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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.188 by elmex, Tue Apr 25 13:27:00 2006 UTC vs.
Revision 1.245 by root, Wed May 24 21:59:54 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
37use CFClient; 38use CFClient;
38use CFClient::UI; 39use CFClient::UI;
39use CFClient::MapWidget; 40use CFClient::MapWidget;
40 41
41$Event::DIED = sub { 42$Event::DIED = sub {
43 # TODO: display dialog box or so
42 CFClient::error $_[1]; 44 CFClient::error $_[1];
43}; 45};
44 46
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# 47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46 48
59our $NOW; 61our $NOW;
60 62
61our $CFG; 63our $CFG;
62our $CONN; 64our $CONN;
63our $FAST; # fast, low-quality mode, possibly useful for software-rendering 65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
64 69
65our @SDL_MODES; 70our @SDL_MODES;
66our $WIDTH; 71our $WIDTH;
67our $HEIGHT; 72our $HEIGHT;
68our $FULLSCREEN; 73our $FULLSCREEN;
76our $MAPWIDGET; 81our $MAPWIDGET;
77our $BUTTONBAR; 82our $BUTTONBAR;
78our $LOGVIEW; 83our $LOGVIEW;
79our $CONSOLE; 84our $CONSOLE;
80our $METASERVER; 85our $METASERVER;
86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
81 88
82our $FLOORBOX; 89our $FLOORBOX;
83our $GAUGES; 90our $GAUGES;
84our $STATWIDS; 91our $STATWIDS;
85 92
89our $SDL_MIXER; 96our $SDL_MIXER;
90our @SOUNDS; # event => file mapping 97our @SOUNDS; # event => file mapping
91our %AUDIO_CHUNKS; # audio files 98our %AUDIO_CHUNKS; # audio files
92 99
93our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
94our $STATUS_LINE; 101our $STATUSBOX;
95our $DEBUG_STATUS; 102our $DEBUG_STATUS;
96 103
104our $INVWIN;
105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
109
97sub status { 110sub status {
98 $STATUS_LINE->set_text ($_[0]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
99 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
100} 112}
101 113
102sub debug { 114sub debug {
103 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
104 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 116 my ($w, $h) = $DEBUG_STATUS->size_request;
117 $DEBUG_STATUS->move ($WIDTH - $w, 0);
105} 118}
106 119
107sub start_game { 120sub start_game {
108 status "logging in..."; 121 status "logging in...";
109 122
110 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 123 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
111 124
112 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 125 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
113
114 $MAP = new CFClient::Map $mapsize, $mapsize; 126 $MAP = new CFClient::Map $mapsize, $mapsize;
115 127
116 my ($host, $port) = split /:/, $CFG->{host}; 128 my ($host, $port) = split /:/, $CFG->{host};
117 129
118 $CONN = new conn 130 $CONN = eval {
131 new conn
119 host => $host, 132 host => $host,
120 port => $port || 13327, 133 port => $port || 13327,
121 user => $CFG->{user}, 134 user => $CFG->{user},
122 pass => $CFG->{password}, 135 pass => $CFG->{password},
123 mapw => $mapsize, 136 mapw => $mapsize,
124 maph => $mapsize, 137 maph => $mapsize,
138 ;
125 ; 139 };
126 140
127 status "login successful"; 141 if ($CONN) {
128
129 CFClient::lowdelay fileno $CONN->{fh}; 142 CFClient::lowdelay fileno $CONN->{fh};
143
144 $LOGIN_BUTTON->set_text ("Logout");
145 status "login successful";
146
147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
150 } else {
151 status "unable to connect";
152 stop_game();
153 }
130} 154}
131 155
132sub stop_game { 156sub stop_game {
157 return unless $CONN;
158
159 status "connection closed";
160 $LOGIN_BUTTON->set_text ("Login");
161 $CONN->destroy;
162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
166
167 undef $MAPCACHE;
133 undef $CONN; 168 undef $MAP;
134} 169}
135 170
136sub client_setup { 171sub client_setup {
137 my $dialog = new CFClient::UI::FancyFrame 172 my $dialog = new CFClient::UI::FancyFrame
138 title => "Client Setup", 173 title => "Client Setup",
140 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
141 176
142 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
143 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
144 179
145 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
146 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
147 182
148 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
149 my ($self, $value) = @_; 184 my ($self, $value) = @_;
150 185
175 } 210 }
176 ); 211 );
177 212
178 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
179 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
180 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
181 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
182 connect_changed => sub { 217 connect_changed => sub {
183 my ($self, $value) = @_; 218 my ($self, $value) = @_;
184 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
185 } 220 }
186 ); 221 );
187 222
188 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
189 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
195 } 230 }
196 ); 231 );
197 232
198 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
199 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
200 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
201 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
202 connect_changed => sub { 237 connect_changed => sub {
203 my ($self, $value) = @_; 238 my ($self, $value) = @_;
204 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
205 } 240 }
216 } 251 }
217 ); 252 );
218 253
219 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
220 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
221 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
222 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
223 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
224 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
225# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
226 }
227 ); 259 );
228 260
229 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
230 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
231 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
232 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
233 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
234 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
235 }
236 ); 266 );
237 267
238 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
239 269
240 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
241 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
242 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
243 connect_changed => sub { 273 connect_changed => sub {
244 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
245 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
280 $table->add (1, $row++, new CFClient::UI::Slider
281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
283 connect_changed => sub {
284 $CFG->{gauge_fontsize} = $_[1];
285 &set_gauge_window_fontsize;
246 } 286 }
247 ); 287 );
248 288
249 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
250 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
251 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 291 range => [$CFG->{gauge_size}, 0.2, 0.8],
252 tooltip => "Adjust the size of the stats gauges at the bottom right", 292 tooltip => "Adjust the size of the stats gauges at the bottom right",
253 connect_changed => sub { 293 connect_changed => sub {
254 $CFG->{gauge_size} = $_[1]; 294 $CFG->{gauge_size} = $_[1];
255 my $h = int $HEIGHT * $CFG->{gauge_size}; 295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
256 $GAUGES->{win}->set_size ($WIDTH, $h);
257 $GAUGES->{win}->move (0, $HEIGHT - $h);
258 }
259 );
260
261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
262 $table->add (1, $row++, new CFClient::UI::Slider
263 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
264 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
265 connect_changed => sub {
266 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
267 &set_gauge_window_fontsize;
268 } 296 }
269 ); 297 );
270 298
271 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
272 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
297 connect_changed => sub { 325 connect_changed => sub {
298 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
299 } 327 }
300 ); 328 );
301 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
302 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
303 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
304 connect_changed => sub { 332 connect_changed => sub {
305 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
306 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
307 } 335 }
345# local $GAUGES->{win}{parent};#d# 373# local $GAUGES->{win}{parent};#d#
346# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; 374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
347} 375}
348 376
349sub make_gauge_window { 377sub make_gauge_window {
350 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 378 my $gh = int $HEIGHT * $CFG->{gauge_size};
351# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
352 379
353 my $win = new CFClient::UI::Frame ( 380 my $win = new CFClient::UI::Frame (
354 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 381 req_y => -1,
382 user_w => $WIDTH,
383 user_h => $gh,
355 ); 384 );
385
356 $win->add (my $hbox = new CFClient::UI::HBox 386 $win->add (my $hbox = new CFClient::UI::HBox
357 children => [ 387 children => [
358 (new CFClient::UI::HBox expand => 1), 388 (new CFClient::UI::HBox expand => 1),
359 ($FLOORBOX = new CFClient::UI::VBox), 389 (new CFClient::UI::VBox children => [
390 (new CFClient::UI::Empty expand => 1),
391 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
392 ]),
360 (my $vbox = new CFClient::UI::VBox), 393 (my $vbox = new CFClient::UI::VBox),
361 ], 394 ],
362 ); 395 );
363 396
364 $vbox->add (new CFClient::UI::HBox 397 $vbox->add (new CFClient::UI::HBox
368 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
369 ], 402 ],
370 ); 403 );
371 404
372 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
373 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
374 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
375 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
376 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
377 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
378 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
379 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
380 413
381 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
382 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
383 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
384 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
385 418
386 $GAUGES = { 419 $GAUGES = {
387 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
388 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
389 }; 422 };
392 425
393 $win 426 $win
394} 427}
395 428
396sub make_stats_window { 429sub make_stats_window {
397 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
398 431
399 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
400 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
401 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
402 439
403 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
404
405 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
406 442
407 my $black = [0, 0, 0]; 443 my $color2 = [1, 1, 0];
408 444
409 for ( 445 for (
410 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
411 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
412 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
413 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
414 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
415 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
416 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
417 453
418 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
419 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
420 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
421 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
422 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
423 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
424 ) { 460 ) {
425 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
426 462
427 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
428 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
429 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
430 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
431 } 467 }
432 468
433 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
434 470
435 my $row = 0; 471 my $row = 0;
436 my $col = 0; 472 my $col = 0;
437 473
438 my %resist_names = ( 474 my %resist_names = (
439 slow => "Slow", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
440 holyw => "Holy Word", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
441 conf => "Confusion", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
442 fire => "Fire", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
443 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
444 magic => "Magic", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
445 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
446 acid => "Acid", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
447 pois => "Poison", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
448 para => "Paralysation", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
449 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
450 phys => "Physical", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
451 blind => "Blind", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
452 fear => "Fear", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
453 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
454 elec => "Electricity", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
455 cold => "Cold", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
456 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
457 ); 493 );
458 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
459 drain acid pois para deat phys 495 drain acid pois para deat phys
460 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
461 { 497 {
562 598
563} 599}
564 600
565sub metaserver_dialog { 601sub metaserver_dialog {
566 my $dialog = new CFClient::UI::FancyFrame 602 my $dialog = new CFClient::UI::FancyFrame
567 title => "Metaserver", 603 title => "Server List",
568 child => (my $vbox = new CFClient::UI::VBox); 604 child => (my $vbox = new CFClient::UI::VBox);
569 605
570 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 606 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
571 607
572 $dialog 608 $dialog
641 $HOST->set_text ($CFG->{host} = $host); 677 $HOST->set_text ($CFG->{host} = $host);
642 }), 678 }),
643 (new CFClient::UI::Empty expand => 1), 679 (new CFClient::UI::Empty expand => 1),
644 ]); 680 ]);
645 681
646 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
647 for 0 .. $#$m; 684 for 0 .. $#$m;
648 } 685 }
649 } 686 }
650 }); 687 });
651} 688}
674 711
675 $METASERVER = metaserver_dialog; 712 $METASERVER = metaserver_dialog;
676 713
677 $vbox->add (new CFClient::UI::Flopper 714 $vbox->add (new CFClient::UI::Flopper
678 expand => 1, 715 expand => 1,
679 text => "Metaserver", 716 text => "Server List",
680 other => $METASERVER, 717 other => $METASERVER,
681 tooltip => "Show a list of avaible crossfire servers", 718 tooltip => "Show a list of available crossfire servers",
682 connect_open => sub { 719 connect_open => sub {
683 update_metaserver $HOST; 720 update_metaserver $HOST;
684 } 721 }
685 ); 722 );
686 } 723 }
707 ); 744 );
708 745
709 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
710 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
711 req_w => 100, 748 req_w => 100,
712 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 749 range => [$CFG->{mapsize}, 10, 100, 0, 1],
713 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
714 ."If you set this to a high value you will be able to see further for example.", 751 . "If you set this to a high value you will be able to see further for example.",
715 connect_changed => sub { 752 connect_changed => sub {
716 my ($self, $value) = @_; 753 my ($self, $value) = @_;
717 754
718 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
719 }, 756 },
720 ); 757 );
721 758
722 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
723 start_game; 760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
724 }); 764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
774 expand => 1,
775 align => 0,
776 text => "Login",
777 connect_activate => sub {
778 $CONN ? stop_game
779 : start_game;
780 },
781 );
725 782
726 $dialog 783 $dialog
727} 784}
728 785
729sub message_window { 786sub message_window {
730 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
731 title => "Messages", 788 title => "Messages",
732 border_bg => [1, 1, 1, 1], 789 border_bg => [1, 1, 1, 1],
733 bg => [0, 0, 0, 0.5], 790 bg => [0, 0, 0, 0.75],
734 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
735 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
736 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
737 794
738 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
739 expand => 1,
740 font => $FONT_FIXED,
741 fontsize => $::CFG->{log_fontsize},
742 );
743 796
744 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
745 connect_focus_in => sub { 802 connect_focus_in => sub {
746 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
747 804
748 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
749 806
778 }; 835 };
779 836
780 $window 837 $window
781} 838}
782 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
870sub make_inventory_window {
871 my $invwin = new CFClient::UI::FancyFrame
872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
873
874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
885
886 $invwin
887}
888
889sub make_help_window {
890 my $win = new CFClient::UI::FancyFrame
891 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
892
893 $win->add (my $vbox = new CFClient::UI::VBox);
894
895 $vbox->add (my $buttons = new CFClient::UI::HBox);
896 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
897
898 for (
899 [intro => "Introduction"],
900 [command_help => "Commands"],
901 [skill_help => "Skills"],
902 ) {
903 my ($pod, $label) = @$_;
904
905 $buttons->add (new CFClient::UI::Button
906 text => $label,
907 connect_activate => sub {
908 my $parser = new Pod::POM;
909 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
910
911 $viewer->clear;
912
913 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
914 for @{ CFClient::pod_to_pango_list $pom };
915
916 $viewer->set_offset (0);
917 },
918 );
919 }
920
921 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
922
923 $win
924}
925
783sub sdl_init { 926sub sdl_init {
784 CFClient::SDL_Init 927 CFClient::SDL_Init
785 and die "SDL::Init failed!\n"; 928 and die "SDL::Init failed!\n";
786} 929}
787 930
788sub video_init { 931sub video_init {
789 sdl_init; 932 sdl_init;
790 933
934 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
935
936 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
937
791 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 938 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
792 $FULLSCREEN = $CFG->{fullscreen}; 939 $FULLSCREEN = $CFG->{fullscreen};
793 $FAST = $CFG->{fast}; 940 $FAST = $CFG->{fast};
794 941
795 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 942 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
796 or die "SDL_SetVideoMode failed!\n"; 943 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
797 944
798 $SDL_ACTIVE = 1; 945 $SDL_ACTIVE = 1;
799
800 $LAST_REFRESH = time - 0.01; 946 $LAST_REFRESH = time - 0.01;
801 947
802 CFClient::gl_init; 948 CFClient::gl_init;
803 949
804 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 950 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
805 951
952 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
953
806 ############################################################################# 954 #############################################################################
807 955
956 if ($DEBUG_STATUS) {
957 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
958 } else {
959 # create the widgets
960
808 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 961 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
809 $DEBUG_STATUS->show; 962 $DEBUG_STATUS->show;
810 963
811 $STATUS_LINE = new CFClient::UI::Label 964 $STATUSBOX = new CFClient::UI::Statusbox;
812 padding => 0, 965 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
813 y => $HEIGHT - $FONTSIZE * 1.8;
814 $STATUS_LINE->show;
815 966
816 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 967 (new CFClient::UI::Frame
817 padding => 0, 968 bg => [0, 0, 0, 0.4],
818 fontsize => 0.8, 969 req_y => -1,
819 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 970 child => $STATUSBOX,
820 $ALT_ENTER_MESSAGE->show; 971 )->show;
821 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
822 972
823 CFClient::UI::FancyFrame->new ( 973 CFClient::UI::FancyFrame->new (
824 border_bg => [1, 1, 1, 192/255], 974 border_bg => [1, 1, 1, 192/255],
825 bg => [1, 1, 1, 0], 975 bg => [1, 1, 1, 0],
826 child => $MAPMAP = new CFClient::MapWidget::MapMap 976 child => ($MAPMAP = new CFClient::MapWidget::MapMap
977 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
978 ),
827 )->show; 979 )->show;
828 980
829 $MAPWIDGET = new CFClient::MapWidget; 981 $MAPWIDGET = new CFClient::MapWidget;
830 $MAPWIDGET->connect (activate_console => sub { 982 $MAPWIDGET->connect (activate_console => sub {
831 my ($mapwidget, $preset) = @_; 983 my ($mapwidget, $preset) = @_;
832 984
833 if ($CONSOLE) { 985 if ($CONSOLE) {
834 $CONSOLE->{input}->{auto_activated} = 1; 986 $CONSOLE->{input}->{auto_activated} = 1;
835 $CONSOLE->{input}->focus_in; 987 $CONSOLE->{input}->focus_in;
836 988
837 if ($preset && $CONSOLE->{input}->get_text eq '') { 989 if ($preset && $CONSOLE->{input}->get_text eq '') {
838 $CONSOLE->{input}->set_text ($preset); 990 $CONSOLE->{input}->set_text ($preset);
991 }
839 } 992 }
840 } 993 });
841 });
842 $MAPWIDGET->show; 994 $MAPWIDGET->show;
843 $MAPWIDGET->focus_in; 995 $MAPWIDGET->focus_in;
844 996
997 $LOGVIEW = new CFClient::UI::TextView
998 expand => 1,
999 font => $FONT_FIXED,
1000 fontsize => $::CFG->{log_fontsize},
1001 can_hover => 1,
1002 can_events => 1,
1003 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1004 ;
1005
845 $BUTTONBAR = new CFClient::UI::HBox; 1006 $BUTTONBAR = new CFClient::UI::HBox;
846 1007
847 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1008 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1009 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
848 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1010 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1011 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
849 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1012 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1013 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
850 1014
851 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1015 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
1016
852 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1017 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1018 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
1019 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1020 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
853 1021
854 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1022 $BUTTONBAR->add (new CFClient::UI::Button
1023 text => "Save Config",
1024 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1025 connect_activate => sub {
855 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1026 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
856 status "Configuration Saved"; 1027 status "Configuration Saved";
857 }); 1028 },
1029 );
858 1030
1031 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1032 tooltip => "View Documentation");
1033
1034 $BUTTONBAR->add (new CFClient::UI::Button
1035 text => "Quit",
1036 tooltip => "Terminates the program",
1037 connect_activate => sub {
1038 if ($CONN) {
1039 open_quit_dialog;
1040 } else {
1041 exit;
1042 }
1043 },
1044 );
1045
859 $BUTTONBAR->show; 1046 $BUTTONBAR->show;
860 1047
1048 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1049
1050 # delay till geometry is constant
1051 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
861 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1052 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1053 my $widget = $GAUGES->{win};
1054 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
1055 });
1056 force_refresh ();
1057 }
862} 1058}
863 1059
864sub video_shutdown { 1060sub video_shutdown {
865 $CFClient::UI::ROOT->{children} = [];
866 undef $CFClient::UI::GRAB;
867 undef $CFClient::UI::HOVER;
868 undef $SDL_ACTIVE; 1061 undef $SDL_ACTIVE;
869} 1062}
870 1063
871my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 1064my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
872my $bgmusic;#TODO#hack#d# 1065my $bgmusic;#TODO#hack#d#
1066
1067sub audio_channel_finished {
1068 my ($channel) = @_;
1069
1070 #warn "channel $channel finished\n";#d#
1071}
873 1072
874sub audio_music_finished { 1073sub audio_music_finished {
875 return unless $CFG->{bgm_enable}; 1074 return unless $CFG->{bgm_enable};
876 1075
877 # TODO: hack, do play loop and mood music 1076 # TODO: hack, do play loop and mood music
881 push @bgmusic, shift @bgmusic; 1080 push @bgmusic, shift @bgmusic;
882} 1081}
883 1082
884sub audio_init { 1083sub audio_init {
885 if ($CFG->{audio_enable}) { 1084 if ($CFG->{audio_enable}) {
886 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 1085 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
887 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1086 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1087
1088 unless ($SDL_MIXER) {
1089 status "Unable to open sound device: there will be no sound";
1090 return;
1091 }
1092
888 CFClient::Mix_AllocateChannels 8; 1093 CFClient::Mix_AllocateChannels 8;
889 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1094 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
890 1095
891 audio_music_finished; 1096 audio_music_finished;
892 1097
918} 1123}
919 1124
920my %animate_object; 1125my %animate_object;
921my $animate_timer; 1126my $animate_timer;
922 1127
923my $want_refresh;
924my $can_refresh;
925
926my $fps = 9; 1128my $fps = 9;
927 1129
1130my %demo;#d#
1131
928sub force_refresh { 1132sub force_refresh {
929 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1133 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
930 debug sprintf "%3.2f", $fps; 1134 debug sprintf "%3.2f", $fps;
931 1135
932 $want_refresh = 0;
933 $can_refresh = 0;
934
935 $CFClient::UI::ROOT->draw; 1136 $CFClient::UI::ROOT->draw;
936 1137
1138 $WANT_REFRESH = 0;
1139 $CAN_REFRESH = 0;
1140 $LAST_REFRESH = $NOW;
1141
11420 && do {
1143 # some weird model-drawing code, just a joke right now
1144 use CFClient::OpenGL;
1145
1146 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1147 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1148 $demo{r} ||= do {
1149 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1150 $mod->{v} = pack "f*", @{$mod->{v}};
1151 $_ = [scalar @$_, pack "S!*", @$_]
1152 for values %{$mod->{g}};
1153 $mod
1154 };
1155
1156 my $r = $demo{r} or die;
1157
1158 glDepthMask 1;
1159 glClear GL_DEPTH_BUFFER_BIT;
1160 glEnable GL_TEXTURE_2D;
1161 glEnable GL_DEPTH_TEST;
1162 glEnable GL_CULL_FACE;
1163 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1164
1165 glMatrixMode GL_PROJECTION;
1166 glLoadIdentity;
1167 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1168 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1169 glMatrixMode GL_MODELVIEW;
1170 glLoadIdentity;
1171
1172 glPushMatrix;
1173 glTranslate 0, 0, -800;
1174 glScale 1, -1, 1;
1175 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1176 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1177 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1178 glScale 50, 50, 50;
1179
1180 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1181 while (my ($k, $v) = each %{$r->{g}}) {
1182 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1183 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1184 }
1185
1186 glPopMatrix;
1187
1188 glShadeModel GL_FLAT;
1189 glDisable GL_DEPTH_TEST;
1190 glDisable GL_TEXTURE_2D;
1191 glDepthMask 0;
1192
1193 $WANT_REFRESH++;
1194};
1195
937 CFClient::SDL_GL_SwapBuffers; 1196 CFClient::SDL_GL_SwapBuffers;
938
939 $LAST_REFRESH = $NOW;
940} 1197}
941 1198
942my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1199my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
943 $NOW = time; 1200 $NOW = time;
944 1201
945 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 1202 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
946 for CFClient::SDL_PollEvent; 1203 for CFClient::SDL_PollEvent;
947 1204
948 if (%animate_object) { 1205 if (%animate_object) {
949 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1206 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
950 $want_refresh++; 1207 $WANT_REFRESH++;
951 } 1208 }
952 1209
953 if ($want_refresh) { 1210 if ($WANT_REFRESH) {
954 force_refresh; 1211 force_refresh;
955 } else { 1212 } else {
956 $can_refresh = 1; 1213 $CAN_REFRESH = 1;
957 } 1214 }
958}); 1215});
959
960sub refresh {
961 $want_refresh++;
962}
963 1216
964sub animation_start { 1217sub animation_start {
965 my ($widget) = @_; 1218 my ($widget) = @_;
966 $animate_object{$widget} = $widget; 1219 $animate_object{$widget} = $widget;
967} 1220}
971 delete $animate_object{$widget}; 1224 delete $animate_object{$widget};
972} 1225}
973 1226
974@conn::ISA = Crossfire::Protocol::; 1227@conn::ISA = Crossfire::Protocol::;
975 1228
1229sub conn::new {
1230 my $class = shift;
1231
1232 my $self = $class->Crossfire::Protocol::new (@_);
1233
1234 $MAPWIDGET->clr_commands;
1235
1236 my $parser = new Pod::POM;
1237 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1238
1239 for my $head2 ($pod->head2) {
1240 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1241 or next;
1242
1243 my $cmd = $1;
1244 my @args = split /\|/, $2;
1245 @args = (".*") unless @args;
1246
1247 my $text = CFClient::pod_to_pango $head2->content;
1248
1249 for my $arg (@args) {
1250 $arg = $arg eq ".*" ? "" : " $arg";
1251
1252 $MAPWIDGET->add_command ("$cmd$arg", $text);
1253 }
1254 }
1255
1256 $self->{noface} = new_from_file CFClient::Texture
1257 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1258
1259 $self
1260}
1261
976sub conn::stats_update { 1262sub conn::stats_update {
977 my ($self, $stats) = @_; 1263 my ($self, $stats) = @_;
1264
1265 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1266 my $diff = $exp - $self->{prev_exp};
1267 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1268 if exists $self->{prev_exp} && $diff;
1269 $self->{prev_exp} = $exp;
1270 }
978 1271
979 update_stats_window ($stats); 1272 update_stats_window ($stats);
980} 1273}
981 1274
982sub conn::user_send { 1275sub conn::user_send {
1037 $self->set_texture ($id => $data); 1330 $self->set_texture ($id => $data);
1038 } 1331 }
1039 } 1332 }
1040} 1333}
1041 1334
1335# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1336# (server resource,s latency, bandwidth), so this hack is warranted.
1337# the right fix is to make real tiled maps with an overview file
1338sub conn::send_mapinfo {
1339 my ($self, $data, $cb) = @_;
1340
1341 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1342 my ($wx, $wy) = ($1, $2);
1343
1344 if ($data =~ /^spatial ([1-4]+)$/) {
1345 my @dx = (0, 0, 1, 0, -1);
1346 my @dy = (0, -1, 0, 1, 0);
1347 my ($dx, $dy);
1348
1349 for (split //, $1) {
1350 $dx += $dx[$_];
1351 $dy += $dy[$_];
1352 }
1353
1354 $cb->(spatial => 15,
1355 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1356 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1357 50, 50,
1358 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1359 );
1360
1361 return;
1362 }
1363 }
1364
1365 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1366}
1367
1042# this method does a "flood fill" into every tile direction 1368# this method does a "flood fill" into every tile direction
1043# it assumes that tiles are arranged in a rectangular grid, 1369# it assumes that tiles are arranged in a rectangular grid,
1044# i.e. a map is the same as the left of the right map etc. 1370# i.e. a map is the same as the left of the right map etc.
1045# failure to comply are harmless and result in display errors 1371# failure to comply are harmless and result in display errors
1046# at worst. 1372# at worst.
1047sub conn::flood_fill { 1373sub conn::flood_fill {
1048 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1374 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1049 1375
1050 # the server does not allow map paths > 6 1376 # the server does not allow map paths > 6
1051 return if 7 <= length $path; 1377 return if 7 <= length $path;
1052 1378
1053 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1379 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1054 1380
1055 for ( 1381 for (
1056 [1, 0, -1], 1382 [1, 3, 0, -1],
1057 [2, 1, 0], 1383 [2, 4, 1, 0],
1058 [3, 0, 1], 1384 [3, 1, 0, 1],
1059 [4, -1, 0], 1385 [4, 2, -1, 0],
1060 ) { 1386 ) {
1061 my ($tile, $dx, $dy) = @$_; 1387 my ($tile, $tile2, $dx, $dy) = @$_;
1388
1389 next if $block & (1 << $tile);
1390 my $block = $block | (1 << $tile2);
1062 1391
1063 my $gx = $gx + $dx; 1392 my $gx = $gx + $dx;
1064 my $gy = $gy + $dy; 1393 my $gy = $gy + $dy;
1065 1394
1066 next unless $flags & (1 << ($tile - 1)); 1395 next unless $flags & (1 << ($tile - 1));
1068 1397
1069 my $neigh = $self->{neigh_map}{$hash} ||= []; 1398 my $neigh = $self->{neigh_map}{$hash} ||= [];
1070 if (my $info = $neigh->[$tile]) { 1399 if (my $info = $neigh->[$tile]) {
1071 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1400 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1072 1401
1073 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1402 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1074 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1403 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1075 1404
1076 } else { 1405 } else {
1077 $self->send_mapinfo ("spatial $path$tile", sub { 1406 $self->send_mapinfo ("spatial $path$tile", sub {
1078 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1407 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1079 1408
1080 return if $mode ne "spatial"; 1409 return if $mode ne "spatial";
1081 1410
1082 $x += $MAP->ox; 1411 $x += $MAP->ox;
1083 $y += $MAP->oy; 1412 $y += $MAP->oy;
1084 1413
1085 $self->load_map ($hash, $x, $y) 1414 $self->load_map ($hash, $x, $y)
1086 unless $self->{neigh_map}{$hash}[5]++;#d# 1415 unless $self->{neigh_map}{$hash}[5]++;#d#
1087 1416
1088 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1417 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1089 1418
1090 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1419 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1091 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1420 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1092 }); 1421 });
1093 } 1422 }
1094 } 1423 }
1095} 1424}
1108 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1437 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1109 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1438 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1110 ]; 1439 ];
1111 1440
1112 delete $self->{neigh_grid}; 1441 delete $self->{neigh_grid};
1113 $self->flood_fill (0, 0, "", $hash, $flags);
1114 1442
1115 $x += $ox; 1443 $x += $ox;
1116 $y += $oy; 1444 $y += $oy;
1117 1445
1118 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1446 $self->{map_info} = [$hash, $x, $y, $w, $h];
1119 1447
1120 my $map = $self->{map_info}[0];
1121 $map =~ s/^.*?\/([^\/]+)$/\1/; 1448 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1122 $STATWIDS->{map}->set_text ("Map: " . $map); 1449 $STATWIDS->{map}->set_text ("Map: " . $map);
1123 1450
1124 $self->load_map ($hash, $x, $y); 1451 $self->load_map ($hash, $x, $y);
1452 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1125} 1453}
1126 1454
1127sub conn::face_find { 1455sub conn::face_find {
1128 my ($self, $facenum, $face) = @_; 1456 my ($self, $facenum, $face) = @_;
1129 1457
1131 1459
1132 my $id = $FACEMAP->get ($hash); 1460 my $id = $FACEMAP->get ($hash);
1133 1461
1134 unless ($id) { 1462 unless ($id) {
1135 # create new id for face 1463 # create new id for face
1136 # i love transactions 1464 # I love transactions
1137 for (1..100) { 1465 for (1..100) {
1138 my $txn = $CFClient::DB_ENV->txn_begin; 1466 my $txn = $CFClient::DB_ENV->txn_begin;
1139 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1467 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1140 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1468 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1141 $id++; 1469 $id = ($id || 16) + 1;
1142 if ($FACEMAP->put (id => $id) == 0 1470 if ($FACEMAP->put (id => $id) == 0
1143 && $FACEMAP->put ($hash => $id) == 0) { 1471 && $FACEMAP->put ($hash => $id) == 0) {
1144 $txn->txn_commit; 1472 $txn->txn_commit;
1145 1473
1146 goto gotid; 1474 goto gotid;
1154 1482
1155gotid: 1483gotid:
1156 $face->{id} = $id; 1484 $face->{id} = $id;
1157 $MAP->set_face ($facenum => $id); 1485 $MAP->set_face ($facenum => $id);
1158 $self->{faceid}[$facenum] = $id;#d# 1486 $self->{faceid}[$facenum] = $id;#d#
1487
1159 $TILECACHE->get ($id) 1488 $TILECACHE->get ($id) || do {
1489 my $tex = $self->{noface};
1490 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1491 undef
1492 };
1160} 1493}
1161 1494
1162sub conn::face_update { 1495sub conn::face_update {
1163 my ($self, $facenum, $face) = @_; 1496 my ($self, $facenum, $face) = @_;
1164 1497
1257 ); 1590 );
1258 1591
1259 $entry->focus_in; 1592 $entry->focus_in;
1260 } 1593 }
1261 1594
1262 $dialog->show; 1595 $dialog->show_centered;
1263} 1596}
1264 1597
1265sub conn::drawinfo { 1598sub conn::drawinfo {
1266 my ($self, $color, $text) = @_; 1599 my ($self, $color, $text) = @_;
1267 1600
1279 [0.55, 0.41, 0.13], 1612 [0.55, 0.41, 0.13],
1280 [0.99, 0.77, 0.26], 1613 [0.99, 0.77, 0.26],
1281 [0.74, 0.65, 0.41], 1614 [0.74, 0.65, 0.41],
1282 ); 1615 );
1283 1616
1617 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1618
1619 $text = CFClient::UI::Label::escape $text;
1620 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1621 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1622
1284 $LOGVIEW->add_paragraph ($color[$color], $text); 1623 $LOGVIEW->add_paragraph ($color[$color],
1624 join "\n", map "$time $_", split /\n/, $text);
1625
1626 $STATUSBOX->add ($text,
1627 group => $text,
1628 fg => $color[$color],
1629 timeout => 60,
1630 tooltip_font => $::FONT_FIXED,
1631 );
1632}
1633
1634sub conn::drawextinfo {
1635 my ($self, $color, $type, $subtype, $message) = @_;
1636
1637 $self->drawinfo ($color, $message);
1285} 1638}
1286 1639
1287sub conn::spell_add { 1640sub conn::spell_add {
1288 my ($self, $spell) = @_; 1641 my ($self, $spell) = @_;
1289 1642
1290 # TODO 1643 # TODO
1291 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1644 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1292 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1645 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1293 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1646 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1294} 1647}
1295 1648
1296sub conn::spell_delete { 1649sub conn::spell_delete {
1297 my ($self, $spell) = @_; 1650 my ($self, $spell) = @_;
1298} 1651}
1299 1652
1300sub conn::addme_success { 1653sub conn::addme_success {
1301 my ($self) = @_; 1654 my ($self) = @_;
1302 1655
1656 $self->send ("command output-sync $CFG->{output_sync}");
1657 $self->send ("command output-count $CFG->{output_count}");
1658
1659 my $parser = new Pod::POM;
1660 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1661
1662 my %skill_tooltip;
1663
1664 for my $head2 ($pod->head2) {
1665 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1666 }
1667
1303 for my $skill (values %{$self->{skill_info}}) { 1668 for my $skill (values %{$self->{skill_info}}) {
1304 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1669 $MAPWIDGET->add_command ("ready_skill $skill",
1305 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1670 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1671 . $skill_tooltip{$skill});
1672 $MAPWIDGET->add_command ("use_skill $skill",
1673 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1674 . $skill_tooltip{$skill});
1306 } 1675 }
1676}
1677
1678sub conn::eof {
1679 $MAPWIDGET->clr_commands;
1680
1681 stop_game;
1307} 1682}
1308 1683
1309sub update_floorbox { 1684sub update_floorbox {
1310 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1685 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1686 return unless $CONN;
1687
1311 $FLOORBOX->clear; 1688 $FLOORBOX->clear;
1312 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1689 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1313 1690
1314 my @items = values %{ $CONN->{container}{0} }; 1691 my $count = 7;
1315 1692 for (@{ $CONN->{container}{0} }) {
1316 # we basically have to use the same sorting as everybody else 1693 if (--$count) {
1317 @items = sort { $a->{type} <=> $b->{type} } @items; 1694 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1318 1695 } else {
1319 for my $item (reverse @items) { 1696 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1320 my $desc = $item->{nrof} < 2
1321 ? $item->{name}
1322 : "$item->{nrof} $item->{name_pl}";
1323 # todo: animation widget, face widget, weight(?) etc.
1324 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1325 tooltip => (CFClient::UI::Label->escape ($desc)
1326 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1327 can_hover => 1,
1328 can_events => 1,
1329 connect_button_down => sub {
1330 my ($self, $ev, $x, $y) = @_;
1331
1332 # todo: maybe put examine on 1? but should just be a tooltip :(
1333 if ($ev->{button} == 1) {
1334 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1335 } elsif ($ev->{button} == 2) {
1336 $CONN->send ("apply $item->{tag}");
1337 } elsif ($ev->{button} == 3) {
1338 # examine, lock, mark, maybe other things
1339 warn "MENU not implemented yet\n";
1340 }
1341
1342 1
1343 }, 1697 last;
1344 );
1345
1346 $hbox->add (new CFClient::UI::Face
1347 can_events => 0,
1348 face => $item->{face},
1349 anim => $item->{anim},
1350 animspeed => $item->{animspeed},
1351 );
1352 1698 }
1353 $hbox->add (new CFClient::UI::Label
1354 can_events => 0,
1355 text => $desc,
1356 );
1357 } 1699 }
1358 }); 1700 });
1359 refresh; 1701
1702 $WANT_REFRESH++;
1360} 1703}
1361 1704
1362sub conn::container_add { 1705sub conn::container_add {
1363 my ($self, $id, $items) = @_; 1706 my ($self, $tag, $items) = @_;
1364 1707
1365 update_floorbox if $id == 0; 1708 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1709
1710 if ($tag == 0) {
1711 update_floorbox;
1712 $OPENCONT = 0;
1713 $INVR_LBL->set_text ("Floor");
1714 $INVR->set_items ($self->{container}{0});
1715 } elsif ($tag == $self->{player}{tag}) {
1716 $INVR_LBL->set_text ("Player");
1717 $INV->set_items ($self->{container}{$self->{player}{tag}})
1718 } else {
1719 $OPENCONT = $tag;
1720 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1721 $INVR->set_items ($self->{container}{$tag});
1722 }
1723
1366 # $self-<{player}{tag} => player inv 1724 # $self-<{player}{tag} => player inv
1367 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1725 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1368} 1726}
1369 1727
1370sub conn::container_clear { 1728sub conn::container_clear {
1371 my ($self, $id) = @_; 1729 my ($self, $tag) = @_;
1372 1730
1373 update_floorbox if $id == 0; 1731 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1732
1733 if ($tag == 0) {
1734 update_floorbox;
1735 $OPENCONT = 0;
1736 $INVR_LBL->set_text ("Floor");
1737 $INVR->set_items ($self->{container}{0});
1738 } elsif ($tag == $self->{player}{tag}) {
1739 $INVR_LBL->set_text ("Player");
1740 $INV->set_items ($self->{container}{$tag})
1741 } else {
1742 $OPENCONT = $tag;
1743 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1744 $INVR->set_items ($self->{container}{$tag});
1745 }
1746
1374# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1747# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1375} 1748}
1376 1749
1377sub conn::item_delete { 1750sub conn::item_delete {
1378 my ($self, @items) = @_; 1751 my ($self, @items) = @_;
1379 1752
1380 for (@items) { 1753 for (@items) {
1381 update_floorbox if $_->{container} == 0; 1754 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1755
1756 if ($_->{container} == 0) {
1757 update_floorbox;
1758 $OPENCONT = 0;
1759 $INVR_LBL->set_text ("Floor");
1760 $INVR->set_items ($self->{container}{0});
1761 } elsif ($_->{container} == $self->{player}{tag}) {
1762 $INVR_LBL->set_text ("Player");
1763 $INV->set_items ($self->{container}{$self->{player}{tag}})
1764 } else {
1765 $OPENCONT = $_->{container};
1766 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1767 $INVR->set_items ($self->{container}{$_->{container}});
1768 }
1382 } 1769 }
1383} 1770}
1384 1771
1385sub conn::item_update { 1772sub conn::item_update {
1386 my ($self, $item) = @_; 1773 my ($self, $item) = @_;
1387 1774
1388 update_floorbox if $item->{container} == 0; 1775 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1776
1777 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1778 $OPENCONT = 0;
1779 $INVR_LBL->set_text ("Floor");
1780 $INVR->set_items ($self->{container}{0});
1781
1782 $item->{widget}->update_item
1783 if $item->{widget};
1784 } else {
1785 if ($item->{container} == 0) {
1786 update_floorbox;
1787 $OPENCONT = 0;
1788 $INVR_LBL->set_text ("Floor");
1789 $INVR->set_items ($self->{container}{0});
1790 } elsif ($item->{container} == $self->{player}{tag}) {
1791 $INV->set_items ($self->{container}{$item->{container}})
1792 }
1793 }
1389} 1794}
1390 1795
1391%SDL_CB = ( 1796%SDL_CB = (
1392 CFClient::SDL_QUIT => sub { 1797 CFClient::SDL_QUIT => sub {
1393 Event::unloop -1; 1798 Event::unloop -1;
1394 }, 1799 },
1395 CFClient::SDL_VIDEORESIZE => sub { 1800 CFClient::SDL_VIDEORESIZE => sub {
1396 }, 1801 },
1397 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1802 CFClient::SDL_VIDEOEXPOSE => sub {
1803 CFClient::UI::full_refresh;
1804 },
1398 CFClient::SDL_ACTIVEEVENT => sub { 1805 CFClient::SDL_ACTIVEEVENT => sub {
1399# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1806# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1400 }, 1807 },
1401 CFClient::SDL_KEYDOWN => sub { 1808 CFClient::SDL_KEYDOWN => sub {
1402 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1809 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1406 video_init; 1813 video_init;
1407 } else { 1814 } else {
1408 CFClient::UI::feed_sdl_key_down_event ($_[0]); 1815 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1409 } 1816 }
1410 }, 1817 },
1411 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, 1818 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1412 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, 1819 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1413 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, 1820 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1414 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, 1821 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1415 CFClient::SDL_USEREVENT => \&audio_music_finished, 1822 CFClient::SDL_USEREVENT => sub {
1823 if ($_[0]{code} == 1) {
1824 audio_channel_finished $_[0]{data1};
1825 } elsif ($_[0]{code} == 0) {
1826 audio_music_finished;
1827 }
1828 },
1416); 1829);
1417 1830
1418############################################################################# 1831#############################################################################
1419 1832
1420$SIG{INT} = $SIG{TERM} = sub { exit }; 1833$SIG{INT} = $SIG{TERM} = sub { exit };
1421 1834
1422$TILECACHE = CFClient::db_table "tilecache";
1423$FACEMAP = CFClient::db_table "facemap";
1424
1425CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1426
1427my %DEF_CFG = (
1428 sdl_mode => 0,
1429 width => 640,
1430 height => 480,
1431 fullscreen => 0,
1432 fast => 0,
1433 map_scale => 0.5,
1434 fow_enable => 1,
1435 fow_intensity => 0.45,
1436 fow_smooth => 0,
1437 gui_fontsize => 1,
1438 log_fontsize => 1,
1439 gauge_fontsize => 1,
1440 gauge_size => 0.35,
1441 stat_fontsize => 1,
1442 mapsize => 100,
1443 host => "crossfire.schmorp.de",
1444 say_command => 'say',
1445 audio_enable => 1,
1446 bgm_enable => 1,
1447 bgm_volume => 0.25,
1448);
1449
1450while (my ($k, $v) = each %DEF_CFG) {
1451 $CFG->{$k} = $v unless exists $CFG->{$k};
1452}
1453
1454sdl_init;
1455
1456@SDL_MODES = reverse
1457 grep $_->[0] >= 640 && $_->[1] >= 480,
1458 CFClient::SDL_ListModes;
1459
1460@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1461
1462$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1463
1464{ 1835{
1836 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1837
1838 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1839
1840 $TILECACHE = CFClient::db_table "tilecache";
1841 $FACEMAP = CFClient::db_table "facemap";
1842
1843 my %DEF_CFG = (
1844 sdl_mode => 0,
1845 width => 640,
1846 height => 480,
1847 fullscreen => 0,
1848 fast => 0,
1849 map_scale => 1,
1850 fow_enable => 1,
1851 fow_intensity => 0.45,
1852 fow_smooth => 0,
1853 gui_fontsize => 1,
1854 log_fontsize => 1,
1855 gauge_fontsize=> 1,
1856 gauge_size => 0.35,
1857 stat_fontsize => 1,
1858 mapsize => 100,
1859 host => "crossfire.schmorp.de",
1860 say_command => 'say',
1861 audio_enable => 1,
1862 bgm_enable => 1,
1863 bgm_volume => 0.25,
1864 output_sync => 1,
1865 output_count => 1,
1866 );
1867
1868 while (my ($k, $v) = each %DEF_CFG) {
1869 $CFG->{$k} = $v unless exists $CFG->{$k};
1870 }
1871
1872 sdl_init;
1873
1874 @SDL_MODES = reverse
1875 grep $_->[0] >= 640 && $_->[1] >= 480,
1876 CFClient::SDL_ListModes;
1877
1878 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1879
1880 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1881
1882 {
1465 my @fonts = map CFClient::find_rcfile "fonts/$_", qw( 1883 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1466 DejaVuSans.ttf 1884 DejaVuSans.ttf
1467 DejaVuSansMono.ttf 1885 DejaVuSansMono.ttf
1468 DejaVuSans-Bold.ttf 1886 DejaVuSans-Bold.ttf
1469 DejaVuSansMono-Bold.ttf 1887 DejaVuSansMono-Bold.ttf
1470 DejaVuSans-Oblique.ttf 1888 DejaVuSans-Oblique.ttf
1471 DejaVuSansMono-Oblique.ttf 1889 DejaVuSansMono-Oblique.ttf
1472 DejaVuSans-BoldOblique.ttf 1890 DejaVuSans-BoldOblique.ttf
1473 DejaVuSansMono-BoldOblique.ttf 1891 DejaVuSansMono-BoldOblique.ttf
1474 ); 1892 );
1475 1893
1476 CFClient::add_font $_ for @fonts; 1894 CFClient::add_font $_ for @fonts;
1477 1895
1896 CFClient::pango_init;
1897
1478 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1898 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1479 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1899 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1480 1900
1481 $FONT_PROP->make_default; 1901 $FONT_PROP->make_default;
1482} 1902 }
1483 1903
1904# compare mono (ft) vs. rgba (cairo)
1905# ft - 1.8s, cairo 3s, even in alpha-only mode
1906# for my $rgba (0..1) {
1907# my $t1 = Time::HiRes::time;
1908# for (1..1000) {
1909# my $layout = CFClient::Layout->new ($rgba);
1910# $layout->set_text ("hallo" x 100);
1911# $layout->render;
1912# }
1913# my $t2 = Time::HiRes::time;
1914# warn $t2-$t1;
1915# }
1916
1484video_init; 1917 video_init;
1485audio_init; 1918 audio_init;
1919}
1486 1920
1487Event::loop; 1921Event::loop;
1488 1922
1489END { CFClient::SDL_Quit } 1923END { CFClient::SDL_Quit }
1490 1924
1925=head1 NAME
1926
1491=head1 pclient - Crossfire+ and Crossfire game client 1927pclient - A Crossfire+ and Crossfire game client
1492 1928
1493Pclient is a Crossfire+ and Crossfire game client. 1929=head1 SYNOPSIS
1494 1930
1495=head2 Features 1931Just run it - no commandline arguments are supported.
1496
1497=over 4
1498
1499=item Fullscreen Map
1500
1501PClient can uses a fullscreen map, which greatly enhances how much of the
1502game world you can see.
1503
1504=item Persistent Map Cache (Crossfire+ only)
1505
1506PClient can persistently cache all map data it received from the
1507server. This not only allows it to display an overview map, but also
1508ensures that once-explored areas will be available the next time you want
1509to explore more.
1510
1511=item Hardware acceleration
1512
1513Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1514acceleration. Most modern graphics cards have difficulties with 2D
1515acceleration, while 3D graphics is accelerated well.
1516
1517=item No arbitrary limits
1518
1519Unlike other Crossfire clients, pclient does not suffer from arbitrary
1520limits (like a fixed amount of face numbers). There are still limits, but
1521they are not arbitrarily low :)
1522
1523=back
1524 1932
1525=head1 USAGE 1933=head1 USAGE
1526 1934
1527=head2 The Map 1935Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1528 1936fullscreen and interactively.
1529The map is always displayed in the background, behind all other windows and UI elements.
1530
1531#TODO# middle-click scrolls
1532#
1533# keys:
1534#
1535# a apply
1536# keypad moves, kp_5 applies ranged attack to self
1537
1538Starting to type enters the I<completion mode>. In that mode, you can type
1539abbreviations or commands and have them executed as soon as they match a
1540valid command. This is best explained by a few examples:
1541
1542Typing B<climb> will display a list of commands with I<climb> in their
1543name, such as I<ready_skill climbing> and I<use_skill climbing>.
1544
1545You can abbreviate commands by typing only the first character of every
1546word. For example, typing I<iwor> will likely select I<invoke word of
1547recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1548will likely select I<ready_skill climbing> and I<usl> will give you
1549I<use_skill levitation>.
1550
1551=head2 The map overview
1552
1553#TODO#
1554
1555=head2 The Status area in the lower right corner
1556
1557#TODO#
1558
1559=head2 The I<Statistics>/I>Stats> window
1560
1561#TODO#
1562
1563=head1 FAQ
1564
1565=over 4
1566
1567=item The client is very sluggish and slow, what can I do about this?
1568
1569Most likely, you don't have accelerated OpenGL support. Try to find a
1570newer driver, or a driver from your hardware vendor, that features OpenGL
1571support.
1572
1573If this is not an option, the following Setup options reduce the load and
1574will likely make the client playable with sofwtare rendering (it will
1575still be slow, though):
1576
1577=over 4
1578
1579=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1580
1581=item Enable B<Fast & Ugly> mode
1582
1583=item Disable B<Fog of War>
1584
1585=item Increase B<Map Scale>
1586
1587=back
1588
1589=back
1590 1937
1591=head1 AUTHOR 1938=head1 AUTHOR
1592 1939
1593Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1940Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1594 1941

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