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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.224 by root, Wed May 17 15:18:57 2006 UTC vs.
Revision 1.245 by root, Wed May 24 21:59:54 2006 UTC

82our $BUTTONBAR; 82our $BUTTONBAR;
83our $LOGVIEW; 83our $LOGVIEW;
84our $CONSOLE; 84our $CONSOLE;
85our $METASERVER; 85our $METASERVER;
86our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
87 88
88our $FLOORBOX; 89our $FLOORBOX;
89our $GAUGES; 90our $GAUGES;
90our $STATWIDS; 91our $STATWIDS;
91 92
105our $INVR; 106our $INVR;
106our $INVR_LBL; 107our $INVR_LBL;
107our $OPENCONT; 108our $OPENCONT;
108 109
109sub status { 110sub status {
110 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
111} 112}
112 113
113sub debug { 114sub debug {
114 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
115 my ($w, $h) = $DEBUG_STATUS->size_request; 116 my ($w, $h) = $DEBUG_STATUS->size_request;
136 maph => $mapsize, 137 maph => $mapsize,
137 ; 138 ;
138 }; 139 };
139 140
140 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
141 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
142
143 status "login successful"; 145 status "login successful";
144 146
145 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
146 } else { 150 } else {
147 status "unable to connect"; 151 status "unable to connect";
148 stop_game(); 152 stop_game();
149 } 153 }
150} 154}
154 158
155 status "connection closed"; 159 status "connection closed";
156 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
157 $CONN->destroy; 161 $CONN->destroy;
158 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
159 166
160 undef $MAPCACHE; 167 undef $MAPCACHE;
161 undef $MAP; 168 undef $MAP;
162} 169}
163 170
168 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
169 176
170 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
171 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
172 179
173 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
174 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
175 182
176 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
177 my ($self, $value) = @_; 184 my ($self, $value) = @_;
178 185
203 } 210 }
204 ); 211 );
205 212
206 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
207 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
208 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
209 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
210 connect_changed => sub { 217 connect_changed => sub {
211 my ($self, $value) = @_; 218 my ($self, $value) = @_;
212 $CFG->{map_scale} = $value; 219 $CFG->{map_scale} = 2 ** $value;
213 } 220 }
214 ); 221 );
215 222
216 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
217 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
223 } 230 }
224 ); 231 );
225 232
226 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
227 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
228 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
229 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
230 connect_changed => sub { 237 connect_changed => sub {
231 my ($self, $value) = @_; 238 my ($self, $value) = @_;
232 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
233 } 240 }
244 } 251 }
245 ); 252 );
246 253
247 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
248 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
249 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
250 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
251 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] }, 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
252 ); 259 );
253 260
254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
255 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
256 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
257 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
258 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) }, 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
259 ); 266 );
260 267
261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
262 269
263 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
264 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
265 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
266 connect_changed => sub { 273 connect_changed => sub {
267 $CFG->{stat_fontsize} = $_[1]; 274 $CFG->{stat_fontsize} = $_[1];
268 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
269 } 276 }
270 ); 277 );
271 278
272 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
273 $table->add (1, $row++, new CFClient::UI::Slider
274 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
275 tooltip => "Adjust the size of the stats gauges at the bottom right",
276 connect_changed => sub {
277 $CFG->{gauge_size} = $_[1];
278 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
279 }
280 );
281
282 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
283 $table->add (1, $row++, new CFClient::UI::Slider 280 $table->add (1, $row++, new CFClient::UI::Slider
284 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1], 281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
285 tooltip => "Adjusts the fontsize of the gauges at the bottom right", 282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
286 connect_changed => sub { 283 connect_changed => sub {
287 $CFG->{gauge_fontsize} = $_[1]; 284 $CFG->{gauge_fontsize} = $_[1];
288 &set_gauge_window_fontsize; 285 &set_gauge_window_fontsize;
286 }
287 );
288
289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
290 $table->add (1, $row++, new CFClient::UI::Slider
291 range => [$CFG->{gauge_size}, 0.2, 0.8],
292 tooltip => "Adjust the size of the stats gauges at the bottom right",
293 connect_changed => sub {
294 $CFG->{gauge_size} = $_[1];
295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
289 } 296 }
290 ); 297 );
291 298
292 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
293 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
318 connect_changed => sub { 325 connect_changed => sub {
319 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
320 } 327 }
321 ); 328 );
322 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
323 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
324 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
325 connect_changed => sub { 332 connect_changed => sub {
326 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
327 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
328 } 335 }
394 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
395 ], 402 ],
396 ); 403 );
397 404
398 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
399 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
400 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
401 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
402 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
403 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
404 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
405 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
406 413
407 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
408 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
409 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
410 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
411 418
412 $GAUGES = { 419 $GAUGES = {
413 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
414 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
415 }; 422 };
418 425
419 $win 426 $win
420} 427}
421 428
422sub make_stats_window { 429sub make_stats_window {
423 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
424 431
425 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
426 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
427 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
428 439
429 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
430
431 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
432 442
433 my $black = [0, 0, 0]; 443 my $color2 = [1, 1, 0];
434 444
435 for ( 445 for (
436 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
437 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
438 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
439 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
440 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
441 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
442 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
443 453
444 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
445 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
446 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
447 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
448 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
449 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
450 ) { 460 ) {
451 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
452 462
453 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
454 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
455 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
456 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
457 } 467 }
458 468
459 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
460 470
461 my $row = 0; 471 my $row = 0;
462 my $col = 0; 472 my $col = 0;
463 473
464 my %resist_names = ( 474 my %resist_names = (
465 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
466 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
467 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
468 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
469 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
470 magic => "Magic (resistance to magic spells like magic missile or similar)", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
471 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
472 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
473 pois => "Poison (resistance to getting poisoned)", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
474 para => "Paralysation (this resistance affects the chance you get paralysed)", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
475 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
476 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
477 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
478 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
479 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
480 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
481 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
482 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
483 ); 493 );
484 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
485 drain acid pois para deat phys 495 drain acid pois para deat phys
486 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
487 { 497 {
734 ); 744 );
735 745
736 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
737 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
738 req_w => 100, 748 req_w => 100,
739 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1], 749 range => [$CFG->{mapsize}, 10, 100, 0, 1],
740 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
741 ."If you set this to a high value you will be able to see further for example.", 751 . "If you set this to a high value you will be able to see further for example.",
742 connect_changed => sub { 752 connect_changed => sub {
743 my ($self, $value) = @_; 753 my ($self, $value) = @_;
744 754
745 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
746 }, 756 },
747 ); 757 );
748 758
759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
749 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
750 expand => 1, 774 expand => 1,
751 align => 0, 775 align => 0,
752 text => "Login", 776 text => "Login",
753 connect_activate => sub { 777 connect_activate => sub {
754 $CONN ? stop_game 778 $CONN ? stop_game
761 785
762sub message_window { 786sub message_window {
763 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
764 title => "Messages", 788 title => "Messages",
765 border_bg => [1, 1, 1, 1], 789 border_bg => [1, 1, 1, 1],
766 bg => [0, 0, 0, 0.5], 790 bg => [0, 0, 0, 0.75],
767 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
768 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
769 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
770 794
771 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
772 expand => 1,
773 font => $FONT_FIXED,
774 fontsize => $::CFG->{log_fontsize},
775 );
776 796
777 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
778 connect_focus_in => sub { 802 connect_focus_in => sub {
779 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
780 804
781 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
782 806
811 }; 835 };
812 836
813 $window 837 $window
814} 838}
815 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
816sub make_inventory_window { 870sub make_inventory_window {
817 my $invwin = new CFClient::UI::FancyFrame 871 my $invwin = new CFClient::UI::FancyFrame
818 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory"; 872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
819 873
820 $invwin->add (my $hb = new CFClient::UI::HBox); 874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
821 875
822 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1); 876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
823 $vb1->add (my $lbl = new CFClient::UI::Label); 877 $vb1->add (my $lbl = new CFClient::UI::Label);
824 $lbl->set_text ("Player"); 878 $lbl->set_text ("Player");
825 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1); 879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
830 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1); 884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
831 885
832 $invwin 886 $invwin
833} 887}
834 888
889sub make_help_window {
890 my $win = new CFClient::UI::FancyFrame
891 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
892
893 $win->add (my $vbox = new CFClient::UI::VBox);
894
895 $vbox->add (my $buttons = new CFClient::UI::HBox);
896 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
897
898 for (
899 [intro => "Introduction"],
900 [command_help => "Commands"],
901 [skill_help => "Skills"],
902 ) {
903 my ($pod, $label) = @$_;
904
905 $buttons->add (new CFClient::UI::Button
906 text => $label,
907 connect_activate => sub {
908 my $parser = new Pod::POM;
909 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
910
911 $viewer->clear;
912
913 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
914 for @{ CFClient::pod_to_pango_list $pom };
915
916 $viewer->set_offset (0);
917 },
918 );
919 }
920
921 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
922
923 $win
924}
925
835sub sdl_init { 926sub sdl_init {
836 CFClient::SDL_Init 927 CFClient::SDL_Init
837 and die "SDL::Init failed!\n"; 928 and die "SDL::Init failed!\n";
838} 929}
839 930
840sub video_init { 931sub video_init {
841 sdl_init; 932 sdl_init;
842 933
843 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 934 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
844 935
936 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
937
845 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 938 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
846 $FULLSCREEN = $CFG->{fullscreen}; 939 $FULLSCREEN = $CFG->{fullscreen};
847 $FAST = $CFG->{fast}; 940 $FAST = $CFG->{fast};
848 941
849 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 942 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
850 or die "SDL_SetVideoMode failed!\n"; 943 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
851 944
852 $SDL_ACTIVE = 1; 945 $SDL_ACTIVE = 1;
853 $LAST_REFRESH = time - 0.01; 946 $LAST_REFRESH = time - 0.01;
854 947
855 CFClient::gl_init; 948 CFClient::gl_init;
858 951
859 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# 952 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
860 953
861 ############################################################################# 954 #############################################################################
862 955
863 unless ($DEBUG_STATUS) { 956 if ($DEBUG_STATUS) {
957 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
958 } else {
864 # create the widgets 959 # create the widgets
865 960
866 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1; 961 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
867 $DEBUG_STATUS->show; 962 $DEBUG_STATUS->show;
868 963
876 )->show; 971 )->show;
877 972
878 CFClient::UI::FancyFrame->new ( 973 CFClient::UI::FancyFrame->new (
879 border_bg => [1, 1, 1, 192/255], 974 border_bg => [1, 1, 1, 192/255],
880 bg => [1, 1, 1, 0], 975 bg => [1, 1, 1, 0],
881 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 976 child => ($MAPMAP = new CFClient::MapWidget::MapMap
977 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
978 ),
882 )->show; 979 )->show;
883 980
884 $MAPWIDGET = new CFClient::MapWidget; 981 $MAPWIDGET = new CFClient::MapWidget;
885 $MAPWIDGET->connect (activate_console => sub { 982 $MAPWIDGET->connect (activate_console => sub {
886 my ($mapwidget, $preset) = @_; 983 my ($mapwidget, $preset) = @_;
895 } 992 }
896 }); 993 });
897 $MAPWIDGET->show; 994 $MAPWIDGET->show;
898 $MAPWIDGET->focus_in; 995 $MAPWIDGET->focus_in;
899 996
997 $LOGVIEW = new CFClient::UI::TextView
998 expand => 1,
999 font => $FONT_FIXED,
1000 fontsize => $::CFG->{log_fontsize},
1001 can_hover => 1,
1002 can_events => 1,
1003 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1004 ;
1005
900 $BUTTONBAR = new CFClient::UI::HBox; 1006 $BUTTONBAR = new CFClient::UI::HBox;
901 1007
902 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1008 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1009 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
903 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1010 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1011 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
904 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1012 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1013 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
905 1014
906 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1015 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
907 1016
908 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1017 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1018 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
909 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1019 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1020 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
910 1021
911 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1022 $BUTTONBAR->add (new CFClient::UI::Button
1023 text => "Save Config",
1024 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1025 connect_activate => sub {
912 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1026 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
913 status "Configuration Saved"; 1027 status "Configuration Saved";
1028 },
914 }); 1029 );
1030
1031 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1032 tooltip => "View Documentation");
1033
1034 $BUTTONBAR->add (new CFClient::UI::Button
1035 text => "Quit",
1036 tooltip => "Terminates the program",
1037 connect_activate => sub {
1038 if ($CONN) {
1039 open_quit_dialog;
1040 } else {
1041 exit;
1042 }
1043 },
1044 );
915 1045
916 $BUTTONBAR->show; 1046 $BUTTONBAR->show;
917 1047
918 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 1048 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
919 1049
935my $bgmusic;#TODO#hack#d# 1065my $bgmusic;#TODO#hack#d#
936 1066
937sub audio_channel_finished { 1067sub audio_channel_finished {
938 my ($channel) = @_; 1068 my ($channel) = @_;
939 1069
940 warn "channel $channel finished\n";#d# 1070 #warn "channel $channel finished\n";#d#
941} 1071}
942 1072
943sub audio_music_finished { 1073sub audio_music_finished {
944 return unless $CFG->{bgm_enable}; 1074 return unless $CFG->{bgm_enable};
945 1075
952 1082
953sub audio_init { 1083sub audio_init {
954 if ($CFG->{audio_enable}) { 1084 if ($CFG->{audio_enable}) {
955 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1085 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
956 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1086 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1087
1088 unless ($SDL_MIXER) {
1089 status "Unable to open sound device: there will be no sound";
1090 return;
1091 }
1092
957 CFClient::Mix_AllocateChannels 8; 1093 CFClient::Mix_AllocateChannels 8;
958 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1094 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
959 1095
960 audio_music_finished; 1096 audio_music_finished;
961 1097
989my %animate_object; 1125my %animate_object;
990my $animate_timer; 1126my $animate_timer;
991 1127
992my $fps = 9; 1128my $fps = 9;
993 1129
1130my %demo;#d#
1131
994sub force_refresh { 1132sub force_refresh {
995 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 1133 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
996 debug sprintf "%3.2f", $fps; 1134 debug sprintf "%3.2f", $fps;
997 1135
998 $CFClient::UI::ROOT->draw; 1136 $CFClient::UI::ROOT->draw;
999 CFClient::SDL_GL_SwapBuffers;
1000 1137
1001 $WANT_REFRESH = 0; 1138 $WANT_REFRESH = 0;
1002 $CAN_REFRESH = 0; 1139 $CAN_REFRESH = 0;
1003 $LAST_REFRESH = $NOW; 1140 $LAST_REFRESH = $NOW;
1141
11420 && do {
1143 # some weird model-drawing code, just a joke right now
1144 use CFClient::OpenGL;
1145
1146 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1147 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1148 $demo{r} ||= do {
1149 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1150 $mod->{v} = pack "f*", @{$mod->{v}};
1151 $_ = [scalar @$_, pack "S!*", @$_]
1152 for values %{$mod->{g}};
1153 $mod
1154 };
1155
1156 my $r = $demo{r} or die;
1157
1158 glDepthMask 1;
1159 glClear GL_DEPTH_BUFFER_BIT;
1160 glEnable GL_TEXTURE_2D;
1161 glEnable GL_DEPTH_TEST;
1162 glEnable GL_CULL_FACE;
1163 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1164
1165 glMatrixMode GL_PROJECTION;
1166 glLoadIdentity;
1167 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1168 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1169 glMatrixMode GL_MODELVIEW;
1170 glLoadIdentity;
1171
1172 glPushMatrix;
1173 glTranslate 0, 0, -800;
1174 glScale 1, -1, 1;
1175 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1176 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1177 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1178 glScale 50, 50, 50;
1179
1180 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1181 while (my ($k, $v) = each %{$r->{g}}) {
1182 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1183 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1184 }
1185
1186 glPopMatrix;
1187
1188 glShadeModel GL_FLAT;
1189 glDisable GL_DEPTH_TEST;
1190 glDisable GL_TEXTURE_2D;
1191 glDepthMask 0;
1192
1193 $WANT_REFRESH++;
1194};
1195
1196 CFClient::SDL_GL_SwapBuffers;
1004} 1197}
1005 1198
1006my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1199my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
1007 $NOW = time; 1200 $NOW = time;
1008 1201
1030 my ($widget) = @_; 1223 my ($widget) = @_;
1031 delete $animate_object{$widget}; 1224 delete $animate_object{$widget};
1032} 1225}
1033 1226
1034@conn::ISA = Crossfire::Protocol::; 1227@conn::ISA = Crossfire::Protocol::;
1228
1229sub conn::new {
1230 my $class = shift;
1231
1232 my $self = $class->Crossfire::Protocol::new (@_);
1233
1234 $MAPWIDGET->clr_commands;
1235
1236 my $parser = new Pod::POM;
1237 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1238
1239 for my $head2 ($pod->head2) {
1240 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1241 or next;
1242
1243 my $cmd = $1;
1244 my @args = split /\|/, $2;
1245 @args = (".*") unless @args;
1246
1247 my $text = CFClient::pod_to_pango $head2->content;
1248
1249 for my $arg (@args) {
1250 $arg = $arg eq ".*" ? "" : " $arg";
1251
1252 $MAPWIDGET->add_command ("$cmd$arg", $text);
1253 }
1254 }
1255
1256 $self->{noface} = new_from_file CFClient::Texture
1257 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1258
1259 $self
1260}
1035 1261
1036sub conn::stats_update { 1262sub conn::stats_update {
1037 my ($self, $stats) = @_; 1263 my ($self, $stats) = @_;
1038 1264
1039 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) { 1265 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1104 $self->set_texture ($id => $data); 1330 $self->set_texture ($id => $data);
1105 } 1331 }
1106 } 1332 }
1107} 1333}
1108 1334
1335# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1336# (server resource,s latency, bandwidth), so this hack is warranted.
1337# the right fix is to make real tiled maps with an overview file
1338sub conn::send_mapinfo {
1339 my ($self, $data, $cb) = @_;
1340
1341 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1342 my ($wx, $wy) = ($1, $2);
1343
1344 if ($data =~ /^spatial ([1-4]+)$/) {
1345 my @dx = (0, 0, 1, 0, -1);
1346 my @dy = (0, -1, 0, 1, 0);
1347 my ($dx, $dy);
1348
1349 for (split //, $1) {
1350 $dx += $dx[$_];
1351 $dy += $dy[$_];
1352 }
1353
1354 $cb->(spatial => 15,
1355 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1356 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1357 50, 50,
1358 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1359 );
1360
1361 return;
1362 }
1363 }
1364
1365 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1366}
1367
1109# this method does a "flood fill" into every tile direction 1368# this method does a "flood fill" into every tile direction
1110# it assumes that tiles are arranged in a rectangular grid, 1369# it assumes that tiles are arranged in a rectangular grid,
1111# i.e. a map is the same as the left of the right map etc. 1370# i.e. a map is the same as the left of the right map etc.
1112# failure to comply are harmless and result in display errors 1371# failure to comply are harmless and result in display errors
1113# at worst. 1372# at worst.
1114sub conn::flood_fill { 1373sub conn::flood_fill {
1115 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1374 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1116 1375
1117 # the server does not allow map paths > 6 1376 # the server does not allow map paths > 6
1118 return if 7 <= length $path; 1377 return if 7 <= length $path;
1119 1378
1120 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1379 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1121 1380
1122 for ( 1381 for (
1123 [1, 0, -1], 1382 [1, 3, 0, -1],
1124 [2, 1, 0], 1383 [2, 4, 1, 0],
1125 [3, 0, 1], 1384 [3, 1, 0, 1],
1126 [4, -1, 0], 1385 [4, 2, -1, 0],
1127 ) { 1386 ) {
1128 my ($tile, $dx, $dy) = @$_; 1387 my ($tile, $tile2, $dx, $dy) = @$_;
1388
1389 next if $block & (1 << $tile);
1390 my $block = $block | (1 << $tile2);
1129 1391
1130 my $gx = $gx + $dx; 1392 my $gx = $gx + $dx;
1131 my $gy = $gy + $dy; 1393 my $gy = $gy + $dy;
1132 1394
1133 next unless $flags & (1 << ($tile - 1)); 1395 next unless $flags & (1 << ($tile - 1));
1135 1397
1136 my $neigh = $self->{neigh_map}{$hash} ||= []; 1398 my $neigh = $self->{neigh_map}{$hash} ||= [];
1137 if (my $info = $neigh->[$tile]) { 1399 if (my $info = $neigh->[$tile]) {
1138 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1400 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1139 1401
1140 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1402 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1141 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1403 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1142 1404
1143 } else { 1405 } else {
1144 $self->send_mapinfo ("spatial $path$tile", sub { 1406 $self->send_mapinfo ("spatial $path$tile", sub {
1145 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1407 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1146 1408
1147 return if $mode ne "spatial"; 1409 return if $mode ne "spatial";
1148 1410
1149 $x += $MAP->ox; 1411 $x += $MAP->ox;
1150 $y += $MAP->oy; 1412 $y += $MAP->oy;
1151 1413
1152 $self->load_map ($hash, $x, $y) 1414 $self->load_map ($hash, $x, $y)
1153 unless $self->{neigh_map}{$hash}[5]++;#d# 1415 unless $self->{neigh_map}{$hash}[5]++;#d#
1154 1416
1155 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1417 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1156 1418
1157 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1419 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1158 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1420 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1159 }); 1421 });
1160 } 1422 }
1161 } 1423 }
1162} 1424}
1175 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1437 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1176 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1438 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1177 ]; 1439 ];
1178 1440
1179 delete $self->{neigh_grid}; 1441 delete $self->{neigh_grid};
1180 $self->flood_fill (0, 0, "", $hash, $flags);
1181 1442
1182 $x += $ox; 1443 $x += $ox;
1183 $y += $oy; 1444 $y += $oy;
1184 1445
1185 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1446 $self->{map_info} = [$hash, $x, $y, $w, $h];
1186 1447
1187 my $map = $self->{map_info}[0];
1188 $map =~ s/^.*?\/([^\/]+)$/\1/; 1448 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1189 $STATWIDS->{map}->set_text ("Map: " . $map); 1449 $STATWIDS->{map}->set_text ("Map: " . $map);
1190 1450
1191 $self->load_map ($hash, $x, $y); 1451 $self->load_map ($hash, $x, $y);
1452 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1192} 1453}
1193 1454
1194sub conn::face_find { 1455sub conn::face_find {
1195 my ($self, $facenum, $face) = @_; 1456 my ($self, $facenum, $face) = @_;
1196 1457
1198 1459
1199 my $id = $FACEMAP->get ($hash); 1460 my $id = $FACEMAP->get ($hash);
1200 1461
1201 unless ($id) { 1462 unless ($id) {
1202 # create new id for face 1463 # create new id for face
1203 # i love transactions 1464 # I love transactions
1204 for (1..100) { 1465 for (1..100) {
1205 my $txn = $CFClient::DB_ENV->txn_begin; 1466 my $txn = $CFClient::DB_ENV->txn_begin;
1206 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1467 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1207 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1468 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1208 $id++; 1469 $id = ($id || 16) + 1;
1209 if ($FACEMAP->put (id => $id) == 0 1470 if ($FACEMAP->put (id => $id) == 0
1210 && $FACEMAP->put ($hash => $id) == 0) { 1471 && $FACEMAP->put ($hash => $id) == 0) {
1211 $txn->txn_commit; 1472 $txn->txn_commit;
1212 1473
1213 goto gotid; 1474 goto gotid;
1221 1482
1222gotid: 1483gotid:
1223 $face->{id} = $id; 1484 $face->{id} = $id;
1224 $MAP->set_face ($facenum => $id); 1485 $MAP->set_face ($facenum => $id);
1225 $self->{faceid}[$facenum] = $id;#d# 1486 $self->{faceid}[$facenum] = $id;#d#
1487
1226 $TILECACHE->get ($id) 1488 $TILECACHE->get ($id) || do {
1489 my $tex = $self->{noface};
1490 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1491 undef
1492 };
1227} 1493}
1228 1494
1229sub conn::face_update { 1495sub conn::face_update {
1230 my ($self, $facenum, $face) = @_; 1496 my ($self, $facenum, $face) = @_;
1231 1497
1324 ); 1590 );
1325 1591
1326 $entry->focus_in; 1592 $entry->focus_in;
1327 } 1593 }
1328 1594
1329 $dialog->show; 1595 $dialog->show_centered;
1330} 1596}
1331 1597
1332sub conn::drawinfo { 1598sub conn::drawinfo {
1333 my ($self, $color, $text) = @_; 1599 my ($self, $color, $text) = @_;
1334 1600
1385} 1651}
1386 1652
1387sub conn::addme_success { 1653sub conn::addme_success {
1388 my ($self) = @_; 1654 my ($self) = @_;
1389 1655
1390 $MAPWIDGET->clr_commands; 1656 $self->send ("command output-sync $CFG->{output_sync}");
1657 $self->send ("command output-count $CFG->{output_count}");
1658
1659 my $parser = new Pod::POM;
1660 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1661
1662 my %skill_tooltip;
1663
1664 for my $head2 ($pod->head2) {
1665 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1666 }
1391 1667
1392 for my $skill (values %{$self->{skill_info}}) { 1668 for my $skill (values %{$self->{skill_info}}) {
1393 $MAPWIDGET->add_command ("ready_skill $skill", CFClient::UI::Label::escape "Ready the skill '$skill'"); 1669 $MAPWIDGET->add_command ("ready_skill $skill",
1394 $MAPWIDGET->add_command ("use_skill $skill", CFClient::UI::Label::escape "Immediately use the skill '$skill'"); 1670 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1395 } 1671 . $skill_tooltip{$skill});
1396 1672 $MAPWIDGET->add_command ("use_skill $skill",
1397 $MAPWIDGET->add_command ("petmode defend", "Tell pets to stay close to you and defend you"); 1673 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1398 $MAPWIDGET->add_command ("petmode arena", "Same as petmode sad, but also attack other players"); 1674 . $skill_tooltip{$skill});
1399 $MAPWIDGET->add_command ("petmode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1400 $MAPWIDGET->add_command ("killpets", "Kill your pets");
1401 $MAPWIDGET->add_command ("chat", "chat TEXT\nChat with all other players");
1402 $MAPWIDGET->add_command ("shout", "shout TEXT\nShout loudly, used for emergencies");
1403 $MAPWIDGET->add_command ("tell", "tell USERNAME TEXT\nPrivately tell a specific player");
1404
1405 my $parser = new Pod::POM;
1406 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1407
1408 for my $head2 ($pod->head2) {
1409 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1410 or next;
1411
1412 my $cmd = $1;
1413 my @args = split /\|/, $2;
1414 @args = (".*") unless @args;
1415
1416 my $text = CFClient::pod_to_pango $head2;
1417
1418 for my $arg (@args) {
1419 $arg = $arg eq ".*" ? "" : " $arg";
1420
1421 $MAPWIDGET->add_command ("$cmd$arg", $text);
1422 }
1423 } 1675 }
1424} 1676}
1425 1677
1426sub conn::eof { 1678sub conn::eof {
1427 $MAPWIDGET->clr_commands; 1679 $MAPWIDGET->clr_commands;
1434 return unless $CONN; 1686 return unless $CONN;
1435 1687
1436 $FLOORBOX->clear; 1688 $FLOORBOX->clear;
1437 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1689 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1438 1690
1439 my $count = 4; 1691 my $count = 7;
1440 for (@{ $CONN->{container}{0} }) { 1692 for (@{ $CONN->{container}{0} }) {
1441 if (--$count) { 1693 if (--$count) {
1442 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_); 1694 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1443 } else { 1695 } else {
1444 $FLOORBOX->add (new CFClient::UI::Label text => "More..."); 1696 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1546 Event::unloop -1; 1798 Event::unloop -1;
1547 }, 1799 },
1548 CFClient::SDL_VIDEORESIZE => sub { 1800 CFClient::SDL_VIDEORESIZE => sub {
1549 }, 1801 },
1550 CFClient::SDL_VIDEOEXPOSE => sub { 1802 CFClient::SDL_VIDEOEXPOSE => sub {
1551 $WANT_REFRESH++; 1803 CFClient::UI::full_refresh;
1552 }, 1804 },
1553 CFClient::SDL_ACTIVEEVENT => sub { 1805 CFClient::SDL_ACTIVEEVENT => sub {
1554# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1806# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1555 }, 1807 },
1556 CFClient::SDL_KEYDOWN => sub { 1808 CFClient::SDL_KEYDOWN => sub {
1592 sdl_mode => 0, 1844 sdl_mode => 0,
1593 width => 640, 1845 width => 640,
1594 height => 480, 1846 height => 480,
1595 fullscreen => 0, 1847 fullscreen => 0,
1596 fast => 0, 1848 fast => 0,
1597 map_scale => 0.5, 1849 map_scale => 1,
1598 fow_enable => 1, 1850 fow_enable => 1,
1599 fow_intensity => 0.45, 1851 fow_intensity => 0.45,
1600 fow_smooth => 0, 1852 fow_smooth => 0,
1601 gui_fontsize => 1, 1853 gui_fontsize => 1,
1602 log_fontsize => 1, 1854 log_fontsize => 1,
1607 host => "crossfire.schmorp.de", 1859 host => "crossfire.schmorp.de",
1608 say_command => 'say', 1860 say_command => 'say',
1609 audio_enable => 1, 1861 audio_enable => 1,
1610 bgm_enable => 1, 1862 bgm_enable => 1,
1611 bgm_volume => 0.25, 1863 bgm_volume => 0.25,
1864 output_sync => 1,
1865 output_count => 1,
1612 ); 1866 );
1613 1867
1614 while (my ($k, $v) = each %DEF_CFG) { 1868 while (my ($k, $v) = each %DEF_CFG) {
1615 $CFG->{$k} = $v unless exists $CFG->{$k}; 1869 $CFG->{$k} = $v unless exists $CFG->{$k};
1616 } 1870 }
1666 1920
1667Event::loop; 1921Event::loop;
1668 1922
1669END { CFClient::SDL_Quit } 1923END { CFClient::SDL_Quit }
1670 1924
1925=head1 NAME
1926
1671=head1 pclient - Crossfire+ and Crossfire game client 1927pclient - A Crossfire+ and Crossfire game client
1672 1928
1673Pclient is a Crossfire+ and Crossfire game client. 1929=head1 SYNOPSIS
1674 1930
1675=head2 Features 1931Just run it - no commandline arguments are supported.
1676
1677=over 4
1678
1679=item Fullscreen Map
1680
1681PClient can uses a fullscreen map, which greatly enhances how much of the
1682game world you can see.
1683
1684=item Persistent Map Cache (Crossfire+ only)
1685
1686PClient can persistently cache all map data it received from the
1687server. This not only allows it to display an overview map, but also
1688ensures that once-explored areas will be available the next time you want
1689to explore more.
1690
1691=item Hardware acceleration
1692
1693Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1694acceleration. Most modern graphics cards have difficulties with 2D
1695acceleration, while 3D graphics is accelerated well.
1696
1697=item No arbitrary limits
1698
1699Unlike other Crossfire clients, pclient does not suffer from arbitrary
1700limits (like a fixed amount of face numbers). There are still limits, but
1701they are not arbitrarily low :)
1702
1703=back
1704 1932
1705=head1 USAGE 1933=head1 USAGE
1706 1934
1707=head2 The Map 1935Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1708 1936fullscreen and interactively.
1709The map is always displayed in the background, behind all other windows and UI elements.
1710
1711#TODO# middle-click scrolls
1712#
1713# keys:
1714#
1715# a apply
1716# keypad moves, kp_5 applies ranged attack to self
1717
1718Starting to type enters the I<completion mode>. In that mode, you can type
1719abbreviations or commands and have them executed as soon as they match a
1720valid command. This is best explained by a few examples:
1721
1722Typing B<climb> will display a list of commands with I<climb> in their
1723name, such as I<ready_skill climbing> and I<use_skill climbing>.
1724
1725You can abbreviate commands by typing only the first character of every
1726word. For example, typing I<iwor> will likely select I<invoke word of
1727recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1728will likely select I<ready_skill climbing> and I<usl> will give you
1729I<use_skill levitation>.
1730
1731=head2 The map overview
1732
1733#TODO#
1734
1735=head2 The Status area in the lower right corner
1736
1737#TODO#
1738
1739=head2 The I<Statistics>/I>Stats> window
1740
1741#TODO#
1742
1743=head1 FAQ
1744
1745=over 4
1746
1747=item The client is very sluggish and slow, what can I do about this?
1748
1749Most likely, you don't have accelerated OpenGL support. Try to find a
1750newer driver, or a driver from your hardware vendor, that features OpenGL
1751support.
1752
1753If this is not an option, the following Setup options reduce the load and
1754will likely make the client playable with sofwtare rendering (it will
1755still be slow, though):
1756
1757=over 4
1758
1759=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1760
1761=item Enable B<Fast & Ugly> mode
1762
1763=item Disable B<Fog of War>
1764
1765=item Increase B<Map Scale>
1766
1767=back
1768
1769=back
1770 1937
1771=head1 AUTHOR 1938=head1 AUTHOR
1772 1939
1773Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1940Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1774 1941

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