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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.180 by root, Tue Apr 25 10:30:49 2006 UTC vs.
Revision 1.245 by root, Wed May 24 21:59:54 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
37use CFClient; 38use CFClient;
38use CFClient::UI; 39use CFClient::UI;
39use CFClient::MapWidget; 40use CFClient::MapWidget;
40 41
41$Event::DIED = sub { 42$Event::DIED = sub {
43 # TODO: display dialog box or so
42 CFClient::error $_[1]; 44 CFClient::error $_[1];
43}; 45};
44 46
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# 47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46 48
59our $NOW; 61our $NOW;
60 62
61our $CFG; 63our $CFG;
62our $CONN; 64our $CONN;
63our $FAST; # fast, low-quality mode, possibly useful for software-rendering 65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
64 69
65our @SDL_MODES; 70our @SDL_MODES;
66our $WIDTH; 71our $WIDTH;
67our $HEIGHT; 72our $HEIGHT;
68our $FULLSCREEN; 73our $FULLSCREEN;
70 75
71our $FONT_PROP; 76our $FONT_PROP;
72our $FONT_FIXED; 77our $FONT_FIXED;
73 78
74our $MAP; 79our $MAP;
80our $MAPMAP;
75our $MAPWIDGET; 81our $MAPWIDGET;
76our $BUTTONBAR; 82our $BUTTONBAR;
77our $LOGVIEW; 83our $LOGVIEW;
78our $CONSOLE; 84our $CONSOLE;
79our $METASERVER; 85our $METASERVER;
86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
80 88
81our $FLOORBOX; 89our $FLOORBOX;
82our $GAUGES; 90our $GAUGES;
83our $STATWIDS; 91our $STATWIDS;
84 92
88our $SDL_MIXER; 96our $SDL_MIXER;
89our @SOUNDS; # event => file mapping 97our @SOUNDS; # event => file mapping
90our %AUDIO_CHUNKS; # audio files 98our %AUDIO_CHUNKS; # audio files
91 99
92our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
93our $STATUS_LINE; 101our $STATUSBOX;
94our $DEBUG_STATUS; 102our $DEBUG_STATUS;
95 103
104our $INVWIN;
105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
109
96sub status { 110sub status {
97 $STATUS_LINE->set_text ($_[0]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
98 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
99} 112}
100 113
101sub debug { 114sub debug {
102 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
103 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 116 my ($w, $h) = $DEBUG_STATUS->size_request;
117 $DEBUG_STATUS->move ($WIDTH - $w, 0);
104} 118}
105 119
106sub start_game { 120sub start_game {
107 status "logging in..."; 121 status "logging in...";
108 122
109 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 123 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
110 124
111 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 125 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
112
113 $MAP = new CFClient::Map $mapsize, $mapsize; 126 $MAP = new CFClient::Map $mapsize, $mapsize;
114 127
115 my ($host, $port) = split /:/, $CFG->{host}; 128 my ($host, $port) = split /:/, $CFG->{host};
116 129
117 $CONN = new conn 130 $CONN = eval {
131 new conn
118 host => $host, 132 host => $host,
119 port => $port || 13327, 133 port => $port || 13327,
120 user => $CFG->{user}, 134 user => $CFG->{user},
121 pass => $CFG->{password}, 135 pass => $CFG->{password},
122 mapw => $mapsize, 136 mapw => $mapsize,
123 maph => $mapsize, 137 maph => $mapsize,
138 ;
124 ; 139 };
125 140
126 status "login successful"; 141 if ($CONN) {
127
128 CFClient::lowdelay fileno $CONN->{fh}; 142 CFClient::lowdelay fileno $CONN->{fh};
143
144 $LOGIN_BUTTON->set_text ("Logout");
145 status "login successful";
146
147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
150 } else {
151 status "unable to connect";
152 stop_game();
153 }
129} 154}
130 155
131sub stop_game { 156sub stop_game {
157 return unless $CONN;
158
159 status "connection closed";
160 $LOGIN_BUTTON->set_text ("Login");
161 $CONN->destroy;
162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
166
167 undef $MAPCACHE;
132 undef $CONN; 168 undef $MAP;
133} 169}
134 170
135sub client_setup { 171sub client_setup {
136 my $dialog = new CFClient::UI::FancyFrame 172 my $dialog = new CFClient::UI::FancyFrame
137 title => "Client Setup", 173 title => "Client Setup",
139 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
140 176
141 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
142 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
143 179
144 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
145 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
146 182
147 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
148 my ($self, $value) = @_; 184 my ($self, $value) = @_;
149 185
174 } 210 }
175 ); 211 );
176 212
177 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
178 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
179 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
180 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
181 connect_changed => sub { 217 connect_changed => sub {
182 my ($self, $value) = @_; 218 my ($self, $value) = @_;
183 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
184 } 220 }
185 ); 221 );
186 222
187 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
188 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
194 } 230 }
195 ); 231 );
196 232
197 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
198 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
199 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
200 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
201 connect_changed => sub { 237 connect_changed => sub {
202 my ($self, $value) = @_; 238 my ($self, $value) = @_;
203 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
204 } 240 }
215 } 251 }
216 ); 252 );
217 253
218 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
219 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
220 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
221 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
222 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
223 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
224# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
225 }
226 ); 259 );
227 260
228 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
229 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
230 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
231 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
232 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
233 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
234 }
235 ); 266 );
236 267
237 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
238 269
239 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
240 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
241 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
242 connect_changed => sub { 273 connect_changed => sub {
243 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
244 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
280 $table->add (1, $row++, new CFClient::UI::Slider
281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
283 connect_changed => sub {
284 $CFG->{gauge_fontsize} = $_[1];
285 &set_gauge_window_fontsize;
245 } 286 }
246 ); 287 );
247 288
248 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
249 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
250 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 291 range => [$CFG->{gauge_size}, 0.2, 0.8],
251 tooltip => "Adjust the size of the stats gauges at the bottom right", 292 tooltip => "Adjust the size of the stats gauges at the bottom right",
252 connect_changed => sub { 293 connect_changed => sub {
253 $CFG->{gauge_size} = $_[1]; 294 $CFG->{gauge_size} = $_[1];
254 my $h = int $HEIGHT * $CFG->{gauge_size}; 295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
255 $GAUGES->{win}->set_size ($WIDTH, $h);
256 $GAUGES->{win}->move (0, $HEIGHT - $h);
257 }
258 );
259
260 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
261 $table->add (1, $row++, new CFClient::UI::Slider
262 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
263 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
264 connect_changed => sub {
265 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
266 &set_gauge_window_fontsize;
267 } 296 }
268 ); 297 );
269 298
270 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
271 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
296 connect_changed => sub { 325 connect_changed => sub {
297 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
298 } 327 }
299 ); 328 );
300 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
301 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
302 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
303 connect_changed => sub { 332 connect_changed => sub {
304 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
305 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
306 } 335 }
313 audio_shutdown (); 342 audio_shutdown ();
314 audio_init (); 343 audio_init ();
315 } 344 }
316 ); 345 );
317 346
347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
349 text => $CFG->{say_command},
350 tooltip => "This is the command that will be used if you write a line in the message window entry. "
351 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
352 ."But you could also set it to 'tell <playername>' to only chat with that user.",
353 connect_changed => sub {
354 my ($self, $value) = @_;
355 $CFG->{say_command} = $value;
356 }
357 );
358
318 $dialog 359 $dialog
319} 360}
320 361
321sub set_stats_window_fontsize { 362sub set_stats_window_fontsize {
322 for (values %{$STATWIDS}) { 363 for (values %{$STATWIDS}) {
332# local $GAUGES->{win}{parent};#d# 373# local $GAUGES->{win}{parent};#d#
333# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; 374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
334} 375}
335 376
336sub make_gauge_window { 377sub make_gauge_window {
337 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 378 my $gh = int $HEIGHT * $CFG->{gauge_size};
338# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
339 379
340 my $win = new CFClient::UI::Frame ( 380 my $win = new CFClient::UI::Frame (
341 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 381 req_y => -1,
382 user_w => $WIDTH,
383 user_h => $gh,
342 ); 384 );
385
343 $win->add (my $hbox = new CFClient::UI::HBox 386 $win->add (my $hbox = new CFClient::UI::HBox
344 children => [ 387 children => [
345 (new CFClient::UI::HBox expand => 1), 388 (new CFClient::UI::HBox expand => 1),
346 ($FLOORBOX = new CFClient::UI::VBox), 389 (new CFClient::UI::VBox children => [
390 (new CFClient::UI::Empty expand => 1),
391 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
392 ]),
347 (my $vbox = new CFClient::UI::VBox), 393 (my $vbox = new CFClient::UI::VBox),
348 ], 394 ],
349 ); 395 );
350 396
351 $vbox->add (new CFClient::UI::HBox 397 $vbox->add (new CFClient::UI::HBox
355 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
356 ], 402 ],
357 ); 403 );
358 404
359 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
360 tooltip => "Health points - depletes when you get wounded, refills when you heal or idle"); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
361 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
362 tooltip => "Spell points - deplete when you cast wizard spells, refills when you idle"); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
363 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
364 tooltip => "Grace points - deplete when you cast priest spells, refills when you pray"); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
365 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
366 tooltip => "Food - depletes with time, faster when you heal or build mana, refills when you eat healthy food"); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
367 413
368 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
369 tooltip => "Experience points and level - increases when you kill monsters or successfully use skills"); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
370 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
371 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
372 418
373 $GAUGES = { 419 $GAUGES = {
374 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
375 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
376 }; 422 };
379 425
380 $win 426 $win
381} 427}
382 428
383sub make_stats_window { 429sub make_stats_window {
384 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 430 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
385 431
386 $tgw->add (my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
387 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
388 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
389 439
390 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
391
392 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
393 442
394 my $black = [0, 0, 0]; 443 my $color2 = [1, 1, 0];
395 444
396 for ( 445 for (
397 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
398 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
399 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
400 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
401 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
402 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
403 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
404 453
405 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
406 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
407 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
408 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
409 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
410 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
411 ) { 460 ) {
412 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
413 462
414 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
415 can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
416 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
417 can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
418 } 467 }
419 468
420 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
421 470
422 my $row = 0; 471 my $row = 0;
423 my $col = 0; 472 my $col = 0;
424 473
425 my %resist_names = ( 474 my %resist_names = (
426 slow => "Slow", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
427 holyw => "Holy Word", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
428 conf => "Confusion", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
429 fire => "Fire", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
430 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
431 magic => "Magic", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
432 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
433 acid => "Acid", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
434 pois => "Poison", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
435 para => "Paralysation", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
436 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
437 phys => "Physical", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
438 blind => "Blind", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
439 fear => "Fear", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
440 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
441 elec => "Electricity", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
442 cold => "Cold", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
443 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
444 ); 493 );
445 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
446 drain acid pois para deat phys 495 drain acid pois para deat phys
447 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
448 { 497 {
449 $tbl2->add ($col, $row, 498 $tbl2->add ($col, $row,
450 $STATWIDS->{"res_$_"} = 499 $STATWIDS->{"res_$_"} =
451 new CFClient::UI::Label 500 new CFClient::UI::Label
501 font => $FONT_FIXED,
452 template => "-100%", 502 template => "-100%",
453 align => +1, 503 align => +1,
454 valign => 0, 504 valign => 0,
455 can_events => 1, 505 can_events => 1,
456 can_hover => 1, 506 can_hover => 1,
457 tooltip => $resist_names{$_}, 507 tooltip => $resist_names{$_},
458 ); 508 );
459 $tbl2->add ($col + 1, $row, new CFClient::UI::Image 509 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
510 font => $FONT_FIXED,
460 can_hover => 1, 511 can_hover => 1,
461 can_events => 1, 512 can_events => 1,
462 image => "ui/resist/resist_$_.png", 513 image => "ui/resist/resist_$_.png",
463 tooltip => $resist_names{$_}, 514 tooltip => $resist_names{$_},
464 ); 515 );
547 598
548} 599}
549 600
550sub metaserver_dialog { 601sub metaserver_dialog {
551 my $dialog = new CFClient::UI::FancyFrame 602 my $dialog = new CFClient::UI::FancyFrame
552 title => "Metaserver", 603 title => "Server List",
553 child => (my $vbox = new CFClient::UI::VBox); 604 child => (my $vbox = new CFClient::UI::VBox);
554 605
555 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 606 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
556 607
557 $dialog 608 $dialog
626 $HOST->set_text ($CFG->{host} = $host); 677 $HOST->set_text ($CFG->{host} = $host);
627 }), 678 }),
628 (new CFClient::UI::Empty expand => 1), 679 (new CFClient::UI::Empty expand => 1),
629 ]); 680 ]);
630 681
631 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
632 for 0 .. $#$m; 684 for 0 .. $#$m;
633 } 685 }
634 } 686 }
635 }); 687 });
636} 688}
659 711
660 $METASERVER = metaserver_dialog; 712 $METASERVER = metaserver_dialog;
661 713
662 $vbox->add (new CFClient::UI::Flopper 714 $vbox->add (new CFClient::UI::Flopper
663 expand => 1, 715 expand => 1,
664 text => "Metaserver", 716 text => "Server List",
665 other => $METASERVER, 717 other => $METASERVER,
666 tooltip => "Show a list of avaible crossfire servers", 718 tooltip => "Show a list of available crossfire servers",
667 connect_open => sub { 719 connect_open => sub {
668 update_metaserver $HOST; 720 update_metaserver $HOST;
669 } 721 }
670 ); 722 );
671 } 723 }
689 my ($self, $value) = @_; 741 my ($self, $value) = @_;
690 $CFG->{password} = $value; 742 $CFG->{password} = $value;
691 } 743 }
692 ); 744 );
693 745
694 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
695 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
696 text => $CFG->{say_command},
697 tooltip => "This is the command that will be used if you write a line in the message window entry. "
698 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
699 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
700 connect_changed => sub {
701 my ($self, $value) = @_;
702 $CFG->{say_command} = $value;
703 }
704 );
705
706 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
707 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
708 req_w => 100, 748 req_w => 100,
709 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 749 range => [$CFG->{mapsize}, 10, 100, 0, 1],
710 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
711 ."If you set this to a high value you will be able to see further for example.", 751 . "If you set this to a high value you will be able to see further for example.",
712 connect_changed => sub { 752 connect_changed => sub {
713 my ($self, $value) = @_; 753 my ($self, $value) = @_;
714 754
715 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
716 }, 756 },
717 ); 757 );
718 758
719 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
720 start_game; 760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
721 }); 764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
774 expand => 1,
775 align => 0,
776 text => "Login",
777 connect_activate => sub {
778 $CONN ? stop_game
779 : start_game;
780 },
781 );
722 782
723 $dialog 783 $dialog
724} 784}
725 785
726sub message_window { 786sub message_window {
727 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
728 title => "Messages", 788 title => "Messages",
729 border_bg => [1, 1, 1, 0.5], 789 border_bg => [1, 1, 1, 1],
730 bg => [0.3, 0.3, 0.3, 0.8], 790 bg => [0, 0, 0, 0.75],
731 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
732 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
733 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
734 794
735 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
736 expand => 1,
737 font => $FONT_FIXED,
738 fontsize => $::CFG->{log_fontsize},
739 );
740 796
741 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
742 connect_focus_in => sub { 802 connect_focus_in => sub {
743 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
744 804
745 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
746 806
775 }; 835 };
776 836
777 $window 837 $window
778} 838}
779 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
870sub make_inventory_window {
871 my $invwin = new CFClient::UI::FancyFrame
872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
873
874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
885
886 $invwin
887}
888
889sub make_help_window {
890 my $win = new CFClient::UI::FancyFrame
891 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
892
893 $win->add (my $vbox = new CFClient::UI::VBox);
894
895 $vbox->add (my $buttons = new CFClient::UI::HBox);
896 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
897
898 for (
899 [intro => "Introduction"],
900 [command_help => "Commands"],
901 [skill_help => "Skills"],
902 ) {
903 my ($pod, $label) = @$_;
904
905 $buttons->add (new CFClient::UI::Button
906 text => $label,
907 connect_activate => sub {
908 my $parser = new Pod::POM;
909 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
910
911 $viewer->clear;
912
913 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
914 for @{ CFClient::pod_to_pango_list $pom };
915
916 $viewer->set_offset (0);
917 },
918 );
919 }
920
921 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
922
923 $win
924}
925
780sub sdl_init { 926sub sdl_init {
781 CFClient::SDL_Init 927 CFClient::SDL_Init
782 and die "SDL::Init failed!\n"; 928 and die "SDL::Init failed!\n";
783} 929}
784 930
785sub video_init { 931sub video_init {
786 sdl_init; 932 sdl_init;
787 933
934 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
935
936 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
937
788 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 938 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
789 $FULLSCREEN = $CFG->{fullscreen}; 939 $FULLSCREEN = $CFG->{fullscreen};
790 $FAST = $CFG->{fast}; 940 $FAST = $CFG->{fast};
791 941
792 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 942 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
793 or die "SDL_SetVideoMode failed!\n"; 943 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
794 944
795 $SDL_ACTIVE = 1; 945 $SDL_ACTIVE = 1;
796
797 $LAST_REFRESH = time - 0.01; 946 $LAST_REFRESH = time - 0.01;
798 947
799 CFClient::gl_init; 948 CFClient::gl_init;
800 949
801 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 950 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
802 951
952 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
953
803 ############################################################################# 954 #############################################################################
804 955
956 if ($DEBUG_STATUS) {
957 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
958 } else {
959 # create the widgets
960
805 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 961 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
806 $DEBUG_STATUS->show; 962 $DEBUG_STATUS->show;
807 963
808 $STATUS_LINE = new CFClient::UI::Label 964 $STATUSBOX = new CFClient::UI::Statusbox;
809 padding => 0, 965 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
810 y => $HEIGHT - $FONTSIZE * 1.8;
811 $STATUS_LINE->show;
812 966
813 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 967 (new CFClient::UI::Frame
814 padding => 0, 968 bg => [0, 0, 0, 0.4],
815 fontsize => 0.8, 969 req_y => -1,
816 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 970 child => $STATUSBOX,
817 $ALT_ENTER_MESSAGE->show; 971 )->show;
818 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
819 972
820 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget); 973 CFClient::UI::FancyFrame->new (
821 $MAPWIDGET->focus_in; 974 border_bg => [1, 1, 1, 192/255],
975 bg => [1, 1, 1, 0],
976 child => ($MAPMAP = new CFClient::MapWidget::MapMap
977 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
978 ),
979 )->show;
980
981 $MAPWIDGET = new CFClient::MapWidget;
822 $MAPWIDGET->connect (activate_console => sub { 982 $MAPWIDGET->connect (activate_console => sub {
823 my ($mapwidget, $preset) = @_; 983 my ($mapwidget, $preset) = @_;
824 984
825 if ($CONSOLE) { 985 if ($CONSOLE) {
826 $CONSOLE->{input}->{auto_activated} = 1; 986 $CONSOLE->{input}->{auto_activated} = 1;
827 $CONSOLE->{input}->focus_in; 987 $CONSOLE->{input}->focus_in;
828 988
829 if ($preset && $CONSOLE->{input}->get_text eq '') { 989 if ($preset && $CONSOLE->{input}->get_text eq '') {
830 $CONSOLE->{input}->set_text ($preset); 990 $CONSOLE->{input}->set_text ($preset);
991 }
831 } 992 }
832 } 993 });
833 }); 994 $MAPWIDGET->show;
995 $MAPWIDGET->focus_in;
834 996
835 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); 997 $LOGVIEW = new CFClient::UI::TextView
998 expand => 1,
999 font => $FONT_FIXED,
1000 fontsize => $::CFG->{log_fontsize},
1001 can_hover => 1,
1002 can_events => 1,
1003 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1004 ;
836 1005
1006 $BUTTONBAR = new CFClient::UI::HBox;
1007
837 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1008 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1009 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
838 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1010 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1011 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
839 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1012 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1013 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
840 1014
841 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1015 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
1016
842 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1017 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1018 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
1019 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1020 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
843 1021
844 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1022 $BUTTONBAR->add (new CFClient::UI::Button
1023 text => "Save Config",
1024 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1025 connect_activate => sub {
845 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1026 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
846 status "Configuration Saved"; 1027 status "Configuration Saved";
847 }); 1028 },
1029 );
848 1030
1031 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1032 tooltip => "View Documentation");
1033
1034 $BUTTONBAR->add (new CFClient::UI::Button
1035 text => "Quit",
1036 tooltip => "Terminates the program",
1037 connect_activate => sub {
1038 if ($CONN) {
1039 open_quit_dialog;
1040 } else {
1041 exit;
1042 }
1043 },
1044 );
1045
1046 $BUTTONBAR->show;
1047
1048 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1049
1050 # delay till geometry is constant
1051 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
849 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1052 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1053 my $widget = $GAUGES->{win};
1054 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
1055 });
1056 force_refresh ();
1057 }
850} 1058}
851 1059
852sub video_shutdown { 1060sub video_shutdown {
853 $CFClient::UI::ROOT->{children} = [];
854 undef $CFClient::UI::GRAB;
855 undef $CFClient::UI::HOVER;
856 undef $SDL_ACTIVE; 1061 undef $SDL_ACTIVE;
857} 1062}
858 1063
859my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 1064my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
860my $bgmusic;#TODO#hack#d# 1065my $bgmusic;#TODO#hack#d#
1066
1067sub audio_channel_finished {
1068 my ($channel) = @_;
1069
1070 #warn "channel $channel finished\n";#d#
1071}
861 1072
862sub audio_music_finished { 1073sub audio_music_finished {
863 return unless $CFG->{bgm_enable}; 1074 return unless $CFG->{bgm_enable};
864 1075
865 # TODO: hack, do play loop and mood music 1076 # TODO: hack, do play loop and mood music
869 push @bgmusic, shift @bgmusic; 1080 push @bgmusic, shift @bgmusic;
870} 1081}
871 1082
872sub audio_init { 1083sub audio_init {
873 if ($CFG->{audio_enable}) { 1084 if ($CFG->{audio_enable}) {
874 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 1085 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
875 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1086 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1087
1088 unless ($SDL_MIXER) {
1089 status "Unable to open sound device: there will be no sound";
1090 return;
1091 }
1092
876 CFClient::Mix_AllocateChannels 8; 1093 CFClient::Mix_AllocateChannels 8;
877 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1094 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
878 1095
879 audio_music_finished; 1096 audio_music_finished;
880 1097
906} 1123}
907 1124
908my %animate_object; 1125my %animate_object;
909my $animate_timer; 1126my $animate_timer;
910 1127
911my $want_refresh;
912my $can_refresh;
913
914my $fps = 9; 1128my $fps = 9;
915 1129
1130my %demo;#d#
1131
916sub force_refresh { 1132sub force_refresh {
917 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1133 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
918 debug sprintf "%3.2f", $fps; 1134 debug sprintf "%3.2f", $fps;
919 1135
920 $want_refresh = 0;
921 $can_refresh = 0;
922
923 $CFClient::UI::ROOT->draw; 1136 $CFClient::UI::ROOT->draw;
924 1137
1138 $WANT_REFRESH = 0;
1139 $CAN_REFRESH = 0;
1140 $LAST_REFRESH = $NOW;
1141
11420 && do {
1143 # some weird model-drawing code, just a joke right now
1144 use CFClient::OpenGL;
1145
1146 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1147 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1148 $demo{r} ||= do {
1149 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1150 $mod->{v} = pack "f*", @{$mod->{v}};
1151 $_ = [scalar @$_, pack "S!*", @$_]
1152 for values %{$mod->{g}};
1153 $mod
1154 };
1155
1156 my $r = $demo{r} or die;
1157
1158 glDepthMask 1;
1159 glClear GL_DEPTH_BUFFER_BIT;
1160 glEnable GL_TEXTURE_2D;
1161 glEnable GL_DEPTH_TEST;
1162 glEnable GL_CULL_FACE;
1163 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1164
1165 glMatrixMode GL_PROJECTION;
1166 glLoadIdentity;
1167 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1168 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1169 glMatrixMode GL_MODELVIEW;
1170 glLoadIdentity;
1171
1172 glPushMatrix;
1173 glTranslate 0, 0, -800;
1174 glScale 1, -1, 1;
1175 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1176 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1177 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1178 glScale 50, 50, 50;
1179
1180 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1181 while (my ($k, $v) = each %{$r->{g}}) {
1182 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1183 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1184 }
1185
1186 glPopMatrix;
1187
1188 glShadeModel GL_FLAT;
1189 glDisable GL_DEPTH_TEST;
1190 glDisable GL_TEXTURE_2D;
1191 glDepthMask 0;
1192
1193 $WANT_REFRESH++;
1194};
1195
925 CFClient::SDL_GL_SwapBuffers; 1196 CFClient::SDL_GL_SwapBuffers;
926
927 $LAST_REFRESH = $NOW;
928} 1197}
929 1198
930my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1199my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
931 $NOW = time; 1200 $NOW = time;
932 1201
933 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 1202 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
934 for CFClient::SDL_PollEvent; 1203 for CFClient::SDL_PollEvent;
935 1204
936 if (%animate_object) { 1205 if (%animate_object) {
937 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1206 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
938 $want_refresh++; 1207 $WANT_REFRESH++;
939 } 1208 }
940 1209
941 if ($want_refresh) { 1210 if ($WANT_REFRESH) {
942 force_refresh; 1211 force_refresh;
943 } else { 1212 } else {
944 $can_refresh = 1; 1213 $CAN_REFRESH = 1;
945 } 1214 }
946}); 1215});
947
948sub refresh {
949 $want_refresh++;
950}
951 1216
952sub animation_start { 1217sub animation_start {
953 my ($widget) = @_; 1218 my ($widget) = @_;
954 $animate_object{$widget} = $widget; 1219 $animate_object{$widget} = $widget;
955} 1220}
959 delete $animate_object{$widget}; 1224 delete $animate_object{$widget};
960} 1225}
961 1226
962@conn::ISA = Crossfire::Protocol::; 1227@conn::ISA = Crossfire::Protocol::;
963 1228
1229sub conn::new {
1230 my $class = shift;
1231
1232 my $self = $class->Crossfire::Protocol::new (@_);
1233
1234 $MAPWIDGET->clr_commands;
1235
1236 my $parser = new Pod::POM;
1237 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1238
1239 for my $head2 ($pod->head2) {
1240 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1241 or next;
1242
1243 my $cmd = $1;
1244 my @args = split /\|/, $2;
1245 @args = (".*") unless @args;
1246
1247 my $text = CFClient::pod_to_pango $head2->content;
1248
1249 for my $arg (@args) {
1250 $arg = $arg eq ".*" ? "" : " $arg";
1251
1252 $MAPWIDGET->add_command ("$cmd$arg", $text);
1253 }
1254 }
1255
1256 $self->{noface} = new_from_file CFClient::Texture
1257 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1258
1259 $self
1260}
1261
964sub conn::stats_update { 1262sub conn::stats_update {
965 my ($self, $stats) = @_; 1263 my ($self, $stats) = @_;
1264
1265 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1266 my $diff = $exp - $self->{prev_exp};
1267 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1268 if exists $self->{prev_exp} && $diff;
1269 $self->{prev_exp} = $exp;
1270 }
966 1271
967 update_stats_window ($stats); 1272 update_stats_window ($stats);
968} 1273}
969 1274
970sub conn::user_send { 1275sub conn::user_send {
1025 $self->set_texture ($id => $data); 1330 $self->set_texture ($id => $data);
1026 } 1331 }
1027 } 1332 }
1028} 1333}
1029 1334
1335# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1336# (server resource,s latency, bandwidth), so this hack is warranted.
1337# the right fix is to make real tiled maps with an overview file
1338sub conn::send_mapinfo {
1339 my ($self, $data, $cb) = @_;
1340
1341 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1342 my ($wx, $wy) = ($1, $2);
1343
1344 if ($data =~ /^spatial ([1-4]+)$/) {
1345 my @dx = (0, 0, 1, 0, -1);
1346 my @dy = (0, -1, 0, 1, 0);
1347 my ($dx, $dy);
1348
1349 for (split //, $1) {
1350 $dx += $dx[$_];
1351 $dy += $dy[$_];
1352 }
1353
1354 $cb->(spatial => 15,
1355 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1356 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1357 50, 50,
1358 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1359 );
1360
1361 return;
1362 }
1363 }
1364
1365 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1366}
1367
1030# this method does a "flood fill" into every tile direction 1368# this method does a "flood fill" into every tile direction
1031# it assumes that tiles are arranged in a rectangular grid, 1369# it assumes that tiles are arranged in a rectangular grid,
1032# i.e. a map is the same as the left of the right map etc. 1370# i.e. a map is the same as the left of the right map etc.
1033# failure to comply are harmless and result in display errors 1371# failure to comply are harmless and result in display errors
1034# at worst. 1372# at worst.
1035sub conn::flood_fill { 1373sub conn::flood_fill {
1036 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1374 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1037 1375
1038 # the server does not allow map paths > 6 1376 # the server does not allow map paths > 6
1039 return if 6 <= length $path; 1377 return if 7 <= length $path;
1040 1378
1041 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1379 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1042 1380
1043 for ( 1381 for (
1044 [1, 0, -1], 1382 [1, 3, 0, -1],
1045 [2, 1, 0], 1383 [2, 4, 1, 0],
1046 [3, 0, 1], 1384 [3, 1, 0, 1],
1047 [4, -1, 0], 1385 [4, 2, -1, 0],
1048 ) { 1386 ) {
1049 my ($tile, $dx, $dy) = @$_; 1387 my ($tile, $tile2, $dx, $dy) = @$_;
1388
1389 next if $block & (1 << $tile);
1390 my $block = $block | (1 << $tile2);
1050 1391
1051 my $gx = $gx + $dx; 1392 my $gx = $gx + $dx;
1052 my $gy = $gy + $dy; 1393 my $gy = $gy + $dy;
1053 1394
1054 next unless $flags & (1 << ($tile - 1)); 1395 next unless $flags & (1 << ($tile - 1));
1056 1397
1057 my $neigh = $self->{neigh_map}{$hash} ||= []; 1398 my $neigh = $self->{neigh_map}{$hash} ||= [];
1058 if (my $info = $neigh->[$tile]) { 1399 if (my $info = $neigh->[$tile]) {
1059 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1400 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1060 1401
1061 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1402 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1062 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1403 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1063 1404
1064 } else { 1405 } else {
1065 $self->send_mapinfo ("spatial $path$tile", sub { 1406 $self->send_mapinfo ("spatial $path$tile", sub {
1066 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1407 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1067 1408
1068 return if $mode ne "spatial"; 1409 return if $mode ne "spatial";
1069 1410
1070 $x += $MAP->ox; 1411 $x += $MAP->ox;
1071 $y += $MAP->oy; 1412 $y += $MAP->oy;
1072 1413
1073 $self->load_map ($hash, $x, $y) 1414 $self->load_map ($hash, $x, $y)
1074 unless $self->{neigh_map}{$hash}[5]++;#d# 1415 unless $self->{neigh_map}{$hash}[5]++;#d#
1075 1416
1076 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1417 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1077 1418
1078 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1419 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1079 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1420 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1080 }); 1421 });
1081 } 1422 }
1082 } 1423 }
1083} 1424}
1087 1428
1088 $self->flush_map; 1429 $self->flush_map;
1089 1430
1090 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); 1431 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1091 1432
1092 my $mapmapw = 250; 1433 my $mapmapw = $MAPMAP->{w};
1093 my $mapmaph = 250; 1434 my $mapmaph = $MAPMAP->{h};
1094 1435
1095 $self->{neigh_rect} = [ 1436 $self->{neigh_rect} = [
1096 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1437 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1097 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1438 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1098 ]; 1439 ];
1099 1440
1100 delete $self->{neigh_grid}; 1441 delete $self->{neigh_grid};
1101 $self->flood_fill (0, 0, "", $hash, $flags);
1102 1442
1103 $x += $ox; 1443 $x += $ox;
1104 $y += $oy; 1444 $y += $oy;
1105 1445
1106 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1446 $self->{map_info} = [$hash, $x, $y, $w, $h];
1107 1447
1108 my $map = $self->{map_info}[0];
1109 $map =~ s/^.*?\/([^\/]+)$/\1/; 1448 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1110 $STATWIDS->{map}->set_text ("Map: " . $map); 1449 $STATWIDS->{map}->set_text ("Map: " . $map);
1111 1450
1112 $self->load_map ($hash, $x, $y); 1451 $self->load_map ($hash, $x, $y);
1452 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1113} 1453}
1114 1454
1115sub conn::face_find { 1455sub conn::face_find {
1116 my ($self, $facenum, $face) = @_; 1456 my ($self, $facenum, $face) = @_;
1117 1457
1119 1459
1120 my $id = $FACEMAP->get ($hash); 1460 my $id = $FACEMAP->get ($hash);
1121 1461
1122 unless ($id) { 1462 unless ($id) {
1123 # create new id for face 1463 # create new id for face
1124 # i love transactions 1464 # I love transactions
1125 for (1..100) { 1465 for (1..100) {
1126 my $txn = $CFClient::DB_ENV->txn_begin; 1466 my $txn = $CFClient::DB_ENV->txn_begin;
1127 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1467 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1128 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1468 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1129 $id++; 1469 $id = ($id || 16) + 1;
1130 if ($FACEMAP->put (id => $id) == 0 1470 if ($FACEMAP->put (id => $id) == 0
1131 && $FACEMAP->put ($hash => $id) == 0) { 1471 && $FACEMAP->put ($hash => $id) == 0) {
1132 $txn->txn_commit; 1472 $txn->txn_commit;
1133 1473
1134 goto gotid; 1474 goto gotid;
1142 1482
1143gotid: 1483gotid:
1144 $face->{id} = $id; 1484 $face->{id} = $id;
1145 $MAP->set_face ($facenum => $id); 1485 $MAP->set_face ($facenum => $id);
1146 $self->{faceid}[$facenum] = $id;#d# 1486 $self->{faceid}[$facenum] = $id;#d#
1487
1147 $TILECACHE->get ($id) 1488 $TILECACHE->get ($id) || do {
1489 my $tex = $self->{noface};
1490 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1491 undef
1492 };
1148} 1493}
1149 1494
1150sub conn::face_update { 1495sub conn::face_update {
1151 my ($self, $facenum, $face) = @_; 1496 my ($self, $facenum, $face) = @_;
1152 1497
1245 ); 1590 );
1246 1591
1247 $entry->focus_in; 1592 $entry->focus_in;
1248 } 1593 }
1249 1594
1250 $dialog->show; 1595 $dialog->show_centered;
1251} 1596}
1252 1597
1253sub conn::drawinfo { 1598sub conn::drawinfo {
1254 my ($self, $color, $text) = @_; 1599 my ($self, $color, $text) = @_;
1255 1600
1267 [0.55, 0.41, 0.13], 1612 [0.55, 0.41, 0.13],
1268 [0.99, 0.77, 0.26], 1613 [0.99, 0.77, 0.26],
1269 [0.74, 0.65, 0.41], 1614 [0.74, 0.65, 0.41],
1270 ); 1615 );
1271 1616
1617 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1618
1619 $text = CFClient::UI::Label::escape $text;
1620 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1621 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1622
1272 $LOGVIEW->add_paragraph ($color[$color], $text); 1623 $LOGVIEW->add_paragraph ($color[$color],
1624 join "\n", map "$time $_", split /\n/, $text);
1625
1626 $STATUSBOX->add ($text,
1627 group => $text,
1628 fg => $color[$color],
1629 timeout => 60,
1630 tooltip_font => $::FONT_FIXED,
1631 );
1632}
1633
1634sub conn::drawextinfo {
1635 my ($self, $color, $type, $subtype, $message) = @_;
1636
1637 $self->drawinfo ($color, $message);
1273} 1638}
1274 1639
1275sub conn::spell_add { 1640sub conn::spell_add {
1276 my ($self, $spell) = @_; 1641 my ($self, $spell) = @_;
1277 1642
1278 # TODO 1643 # TODO
1279 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1644 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1280 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1645 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1281 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1646 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1282} 1647}
1283 1648
1284sub conn::spell_delete { 1649sub conn::spell_delete {
1285 my ($self, $spell) = @_; 1650 my ($self, $spell) = @_;
1286} 1651}
1287 1652
1288sub conn::addme_success { 1653sub conn::addme_success {
1289 my ($self) = @_; 1654 my ($self) = @_;
1290 1655
1656 $self->send ("command output-sync $CFG->{output_sync}");
1657 $self->send ("command output-count $CFG->{output_count}");
1658
1659 my $parser = new Pod::POM;
1660 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1661
1662 my %skill_tooltip;
1663
1664 for my $head2 ($pod->head2) {
1665 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1666 }
1667
1291 for my $skill (values %{$self->{skill_info}}) { 1668 for my $skill (values %{$self->{skill_info}}) {
1292 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1669 $MAPWIDGET->add_command ("ready_skill $skill",
1293 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1670 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1671 . $skill_tooltip{$skill});
1672 $MAPWIDGET->add_command ("use_skill $skill",
1673 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1674 . $skill_tooltip{$skill});
1294 } 1675 }
1676}
1677
1678sub conn::eof {
1679 $MAPWIDGET->clr_commands;
1680
1681 stop_game;
1295} 1682}
1296 1683
1297sub update_floorbox { 1684sub update_floorbox {
1298 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1685 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1686 return unless $CONN;
1687
1299 $FLOORBOX->clear; 1688 $FLOORBOX->clear;
1300 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1689 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1301 1690
1302 my @items = values %{ $CONN->{container}{0} }; 1691 my $count = 7;
1303 1692 for (@{ $CONN->{container}{0} }) {
1304 # we basically have to use the same sorting as everybody else 1693 if (--$count) {
1305 @items = sort { $a->{type} <=> $b->{type} } @items; 1694 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1306 1695 } else {
1307 for my $item (reverse @items) { 1696 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1308 my $desc = $item->{nrof} < 2
1309 ? $item->{name}
1310 : "$item->{nrof} $item->{name_pl}";
1311 # todo: animation widget, face widget, weight(?) etc.
1312 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1313 tooltip => (CFClient::UI::Label->escape ($desc)
1314 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1315 can_hover => 1,
1316 can_events => 1,
1317 connect_button_down => sub {
1318 my ($self, $ev, $x, $y) = @_;
1319
1320 # todo: maybe put examine on 1? but should just be a tooltip :(
1321 if ($ev->{button} == 1) {
1322 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1323 } elsif ($ev->{button} == 2) {
1324 $CONN->send ("apply $item->{tag}");
1325 } elsif ($ev->{button} == 3) {
1326 # examine, lock, mark, maybe other things
1327 warn "MENU not implemented yet\n";
1328 }
1329
1330 1
1331 }, 1697 last;
1332 );
1333
1334 $hbox->add (new CFClient::UI::Face
1335 can_events => 0,
1336 face => $item->{face},
1337 anim => $item->{anim},
1338 animspeed => $item->{animspeed},
1339 );
1340 1698 }
1341 $hbox->add (new CFClient::UI::Label
1342 can_events => 0,
1343 text => $desc,
1344 );
1345 } 1699 }
1346 }); 1700 });
1347 refresh; 1701
1702 $WANT_REFRESH++;
1348} 1703}
1349 1704
1350sub conn::container_add { 1705sub conn::container_add {
1351 my ($self, $id, $items) = @_; 1706 my ($self, $tag, $items) = @_;
1352 1707
1353 update_floorbox if $id == 0; 1708 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1709
1710 if ($tag == 0) {
1711 update_floorbox;
1712 $OPENCONT = 0;
1713 $INVR_LBL->set_text ("Floor");
1714 $INVR->set_items ($self->{container}{0});
1715 } elsif ($tag == $self->{player}{tag}) {
1716 $INVR_LBL->set_text ("Player");
1717 $INV->set_items ($self->{container}{$self->{player}{tag}})
1718 } else {
1719 $OPENCONT = $tag;
1720 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1721 $INVR->set_items ($self->{container}{$tag});
1722 }
1723
1354 # $self-<{player}{tag} => player inv 1724 # $self-<{player}{tag} => player inv
1355 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1725 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1356} 1726}
1357 1727
1358sub conn::container_clear { 1728sub conn::container_clear {
1359 my ($self, $id) = @_; 1729 my ($self, $tag) = @_;
1360 1730
1361 update_floorbox if $id == 0; 1731 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1732
1733 if ($tag == 0) {
1734 update_floorbox;
1735 $OPENCONT = 0;
1736 $INVR_LBL->set_text ("Floor");
1737 $INVR->set_items ($self->{container}{0});
1738 } elsif ($tag == $self->{player}{tag}) {
1739 $INVR_LBL->set_text ("Player");
1740 $INV->set_items ($self->{container}{$tag})
1741 } else {
1742 $OPENCONT = $tag;
1743 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1744 $INVR->set_items ($self->{container}{$tag});
1745 }
1746
1362# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1747# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1363} 1748}
1364 1749
1365sub conn::item_delete { 1750sub conn::item_delete {
1366 my ($self, @items) = @_; 1751 my ($self, @items) = @_;
1367 1752
1368 for (@items) { 1753 for (@items) {
1369 update_floorbox if $_->{container} == 0; 1754 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1755
1756 if ($_->{container} == 0) {
1757 update_floorbox;
1758 $OPENCONT = 0;
1759 $INVR_LBL->set_text ("Floor");
1760 $INVR->set_items ($self->{container}{0});
1761 } elsif ($_->{container} == $self->{player}{tag}) {
1762 $INVR_LBL->set_text ("Player");
1763 $INV->set_items ($self->{container}{$self->{player}{tag}})
1764 } else {
1765 $OPENCONT = $_->{container};
1766 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1767 $INVR->set_items ($self->{container}{$_->{container}});
1768 }
1370 } 1769 }
1371} 1770}
1372 1771
1373sub conn::item_update { 1772sub conn::item_update {
1374 my ($self, $item) = @_; 1773 my ($self, $item) = @_;
1375 1774
1376 update_floorbox if $item->{container} == 0; 1775 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1776
1777 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1778 $OPENCONT = 0;
1779 $INVR_LBL->set_text ("Floor");
1780 $INVR->set_items ($self->{container}{0});
1781
1782 $item->{widget}->update_item
1783 if $item->{widget};
1784 } else {
1785 if ($item->{container} == 0) {
1786 update_floorbox;
1787 $OPENCONT = 0;
1788 $INVR_LBL->set_text ("Floor");
1789 $INVR->set_items ($self->{container}{0});
1790 } elsif ($item->{container} == $self->{player}{tag}) {
1791 $INV->set_items ($self->{container}{$item->{container}})
1792 }
1793 }
1377} 1794}
1378 1795
1379%SDL_CB = ( 1796%SDL_CB = (
1380 CFClient::SDL_QUIT => sub { 1797 CFClient::SDL_QUIT => sub {
1381 Event::unloop -1; 1798 Event::unloop -1;
1382 }, 1799 },
1383 CFClient::SDL_VIDEORESIZE => sub { 1800 CFClient::SDL_VIDEORESIZE => sub {
1384 }, 1801 },
1385 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1802 CFClient::SDL_VIDEOEXPOSE => sub {
1803 CFClient::UI::full_refresh;
1804 },
1386 CFClient::SDL_ACTIVEEVENT => sub { 1805 CFClient::SDL_ACTIVEEVENT => sub {
1387# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1806# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1388 }, 1807 },
1389 CFClient::SDL_KEYDOWN => sub { 1808 CFClient::SDL_KEYDOWN => sub {
1390 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1809 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1394 video_init; 1813 video_init;
1395 } else { 1814 } else {
1396 CFClient::UI::feed_sdl_key_down_event ($_[0]); 1815 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1397 } 1816 }
1398 }, 1817 },
1399 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, 1818 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1400 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, 1819 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1401 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, 1820 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1402 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, 1821 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1403 CFClient::SDL_USEREVENT => \&audio_music_finished, 1822 CFClient::SDL_USEREVENT => sub {
1823 if ($_[0]{code} == 1) {
1824 audio_channel_finished $_[0]{data1};
1825 } elsif ($_[0]{code} == 0) {
1826 audio_music_finished;
1827 }
1828 },
1404); 1829);
1405 1830
1406############################################################################# 1831#############################################################################
1407 1832
1408$SIG{INT} = $SIG{TERM} = sub { exit }; 1833$SIG{INT} = $SIG{TERM} = sub { exit };
1409 1834
1410$TILECACHE = CFClient::db_table "tilecache";
1411$FACEMAP = CFClient::db_table "facemap";
1412
1413CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1414
1415my %DEF_CFG = (
1416 sdl_mode => 0,
1417 width => 640,
1418 height => 480,
1419 fullscreen => 0,
1420 fast => 0,
1421 map_scale => 0.5,
1422 fow_enable => 1,
1423 fow_intensity => 0.45,
1424 fow_smooth => 0,
1425 gui_fontsize => 1,
1426 log_fontsize => 1,
1427 gauge_fontsize => 1,
1428 gauge_size => 0.35,
1429 stat_fontsize => 1,
1430 mapsize => 100,
1431 host => "crossfire.schmorp.de",
1432 say_command => 'say',
1433 audio_enable => 1,
1434 bgm_enable => 1,
1435 bgm_volume => 0.25,
1436);
1437
1438while (my ($k, $v) = each %DEF_CFG) {
1439 $CFG->{$k} = $v unless exists $CFG->{$k};
1440}
1441
1442sdl_init;
1443
1444@SDL_MODES = reverse
1445 grep $_->[0] >= 640 && $_->[1] >= 480,
1446 CFClient::SDL_ListModes;
1447
1448@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1449
1450$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1451
1452{ 1835{
1836 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1837
1838 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1839
1840 $TILECACHE = CFClient::db_table "tilecache";
1841 $FACEMAP = CFClient::db_table "facemap";
1842
1843 my %DEF_CFG = (
1844 sdl_mode => 0,
1845 width => 640,
1846 height => 480,
1847 fullscreen => 0,
1848 fast => 0,
1849 map_scale => 1,
1850 fow_enable => 1,
1851 fow_intensity => 0.45,
1852 fow_smooth => 0,
1853 gui_fontsize => 1,
1854 log_fontsize => 1,
1855 gauge_fontsize=> 1,
1856 gauge_size => 0.35,
1857 stat_fontsize => 1,
1858 mapsize => 100,
1859 host => "crossfire.schmorp.de",
1860 say_command => 'say',
1861 audio_enable => 1,
1862 bgm_enable => 1,
1863 bgm_volume => 0.25,
1864 output_sync => 1,
1865 output_count => 1,
1866 );
1867
1868 while (my ($k, $v) = each %DEF_CFG) {
1869 $CFG->{$k} = $v unless exists $CFG->{$k};
1870 }
1871
1872 sdl_init;
1873
1874 @SDL_MODES = reverse
1875 grep $_->[0] >= 640 && $_->[1] >= 480,
1876 CFClient::SDL_ListModes;
1877
1878 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1879
1880 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1881
1882 {
1453 my @fonts = map CFClient::find_rcfile "fonts/$_", qw( 1883 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1454 DejaVuSans.ttf 1884 DejaVuSans.ttf
1455 DejaVuSansMono.ttf 1885 DejaVuSansMono.ttf
1456 DejaVuSans-Bold.ttf 1886 DejaVuSans-Bold.ttf
1457 DejaVuSansMono-Bold.ttf 1887 DejaVuSansMono-Bold.ttf
1458 DejaVuSans-Oblique.ttf 1888 DejaVuSans-Oblique.ttf
1459 DejaVuSansMono-Oblique.ttf 1889 DejaVuSansMono-Oblique.ttf
1460 DejaVuSans-BoldOblique.ttf 1890 DejaVuSans-BoldOblique.ttf
1461 DejaVuSansMono-BoldOblique.ttf 1891 DejaVuSansMono-BoldOblique.ttf
1462 ); 1892 );
1463 1893
1464 CFClient::add_font $_ for @fonts; 1894 CFClient::add_font $_ for @fonts;
1465 1895
1896 CFClient::pango_init;
1897
1466 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1898 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1467 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1899 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1468 1900
1469 $FONT_PROP->make_default; 1901 $FONT_PROP->make_default;
1470} 1902 }
1471 1903
1904# compare mono (ft) vs. rgba (cairo)
1905# ft - 1.8s, cairo 3s, even in alpha-only mode
1906# for my $rgba (0..1) {
1907# my $t1 = Time::HiRes::time;
1908# for (1..1000) {
1909# my $layout = CFClient::Layout->new ($rgba);
1910# $layout->set_text ("hallo" x 100);
1911# $layout->render;
1912# }
1913# my $t2 = Time::HiRes::time;
1914# warn $t2-$t1;
1915# }
1916
1472video_init; 1917 video_init;
1473audio_init; 1918 audio_init;
1919}
1474 1920
1475Event::loop; 1921Event::loop;
1476 1922
1477END { CFClient::SDL_Quit } 1923END { CFClient::SDL_Quit }
1478 1924
1925=head1 NAME
1926
1479=head1 pclient - Crossfire+ and Crossfire game client 1927pclient - A Crossfire+ and Crossfire game client
1480 1928
1481Pclient is a Crossfire+ and Crossfire game client. 1929=head1 SYNOPSIS
1482 1930
1483=head2 Features 1931Just run it - no commandline arguments are supported.
1484
1485=over 4
1486
1487=item Fullscreen Map
1488
1489PClient can uses a fullscreen map, which greatly enhances how much of the
1490game world you can see.
1491
1492=item Persistent Map Cache (Crossfire+ only)
1493
1494PClient can persistently cache all map data it received from the
1495server. This not only allows it to display an overview map, but also
1496ensures that once-explored areas will be available the next time you want
1497to explore more.
1498
1499=item Hardware acceleration
1500
1501Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1502acceleration. Most modern graphics cards have difficulties with 2D
1503acceleration, while 3D graphics is accelerated well.
1504
1505=item No arbitrary limits
1506
1507Unlike other Crossfire clients, pclient does not suffer from arbitrary
1508limits (like a fixed amount of face numbers). There are still limits, but
1509they are not arbitrarily low :)
1510
1511=back
1512 1932
1513=head1 USAGE 1933=head1 USAGE
1514 1934
1515=head2 The Map 1935Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1516 1936fullscreen and interactively.
1517The map is always displayed in the background, behind all other windows and UI elements.
1518
1519#TODO# middle-click scrolls
1520#
1521# keys:
1522#
1523# a apply
1524# keypad moves, kp_5 applies ranged attack to self
1525
1526Starting to type enters the I<completion mode>. In that mode, you can type
1527abbreviations or commands and have them executed as soon as they match a
1528valid command. This is best explained by a few examples:
1529
1530Typing B<climb> will display a list of commands with I<climb> in their
1531name, such as I<ready_skill climbing> and I<use_skill climbing>.
1532
1533You can abbreviate commands by typing only the first character of every
1534word. For example, typing I<iwor> will likely select I<invoke word of
1535recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1536will likely select I<ready_skill climbing> and I<usl> will give you
1537I<use_skill levitation>.
1538
1539=head2 The map overview
1540
1541#TODO#
1542
1543=head2 The Status area in the lower right corner
1544
1545#TODO#
1546
1547=head2 The I<Statistics>/I>Stats> window
1548
1549#TODO#
1550
1551=head1 FAQ
1552
1553=over 4
1554
1555=item The client is very sluggish and slow, what can I do about this?
1556
1557Most likely, you don't have accelerated OpenGL support. Try to find a
1558newer driver, or a driver from your hardware vendor, that features OpenGL
1559support.
1560
1561If this is not an option, the following Setup options reduce the load and
1562will likely make the client playable with sofwtare rendering (it will
1563still be slow, though):
1564
1565=over 4
1566
1567=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1568
1569=item Enable B<Fast & Ugly> mode
1570
1571=item Disable B<Fog of War>
1572
1573=item Increase B<Map Scale>
1574
1575=back
1576
1577=back
1578 1937
1579=head1 AUTHOR 1938=head1 AUTHOR
1580 1939
1581Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1940Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1582 1941

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