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/cvs/deliantra/Deliantra-Client/bin/pclient
(Generate patch)

Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.227 by root, Wed May 17 20:52:12 2006 UTC vs.
Revision 1.243 by root, Wed May 24 03:29:20 2006 UTC

82our $BUTTONBAR; 82our $BUTTONBAR;
83our $LOGVIEW; 83our $LOGVIEW;
84our $CONSOLE; 84our $CONSOLE;
85our $METASERVER; 85our $METASERVER;
86our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
87 88
88our $FLOORBOX; 89our $FLOORBOX;
89our $GAUGES; 90our $GAUGES;
90our $STATWIDS; 91our $STATWIDS;
91 92
105our $INVR; 106our $INVR;
106our $INVR_LBL; 107our $INVR_LBL;
107our $OPENCONT; 108our $OPENCONT;
108 109
109sub status { 110sub status {
110 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
111} 112}
112 113
113sub debug { 114sub debug {
114 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
115 my ($w, $h) = $DEBUG_STATUS->size_request; 116 my ($w, $h) = $DEBUG_STATUS->size_request;
174 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
175 176
176 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
177 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
178 179
179 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
180 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
181 182
182 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
183 my ($self, $value) = @_; 184 my ($self, $value) = @_;
184 185
209 } 210 }
210 ); 211 );
211 212
212 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
213 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
214 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
215 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
216 connect_changed => sub { 217 connect_changed => sub {
217 my ($self, $value) = @_; 218 my ($self, $value) = @_;
218 $CFG->{map_scale} = $value; 219 $CFG->{map_scale} = 2 ** $value;
219 } 220 }
220 ); 221 );
221 222
222 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
223 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
229 } 230 }
230 ); 231 );
231 232
232 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
233 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
234 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
235 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
236 connect_changed => sub { 237 connect_changed => sub {
237 my ($self, $value) = @_; 238 my ($self, $value) = @_;
238 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
239 } 240 }
250 } 251 }
251 ); 252 );
252 253
253 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
254 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
255 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
256 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
257 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] }, 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
258 ); 259 );
259 260
260 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
261 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
262 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
263 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
264 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) }, 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
265 ); 266 );
266 267
267 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
268 269
269 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
270 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
271 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
272 connect_changed => sub { 273 connect_changed => sub {
273 $CFG->{stat_fontsize} = $_[1]; 274 $CFG->{stat_fontsize} = $_[1];
274 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
275 } 276 }
276 ); 277 );
277 278
278 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
279 $table->add (1, $row++, new CFClient::UI::Slider
280 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
281 tooltip => "Adjust the size of the stats gauges at the bottom right",
282 connect_changed => sub {
283 $CFG->{gauge_size} = $_[1];
284 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
285 }
286 );
287
288 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
289 $table->add (1, $row++, new CFClient::UI::Slider 280 $table->add (1, $row++, new CFClient::UI::Slider
290 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1], 281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
291 tooltip => "Adjusts the fontsize of the gauges at the bottom right", 282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
292 connect_changed => sub { 283 connect_changed => sub {
293 $CFG->{gauge_fontsize} = $_[1]; 284 $CFG->{gauge_fontsize} = $_[1];
294 &set_gauge_window_fontsize; 285 &set_gauge_window_fontsize;
286 }
287 );
288
289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
290 $table->add (1, $row++, new CFClient::UI::Slider
291 range => [$CFG->{gauge_size}, 0.2, 0.8],
292 tooltip => "Adjust the size of the stats gauges at the bottom right",
293 connect_changed => sub {
294 $CFG->{gauge_size} = $_[1];
295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
295 } 296 }
296 ); 297 );
297 298
298 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
299 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
324 connect_changed => sub { 325 connect_changed => sub {
325 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
326 } 327 }
327 ); 328 );
328 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
329 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
330 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
331 connect_changed => sub { 332 connect_changed => sub {
332 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
333 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
334 } 335 }
400 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
401 ], 402 ],
402 ); 403 );
403 404
404 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
405 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
406 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
407 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
408 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
409 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
410 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
411 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
412 413
413 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
414 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
415 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
416 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
417 418
418 $GAUGES = { 419 $GAUGES = {
419 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
420 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
421 }; 422 };
424 425
425 $win 426 $win
426} 427}
427 428
428sub make_stats_window { 429sub make_stats_window {
429 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
430 431
431 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
432 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
433 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
434 439
435 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
436
437 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
438 442
439 my $black = [0, 0, 0]; 443 my $color2 = [1, 1, 0];
440 444
441 for ( 445 for (
442 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
443 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
444 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
445 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
446 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
447 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
448 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
449 453
450 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
451 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
452 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
453 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
454 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
455 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
456 ) { 460 ) {
457 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
458 462
459 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
460 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
461 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
462 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
463 } 467 }
464 468
465 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
466 470
467 my $row = 0; 471 my $row = 0;
468 my $col = 0; 472 my $col = 0;
469 473
470 my %resist_names = ( 474 my %resist_names = (
471 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
472 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
473 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
474 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
475 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
476 magic => "Magic (resistance to magic spells like magic missile or similar)", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
477 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
478 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
479 pois => "Poison (resistance to getting poisoned)", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
480 para => "Paralysation (this resistance affects the chance you get paralysed)", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
481 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
482 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
483 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
484 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
485 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
486 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
487 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
488 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
489 ); 493 );
490 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
491 drain acid pois para deat phys 495 drain acid pois para deat phys
492 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
493 { 497 {
740 ); 744 );
741 745
742 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
743 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
744 req_w => 100, 748 req_w => 100,
745 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1], 749 range => [$CFG->{mapsize}, 10, 100, 0, 1],
746 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
747 ."If you set this to a high value you will be able to see further for example.", 751 . "If you set this to a high value you will be able to see further for example.",
748 connect_changed => sub { 752 connect_changed => sub {
749 my ($self, $value) = @_; 753 my ($self, $value) = @_;
750 754
751 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
752 }, 756 },
781 785
782sub message_window { 786sub message_window {
783 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
784 title => "Messages", 788 title => "Messages",
785 border_bg => [1, 1, 1, 1], 789 border_bg => [1, 1, 1, 1],
786 bg => [0, 0, 0, 0.5], 790 bg => [0, 0, 0, 0.75],
787 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
788 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
789 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
790 794
791 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
792 expand => 1,
793 font => $FONT_FIXED,
794 fontsize => $::CFG->{log_fontsize},
795 );
796 796
797 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
798 connect_focus_in => sub { 802 connect_focus_in => sub {
799 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
800 804
801 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
802 806
831 }; 835 };
832 836
833 $window 837 $window
834} 838}
835 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
836sub make_inventory_window { 870sub make_inventory_window {
837 my $invwin = new CFClient::UI::FancyFrame 871 my $invwin = new CFClient::UI::FancyFrame
838 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory"; 872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
839 873
840 $invwin->add (my $hb = new CFClient::UI::HBox); 874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
841 875
842 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1); 876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
843 $vb1->add (my $lbl = new CFClient::UI::Label); 877 $vb1->add (my $lbl = new CFClient::UI::Label);
844 $lbl->set_text ("Player"); 878 $lbl->set_text ("Player");
845 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1); 879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
850 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1); 884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
851 885
852 $invwin 886 $invwin
853} 887}
854 888
889sub make_help_window {
890 my $win = new CFClient::UI::FancyFrame
891 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
892
893 $win->add (my $vbox = new CFClient::UI::VBox);
894
895 $vbox->add (my $buttons = new CFClient::UI::HBox);
896 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
897
898 for (
899 [intro => "Introduction"],
900 [command_help => "Commands"],
901 [skill_help => "Skills"],
902 ) {
903 my ($pod, $label) = @$_;
904
905 $buttons->add (new CFClient::UI::Button
906 text => $label,
907 connect_activate => sub {
908 my $parser = new Pod::POM;
909 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
910
911 $viewer->clear;
912
913 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
914 for @{ CFClient::pod_to_pango_list $pom };
915
916 $viewer->set_offset (0);
917 },
918 );
919 }
920
921 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
922
923 $win
924}
925
855sub sdl_init { 926sub sdl_init {
856 CFClient::SDL_Init 927 CFClient::SDL_Init
857 and die "SDL::Init failed!\n"; 928 and die "SDL::Init failed!\n";
858} 929}
859 930
865 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 936 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
866 $FULLSCREEN = $CFG->{fullscreen}; 937 $FULLSCREEN = $CFG->{fullscreen};
867 $FAST = $CFG->{fast}; 938 $FAST = $CFG->{fast};
868 939
869 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 940 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
870 or die "SDL_SetVideoMode failed!\n"; 941 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
871 942
872 $SDL_ACTIVE = 1; 943 $SDL_ACTIVE = 1;
873 $LAST_REFRESH = time - 0.01; 944 $LAST_REFRESH = time - 0.01;
874 945
875 CFClient::gl_init; 946 CFClient::gl_init;
896 )->show; 967 )->show;
897 968
898 CFClient::UI::FancyFrame->new ( 969 CFClient::UI::FancyFrame->new (
899 border_bg => [1, 1, 1, 192/255], 970 border_bg => [1, 1, 1, 192/255],
900 bg => [1, 1, 1, 0], 971 bg => [1, 1, 1, 0],
901 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 972 child => ($MAPMAP = new CFClient::MapWidget::MapMap
973 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
974 ),
902 )->show; 975 )->show;
903 976
904 $MAPWIDGET = new CFClient::MapWidget; 977 $MAPWIDGET = new CFClient::MapWidget;
905 $MAPWIDGET->connect (activate_console => sub { 978 $MAPWIDGET->connect (activate_console => sub {
906 my ($mapwidget, $preset) = @_; 979 my ($mapwidget, $preset) = @_;
915 } 988 }
916 }); 989 });
917 $MAPWIDGET->show; 990 $MAPWIDGET->show;
918 $MAPWIDGET->focus_in; 991 $MAPWIDGET->focus_in;
919 992
993 $LOGVIEW = new CFClient::UI::TextView
994 expand => 1,
995 font => $FONT_FIXED,
996 fontsize => $::CFG->{log_fontsize},
997 can_hover => 1,
998 can_events => 1,
999 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1000 ;
1001
920 $BUTTONBAR = new CFClient::UI::HBox; 1002 $BUTTONBAR = new CFClient::UI::HBox;
921 1003
922 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1004 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1005 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
923 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1006 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1007 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
924 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1008 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1009 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
925 1010
926 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1011 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
927 1012
928 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1013 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1014 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
929 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1015 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1016 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
930 1017
931 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1018 $BUTTONBAR->add (new CFClient::UI::Button
1019 text => "Save Config",
1020 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1021 connect_activate => sub {
932 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1022 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
933 status "Configuration Saved"; 1023 status "Configuration Saved";
1024 },
934 }); 1025 );
1026
1027 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1028 tooltip => "View Documentation");
1029
1030 $BUTTONBAR->add (new CFClient::UI::Button
1031 text => "Quit",
1032 tooltip => "Terminates the program",
1033 connect_activate => sub {
1034 if ($CONN) {
1035 open_quit_dialog;
1036 } else {
1037 exit;
1038 }
1039 },
1040 );
935 1041
936 $BUTTONBAR->show; 1042 $BUTTONBAR->show;
937 1043
938 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 1044 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
939 1045
972 1078
973sub audio_init { 1079sub audio_init {
974 if ($CFG->{audio_enable}) { 1080 if ($CFG->{audio_enable}) {
975 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1081 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
976 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1082 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1083
1084 unless ($SDL_MIXER) {
1085 status "Unable to open sound device: there will be no sound";
1086 return;
1087 }
1088
977 CFClient::Mix_AllocateChannels 8; 1089 CFClient::Mix_AllocateChannels 8;
978 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1090 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
979 1091
980 audio_music_finished; 1092 audio_music_finished;
981 1093
1009my %animate_object; 1121my %animate_object;
1010my $animate_timer; 1122my $animate_timer;
1011 1123
1012my $fps = 9; 1124my $fps = 9;
1013 1125
1126my %demo;#d#
1127
1014sub force_refresh { 1128sub force_refresh {
1015 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 1129 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
1016 debug sprintf "%3.2f", $fps; 1130 debug sprintf "%3.2f", $fps;
1017 1131
1018 $CFClient::UI::ROOT->draw; 1132 $CFClient::UI::ROOT->draw;
1019 CFClient::SDL_GL_SwapBuffers;
1020 1133
1021 $WANT_REFRESH = 0; 1134 $WANT_REFRESH = 0;
1022 $CAN_REFRESH = 0; 1135 $CAN_REFRESH = 0;
1023 $LAST_REFRESH = $NOW; 1136 $LAST_REFRESH = $NOW;
1137
11380 && do {
1139 # some weird model-drawing code, just a joke right now
1140 use CFClient::OpenGL;
1141
1142 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1143 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1144 $demo{r} ||= do {
1145 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1146 $mod->{v} = pack "f*", @{$mod->{v}};
1147 $_ = [scalar @$_, pack "S!*", @$_]
1148 for values %{$mod->{g}};
1149 $mod
1150 };
1151
1152 my $r = $demo{r} or die;
1153
1154 glDepthMask 1;
1155 glClear GL_DEPTH_BUFFER_BIT;
1156 glEnable GL_TEXTURE_2D;
1157 glEnable GL_DEPTH_TEST;
1158 glEnable GL_CULL_FACE;
1159 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1160
1161 glMatrixMode GL_PROJECTION;
1162 glLoadIdentity;
1163 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1164 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1165 glMatrixMode GL_MODELVIEW;
1166 glLoadIdentity;
1167
1168 glPushMatrix;
1169 glTranslate 0, 0, -800;
1170 glScale 1, -1, 1;
1171 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1172 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1173 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1174 glScale 50, 50, 50;
1175
1176 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1177 while (my ($k, $v) = each %{$r->{g}}) {
1178 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1179 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1180 }
1181
1182 glPopMatrix;
1183
1184 glShadeModel GL_FLAT;
1185 glDisable GL_DEPTH_TEST;
1186 glDisable GL_TEXTURE_2D;
1187 glDepthMask 0;
1188
1189 $WANT_REFRESH++;
1190};
1191
1192 CFClient::SDL_GL_SwapBuffers;
1024} 1193}
1025 1194
1026my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1195my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
1027 $NOW = time; 1196 $NOW = time;
1028 1197
1077 $arg = $arg eq ".*" ? "" : " $arg"; 1246 $arg = $arg eq ".*" ? "" : " $arg";
1078 1247
1079 $MAPWIDGET->add_command ("$cmd$arg", $text); 1248 $MAPWIDGET->add_command ("$cmd$arg", $text);
1080 } 1249 }
1081 } 1250 }
1251
1252 $self->{noface} = new_from_file CFClient::Texture
1253 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1082 1254
1083 $self 1255 $self
1084} 1256}
1085 1257
1086sub conn::stats_update { 1258sub conn::stats_update {
1154 $self->set_texture ($id => $data); 1326 $self->set_texture ($id => $data);
1155 } 1327 }
1156 } 1328 }
1157} 1329}
1158 1330
1331# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1332# (server resource,s latency, bandwidth), so this hack is warranted.
1333# the right fix is to make real tiled maps with an overview file
1334sub conn::send_mapinfo {
1335 my ($self, $data, $cb) = @_;
1336
1337 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1338 my ($wx, $wy) = ($1, $2);
1339
1340 if ($data =~ /^spatial ([1-4]+)$/) {
1341 my @dx = (0, 0, 1, 0, -1);
1342 my @dy = (0, -1, 0, 1, 0);
1343 my ($dx, $dy);
1344
1345 for (split //, $1) {
1346 $dx += $dx[$_];
1347 $dy += $dy[$_];
1348 }
1349
1350 $cb->(spatial => 15,
1351 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1352 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1353 50, 50,
1354 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1355 );
1356
1357 return;
1358 }
1359 }
1360
1361 $self->SUPER::send_mapinfo ($data, $cb);
1362}
1363
1159# this method does a "flood fill" into every tile direction 1364# this method does a "flood fill" into every tile direction
1160# it assumes that tiles are arranged in a rectangular grid, 1365# it assumes that tiles are arranged in a rectangular grid,
1161# i.e. a map is the same as the left of the right map etc. 1366# i.e. a map is the same as the left of the right map etc.
1162# failure to comply are harmless and result in display errors 1367# failure to comply are harmless and result in display errors
1163# at worst. 1368# at worst.
1164sub conn::flood_fill { 1369sub conn::flood_fill {
1165 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1370 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1166 1371
1167 # the server does not allow map paths > 6 1372 # the server does not allow map paths > 6
1168 return if 7 <= length $path; 1373 return if 7 <= length $path;
1169 1374
1170 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1375 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1171 1376
1172 for ( 1377 for (
1173 [1, 0, -1], 1378 [1, 3, 0, -1],
1174 [2, 1, 0], 1379 [2, 4, 1, 0],
1175 [3, 0, 1], 1380 [3, 1, 0, 1],
1176 [4, -1, 0], 1381 [4, 2, -1, 0],
1177 ) { 1382 ) {
1178 my ($tile, $dx, $dy) = @$_; 1383 my ($tile, $tile2, $dx, $dy) = @$_;
1384
1385 next if $block & (1 << $tile);
1386 my $block = $block | (1 << $tile2);
1179 1387
1180 my $gx = $gx + $dx; 1388 my $gx = $gx + $dx;
1181 my $gy = $gy + $dy; 1389 my $gy = $gy + $dy;
1182 1390
1183 next unless $flags & (1 << ($tile - 1)); 1391 next unless $flags & (1 << ($tile - 1));
1185 1393
1186 my $neigh = $self->{neigh_map}{$hash} ||= []; 1394 my $neigh = $self->{neigh_map}{$hash} ||= [];
1187 if (my $info = $neigh->[$tile]) { 1395 if (my $info = $neigh->[$tile]) {
1188 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1396 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1189 1397
1190 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1398 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1191 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1399 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1192 1400
1193 } else { 1401 } else {
1194 $self->send_mapinfo ("spatial $path$tile", sub { 1402 $self->send_mapinfo ("spatial $path$tile", sub {
1195 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1403 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1196 1404
1197 return if $mode ne "spatial"; 1405 return if $mode ne "spatial";
1198 1406
1199 $x += $MAP->ox; 1407 $x += $MAP->ox;
1200 $y += $MAP->oy; 1408 $y += $MAP->oy;
1201 1409
1202 $self->load_map ($hash, $x, $y) 1410 $self->load_map ($hash, $x, $y)
1203 unless $self->{neigh_map}{$hash}[5]++;#d# 1411 unless $self->{neigh_map}{$hash}[5]++;#d#
1204 1412
1205 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1413 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1206 1414
1207 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1415 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1208 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1416 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1209 }); 1417 });
1210 } 1418 }
1211 } 1419 }
1212} 1420}
1225 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1433 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1226 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1434 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1227 ]; 1435 ];
1228 1436
1229 delete $self->{neigh_grid}; 1437 delete $self->{neigh_grid};
1230 $self->flood_fill (0, 0, "", $hash, $flags);
1231 1438
1232 $x += $ox; 1439 $x += $ox;
1233 $y += $oy; 1440 $y += $oy;
1234 1441
1235 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1442 $self->{map_info} = [$hash, $x, $y, $w, $h];
1236 1443
1237 my $map = $self->{map_info}[0];
1238 $map =~ s/^.*?\/([^\/]+)$/\1/; 1444 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1239 $STATWIDS->{map}->set_text ("Map: " . $map); 1445 $STATWIDS->{map}->set_text ("Map: " . $map);
1240 1446
1241 $self->load_map ($hash, $x, $y); 1447 $self->load_map ($hash, $x, $y);
1448 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1242} 1449}
1243 1450
1244sub conn::face_find { 1451sub conn::face_find {
1245 my ($self, $facenum, $face) = @_; 1452 my ($self, $facenum, $face) = @_;
1246 1453
1248 1455
1249 my $id = $FACEMAP->get ($hash); 1456 my $id = $FACEMAP->get ($hash);
1250 1457
1251 unless ($id) { 1458 unless ($id) {
1252 # create new id for face 1459 # create new id for face
1253 # i love transactions 1460 # I love transactions
1254 for (1..100) { 1461 for (1..100) {
1255 my $txn = $CFClient::DB_ENV->txn_begin; 1462 my $txn = $CFClient::DB_ENV->txn_begin;
1256 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1463 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1257 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1464 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1258 $id++; 1465 $id = ($id || 16) + 1;
1259 if ($FACEMAP->put (id => $id) == 0 1466 if ($FACEMAP->put (id => $id) == 0
1260 && $FACEMAP->put ($hash => $id) == 0) { 1467 && $FACEMAP->put ($hash => $id) == 0) {
1261 $txn->txn_commit; 1468 $txn->txn_commit;
1262 1469
1263 goto gotid; 1470 goto gotid;
1271 1478
1272gotid: 1479gotid:
1273 $face->{id} = $id; 1480 $face->{id} = $id;
1274 $MAP->set_face ($facenum => $id); 1481 $MAP->set_face ($facenum => $id);
1275 $self->{faceid}[$facenum] = $id;#d# 1482 $self->{faceid}[$facenum] = $id;#d#
1483
1276 $TILECACHE->get ($id) 1484 $TILECACHE->get ($id) || do {
1485 my $tex = $self->{noface};
1486 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1487 undef
1488 };
1277} 1489}
1278 1490
1279sub conn::face_update { 1491sub conn::face_update {
1280 my ($self, $facenum, $face) = @_; 1492 my ($self, $facenum, $face) = @_;
1281 1493
1374 ); 1586 );
1375 1587
1376 $entry->focus_in; 1588 $entry->focus_in;
1377 } 1589 }
1378 1590
1379 $dialog->show; 1591 $dialog->show_centered;
1380} 1592}
1381 1593
1382sub conn::drawinfo { 1594sub conn::drawinfo {
1383 my ($self, $color, $text) = @_; 1595 my ($self, $color, $text) = @_;
1384 1596
1438 my ($self) = @_; 1650 my ($self) = @_;
1439 1651
1440 $self->send ("command output-sync $CFG->{output_sync}"); 1652 $self->send ("command output-sync $CFG->{output_sync}");
1441 $self->send ("command output-count $CFG->{output_count}"); 1653 $self->send ("command output-count $CFG->{output_count}");
1442 1654
1655 my $parser = new Pod::POM;
1656 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1657
1658 my %skill_tooltip;
1659
1660 for my $head2 ($pod->head2) {
1661 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1662 }
1663
1443 for my $skill (values %{$self->{skill_info}}) { 1664 for my $skill (values %{$self->{skill_info}}) {
1444 $MAPWIDGET->add_command ("ready_skill $skill", CFClient::UI::Label::escape "Ready the skill '$skill'"); 1665 $MAPWIDGET->add_command ("ready_skill $skill",
1445 $MAPWIDGET->add_command ("use_skill $skill", CFClient::UI::Label::escape "Immediately use the skill '$skill'"); 1666 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1667 . $skill_tooltip{$skill});
1668 $MAPWIDGET->add_command ("use_skill $skill",
1669 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1670 . $skill_tooltip{$skill});
1446 } 1671 }
1447} 1672}
1448 1673
1449sub conn::eof { 1674sub conn::eof {
1450 $MAPWIDGET->clr_commands; 1675 $MAPWIDGET->clr_commands;
1457 return unless $CONN; 1682 return unless $CONN;
1458 1683
1459 $FLOORBOX->clear; 1684 $FLOORBOX->clear;
1460 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1685 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1461 1686
1462 my $count = 4; 1687 my $count = 7;
1463 for (@{ $CONN->{container}{0} }) { 1688 for (@{ $CONN->{container}{0} }) {
1464 if (--$count) { 1689 if (--$count) {
1465 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_); 1690 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1466 } else { 1691 } else {
1467 $FLOORBOX->add (new CFClient::UI::Label text => "More..."); 1692 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1569 Event::unloop -1; 1794 Event::unloop -1;
1570 }, 1795 },
1571 CFClient::SDL_VIDEORESIZE => sub { 1796 CFClient::SDL_VIDEORESIZE => sub {
1572 }, 1797 },
1573 CFClient::SDL_VIDEOEXPOSE => sub { 1798 CFClient::SDL_VIDEOEXPOSE => sub {
1574 $WANT_REFRESH++; 1799 CFClient::UI::full_refresh;
1575 }, 1800 },
1576 CFClient::SDL_ACTIVEEVENT => sub { 1801 CFClient::SDL_ACTIVEEVENT => sub {
1577# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1802# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1578 }, 1803 },
1579 CFClient::SDL_KEYDOWN => sub { 1804 CFClient::SDL_KEYDOWN => sub {
1615 sdl_mode => 0, 1840 sdl_mode => 0,
1616 width => 640, 1841 width => 640,
1617 height => 480, 1842 height => 480,
1618 fullscreen => 0, 1843 fullscreen => 0,
1619 fast => 0, 1844 fast => 0,
1620 map_scale => 0.5, 1845 map_scale => 1,
1621 fow_enable => 1, 1846 fow_enable => 1,
1622 fow_intensity => 0.45, 1847 fow_intensity => 0.45,
1623 fow_smooth => 0, 1848 fow_smooth => 0,
1624 gui_fontsize => 1, 1849 gui_fontsize => 1,
1625 log_fontsize => 1, 1850 log_fontsize => 1,
1691 1916
1692Event::loop; 1917Event::loop;
1693 1918
1694END { CFClient::SDL_Quit } 1919END { CFClient::SDL_Quit }
1695 1920
1921=head1 NAME
1922
1696=head1 pclient - Crossfire+ and Crossfire game client 1923pclient - A Crossfire+ and Crossfire game client
1697 1924
1698Pclient is a Crossfire+ and Crossfire game client. 1925=head1 SYNOPSIS
1699 1926
1700=head2 Features 1927Just run it - no commandline arguments are supported.
1701
1702=over 4
1703
1704=item Fullscreen Map
1705
1706PClient can uses a fullscreen map, which greatly enhances how much of the
1707game world you can see.
1708
1709=item Persistent Map Cache (Crossfire+ only)
1710
1711PClient can persistently cache all map data it received from the
1712server. This not only allows it to display an overview map, but also
1713ensures that once-explored areas will be available the next time you want
1714to explore more.
1715
1716=item Hardware acceleration
1717
1718Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1719acceleration. Most modern graphics cards have difficulties with 2D
1720acceleration, while 3D graphics is accelerated well.
1721
1722=item No arbitrary limits
1723
1724Unlike other Crossfire clients, pclient does not suffer from arbitrary
1725limits (like a fixed amount of face numbers). There are still limits, but
1726they are not arbitrarily low :)
1727
1728=back
1729 1928
1730=head1 USAGE 1929=head1 USAGE
1731 1930
1732=head2 The Map 1931Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1733 1932fullscreen and interactively.
1734The map is always displayed in the background, behind all other windows and UI elements.
1735
1736#TODO# middle-click scrolls
1737#
1738# keys:
1739#
1740# a apply
1741# keypad moves, kp_5 applies ranged attack to self
1742
1743Starting to type enters the I<completion mode>. In that mode, you can type
1744abbreviations or commands and have them executed as soon as they match a
1745valid command. This is best explained by a few examples:
1746
1747Typing B<climb> will display a list of commands with I<climb> in their
1748name, such as I<ready_skill climbing> and I<use_skill climbing>.
1749
1750You can abbreviate commands by typing only the first character of every
1751word (or even characters within the word - the client will try to make
1752a good guess, as long as the characters are in order). For example,
1753typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
1754will select I<cast create food>. Likewise, I<rscli> will likely select
1755I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
1756
1757You can enter space and other text as arguemnt to the command. For
1758example, C<cfoo waybread> will expand to C<cast create food waybread>.
1759
1760=head2 The map overview
1761
1762#TODO#
1763
1764=head2 The Status area in the lower right corner
1765
1766#TODO#
1767
1768=head2 The I<Statistics>/I>Stats> window
1769
1770#TODO#
1771
1772=head1 FAQ
1773
1774=over 4
1775
1776=item The client is very sluggish and slow, what can I do about this?
1777
1778Most likely, you don't have accelerated OpenGL support. Try to find a
1779newer driver, or a driver from your hardware vendor, that features OpenGL
1780support.
1781
1782If this is not an option, the following Setup options reduce the load and
1783will likely make the client playable with sofwtare rendering (it will
1784still be slow, though):
1785
1786=over 4
1787
1788=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1789
1790=item Enable B<Fast & Ugly> mode
1791
1792=item Disable B<Fog of War>
1793
1794=item Increase B<Map Scale>
1795
1796=back
1797
1798=back
1799 1933
1800=head1 AUTHOR 1934=head1 AUTHOR
1801 1935
1802Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1936Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1803 1937

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