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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.216 by root, Mon May 15 17:45:31 2006 UTC vs.
Revision 1.242 by root, Tue May 23 23:26:31 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
81our $BUTTONBAR; 82our $BUTTONBAR;
82our $LOGVIEW; 83our $LOGVIEW;
83our $CONSOLE; 84our $CONSOLE;
84our $METASERVER; 85our $METASERVER;
85our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
86 88
87our $FLOORBOX; 89our $FLOORBOX;
88our $GAUGES; 90our $GAUGES;
89our $STATWIDS; 91our $STATWIDS;
90 92
99our $STATUSBOX; 101our $STATUSBOX;
100our $DEBUG_STATUS; 102our $DEBUG_STATUS;
101 103
102our $INVWIN; 104our $INVWIN;
103our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
104 109
105sub status { 110sub status {
106 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
107} 112}
108 113
109sub debug { 114sub debug {
110 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
111 my ($w, $h) = $DEBUG_STATUS->size_request; 116 my ($w, $h) = $DEBUG_STATUS->size_request;
132 maph => $mapsize, 137 maph => $mapsize,
133 ; 138 ;
134 }; 139 };
135 140
136 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
137 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
138
139 status "login successful"; 145 status "login successful";
140 146
141 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
142 } else { 150 } else {
143 status "unable to connect"; 151 status "unable to connect";
144 stop_game(); 152 stop_game();
145 } 153 }
146} 154}
150 158
151 status "connection closed"; 159 status "connection closed";
152 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
153 $CONN->destroy; 161 $CONN->destroy;
154 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
155 166
156 undef $MAPCACHE; 167 undef $MAPCACHE;
157 undef $MAP; 168 undef $MAP;
158} 169}
159 170
199 } 210 }
200 ); 211 );
201 212
202 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
203 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
204 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
205 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
206 connect_changed => sub { 217 connect_changed => sub {
207 my ($self, $value) = @_; 218 my ($self, $value) = @_;
208 $CFG->{map_scale} = $value; 219 $CFG->{map_scale} = 2 ** $value;
209 } 220 }
210 ); 221 );
211 222
212 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
213 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
390 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
391 ], 402 ],
392 ); 403 );
393 404
394 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
395 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
396 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
397 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
398 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
399 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
400 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
401 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
402 413
403 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
404 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
405 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
406 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
407 418
408 $GAUGES = { 419 $GAUGES = {
409 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
410 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
411 }; 422 };
414 425
415 $win 426 $win
416} 427}
417 428
418sub make_stats_window { 429sub make_stats_window {
419 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
420 431
421 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
422 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
423 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
424 439
425 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
426
427 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
428 442
429 my $black = [0, 0, 0]; 443 my $color2 = [1, 1, 0];
430 444
431 for ( 445 for (
432 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
433 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
434 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
435 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
436 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
437 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
438 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
439 453
440 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
441 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
442 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
443 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
444 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
445 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
446 ) { 460 ) {
447 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
448 462
449 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
450 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
451 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
452 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
453 } 467 }
454 468
455 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
456 470
457 my $row = 0; 471 my $row = 0;
458 my $col = 0; 472 my $col = 0;
459 473
460 my %resist_names = ( 474 my %resist_names = (
461 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
462 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
463 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
464 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
465 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
466 magic => "Magic (resistance to magic spells like magic missile or similar)", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
467 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
468 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
469 pois => "Poison (resistance to getting poisoned)", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
470 para => "Paralysation (this resistance affects the chance you get paralysed)", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
471 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
472 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
473 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
474 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
475 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
476 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
477 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
478 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
479 ); 493 );
480 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
481 drain acid pois para deat phys 495 drain acid pois para deat phys
482 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
483 { 497 {
663 $HOST->set_text ($CFG->{host} = $host); 677 $HOST->set_text ($CFG->{host} = $host);
664 }), 678 }),
665 (new CFClient::UI::Empty expand => 1), 679 (new CFClient::UI::Empty expand => 1),
666 ]); 680 ]);
667 681
668 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
669 for 0 .. $#$m; 684 for 0 .. $#$m;
670 } 685 }
671 } 686 }
672 }); 687 });
673} 688}
739 754
740 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
741 }, 756 },
742 ); 757 );
743 758
759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
744 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
745 expand => 1, 774 expand => 1,
746 align => 0, 775 align => 0,
747 text => "Login", 776 text => "Login",
748 connect_activate => sub { 777 connect_activate => sub {
749 $CONN ? stop_game 778 $CONN ? stop_game
756 785
757sub message_window { 786sub message_window {
758 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
759 title => "Messages", 788 title => "Messages",
760 border_bg => [1, 1, 1, 1], 789 border_bg => [1, 1, 1, 1],
761 bg => [0, 0, 0, 0.5], 790 bg => [0, 0, 0, 0.75],
762 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
763 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
764 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
765 794
766 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
767 expand => 1,
768 font => $FONT_FIXED,
769 fontsize => $::CFG->{log_fontsize},
770 );
771 796
772 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
773 connect_focus_in => sub { 802 connect_focus_in => sub {
774 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
775 804
776 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
777 806
806 }; 835 };
807 836
808 $window 837 $window
809} 838}
810 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
811sub make_inventory_window { 870sub make_inventory_window {
812 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 871 my $invwin = new CFClient::UI::FancyFrame
872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
873
874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
813 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1); 879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
885
814 $invwin 886 $invwin
887}
888
889sub make_help_window {
890 my $win = new CFClient::UI::FancyFrame
891 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
892
893 $win->add (my $vbox = new CFClient::UI::VBox);
894
895 $vbox->add (my $buttons = new CFClient::UI::HBox);
896 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
897
898 for (
899 [intro => "Introduction"],
900 [command_help => "Commands"],
901 [skill_help => "Skills"],
902 ) {
903 my ($pod, $label) = @$_;
904
905 $buttons->add (new CFClient::UI::Button
906 text => $label,
907 connect_activate => sub {
908 my $parser = new Pod::POM;
909 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
910
911 $viewer->clear;
912
913 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
914 for @{ CFClient::pod_to_pango_list $pom };
915 },
916 );
917 }
918
919 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
920
921 $win
815} 922}
816 923
817sub sdl_init { 924sub sdl_init {
818 CFClient::SDL_Init 925 CFClient::SDL_Init
819 and die "SDL::Init failed!\n"; 926 and die "SDL::Init failed!\n";
827 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 934 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
828 $FULLSCREEN = $CFG->{fullscreen}; 935 $FULLSCREEN = $CFG->{fullscreen};
829 $FAST = $CFG->{fast}; 936 $FAST = $CFG->{fast};
830 937
831 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 938 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
832 or die "SDL_SetVideoMode failed!\n"; 939 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
833 940
834 $SDL_ACTIVE = 1; 941 $SDL_ACTIVE = 1;
835 $LAST_REFRESH = time - 0.01; 942 $LAST_REFRESH = time - 0.01;
836 943
837 CFClient::gl_init; 944 CFClient::gl_init;
858 )->show; 965 )->show;
859 966
860 CFClient::UI::FancyFrame->new ( 967 CFClient::UI::FancyFrame->new (
861 border_bg => [1, 1, 1, 192/255], 968 border_bg => [1, 1, 1, 192/255],
862 bg => [1, 1, 1, 0], 969 bg => [1, 1, 1, 0],
863 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 970 child => ($MAPMAP = new CFClient::MapWidget::MapMap
971 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
972 ),
864 )->show; 973 )->show;
865 974
866 $MAPWIDGET = new CFClient::MapWidget; 975 $MAPWIDGET = new CFClient::MapWidget;
867 $MAPWIDGET->connect (activate_console => sub { 976 $MAPWIDGET->connect (activate_console => sub {
868 my ($mapwidget, $preset) = @_; 977 my ($mapwidget, $preset) = @_;
877 } 986 }
878 }); 987 });
879 $MAPWIDGET->show; 988 $MAPWIDGET->show;
880 $MAPWIDGET->focus_in; 989 $MAPWIDGET->focus_in;
881 990
991 $LOGVIEW = new CFClient::UI::TextView
992 expand => 1,
993 font => $FONT_FIXED,
994 fontsize => $::CFG->{log_fontsize},
995 can_hover => 1,
996 can_events => 1,
997 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
998 ;
999
882 $BUTTONBAR = new CFClient::UI::HBox; 1000 $BUTTONBAR = new CFClient::UI::HBox;
883 1001
884 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1002 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1003 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
885 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1004 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1005 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
886 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1006 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1007 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
887 1008
888 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1009 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
889 1010
890 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1011 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1012 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
891 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1013 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1014 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
892 1015
893 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1016 $BUTTONBAR->add (new CFClient::UI::Button
1017 text => "Save Config",
1018 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1019 connect_activate => sub {
894 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1020 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
895 status "Configuration Saved"; 1021 status "Configuration Saved";
1022 },
896 }); 1023 );
1024
1025 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1026 tooltip => "View Documentation");
1027
1028 $BUTTONBAR->add (new CFClient::UI::Button
1029 text => "Quit",
1030 tooltip => "Terminates the program",
1031 connect_activate => sub {
1032 if ($CONN) {
1033 open_quit_dialog;
1034 } else {
1035 exit;
1036 }
1037 },
1038 );
897 1039
898 $BUTTONBAR->show; 1040 $BUTTONBAR->show;
899 1041
900 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 1042 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
901 1043
917my $bgmusic;#TODO#hack#d# 1059my $bgmusic;#TODO#hack#d#
918 1060
919sub audio_channel_finished { 1061sub audio_channel_finished {
920 my ($channel) = @_; 1062 my ($channel) = @_;
921 1063
922 warn "channel $channel finished\n";#d# 1064 #warn "channel $channel finished\n";#d#
923} 1065}
924 1066
925sub audio_music_finished { 1067sub audio_music_finished {
926 return unless $CFG->{bgm_enable}; 1068 return unless $CFG->{bgm_enable};
927 1069
934 1076
935sub audio_init { 1077sub audio_init {
936 if ($CFG->{audio_enable}) { 1078 if ($CFG->{audio_enable}) {
937 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1079 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
938 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1080 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1081
1082 unless ($SDL_MIXER) {
1083 status "Unable to open sound device: there will be no sound";
1084 return;
1085 }
1086
939 CFClient::Mix_AllocateChannels 8; 1087 CFClient::Mix_AllocateChannels 8;
940 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1088 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
941 1089
942 audio_music_finished; 1090 audio_music_finished;
943 1091
971my %animate_object; 1119my %animate_object;
972my $animate_timer; 1120my $animate_timer;
973 1121
974my $fps = 9; 1122my $fps = 9;
975 1123
1124my %demo;#d#
1125
976sub force_refresh { 1126sub force_refresh {
977 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 1127 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
978 debug sprintf "%3.2f", $fps; 1128 debug sprintf "%3.2f", $fps;
979 1129
980 $CFClient::UI::ROOT->draw; 1130 $CFClient::UI::ROOT->draw;
981 CFClient::SDL_GL_SwapBuffers;
982 1131
983 $WANT_REFRESH = 0; 1132 $WANT_REFRESH = 0;
984 $CAN_REFRESH = 0; 1133 $CAN_REFRESH = 0;
985 $LAST_REFRESH = $NOW; 1134 $LAST_REFRESH = $NOW;
1135
11360 && do {
1137 # some weird model-drawing code, just a joke right now
1138 use CFClient::OpenGL;
1139
1140 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1141 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1142 $demo{r} ||= do {
1143 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1144 $mod->{v} = pack "f*", @{$mod->{v}};
1145 $_ = [scalar @$_, pack "S!*", @$_]
1146 for values %{$mod->{g}};
1147 $mod
1148 };
1149
1150 my $r = $demo{r} or die;
1151
1152 glDepthMask 1;
1153 glClear GL_DEPTH_BUFFER_BIT;
1154 glEnable GL_TEXTURE_2D;
1155 glEnable GL_DEPTH_TEST;
1156 glEnable GL_CULL_FACE;
1157 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1158
1159 glMatrixMode GL_PROJECTION;
1160 glLoadIdentity;
1161 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1162 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1163 glMatrixMode GL_MODELVIEW;
1164 glLoadIdentity;
1165
1166 glPushMatrix;
1167 glTranslate 0, 0, -800;
1168 glScale 1, -1, 1;
1169 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1170 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1171 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1172 glScale 50, 50, 50;
1173
1174 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1175 while (my ($k, $v) = each %{$r->{g}}) {
1176 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1177 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1178 }
1179
1180 glPopMatrix;
1181
1182 glShadeModel GL_FLAT;
1183 glDisable GL_DEPTH_TEST;
1184 glDisable GL_TEXTURE_2D;
1185 glDepthMask 0;
1186
1187 $WANT_REFRESH++;
1188};
1189
1190 CFClient::SDL_GL_SwapBuffers;
986} 1191}
987 1192
988my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1193my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
989 $NOW = time; 1194 $NOW = time;
990 1195
1013 delete $animate_object{$widget}; 1218 delete $animate_object{$widget};
1014} 1219}
1015 1220
1016@conn::ISA = Crossfire::Protocol::; 1221@conn::ISA = Crossfire::Protocol::;
1017 1222
1223sub conn::new {
1224 my $class = shift;
1225
1226 my $self = $class->Crossfire::Protocol::new (@_);
1227
1228 $MAPWIDGET->clr_commands;
1229
1230 my $parser = new Pod::POM;
1231 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1232
1233 for my $head2 ($pod->head2) {
1234 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1235 or next;
1236
1237 my $cmd = $1;
1238 my @args = split /\|/, $2;
1239 @args = (".*") unless @args;
1240
1241 my $text = CFClient::pod_to_pango $head2->content;
1242
1243 for my $arg (@args) {
1244 $arg = $arg eq ".*" ? "" : " $arg";
1245
1246 $MAPWIDGET->add_command ("$cmd$arg", $text);
1247 }
1248 }
1249
1250 $self->{noface} = new_from_file CFClient::Texture
1251 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1252
1253 $self
1254}
1255
1018sub conn::stats_update { 1256sub conn::stats_update {
1019 my ($self, $stats) = @_; 1257 my ($self, $stats) = @_;
1258
1259 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1260 my $diff = $exp - $self->{prev_exp};
1261 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1262 if exists $self->{prev_exp} && $diff;
1263 $self->{prev_exp} = $exp;
1264 }
1020 1265
1021 update_stats_window ($stats); 1266 update_stats_window ($stats);
1022} 1267}
1023 1268
1024sub conn::user_send { 1269sub conn::user_send {
1079 $self->set_texture ($id => $data); 1324 $self->set_texture ($id => $data);
1080 } 1325 }
1081 } 1326 }
1082} 1327}
1083 1328
1329# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1330# (server resource,s latency, bandwidth), so this hack is warranted.
1331# the right fix is to make real tiled maps with an overview file
1332sub conn::send_mapinfo {
1333 my ($self, $data, $cb) = @_;
1334
1335 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1336 my ($wx, $wy) = ($1, $2);
1337
1338 if ($data =~ /^spatial ([1-4]+)$/) {
1339 my @dx = (0, 0, 1, 0, -1);
1340 my @dy = (0, -1, 0, 1, 0);
1341 my ($dx, $dy);
1342
1343 for (split //, $1) {
1344 $dx += $dx[$_];
1345 $dy += $dy[$_];
1346 }
1347
1348 $cb->(spatial => 15,
1349 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1350 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1351 50, 50,
1352 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1353 );
1354
1355 return;
1356 }
1357 }
1358
1359 $self->SUPER::send_mapinfo ($data, $cb);
1360}
1361
1084# this method does a "flood fill" into every tile direction 1362# this method does a "flood fill" into every tile direction
1085# it assumes that tiles are arranged in a rectangular grid, 1363# it assumes that tiles are arranged in a rectangular grid,
1086# i.e. a map is the same as the left of the right map etc. 1364# i.e. a map is the same as the left of the right map etc.
1087# failure to comply are harmless and result in display errors 1365# failure to comply are harmless and result in display errors
1088# at worst. 1366# at worst.
1089sub conn::flood_fill { 1367sub conn::flood_fill {
1090 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1368 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1091 1369
1092 # the server does not allow map paths > 6 1370 # the server does not allow map paths > 6
1093 return if 7 <= length $path; 1371 return if 7 <= length $path;
1094 1372
1095 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1373 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1096 1374
1097 for ( 1375 for (
1098 [1, 0, -1], 1376 [1, 3, 0, -1],
1099 [2, 1, 0], 1377 [2, 4, 1, 0],
1100 [3, 0, 1], 1378 [3, 1, 0, 1],
1101 [4, -1, 0], 1379 [4, 2, -1, 0],
1102 ) { 1380 ) {
1103 my ($tile, $dx, $dy) = @$_; 1381 my ($tile, $tile2, $dx, $dy) = @$_;
1382
1383 next if $block & (1 << $tile);
1384 my $block = $block | (1 << $tile2);
1104 1385
1105 my $gx = $gx + $dx; 1386 my $gx = $gx + $dx;
1106 my $gy = $gy + $dy; 1387 my $gy = $gy + $dy;
1107 1388
1108 next unless $flags & (1 << ($tile - 1)); 1389 next unless $flags & (1 << ($tile - 1));
1110 1391
1111 my $neigh = $self->{neigh_map}{$hash} ||= []; 1392 my $neigh = $self->{neigh_map}{$hash} ||= [];
1112 if (my $info = $neigh->[$tile]) { 1393 if (my $info = $neigh->[$tile]) {
1113 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1394 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1114 1395
1115 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1396 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1116 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1397 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1117 1398
1118 } else { 1399 } else {
1119 $self->send_mapinfo ("spatial $path$tile", sub { 1400 $self->send_mapinfo ("spatial $path$tile", sub {
1120 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1401 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1121 1402
1122 return if $mode ne "spatial"; 1403 return if $mode ne "spatial";
1123 1404
1124 $x += $MAP->ox; 1405 $x += $MAP->ox;
1125 $y += $MAP->oy; 1406 $y += $MAP->oy;
1126 1407
1127 $self->load_map ($hash, $x, $y) 1408 $self->load_map ($hash, $x, $y)
1128 unless $self->{neigh_map}{$hash}[5]++;#d# 1409 unless $self->{neigh_map}{$hash}[5]++;#d#
1129 1410
1130 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1411 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1131 1412
1132 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1413 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1133 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1414 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1134 }); 1415 });
1135 } 1416 }
1136 } 1417 }
1137} 1418}
1150 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1431 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1151 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1432 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1152 ]; 1433 ];
1153 1434
1154 delete $self->{neigh_grid}; 1435 delete $self->{neigh_grid};
1155 $self->flood_fill (0, 0, "", $hash, $flags);
1156 1436
1157 $x += $ox; 1437 $x += $ox;
1158 $y += $oy; 1438 $y += $oy;
1159 1439
1160 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1440 $self->{map_info} = [$hash, $x, $y, $w, $h];
1161 1441
1162 my $map = $self->{map_info}[0];
1163 $map =~ s/^.*?\/([^\/]+)$/\1/; 1442 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1164 $STATWIDS->{map}->set_text ("Map: " . $map); 1443 $STATWIDS->{map}->set_text ("Map: " . $map);
1165 1444
1166 $self->load_map ($hash, $x, $y); 1445 $self->load_map ($hash, $x, $y);
1446 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1167} 1447}
1168 1448
1169sub conn::face_find { 1449sub conn::face_find {
1170 my ($self, $facenum, $face) = @_; 1450 my ($self, $facenum, $face) = @_;
1171 1451
1173 1453
1174 my $id = $FACEMAP->get ($hash); 1454 my $id = $FACEMAP->get ($hash);
1175 1455
1176 unless ($id) { 1456 unless ($id) {
1177 # create new id for face 1457 # create new id for face
1178 # i love transactions 1458 # I love transactions
1179 for (1..100) { 1459 for (1..100) {
1180 my $txn = $CFClient::DB_ENV->txn_begin; 1460 my $txn = $CFClient::DB_ENV->txn_begin;
1181 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1461 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1182 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1462 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1183 $id++; 1463 $id = ($id || 16) + 1;
1184 if ($FACEMAP->put (id => $id) == 0 1464 if ($FACEMAP->put (id => $id) == 0
1185 && $FACEMAP->put ($hash => $id) == 0) { 1465 && $FACEMAP->put ($hash => $id) == 0) {
1186 $txn->txn_commit; 1466 $txn->txn_commit;
1187 1467
1188 goto gotid; 1468 goto gotid;
1196 1476
1197gotid: 1477gotid:
1198 $face->{id} = $id; 1478 $face->{id} = $id;
1199 $MAP->set_face ($facenum => $id); 1479 $MAP->set_face ($facenum => $id);
1200 $self->{faceid}[$facenum] = $id;#d# 1480 $self->{faceid}[$facenum] = $id;#d#
1481
1201 $TILECACHE->get ($id) 1482 $TILECACHE->get ($id) || do {
1483 my $tex = $self->{noface};
1484 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1485 undef
1486 };
1202} 1487}
1203 1488
1204sub conn::face_update { 1489sub conn::face_update {
1205 my ($self, $facenum, $face) = @_; 1490 my ($self, $facenum, $face) = @_;
1206 1491
1299 ); 1584 );
1300 1585
1301 $entry->focus_in; 1586 $entry->focus_in;
1302 } 1587 }
1303 1588
1304 $dialog->show; 1589 $dialog->show_centered;
1305} 1590}
1306 1591
1307sub conn::drawinfo { 1592sub conn::drawinfo {
1308 my ($self, $color, $text) = @_; 1593 my ($self, $color, $text) = @_;
1309 1594
1323 [0.74, 0.65, 0.41], 1608 [0.74, 0.65, 0.41],
1324 ); 1609 );
1325 1610
1326 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0]; 1611 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1327 1612
1328 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g; 1613 $text = CFClient::UI::Label::escape $text;
1329 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g; 1614 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1330 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g; 1615 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1331 1616
1332 $LOGVIEW->add_paragraph ($color[$color], 1617 $LOGVIEW->add_paragraph ($color[$color],
1333 join "\n", map "$time $_", split /\n/, $text); 1618 join "\n", map "$time $_", split /\n/, $text);
1349sub conn::spell_add { 1634sub conn::spell_add {
1350 my ($self, $spell) = @_; 1635 my ($self, $spell) = @_;
1351 1636
1352 # TODO 1637 # TODO
1353 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1638 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1354 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1639 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1355 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1640 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1356} 1641}
1357 1642
1358sub conn::spell_delete { 1643sub conn::spell_delete {
1359 my ($self, $spell) = @_; 1644 my ($self, $spell) = @_;
1360} 1645}
1361 1646
1362sub conn::addme_success { 1647sub conn::addme_success {
1363 my ($self) = @_; 1648 my ($self) = @_;
1364 1649
1650 $self->send ("command output-sync $CFG->{output_sync}");
1651 $self->send ("command output-count $CFG->{output_count}");
1652
1653 my $parser = new Pod::POM;
1654 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1655
1656 my %skill_tooltip;
1657
1658 for my $head2 ($pod->head2) {
1659 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1660 }
1661
1365 for my $skill (values %{$self->{skill_info}}) { 1662 for my $skill (values %{$self->{skill_info}}) {
1366 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1663 $MAPWIDGET->add_command ("ready_skill $skill",
1367 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1664 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1665 . $skill_tooltip{$skill});
1666 $MAPWIDGET->add_command ("use_skill $skill",
1667 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1668 . $skill_tooltip{$skill});
1368 } 1669 }
1369
1370 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1371 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1372 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1373 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1374} 1670}
1375 1671
1376sub conn::eof { 1672sub conn::eof {
1673 $MAPWIDGET->clr_commands;
1674
1377 stop_game; 1675 stop_game;
1378} 1676}
1379 1677
1380sub update_floorbox { 1678sub update_floorbox {
1381 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1679 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1382 return unless $CONN; 1680 return unless $CONN;
1383 1681
1384 $FLOORBOX->clear; 1682 $FLOORBOX->clear;
1385 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1683 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1386 1684
1387 my $count = 4; 1685 my $count = 7;
1388 for (@{ $CONN->{container}{0} }) { 1686 for (@{ $CONN->{container}{0} }) {
1389 if (--$count) { 1687 if (--$count) {
1390 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_); 1688 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1391 } else { 1689 } else {
1392 $FLOORBOX->add (new CFClient::UI::Label text => "More..."); 1690 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1399} 1697}
1400 1698
1401sub conn::container_add { 1699sub conn::container_add {
1402 my ($self, $tag, $items) = @_; 1700 my ($self, $tag, $items) = @_;
1403 1701
1404 update_floorbox if $tag == 0; 1702 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1405 1703
1704 if ($tag == 0) {
1705 update_floorbox;
1706 $OPENCONT = 0;
1707 $INVR_LBL->set_text ("Floor");
1708 $INVR->set_items ($self->{container}{0});
1709 } elsif ($tag == $self->{player}{tag}) {
1710 $INVR_LBL->set_text ("Player");
1406 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1711 $INV->set_items ($self->{container}{$self->{player}{tag}})
1407 if $tag == $self->{player}{tag}; 1712 } else {
1713 $OPENCONT = $tag;
1714 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1715 $INVR->set_items ($self->{container}{$tag});
1716 }
1408 1717
1409 # $self-<{player}{tag} => player inv 1718 # $self-<{player}{tag} => player inv
1410 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1719 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1411} 1720}
1412 1721
1413sub conn::container_clear { 1722sub conn::container_clear {
1414 my ($self, $tag) = @_; 1723 my ($self, $tag) = @_;
1415 1724
1416 update_floorbox if $tag == 0; 1725 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1417 1726
1727 if ($tag == 0) {
1728 update_floorbox;
1729 $OPENCONT = 0;
1730 $INVR_LBL->set_text ("Floor");
1731 $INVR->set_items ($self->{container}{0});
1732 } elsif ($tag == $self->{player}{tag}) {
1733 $INVR_LBL->set_text ("Player");
1418 $INV->set_items ($self->{container}{$tag}) 1734 $INV->set_items ($self->{container}{$tag})
1419 if $tag == $self->{player}{tag}; 1735 } else {
1736 $OPENCONT = $tag;
1737 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1738 $INVR->set_items ($self->{container}{$tag});
1739 }
1420 1740
1421# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1741# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1422} 1742}
1423 1743
1424sub conn::item_delete { 1744sub conn::item_delete {
1425 my ($self, @items) = @_; 1745 my ($self, @items) = @_;
1426 1746
1427 for (@items) { 1747 for (@items) {
1428 update_floorbox if $_->{container} == 0; 1748 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1429 1749
1750 if ($_->{container} == 0) {
1751 update_floorbox;
1752 $OPENCONT = 0;
1753 $INVR_LBL->set_text ("Floor");
1754 $INVR->set_items ($self->{container}{0});
1755 } elsif ($_->{container} == $self->{player}{tag}) {
1756 $INVR_LBL->set_text ("Player");
1757 $INV->set_items ($self->{container}{$self->{player}{tag}})
1758 } else {
1759 $OPENCONT = $_->{container};
1760 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1430 $INV->set_items ($self->{container}{$_->{container}}) 1761 $INVR->set_items ($self->{container}{$_->{container}});
1431 if $_->{container} == $self->{player}{tag}; 1762 }
1432 } 1763 }
1433} 1764}
1434 1765
1435sub conn::item_update { 1766sub conn::item_update {
1436 my ($self, $item) = @_; 1767 my ($self, $item) = @_;
1437 1768
1438 update_floorbox if $item->{container} == 0; 1769 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1439 1770
1771 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1772 $OPENCONT = 0;
1773 $INVR_LBL->set_text ("Floor");
1774 $INVR->set_items ($self->{container}{0});
1775
1776 $item->{widget}->update_item
1777 if $item->{widget};
1778 } else {
1779 if ($item->{container} == 0) {
1780 update_floorbox;
1781 $OPENCONT = 0;
1782 $INVR_LBL->set_text ("Floor");
1783 $INVR->set_items ($self->{container}{0});
1784 } elsif ($item->{container} == $self->{player}{tag}) {
1440 $INV->set_items ($self->{container}{$item->{container}}) 1785 $INV->set_items ($self->{container}{$item->{container}})
1441 if $item->{container} == $self->{player}{tag}; 1786 }
1787 }
1442} 1788}
1443 1789
1444%SDL_CB = ( 1790%SDL_CB = (
1445 CFClient::SDL_QUIT => sub { 1791 CFClient::SDL_QUIT => sub {
1446 Event::unloop -1; 1792 Event::unloop -1;
1447 }, 1793 },
1448 CFClient::SDL_VIDEORESIZE => sub { 1794 CFClient::SDL_VIDEORESIZE => sub {
1449 }, 1795 },
1450 CFClient::SDL_VIDEOEXPOSE => sub { 1796 CFClient::SDL_VIDEOEXPOSE => sub {
1451 $WANT_REFRESH++; 1797 CFClient::UI::full_refresh;
1452 }, 1798 },
1453 CFClient::SDL_ACTIVEEVENT => sub { 1799 CFClient::SDL_ACTIVEEVENT => sub {
1454# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1800# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1455 }, 1801 },
1456 CFClient::SDL_KEYDOWN => sub { 1802 CFClient::SDL_KEYDOWN => sub {
1492 sdl_mode => 0, 1838 sdl_mode => 0,
1493 width => 640, 1839 width => 640,
1494 height => 480, 1840 height => 480,
1495 fullscreen => 0, 1841 fullscreen => 0,
1496 fast => 0, 1842 fast => 0,
1497 map_scale => 0.5, 1843 map_scale => 1,
1498 fow_enable => 1, 1844 fow_enable => 1,
1499 fow_intensity => 0.45, 1845 fow_intensity => 0.45,
1500 fow_smooth => 0, 1846 fow_smooth => 0,
1501 gui_fontsize => 1, 1847 gui_fontsize => 1,
1502 log_fontsize => 1, 1848 log_fontsize => 1,
1507 host => "crossfire.schmorp.de", 1853 host => "crossfire.schmorp.de",
1508 say_command => 'say', 1854 say_command => 'say',
1509 audio_enable => 1, 1855 audio_enable => 1,
1510 bgm_enable => 1, 1856 bgm_enable => 1,
1511 bgm_volume => 0.25, 1857 bgm_volume => 0.25,
1858 output_sync => 1,
1859 output_count => 1,
1512 ); 1860 );
1513 1861
1514 while (my ($k, $v) = each %DEF_CFG) { 1862 while (my ($k, $v) = each %DEF_CFG) {
1515 $CFG->{$k} = $v unless exists $CFG->{$k}; 1863 $CFG->{$k} = $v unless exists $CFG->{$k};
1516 } 1864 }
1545 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1893 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1546 1894
1547 $FONT_PROP->make_default; 1895 $FONT_PROP->make_default;
1548 } 1896 }
1549 1897
1898# compare mono (ft) vs. rgba (cairo)
1899# ft - 1.8s, cairo 3s, even in alpha-only mode
1900# for my $rgba (0..1) {
1901# my $t1 = Time::HiRes::time;
1902# for (1..1000) {
1903# my $layout = CFClient::Layout->new ($rgba);
1904# $layout->set_text ("hallo" x 100);
1905# $layout->render;
1906# }
1907# my $t2 = Time::HiRes::time;
1908# warn $t2-$t1;
1909# }
1910
1550 video_init; 1911 video_init;
1551 audio_init; 1912 audio_init;
1552} 1913}
1553 1914
1554Event::loop; 1915Event::loop;
1555 1916
1556END { CFClient::SDL_Quit } 1917END { CFClient::SDL_Quit }
1557 1918
1919=head1 NAME
1920
1558=head1 pclient - Crossfire+ and Crossfire game client 1921pclient - A Crossfire+ and Crossfire game client
1559 1922
1560Pclient is a Crossfire+ and Crossfire game client. 1923=head1 SYNOPSIS
1561 1924
1562=head2 Features 1925Just run it - no commandline arguments are supported.
1563
1564=over 4
1565
1566=item Fullscreen Map
1567
1568PClient can uses a fullscreen map, which greatly enhances how much of the
1569game world you can see.
1570
1571=item Persistent Map Cache (Crossfire+ only)
1572
1573PClient can persistently cache all map data it received from the
1574server. This not only allows it to display an overview map, but also
1575ensures that once-explored areas will be available the next time you want
1576to explore more.
1577
1578=item Hardware acceleration
1579
1580Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1581acceleration. Most modern graphics cards have difficulties with 2D
1582acceleration, while 3D graphics is accelerated well.
1583
1584=item No arbitrary limits
1585
1586Unlike other Crossfire clients, pclient does not suffer from arbitrary
1587limits (like a fixed amount of face numbers). There are still limits, but
1588they are not arbitrarily low :)
1589
1590=back
1591 1926
1592=head1 USAGE 1927=head1 USAGE
1593 1928
1594=head2 The Map 1929Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1595 1930fullscreen and interactively.
1596The map is always displayed in the background, behind all other windows and UI elements.
1597
1598#TODO# middle-click scrolls
1599#
1600# keys:
1601#
1602# a apply
1603# keypad moves, kp_5 applies ranged attack to self
1604
1605Starting to type enters the I<completion mode>. In that mode, you can type
1606abbreviations or commands and have them executed as soon as they match a
1607valid command. This is best explained by a few examples:
1608
1609Typing B<climb> will display a list of commands with I<climb> in their
1610name, such as I<ready_skill climbing> and I<use_skill climbing>.
1611
1612You can abbreviate commands by typing only the first character of every
1613word. For example, typing I<iwor> will likely select I<invoke word of
1614recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1615will likely select I<ready_skill climbing> and I<usl> will give you
1616I<use_skill levitation>.
1617
1618=head2 The map overview
1619
1620#TODO#
1621
1622=head2 The Status area in the lower right corner
1623
1624#TODO#
1625
1626=head2 The I<Statistics>/I>Stats> window
1627
1628#TODO#
1629
1630=head1 FAQ
1631
1632=over 4
1633
1634=item The client is very sluggish and slow, what can I do about this?
1635
1636Most likely, you don't have accelerated OpenGL support. Try to find a
1637newer driver, or a driver from your hardware vendor, that features OpenGL
1638support.
1639
1640If this is not an option, the following Setup options reduce the load and
1641will likely make the client playable with sofwtare rendering (it will
1642still be slow, though):
1643
1644=over 4
1645
1646=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1647
1648=item Enable B<Fast & Ugly> mode
1649
1650=item Disable B<Fog of War>
1651
1652=item Increase B<Map Scale>
1653
1654=back
1655
1656=back
1657 1931
1658=head1 AUTHOR 1932=head1 AUTHOR
1659 1933
1660Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1934Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1661 1935

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