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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.201 by root, Mon May 8 18:31:01 2006 UTC vs.
Revision 1.245 by root, Wed May 24 21:59:54 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
37use CFClient; 38use CFClient;
38use CFClient::UI; 39use CFClient::UI;
39use CFClient::MapWidget; 40use CFClient::MapWidget;
40 41
41$Event::DIED = sub { 42$Event::DIED = sub {
43 # TODO: display dialog box or so
42 CFClient::error $_[1]; 44 CFClient::error $_[1];
43}; 45};
44 46
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# 47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46 48
59our $NOW; 61our $NOW;
60 62
61our $CFG; 63our $CFG;
62our $CONN; 64our $CONN;
63our $FAST; # fast, low-quality mode, possibly useful for software-rendering 65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
64 69
65our @SDL_MODES; 70our @SDL_MODES;
66our $WIDTH; 71our $WIDTH;
67our $HEIGHT; 72our $HEIGHT;
68our $FULLSCREEN; 73our $FULLSCREEN;
77our $BUTTONBAR; 82our $BUTTONBAR;
78our $LOGVIEW; 83our $LOGVIEW;
79our $CONSOLE; 84our $CONSOLE;
80our $METASERVER; 85our $METASERVER;
81our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
82 88
83our $FLOORBOX; 89our $FLOORBOX;
84our $GAUGES; 90our $GAUGES;
85our $STATWIDS; 91our $STATWIDS;
86 92
90our $SDL_MIXER; 96our $SDL_MIXER;
91our @SOUNDS; # event => file mapping 97our @SOUNDS; # event => file mapping
92our %AUDIO_CHUNKS; # audio files 98our %AUDIO_CHUNKS; # audio files
93 99
94our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
95our $STATUS_LINE; 101our $STATUSBOX;
96our $DEBUG_STATUS; 102our $DEBUG_STATUS;
97 103
98our $INVWIN; 104our $INVWIN;
99our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
100 109
101sub status { 110sub status {
102 $STATUS_LINE->set_text ($_[0]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
103 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
104} 112}
105 113
106sub debug { 114sub debug {
107 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
108 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 116 my ($w, $h) = $DEBUG_STATUS->size_request;
117 $DEBUG_STATUS->move ($WIDTH - $w, 0);
109} 118}
110 119
111sub start_game { 120sub start_game {
112 status "logging in..."; 121 status "logging in...";
113 122
128 maph => $mapsize, 137 maph => $mapsize,
129 ; 138 ;
130 }; 139 };
131 140
132 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
133 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
134
135 status "login successful"; 145 status "login successful";
136 146
137 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
138 } else { 150 } else {
139 status "unable to connect"; 151 status "unable to connect";
140 stop_game(); 152 stop_game();
141 } 153 }
142} 154}
146 158
147 status "connection closed"; 159 status "connection closed";
148 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
149 $CONN->destroy; 161 $CONN->destroy;
150 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
151 166
152 undef $MAPCACHE; 167 undef $MAPCACHE;
153 undef $MAP; 168 undef $MAP;
154} 169}
155 170
160 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
161 176
162 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
163 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
164 179
165 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
166 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
167 182
168 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
169 my ($self, $value) = @_; 184 my ($self, $value) = @_;
170 185
195 } 210 }
196 ); 211 );
197 212
198 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
199 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
200 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
201 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
202 connect_changed => sub { 217 connect_changed => sub {
203 my ($self, $value) = @_; 218 my ($self, $value) = @_;
204 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
205 } 220 }
206 ); 221 );
207 222
208 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
209 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
215 } 230 }
216 ); 231 );
217 232
218 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
219 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
220 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
221 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
222 connect_changed => sub { 237 connect_changed => sub {
223 my ($self, $value) = @_; 238 my ($self, $value) = @_;
224 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
225 } 240 }
236 } 251 }
237 ); 252 );
238 253
239 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
240 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
241 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
242 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
243 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
244 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
245# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
246 }
247 ); 259 );
248 260
249 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
250 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
251 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
252 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
253 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
254 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
255 }
256 ); 266 );
257 267
258 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
259 269
260 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
261 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
262 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
263 connect_changed => sub { 273 connect_changed => sub {
264 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
265 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
280 $table->add (1, $row++, new CFClient::UI::Slider
281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
283 connect_changed => sub {
284 $CFG->{gauge_fontsize} = $_[1];
285 &set_gauge_window_fontsize;
266 } 286 }
267 ); 287 );
268 288
269 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
270 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
271 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 291 range => [$CFG->{gauge_size}, 0.2, 0.8],
272 tooltip => "Adjust the size of the stats gauges at the bottom right", 292 tooltip => "Adjust the size of the stats gauges at the bottom right",
273 connect_changed => sub { 293 connect_changed => sub {
274 $CFG->{gauge_size} = $_[1]; 294 $CFG->{gauge_size} = $_[1];
275 my $h = int $HEIGHT * $CFG->{gauge_size}; 295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
276 $GAUGES->{win}->set_size ($WIDTH, $h);
277 $GAUGES->{win}->move (0, $HEIGHT - $h);
278 }
279 );
280
281 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
282 $table->add (1, $row++, new CFClient::UI::Slider
283 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
284 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
285 connect_changed => sub {
286 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
287 &set_gauge_window_fontsize;
288 } 296 }
289 ); 297 );
290 298
291 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
292 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
317 connect_changed => sub { 325 connect_changed => sub {
318 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
319 } 327 }
320 ); 328 );
321 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
322 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
323 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
324 connect_changed => sub { 332 connect_changed => sub {
325 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
326 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
327 } 335 }
365# local $GAUGES->{win}{parent};#d# 373# local $GAUGES->{win}{parent};#d#
366# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; 374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
367} 375}
368 376
369sub make_gauge_window { 377sub make_gauge_window {
370 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 378 my $gh = int $HEIGHT * $CFG->{gauge_size};
371# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
372 379
373 my $win = new CFClient::UI::Frame ( 380 my $win = new CFClient::UI::Frame (
374 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 381 req_y => -1,
382 user_w => $WIDTH,
383 user_h => $gh,
375 ); 384 );
385
376 $win->add (my $hbox = new CFClient::UI::HBox 386 $win->add (my $hbox = new CFClient::UI::HBox
377 children => [ 387 children => [
378 (new CFClient::UI::HBox expand => 1), 388 (new CFClient::UI::HBox expand => 1),
379 ($FLOORBOX = new CFClient::UI::VBox), 389 (new CFClient::UI::VBox children => [
390 (new CFClient::UI::Empty expand => 1),
391 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
392 ]),
380 (my $vbox = new CFClient::UI::VBox), 393 (my $vbox = new CFClient::UI::VBox),
381 ], 394 ],
382 ); 395 );
383 396
384 $vbox->add (new CFClient::UI::HBox 397 $vbox->add (new CFClient::UI::HBox
388 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
389 ], 402 ],
390 ); 403 );
391 404
392 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
393 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
394 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
395 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
396 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
397 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
398 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
399 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
400 413
401 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
402 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
403 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
404 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
405 418
406 $GAUGES = { 419 $GAUGES = {
407 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
408 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
409 }; 422 };
412 425
413 $win 426 $win
414} 427}
415 428
416sub make_stats_window { 429sub make_stats_window {
417 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
418 431
419 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
420 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
421 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
422 439
423 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
424
425 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
426 442
427 my $black = [0, 0, 0]; 443 my $color2 = [1, 1, 0];
428 444
429 for ( 445 for (
430 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
431 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
432 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
433 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
434 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
435 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
436 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
437 453
438 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
439 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
440 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
441 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
442 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
443 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
444 ) { 460 ) {
445 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
446 462
447 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
448 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
449 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
450 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
451 } 467 }
452 468
453 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
454 470
455 my $row = 0; 471 my $row = 0;
456 my $col = 0; 472 my $col = 0;
457 473
458 my %resist_names = ( 474 my %resist_names = (
459 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
460 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
461 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
462 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
463 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
464 magic => "Magic (resistance to magic spells like magic missile or similar)", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
465 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
466 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
467 pois => "Poison (resistance to getting poisoned)", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
468 para => "Paralysation (this resistance affects the chance you get paralysed)", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
469 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
470 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
471 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
472 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
473 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
474 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
475 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
476 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
477 ); 493 );
478 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
479 drain acid pois para deat phys 495 drain acid pois para deat phys
480 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
481 { 497 {
661 $HOST->set_text ($CFG->{host} = $host); 677 $HOST->set_text ($CFG->{host} = $host);
662 }), 678 }),
663 (new CFClient::UI::Empty expand => 1), 679 (new CFClient::UI::Empty expand => 1),
664 ]); 680 ]);
665 681
666 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
667 for 0 .. $#$m; 684 for 0 .. $#$m;
668 } 685 }
669 } 686 }
670 }); 687 });
671} 688}
727 ); 744 );
728 745
729 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
730 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
731 req_w => 100, 748 req_w => 100,
732 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 749 range => [$CFG->{mapsize}, 10, 100, 0, 1],
733 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
734 ."If you set this to a high value you will be able to see further for example.", 751 . "If you set this to a high value you will be able to see further for example.",
735 connect_changed => sub { 752 connect_changed => sub {
736 my ($self, $value) = @_; 753 my ($self, $value) = @_;
737 754
738 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
739 }, 756 },
740 ); 757 );
741 758
759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
742 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
743 expand => 1, 774 expand => 1,
744 align => 0, 775 align => 0,
745 text => "Login", 776 text => "Login",
746 connect_activate => sub { 777 connect_activate => sub {
747 $CONN ? stop_game 778 $CONN ? stop_game
754 785
755sub message_window { 786sub message_window {
756 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
757 title => "Messages", 788 title => "Messages",
758 border_bg => [1, 1, 1, 1], 789 border_bg => [1, 1, 1, 1],
759 bg => [0, 0, 0, 0.5], 790 bg => [0, 0, 0, 0.75],
760 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
761 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
762 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
763 794
764 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
765 expand => 1,
766 font => $FONT_FIXED,
767 fontsize => $::CFG->{log_fontsize},
768 );
769 796
770 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
771 connect_focus_in => sub { 802 connect_focus_in => sub {
772 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
773 804
774 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
775 806
804 }; 835 };
805 836
806 $window 837 $window
807} 838}
808 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
809sub make_inventory_window { 870sub make_inventory_window {
810 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 871 my $invwin = new CFClient::UI::FancyFrame
872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
873
874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
811 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1); 879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
885
812 $invwin 886 $invwin
887}
888
889sub make_help_window {
890 my $win = new CFClient::UI::FancyFrame
891 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
892
893 $win->add (my $vbox = new CFClient::UI::VBox);
894
895 $vbox->add (my $buttons = new CFClient::UI::HBox);
896 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
897
898 for (
899 [intro => "Introduction"],
900 [command_help => "Commands"],
901 [skill_help => "Skills"],
902 ) {
903 my ($pod, $label) = @$_;
904
905 $buttons->add (new CFClient::UI::Button
906 text => $label,
907 connect_activate => sub {
908 my $parser = new Pod::POM;
909 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
910
911 $viewer->clear;
912
913 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
914 for @{ CFClient::pod_to_pango_list $pom };
915
916 $viewer->set_offset (0);
917 },
918 );
919 }
920
921 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
922
923 $win
813} 924}
814 925
815sub sdl_init { 926sub sdl_init {
816 CFClient::SDL_Init 927 CFClient::SDL_Init
817 and die "SDL::Init failed!\n"; 928 and die "SDL::Init failed!\n";
820sub video_init { 931sub video_init {
821 sdl_init; 932 sdl_init;
822 933
823 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 934 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
824 935
936 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
937
825 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 938 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
826 $FULLSCREEN = $CFG->{fullscreen}; 939 $FULLSCREEN = $CFG->{fullscreen};
827 $FAST = $CFG->{fast}; 940 $FAST = $CFG->{fast};
828 941
829 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 942 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
830 or die "SDL_SetVideoMode failed!\n"; 943 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
831 944
832 $SDL_ACTIVE = 1; 945 $SDL_ACTIVE = 1;
833
834 $LAST_REFRESH = time - 0.01; 946 $LAST_REFRESH = time - 0.01;
835 947
836 CFClient::gl_init; 948 CFClient::gl_init;
837 949
838 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 950 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
839 951
952 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
953
840 ############################################################################# 954 #############################################################################
841 955
956 if ($DEBUG_STATUS) {
957 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
958 } else {
959 # create the widgets
960
842 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 961 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
843 $DEBUG_STATUS->show; 962 $DEBUG_STATUS->show;
844 963
845 $STATUS_LINE = new CFClient::UI::Label 964 $STATUSBOX = new CFClient::UI::Statusbox;
846 padding => 0, 965 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
847 y => $HEIGHT - $FONTSIZE * 1.8;
848 $STATUS_LINE->show;
849 966
850 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 967 (new CFClient::UI::Frame
851 padding => 0, 968 bg => [0, 0, 0, 0.4],
852 fontsize => 0.8, 969 req_y => -1,
853 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 970 child => $STATUSBOX,
854 $ALT_ENTER_MESSAGE->show; 971 )->show;
855 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
856 972
857 CFClient::UI::FancyFrame->new ( 973 CFClient::UI::FancyFrame->new (
858 border_bg => [1, 1, 1, 192/255], 974 border_bg => [1, 1, 1, 192/255],
859 bg => [1, 1, 1, 0], 975 bg => [1, 1, 1, 0],
860 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 976 child => ($MAPMAP = new CFClient::MapWidget::MapMap
977 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
978 ),
861 )->show; 979 )->show;
862 980
863 $MAPWIDGET = new CFClient::MapWidget; 981 $MAPWIDGET = new CFClient::MapWidget;
864 $MAPWIDGET->connect (activate_console => sub { 982 $MAPWIDGET->connect (activate_console => sub {
865 my ($mapwidget, $preset) = @_; 983 my ($mapwidget, $preset) = @_;
866 984
867 if ($CONSOLE) { 985 if ($CONSOLE) {
868 $CONSOLE->{input}->{auto_activated} = 1; 986 $CONSOLE->{input}->{auto_activated} = 1;
869 $CONSOLE->{input}->focus_in; 987 $CONSOLE->{input}->focus_in;
870 988
871 if ($preset && $CONSOLE->{input}->get_text eq '') { 989 if ($preset && $CONSOLE->{input}->get_text eq '') {
872 $CONSOLE->{input}->set_text ($preset); 990 $CONSOLE->{input}->set_text ($preset);
991 }
873 } 992 }
874 } 993 });
875 });
876 $MAPWIDGET->show; 994 $MAPWIDGET->show;
877 $MAPWIDGET->focus_in; 995 $MAPWIDGET->focus_in;
878 996
997 $LOGVIEW = new CFClient::UI::TextView
998 expand => 1,
999 font => $FONT_FIXED,
1000 fontsize => $::CFG->{log_fontsize},
1001 can_hover => 1,
1002 can_events => 1,
1003 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1004 ;
1005
879 $BUTTONBAR = new CFClient::UI::HBox; 1006 $BUTTONBAR = new CFClient::UI::HBox;
880 1007
881 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1008 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1009 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
882 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1010 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1011 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
883 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1012 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1013 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
884 1014
885 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1015 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
886 1016
887 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1017 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1018 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
888 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1019 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1020 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
889 1021
890 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1022 $BUTTONBAR->add (new CFClient::UI::Button
1023 text => "Save Config",
1024 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1025 connect_activate => sub {
891 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1026 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
892 status "Configuration Saved"; 1027 status "Configuration Saved";
893 }); 1028 },
1029 );
894 1030
1031 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1032 tooltip => "View Documentation");
1033
1034 $BUTTONBAR->add (new CFClient::UI::Button
1035 text => "Quit",
1036 tooltip => "Terminates the program",
1037 connect_activate => sub {
1038 if ($CONN) {
1039 open_quit_dialog;
1040 } else {
1041 exit;
1042 }
1043 },
1044 );
1045
895 $BUTTONBAR->show; 1046 $BUTTONBAR->show;
896 1047
1048 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1049
1050 # delay till geometry is constant
1051 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
897 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1052 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1053 my $widget = $GAUGES->{win};
1054 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
1055 });
1056 force_refresh ();
1057 }
898} 1058}
899 1059
900sub video_shutdown { 1060sub video_shutdown {
901 $CFClient::UI::ROOT->{children} = [];
902 undef $CFClient::UI::GRAB;
903 undef $CFClient::UI::HOVER;
904 undef $SDL_ACTIVE; 1061 undef $SDL_ACTIVE;
905} 1062}
906 1063
907my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 1064my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
908my $bgmusic;#TODO#hack#d# 1065my $bgmusic;#TODO#hack#d#
909 1066
910sub audio_channel_finished { 1067sub audio_channel_finished {
911 my ($channel) = @_; 1068 my ($channel) = @_;
912 1069
913 warn "channel $channel finished\n";#d# 1070 #warn "channel $channel finished\n";#d#
914} 1071}
915 1072
916sub audio_music_finished { 1073sub audio_music_finished {
917 return unless $CFG->{bgm_enable}; 1074 return unless $CFG->{bgm_enable};
918 1075
925 1082
926sub audio_init { 1083sub audio_init {
927 if ($CFG->{audio_enable}) { 1084 if ($CFG->{audio_enable}) {
928 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1085 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
929 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1086 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1087
1088 unless ($SDL_MIXER) {
1089 status "Unable to open sound device: there will be no sound";
1090 return;
1091 }
1092
930 CFClient::Mix_AllocateChannels 8; 1093 CFClient::Mix_AllocateChannels 8;
931 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1094 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
932 1095
933 audio_music_finished; 1096 audio_music_finished;
934 1097
960} 1123}
961 1124
962my %animate_object; 1125my %animate_object;
963my $animate_timer; 1126my $animate_timer;
964 1127
965my $want_refresh;
966my $can_refresh;
967
968my $fps = 9; 1128my $fps = 9;
969 1129
1130my %demo;#d#
1131
970sub force_refresh { 1132sub force_refresh {
971 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1133 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
972 debug sprintf "%3.2f", $fps; 1134 debug sprintf "%3.2f", $fps;
973 1135
974 $want_refresh = 0;
975 $can_refresh = 0;
976
977 $CFClient::UI::ROOT->draw; 1136 $CFClient::UI::ROOT->draw;
978 1137
1138 $WANT_REFRESH = 0;
1139 $CAN_REFRESH = 0;
1140 $LAST_REFRESH = $NOW;
1141
11420 && do {
1143 # some weird model-drawing code, just a joke right now
1144 use CFClient::OpenGL;
1145
1146 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1147 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1148 $demo{r} ||= do {
1149 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1150 $mod->{v} = pack "f*", @{$mod->{v}};
1151 $_ = [scalar @$_, pack "S!*", @$_]
1152 for values %{$mod->{g}};
1153 $mod
1154 };
1155
1156 my $r = $demo{r} or die;
1157
1158 glDepthMask 1;
1159 glClear GL_DEPTH_BUFFER_BIT;
1160 glEnable GL_TEXTURE_2D;
1161 glEnable GL_DEPTH_TEST;
1162 glEnable GL_CULL_FACE;
1163 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1164
1165 glMatrixMode GL_PROJECTION;
1166 glLoadIdentity;
1167 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1168 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1169 glMatrixMode GL_MODELVIEW;
1170 glLoadIdentity;
1171
1172 glPushMatrix;
1173 glTranslate 0, 0, -800;
1174 glScale 1, -1, 1;
1175 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1176 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1177 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1178 glScale 50, 50, 50;
1179
1180 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1181 while (my ($k, $v) = each %{$r->{g}}) {
1182 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1183 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1184 }
1185
1186 glPopMatrix;
1187
1188 glShadeModel GL_FLAT;
1189 glDisable GL_DEPTH_TEST;
1190 glDisable GL_TEXTURE_2D;
1191 glDepthMask 0;
1192
1193 $WANT_REFRESH++;
1194};
1195
979 CFClient::SDL_GL_SwapBuffers; 1196 CFClient::SDL_GL_SwapBuffers;
980
981 $LAST_REFRESH = $NOW;
982} 1197}
983 1198
984my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1199my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
985 $NOW = time; 1200 $NOW = time;
986 1201
987 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 1202 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
988 for CFClient::SDL_PollEvent; 1203 for CFClient::SDL_PollEvent;
989 1204
990 if (%animate_object) { 1205 if (%animate_object) {
991 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1206 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
992 $want_refresh++; 1207 $WANT_REFRESH++;
993 } 1208 }
994 1209
995 if ($want_refresh) { 1210 if ($WANT_REFRESH) {
996 force_refresh; 1211 force_refresh;
997 } else { 1212 } else {
998 $can_refresh = 1; 1213 $CAN_REFRESH = 1;
999 } 1214 }
1000}); 1215});
1001
1002sub refresh {
1003 $want_refresh++;
1004}
1005 1216
1006sub animation_start { 1217sub animation_start {
1007 my ($widget) = @_; 1218 my ($widget) = @_;
1008 $animate_object{$widget} = $widget; 1219 $animate_object{$widget} = $widget;
1009} 1220}
1013 delete $animate_object{$widget}; 1224 delete $animate_object{$widget};
1014} 1225}
1015 1226
1016@conn::ISA = Crossfire::Protocol::; 1227@conn::ISA = Crossfire::Protocol::;
1017 1228
1229sub conn::new {
1230 my $class = shift;
1231
1232 my $self = $class->Crossfire::Protocol::new (@_);
1233
1234 $MAPWIDGET->clr_commands;
1235
1236 my $parser = new Pod::POM;
1237 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1238
1239 for my $head2 ($pod->head2) {
1240 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1241 or next;
1242
1243 my $cmd = $1;
1244 my @args = split /\|/, $2;
1245 @args = (".*") unless @args;
1246
1247 my $text = CFClient::pod_to_pango $head2->content;
1248
1249 for my $arg (@args) {
1250 $arg = $arg eq ".*" ? "" : " $arg";
1251
1252 $MAPWIDGET->add_command ("$cmd$arg", $text);
1253 }
1254 }
1255
1256 $self->{noface} = new_from_file CFClient::Texture
1257 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1258
1259 $self
1260}
1261
1018sub conn::stats_update { 1262sub conn::stats_update {
1019 my ($self, $stats) = @_; 1263 my ($self, $stats) = @_;
1264
1265 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1266 my $diff = $exp - $self->{prev_exp};
1267 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1268 if exists $self->{prev_exp} && $diff;
1269 $self->{prev_exp} = $exp;
1270 }
1020 1271
1021 update_stats_window ($stats); 1272 update_stats_window ($stats);
1022} 1273}
1023 1274
1024sub conn::user_send { 1275sub conn::user_send {
1079 $self->set_texture ($id => $data); 1330 $self->set_texture ($id => $data);
1080 } 1331 }
1081 } 1332 }
1082} 1333}
1083 1334
1335# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1336# (server resource,s latency, bandwidth), so this hack is warranted.
1337# the right fix is to make real tiled maps with an overview file
1338sub conn::send_mapinfo {
1339 my ($self, $data, $cb) = @_;
1340
1341 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1342 my ($wx, $wy) = ($1, $2);
1343
1344 if ($data =~ /^spatial ([1-4]+)$/) {
1345 my @dx = (0, 0, 1, 0, -1);
1346 my @dy = (0, -1, 0, 1, 0);
1347 my ($dx, $dy);
1348
1349 for (split //, $1) {
1350 $dx += $dx[$_];
1351 $dy += $dy[$_];
1352 }
1353
1354 $cb->(spatial => 15,
1355 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1356 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1357 50, 50,
1358 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1359 );
1360
1361 return;
1362 }
1363 }
1364
1365 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1366}
1367
1084# this method does a "flood fill" into every tile direction 1368# this method does a "flood fill" into every tile direction
1085# it assumes that tiles are arranged in a rectangular grid, 1369# it assumes that tiles are arranged in a rectangular grid,
1086# i.e. a map is the same as the left of the right map etc. 1370# i.e. a map is the same as the left of the right map etc.
1087# failure to comply are harmless and result in display errors 1371# failure to comply are harmless and result in display errors
1088# at worst. 1372# at worst.
1089sub conn::flood_fill { 1373sub conn::flood_fill {
1090 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1374 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1091 1375
1092 # the server does not allow map paths > 6 1376 # the server does not allow map paths > 6
1093 return if 7 <= length $path; 1377 return if 7 <= length $path;
1094 1378
1095 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1379 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1096 1380
1097 for ( 1381 for (
1098 [1, 0, -1], 1382 [1, 3, 0, -1],
1099 [2, 1, 0], 1383 [2, 4, 1, 0],
1100 [3, 0, 1], 1384 [3, 1, 0, 1],
1101 [4, -1, 0], 1385 [4, 2, -1, 0],
1102 ) { 1386 ) {
1103 my ($tile, $dx, $dy) = @$_; 1387 my ($tile, $tile2, $dx, $dy) = @$_;
1388
1389 next if $block & (1 << $tile);
1390 my $block = $block | (1 << $tile2);
1104 1391
1105 my $gx = $gx + $dx; 1392 my $gx = $gx + $dx;
1106 my $gy = $gy + $dy; 1393 my $gy = $gy + $dy;
1107 1394
1108 next unless $flags & (1 << ($tile - 1)); 1395 next unless $flags & (1 << ($tile - 1));
1110 1397
1111 my $neigh = $self->{neigh_map}{$hash} ||= []; 1398 my $neigh = $self->{neigh_map}{$hash} ||= [];
1112 if (my $info = $neigh->[$tile]) { 1399 if (my $info = $neigh->[$tile]) {
1113 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1400 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1114 1401
1115 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1402 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1116 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1403 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1117 1404
1118 } else { 1405 } else {
1119 $self->send_mapinfo ("spatial $path$tile", sub { 1406 $self->send_mapinfo ("spatial $path$tile", sub {
1120 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1407 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1121 1408
1122 return if $mode ne "spatial"; 1409 return if $mode ne "spatial";
1123 1410
1124 $x += $MAP->ox; 1411 $x += $MAP->ox;
1125 $y += $MAP->oy; 1412 $y += $MAP->oy;
1126 1413
1127 $self->load_map ($hash, $x, $y) 1414 $self->load_map ($hash, $x, $y)
1128 unless $self->{neigh_map}{$hash}[5]++;#d# 1415 unless $self->{neigh_map}{$hash}[5]++;#d#
1129 1416
1130 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1417 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1131 1418
1132 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1419 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1133 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1420 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1134 }); 1421 });
1135 } 1422 }
1136 } 1423 }
1137} 1424}
1150 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1437 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1151 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1438 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1152 ]; 1439 ];
1153 1440
1154 delete $self->{neigh_grid}; 1441 delete $self->{neigh_grid};
1155 $self->flood_fill (0, 0, "", $hash, $flags);
1156 1442
1157 $x += $ox; 1443 $x += $ox;
1158 $y += $oy; 1444 $y += $oy;
1159 1445
1160 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1446 $self->{map_info} = [$hash, $x, $y, $w, $h];
1161 1447
1162 my $map = $self->{map_info}[0];
1163 $map =~ s/^.*?\/([^\/]+)$/\1/; 1448 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1164 $STATWIDS->{map}->set_text ("Map: " . $map); 1449 $STATWIDS->{map}->set_text ("Map: " . $map);
1165 1450
1166 $self->load_map ($hash, $x, $y); 1451 $self->load_map ($hash, $x, $y);
1452 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1167} 1453}
1168 1454
1169sub conn::face_find { 1455sub conn::face_find {
1170 my ($self, $facenum, $face) = @_; 1456 my ($self, $facenum, $face) = @_;
1171 1457
1173 1459
1174 my $id = $FACEMAP->get ($hash); 1460 my $id = $FACEMAP->get ($hash);
1175 1461
1176 unless ($id) { 1462 unless ($id) {
1177 # create new id for face 1463 # create new id for face
1178 # i love transactions 1464 # I love transactions
1179 for (1..100) { 1465 for (1..100) {
1180 my $txn = $CFClient::DB_ENV->txn_begin; 1466 my $txn = $CFClient::DB_ENV->txn_begin;
1181 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1467 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1182 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1468 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1183 $id++; 1469 $id = ($id || 16) + 1;
1184 if ($FACEMAP->put (id => $id) == 0 1470 if ($FACEMAP->put (id => $id) == 0
1185 && $FACEMAP->put ($hash => $id) == 0) { 1471 && $FACEMAP->put ($hash => $id) == 0) {
1186 $txn->txn_commit; 1472 $txn->txn_commit;
1187 1473
1188 goto gotid; 1474 goto gotid;
1196 1482
1197gotid: 1483gotid:
1198 $face->{id} = $id; 1484 $face->{id} = $id;
1199 $MAP->set_face ($facenum => $id); 1485 $MAP->set_face ($facenum => $id);
1200 $self->{faceid}[$facenum] = $id;#d# 1486 $self->{faceid}[$facenum] = $id;#d#
1487
1201 $TILECACHE->get ($id) 1488 $TILECACHE->get ($id) || do {
1489 my $tex = $self->{noface};
1490 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1491 undef
1492 };
1202} 1493}
1203 1494
1204sub conn::face_update { 1495sub conn::face_update {
1205 my ($self, $facenum, $face) = @_; 1496 my ($self, $facenum, $face) = @_;
1206 1497
1299 ); 1590 );
1300 1591
1301 $entry->focus_in; 1592 $entry->focus_in;
1302 } 1593 }
1303 1594
1304 $dialog->show; 1595 $dialog->show_centered;
1305} 1596}
1306 1597
1307sub conn::drawinfo { 1598sub conn::drawinfo {
1308 my ($self, $color, $text) = @_; 1599 my ($self, $color, $text) = @_;
1309 1600
1321 [0.55, 0.41, 0.13], 1612 [0.55, 0.41, 0.13],
1322 [0.99, 0.77, 0.26], 1613 [0.99, 0.77, 0.26],
1323 [0.74, 0.65, 0.41], 1614 [0.74, 0.65, 0.41],
1324 ); 1615 );
1325 1616
1617 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1618
1619 $text = CFClient::UI::Label::escape $text;
1620 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1621 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1622
1326 $LOGVIEW->add_paragraph ($color[$color], $text); 1623 $LOGVIEW->add_paragraph ($color[$color],
1624 join "\n", map "$time $_", split /\n/, $text);
1625
1626 $STATUSBOX->add ($text,
1627 group => $text,
1628 fg => $color[$color],
1629 timeout => 60,
1630 tooltip_font => $::FONT_FIXED,
1631 );
1632}
1633
1634sub conn::drawextinfo {
1635 my ($self, $color, $type, $subtype, $message) = @_;
1636
1637 $self->drawinfo ($color, $message);
1327} 1638}
1328 1639
1329sub conn::spell_add { 1640sub conn::spell_add {
1330 my ($self, $spell) = @_; 1641 my ($self, $spell) = @_;
1331 1642
1332 # TODO 1643 # TODO
1333 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1644 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1334 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1645 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1335 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1646 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1336} 1647}
1337 1648
1338sub conn::spell_delete { 1649sub conn::spell_delete {
1339 my ($self, $spell) = @_; 1650 my ($self, $spell) = @_;
1340} 1651}
1341 1652
1342sub conn::addme_success { 1653sub conn::addme_success {
1343 my ($self) = @_; 1654 my ($self) = @_;
1344 1655
1656 $self->send ("command output-sync $CFG->{output_sync}");
1657 $self->send ("command output-count $CFG->{output_count}");
1658
1659 my $parser = new Pod::POM;
1660 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1661
1662 my %skill_tooltip;
1663
1664 for my $head2 ($pod->head2) {
1665 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1666 }
1667
1345 for my $skill (values %{$self->{skill_info}}) { 1668 for my $skill (values %{$self->{skill_info}}) {
1346 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1669 $MAPWIDGET->add_command ("ready_skill $skill",
1347 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1670 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1671 . $skill_tooltip{$skill});
1672 $MAPWIDGET->add_command ("use_skill $skill",
1673 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1674 . $skill_tooltip{$skill});
1348 } 1675 }
1349
1350 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1351 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1352 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1353 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1354} 1676}
1355 1677
1356sub conn::eof { 1678sub conn::eof {
1679 $MAPWIDGET->clr_commands;
1680
1357 stop_game; 1681 stop_game;
1358} 1682}
1359 1683
1360sub update_floorbox { 1684sub update_floorbox {
1361 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1685 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1362 return unless $CONN; 1686 return unless $CONN;
1363 1687
1364 $FLOORBOX->clear; 1688 $FLOORBOX->clear;
1365 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1689 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1366 1690
1367 # we basically have to use the same sorting as everybody else 1691 my $count = 7;
1368 for my $item (@{ $CONN->{container}{0} }) { 1692 for (@{ $CONN->{container}{0} }) {
1693 if (--$count) {
1369 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $item); 1694 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1695 } else {
1696 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1697 last;
1698 }
1370 } 1699 }
1371 }); 1700 });
1372 refresh; 1701
1702 $WANT_REFRESH++;
1373} 1703}
1374 1704
1375sub conn::container_add { 1705sub conn::container_add {
1376 my ($self, $id, $items) = @_; 1706 my ($self, $tag, $items) = @_;
1377 1707
1378 update_floorbox if $id == 0; 1708 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1709
1710 if ($tag == 0) {
1711 update_floorbox;
1712 $OPENCONT = 0;
1713 $INVR_LBL->set_text ("Floor");
1714 $INVR->set_items ($self->{container}{0});
1379 if ($self->{player}{tag} == $id) { 1715 } elsif ($tag == $self->{player}{tag}) {
1716 $INVR_LBL->set_text ("Player");
1380 $INV->set_items ($self->{container}{$self->{player}{tag}}); 1717 $INV->set_items ($self->{container}{$self->{player}{tag}})
1718 } else {
1719 $OPENCONT = $tag;
1720 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1721 $INVR->set_items ($self->{container}{$tag});
1381 } 1722 }
1723
1382 # $self-<{player}{tag} => player inv 1724 # $self-<{player}{tag} => player inv
1383 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1725 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1384} 1726}
1385 1727
1386sub conn::container_clear { 1728sub conn::container_clear {
1387 my ($self, $id) = @_; 1729 my ($self, $tag) = @_;
1388 1730
1389 update_floorbox if $id == 0; 1731 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1390 if ($self->{player}{tag} == $id) { 1732
1733 if ($tag == 0) {
1734 update_floorbox;
1735 $OPENCONT = 0;
1736 $INVR_LBL->set_text ("Floor");
1391 $INV->set_items ($self->{container}{$id}); 1737 $INVR->set_items ($self->{container}{0});
1738 } elsif ($tag == $self->{player}{tag}) {
1739 $INVR_LBL->set_text ("Player");
1740 $INV->set_items ($self->{container}{$tag})
1741 } else {
1742 $OPENCONT = $tag;
1743 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1744 $INVR->set_items ($self->{container}{$tag});
1392 } 1745 }
1393 1746
1394# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1747# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1395} 1748}
1396 1749
1397sub conn::item_delete { 1750sub conn::item_delete {
1398 my ($self, @items) = @_; 1751 my ($self, @items) = @_;
1399 1752
1400 for (@items) { 1753 for (@items) {
1401 update_floorbox if $_->{container} == 0; 1754 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1402 if ($self->{player}{tag} == $_->{container}) { 1755
1756 if ($_->{container} == 0) {
1757 update_floorbox;
1758 $OPENCONT = 0;
1759 $INVR_LBL->set_text ("Floor");
1760 $INVR->set_items ($self->{container}{0});
1761 } elsif ($_->{container} == $self->{player}{tag}) {
1762 $INVR_LBL->set_text ("Player");
1763 $INV->set_items ($self->{container}{$self->{player}{tag}})
1764 } else {
1765 $OPENCONT = $_->{container};
1766 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1403 $INV->set_items ($self->{container}{$_->{container}}); 1767 $INVR->set_items ($self->{container}{$_->{container}});
1404 } 1768 }
1405 } 1769 }
1406} 1770}
1407 1771
1408sub conn::item_update { 1772sub conn::item_update {
1409 my ($self, $item) = @_; 1773 my ($self, $item) = @_;
1410 1774
1411 update_floorbox if $item->{container} == 0; 1775 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1412 if ($self->{player}{tag} == $item->{container}) { 1776
1777 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1778 $OPENCONT = 0;
1779 $INVR_LBL->set_text ("Floor");
1780 $INVR->set_items ($self->{container}{0});
1781
1782 $item->{widget}->update_item
1783 if $item->{widget};
1784 } else {
1785 if ($item->{container} == 0) {
1786 update_floorbox;
1787 $OPENCONT = 0;
1788 $INVR_LBL->set_text ("Floor");
1789 $INVR->set_items ($self->{container}{0});
1790 } elsif ($item->{container} == $self->{player}{tag}) {
1413 $INV->set_items ($self->{container}{$item->{container}}); 1791 $INV->set_items ($self->{container}{$item->{container}})
1792 }
1414 } 1793 }
1415} 1794}
1416 1795
1417%SDL_CB = ( 1796%SDL_CB = (
1418 CFClient::SDL_QUIT => sub { 1797 CFClient::SDL_QUIT => sub {
1419 Event::unloop -1; 1798 Event::unloop -1;
1420 }, 1799 },
1421 CFClient::SDL_VIDEORESIZE => sub { 1800 CFClient::SDL_VIDEORESIZE => sub {
1422 }, 1801 },
1423 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1802 CFClient::SDL_VIDEOEXPOSE => sub {
1803 CFClient::UI::full_refresh;
1804 },
1424 CFClient::SDL_ACTIVEEVENT => sub { 1805 CFClient::SDL_ACTIVEEVENT => sub {
1425# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1806# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1426 }, 1807 },
1427 CFClient::SDL_KEYDOWN => sub { 1808 CFClient::SDL_KEYDOWN => sub {
1428 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1809 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1449 1830
1450############################################################################# 1831#############################################################################
1451 1832
1452$SIG{INT} = $SIG{TERM} = sub { exit }; 1833$SIG{INT} = $SIG{TERM} = sub { exit };
1453 1834
1454CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1455
1456$TILECACHE = CFClient::db_table "tilecache";
1457$FACEMAP = CFClient::db_table "facemap";
1458
1459my %DEF_CFG = (
1460 sdl_mode => 0,
1461 width => 640,
1462 height => 480,
1463 fullscreen => 0,
1464 fast => 0,
1465 map_scale => 0.5,
1466 fow_enable => 1,
1467 fow_intensity => 0.45,
1468 fow_smooth => 0,
1469 gui_fontsize => 1,
1470 log_fontsize => 1,
1471 gauge_fontsize => 1,
1472 gauge_size => 0.35,
1473 stat_fontsize => 1,
1474 mapsize => 100,
1475 host => "crossfire.schmorp.de",
1476 say_command => 'say',
1477 audio_enable => 1,
1478 bgm_enable => 1,
1479 bgm_volume => 0.25,
1480);
1481
1482while (my ($k, $v) = each %DEF_CFG) {
1483 $CFG->{$k} = $v unless exists $CFG->{$k};
1484}
1485
1486sdl_init;
1487
1488@SDL_MODES = reverse
1489 grep $_->[0] >= 640 && $_->[1] >= 480,
1490 CFClient::SDL_ListModes;
1491
1492@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1493
1494$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1495
1496{ 1835{
1836 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1837
1838 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1839
1840 $TILECACHE = CFClient::db_table "tilecache";
1841 $FACEMAP = CFClient::db_table "facemap";
1842
1843 my %DEF_CFG = (
1844 sdl_mode => 0,
1845 width => 640,
1846 height => 480,
1847 fullscreen => 0,
1848 fast => 0,
1849 map_scale => 1,
1850 fow_enable => 1,
1851 fow_intensity => 0.45,
1852 fow_smooth => 0,
1853 gui_fontsize => 1,
1854 log_fontsize => 1,
1855 gauge_fontsize=> 1,
1856 gauge_size => 0.35,
1857 stat_fontsize => 1,
1858 mapsize => 100,
1859 host => "crossfire.schmorp.de",
1860 say_command => 'say',
1861 audio_enable => 1,
1862 bgm_enable => 1,
1863 bgm_volume => 0.25,
1864 output_sync => 1,
1865 output_count => 1,
1866 );
1867
1868 while (my ($k, $v) = each %DEF_CFG) {
1869 $CFG->{$k} = $v unless exists $CFG->{$k};
1870 }
1871
1872 sdl_init;
1873
1874 @SDL_MODES = reverse
1875 grep $_->[0] >= 640 && $_->[1] >= 480,
1876 CFClient::SDL_ListModes;
1877
1878 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1879
1880 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1881
1882 {
1497 my @fonts = map CFClient::find_rcfile "fonts/$_", qw( 1883 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1498 DejaVuSans.ttf 1884 DejaVuSans.ttf
1499 DejaVuSansMono.ttf 1885 DejaVuSansMono.ttf
1500 DejaVuSans-Bold.ttf 1886 DejaVuSans-Bold.ttf
1501 DejaVuSansMono-Bold.ttf 1887 DejaVuSansMono-Bold.ttf
1502 DejaVuSans-Oblique.ttf 1888 DejaVuSans-Oblique.ttf
1503 DejaVuSansMono-Oblique.ttf 1889 DejaVuSansMono-Oblique.ttf
1504 DejaVuSans-BoldOblique.ttf 1890 DejaVuSans-BoldOblique.ttf
1505 DejaVuSansMono-BoldOblique.ttf 1891 DejaVuSansMono-BoldOblique.ttf
1506 ); 1892 );
1507 1893
1508 CFClient::add_font $_ for @fonts; 1894 CFClient::add_font $_ for @fonts;
1509 1895
1896 CFClient::pango_init;
1897
1510 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1898 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1511 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1899 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1512 1900
1513 $FONT_PROP->make_default; 1901 $FONT_PROP->make_default;
1514} 1902 }
1515 1903
1904# compare mono (ft) vs. rgba (cairo)
1905# ft - 1.8s, cairo 3s, even in alpha-only mode
1906# for my $rgba (0..1) {
1907# my $t1 = Time::HiRes::time;
1908# for (1..1000) {
1909# my $layout = CFClient::Layout->new ($rgba);
1910# $layout->set_text ("hallo" x 100);
1911# $layout->render;
1912# }
1913# my $t2 = Time::HiRes::time;
1914# warn $t2-$t1;
1915# }
1916
1516video_init; 1917 video_init;
1517audio_init; 1918 audio_init;
1919}
1518 1920
1519Event::loop; 1921Event::loop;
1520 1922
1521END { CFClient::SDL_Quit } 1923END { CFClient::SDL_Quit }
1522 1924
1925=head1 NAME
1926
1523=head1 pclient - Crossfire+ and Crossfire game client 1927pclient - A Crossfire+ and Crossfire game client
1524 1928
1525Pclient is a Crossfire+ and Crossfire game client. 1929=head1 SYNOPSIS
1526 1930
1527=head2 Features 1931Just run it - no commandline arguments are supported.
1528
1529=over 4
1530
1531=item Fullscreen Map
1532
1533PClient can uses a fullscreen map, which greatly enhances how much of the
1534game world you can see.
1535
1536=item Persistent Map Cache (Crossfire+ only)
1537
1538PClient can persistently cache all map data it received from the
1539server. This not only allows it to display an overview map, but also
1540ensures that once-explored areas will be available the next time you want
1541to explore more.
1542
1543=item Hardware acceleration
1544
1545Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1546acceleration. Most modern graphics cards have difficulties with 2D
1547acceleration, while 3D graphics is accelerated well.
1548
1549=item No arbitrary limits
1550
1551Unlike other Crossfire clients, pclient does not suffer from arbitrary
1552limits (like a fixed amount of face numbers). There are still limits, but
1553they are not arbitrarily low :)
1554
1555=back
1556 1932
1557=head1 USAGE 1933=head1 USAGE
1558 1934
1559=head2 The Map 1935Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1560 1936fullscreen and interactively.
1561The map is always displayed in the background, behind all other windows and UI elements.
1562
1563#TODO# middle-click scrolls
1564#
1565# keys:
1566#
1567# a apply
1568# keypad moves, kp_5 applies ranged attack to self
1569
1570Starting to type enters the I<completion mode>. In that mode, you can type
1571abbreviations or commands and have them executed as soon as they match a
1572valid command. This is best explained by a few examples:
1573
1574Typing B<climb> will display a list of commands with I<climb> in their
1575name, such as I<ready_skill climbing> and I<use_skill climbing>.
1576
1577You can abbreviate commands by typing only the first character of every
1578word. For example, typing I<iwor> will likely select I<invoke word of
1579recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1580will likely select I<ready_skill climbing> and I<usl> will give you
1581I<use_skill levitation>.
1582
1583=head2 The map overview
1584
1585#TODO#
1586
1587=head2 The Status area in the lower right corner
1588
1589#TODO#
1590
1591=head2 The I<Statistics>/I>Stats> window
1592
1593#TODO#
1594
1595=head1 FAQ
1596
1597=over 4
1598
1599=item The client is very sluggish and slow, what can I do about this?
1600
1601Most likely, you don't have accelerated OpenGL support. Try to find a
1602newer driver, or a driver from your hardware vendor, that features OpenGL
1603support.
1604
1605If this is not an option, the following Setup options reduce the load and
1606will likely make the client playable with sofwtare rendering (it will
1607still be slow, though):
1608
1609=over 4
1610
1611=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1612
1613=item Enable B<Fast & Ugly> mode
1614
1615=item Disable B<Fog of War>
1616
1617=item Increase B<Map Scale>
1618
1619=back
1620
1621=back
1622 1937
1623=head1 AUTHOR 1938=head1 AUTHOR
1624 1939
1625Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1940Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1626 1941

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