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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.214 by root, Sun May 14 22:24:17 2006 UTC vs.
Revision 1.242 by root, Tue May 23 23:26:31 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
81our $BUTTONBAR; 82our $BUTTONBAR;
82our $LOGVIEW; 83our $LOGVIEW;
83our $CONSOLE; 84our $CONSOLE;
84our $METASERVER; 85our $METASERVER;
85our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
86 88
87our $FLOORBOX; 89our $FLOORBOX;
88our $GAUGES; 90our $GAUGES;
89our $STATWIDS; 91our $STATWIDS;
90 92
99our $STATUSBOX; 101our $STATUSBOX;
100our $DEBUG_STATUS; 102our $DEBUG_STATUS;
101 103
102our $INVWIN; 104our $INVWIN;
103our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
104 109
105sub status { 110sub status {
106 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, color => [1, 1, 0, 1]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
107 $CFClient::UI::ROOT->on_post_alloc (status_line_positioner => sub {
108 my $widget = $STATUSBOX->{parent};
109 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
110 });
111} 112}
112 113
113sub debug { 114sub debug {
114 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
115 my ($w, $h) = $DEBUG_STATUS->size_request; 116 my ($w, $h) = $DEBUG_STATUS->size_request;
136 maph => $mapsize, 137 maph => $mapsize,
137 ; 138 ;
138 }; 139 };
139 140
140 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
141 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
142
143 status "login successful"; 145 status "login successful";
144 146
145 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
146 } else { 150 } else {
147 status "unable to connect"; 151 status "unable to connect";
148 stop_game(); 152 stop_game();
149 } 153 }
150} 154}
154 158
155 status "connection closed"; 159 status "connection closed";
156 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
157 $CONN->destroy; 161 $CONN->destroy;
158 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
159 166
160 undef $MAPCACHE; 167 undef $MAPCACHE;
161 undef $MAP; 168 undef $MAP;
162} 169}
163 170
168 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
169 176
170 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
171 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
172 179
173 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
174 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
175 182
176 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
177 my ($self, $value) = @_; 184 my ($self, $value) = @_;
178 185
203 } 210 }
204 ); 211 );
205 212
206 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
207 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
208 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
209 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
210 connect_changed => sub { 217 connect_changed => sub {
211 my ($self, $value) = @_; 218 my ($self, $value) = @_;
212 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
213 } 220 }
214 ); 221 );
215 222
216 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
217 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
244 } 251 }
245 ); 252 );
246 253
247 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
248 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
249 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
250 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
251 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
252 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
253# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
254 }
255 ); 259 );
256 260
257 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
258 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
259 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
260 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
261 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
262 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
263 }
264 ); 266 );
265 267
266 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
267 269
268 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
269 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
270 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
271 connect_changed => sub { 273 connect_changed => sub {
272 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
273 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
274 } 276 }
275 ); 277 );
276 278
277 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
278 $table->add (1, $row++, new CFClient::UI::Slider 280 $table->add (1, $row++, new CFClient::UI::Slider
279 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 281 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
280 tooltip => "Adjust the size of the stats gauges at the bottom right", 282 tooltip => "Adjust the size of the stats gauges at the bottom right",
281 connect_changed => sub { 283 connect_changed => sub {
282 $CFG->{gauge_size} = $_[1]; 284 $CFG->{gauge_size} = $_[1];
283 my $h = int $HEIGHT * $CFG->{gauge_size}; 285 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
284 $GAUGES->{win}->set_size ($WIDTH, $h);
285 $GAUGES->{win}->move (0, $HEIGHT - $h);
286 } 286 }
287 ); 287 );
288 288
289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
290 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
291 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1], 291 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
292 tooltip => "Adjusts the fontsize of the gauges at the bottom right", 292 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
293 connect_changed => sub { 293 connect_changed => sub {
294 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10; 294 $CFG->{gauge_fontsize} = $_[1];
295 &set_gauge_window_fontsize; 295 &set_gauge_window_fontsize;
296 } 296 }
297 ); 297 );
298 298
299 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
373# local $GAUGES->{win}{parent};#d# 373# local $GAUGES->{win}{parent};#d#
374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; 374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
375} 375}
376 376
377sub make_gauge_window { 377sub make_gauge_window {
378 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 378 my $gh = int $HEIGHT * $CFG->{gauge_size};
379# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
380 379
381 my $win = new CFClient::UI::Frame ( 380 my $win = new CFClient::UI::Frame (
382 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 381 req_y => -1,
382 user_w => $WIDTH,
383 user_h => $gh,
383 ); 384 );
385
384 $win->add (my $hbox = new CFClient::UI::HBox 386 $win->add (my $hbox = new CFClient::UI::HBox
385 children => [ 387 children => [
386 (new CFClient::UI::HBox expand => 1), 388 (new CFClient::UI::HBox expand => 1),
387 (new CFClient::UI::VBox children => [ 389 (new CFClient::UI::VBox children => [
388 (new CFClient::UI::Empty expand => 1), 390 (new CFClient::UI::Empty expand => 1),
399 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
400 ], 402 ],
401 ); 403 );
402 404
403 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
404 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
405 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
406 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
407 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
408 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
409 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
410 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
411 413
412 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
413 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
414 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
415 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
416 418
417 $GAUGES = { 419 $GAUGES = {
418 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
419 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
420 }; 422 };
423 425
424 $win 426 $win
425} 427}
426 428
427sub make_stats_window { 429sub make_stats_window {
428 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
429 431
430 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
431 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
432 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
433 439
434 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
435
436 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
437 442
438 my $black = [0, 0, 0]; 443 my $color2 = [1, 1, 0];
439 444
440 for ( 445 for (
441 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
442 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
443 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
444 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
445 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
446 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
447 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
448 453
449 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
450 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
451 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
452 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
453 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
454 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
455 ) { 460 ) {
456 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
457 462
458 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
459 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
460 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
461 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
462 } 467 }
463 468
464 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
465 470
466 my $row = 0; 471 my $row = 0;
467 my $col = 0; 472 my $col = 0;
468 473
469 my %resist_names = ( 474 my %resist_names = (
470 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
471 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
472 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
473 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
474 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
475 magic => "Magic (resistance to magic spells like magic missile or similar)", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
476 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
477 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
478 pois => "Poison (resistance to getting poisoned)", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
479 para => "Paralysation (this resistance affects the chance you get paralysed)", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
480 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
481 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
482 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
483 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
484 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
485 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
486 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
487 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
488 ); 493 );
489 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
490 drain acid pois para deat phys 495 drain acid pois para deat phys
491 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
492 { 497 {
672 $HOST->set_text ($CFG->{host} = $host); 677 $HOST->set_text ($CFG->{host} = $host);
673 }), 678 }),
674 (new CFClient::UI::Empty expand => 1), 679 (new CFClient::UI::Empty expand => 1),
675 ]); 680 ]);
676 681
677 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
678 for 0 .. $#$m; 684 for 0 .. $#$m;
679 } 685 }
680 } 686 }
681 }); 687 });
682} 688}
738 ); 744 );
739 745
740 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
741 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
742 req_w => 100, 748 req_w => 100,
743 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 749 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
744 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
745 ."If you set this to a high value you will be able to see further for example.", 751 ."If you set this to a high value you will be able to see further for example.",
746 connect_changed => sub { 752 connect_changed => sub {
747 my ($self, $value) = @_; 753 my ($self, $value) = @_;
748 754
749 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
750 }, 756 },
751 ); 757 );
752 758
759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
753 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
754 expand => 1, 774 expand => 1,
755 align => 0, 775 align => 0,
756 text => "Login", 776 text => "Login",
757 connect_activate => sub { 777 connect_activate => sub {
758 $CONN ? stop_game 778 $CONN ? stop_game
765 785
766sub message_window { 786sub message_window {
767 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
768 title => "Messages", 788 title => "Messages",
769 border_bg => [1, 1, 1, 1], 789 border_bg => [1, 1, 1, 1],
770 bg => [0, 0, 0, 0.5], 790 bg => [0, 0, 0, 0.75],
771 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
772 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
773 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
774 794
775 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
776 expand => 1,
777 font => $FONT_FIXED,
778 fontsize => $::CFG->{log_fontsize},
779 );
780 796
781 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
782 connect_focus_in => sub { 802 connect_focus_in => sub {
783 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
784 804
785 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
786 806
815 }; 835 };
816 836
817 $window 837 $window
818} 838}
819 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
820sub make_inventory_window { 870sub make_inventory_window {
821 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 871 my $invwin = new CFClient::UI::FancyFrame
872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
873
874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
822 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1); 879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
885
823 $invwin 886 $invwin
887}
888
889sub make_help_window {
890 my $win = new CFClient::UI::FancyFrame
891 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
892
893 $win->add (my $vbox = new CFClient::UI::VBox);
894
895 $vbox->add (my $buttons = new CFClient::UI::HBox);
896 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
897
898 for (
899 [intro => "Introduction"],
900 [command_help => "Commands"],
901 [skill_help => "Skills"],
902 ) {
903 my ($pod, $label) = @$_;
904
905 $buttons->add (new CFClient::UI::Button
906 text => $label,
907 connect_activate => sub {
908 my $parser = new Pod::POM;
909 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
910
911 $viewer->clear;
912
913 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
914 for @{ CFClient::pod_to_pango_list $pom };
915 },
916 );
917 }
918
919 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
920
921 $win
824} 922}
825 923
826sub sdl_init { 924sub sdl_init {
827 CFClient::SDL_Init 925 CFClient::SDL_Init
828 and die "SDL::Init failed!\n"; 926 and die "SDL::Init failed!\n";
836 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 934 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
837 $FULLSCREEN = $CFG->{fullscreen}; 935 $FULLSCREEN = $CFG->{fullscreen};
838 $FAST = $CFG->{fast}; 936 $FAST = $CFG->{fast};
839 937
840 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 938 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
841 or die "SDL_SetVideoMode failed!\n"; 939 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
842 940
843 $SDL_ACTIVE = 1; 941 $SDL_ACTIVE = 1;
844 $LAST_REFRESH = time - 0.01; 942 $LAST_REFRESH = time - 0.01;
845 943
846 CFClient::gl_init; 944 CFClient::gl_init;
852 ############################################################################# 950 #############################################################################
853 951
854 unless ($DEBUG_STATUS) { 952 unless ($DEBUG_STATUS) {
855 # create the widgets 953 # create the widgets
856 954
857 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 955 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
858 $DEBUG_STATUS->show; 956 $DEBUG_STATUS->show;
859 957
860 $STATUSBOX = new CFClient::UI::Statusbox; 958 $STATUSBOX = new CFClient::UI::Statusbox;
861 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, size => 0.8, color => [1, 1, 1, 0.8]); 959 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
862 960
863 (new CFClient::UI::Frame 961 (new CFClient::UI::Frame
864 bg => [0, 0, 0, 0.4], 962 bg => [0, 0, 0, 0.4],
963 req_y => -1,
865 child => $STATUSBOX, 964 child => $STATUSBOX,
866 )->show; 965 )->show;
867 966
868 CFClient::UI::FancyFrame->new ( 967 CFClient::UI::FancyFrame->new (
869 border_bg => [1, 1, 1, 192/255], 968 border_bg => [1, 1, 1, 192/255],
870 bg => [1, 1, 1, 0], 969 bg => [1, 1, 1, 0],
871 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 970 child => ($MAPMAP = new CFClient::MapWidget::MapMap
971 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
972 ),
872 )->show; 973 )->show;
873 974
874 $MAPWIDGET = new CFClient::MapWidget; 975 $MAPWIDGET = new CFClient::MapWidget;
875 $MAPWIDGET->connect (activate_console => sub { 976 $MAPWIDGET->connect (activate_console => sub {
876 my ($mapwidget, $preset) = @_; 977 my ($mapwidget, $preset) = @_;
885 } 986 }
886 }); 987 });
887 $MAPWIDGET->show; 988 $MAPWIDGET->show;
888 $MAPWIDGET->focus_in; 989 $MAPWIDGET->focus_in;
889 990
991 $LOGVIEW = new CFClient::UI::TextView
992 expand => 1,
993 font => $FONT_FIXED,
994 fontsize => $::CFG->{log_fontsize},
995 can_hover => 1,
996 can_events => 1,
997 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
998 ;
999
890 $BUTTONBAR = new CFClient::UI::HBox; 1000 $BUTTONBAR = new CFClient::UI::HBox;
891 1001
892 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1002 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1003 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
893 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1004 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1005 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
894 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1006 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1007 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
895 1008
896 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1009 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
897 1010
898 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1011 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1012 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
899 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1013 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1014 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
900 1015
901 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1016 $BUTTONBAR->add (new CFClient::UI::Button
1017 text => "Save Config",
1018 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1019 connect_activate => sub {
902 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1020 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
903 status "Configuration Saved"; 1021 status "Configuration Saved";
1022 },
904 }); 1023 );
1024
1025 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1026 tooltip => "View Documentation");
1027
1028 $BUTTONBAR->add (new CFClient::UI::Button
1029 text => "Quit",
1030 tooltip => "Terminates the program",
1031 connect_activate => sub {
1032 if ($CONN) {
1033 open_quit_dialog;
1034 } else {
1035 exit;
1036 }
1037 },
1038 );
905 1039
906 $BUTTONBAR->show; 1040 $BUTTONBAR->show;
1041
1042 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
907 1043
908 # delay till geometry is constant 1044 # delay till geometry is constant
909 $CFClient::UI::ROOT->on_post_alloc (startup => sub { 1045 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
910 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1046 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1047 my $widget = $GAUGES->{win};
1048 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
911 }); 1049 });
912 force_refresh (); 1050 force_refresh ();
913 } 1051 }
914} 1052}
915 1053
921my $bgmusic;#TODO#hack#d# 1059my $bgmusic;#TODO#hack#d#
922 1060
923sub audio_channel_finished { 1061sub audio_channel_finished {
924 my ($channel) = @_; 1062 my ($channel) = @_;
925 1063
926 warn "channel $channel finished\n";#d# 1064 #warn "channel $channel finished\n";#d#
927} 1065}
928 1066
929sub audio_music_finished { 1067sub audio_music_finished {
930 return unless $CFG->{bgm_enable}; 1068 return unless $CFG->{bgm_enable};
931 1069
938 1076
939sub audio_init { 1077sub audio_init {
940 if ($CFG->{audio_enable}) { 1078 if ($CFG->{audio_enable}) {
941 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1079 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
942 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1080 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1081
1082 unless ($SDL_MIXER) {
1083 status "Unable to open sound device: there will be no sound";
1084 return;
1085 }
1086
943 CFClient::Mix_AllocateChannels 8; 1087 CFClient::Mix_AllocateChannels 8;
944 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1088 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
945 1089
946 audio_music_finished; 1090 audio_music_finished;
947 1091
975my %animate_object; 1119my %animate_object;
976my $animate_timer; 1120my $animate_timer;
977 1121
978my $fps = 9; 1122my $fps = 9;
979 1123
1124my %demo;#d#
1125
980sub force_refresh { 1126sub force_refresh {
981 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1127 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
982 debug sprintf "%3.2f", $fps; 1128 debug sprintf "%3.2f", $fps;
983 1129
984 $CFClient::UI::ROOT->draw; 1130 $CFClient::UI::ROOT->draw;
985 CFClient::SDL_GL_SwapBuffers;
986 1131
987 $WANT_REFRESH = 0; 1132 $WANT_REFRESH = 0;
988 $CAN_REFRESH = 0; 1133 $CAN_REFRESH = 0;
989 $LAST_REFRESH = $NOW; 1134 $LAST_REFRESH = $NOW;
1135
11360 && do {
1137 # some weird model-drawing code, just a joke right now
1138 use CFClient::OpenGL;
1139
1140 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1141 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1142 $demo{r} ||= do {
1143 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1144 $mod->{v} = pack "f*", @{$mod->{v}};
1145 $_ = [scalar @$_, pack "S!*", @$_]
1146 for values %{$mod->{g}};
1147 $mod
1148 };
1149
1150 my $r = $demo{r} or die;
1151
1152 glDepthMask 1;
1153 glClear GL_DEPTH_BUFFER_BIT;
1154 glEnable GL_TEXTURE_2D;
1155 glEnable GL_DEPTH_TEST;
1156 glEnable GL_CULL_FACE;
1157 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1158
1159 glMatrixMode GL_PROJECTION;
1160 glLoadIdentity;
1161 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1162 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1163 glMatrixMode GL_MODELVIEW;
1164 glLoadIdentity;
1165
1166 glPushMatrix;
1167 glTranslate 0, 0, -800;
1168 glScale 1, -1, 1;
1169 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1170 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1171 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1172 glScale 50, 50, 50;
1173
1174 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1175 while (my ($k, $v) = each %{$r->{g}}) {
1176 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1177 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1178 }
1179
1180 glPopMatrix;
1181
1182 glShadeModel GL_FLAT;
1183 glDisable GL_DEPTH_TEST;
1184 glDisable GL_TEXTURE_2D;
1185 glDepthMask 0;
1186
1187 $WANT_REFRESH++;
1188};
1189
1190 CFClient::SDL_GL_SwapBuffers;
990} 1191}
991 1192
992my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1193my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
993 $NOW = time; 1194 $NOW = time;
994 1195
1017 delete $animate_object{$widget}; 1218 delete $animate_object{$widget};
1018} 1219}
1019 1220
1020@conn::ISA = Crossfire::Protocol::; 1221@conn::ISA = Crossfire::Protocol::;
1021 1222
1223sub conn::new {
1224 my $class = shift;
1225
1226 my $self = $class->Crossfire::Protocol::new (@_);
1227
1228 $MAPWIDGET->clr_commands;
1229
1230 my $parser = new Pod::POM;
1231 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1232
1233 for my $head2 ($pod->head2) {
1234 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1235 or next;
1236
1237 my $cmd = $1;
1238 my @args = split /\|/, $2;
1239 @args = (".*") unless @args;
1240
1241 my $text = CFClient::pod_to_pango $head2->content;
1242
1243 for my $arg (@args) {
1244 $arg = $arg eq ".*" ? "" : " $arg";
1245
1246 $MAPWIDGET->add_command ("$cmd$arg", $text);
1247 }
1248 }
1249
1250 $self->{noface} = new_from_file CFClient::Texture
1251 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1252
1253 $self
1254}
1255
1022sub conn::stats_update { 1256sub conn::stats_update {
1023 my ($self, $stats) = @_; 1257 my ($self, $stats) = @_;
1258
1259 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1260 my $diff = $exp - $self->{prev_exp};
1261 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1262 if exists $self->{prev_exp} && $diff;
1263 $self->{prev_exp} = $exp;
1264 }
1024 1265
1025 update_stats_window ($stats); 1266 update_stats_window ($stats);
1026} 1267}
1027 1268
1028sub conn::user_send { 1269sub conn::user_send {
1083 $self->set_texture ($id => $data); 1324 $self->set_texture ($id => $data);
1084 } 1325 }
1085 } 1326 }
1086} 1327}
1087 1328
1329# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1330# (server resource,s latency, bandwidth), so this hack is warranted.
1331# the right fix is to make real tiled maps with an overview file
1332sub conn::send_mapinfo {
1333 my ($self, $data, $cb) = @_;
1334
1335 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1336 my ($wx, $wy) = ($1, $2);
1337
1338 if ($data =~ /^spatial ([1-4]+)$/) {
1339 my @dx = (0, 0, 1, 0, -1);
1340 my @dy = (0, -1, 0, 1, 0);
1341 my ($dx, $dy);
1342
1343 for (split //, $1) {
1344 $dx += $dx[$_];
1345 $dy += $dy[$_];
1346 }
1347
1348 $cb->(spatial => 15,
1349 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1350 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1351 50, 50,
1352 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1353 );
1354
1355 return;
1356 }
1357 }
1358
1359 $self->SUPER::send_mapinfo ($data, $cb);
1360}
1361
1088# this method does a "flood fill" into every tile direction 1362# this method does a "flood fill" into every tile direction
1089# it assumes that tiles are arranged in a rectangular grid, 1363# it assumes that tiles are arranged in a rectangular grid,
1090# i.e. a map is the same as the left of the right map etc. 1364# i.e. a map is the same as the left of the right map etc.
1091# failure to comply are harmless and result in display errors 1365# failure to comply are harmless and result in display errors
1092# at worst. 1366# at worst.
1093sub conn::flood_fill { 1367sub conn::flood_fill {
1094 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1368 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1095 1369
1096 # the server does not allow map paths > 6 1370 # the server does not allow map paths > 6
1097 return if 7 <= length $path; 1371 return if 7 <= length $path;
1098 1372
1099 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1373 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1100 1374
1101 for ( 1375 for (
1102 [1, 0, -1], 1376 [1, 3, 0, -1],
1103 [2, 1, 0], 1377 [2, 4, 1, 0],
1104 [3, 0, 1], 1378 [3, 1, 0, 1],
1105 [4, -1, 0], 1379 [4, 2, -1, 0],
1106 ) { 1380 ) {
1107 my ($tile, $dx, $dy) = @$_; 1381 my ($tile, $tile2, $dx, $dy) = @$_;
1382
1383 next if $block & (1 << $tile);
1384 my $block = $block | (1 << $tile2);
1108 1385
1109 my $gx = $gx + $dx; 1386 my $gx = $gx + $dx;
1110 my $gy = $gy + $dy; 1387 my $gy = $gy + $dy;
1111 1388
1112 next unless $flags & (1 << ($tile - 1)); 1389 next unless $flags & (1 << ($tile - 1));
1114 1391
1115 my $neigh = $self->{neigh_map}{$hash} ||= []; 1392 my $neigh = $self->{neigh_map}{$hash} ||= [];
1116 if (my $info = $neigh->[$tile]) { 1393 if (my $info = $neigh->[$tile]) {
1117 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1394 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1118 1395
1119 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1396 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1120 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1397 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1121 1398
1122 } else { 1399 } else {
1123 $self->send_mapinfo ("spatial $path$tile", sub { 1400 $self->send_mapinfo ("spatial $path$tile", sub {
1124 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1401 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1125 1402
1126 return if $mode ne "spatial"; 1403 return if $mode ne "spatial";
1127 1404
1128 $x += $MAP->ox; 1405 $x += $MAP->ox;
1129 $y += $MAP->oy; 1406 $y += $MAP->oy;
1130 1407
1131 $self->load_map ($hash, $x, $y) 1408 $self->load_map ($hash, $x, $y)
1132 unless $self->{neigh_map}{$hash}[5]++;#d# 1409 unless $self->{neigh_map}{$hash}[5]++;#d#
1133 1410
1134 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1411 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1135 1412
1136 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1413 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1137 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1414 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1138 }); 1415 });
1139 } 1416 }
1140 } 1417 }
1141} 1418}
1154 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1431 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1155 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1432 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1156 ]; 1433 ];
1157 1434
1158 delete $self->{neigh_grid}; 1435 delete $self->{neigh_grid};
1159 $self->flood_fill (0, 0, "", $hash, $flags);
1160 1436
1161 $x += $ox; 1437 $x += $ox;
1162 $y += $oy; 1438 $y += $oy;
1163 1439
1164 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1440 $self->{map_info} = [$hash, $x, $y, $w, $h];
1165 1441
1166 my $map = $self->{map_info}[0];
1167 $map =~ s/^.*?\/([^\/]+)$/\1/; 1442 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1168 $STATWIDS->{map}->set_text ("Map: " . $map); 1443 $STATWIDS->{map}->set_text ("Map: " . $map);
1169 1444
1170 $self->load_map ($hash, $x, $y); 1445 $self->load_map ($hash, $x, $y);
1446 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1171} 1447}
1172 1448
1173sub conn::face_find { 1449sub conn::face_find {
1174 my ($self, $facenum, $face) = @_; 1450 my ($self, $facenum, $face) = @_;
1175 1451
1177 1453
1178 my $id = $FACEMAP->get ($hash); 1454 my $id = $FACEMAP->get ($hash);
1179 1455
1180 unless ($id) { 1456 unless ($id) {
1181 # create new id for face 1457 # create new id for face
1182 # i love transactions 1458 # I love transactions
1183 for (1..100) { 1459 for (1..100) {
1184 my $txn = $CFClient::DB_ENV->txn_begin; 1460 my $txn = $CFClient::DB_ENV->txn_begin;
1185 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1461 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1186 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1462 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1187 $id++; 1463 $id = ($id || 16) + 1;
1188 if ($FACEMAP->put (id => $id) == 0 1464 if ($FACEMAP->put (id => $id) == 0
1189 && $FACEMAP->put ($hash => $id) == 0) { 1465 && $FACEMAP->put ($hash => $id) == 0) {
1190 $txn->txn_commit; 1466 $txn->txn_commit;
1191 1467
1192 goto gotid; 1468 goto gotid;
1200 1476
1201gotid: 1477gotid:
1202 $face->{id} = $id; 1478 $face->{id} = $id;
1203 $MAP->set_face ($facenum => $id); 1479 $MAP->set_face ($facenum => $id);
1204 $self->{faceid}[$facenum] = $id;#d# 1480 $self->{faceid}[$facenum] = $id;#d#
1481
1205 $TILECACHE->get ($id) 1482 $TILECACHE->get ($id) || do {
1483 my $tex = $self->{noface};
1484 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1485 undef
1486 };
1206} 1487}
1207 1488
1208sub conn::face_update { 1489sub conn::face_update {
1209 my ($self, $facenum, $face) = @_; 1490 my ($self, $facenum, $face) = @_;
1210 1491
1303 ); 1584 );
1304 1585
1305 $entry->focus_in; 1586 $entry->focus_in;
1306 } 1587 }
1307 1588
1308 $dialog->show; 1589 $dialog->show_centered;
1309} 1590}
1310 1591
1311sub conn::drawinfo { 1592sub conn::drawinfo {
1312 my ($self, $color, $text) = @_; 1593 my ($self, $color, $text) = @_;
1313 1594
1327 [0.74, 0.65, 0.41], 1608 [0.74, 0.65, 0.41],
1328 ); 1609 );
1329 1610
1330 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0]; 1611 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1331 1612
1332 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g; 1613 $text = CFClient::UI::Label::escape $text;
1333 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g; 1614 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1334 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g; 1615 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1335 1616
1336 $LOGVIEW->add_paragraph ($color[$color], 1617 $LOGVIEW->add_paragraph ($color[$color],
1337 join "\n", map "$time $_", split /\n/, $text); 1618 join "\n", map "$time $_", split /\n/, $text);
1338 1619
1339 $STATUSBOX->add ($text, 1620 $STATUSBOX->add ($text,
1340 group => $text, 1621 group => $text,
1341 color => $color[$color], 1622 fg => $color[$color],
1342 timeout => 60, 1623 timeout => 60,
1343 tooltip_font => $::FONT_FIXED, 1624 tooltip_font => $::FONT_FIXED,
1344 ); 1625 );
1345} 1626}
1346 1627
1353sub conn::spell_add { 1634sub conn::spell_add {
1354 my ($self, $spell) = @_; 1635 my ($self, $spell) = @_;
1355 1636
1356 # TODO 1637 # TODO
1357 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1638 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1358 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1639 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1359 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1640 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1360} 1641}
1361 1642
1362sub conn::spell_delete { 1643sub conn::spell_delete {
1363 my ($self, $spell) = @_; 1644 my ($self, $spell) = @_;
1364} 1645}
1365 1646
1366sub conn::addme_success { 1647sub conn::addme_success {
1367 my ($self) = @_; 1648 my ($self) = @_;
1368 1649
1650 $self->send ("command output-sync $CFG->{output_sync}");
1651 $self->send ("command output-count $CFG->{output_count}");
1652
1653 my $parser = new Pod::POM;
1654 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1655
1656 my %skill_tooltip;
1657
1658 for my $head2 ($pod->head2) {
1659 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1660 }
1661
1369 for my $skill (values %{$self->{skill_info}}) { 1662 for my $skill (values %{$self->{skill_info}}) {
1370 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1663 $MAPWIDGET->add_command ("ready_skill $skill",
1371 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1664 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1665 . $skill_tooltip{$skill});
1666 $MAPWIDGET->add_command ("use_skill $skill",
1667 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1668 . $skill_tooltip{$skill});
1372 } 1669 }
1373
1374 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1375 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1376 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1377 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1378} 1670}
1379 1671
1380sub conn::eof { 1672sub conn::eof {
1673 $MAPWIDGET->clr_commands;
1674
1381 stop_game; 1675 stop_game;
1382} 1676}
1383 1677
1384sub update_floorbox { 1678sub update_floorbox {
1385 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1679 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1386 return unless $CONN; 1680 return unless $CONN;
1387 1681
1388 $FLOORBOX->clear; 1682 $FLOORBOX->clear;
1389 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1683 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1390 1684
1391 my $count = 4; 1685 my $count = 7;
1392 for (@{ $CONN->{container}{0} }) { 1686 for (@{ $CONN->{container}{0} }) {
1393 if (--$count) { 1687 if (--$count) {
1394 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_); 1688 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1395 } else { 1689 } else {
1396 $FLOORBOX->add (new CFClient::UI::Label text => "More..."); 1690 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1403} 1697}
1404 1698
1405sub conn::container_add { 1699sub conn::container_add {
1406 my ($self, $tag, $items) = @_; 1700 my ($self, $tag, $items) = @_;
1407 1701
1408 update_floorbox if $tag == 0; 1702 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1409 1703
1704 if ($tag == 0) {
1705 update_floorbox;
1706 $OPENCONT = 0;
1707 $INVR_LBL->set_text ("Floor");
1708 $INVR->set_items ($self->{container}{0});
1709 } elsif ($tag == $self->{player}{tag}) {
1710 $INVR_LBL->set_text ("Player");
1410 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1711 $INV->set_items ($self->{container}{$self->{player}{tag}})
1411 if $tag == $self->{player}{tag}; 1712 } else {
1713 $OPENCONT = $tag;
1714 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1715 $INVR->set_items ($self->{container}{$tag});
1716 }
1412 1717
1413 # $self-<{player}{tag} => player inv 1718 # $self-<{player}{tag} => player inv
1414 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1719 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1415} 1720}
1416 1721
1417sub conn::container_clear { 1722sub conn::container_clear {
1418 my ($self, $tag) = @_; 1723 my ($self, $tag) = @_;
1419 1724
1420 update_floorbox if $tag == 0; 1725 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1421 1726
1727 if ($tag == 0) {
1728 update_floorbox;
1729 $OPENCONT = 0;
1730 $INVR_LBL->set_text ("Floor");
1731 $INVR->set_items ($self->{container}{0});
1732 } elsif ($tag == $self->{player}{tag}) {
1733 $INVR_LBL->set_text ("Player");
1422 $INV->set_items ($self->{container}{$tag}) 1734 $INV->set_items ($self->{container}{$tag})
1423 if $tag == $self->{player}{tag}; 1735 } else {
1736 $OPENCONT = $tag;
1737 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1738 $INVR->set_items ($self->{container}{$tag});
1739 }
1424 1740
1425# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1741# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1426} 1742}
1427 1743
1428sub conn::item_delete { 1744sub conn::item_delete {
1429 my ($self, @items) = @_; 1745 my ($self, @items) = @_;
1430 1746
1431 for (@items) { 1747 for (@items) {
1432 update_floorbox if $_->{container} == 0; 1748 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1433 1749
1750 if ($_->{container} == 0) {
1751 update_floorbox;
1752 $OPENCONT = 0;
1753 $INVR_LBL->set_text ("Floor");
1754 $INVR->set_items ($self->{container}{0});
1755 } elsif ($_->{container} == $self->{player}{tag}) {
1756 $INVR_LBL->set_text ("Player");
1757 $INV->set_items ($self->{container}{$self->{player}{tag}})
1758 } else {
1759 $OPENCONT = $_->{container};
1760 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1434 $INV->set_items ($self->{container}{$_->{container}}) 1761 $INVR->set_items ($self->{container}{$_->{container}});
1435 if $_->{container} == $self->{player}{tag}; 1762 }
1436 } 1763 }
1437} 1764}
1438 1765
1439sub conn::item_update { 1766sub conn::item_update {
1440 my ($self, $item) = @_; 1767 my ($self, $item) = @_;
1441 1768
1442 update_floorbox if $item->{container} == 0; 1769 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1443 1770
1771 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1772 $OPENCONT = 0;
1773 $INVR_LBL->set_text ("Floor");
1774 $INVR->set_items ($self->{container}{0});
1775
1776 $item->{widget}->update_item
1777 if $item->{widget};
1778 } else {
1779 if ($item->{container} == 0) {
1780 update_floorbox;
1781 $OPENCONT = 0;
1782 $INVR_LBL->set_text ("Floor");
1783 $INVR->set_items ($self->{container}{0});
1784 } elsif ($item->{container} == $self->{player}{tag}) {
1444 $INV->set_items ($self->{container}{$item->{container}}) 1785 $INV->set_items ($self->{container}{$item->{container}})
1445 if $item->{container} == $self->{player}{tag}; 1786 }
1787 }
1446} 1788}
1447 1789
1448%SDL_CB = ( 1790%SDL_CB = (
1449 CFClient::SDL_QUIT => sub { 1791 CFClient::SDL_QUIT => sub {
1450 Event::unloop -1; 1792 Event::unloop -1;
1451 }, 1793 },
1452 CFClient::SDL_VIDEORESIZE => sub { 1794 CFClient::SDL_VIDEORESIZE => sub {
1453 }, 1795 },
1454 CFClient::SDL_VIDEOEXPOSE => sub { 1796 CFClient::SDL_VIDEOEXPOSE => sub {
1455 $WANT_REFRESH++; 1797 CFClient::UI::full_refresh;
1456 }, 1798 },
1457 CFClient::SDL_ACTIVEEVENT => sub { 1799 CFClient::SDL_ACTIVEEVENT => sub {
1458# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1800# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1459 }, 1801 },
1460 CFClient::SDL_KEYDOWN => sub { 1802 CFClient::SDL_KEYDOWN => sub {
1496 sdl_mode => 0, 1838 sdl_mode => 0,
1497 width => 640, 1839 width => 640,
1498 height => 480, 1840 height => 480,
1499 fullscreen => 0, 1841 fullscreen => 0,
1500 fast => 0, 1842 fast => 0,
1501 map_scale => 0.5, 1843 map_scale => 1,
1502 fow_enable => 1, 1844 fow_enable => 1,
1503 fow_intensity => 0.45, 1845 fow_intensity => 0.45,
1504 fow_smooth => 0, 1846 fow_smooth => 0,
1505 gui_fontsize => 1, 1847 gui_fontsize => 1,
1506 log_fontsize => 1, 1848 log_fontsize => 1,
1511 host => "crossfire.schmorp.de", 1853 host => "crossfire.schmorp.de",
1512 say_command => 'say', 1854 say_command => 'say',
1513 audio_enable => 1, 1855 audio_enable => 1,
1514 bgm_enable => 1, 1856 bgm_enable => 1,
1515 bgm_volume => 0.25, 1857 bgm_volume => 0.25,
1858 output_sync => 1,
1859 output_count => 1,
1516 ); 1860 );
1517 1861
1518 while (my ($k, $v) = each %DEF_CFG) { 1862 while (my ($k, $v) = each %DEF_CFG) {
1519 $CFG->{$k} = $v unless exists $CFG->{$k}; 1863 $CFG->{$k} = $v unless exists $CFG->{$k};
1520 } 1864 }
1549 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1893 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1550 1894
1551 $FONT_PROP->make_default; 1895 $FONT_PROP->make_default;
1552 } 1896 }
1553 1897
1898# compare mono (ft) vs. rgba (cairo)
1899# ft - 1.8s, cairo 3s, even in alpha-only mode
1900# for my $rgba (0..1) {
1901# my $t1 = Time::HiRes::time;
1902# for (1..1000) {
1903# my $layout = CFClient::Layout->new ($rgba);
1904# $layout->set_text ("hallo" x 100);
1905# $layout->render;
1906# }
1907# my $t2 = Time::HiRes::time;
1908# warn $t2-$t1;
1909# }
1910
1554 video_init; 1911 video_init;
1555 audio_init; 1912 audio_init;
1556} 1913}
1557 1914
1558Event::loop; 1915Event::loop;
1559 1916
1560END { CFClient::SDL_Quit } 1917END { CFClient::SDL_Quit }
1561 1918
1919=head1 NAME
1920
1562=head1 pclient - Crossfire+ and Crossfire game client 1921pclient - A Crossfire+ and Crossfire game client
1563 1922
1564Pclient is a Crossfire+ and Crossfire game client. 1923=head1 SYNOPSIS
1565 1924
1566=head2 Features 1925Just run it - no commandline arguments are supported.
1567
1568=over 4
1569
1570=item Fullscreen Map
1571
1572PClient can uses a fullscreen map, which greatly enhances how much of the
1573game world you can see.
1574
1575=item Persistent Map Cache (Crossfire+ only)
1576
1577PClient can persistently cache all map data it received from the
1578server. This not only allows it to display an overview map, but also
1579ensures that once-explored areas will be available the next time you want
1580to explore more.
1581
1582=item Hardware acceleration
1583
1584Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1585acceleration. Most modern graphics cards have difficulties with 2D
1586acceleration, while 3D graphics is accelerated well.
1587
1588=item No arbitrary limits
1589
1590Unlike other Crossfire clients, pclient does not suffer from arbitrary
1591limits (like a fixed amount of face numbers). There are still limits, but
1592they are not arbitrarily low :)
1593
1594=back
1595 1926
1596=head1 USAGE 1927=head1 USAGE
1597 1928
1598=head2 The Map 1929Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1599 1930fullscreen and interactively.
1600The map is always displayed in the background, behind all other windows and UI elements.
1601
1602#TODO# middle-click scrolls
1603#
1604# keys:
1605#
1606# a apply
1607# keypad moves, kp_5 applies ranged attack to self
1608
1609Starting to type enters the I<completion mode>. In that mode, you can type
1610abbreviations or commands and have them executed as soon as they match a
1611valid command. This is best explained by a few examples:
1612
1613Typing B<climb> will display a list of commands with I<climb> in their
1614name, such as I<ready_skill climbing> and I<use_skill climbing>.
1615
1616You can abbreviate commands by typing only the first character of every
1617word. For example, typing I<iwor> will likely select I<invoke word of
1618recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1619will likely select I<ready_skill climbing> and I<usl> will give you
1620I<use_skill levitation>.
1621
1622=head2 The map overview
1623
1624#TODO#
1625
1626=head2 The Status area in the lower right corner
1627
1628#TODO#
1629
1630=head2 The I<Statistics>/I>Stats> window
1631
1632#TODO#
1633
1634=head1 FAQ
1635
1636=over 4
1637
1638=item The client is very sluggish and slow, what can I do about this?
1639
1640Most likely, you don't have accelerated OpenGL support. Try to find a
1641newer driver, or a driver from your hardware vendor, that features OpenGL
1642support.
1643
1644If this is not an option, the following Setup options reduce the load and
1645will likely make the client playable with sofwtare rendering (it will
1646still be slow, though):
1647
1648=over 4
1649
1650=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1651
1652=item Enable B<Fast & Ugly> mode
1653
1654=item Disable B<Fog of War>
1655
1656=item Increase B<Map Scale>
1657
1658=back
1659
1660=back
1661 1931
1662=head1 AUTHOR 1932=head1 AUTHOR
1663 1933
1664Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1934Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1665 1935

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