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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.188 by elmex, Tue Apr 25 13:27:00 2006 UTC vs.
Revision 1.243 by root, Wed May 24 03:29:20 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
37use CFClient; 38use CFClient;
38use CFClient::UI; 39use CFClient::UI;
39use CFClient::MapWidget; 40use CFClient::MapWidget;
40 41
41$Event::DIED = sub { 42$Event::DIED = sub {
43 # TODO: display dialog box or so
42 CFClient::error $_[1]; 44 CFClient::error $_[1];
43}; 45};
44 46
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# 47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46 48
59our $NOW; 61our $NOW;
60 62
61our $CFG; 63our $CFG;
62our $CONN; 64our $CONN;
63our $FAST; # fast, low-quality mode, possibly useful for software-rendering 65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
64 69
65our @SDL_MODES; 70our @SDL_MODES;
66our $WIDTH; 71our $WIDTH;
67our $HEIGHT; 72our $HEIGHT;
68our $FULLSCREEN; 73our $FULLSCREEN;
76our $MAPWIDGET; 81our $MAPWIDGET;
77our $BUTTONBAR; 82our $BUTTONBAR;
78our $LOGVIEW; 83our $LOGVIEW;
79our $CONSOLE; 84our $CONSOLE;
80our $METASERVER; 85our $METASERVER;
86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
81 88
82our $FLOORBOX; 89our $FLOORBOX;
83our $GAUGES; 90our $GAUGES;
84our $STATWIDS; 91our $STATWIDS;
85 92
89our $SDL_MIXER; 96our $SDL_MIXER;
90our @SOUNDS; # event => file mapping 97our @SOUNDS; # event => file mapping
91our %AUDIO_CHUNKS; # audio files 98our %AUDIO_CHUNKS; # audio files
92 99
93our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
94our $STATUS_LINE; 101our $STATUSBOX;
95our $DEBUG_STATUS; 102our $DEBUG_STATUS;
96 103
104our $INVWIN;
105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
109
97sub status { 110sub status {
98 $STATUS_LINE->set_text ($_[0]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
99 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
100} 112}
101 113
102sub debug { 114sub debug {
103 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
104 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 116 my ($w, $h) = $DEBUG_STATUS->size_request;
117 $DEBUG_STATUS->move ($WIDTH - $w, 0);
105} 118}
106 119
107sub start_game { 120sub start_game {
108 status "logging in..."; 121 status "logging in...";
109 122
110 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 123 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
111 124
112 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 125 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
113
114 $MAP = new CFClient::Map $mapsize, $mapsize; 126 $MAP = new CFClient::Map $mapsize, $mapsize;
115 127
116 my ($host, $port) = split /:/, $CFG->{host}; 128 my ($host, $port) = split /:/, $CFG->{host};
117 129
118 $CONN = new conn 130 $CONN = eval {
131 new conn
119 host => $host, 132 host => $host,
120 port => $port || 13327, 133 port => $port || 13327,
121 user => $CFG->{user}, 134 user => $CFG->{user},
122 pass => $CFG->{password}, 135 pass => $CFG->{password},
123 mapw => $mapsize, 136 mapw => $mapsize,
124 maph => $mapsize, 137 maph => $mapsize,
138 ;
125 ; 139 };
126 140
127 status "login successful"; 141 if ($CONN) {
128
129 CFClient::lowdelay fileno $CONN->{fh}; 142 CFClient::lowdelay fileno $CONN->{fh};
143
144 $LOGIN_BUTTON->set_text ("Logout");
145 status "login successful";
146
147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
150 } else {
151 status "unable to connect";
152 stop_game();
153 }
130} 154}
131 155
132sub stop_game { 156sub stop_game {
157 return unless $CONN;
158
159 status "connection closed";
160 $LOGIN_BUTTON->set_text ("Login");
161 $CONN->destroy;
162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
166
167 undef $MAPCACHE;
133 undef $CONN; 168 undef $MAP;
134} 169}
135 170
136sub client_setup { 171sub client_setup {
137 my $dialog = new CFClient::UI::FancyFrame 172 my $dialog = new CFClient::UI::FancyFrame
138 title => "Client Setup", 173 title => "Client Setup",
140 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
141 176
142 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
143 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
144 179
145 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
146 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
147 182
148 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
149 my ($self, $value) = @_; 184 my ($self, $value) = @_;
150 185
175 } 210 }
176 ); 211 );
177 212
178 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
179 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
180 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
181 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
182 connect_changed => sub { 217 connect_changed => sub {
183 my ($self, $value) = @_; 218 my ($self, $value) = @_;
184 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
185 } 220 }
186 ); 221 );
187 222
188 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
189 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
195 } 230 }
196 ); 231 );
197 232
198 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
199 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
200 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
201 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
202 connect_changed => sub { 237 connect_changed => sub {
203 my ($self, $value) = @_; 238 my ($self, $value) = @_;
204 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
205 } 240 }
216 } 251 }
217 ); 252 );
218 253
219 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
220 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
221 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
222 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
223 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
224 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
225# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
226 }
227 ); 259 );
228 260
229 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
230 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
231 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
232 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
233 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
234 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
235 }
236 ); 266 );
237 267
238 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
239 269
240 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
241 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
242 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
243 connect_changed => sub { 273 connect_changed => sub {
244 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
245 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
280 $table->add (1, $row++, new CFClient::UI::Slider
281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
283 connect_changed => sub {
284 $CFG->{gauge_fontsize} = $_[1];
285 &set_gauge_window_fontsize;
246 } 286 }
247 ); 287 );
248 288
249 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
250 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
251 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 291 range => [$CFG->{gauge_size}, 0.2, 0.8],
252 tooltip => "Adjust the size of the stats gauges at the bottom right", 292 tooltip => "Adjust the size of the stats gauges at the bottom right",
253 connect_changed => sub { 293 connect_changed => sub {
254 $CFG->{gauge_size} = $_[1]; 294 $CFG->{gauge_size} = $_[1];
255 my $h = int $HEIGHT * $CFG->{gauge_size}; 295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
256 $GAUGES->{win}->set_size ($WIDTH, $h);
257 $GAUGES->{win}->move (0, $HEIGHT - $h);
258 }
259 );
260
261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
262 $table->add (1, $row++, new CFClient::UI::Slider
263 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
264 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
265 connect_changed => sub {
266 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
267 &set_gauge_window_fontsize;
268 } 296 }
269 ); 297 );
270 298
271 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
272 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
297 connect_changed => sub { 325 connect_changed => sub {
298 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
299 } 327 }
300 ); 328 );
301 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
302 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
303 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
304 connect_changed => sub { 332 connect_changed => sub {
305 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
306 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
307 } 335 }
345# local $GAUGES->{win}{parent};#d# 373# local $GAUGES->{win}{parent};#d#
346# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; 374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
347} 375}
348 376
349sub make_gauge_window { 377sub make_gauge_window {
350 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 378 my $gh = int $HEIGHT * $CFG->{gauge_size};
351# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
352 379
353 my $win = new CFClient::UI::Frame ( 380 my $win = new CFClient::UI::Frame (
354 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 381 req_y => -1,
382 user_w => $WIDTH,
383 user_h => $gh,
355 ); 384 );
385
356 $win->add (my $hbox = new CFClient::UI::HBox 386 $win->add (my $hbox = new CFClient::UI::HBox
357 children => [ 387 children => [
358 (new CFClient::UI::HBox expand => 1), 388 (new CFClient::UI::HBox expand => 1),
359 ($FLOORBOX = new CFClient::UI::VBox), 389 (new CFClient::UI::VBox children => [
390 (new CFClient::UI::Empty expand => 1),
391 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
392 ]),
360 (my $vbox = new CFClient::UI::VBox), 393 (my $vbox = new CFClient::UI::VBox),
361 ], 394 ],
362 ); 395 );
363 396
364 $vbox->add (new CFClient::UI::HBox 397 $vbox->add (new CFClient::UI::HBox
368 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
369 ], 402 ],
370 ); 403 );
371 404
372 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
373 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
374 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
375 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
376 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
377 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
378 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
379 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
380 413
381 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
382 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
383 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
384 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
385 418
386 $GAUGES = { 419 $GAUGES = {
387 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
388 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
389 }; 422 };
392 425
393 $win 426 $win
394} 427}
395 428
396sub make_stats_window { 429sub make_stats_window {
397 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
398 431
399 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
400 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
401 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
402 439
403 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
404
405 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
406 442
407 my $black = [0, 0, 0]; 443 my $color2 = [1, 1, 0];
408 444
409 for ( 445 for (
410 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
411 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
412 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
413 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
414 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
415 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
416 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
417 453
418 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
419 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
420 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
421 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
422 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
423 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
424 ) { 460 ) {
425 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
426 462
427 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
428 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
429 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
430 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
431 } 467 }
432 468
433 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
434 470
435 my $row = 0; 471 my $row = 0;
436 my $col = 0; 472 my $col = 0;
437 473
438 my %resist_names = ( 474 my %resist_names = (
439 slow => "Slow", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
440 holyw => "Holy Word", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
441 conf => "Confusion", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
442 fire => "Fire", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
443 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
444 magic => "Magic", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
445 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
446 acid => "Acid", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
447 pois => "Poison", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
448 para => "Paralysation", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
449 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
450 phys => "Physical", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
451 blind => "Blind", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
452 fear => "Fear", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
453 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
454 elec => "Electricity", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
455 cold => "Cold", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
456 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
457 ); 493 );
458 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
459 drain acid pois para deat phys 495 drain acid pois para deat phys
460 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
461 { 497 {
562 598
563} 599}
564 600
565sub metaserver_dialog { 601sub metaserver_dialog {
566 my $dialog = new CFClient::UI::FancyFrame 602 my $dialog = new CFClient::UI::FancyFrame
567 title => "Metaserver", 603 title => "Server List",
568 child => (my $vbox = new CFClient::UI::VBox); 604 child => (my $vbox = new CFClient::UI::VBox);
569 605
570 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 606 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
571 607
572 $dialog 608 $dialog
641 $HOST->set_text ($CFG->{host} = $host); 677 $HOST->set_text ($CFG->{host} = $host);
642 }), 678 }),
643 (new CFClient::UI::Empty expand => 1), 679 (new CFClient::UI::Empty expand => 1),
644 ]); 680 ]);
645 681
646 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
647 for 0 .. $#$m; 684 for 0 .. $#$m;
648 } 685 }
649 } 686 }
650 }); 687 });
651} 688}
674 711
675 $METASERVER = metaserver_dialog; 712 $METASERVER = metaserver_dialog;
676 713
677 $vbox->add (new CFClient::UI::Flopper 714 $vbox->add (new CFClient::UI::Flopper
678 expand => 1, 715 expand => 1,
679 text => "Metaserver", 716 text => "Server List",
680 other => $METASERVER, 717 other => $METASERVER,
681 tooltip => "Show a list of avaible crossfire servers", 718 tooltip => "Show a list of available crossfire servers",
682 connect_open => sub { 719 connect_open => sub {
683 update_metaserver $HOST; 720 update_metaserver $HOST;
684 } 721 }
685 ); 722 );
686 } 723 }
707 ); 744 );
708 745
709 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
710 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
711 req_w => 100, 748 req_w => 100,
712 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 749 range => [$CFG->{mapsize}, 10, 100, 0, 1],
713 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
714 ."If you set this to a high value you will be able to see further for example.", 751 . "If you set this to a high value you will be able to see further for example.",
715 connect_changed => sub { 752 connect_changed => sub {
716 my ($self, $value) = @_; 753 my ($self, $value) = @_;
717 754
718 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
719 }, 756 },
720 ); 757 );
721 758
722 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
723 start_game; 760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
724 }); 764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
774 expand => 1,
775 align => 0,
776 text => "Login",
777 connect_activate => sub {
778 $CONN ? stop_game
779 : start_game;
780 },
781 );
725 782
726 $dialog 783 $dialog
727} 784}
728 785
729sub message_window { 786sub message_window {
730 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
731 title => "Messages", 788 title => "Messages",
732 border_bg => [1, 1, 1, 1], 789 border_bg => [1, 1, 1, 1],
733 bg => [0, 0, 0, 0.5], 790 bg => [0, 0, 0, 0.75],
734 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
735 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
736 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
737 794
738 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
739 expand => 1,
740 font => $FONT_FIXED,
741 fontsize => $::CFG->{log_fontsize},
742 );
743 796
744 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
745 connect_focus_in => sub { 802 connect_focus_in => sub {
746 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
747 804
748 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
749 806
778 }; 835 };
779 836
780 $window 837 $window
781} 838}
782 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
870sub make_inventory_window {
871 my $invwin = new CFClient::UI::FancyFrame
872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
873
874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
885
886 $invwin
887}
888
889sub make_help_window {
890 my $win = new CFClient::UI::FancyFrame
891 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
892
893 $win->add (my $vbox = new CFClient::UI::VBox);
894
895 $vbox->add (my $buttons = new CFClient::UI::HBox);
896 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
897
898 for (
899 [intro => "Introduction"],
900 [command_help => "Commands"],
901 [skill_help => "Skills"],
902 ) {
903 my ($pod, $label) = @$_;
904
905 $buttons->add (new CFClient::UI::Button
906 text => $label,
907 connect_activate => sub {
908 my $parser = new Pod::POM;
909 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
910
911 $viewer->clear;
912
913 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
914 for @{ CFClient::pod_to_pango_list $pom };
915
916 $viewer->set_offset (0);
917 },
918 );
919 }
920
921 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
922
923 $win
924}
925
783sub sdl_init { 926sub sdl_init {
784 CFClient::SDL_Init 927 CFClient::SDL_Init
785 and die "SDL::Init failed!\n"; 928 and die "SDL::Init failed!\n";
786} 929}
787 930
788sub video_init { 931sub video_init {
789 sdl_init; 932 sdl_init;
790 933
934 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
935
791 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 936 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
792 $FULLSCREEN = $CFG->{fullscreen}; 937 $FULLSCREEN = $CFG->{fullscreen};
793 $FAST = $CFG->{fast}; 938 $FAST = $CFG->{fast};
794 939
795 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 940 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
796 or die "SDL_SetVideoMode failed!\n"; 941 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
797 942
798 $SDL_ACTIVE = 1; 943 $SDL_ACTIVE = 1;
799
800 $LAST_REFRESH = time - 0.01; 944 $LAST_REFRESH = time - 0.01;
801 945
802 CFClient::gl_init; 946 CFClient::gl_init;
803 947
804 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 948 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
805 949
950 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
951
806 ############################################################################# 952 #############################################################################
807 953
954 unless ($DEBUG_STATUS) {
955 # create the widgets
956
808 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 957 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
809 $DEBUG_STATUS->show; 958 $DEBUG_STATUS->show;
810 959
811 $STATUS_LINE = new CFClient::UI::Label 960 $STATUSBOX = new CFClient::UI::Statusbox;
812 padding => 0, 961 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
813 y => $HEIGHT - $FONTSIZE * 1.8;
814 $STATUS_LINE->show;
815 962
816 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 963 (new CFClient::UI::Frame
817 padding => 0, 964 bg => [0, 0, 0, 0.4],
818 fontsize => 0.8, 965 req_y => -1,
819 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 966 child => $STATUSBOX,
820 $ALT_ENTER_MESSAGE->show; 967 )->show;
821 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
822 968
823 CFClient::UI::FancyFrame->new ( 969 CFClient::UI::FancyFrame->new (
824 border_bg => [1, 1, 1, 192/255], 970 border_bg => [1, 1, 1, 192/255],
825 bg => [1, 1, 1, 0], 971 bg => [1, 1, 1, 0],
826 child => $MAPMAP = new CFClient::MapWidget::MapMap 972 child => ($MAPMAP = new CFClient::MapWidget::MapMap
973 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
974 ),
827 )->show; 975 )->show;
828 976
829 $MAPWIDGET = new CFClient::MapWidget; 977 $MAPWIDGET = new CFClient::MapWidget;
830 $MAPWIDGET->connect (activate_console => sub { 978 $MAPWIDGET->connect (activate_console => sub {
831 my ($mapwidget, $preset) = @_; 979 my ($mapwidget, $preset) = @_;
832 980
833 if ($CONSOLE) { 981 if ($CONSOLE) {
834 $CONSOLE->{input}->{auto_activated} = 1; 982 $CONSOLE->{input}->{auto_activated} = 1;
835 $CONSOLE->{input}->focus_in; 983 $CONSOLE->{input}->focus_in;
836 984
837 if ($preset && $CONSOLE->{input}->get_text eq '') { 985 if ($preset && $CONSOLE->{input}->get_text eq '') {
838 $CONSOLE->{input}->set_text ($preset); 986 $CONSOLE->{input}->set_text ($preset);
987 }
839 } 988 }
840 } 989 });
841 });
842 $MAPWIDGET->show; 990 $MAPWIDGET->show;
843 $MAPWIDGET->focus_in; 991 $MAPWIDGET->focus_in;
844 992
993 $LOGVIEW = new CFClient::UI::TextView
994 expand => 1,
995 font => $FONT_FIXED,
996 fontsize => $::CFG->{log_fontsize},
997 can_hover => 1,
998 can_events => 1,
999 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1000 ;
1001
845 $BUTTONBAR = new CFClient::UI::HBox; 1002 $BUTTONBAR = new CFClient::UI::HBox;
846 1003
847 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1004 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1005 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
848 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1006 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1007 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
849 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1008 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1009 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
850 1010
851 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1011 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
1012
852 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1013 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1014 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
1015 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1016 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
853 1017
854 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1018 $BUTTONBAR->add (new CFClient::UI::Button
1019 text => "Save Config",
1020 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1021 connect_activate => sub {
855 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1022 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
856 status "Configuration Saved"; 1023 status "Configuration Saved";
857 }); 1024 },
1025 );
858 1026
1027 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1028 tooltip => "View Documentation");
1029
1030 $BUTTONBAR->add (new CFClient::UI::Button
1031 text => "Quit",
1032 tooltip => "Terminates the program",
1033 connect_activate => sub {
1034 if ($CONN) {
1035 open_quit_dialog;
1036 } else {
1037 exit;
1038 }
1039 },
1040 );
1041
859 $BUTTONBAR->show; 1042 $BUTTONBAR->show;
860 1043
1044 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1045
1046 # delay till geometry is constant
1047 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
861 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1048 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1049 my $widget = $GAUGES->{win};
1050 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
1051 });
1052 force_refresh ();
1053 }
862} 1054}
863 1055
864sub video_shutdown { 1056sub video_shutdown {
865 $CFClient::UI::ROOT->{children} = [];
866 undef $CFClient::UI::GRAB;
867 undef $CFClient::UI::HOVER;
868 undef $SDL_ACTIVE; 1057 undef $SDL_ACTIVE;
869} 1058}
870 1059
871my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 1060my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
872my $bgmusic;#TODO#hack#d# 1061my $bgmusic;#TODO#hack#d#
1062
1063sub audio_channel_finished {
1064 my ($channel) = @_;
1065
1066 #warn "channel $channel finished\n";#d#
1067}
873 1068
874sub audio_music_finished { 1069sub audio_music_finished {
875 return unless $CFG->{bgm_enable}; 1070 return unless $CFG->{bgm_enable};
876 1071
877 # TODO: hack, do play loop and mood music 1072 # TODO: hack, do play loop and mood music
881 push @bgmusic, shift @bgmusic; 1076 push @bgmusic, shift @bgmusic;
882} 1077}
883 1078
884sub audio_init { 1079sub audio_init {
885 if ($CFG->{audio_enable}) { 1080 if ($CFG->{audio_enable}) {
886 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 1081 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
887 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1082 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1083
1084 unless ($SDL_MIXER) {
1085 status "Unable to open sound device: there will be no sound";
1086 return;
1087 }
1088
888 CFClient::Mix_AllocateChannels 8; 1089 CFClient::Mix_AllocateChannels 8;
889 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1090 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
890 1091
891 audio_music_finished; 1092 audio_music_finished;
892 1093
918} 1119}
919 1120
920my %animate_object; 1121my %animate_object;
921my $animate_timer; 1122my $animate_timer;
922 1123
923my $want_refresh;
924my $can_refresh;
925
926my $fps = 9; 1124my $fps = 9;
927 1125
1126my %demo;#d#
1127
928sub force_refresh { 1128sub force_refresh {
929 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1129 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
930 debug sprintf "%3.2f", $fps; 1130 debug sprintf "%3.2f", $fps;
931 1131
932 $want_refresh = 0;
933 $can_refresh = 0;
934
935 $CFClient::UI::ROOT->draw; 1132 $CFClient::UI::ROOT->draw;
936 1133
1134 $WANT_REFRESH = 0;
1135 $CAN_REFRESH = 0;
1136 $LAST_REFRESH = $NOW;
1137
11380 && do {
1139 # some weird model-drawing code, just a joke right now
1140 use CFClient::OpenGL;
1141
1142 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1143 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1144 $demo{r} ||= do {
1145 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1146 $mod->{v} = pack "f*", @{$mod->{v}};
1147 $_ = [scalar @$_, pack "S!*", @$_]
1148 for values %{$mod->{g}};
1149 $mod
1150 };
1151
1152 my $r = $demo{r} or die;
1153
1154 glDepthMask 1;
1155 glClear GL_DEPTH_BUFFER_BIT;
1156 glEnable GL_TEXTURE_2D;
1157 glEnable GL_DEPTH_TEST;
1158 glEnable GL_CULL_FACE;
1159 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1160
1161 glMatrixMode GL_PROJECTION;
1162 glLoadIdentity;
1163 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1164 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1165 glMatrixMode GL_MODELVIEW;
1166 glLoadIdentity;
1167
1168 glPushMatrix;
1169 glTranslate 0, 0, -800;
1170 glScale 1, -1, 1;
1171 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1172 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1173 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1174 glScale 50, 50, 50;
1175
1176 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1177 while (my ($k, $v) = each %{$r->{g}}) {
1178 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1179 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1180 }
1181
1182 glPopMatrix;
1183
1184 glShadeModel GL_FLAT;
1185 glDisable GL_DEPTH_TEST;
1186 glDisable GL_TEXTURE_2D;
1187 glDepthMask 0;
1188
1189 $WANT_REFRESH++;
1190};
1191
937 CFClient::SDL_GL_SwapBuffers; 1192 CFClient::SDL_GL_SwapBuffers;
938
939 $LAST_REFRESH = $NOW;
940} 1193}
941 1194
942my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1195my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
943 $NOW = time; 1196 $NOW = time;
944 1197
945 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 1198 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
946 for CFClient::SDL_PollEvent; 1199 for CFClient::SDL_PollEvent;
947 1200
948 if (%animate_object) { 1201 if (%animate_object) {
949 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1202 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
950 $want_refresh++; 1203 $WANT_REFRESH++;
951 } 1204 }
952 1205
953 if ($want_refresh) { 1206 if ($WANT_REFRESH) {
954 force_refresh; 1207 force_refresh;
955 } else { 1208 } else {
956 $can_refresh = 1; 1209 $CAN_REFRESH = 1;
957 } 1210 }
958}); 1211});
959
960sub refresh {
961 $want_refresh++;
962}
963 1212
964sub animation_start { 1213sub animation_start {
965 my ($widget) = @_; 1214 my ($widget) = @_;
966 $animate_object{$widget} = $widget; 1215 $animate_object{$widget} = $widget;
967} 1216}
971 delete $animate_object{$widget}; 1220 delete $animate_object{$widget};
972} 1221}
973 1222
974@conn::ISA = Crossfire::Protocol::; 1223@conn::ISA = Crossfire::Protocol::;
975 1224
1225sub conn::new {
1226 my $class = shift;
1227
1228 my $self = $class->Crossfire::Protocol::new (@_);
1229
1230 $MAPWIDGET->clr_commands;
1231
1232 my $parser = new Pod::POM;
1233 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1234
1235 for my $head2 ($pod->head2) {
1236 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1237 or next;
1238
1239 my $cmd = $1;
1240 my @args = split /\|/, $2;
1241 @args = (".*") unless @args;
1242
1243 my $text = CFClient::pod_to_pango $head2->content;
1244
1245 for my $arg (@args) {
1246 $arg = $arg eq ".*" ? "" : " $arg";
1247
1248 $MAPWIDGET->add_command ("$cmd$arg", $text);
1249 }
1250 }
1251
1252 $self->{noface} = new_from_file CFClient::Texture
1253 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1254
1255 $self
1256}
1257
976sub conn::stats_update { 1258sub conn::stats_update {
977 my ($self, $stats) = @_; 1259 my ($self, $stats) = @_;
1260
1261 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1262 my $diff = $exp - $self->{prev_exp};
1263 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1264 if exists $self->{prev_exp} && $diff;
1265 $self->{prev_exp} = $exp;
1266 }
978 1267
979 update_stats_window ($stats); 1268 update_stats_window ($stats);
980} 1269}
981 1270
982sub conn::user_send { 1271sub conn::user_send {
1037 $self->set_texture ($id => $data); 1326 $self->set_texture ($id => $data);
1038 } 1327 }
1039 } 1328 }
1040} 1329}
1041 1330
1331# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1332# (server resource,s latency, bandwidth), so this hack is warranted.
1333# the right fix is to make real tiled maps with an overview file
1334sub conn::send_mapinfo {
1335 my ($self, $data, $cb) = @_;
1336
1337 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1338 my ($wx, $wy) = ($1, $2);
1339
1340 if ($data =~ /^spatial ([1-4]+)$/) {
1341 my @dx = (0, 0, 1, 0, -1);
1342 my @dy = (0, -1, 0, 1, 0);
1343 my ($dx, $dy);
1344
1345 for (split //, $1) {
1346 $dx += $dx[$_];
1347 $dy += $dy[$_];
1348 }
1349
1350 $cb->(spatial => 15,
1351 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1352 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1353 50, 50,
1354 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1355 );
1356
1357 return;
1358 }
1359 }
1360
1361 $self->SUPER::send_mapinfo ($data, $cb);
1362}
1363
1042# this method does a "flood fill" into every tile direction 1364# this method does a "flood fill" into every tile direction
1043# it assumes that tiles are arranged in a rectangular grid, 1365# it assumes that tiles are arranged in a rectangular grid,
1044# i.e. a map is the same as the left of the right map etc. 1366# i.e. a map is the same as the left of the right map etc.
1045# failure to comply are harmless and result in display errors 1367# failure to comply are harmless and result in display errors
1046# at worst. 1368# at worst.
1047sub conn::flood_fill { 1369sub conn::flood_fill {
1048 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1370 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1049 1371
1050 # the server does not allow map paths > 6 1372 # the server does not allow map paths > 6
1051 return if 7 <= length $path; 1373 return if 7 <= length $path;
1052 1374
1053 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1375 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1054 1376
1055 for ( 1377 for (
1056 [1, 0, -1], 1378 [1, 3, 0, -1],
1057 [2, 1, 0], 1379 [2, 4, 1, 0],
1058 [3, 0, 1], 1380 [3, 1, 0, 1],
1059 [4, -1, 0], 1381 [4, 2, -1, 0],
1060 ) { 1382 ) {
1061 my ($tile, $dx, $dy) = @$_; 1383 my ($tile, $tile2, $dx, $dy) = @$_;
1384
1385 next if $block & (1 << $tile);
1386 my $block = $block | (1 << $tile2);
1062 1387
1063 my $gx = $gx + $dx; 1388 my $gx = $gx + $dx;
1064 my $gy = $gy + $dy; 1389 my $gy = $gy + $dy;
1065 1390
1066 next unless $flags & (1 << ($tile - 1)); 1391 next unless $flags & (1 << ($tile - 1));
1068 1393
1069 my $neigh = $self->{neigh_map}{$hash} ||= []; 1394 my $neigh = $self->{neigh_map}{$hash} ||= [];
1070 if (my $info = $neigh->[$tile]) { 1395 if (my $info = $neigh->[$tile]) {
1071 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1396 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1072 1397
1073 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1398 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1074 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1399 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1075 1400
1076 } else { 1401 } else {
1077 $self->send_mapinfo ("spatial $path$tile", sub { 1402 $self->send_mapinfo ("spatial $path$tile", sub {
1078 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1403 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1079 1404
1080 return if $mode ne "spatial"; 1405 return if $mode ne "spatial";
1081 1406
1082 $x += $MAP->ox; 1407 $x += $MAP->ox;
1083 $y += $MAP->oy; 1408 $y += $MAP->oy;
1084 1409
1085 $self->load_map ($hash, $x, $y) 1410 $self->load_map ($hash, $x, $y)
1086 unless $self->{neigh_map}{$hash}[5]++;#d# 1411 unless $self->{neigh_map}{$hash}[5]++;#d#
1087 1412
1088 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1413 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1089 1414
1090 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1415 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1091 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1416 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1092 }); 1417 });
1093 } 1418 }
1094 } 1419 }
1095} 1420}
1108 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1433 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1109 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1434 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1110 ]; 1435 ];
1111 1436
1112 delete $self->{neigh_grid}; 1437 delete $self->{neigh_grid};
1113 $self->flood_fill (0, 0, "", $hash, $flags);
1114 1438
1115 $x += $ox; 1439 $x += $ox;
1116 $y += $oy; 1440 $y += $oy;
1117 1441
1118 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1442 $self->{map_info} = [$hash, $x, $y, $w, $h];
1119 1443
1120 my $map = $self->{map_info}[0];
1121 $map =~ s/^.*?\/([^\/]+)$/\1/; 1444 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1122 $STATWIDS->{map}->set_text ("Map: " . $map); 1445 $STATWIDS->{map}->set_text ("Map: " . $map);
1123 1446
1124 $self->load_map ($hash, $x, $y); 1447 $self->load_map ($hash, $x, $y);
1448 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1125} 1449}
1126 1450
1127sub conn::face_find { 1451sub conn::face_find {
1128 my ($self, $facenum, $face) = @_; 1452 my ($self, $facenum, $face) = @_;
1129 1453
1131 1455
1132 my $id = $FACEMAP->get ($hash); 1456 my $id = $FACEMAP->get ($hash);
1133 1457
1134 unless ($id) { 1458 unless ($id) {
1135 # create new id for face 1459 # create new id for face
1136 # i love transactions 1460 # I love transactions
1137 for (1..100) { 1461 for (1..100) {
1138 my $txn = $CFClient::DB_ENV->txn_begin; 1462 my $txn = $CFClient::DB_ENV->txn_begin;
1139 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1463 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1140 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1464 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1141 $id++; 1465 $id = ($id || 16) + 1;
1142 if ($FACEMAP->put (id => $id) == 0 1466 if ($FACEMAP->put (id => $id) == 0
1143 && $FACEMAP->put ($hash => $id) == 0) { 1467 && $FACEMAP->put ($hash => $id) == 0) {
1144 $txn->txn_commit; 1468 $txn->txn_commit;
1145 1469
1146 goto gotid; 1470 goto gotid;
1154 1478
1155gotid: 1479gotid:
1156 $face->{id} = $id; 1480 $face->{id} = $id;
1157 $MAP->set_face ($facenum => $id); 1481 $MAP->set_face ($facenum => $id);
1158 $self->{faceid}[$facenum] = $id;#d# 1482 $self->{faceid}[$facenum] = $id;#d#
1483
1159 $TILECACHE->get ($id) 1484 $TILECACHE->get ($id) || do {
1485 my $tex = $self->{noface};
1486 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1487 undef
1488 };
1160} 1489}
1161 1490
1162sub conn::face_update { 1491sub conn::face_update {
1163 my ($self, $facenum, $face) = @_; 1492 my ($self, $facenum, $face) = @_;
1164 1493
1257 ); 1586 );
1258 1587
1259 $entry->focus_in; 1588 $entry->focus_in;
1260 } 1589 }
1261 1590
1262 $dialog->show; 1591 $dialog->show_centered;
1263} 1592}
1264 1593
1265sub conn::drawinfo { 1594sub conn::drawinfo {
1266 my ($self, $color, $text) = @_; 1595 my ($self, $color, $text) = @_;
1267 1596
1279 [0.55, 0.41, 0.13], 1608 [0.55, 0.41, 0.13],
1280 [0.99, 0.77, 0.26], 1609 [0.99, 0.77, 0.26],
1281 [0.74, 0.65, 0.41], 1610 [0.74, 0.65, 0.41],
1282 ); 1611 );
1283 1612
1613 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1614
1615 $text = CFClient::UI::Label::escape $text;
1616 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1617 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1618
1284 $LOGVIEW->add_paragraph ($color[$color], $text); 1619 $LOGVIEW->add_paragraph ($color[$color],
1620 join "\n", map "$time $_", split /\n/, $text);
1621
1622 $STATUSBOX->add ($text,
1623 group => $text,
1624 fg => $color[$color],
1625 timeout => 60,
1626 tooltip_font => $::FONT_FIXED,
1627 );
1628}
1629
1630sub conn::drawextinfo {
1631 my ($self, $color, $type, $subtype, $message) = @_;
1632
1633 $self->drawinfo ($color, $message);
1285} 1634}
1286 1635
1287sub conn::spell_add { 1636sub conn::spell_add {
1288 my ($self, $spell) = @_; 1637 my ($self, $spell) = @_;
1289 1638
1290 # TODO 1639 # TODO
1291 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1640 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1292 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1641 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1293 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1642 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1294} 1643}
1295 1644
1296sub conn::spell_delete { 1645sub conn::spell_delete {
1297 my ($self, $spell) = @_; 1646 my ($self, $spell) = @_;
1298} 1647}
1299 1648
1300sub conn::addme_success { 1649sub conn::addme_success {
1301 my ($self) = @_; 1650 my ($self) = @_;
1302 1651
1652 $self->send ("command output-sync $CFG->{output_sync}");
1653 $self->send ("command output-count $CFG->{output_count}");
1654
1655 my $parser = new Pod::POM;
1656 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1657
1658 my %skill_tooltip;
1659
1660 for my $head2 ($pod->head2) {
1661 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1662 }
1663
1303 for my $skill (values %{$self->{skill_info}}) { 1664 for my $skill (values %{$self->{skill_info}}) {
1304 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1665 $MAPWIDGET->add_command ("ready_skill $skill",
1305 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1666 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1667 . $skill_tooltip{$skill});
1668 $MAPWIDGET->add_command ("use_skill $skill",
1669 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1670 . $skill_tooltip{$skill});
1306 } 1671 }
1672}
1673
1674sub conn::eof {
1675 $MAPWIDGET->clr_commands;
1676
1677 stop_game;
1307} 1678}
1308 1679
1309sub update_floorbox { 1680sub update_floorbox {
1310 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1681 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1682 return unless $CONN;
1683
1311 $FLOORBOX->clear; 1684 $FLOORBOX->clear;
1312 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1685 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1313 1686
1314 my @items = values %{ $CONN->{container}{0} }; 1687 my $count = 7;
1315 1688 for (@{ $CONN->{container}{0} }) {
1316 # we basically have to use the same sorting as everybody else 1689 if (--$count) {
1317 @items = sort { $a->{type} <=> $b->{type} } @items; 1690 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1318 1691 } else {
1319 for my $item (reverse @items) { 1692 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1320 my $desc = $item->{nrof} < 2
1321 ? $item->{name}
1322 : "$item->{nrof} $item->{name_pl}";
1323 # todo: animation widget, face widget, weight(?) etc.
1324 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1325 tooltip => (CFClient::UI::Label->escape ($desc)
1326 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1327 can_hover => 1,
1328 can_events => 1,
1329 connect_button_down => sub {
1330 my ($self, $ev, $x, $y) = @_;
1331
1332 # todo: maybe put examine on 1? but should just be a tooltip :(
1333 if ($ev->{button} == 1) {
1334 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1335 } elsif ($ev->{button} == 2) {
1336 $CONN->send ("apply $item->{tag}");
1337 } elsif ($ev->{button} == 3) {
1338 # examine, lock, mark, maybe other things
1339 warn "MENU not implemented yet\n";
1340 }
1341
1342 1
1343 }, 1693 last;
1344 );
1345
1346 $hbox->add (new CFClient::UI::Face
1347 can_events => 0,
1348 face => $item->{face},
1349 anim => $item->{anim},
1350 animspeed => $item->{animspeed},
1351 );
1352 1694 }
1353 $hbox->add (new CFClient::UI::Label
1354 can_events => 0,
1355 text => $desc,
1356 );
1357 } 1695 }
1358 }); 1696 });
1359 refresh; 1697
1698 $WANT_REFRESH++;
1360} 1699}
1361 1700
1362sub conn::container_add { 1701sub conn::container_add {
1363 my ($self, $id, $items) = @_; 1702 my ($self, $tag, $items) = @_;
1364 1703
1365 update_floorbox if $id == 0; 1704 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1705
1706 if ($tag == 0) {
1707 update_floorbox;
1708 $OPENCONT = 0;
1709 $INVR_LBL->set_text ("Floor");
1710 $INVR->set_items ($self->{container}{0});
1711 } elsif ($tag == $self->{player}{tag}) {
1712 $INVR_LBL->set_text ("Player");
1713 $INV->set_items ($self->{container}{$self->{player}{tag}})
1714 } else {
1715 $OPENCONT = $tag;
1716 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1717 $INVR->set_items ($self->{container}{$tag});
1718 }
1719
1366 # $self-<{player}{tag} => player inv 1720 # $self-<{player}{tag} => player inv
1367 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1721 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1368} 1722}
1369 1723
1370sub conn::container_clear { 1724sub conn::container_clear {
1371 my ($self, $id) = @_; 1725 my ($self, $tag) = @_;
1372 1726
1373 update_floorbox if $id == 0; 1727 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1728
1729 if ($tag == 0) {
1730 update_floorbox;
1731 $OPENCONT = 0;
1732 $INVR_LBL->set_text ("Floor");
1733 $INVR->set_items ($self->{container}{0});
1734 } elsif ($tag == $self->{player}{tag}) {
1735 $INVR_LBL->set_text ("Player");
1736 $INV->set_items ($self->{container}{$tag})
1737 } else {
1738 $OPENCONT = $tag;
1739 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1740 $INVR->set_items ($self->{container}{$tag});
1741 }
1742
1374# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1743# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1375} 1744}
1376 1745
1377sub conn::item_delete { 1746sub conn::item_delete {
1378 my ($self, @items) = @_; 1747 my ($self, @items) = @_;
1379 1748
1380 for (@items) { 1749 for (@items) {
1381 update_floorbox if $_->{container} == 0; 1750 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1751
1752 if ($_->{container} == 0) {
1753 update_floorbox;
1754 $OPENCONT = 0;
1755 $INVR_LBL->set_text ("Floor");
1756 $INVR->set_items ($self->{container}{0});
1757 } elsif ($_->{container} == $self->{player}{tag}) {
1758 $INVR_LBL->set_text ("Player");
1759 $INV->set_items ($self->{container}{$self->{player}{tag}})
1760 } else {
1761 $OPENCONT = $_->{container};
1762 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1763 $INVR->set_items ($self->{container}{$_->{container}});
1764 }
1382 } 1765 }
1383} 1766}
1384 1767
1385sub conn::item_update { 1768sub conn::item_update {
1386 my ($self, $item) = @_; 1769 my ($self, $item) = @_;
1387 1770
1388 update_floorbox if $item->{container} == 0; 1771 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1772
1773 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1774 $OPENCONT = 0;
1775 $INVR_LBL->set_text ("Floor");
1776 $INVR->set_items ($self->{container}{0});
1777
1778 $item->{widget}->update_item
1779 if $item->{widget};
1780 } else {
1781 if ($item->{container} == 0) {
1782 update_floorbox;
1783 $OPENCONT = 0;
1784 $INVR_LBL->set_text ("Floor");
1785 $INVR->set_items ($self->{container}{0});
1786 } elsif ($item->{container} == $self->{player}{tag}) {
1787 $INV->set_items ($self->{container}{$item->{container}})
1788 }
1789 }
1389} 1790}
1390 1791
1391%SDL_CB = ( 1792%SDL_CB = (
1392 CFClient::SDL_QUIT => sub { 1793 CFClient::SDL_QUIT => sub {
1393 Event::unloop -1; 1794 Event::unloop -1;
1394 }, 1795 },
1395 CFClient::SDL_VIDEORESIZE => sub { 1796 CFClient::SDL_VIDEORESIZE => sub {
1396 }, 1797 },
1397 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1798 CFClient::SDL_VIDEOEXPOSE => sub {
1799 CFClient::UI::full_refresh;
1800 },
1398 CFClient::SDL_ACTIVEEVENT => sub { 1801 CFClient::SDL_ACTIVEEVENT => sub {
1399# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1802# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1400 }, 1803 },
1401 CFClient::SDL_KEYDOWN => sub { 1804 CFClient::SDL_KEYDOWN => sub {
1402 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1805 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1406 video_init; 1809 video_init;
1407 } else { 1810 } else {
1408 CFClient::UI::feed_sdl_key_down_event ($_[0]); 1811 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1409 } 1812 }
1410 }, 1813 },
1411 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, 1814 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1412 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, 1815 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1413 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, 1816 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1414 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, 1817 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1415 CFClient::SDL_USEREVENT => \&audio_music_finished, 1818 CFClient::SDL_USEREVENT => sub {
1819 if ($_[0]{code} == 1) {
1820 audio_channel_finished $_[0]{data1};
1821 } elsif ($_[0]{code} == 0) {
1822 audio_music_finished;
1823 }
1824 },
1416); 1825);
1417 1826
1418############################################################################# 1827#############################################################################
1419 1828
1420$SIG{INT} = $SIG{TERM} = sub { exit }; 1829$SIG{INT} = $SIG{TERM} = sub { exit };
1421 1830
1422$TILECACHE = CFClient::db_table "tilecache";
1423$FACEMAP = CFClient::db_table "facemap";
1424
1425CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1426
1427my %DEF_CFG = (
1428 sdl_mode => 0,
1429 width => 640,
1430 height => 480,
1431 fullscreen => 0,
1432 fast => 0,
1433 map_scale => 0.5,
1434 fow_enable => 1,
1435 fow_intensity => 0.45,
1436 fow_smooth => 0,
1437 gui_fontsize => 1,
1438 log_fontsize => 1,
1439 gauge_fontsize => 1,
1440 gauge_size => 0.35,
1441 stat_fontsize => 1,
1442 mapsize => 100,
1443 host => "crossfire.schmorp.de",
1444 say_command => 'say',
1445 audio_enable => 1,
1446 bgm_enable => 1,
1447 bgm_volume => 0.25,
1448);
1449
1450while (my ($k, $v) = each %DEF_CFG) {
1451 $CFG->{$k} = $v unless exists $CFG->{$k};
1452}
1453
1454sdl_init;
1455
1456@SDL_MODES = reverse
1457 grep $_->[0] >= 640 && $_->[1] >= 480,
1458 CFClient::SDL_ListModes;
1459
1460@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1461
1462$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1463
1464{ 1831{
1832 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1833
1834 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1835
1836 $TILECACHE = CFClient::db_table "tilecache";
1837 $FACEMAP = CFClient::db_table "facemap";
1838
1839 my %DEF_CFG = (
1840 sdl_mode => 0,
1841 width => 640,
1842 height => 480,
1843 fullscreen => 0,
1844 fast => 0,
1845 map_scale => 1,
1846 fow_enable => 1,
1847 fow_intensity => 0.45,
1848 fow_smooth => 0,
1849 gui_fontsize => 1,
1850 log_fontsize => 1,
1851 gauge_fontsize=> 1,
1852 gauge_size => 0.35,
1853 stat_fontsize => 1,
1854 mapsize => 100,
1855 host => "crossfire.schmorp.de",
1856 say_command => 'say',
1857 audio_enable => 1,
1858 bgm_enable => 1,
1859 bgm_volume => 0.25,
1860 output_sync => 1,
1861 output_count => 1,
1862 );
1863
1864 while (my ($k, $v) = each %DEF_CFG) {
1865 $CFG->{$k} = $v unless exists $CFG->{$k};
1866 }
1867
1868 sdl_init;
1869
1870 @SDL_MODES = reverse
1871 grep $_->[0] >= 640 && $_->[1] >= 480,
1872 CFClient::SDL_ListModes;
1873
1874 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1875
1876 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1877
1878 {
1465 my @fonts = map CFClient::find_rcfile "fonts/$_", qw( 1879 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1466 DejaVuSans.ttf 1880 DejaVuSans.ttf
1467 DejaVuSansMono.ttf 1881 DejaVuSansMono.ttf
1468 DejaVuSans-Bold.ttf 1882 DejaVuSans-Bold.ttf
1469 DejaVuSansMono-Bold.ttf 1883 DejaVuSansMono-Bold.ttf
1470 DejaVuSans-Oblique.ttf 1884 DejaVuSans-Oblique.ttf
1471 DejaVuSansMono-Oblique.ttf 1885 DejaVuSansMono-Oblique.ttf
1472 DejaVuSans-BoldOblique.ttf 1886 DejaVuSans-BoldOblique.ttf
1473 DejaVuSansMono-BoldOblique.ttf 1887 DejaVuSansMono-BoldOblique.ttf
1474 ); 1888 );
1475 1889
1476 CFClient::add_font $_ for @fonts; 1890 CFClient::add_font $_ for @fonts;
1477 1891
1892 CFClient::pango_init;
1893
1478 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1894 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1479 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1895 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1480 1896
1481 $FONT_PROP->make_default; 1897 $FONT_PROP->make_default;
1482} 1898 }
1483 1899
1900# compare mono (ft) vs. rgba (cairo)
1901# ft - 1.8s, cairo 3s, even in alpha-only mode
1902# for my $rgba (0..1) {
1903# my $t1 = Time::HiRes::time;
1904# for (1..1000) {
1905# my $layout = CFClient::Layout->new ($rgba);
1906# $layout->set_text ("hallo" x 100);
1907# $layout->render;
1908# }
1909# my $t2 = Time::HiRes::time;
1910# warn $t2-$t1;
1911# }
1912
1484video_init; 1913 video_init;
1485audio_init; 1914 audio_init;
1915}
1486 1916
1487Event::loop; 1917Event::loop;
1488 1918
1489END { CFClient::SDL_Quit } 1919END { CFClient::SDL_Quit }
1490 1920
1921=head1 NAME
1922
1491=head1 pclient - Crossfire+ and Crossfire game client 1923pclient - A Crossfire+ and Crossfire game client
1492 1924
1493Pclient is a Crossfire+ and Crossfire game client. 1925=head1 SYNOPSIS
1494 1926
1495=head2 Features 1927Just run it - no commandline arguments are supported.
1496
1497=over 4
1498
1499=item Fullscreen Map
1500
1501PClient can uses a fullscreen map, which greatly enhances how much of the
1502game world you can see.
1503
1504=item Persistent Map Cache (Crossfire+ only)
1505
1506PClient can persistently cache all map data it received from the
1507server. This not only allows it to display an overview map, but also
1508ensures that once-explored areas will be available the next time you want
1509to explore more.
1510
1511=item Hardware acceleration
1512
1513Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1514acceleration. Most modern graphics cards have difficulties with 2D
1515acceleration, while 3D graphics is accelerated well.
1516
1517=item No arbitrary limits
1518
1519Unlike other Crossfire clients, pclient does not suffer from arbitrary
1520limits (like a fixed amount of face numbers). There are still limits, but
1521they are not arbitrarily low :)
1522
1523=back
1524 1928
1525=head1 USAGE 1929=head1 USAGE
1526 1930
1527=head2 The Map 1931Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1528 1932fullscreen and interactively.
1529The map is always displayed in the background, behind all other windows and UI elements.
1530
1531#TODO# middle-click scrolls
1532#
1533# keys:
1534#
1535# a apply
1536# keypad moves, kp_5 applies ranged attack to self
1537
1538Starting to type enters the I<completion mode>. In that mode, you can type
1539abbreviations or commands and have them executed as soon as they match a
1540valid command. This is best explained by a few examples:
1541
1542Typing B<climb> will display a list of commands with I<climb> in their
1543name, such as I<ready_skill climbing> and I<use_skill climbing>.
1544
1545You can abbreviate commands by typing only the first character of every
1546word. For example, typing I<iwor> will likely select I<invoke word of
1547recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1548will likely select I<ready_skill climbing> and I<usl> will give you
1549I<use_skill levitation>.
1550
1551=head2 The map overview
1552
1553#TODO#
1554
1555=head2 The Status area in the lower right corner
1556
1557#TODO#
1558
1559=head2 The I<Statistics>/I>Stats> window
1560
1561#TODO#
1562
1563=head1 FAQ
1564
1565=over 4
1566
1567=item The client is very sluggish and slow, what can I do about this?
1568
1569Most likely, you don't have accelerated OpenGL support. Try to find a
1570newer driver, or a driver from your hardware vendor, that features OpenGL
1571support.
1572
1573If this is not an option, the following Setup options reduce the load and
1574will likely make the client playable with sofwtare rendering (it will
1575still be slow, though):
1576
1577=over 4
1578
1579=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1580
1581=item Enable B<Fast & Ugly> mode
1582
1583=item Disable B<Fog of War>
1584
1585=item Increase B<Map Scale>
1586
1587=back
1588
1589=back
1590 1933
1591=head1 AUTHOR 1934=head1 AUTHOR
1592 1935
1593Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1936Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1594 1937

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