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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.219 by root, Wed May 17 00:26:57 2006 UTC vs.
Revision 1.245 by root, Wed May 24 21:59:54 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
81our $BUTTONBAR; 82our $BUTTONBAR;
82our $LOGVIEW; 83our $LOGVIEW;
83our $CONSOLE; 84our $CONSOLE;
84our $METASERVER; 85our $METASERVER;
85our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
86 88
87our $FLOORBOX; 89our $FLOORBOX;
88our $GAUGES; 90our $GAUGES;
89our $STATWIDS; 91our $STATWIDS;
90 92
100our $DEBUG_STATUS; 102our $DEBUG_STATUS;
101 103
102our $INVWIN; 104our $INVWIN;
103our $INV; 105our $INV;
104our $INVR; 106our $INVR;
107our $INVR_LBL;
105our $OPENCONT; 108our $OPENCONT;
106 109
107sub status { 110sub status {
108 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
109} 112}
110 113
111sub debug { 114sub debug {
112 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
113 my ($w, $h) = $DEBUG_STATUS->size_request; 116 my ($w, $h) = $DEBUG_STATUS->size_request;
134 maph => $mapsize, 137 maph => $mapsize,
135 ; 138 ;
136 }; 139 };
137 140
138 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
139 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
140
141 status "login successful"; 145 status "login successful";
142 146
143 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
144 } else { 150 } else {
145 status "unable to connect"; 151 status "unable to connect";
146 stop_game(); 152 stop_game();
147 } 153 }
148} 154}
152 158
153 status "connection closed"; 159 status "connection closed";
154 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
155 $CONN->destroy; 161 $CONN->destroy;
156 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
157 166
158 undef $MAPCACHE; 167 undef $MAPCACHE;
159 undef $MAP; 168 undef $MAP;
160} 169}
161 170
166 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
167 176
168 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
169 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
170 179
171 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
172 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
173 182
174 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
175 my ($self, $value) = @_; 184 my ($self, $value) = @_;
176 185
201 } 210 }
202 ); 211 );
203 212
204 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
205 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
206 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
207 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
208 connect_changed => sub { 217 connect_changed => sub {
209 my ($self, $value) = @_; 218 my ($self, $value) = @_;
210 $CFG->{map_scale} = $value; 219 $CFG->{map_scale} = 2 ** $value;
211 } 220 }
212 ); 221 );
213 222
214 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
215 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
221 } 230 }
222 ); 231 );
223 232
224 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
225 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
226 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
227 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
228 connect_changed => sub { 237 connect_changed => sub {
229 my ($self, $value) = @_; 238 my ($self, $value) = @_;
230 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
231 } 240 }
242 } 251 }
243 ); 252 );
244 253
245 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
246 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
247 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
248 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
249 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] }, 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
250 ); 259 );
251 260
252 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
253 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
254 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
255 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
256 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) }, 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
257 ); 266 );
258 267
259 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
260 269
261 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
262 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
263 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
264 connect_changed => sub { 273 connect_changed => sub {
265 $CFG->{stat_fontsize} = $_[1]; 274 $CFG->{stat_fontsize} = $_[1];
266 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
267 } 276 }
268 ); 277 );
269 278
270 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
271 $table->add (1, $row++, new CFClient::UI::Slider
272 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
273 tooltip => "Adjust the size of the stats gauges at the bottom right",
274 connect_changed => sub {
275 $CFG->{gauge_size} = $_[1];
276 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
277 }
278 );
279
280 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
281 $table->add (1, $row++, new CFClient::UI::Slider 280 $table->add (1, $row++, new CFClient::UI::Slider
282 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1], 281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
283 tooltip => "Adjusts the fontsize of the gauges at the bottom right", 282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
284 connect_changed => sub { 283 connect_changed => sub {
285 $CFG->{gauge_fontsize} = $_[1]; 284 $CFG->{gauge_fontsize} = $_[1];
286 &set_gauge_window_fontsize; 285 &set_gauge_window_fontsize;
286 }
287 );
288
289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
290 $table->add (1, $row++, new CFClient::UI::Slider
291 range => [$CFG->{gauge_size}, 0.2, 0.8],
292 tooltip => "Adjust the size of the stats gauges at the bottom right",
293 connect_changed => sub {
294 $CFG->{gauge_size} = $_[1];
295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
287 } 296 }
288 ); 297 );
289 298
290 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
291 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
316 connect_changed => sub { 325 connect_changed => sub {
317 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
318 } 327 }
319 ); 328 );
320 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
321 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
322 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
323 connect_changed => sub { 332 connect_changed => sub {
324 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
325 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
326 } 335 }
392 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
393 ], 402 ],
394 ); 403 );
395 404
396 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
397 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
398 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
399 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
400 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
401 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
402 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
403 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
404 413
405 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
406 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
407 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
408 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
409 418
410 $GAUGES = { 419 $GAUGES = {
411 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
412 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
413 }; 422 };
416 425
417 $win 426 $win
418} 427}
419 428
420sub make_stats_window { 429sub make_stats_window {
421 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
422 431
423 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
424 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
425 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
426 439
427 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
428
429 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
430 442
431 my $black = [0, 0, 0]; 443 my $color2 = [1, 1, 0];
432 444
433 for ( 445 for (
434 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
435 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
436 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
437 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
438 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
439 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
440 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
441 453
442 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
443 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
444 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
445 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
446 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
447 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
448 ) { 460 ) {
449 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
450 462
451 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
452 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
453 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
454 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
455 } 467 }
456 468
457 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
458 470
459 my $row = 0; 471 my $row = 0;
460 my $col = 0; 472 my $col = 0;
461 473
462 my %resist_names = ( 474 my %resist_names = (
463 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
464 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
465 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
466 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
467 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
468 magic => "Magic (resistance to magic spells like magic missile or similar)", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
469 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
470 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
471 pois => "Poison (resistance to getting poisoned)", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
472 para => "Paralysation (this resistance affects the chance you get paralysed)", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
473 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
474 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
475 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
476 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
477 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
478 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
479 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
480 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
481 ); 493 );
482 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
483 drain acid pois para deat phys 495 drain acid pois para deat phys
484 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
485 { 497 {
665 $HOST->set_text ($CFG->{host} = $host); 677 $HOST->set_text ($CFG->{host} = $host);
666 }), 678 }),
667 (new CFClient::UI::Empty expand => 1), 679 (new CFClient::UI::Empty expand => 1),
668 ]); 680 ]);
669 681
670 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
671 for 0 .. $#$m; 684 for 0 .. $#$m;
672 } 685 }
673 } 686 }
674 }); 687 });
675} 688}
731 ); 744 );
732 745
733 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
734 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
735 req_w => 100, 748 req_w => 100,
736 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1], 749 range => [$CFG->{mapsize}, 10, 100, 0, 1],
737 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
738 ."If you set this to a high value you will be able to see further for example.", 751 . "If you set this to a high value you will be able to see further for example.",
739 connect_changed => sub { 752 connect_changed => sub {
740 my ($self, $value) = @_; 753 my ($self, $value) = @_;
741 754
742 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
743 }, 756 },
744 ); 757 );
745 758
759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
746 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
747 expand => 1, 774 expand => 1,
748 align => 0, 775 align => 0,
749 text => "Login", 776 text => "Login",
750 connect_activate => sub { 777 connect_activate => sub {
751 $CONN ? stop_game 778 $CONN ? stop_game
758 785
759sub message_window { 786sub message_window {
760 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
761 title => "Messages", 788 title => "Messages",
762 border_bg => [1, 1, 1, 1], 789 border_bg => [1, 1, 1, 1],
763 bg => [0, 0, 0, 0.5], 790 bg => [0, 0, 0, 0.75],
764 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
765 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
766 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
767 794
768 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
769 expand => 1,
770 font => $FONT_FIXED,
771 fontsize => $::CFG->{log_fontsize},
772 );
773 796
774 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
775 connect_focus_in => sub { 802 connect_focus_in => sub {
776 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
777 804
778 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
779 806
808 }; 835 };
809 836
810 $window 837 $window
811} 838}
812 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
813sub make_inventory_window { 870sub make_inventory_window {
814 my $invwin = new CFClient::UI::FancyFrame 871 my $invwin = new CFClient::UI::FancyFrame
815 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory"; 872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
816 873
817 $invwin->add (my $hb = new CFClient::UI::HBox); 874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
818 $hb->add ($INV = new CFClient::UI::Inventory expand => 1); 879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
819 $hb->add ($INVR = new CFClient::UI::Inventory expand => 1); 884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
820 885
821 $invwin 886 $invwin
887}
888
889sub make_help_window {
890 my $win = new CFClient::UI::FancyFrame
891 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
892
893 $win->add (my $vbox = new CFClient::UI::VBox);
894
895 $vbox->add (my $buttons = new CFClient::UI::HBox);
896 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
897
898 for (
899 [intro => "Introduction"],
900 [command_help => "Commands"],
901 [skill_help => "Skills"],
902 ) {
903 my ($pod, $label) = @$_;
904
905 $buttons->add (new CFClient::UI::Button
906 text => $label,
907 connect_activate => sub {
908 my $parser = new Pod::POM;
909 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
910
911 $viewer->clear;
912
913 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
914 for @{ CFClient::pod_to_pango_list $pom };
915
916 $viewer->set_offset (0);
917 },
918 );
919 }
920
921 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
922
923 $win
822} 924}
823 925
824sub sdl_init { 926sub sdl_init {
825 CFClient::SDL_Init 927 CFClient::SDL_Init
826 and die "SDL::Init failed!\n"; 928 and die "SDL::Init failed!\n";
829sub video_init { 931sub video_init {
830 sdl_init; 932 sdl_init;
831 933
832 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 934 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
833 935
936 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
937
834 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 938 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
835 $FULLSCREEN = $CFG->{fullscreen}; 939 $FULLSCREEN = $CFG->{fullscreen};
836 $FAST = $CFG->{fast}; 940 $FAST = $CFG->{fast};
837 941
838 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 942 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
839 or die "SDL_SetVideoMode failed!\n"; 943 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
840 944
841 $SDL_ACTIVE = 1; 945 $SDL_ACTIVE = 1;
842 $LAST_REFRESH = time - 0.01; 946 $LAST_REFRESH = time - 0.01;
843 947
844 CFClient::gl_init; 948 CFClient::gl_init;
847 951
848 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# 952 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
849 953
850 ############################################################################# 954 #############################################################################
851 955
852 unless ($DEBUG_STATUS) { 956 if ($DEBUG_STATUS) {
957 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
958 } else {
853 # create the widgets 959 # create the widgets
854 960
855 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1; 961 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
856 $DEBUG_STATUS->show; 962 $DEBUG_STATUS->show;
857 963
865 )->show; 971 )->show;
866 972
867 CFClient::UI::FancyFrame->new ( 973 CFClient::UI::FancyFrame->new (
868 border_bg => [1, 1, 1, 192/255], 974 border_bg => [1, 1, 1, 192/255],
869 bg => [1, 1, 1, 0], 975 bg => [1, 1, 1, 0],
870 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 976 child => ($MAPMAP = new CFClient::MapWidget::MapMap
977 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
978 ),
871 )->show; 979 )->show;
872 980
873 $MAPWIDGET = new CFClient::MapWidget; 981 $MAPWIDGET = new CFClient::MapWidget;
874 $MAPWIDGET->connect (activate_console => sub { 982 $MAPWIDGET->connect (activate_console => sub {
875 my ($mapwidget, $preset) = @_; 983 my ($mapwidget, $preset) = @_;
884 } 992 }
885 }); 993 });
886 $MAPWIDGET->show; 994 $MAPWIDGET->show;
887 $MAPWIDGET->focus_in; 995 $MAPWIDGET->focus_in;
888 996
997 $LOGVIEW = new CFClient::UI::TextView
998 expand => 1,
999 font => $FONT_FIXED,
1000 fontsize => $::CFG->{log_fontsize},
1001 can_hover => 1,
1002 can_events => 1,
1003 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1004 ;
1005
889 $BUTTONBAR = new CFClient::UI::HBox; 1006 $BUTTONBAR = new CFClient::UI::HBox;
890 1007
891 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1008 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1009 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
892 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1010 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1011 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
893 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1012 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1013 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
894 1014
895 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1015 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
896 1016
897 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1017 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1018 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
898 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1019 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1020 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
899 1021
900 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1022 $BUTTONBAR->add (new CFClient::UI::Button
1023 text => "Save Config",
1024 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1025 connect_activate => sub {
901 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1026 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
902 status "Configuration Saved"; 1027 status "Configuration Saved";
1028 },
903 }); 1029 );
1030
1031 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1032 tooltip => "View Documentation");
1033
1034 $BUTTONBAR->add (new CFClient::UI::Button
1035 text => "Quit",
1036 tooltip => "Terminates the program",
1037 connect_activate => sub {
1038 if ($CONN) {
1039 open_quit_dialog;
1040 } else {
1041 exit;
1042 }
1043 },
1044 );
904 1045
905 $BUTTONBAR->show; 1046 $BUTTONBAR->show;
906 1047
907 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 1048 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
908 1049
924my $bgmusic;#TODO#hack#d# 1065my $bgmusic;#TODO#hack#d#
925 1066
926sub audio_channel_finished { 1067sub audio_channel_finished {
927 my ($channel) = @_; 1068 my ($channel) = @_;
928 1069
929 warn "channel $channel finished\n";#d# 1070 #warn "channel $channel finished\n";#d#
930} 1071}
931 1072
932sub audio_music_finished { 1073sub audio_music_finished {
933 return unless $CFG->{bgm_enable}; 1074 return unless $CFG->{bgm_enable};
934 1075
941 1082
942sub audio_init { 1083sub audio_init {
943 if ($CFG->{audio_enable}) { 1084 if ($CFG->{audio_enable}) {
944 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1085 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
945 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1086 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1087
1088 unless ($SDL_MIXER) {
1089 status "Unable to open sound device: there will be no sound";
1090 return;
1091 }
1092
946 CFClient::Mix_AllocateChannels 8; 1093 CFClient::Mix_AllocateChannels 8;
947 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1094 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
948 1095
949 audio_music_finished; 1096 audio_music_finished;
950 1097
978my %animate_object; 1125my %animate_object;
979my $animate_timer; 1126my $animate_timer;
980 1127
981my $fps = 9; 1128my $fps = 9;
982 1129
1130my %demo;#d#
1131
983sub force_refresh { 1132sub force_refresh {
984 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 1133 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
985 debug sprintf "%3.2f", $fps; 1134 debug sprintf "%3.2f", $fps;
986 1135
987 $CFClient::UI::ROOT->draw; 1136 $CFClient::UI::ROOT->draw;
988 CFClient::SDL_GL_SwapBuffers;
989 1137
990 $WANT_REFRESH = 0; 1138 $WANT_REFRESH = 0;
991 $CAN_REFRESH = 0; 1139 $CAN_REFRESH = 0;
992 $LAST_REFRESH = $NOW; 1140 $LAST_REFRESH = $NOW;
1141
11420 && do {
1143 # some weird model-drawing code, just a joke right now
1144 use CFClient::OpenGL;
1145
1146 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1147 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1148 $demo{r} ||= do {
1149 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1150 $mod->{v} = pack "f*", @{$mod->{v}};
1151 $_ = [scalar @$_, pack "S!*", @$_]
1152 for values %{$mod->{g}};
1153 $mod
1154 };
1155
1156 my $r = $demo{r} or die;
1157
1158 glDepthMask 1;
1159 glClear GL_DEPTH_BUFFER_BIT;
1160 glEnable GL_TEXTURE_2D;
1161 glEnable GL_DEPTH_TEST;
1162 glEnable GL_CULL_FACE;
1163 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1164
1165 glMatrixMode GL_PROJECTION;
1166 glLoadIdentity;
1167 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1168 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1169 glMatrixMode GL_MODELVIEW;
1170 glLoadIdentity;
1171
1172 glPushMatrix;
1173 glTranslate 0, 0, -800;
1174 glScale 1, -1, 1;
1175 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1176 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1177 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1178 glScale 50, 50, 50;
1179
1180 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1181 while (my ($k, $v) = each %{$r->{g}}) {
1182 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1183 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1184 }
1185
1186 glPopMatrix;
1187
1188 glShadeModel GL_FLAT;
1189 glDisable GL_DEPTH_TEST;
1190 glDisable GL_TEXTURE_2D;
1191 glDepthMask 0;
1192
1193 $WANT_REFRESH++;
1194};
1195
1196 CFClient::SDL_GL_SwapBuffers;
993} 1197}
994 1198
995my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1199my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
996 $NOW = time; 1200 $NOW = time;
997 1201
1020 delete $animate_object{$widget}; 1224 delete $animate_object{$widget};
1021} 1225}
1022 1226
1023@conn::ISA = Crossfire::Protocol::; 1227@conn::ISA = Crossfire::Protocol::;
1024 1228
1229sub conn::new {
1230 my $class = shift;
1231
1232 my $self = $class->Crossfire::Protocol::new (@_);
1233
1234 $MAPWIDGET->clr_commands;
1235
1236 my $parser = new Pod::POM;
1237 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1238
1239 for my $head2 ($pod->head2) {
1240 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1241 or next;
1242
1243 my $cmd = $1;
1244 my @args = split /\|/, $2;
1245 @args = (".*") unless @args;
1246
1247 my $text = CFClient::pod_to_pango $head2->content;
1248
1249 for my $arg (@args) {
1250 $arg = $arg eq ".*" ? "" : " $arg";
1251
1252 $MAPWIDGET->add_command ("$cmd$arg", $text);
1253 }
1254 }
1255
1256 $self->{noface} = new_from_file CFClient::Texture
1257 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1258
1259 $self
1260}
1261
1025sub conn::stats_update { 1262sub conn::stats_update {
1026 my ($self, $stats) = @_; 1263 my ($self, $stats) = @_;
1264
1265 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1266 my $diff = $exp - $self->{prev_exp};
1267 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1268 if exists $self->{prev_exp} && $diff;
1269 $self->{prev_exp} = $exp;
1270 }
1027 1271
1028 update_stats_window ($stats); 1272 update_stats_window ($stats);
1029} 1273}
1030 1274
1031sub conn::user_send { 1275sub conn::user_send {
1086 $self->set_texture ($id => $data); 1330 $self->set_texture ($id => $data);
1087 } 1331 }
1088 } 1332 }
1089} 1333}
1090 1334
1335# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1336# (server resource,s latency, bandwidth), so this hack is warranted.
1337# the right fix is to make real tiled maps with an overview file
1338sub conn::send_mapinfo {
1339 my ($self, $data, $cb) = @_;
1340
1341 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1342 my ($wx, $wy) = ($1, $2);
1343
1344 if ($data =~ /^spatial ([1-4]+)$/) {
1345 my @dx = (0, 0, 1, 0, -1);
1346 my @dy = (0, -1, 0, 1, 0);
1347 my ($dx, $dy);
1348
1349 for (split //, $1) {
1350 $dx += $dx[$_];
1351 $dy += $dy[$_];
1352 }
1353
1354 $cb->(spatial => 15,
1355 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1356 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1357 50, 50,
1358 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1359 );
1360
1361 return;
1362 }
1363 }
1364
1365 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1366}
1367
1091# this method does a "flood fill" into every tile direction 1368# this method does a "flood fill" into every tile direction
1092# it assumes that tiles are arranged in a rectangular grid, 1369# it assumes that tiles are arranged in a rectangular grid,
1093# i.e. a map is the same as the left of the right map etc. 1370# i.e. a map is the same as the left of the right map etc.
1094# failure to comply are harmless and result in display errors 1371# failure to comply are harmless and result in display errors
1095# at worst. 1372# at worst.
1096sub conn::flood_fill { 1373sub conn::flood_fill {
1097 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1374 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1098 1375
1099 # the server does not allow map paths > 6 1376 # the server does not allow map paths > 6
1100 return if 7 <= length $path; 1377 return if 7 <= length $path;
1101 1378
1102 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1379 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1103 1380
1104 for ( 1381 for (
1105 [1, 0, -1], 1382 [1, 3, 0, -1],
1106 [2, 1, 0], 1383 [2, 4, 1, 0],
1107 [3, 0, 1], 1384 [3, 1, 0, 1],
1108 [4, -1, 0], 1385 [4, 2, -1, 0],
1109 ) { 1386 ) {
1110 my ($tile, $dx, $dy) = @$_; 1387 my ($tile, $tile2, $dx, $dy) = @$_;
1388
1389 next if $block & (1 << $tile);
1390 my $block = $block | (1 << $tile2);
1111 1391
1112 my $gx = $gx + $dx; 1392 my $gx = $gx + $dx;
1113 my $gy = $gy + $dy; 1393 my $gy = $gy + $dy;
1114 1394
1115 next unless $flags & (1 << ($tile - 1)); 1395 next unless $flags & (1 << ($tile - 1));
1117 1397
1118 my $neigh = $self->{neigh_map}{$hash} ||= []; 1398 my $neigh = $self->{neigh_map}{$hash} ||= [];
1119 if (my $info = $neigh->[$tile]) { 1399 if (my $info = $neigh->[$tile]) {
1120 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1400 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1121 1401
1122 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1402 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1123 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1403 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1124 1404
1125 } else { 1405 } else {
1126 $self->send_mapinfo ("spatial $path$tile", sub { 1406 $self->send_mapinfo ("spatial $path$tile", sub {
1127 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1407 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1128 1408
1129 return if $mode ne "spatial"; 1409 return if $mode ne "spatial";
1130 1410
1131 $x += $MAP->ox; 1411 $x += $MAP->ox;
1132 $y += $MAP->oy; 1412 $y += $MAP->oy;
1133 1413
1134 $self->load_map ($hash, $x, $y) 1414 $self->load_map ($hash, $x, $y)
1135 unless $self->{neigh_map}{$hash}[5]++;#d# 1415 unless $self->{neigh_map}{$hash}[5]++;#d#
1136 1416
1137 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1417 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1138 1418
1139 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1419 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1140 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1420 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1141 }); 1421 });
1142 } 1422 }
1143 } 1423 }
1144} 1424}
1157 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1437 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1158 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1438 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1159 ]; 1439 ];
1160 1440
1161 delete $self->{neigh_grid}; 1441 delete $self->{neigh_grid};
1162 $self->flood_fill (0, 0, "", $hash, $flags);
1163 1442
1164 $x += $ox; 1443 $x += $ox;
1165 $y += $oy; 1444 $y += $oy;
1166 1445
1167 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1446 $self->{map_info} = [$hash, $x, $y, $w, $h];
1168 1447
1169 my $map = $self->{map_info}[0];
1170 $map =~ s/^.*?\/([^\/]+)$/\1/; 1448 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1171 $STATWIDS->{map}->set_text ("Map: " . $map); 1449 $STATWIDS->{map}->set_text ("Map: " . $map);
1172 1450
1173 $self->load_map ($hash, $x, $y); 1451 $self->load_map ($hash, $x, $y);
1452 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1174} 1453}
1175 1454
1176sub conn::face_find { 1455sub conn::face_find {
1177 my ($self, $facenum, $face) = @_; 1456 my ($self, $facenum, $face) = @_;
1178 1457
1180 1459
1181 my $id = $FACEMAP->get ($hash); 1460 my $id = $FACEMAP->get ($hash);
1182 1461
1183 unless ($id) { 1462 unless ($id) {
1184 # create new id for face 1463 # create new id for face
1185 # i love transactions 1464 # I love transactions
1186 for (1..100) { 1465 for (1..100) {
1187 my $txn = $CFClient::DB_ENV->txn_begin; 1466 my $txn = $CFClient::DB_ENV->txn_begin;
1188 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1467 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1189 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1468 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1190 $id++; 1469 $id = ($id || 16) + 1;
1191 if ($FACEMAP->put (id => $id) == 0 1470 if ($FACEMAP->put (id => $id) == 0
1192 && $FACEMAP->put ($hash => $id) == 0) { 1471 && $FACEMAP->put ($hash => $id) == 0) {
1193 $txn->txn_commit; 1472 $txn->txn_commit;
1194 1473
1195 goto gotid; 1474 goto gotid;
1203 1482
1204gotid: 1483gotid:
1205 $face->{id} = $id; 1484 $face->{id} = $id;
1206 $MAP->set_face ($facenum => $id); 1485 $MAP->set_face ($facenum => $id);
1207 $self->{faceid}[$facenum] = $id;#d# 1486 $self->{faceid}[$facenum] = $id;#d#
1487
1208 $TILECACHE->get ($id) 1488 $TILECACHE->get ($id) || do {
1489 my $tex = $self->{noface};
1490 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1491 undef
1492 };
1209} 1493}
1210 1494
1211sub conn::face_update { 1495sub conn::face_update {
1212 my ($self, $facenum, $face) = @_; 1496 my ($self, $facenum, $face) = @_;
1213 1497
1306 ); 1590 );
1307 1591
1308 $entry->focus_in; 1592 $entry->focus_in;
1309 } 1593 }
1310 1594
1311 $dialog->show; 1595 $dialog->show_centered;
1312} 1596}
1313 1597
1314sub conn::drawinfo { 1598sub conn::drawinfo {
1315 my ($self, $color, $text) = @_; 1599 my ($self, $color, $text) = @_;
1316 1600
1356sub conn::spell_add { 1640sub conn::spell_add {
1357 my ($self, $spell) = @_; 1641 my ($self, $spell) = @_;
1358 1642
1359 # TODO 1643 # TODO
1360 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1644 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1361 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1645 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1362 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1646 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1363} 1647}
1364 1648
1365sub conn::spell_delete { 1649sub conn::spell_delete {
1366 my ($self, $spell) = @_; 1650 my ($self, $spell) = @_;
1367} 1651}
1368 1652
1369sub conn::addme_success { 1653sub conn::addme_success {
1370 my ($self) = @_; 1654 my ($self) = @_;
1371 1655
1372 $MAPWIDGET->clr_commands; 1656 $self->send ("command output-sync $CFG->{output_sync}");
1657 $self->send ("command output-count $CFG->{output_count}");
1658
1659 my $parser = new Pod::POM;
1660 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1661
1662 my %skill_tooltip;
1663
1664 for my $head2 ($pod->head2) {
1665 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1666 }
1373 1667
1374 for my $skill (values %{$self->{skill_info}}) { 1668 for my $skill (values %{$self->{skill_info}}) {
1375 $MAPWIDGET->add_command ("ready_\\skill $skill", "Ready the skill '$skill'"); 1669 $MAPWIDGET->add_command ("ready_skill $skill",
1376 $MAPWIDGET->add_command ("use_\\skill $skill", "Immediately use the skill '$skill'"); 1670 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1671 . $skill_tooltip{$skill});
1672 $MAPWIDGET->add_command ("use_skill $skill",
1673 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1674 . $skill_tooltip{$skill});
1377 } 1675 }
1378
1379 $MAPWIDGET->add_command ("pet\\mode defend", "Tell pets to stay close to you and defend you");
1380 $MAPWIDGET->add_command ("pet\\mode arena", "Same as petmode sad, but also attack other players");
1381 $MAPWIDGET->add_command ("pet\\mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1382 $MAPWIDGET->add_command ("kill\\pets", "Kill your pets");
1383 $MAPWIDGET->add_command ("chat", "chat TEXT\nChat with all other players");
1384 $MAPWIDGET->add_command ("shout", "shout TEXT\nShout loudly, used for emergencies");
1385 $MAPWIDGET->add_command ("tell", "tell USERNAME TEXT\nPrivately tell a specific player");
1386
1387 # TODO: add documentation on these
1388 for (qw(
1389 save
1390 sound
1391 party
1392 gsay
1393 apply
1394 applymode
1395 body
1396 brace
1397 build
1398 disarm
1399 dm
1400 dmhide
1401 drop
1402 dropall
1403 examine
1404 get
1405 help
1406 hiscore
1407 inventory
1408 invoke
1409 killpets
1410 listen
1411 logs
1412 maps
1413 mapinfo
1414 mark
1415 motd
1416 output-sync
1417 output-count
1418 peaceful
1419 pickup
1420 players
1421 prepare
1422 rename
1423 resistances
1424 rotateshoottype
1425 skills
1426 quests
1427 search
1428 search-items
1429 showpets
1430 take
1431 throw
1432 time
1433 weather
1434 whereabouts
1435 whereami
1436 title
1437 usekeys
1438 bowmode
1439 petmode
1440 version
1441 wimpy
1442 who
1443 afk
1444 )) {
1445 $MAPWIDGET->add_command ($_, "$_: no help available (yet)");
1446 }
1447
1448 #TODO: add " and ' "aliases" etc.
1449} 1676}
1450 1677
1451sub conn::eof { 1678sub conn::eof {
1452 $MAPWIDGET->clr_commands; 1679 $MAPWIDGET->clr_commands;
1453 1680
1459 return unless $CONN; 1686 return unless $CONN;
1460 1687
1461 $FLOORBOX->clear; 1688 $FLOORBOX->clear;
1462 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1689 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1463 1690
1464 my $count = 4; 1691 my $count = 7;
1465 for (@{ $CONN->{container}{0} }) { 1692 for (@{ $CONN->{container}{0} }) {
1466 if (--$count) { 1693 if (--$count) {
1467 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_); 1694 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1468 } else { 1695 } else {
1469 $FLOORBOX->add (new CFClient::UI::Label text => "More..."); 1696 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1476} 1703}
1477 1704
1478sub conn::container_add { 1705sub conn::container_add {
1479 my ($self, $tag, $items) = @_; 1706 my ($self, $tag, $items) = @_;
1480 1707
1708 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1709
1481 if ($tag == 0) { 1710 if ($tag == 0) {
1482 update_floorbox; 1711 update_floorbox;
1712 $OPENCONT = 0;
1713 $INVR_LBL->set_text ("Floor");
1483 $INVR->set_items ($self->{container}{0}); 1714 $INVR->set_items ($self->{container}{0});
1484 $OPENCONT = 0;
1485 } elsif ($tag == $self->{player}{tag}) { 1715 } elsif ($tag == $self->{player}{tag}) {
1716 $INVR_LBL->set_text ("Player");
1486 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1717 $INV->set_items ($self->{container}{$self->{player}{tag}})
1487 } else { 1718 } else {
1488 $OPENCONT = $tag; 1719 $OPENCONT = $tag;
1720 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1489 $INVR->set_items ($self->{container}{$tag}); 1721 $INVR->set_items ($self->{container}{$tag});
1490 } 1722 }
1491 1723
1492 # $self-<{player}{tag} => player inv 1724 # $self-<{player}{tag} => player inv
1493 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1725 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1494} 1726}
1495 1727
1496sub conn::container_clear { 1728sub conn::container_clear {
1497 my ($self, $tag) = @_; 1729 my ($self, $tag) = @_;
1498 1730
1731 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1732
1499 if ($tag == 0) { 1733 if ($tag == 0) {
1500 update_floorbox; 1734 update_floorbox;
1735 $OPENCONT = 0;
1736 $INVR_LBL->set_text ("Floor");
1501 $INVR->set_items ($self->{container}{0}); 1737 $INVR->set_items ($self->{container}{0});
1502 $OPENCONT = 0;
1503 } elsif ($tag == $self->{player}{tag}) { 1738 } elsif ($tag == $self->{player}{tag}) {
1739 $INVR_LBL->set_text ("Player");
1504 $INV->set_items ($self->{container}{$tag}) 1740 $INV->set_items ($self->{container}{$tag})
1505 } else { 1741 } else {
1742 $OPENCONT = $tag;
1743 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1506 $INVR->set_items ($self->{container}{$tag}); 1744 $INVR->set_items ($self->{container}{$tag});
1507 $OPENCONT = $tag;
1508 } 1745 }
1509 1746
1510# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1747# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1511} 1748}
1512 1749
1513sub conn::item_delete { 1750sub conn::item_delete {
1514 my ($self, @items) = @_; 1751 my ($self, @items) = @_;
1515 1752
1516 for (@items) { 1753 for (@items) {
1754 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1755
1517 if ($_->{container} == 0) { 1756 if ($_->{container} == 0) {
1518 update_floorbox; 1757 update_floorbox;
1758 $OPENCONT = 0;
1759 $INVR_LBL->set_text ("Floor");
1519 $INVR->set_items ($self->{container}{0}); 1760 $INVR->set_items ($self->{container}{0});
1520 } elsif ($_->{container} == $self->{player}{tag}) { 1761 } elsif ($_->{container} == $self->{player}{tag}) {
1762 $INVR_LBL->set_text ("Player");
1521 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1763 $INV->set_items ($self->{container}{$self->{player}{tag}})
1522 } else { 1764 } else {
1765 $OPENCONT = $_->{container};
1766 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1523 $INVR->set_items ($self->{container}{0}); 1767 $INVR->set_items ($self->{container}{$_->{container}});
1524 } 1768 }
1525 } 1769 }
1526} 1770}
1527 1771
1528sub conn::item_update { 1772sub conn::item_update {
1529 my ($self, $item) = @_; 1773 my ($self, $item) = @_;
1530 1774
1531 if ($item->{container} == 0) { 1775 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1532 update_floorbox; 1776
1777 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1778 $OPENCONT = 0;
1779 $INVR_LBL->set_text ("Floor");
1533 $INVR->set_items ($self->{container}{0}); 1780 $INVR->set_items ($self->{container}{0});
1781
1782 $item->{widget}->update_item
1783 if $item->{widget};
1784 } else {
1785 if ($item->{container} == 0) {
1786 update_floorbox;
1787 $OPENCONT = 0;
1788 $INVR_LBL->set_text ("Floor");
1789 $INVR->set_items ($self->{container}{0});
1534 } elsif ($item->{container} == $self->{player}{tag}) { 1790 } elsif ($item->{container} == $self->{player}{tag}) {
1535 $INV->set_items ($self->{container}{$item->{container}}) 1791 $INV->set_items ($self->{container}{$item->{container}})
1792 }
1536 } 1793 }
1537} 1794}
1538 1795
1539%SDL_CB = ( 1796%SDL_CB = (
1540 CFClient::SDL_QUIT => sub { 1797 CFClient::SDL_QUIT => sub {
1541 Event::unloop -1; 1798 Event::unloop -1;
1542 }, 1799 },
1543 CFClient::SDL_VIDEORESIZE => sub { 1800 CFClient::SDL_VIDEORESIZE => sub {
1544 }, 1801 },
1545 CFClient::SDL_VIDEOEXPOSE => sub { 1802 CFClient::SDL_VIDEOEXPOSE => sub {
1546 $WANT_REFRESH++; 1803 CFClient::UI::full_refresh;
1547 }, 1804 },
1548 CFClient::SDL_ACTIVEEVENT => sub { 1805 CFClient::SDL_ACTIVEEVENT => sub {
1549# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1806# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1550 }, 1807 },
1551 CFClient::SDL_KEYDOWN => sub { 1808 CFClient::SDL_KEYDOWN => sub {
1587 sdl_mode => 0, 1844 sdl_mode => 0,
1588 width => 640, 1845 width => 640,
1589 height => 480, 1846 height => 480,
1590 fullscreen => 0, 1847 fullscreen => 0,
1591 fast => 0, 1848 fast => 0,
1592 map_scale => 0.5, 1849 map_scale => 1,
1593 fow_enable => 1, 1850 fow_enable => 1,
1594 fow_intensity => 0.45, 1851 fow_intensity => 0.45,
1595 fow_smooth => 0, 1852 fow_smooth => 0,
1596 gui_fontsize => 1, 1853 gui_fontsize => 1,
1597 log_fontsize => 1, 1854 log_fontsize => 1,
1602 host => "crossfire.schmorp.de", 1859 host => "crossfire.schmorp.de",
1603 say_command => 'say', 1860 say_command => 'say',
1604 audio_enable => 1, 1861 audio_enable => 1,
1605 bgm_enable => 1, 1862 bgm_enable => 1,
1606 bgm_volume => 0.25, 1863 bgm_volume => 0.25,
1864 output_sync => 1,
1865 output_count => 1,
1607 ); 1866 );
1608 1867
1609 while (my ($k, $v) = each %DEF_CFG) { 1868 while (my ($k, $v) = each %DEF_CFG) {
1610 $CFG->{$k} = $v unless exists $CFG->{$k}; 1869 $CFG->{$k} = $v unless exists $CFG->{$k};
1611 } 1870 }
1661 1920
1662Event::loop; 1921Event::loop;
1663 1922
1664END { CFClient::SDL_Quit } 1923END { CFClient::SDL_Quit }
1665 1924
1925=head1 NAME
1926
1666=head1 pclient - Crossfire+ and Crossfire game client 1927pclient - A Crossfire+ and Crossfire game client
1667 1928
1668Pclient is a Crossfire+ and Crossfire game client. 1929=head1 SYNOPSIS
1669 1930
1670=head2 Features 1931Just run it - no commandline arguments are supported.
1671
1672=over 4
1673
1674=item Fullscreen Map
1675
1676PClient can uses a fullscreen map, which greatly enhances how much of the
1677game world you can see.
1678
1679=item Persistent Map Cache (Crossfire+ only)
1680
1681PClient can persistently cache all map data it received from the
1682server. This not only allows it to display an overview map, but also
1683ensures that once-explored areas will be available the next time you want
1684to explore more.
1685
1686=item Hardware acceleration
1687
1688Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1689acceleration. Most modern graphics cards have difficulties with 2D
1690acceleration, while 3D graphics is accelerated well.
1691
1692=item No arbitrary limits
1693
1694Unlike other Crossfire clients, pclient does not suffer from arbitrary
1695limits (like a fixed amount of face numbers). There are still limits, but
1696they are not arbitrarily low :)
1697
1698=back
1699 1932
1700=head1 USAGE 1933=head1 USAGE
1701 1934
1702=head2 The Map 1935Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1703 1936fullscreen and interactively.
1704The map is always displayed in the background, behind all other windows and UI elements.
1705
1706#TODO# middle-click scrolls
1707#
1708# keys:
1709#
1710# a apply
1711# keypad moves, kp_5 applies ranged attack to self
1712
1713Starting to type enters the I<completion mode>. In that mode, you can type
1714abbreviations or commands and have them executed as soon as they match a
1715valid command. This is best explained by a few examples:
1716
1717Typing B<climb> will display a list of commands with I<climb> in their
1718name, such as I<ready_skill climbing> and I<use_skill climbing>.
1719
1720You can abbreviate commands by typing only the first character of every
1721word. For example, typing I<iwor> will likely select I<invoke word of
1722recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1723will likely select I<ready_skill climbing> and I<usl> will give you
1724I<use_skill levitation>.
1725
1726=head2 The map overview
1727
1728#TODO#
1729
1730=head2 The Status area in the lower right corner
1731
1732#TODO#
1733
1734=head2 The I<Statistics>/I>Stats> window
1735
1736#TODO#
1737
1738=head1 FAQ
1739
1740=over 4
1741
1742=item The client is very sluggish and slow, what can I do about this?
1743
1744Most likely, you don't have accelerated OpenGL support. Try to find a
1745newer driver, or a driver from your hardware vendor, that features OpenGL
1746support.
1747
1748If this is not an option, the following Setup options reduce the load and
1749will likely make the client playable with sofwtare rendering (it will
1750still be slow, though):
1751
1752=over 4
1753
1754=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1755
1756=item Enable B<Fast & Ugly> mode
1757
1758=item Disable B<Fog of War>
1759
1760=item Increase B<Map Scale>
1761
1762=back
1763
1764=back
1765 1937
1766=head1 AUTHOR 1938=head1 AUTHOR
1767 1939
1768Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1940Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1769 1941

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