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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.199 by root, Mon May 8 15:12:39 2006 UTC vs.
Revision 1.246 by root, Wed May 24 22:48:19 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
37use CFClient; 38use CFClient;
38use CFClient::UI; 39use CFClient::UI;
39use CFClient::MapWidget; 40use CFClient::MapWidget;
40 41
41$Event::DIED = sub { 42$Event::DIED = sub {
43 # TODO: display dialog box or so
42 CFClient::error $_[1]; 44 CFClient::error $_[1];
43}; 45};
44 46
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# 47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46 48
59our $NOW; 61our $NOW;
60 62
61our $CFG; 63our $CFG;
62our $CONN; 64our $CONN;
63our $FAST; # fast, low-quality mode, possibly useful for software-rendering 65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
64 69
65our @SDL_MODES; 70our @SDL_MODES;
66our $WIDTH; 71our $WIDTH;
67our $HEIGHT; 72our $HEIGHT;
68our $FULLSCREEN; 73our $FULLSCREEN;
77our $BUTTONBAR; 82our $BUTTONBAR;
78our $LOGVIEW; 83our $LOGVIEW;
79our $CONSOLE; 84our $CONSOLE;
80our $METASERVER; 85our $METASERVER;
81our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
82 88
83our $FLOORBOX; 89our $FLOORBOX;
84our $GAUGES; 90our $GAUGES;
85our $STATWIDS; 91our $STATWIDS;
86 92
90our $SDL_MIXER; 96our $SDL_MIXER;
91our @SOUNDS; # event => file mapping 97our @SOUNDS; # event => file mapping
92our %AUDIO_CHUNKS; # audio files 98our %AUDIO_CHUNKS; # audio files
93 99
94our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
95our $STATUS_LINE; 101our $STATUSBOX;
96our $DEBUG_STATUS; 102our $DEBUG_STATUS;
97 103
98our $INVWIN; 104our $INVWIN;
99our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
100 109
101sub status { 110sub status {
102 $STATUS_LINE->set_text ($_[0]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
103 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
104} 112}
105 113
106sub debug { 114sub debug {
107 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
108 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 116 my ($w, $h) = $DEBUG_STATUS->size_request;
117 $DEBUG_STATUS->move ($WIDTH - $w, 0);
109} 118}
110 119
111sub start_game { 120sub start_game {
112 $LOGIN_BUTTON->set_text ("Logout");
113
114 status "logging in..."; 121 status "logging in...";
115 122
116 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 123 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
117 124
118 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 125 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
119
120 $MAP = new CFClient::Map $mapsize, $mapsize; 126 $MAP = new CFClient::Map $mapsize, $mapsize;
121 127
122 my ($host, $port) = split /:/, $CFG->{host}; 128 my ($host, $port) = split /:/, $CFG->{host};
123 129
124 $CONN = eval { 130 $CONN = eval {
131 maph => $mapsize, 137 maph => $mapsize,
132 ; 138 ;
133 }; 139 };
134 140
135 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
144 $LOGIN_BUTTON->set_text ("Logout");
136 status "login successful"; 145 status "login successful";
137 146
138 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
139 } else { 150 } else {
140 status "unable to connect"; 151 status "unable to connect";
141 stop_game(); 152 stop_game();
142 } 153 }
143} 154}
144 155
145sub stop_game { 156sub stop_game {
157 return unless $CONN;
158
146 status "connection closed"; 159 status "connection closed";
147 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
161 $CONN->destroy;
162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
166
167 undef $MAPCACHE;
148 undef $CONN; 168 undef $MAP;
149} 169}
150 170
151sub client_setup { 171sub client_setup {
152 my $dialog = new CFClient::UI::FancyFrame 172 my $dialog = new CFClient::UI::FancyFrame
153 title => "Client Setup", 173 title => "Client Setup",
155 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
156 176
157 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
158 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
159 179
160 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
161 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
162 182
163 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
164 my ($self, $value) = @_; 184 my ($self, $value) = @_;
165 185
190 } 210 }
191 ); 211 );
192 212
193 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
194 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
195 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
196 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
197 connect_changed => sub { 217 connect_changed => sub {
198 my ($self, $value) = @_; 218 my ($self, $value) = @_;
199 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
200 } 220 }
201 ); 221 );
202 222
203 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
204 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
210 } 230 }
211 ); 231 );
212 232
213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
214 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
215 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
216 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
217 connect_changed => sub { 237 connect_changed => sub {
218 my ($self, $value) = @_; 238 my ($self, $value) = @_;
219 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
220 } 240 }
231 } 251 }
232 ); 252 );
233 253
234 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
235 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
236 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
237 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
238 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
239 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
240# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
241 }
242 ); 259 );
243 260
244 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
245 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
246 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
247 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
248 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
249 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
250 }
251 ); 266 );
252 267
253 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
254 269
255 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
256 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
257 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
258 connect_changed => sub { 273 connect_changed => sub {
259 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
260 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
280 $table->add (1, $row++, new CFClient::UI::Slider
281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
283 connect_changed => sub {
284 $CFG->{gauge_fontsize} = $_[1];
285 &set_gauge_window_fontsize;
261 } 286 }
262 ); 287 );
263 288
264 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
265 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
266 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 291 range => [$CFG->{gauge_size}, 0.2, 0.8],
267 tooltip => "Adjust the size of the stats gauges at the bottom right", 292 tooltip => "Adjust the size of the stats gauges at the bottom right",
268 connect_changed => sub { 293 connect_changed => sub {
269 $CFG->{gauge_size} = $_[1]; 294 $CFG->{gauge_size} = $_[1];
270 my $h = int $HEIGHT * $CFG->{gauge_size}; 295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
271 $GAUGES->{win}->set_size ($WIDTH, $h);
272 $GAUGES->{win}->move (0, $HEIGHT - $h);
273 }
274 );
275
276 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
277 $table->add (1, $row++, new CFClient::UI::Slider
278 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
279 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
280 connect_changed => sub {
281 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
282 &set_gauge_window_fontsize;
283 } 296 }
284 ); 297 );
285 298
286 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
287 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
312 connect_changed => sub { 325 connect_changed => sub {
313 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
314 } 327 }
315 ); 328 );
316 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
317 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
318 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
319 connect_changed => sub { 332 connect_changed => sub {
320 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
321 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
322 } 335 }
360# local $GAUGES->{win}{parent};#d# 373# local $GAUGES->{win}{parent};#d#
361# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; 374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
362} 375}
363 376
364sub make_gauge_window { 377sub make_gauge_window {
365 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 378 my $gh = int $HEIGHT * $CFG->{gauge_size};
366# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
367 379
368 my $win = new CFClient::UI::Frame ( 380 my $win = new CFClient::UI::Frame (
369 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 381 req_y => -1,
382 user_w => $WIDTH,
383 user_h => $gh,
370 ); 384 );
385
371 $win->add (my $hbox = new CFClient::UI::HBox 386 $win->add (my $hbox = new CFClient::UI::HBox
372 children => [ 387 children => [
373 (new CFClient::UI::HBox expand => 1), 388 (new CFClient::UI::HBox expand => 1),
374 ($FLOORBOX = new CFClient::UI::VBox), 389 (new CFClient::UI::VBox children => [
390 (new CFClient::UI::Empty expand => 1),
391 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
392 ]),
375 (my $vbox = new CFClient::UI::VBox), 393 (my $vbox = new CFClient::UI::VBox),
376 ], 394 ],
377 ); 395 );
378 396
379 $vbox->add (new CFClient::UI::HBox 397 $vbox->add (new CFClient::UI::HBox
383 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
384 ], 402 ],
385 ); 403 );
386 404
387 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
388 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
389 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
390 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
391 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
392 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
393 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
394 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
395 413
396 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
397 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
398 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
399 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
400 418
401 $GAUGES = { 419 $GAUGES = {
402 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
403 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
404 }; 422 };
407 425
408 $win 426 $win
409} 427}
410 428
411sub make_stats_window { 429sub make_stats_window {
412 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
413 431
414 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
415 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
416 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
417 439
418 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
419
420 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
421 442
422 my $black = [0, 0, 0]; 443 my $color2 = [1, 1, 0];
423 444
424 for ( 445 for (
425 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
426 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
427 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
428 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
429 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
430 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
431 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
432 453
433 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
434 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
435 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
436 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
437 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
438 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
439 ) { 460 ) {
440 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
441 462
442 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
443 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
444 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
445 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
446 } 467 }
447 468
448 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
449 470
450 my $row = 0; 471 my $row = 0;
451 my $col = 0; 472 my $col = 0;
452 473
453 my %resist_names = ( 474 my %resist_names = (
454 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
455 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
456 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
457 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
458 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
459 magic => "Magic (resistance to magic spells like magic missile or similar)", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
460 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
461 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
462 pois => "Poison (resistance to getting poisoned)", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
463 para => "Paralysation (this resistance affects the chance you get paralysed)", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
464 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
465 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
466 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
467 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
468 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
469 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
470 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
471 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
472 ); 493 );
473 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
474 drain acid pois para deat phys 495 drain acid pois para deat phys
475 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
476 { 497 {
656 $HOST->set_text ($CFG->{host} = $host); 677 $HOST->set_text ($CFG->{host} = $host);
657 }), 678 }),
658 (new CFClient::UI::Empty expand => 1), 679 (new CFClient::UI::Empty expand => 1),
659 ]); 680 ]);
660 681
661 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
662 for 0 .. $#$m; 684 for 0 .. $#$m;
663 } 685 }
664 } 686 }
665 }); 687 });
666} 688}
689 711
690 $METASERVER = metaserver_dialog; 712 $METASERVER = metaserver_dialog;
691 713
692 $vbox->add (new CFClient::UI::Flopper 714 $vbox->add (new CFClient::UI::Flopper
693 expand => 1, 715 expand => 1,
694 text => "Metaserver", 716 text => "Server List",
695 other => $METASERVER, 717 other => $METASERVER,
696 tooltip => "Show a list of avaible crossfire servers", 718 tooltip => "Show a list of available crossfire servers",
697 connect_open => sub { 719 connect_open => sub {
698 update_metaserver $HOST; 720 update_metaserver $HOST;
699 } 721 }
700 ); 722 );
701 } 723 }
722 ); 744 );
723 745
724 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
725 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
726 req_w => 100, 748 req_w => 100,
727 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 749 range => [$CFG->{mapsize}, 10, 100, 0, 1],
728 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
729 ."If you set this to a high value you will be able to see further for example.", 751 . "If you set this to a high value you will be able to see further for example.",
730 connect_changed => sub { 752 connect_changed => sub {
731 my ($self, $value) = @_; 753 my ($self, $value) = @_;
732 754
733 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
734 }, 756 },
735 ); 757 );
736 758
759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
737 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
738 expand => 1, 774 expand => 1,
739 align => 0, 775 align => 0,
740 text => "Login", 776 text => "Login",
741 connect_activate => sub { 777 connect_activate => sub {
742 $CONN ? stop_game 778 $CONN ? stop_game
749 785
750sub message_window { 786sub message_window {
751 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
752 title => "Messages", 788 title => "Messages",
753 border_bg => [1, 1, 1, 1], 789 border_bg => [1, 1, 1, 1],
754 bg => [0, 0, 0, 0.5], 790 bg => [0, 0, 0, 0.75],
755 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
756 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
757 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
758 794
759 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
760 expand => 1,
761 font => $FONT_FIXED,
762 fontsize => $::CFG->{log_fontsize},
763 );
764 796
765 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
766 connect_focus_in => sub { 802 connect_focus_in => sub {
767 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
768 804
769 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
770 806
799 }; 835 };
800 836
801 $window 837 $window
802} 838}
803 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25,
850 ellipsize => 0,
851 );
852 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
853 $hb->add (new CFClient::UI::Button
854 text => "Ok",
855 expand => 1,
856 connect_activate => sub { $QUIT_DIALOG->hide },
857 );
858 $hb->add (new CFClient::UI::Button
859 text => "Quit anyway",
860 expand => 1,
861 connect_activate => sub { exit },
862 );
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
804sub make_inventory_window { 870sub make_inventory_window {
805 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 871 my $invwin = new CFClient::UI::FancyFrame
872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
873
874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
806 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1); 879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
885
807 $invwin 886 $invwin
887}
888
889sub make_help_window {
890 my $win = new CFClient::UI::FancyFrame
891 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
892
893 $win->add (my $vbox = new CFClient::UI::VBox);
894
895 $vbox->add (my $buttons = new CFClient::UI::HBox);
896 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
897
898 for (
899 [intro => "Introduction"],
900 [command_help => "Commands"],
901 [skill_help => "Skills"],
902 ) {
903 my ($pod, $label) = @$_;
904
905 $buttons->add (new CFClient::UI::Button
906 text => $label,
907 connect_activate => sub {
908 my $parser = new Pod::POM;
909 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
910
911 $viewer->clear;
912
913 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
914 for @{ CFClient::pod_to_pango_list $pom };
915
916 $viewer->set_offset (0);
917 },
918 );
919 }
920
921 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
922
923 $win
808} 924}
809 925
810sub sdl_init { 926sub sdl_init {
811 CFClient::SDL_Init 927 CFClient::SDL_Init
812 and die "SDL::Init failed!\n"; 928 and die "SDL::Init failed!\n";
815sub video_init { 931sub video_init {
816 sdl_init; 932 sdl_init;
817 933
818 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 934 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
819 935
936 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
937
820 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 938 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
821 $FULLSCREEN = $CFG->{fullscreen}; 939 $FULLSCREEN = $CFG->{fullscreen};
822 $FAST = $CFG->{fast}; 940 $FAST = $CFG->{fast};
823 941
824 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 942 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
825 or die "SDL_SetVideoMode failed!\n"; 943 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
826 944
827 $SDL_ACTIVE = 1; 945 $SDL_ACTIVE = 1;
828
829 $LAST_REFRESH = time - 0.01; 946 $LAST_REFRESH = time - 0.01;
830 947
831 CFClient::gl_init; 948 CFClient::gl_init;
832 949
833 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 950 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
834 951
952 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
953
835 ############################################################################# 954 #############################################################################
836 955
956 if ($DEBUG_STATUS) {
957 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
958 } else {
959 # create the widgets
960
837 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 961 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
838 $DEBUG_STATUS->show; 962 $DEBUG_STATUS->show;
839 963
840 $STATUS_LINE = new CFClient::UI::Label 964 $STATUSBOX = new CFClient::UI::Statusbox;
841 padding => 0, 965 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
842 y => $HEIGHT - $FONTSIZE * 1.8;
843 $STATUS_LINE->show;
844 966
845 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 967 (new CFClient::UI::Frame
846 padding => 0, 968 bg => [0, 0, 0, 0.4],
847 fontsize => 0.8, 969 req_y => -1,
848 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 970 child => $STATUSBOX,
849 $ALT_ENTER_MESSAGE->show; 971 )->show;
850 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
851 972
852 CFClient::UI::FancyFrame->new ( 973 CFClient::UI::FancyFrame->new (
853 border_bg => [1, 1, 1, 192/255], 974 border_bg => [1, 1, 1, 192/255],
854 bg => [1, 1, 1, 0], 975 bg => [1, 1, 1, 0],
855 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 976 child => ($MAPMAP = new CFClient::MapWidget::MapMap
977 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
978 ),
856 )->show; 979 )->show;
857 980
858 $MAPWIDGET = new CFClient::MapWidget; 981 $MAPWIDGET = new CFClient::MapWidget;
859 $MAPWIDGET->connect (activate_console => sub { 982 $MAPWIDGET->connect (activate_console => sub {
860 my ($mapwidget, $preset) = @_; 983 my ($mapwidget, $preset) = @_;
861 984
862 if ($CONSOLE) { 985 if ($CONSOLE) {
863 $CONSOLE->{input}->{auto_activated} = 1; 986 $CONSOLE->{input}->{auto_activated} = 1;
864 $CONSOLE->{input}->focus_in; 987 $CONSOLE->{input}->focus_in;
865 988
866 if ($preset && $CONSOLE->{input}->get_text eq '') { 989 if ($preset && $CONSOLE->{input}->get_text eq '') {
867 $CONSOLE->{input}->set_text ($preset); 990 $CONSOLE->{input}->set_text ($preset);
991 }
868 } 992 }
869 } 993 });
870 });
871 $MAPWIDGET->show; 994 $MAPWIDGET->show;
872 $MAPWIDGET->focus_in; 995 $MAPWIDGET->focus_in;
873 996
997 $LOGVIEW = new CFClient::UI::TextView
998 expand => 1,
999 font => $FONT_FIXED,
1000 fontsize => $::CFG->{log_fontsize},
1001 can_hover => 1,
1002 can_events => 1,
1003 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1004 ;
1005
874 $BUTTONBAR = new CFClient::UI::HBox; 1006 $BUTTONBAR = new CFClient::UI::HBox;
875 1007
876 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1008 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1009 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
877 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1010 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1011 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
878 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1012 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1013 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
879 1014
880 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1015 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
881 1016
882 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1017 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1018 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
883 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1019 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1020 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
884 1021
885 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1022 $BUTTONBAR->add (new CFClient::UI::Button
1023 text => "Save Config",
1024 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1025 connect_activate => sub {
886 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1026 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
887 status "Configuration Saved"; 1027 status "Configuration Saved";
888 }); 1028 },
1029 );
889 1030
1031 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1032 tooltip => "View Documentation");
1033
1034 $BUTTONBAR->add (new CFClient::UI::Button
1035 text => "Quit",
1036 tooltip => "Terminates the program",
1037 connect_activate => sub {
1038 if ($CONN) {
1039 open_quit_dialog;
1040 } else {
1041 exit;
1042 }
1043 },
1044 );
1045
890 $BUTTONBAR->show; 1046 $BUTTONBAR->show;
891 1047
1048 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1049
1050 # delay till geometry is constant
1051 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
892 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1052 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1053 my $widget = $GAUGES->{win};
1054 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
1055 });
1056 force_refresh ();
1057 }
893} 1058}
894 1059
895sub video_shutdown { 1060sub video_shutdown {
896 $CFClient::UI::ROOT->{children} = [];
897 undef $CFClient::UI::GRAB;
898 undef $CFClient::UI::HOVER;
899 undef $SDL_ACTIVE; 1061 undef $SDL_ACTIVE;
900} 1062}
901 1063
902my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 1064my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
903my $bgmusic;#TODO#hack#d# 1065my $bgmusic;#TODO#hack#d#
904 1066
905sub audio_channel_finished { 1067sub audio_channel_finished {
906 my ($channel) = @_; 1068 my ($channel) = @_;
907 1069
908 warn "channel $channel finished\n";#d# 1070 #warn "channel $channel finished\n";#d#
909} 1071}
910 1072
911sub audio_music_finished { 1073sub audio_music_finished {
912 return unless $CFG->{bgm_enable}; 1074 return unless $CFG->{bgm_enable};
913 1075
920 1082
921sub audio_init { 1083sub audio_init {
922 if ($CFG->{audio_enable}) { 1084 if ($CFG->{audio_enable}) {
923 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1085 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
924 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1086 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1087
1088 unless ($SDL_MIXER) {
1089 status "Unable to open sound device: there will be no sound";
1090 return;
1091 }
1092
925 CFClient::Mix_AllocateChannels 8; 1093 CFClient::Mix_AllocateChannels 8;
926 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1094 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
927 1095
928 audio_music_finished; 1096 audio_music_finished;
929 1097
955} 1123}
956 1124
957my %animate_object; 1125my %animate_object;
958my $animate_timer; 1126my $animate_timer;
959 1127
960my $want_refresh;
961my $can_refresh;
962
963my $fps = 9; 1128my $fps = 9;
964 1129
1130my %demo;#d#
1131
965sub force_refresh { 1132sub force_refresh {
966 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1133 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
967 debug sprintf "%3.2f", $fps; 1134 debug sprintf "%3.2f", $fps;
968 1135
969 $want_refresh = 0;
970 $can_refresh = 0;
971
972 $CFClient::UI::ROOT->draw; 1136 $CFClient::UI::ROOT->draw;
973 1137
1138 $WANT_REFRESH = 0;
1139 $CAN_REFRESH = 0;
1140 $LAST_REFRESH = $NOW;
1141
11420 && do {
1143 # some weird model-drawing code, just a joke right now
1144 use CFClient::OpenGL;
1145
1146 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1147 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1148 $demo{r} ||= do {
1149 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1150 $mod->{v} = pack "f*", @{$mod->{v}};
1151 $_ = [scalar @$_, pack "S!*", @$_]
1152 for values %{$mod->{g}};
1153 $mod
1154 };
1155
1156 my $r = $demo{r} or die;
1157
1158 glDepthMask 1;
1159 glClear GL_DEPTH_BUFFER_BIT;
1160 glEnable GL_TEXTURE_2D;
1161 glEnable GL_DEPTH_TEST;
1162 glEnable GL_CULL_FACE;
1163 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1164
1165 glMatrixMode GL_PROJECTION;
1166 glLoadIdentity;
1167 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1168 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1169 glMatrixMode GL_MODELVIEW;
1170 glLoadIdentity;
1171
1172 glPushMatrix;
1173 glTranslate 0, 0, -800;
1174 glScale 1, -1, 1;
1175 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1176 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1177 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1178 glScale 50, 50, 50;
1179
1180 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1181 while (my ($k, $v) = each %{$r->{g}}) {
1182 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1183 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1184 }
1185
1186 glPopMatrix;
1187
1188 glShadeModel GL_FLAT;
1189 glDisable GL_DEPTH_TEST;
1190 glDisable GL_TEXTURE_2D;
1191 glDepthMask 0;
1192
1193 $WANT_REFRESH++;
1194};
1195
974 CFClient::SDL_GL_SwapBuffers; 1196 CFClient::SDL_GL_SwapBuffers;
975
976 $LAST_REFRESH = $NOW;
977} 1197}
978 1198
979my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1199my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
980 $NOW = time; 1200 $NOW = time;
981 1201
982 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 1202 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
983 for CFClient::SDL_PollEvent; 1203 for CFClient::SDL_PollEvent;
984 1204
985 if (%animate_object) { 1205 if (%animate_object) {
986 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1206 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
987 $want_refresh++; 1207 $WANT_REFRESH++;
988 } 1208 }
989 1209
990 if ($want_refresh) { 1210 if ($WANT_REFRESH) {
991 force_refresh; 1211 force_refresh;
992 } else { 1212 } else {
993 $can_refresh = 1; 1213 $CAN_REFRESH = 1;
994 } 1214 }
995}); 1215});
996
997sub refresh {
998 $want_refresh++;
999}
1000 1216
1001sub animation_start { 1217sub animation_start {
1002 my ($widget) = @_; 1218 my ($widget) = @_;
1003 $animate_object{$widget} = $widget; 1219 $animate_object{$widget} = $widget;
1004} 1220}
1008 delete $animate_object{$widget}; 1224 delete $animate_object{$widget};
1009} 1225}
1010 1226
1011@conn::ISA = Crossfire::Protocol::; 1227@conn::ISA = Crossfire::Protocol::;
1012 1228
1229sub conn::new {
1230 my $class = shift;
1231
1232 my $self = $class->Crossfire::Protocol::new (@_);
1233
1234 $MAPWIDGET->clr_commands;
1235
1236 my $parser = new Pod::POM;
1237 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1238
1239 for my $head2 ($pod->head2) {
1240 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1241 or next;
1242
1243 my $cmd = $1;
1244 my @args = split /\|/, $2;
1245 @args = (".*") unless @args;
1246
1247 my $text = CFClient::pod_to_pango $head2->content;
1248
1249 for my $arg (@args) {
1250 $arg = $arg eq ".*" ? "" : " $arg";
1251
1252 $MAPWIDGET->add_command ("$cmd$arg", $text);
1253 }
1254 }
1255
1256 $self->{noface} = new_from_file CFClient::Texture
1257 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1258
1259 $self
1260}
1261
1013sub conn::stats_update { 1262sub conn::stats_update {
1014 my ($self, $stats) = @_; 1263 my ($self, $stats) = @_;
1264
1265 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1266 my $diff = $exp - $self->{prev_exp};
1267 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1268 if exists $self->{prev_exp} && $diff;
1269 $self->{prev_exp} = $exp;
1270 }
1015 1271
1016 update_stats_window ($stats); 1272 update_stats_window ($stats);
1017} 1273}
1018 1274
1019sub conn::user_send { 1275sub conn::user_send {
1074 $self->set_texture ($id => $data); 1330 $self->set_texture ($id => $data);
1075 } 1331 }
1076 } 1332 }
1077} 1333}
1078 1334
1335# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1336# (server resource,s latency, bandwidth), so this hack is warranted.
1337# the right fix is to make real tiled maps with an overview file
1338sub conn::send_mapinfo {
1339 my ($self, $data, $cb) = @_;
1340
1341 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1342 my ($wx, $wy) = ($1, $2);
1343
1344 if ($data =~ /^spatial ([1-4]+)$/) {
1345 my @dx = (0, 0, 1, 0, -1);
1346 my @dy = (0, -1, 0, 1, 0);
1347 my ($dx, $dy);
1348
1349 for (split //, $1) {
1350 $dx += $dx[$_];
1351 $dy += $dy[$_];
1352 }
1353
1354 $cb->(spatial => 15,
1355 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1356 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1357 50, 50,
1358 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1359 );
1360
1361 return;
1362 }
1363 }
1364
1365 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1366}
1367
1079# this method does a "flood fill" into every tile direction 1368# this method does a "flood fill" into every tile direction
1080# it assumes that tiles are arranged in a rectangular grid, 1369# it assumes that tiles are arranged in a rectangular grid,
1081# i.e. a map is the same as the left of the right map etc. 1370# i.e. a map is the same as the left of the right map etc.
1082# failure to comply are harmless and result in display errors 1371# failure to comply are harmless and result in display errors
1083# at worst. 1372# at worst.
1084sub conn::flood_fill { 1373sub conn::flood_fill {
1085 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1374 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1086 1375
1087 # the server does not allow map paths > 6 1376 # the server does not allow map paths > 6
1088 return if 7 <= length $path; 1377 return if 7 <= length $path;
1089 1378
1090 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1379 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1091 1380
1092 for ( 1381 for (
1093 [1, 0, -1], 1382 [1, 3, 0, -1],
1094 [2, 1, 0], 1383 [2, 4, 1, 0],
1095 [3, 0, 1], 1384 [3, 1, 0, 1],
1096 [4, -1, 0], 1385 [4, 2, -1, 0],
1097 ) { 1386 ) {
1098 my ($tile, $dx, $dy) = @$_; 1387 my ($tile, $tile2, $dx, $dy) = @$_;
1388
1389 next if $block & (1 << $tile);
1390 my $block = $block | (1 << $tile2);
1099 1391
1100 my $gx = $gx + $dx; 1392 my $gx = $gx + $dx;
1101 my $gy = $gy + $dy; 1393 my $gy = $gy + $dy;
1102 1394
1103 next unless $flags & (1 << ($tile - 1)); 1395 next unless $flags & (1 << ($tile - 1));
1105 1397
1106 my $neigh = $self->{neigh_map}{$hash} ||= []; 1398 my $neigh = $self->{neigh_map}{$hash} ||= [];
1107 if (my $info = $neigh->[$tile]) { 1399 if (my $info = $neigh->[$tile]) {
1108 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1400 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1109 1401
1110 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1402 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1111 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1403 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1112 1404
1113 } else { 1405 } else {
1114 $self->send_mapinfo ("spatial $path$tile", sub { 1406 $self->send_mapinfo ("spatial $path$tile", sub {
1115 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1407 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1116 1408
1117 return if $mode ne "spatial"; 1409 return if $mode ne "spatial";
1118 1410
1119 $x += $MAP->ox; 1411 $x += $MAP->ox;
1120 $y += $MAP->oy; 1412 $y += $MAP->oy;
1121 1413
1122 $self->load_map ($hash, $x, $y) 1414 $self->load_map ($hash, $x, $y)
1123 unless $self->{neigh_map}{$hash}[5]++;#d# 1415 unless $self->{neigh_map}{$hash}[5]++;#d#
1124 1416
1125 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1417 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1126 1418
1127 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1419 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1128 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1420 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1129 }); 1421 });
1130 } 1422 }
1131 } 1423 }
1132} 1424}
1145 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1437 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1146 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1438 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1147 ]; 1439 ];
1148 1440
1149 delete $self->{neigh_grid}; 1441 delete $self->{neigh_grid};
1150 $self->flood_fill (0, 0, "", $hash, $flags);
1151 1442
1152 $x += $ox; 1443 $x += $ox;
1153 $y += $oy; 1444 $y += $oy;
1154 1445
1155 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1446 $self->{map_info} = [$hash, $x, $y, $w, $h];
1156 1447
1157 my $map = $self->{map_info}[0];
1158 $map =~ s/^.*?\/([^\/]+)$/\1/; 1448 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1159 $STATWIDS->{map}->set_text ("Map: " . $map); 1449 $STATWIDS->{map}->set_text ("Map: " . $map);
1160 1450
1161 $self->load_map ($hash, $x, $y); 1451 $self->load_map ($hash, $x, $y);
1452 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1162} 1453}
1163 1454
1164sub conn::face_find { 1455sub conn::face_find {
1165 my ($self, $facenum, $face) = @_; 1456 my ($self, $facenum, $face) = @_;
1166 1457
1168 1459
1169 my $id = $FACEMAP->get ($hash); 1460 my $id = $FACEMAP->get ($hash);
1170 1461
1171 unless ($id) { 1462 unless ($id) {
1172 # create new id for face 1463 # create new id for face
1173 # i love transactions 1464 # I love transactions
1174 for (1..100) { 1465 for (1..100) {
1175 my $txn = $CFClient::DB_ENV->txn_begin; 1466 my $txn = $CFClient::DB_ENV->txn_begin;
1176 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1467 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1177 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1468 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1178 $id++; 1469 $id = ($id || 16) + 1;
1179 if ($FACEMAP->put (id => $id) == 0 1470 if ($FACEMAP->put (id => $id) == 0
1180 && $FACEMAP->put ($hash => $id) == 0) { 1471 && $FACEMAP->put ($hash => $id) == 0) {
1181 $txn->txn_commit; 1472 $txn->txn_commit;
1182 1473
1183 goto gotid; 1474 goto gotid;
1191 1482
1192gotid: 1483gotid:
1193 $face->{id} = $id; 1484 $face->{id} = $id;
1194 $MAP->set_face ($facenum => $id); 1485 $MAP->set_face ($facenum => $id);
1195 $self->{faceid}[$facenum] = $id;#d# 1486 $self->{faceid}[$facenum] = $id;#d#
1487
1196 $TILECACHE->get ($id) 1488 $TILECACHE->get ($id) || do {
1489 my $tex = $self->{noface};
1490 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1491 undef
1492 };
1197} 1493}
1198 1494
1199sub conn::face_update { 1495sub conn::face_update {
1200 my ($self, $facenum, $face) = @_; 1496 my ($self, $facenum, $face) = @_;
1201 1497
1294 ); 1590 );
1295 1591
1296 $entry->focus_in; 1592 $entry->focus_in;
1297 } 1593 }
1298 1594
1299 $dialog->show; 1595 $dialog->show_centered;
1300} 1596}
1301 1597
1302sub conn::drawinfo { 1598sub conn::drawinfo {
1303 my ($self, $color, $text) = @_; 1599 my ($self, $color, $text) = @_;
1304 1600
1316 [0.55, 0.41, 0.13], 1612 [0.55, 0.41, 0.13],
1317 [0.99, 0.77, 0.26], 1613 [0.99, 0.77, 0.26],
1318 [0.74, 0.65, 0.41], 1614 [0.74, 0.65, 0.41],
1319 ); 1615 );
1320 1616
1617 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1618
1619 $text = CFClient::UI::Label::escape $text;
1620 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1621 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1622
1321 $LOGVIEW->add_paragraph ($color[$color], $text); 1623 $LOGVIEW->add_paragraph ($color[$color],
1624 join "\n", map "$time $_", split /\n/, $text);
1625
1626 $STATUSBOX->add ($text,
1627 group => $text,
1628 fg => $color[$color],
1629 timeout => 60,
1630 tooltip_font => $::FONT_FIXED,
1631 );
1632}
1633
1634sub conn::drawextinfo {
1635 my ($self, $color, $type, $subtype, $message) = @_;
1636
1637 $self->drawinfo ($color, $message);
1322} 1638}
1323 1639
1324sub conn::spell_add { 1640sub conn::spell_add {
1325 my ($self, $spell) = @_; 1641 my ($self, $spell) = @_;
1326 1642
1327 # TODO 1643 # TODO
1328 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1644 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1329 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1645 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1330 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1646 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1331} 1647}
1332 1648
1333sub conn::spell_delete { 1649sub conn::spell_delete {
1334 my ($self, $spell) = @_; 1650 my ($self, $spell) = @_;
1335} 1651}
1336 1652
1337sub conn::addme_success { 1653sub conn::addme_success {
1338 my ($self) = @_; 1654 my ($self) = @_;
1339 1655
1656 $self->send ("command output-sync $CFG->{output_sync}");
1657 $self->send ("command output-count $CFG->{output_count}");
1658
1659 my $parser = new Pod::POM;
1660 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1661
1662 my %skill_tooltip;
1663
1664 for my $head2 ($pod->head2) {
1665 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1666 }
1667
1340 for my $skill (values %{$self->{skill_info}}) { 1668 for my $skill (values %{$self->{skill_info}}) {
1341 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1669 $MAPWIDGET->add_command ("ready_skill $skill",
1342 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1670 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1671 . $skill_tooltip{$skill});
1672 $MAPWIDGET->add_command ("use_skill $skill",
1673 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1674 . $skill_tooltip{$skill});
1343 } 1675 }
1676}
1677
1678sub conn::eof {
1679 $MAPWIDGET->clr_commands;
1680
1681 stop_game;
1344} 1682}
1345 1683
1346sub update_floorbox { 1684sub update_floorbox {
1347 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1685 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1686 return unless $CONN;
1687
1348 $FLOORBOX->clear; 1688 $FLOORBOX->clear;
1349 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1689 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1350 1690
1351 # we basically have to use the same sorting as everybody else 1691 my $count = 7;
1352 for my $item (@{ $CONN->{container}{0} }) { 1692 for (@{ $CONN->{container}{0} }) {
1693 if (--$count) {
1353 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $item); 1694 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1695 } else {
1696 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1697 last;
1698 }
1354 } 1699 }
1355 }); 1700 });
1356 refresh; 1701
1702 $WANT_REFRESH++;
1357} 1703}
1358 1704
1359sub conn::container_add { 1705sub conn::container_add {
1360 my ($self, $id, $items) = @_; 1706 my ($self, $tag, $items) = @_;
1361 1707
1362 update_floorbox if $id == 0; 1708 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1709
1710 if ($tag == 0) {
1711 update_floorbox;
1712 $OPENCONT = 0;
1713 $INVR_LBL->set_text ("Floor");
1714 $INVR->set_items ($self->{container}{0});
1363 if ($self->{player}{tag} == $id) { 1715 } elsif ($tag == $self->{player}{tag}) {
1716 $INVR_LBL->set_text ("Player");
1364 $INV->set_items ($self->{container}{$self->{player}{tag}}); 1717 $INV->set_items ($self->{container}{$self->{player}{tag}})
1718 } else {
1719 $OPENCONT = $tag;
1720 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1721 $INVR->set_items ($self->{container}{$tag});
1365 } 1722 }
1723
1366 # $self-<{player}{tag} => player inv 1724 # $self-<{player}{tag} => player inv
1367 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1725 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1368} 1726}
1369 1727
1370sub conn::container_clear { 1728sub conn::container_clear {
1371 my ($self, $id) = @_; 1729 my ($self, $tag) = @_;
1372 1730
1373 update_floorbox if $id == 0; 1731 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1374 if ($self->{player}{tag} == $id) { 1732
1733 if ($tag == 0) {
1734 update_floorbox;
1735 $OPENCONT = 0;
1736 $INVR_LBL->set_text ("Floor");
1375 $INV->set_items ($self->{container}{$id}); 1737 $INVR->set_items ($self->{container}{0});
1738 } elsif ($tag == $self->{player}{tag}) {
1739 $INVR_LBL->set_text ("Player");
1740 $INV->set_items ($self->{container}{$tag})
1741 } else {
1742 $OPENCONT = $tag;
1743 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1744 $INVR->set_items ($self->{container}{$tag});
1376 } 1745 }
1377 1746
1378# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1747# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1379} 1748}
1380 1749
1381sub conn::item_delete { 1750sub conn::item_delete {
1382 my ($self, @items) = @_; 1751 my ($self, @items) = @_;
1383 1752
1384 for (@items) { 1753 for (@items) {
1385 update_floorbox if $_->{container} == 0; 1754 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1386 if ($self->{player}{tag} == $_->{container}) { 1755
1756 if ($_->{container} == 0) {
1757 update_floorbox;
1758 $OPENCONT = 0;
1759 $INVR_LBL->set_text ("Floor");
1760 $INVR->set_items ($self->{container}{0});
1761 } elsif ($_->{container} == $self->{player}{tag}) {
1762 $INVR_LBL->set_text ("Player");
1763 $INV->set_items ($self->{container}{$self->{player}{tag}})
1764 } else {
1765 $OPENCONT = $_->{container};
1766 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1387 $INV->set_items ($self->{container}{$_->{container}}); 1767 $INVR->set_items ($self->{container}{$_->{container}});
1388 } 1768 }
1389 } 1769 }
1390} 1770}
1391 1771
1392sub conn::item_update { 1772sub conn::item_update {
1393 my ($self, $item) = @_; 1773 my ($self, $item) = @_;
1394 1774
1395 update_floorbox if $item->{container} == 0; 1775 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1396 if ($self->{player}{tag} == $item->{container}) { 1776
1777 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1778 $OPENCONT = 0;
1779 $INVR_LBL->set_text ("Floor");
1780 $INVR->set_items ($self->{container}{0});
1781
1782 $item->{widget}->update_item
1783 if $item->{widget};
1784 } else {
1785 if ($item->{container} == 0) {
1786 update_floorbox;
1787 $OPENCONT = 0;
1788 $INVR_LBL->set_text ("Floor");
1789 $INVR->set_items ($self->{container}{0});
1790 } elsif ($item->{container} == $self->{player}{tag}) {
1397 $INV->set_items ($self->{container}{$item->{container}}); 1791 $INV->set_items ($self->{container}{$item->{container}})
1792 }
1398 } 1793 }
1399} 1794}
1400 1795
1401%SDL_CB = ( 1796%SDL_CB = (
1402 CFClient::SDL_QUIT => sub { 1797 CFClient::SDL_QUIT => sub {
1403 Event::unloop -1; 1798 Event::unloop -1;
1404 }, 1799 },
1405 CFClient::SDL_VIDEORESIZE => sub { 1800 CFClient::SDL_VIDEORESIZE => sub {
1406 }, 1801 },
1407 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1802 CFClient::SDL_VIDEOEXPOSE => sub {
1803 CFClient::UI::full_refresh;
1804 },
1408 CFClient::SDL_ACTIVEEVENT => sub { 1805 CFClient::SDL_ACTIVEEVENT => sub {
1409# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1806# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1410 }, 1807 },
1411 CFClient::SDL_KEYDOWN => sub { 1808 CFClient::SDL_KEYDOWN => sub {
1412 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1809 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1433 1830
1434############################################################################# 1831#############################################################################
1435 1832
1436$SIG{INT} = $SIG{TERM} = sub { exit }; 1833$SIG{INT} = $SIG{TERM} = sub { exit };
1437 1834
1438CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1439
1440$TILECACHE = CFClient::db_table "tilecache";
1441$FACEMAP = CFClient::db_table "facemap";
1442
1443my %DEF_CFG = (
1444 sdl_mode => 0,
1445 width => 640,
1446 height => 480,
1447 fullscreen => 0,
1448 fast => 0,
1449 map_scale => 0.5,
1450 fow_enable => 1,
1451 fow_intensity => 0.45,
1452 fow_smooth => 0,
1453 gui_fontsize => 1,
1454 log_fontsize => 1,
1455 gauge_fontsize => 1,
1456 gauge_size => 0.35,
1457 stat_fontsize => 1,
1458 mapsize => 100,
1459 host => "crossfire.schmorp.de",
1460 say_command => 'say',
1461 audio_enable => 1,
1462 bgm_enable => 1,
1463 bgm_volume => 0.25,
1464);
1465
1466while (my ($k, $v) = each %DEF_CFG) {
1467 $CFG->{$k} = $v unless exists $CFG->{$k};
1468}
1469
1470sdl_init;
1471
1472@SDL_MODES = reverse
1473 grep $_->[0] >= 640 && $_->[1] >= 480,
1474 CFClient::SDL_ListModes;
1475
1476@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1477
1478$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1479
1480{ 1835{
1836 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1837
1838 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1839
1840 $TILECACHE = CFClient::db_table "tilecache";
1841 $FACEMAP = CFClient::db_table "facemap";
1842
1843 my %DEF_CFG = (
1844 sdl_mode => 0,
1845 width => 640,
1846 height => 480,
1847 fullscreen => 0,
1848 fast => 0,
1849 map_scale => 1,
1850 fow_enable => 1,
1851 fow_intensity => 0.45,
1852 fow_smooth => 0,
1853 gui_fontsize => 1,
1854 log_fontsize => 1,
1855 gauge_fontsize=> 1,
1856 gauge_size => 0.35,
1857 stat_fontsize => 1,
1858 mapsize => 100,
1859 host => "crossfire.schmorp.de",
1860 say_command => 'say',
1861 audio_enable => 1,
1862 bgm_enable => 1,
1863 bgm_volume => 0.25,
1864 output_sync => 1,
1865 output_count => 1,
1866 );
1867
1868 while (my ($k, $v) = each %DEF_CFG) {
1869 $CFG->{$k} = $v unless exists $CFG->{$k};
1870 }
1871
1872 sdl_init;
1873
1874 @SDL_MODES = reverse
1875 grep $_->[0] >= 640 && $_->[1] >= 480,
1876 CFClient::SDL_ListModes;
1877
1878 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1879
1880 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1881
1882 {
1481 my @fonts = map CFClient::find_rcfile "fonts/$_", qw( 1883 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1482 DejaVuSans.ttf 1884 DejaVuSans.ttf
1483 DejaVuSansMono.ttf 1885 DejaVuSansMono.ttf
1484 DejaVuSans-Bold.ttf 1886 DejaVuSans-Bold.ttf
1485 DejaVuSansMono-Bold.ttf 1887 DejaVuSansMono-Bold.ttf
1486 DejaVuSans-Oblique.ttf 1888 DejaVuSans-Oblique.ttf
1487 DejaVuSansMono-Oblique.ttf 1889 DejaVuSansMono-Oblique.ttf
1488 DejaVuSans-BoldOblique.ttf 1890 DejaVuSans-BoldOblique.ttf
1489 DejaVuSansMono-BoldOblique.ttf 1891 DejaVuSansMono-BoldOblique.ttf
1490 ); 1892 );
1491 1893
1492 CFClient::add_font $_ for @fonts; 1894 CFClient::add_font $_ for @fonts;
1493 1895
1896 CFClient::pango_init;
1897
1494 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1898 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1495 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1899 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1496 1900
1497 $FONT_PROP->make_default; 1901 $FONT_PROP->make_default;
1498} 1902 }
1499 1903
1904# compare mono (ft) vs. rgba (cairo)
1905# ft - 1.8s, cairo 3s, even in alpha-only mode
1906# for my $rgba (0..1) {
1907# my $t1 = Time::HiRes::time;
1908# for (1..1000) {
1909# my $layout = CFClient::Layout->new ($rgba);
1910# $layout->set_text ("hallo" x 100);
1911# $layout->render;
1912# }
1913# my $t2 = Time::HiRes::time;
1914# warn $t2-$t1;
1915# }
1916
1500video_init; 1917 video_init;
1501audio_init; 1918 audio_init;
1919}
1502 1920
1503Event::loop; 1921Event::loop;
1504 1922
1505END { CFClient::SDL_Quit } 1923END { CFClient::SDL_Quit }
1506 1924
1925=head1 NAME
1926
1507=head1 pclient - Crossfire+ and Crossfire game client 1927pclient - A Crossfire+ and Crossfire game client
1508 1928
1509Pclient is a Crossfire+ and Crossfire game client. 1929=head1 SYNOPSIS
1510 1930
1511=head2 Features 1931Just run it - no commandline arguments are supported.
1512
1513=over 4
1514
1515=item Fullscreen Map
1516
1517PClient can uses a fullscreen map, which greatly enhances how much of the
1518game world you can see.
1519
1520=item Persistent Map Cache (Crossfire+ only)
1521
1522PClient can persistently cache all map data it received from the
1523server. This not only allows it to display an overview map, but also
1524ensures that once-explored areas will be available the next time you want
1525to explore more.
1526
1527=item Hardware acceleration
1528
1529Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1530acceleration. Most modern graphics cards have difficulties with 2D
1531acceleration, while 3D graphics is accelerated well.
1532
1533=item No arbitrary limits
1534
1535Unlike other Crossfire clients, pclient does not suffer from arbitrary
1536limits (like a fixed amount of face numbers). There are still limits, but
1537they are not arbitrarily low :)
1538
1539=back
1540 1932
1541=head1 USAGE 1933=head1 USAGE
1542 1934
1543=head2 The Map 1935Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1544 1936fullscreen and interactively.
1545The map is always displayed in the background, behind all other windows and UI elements.
1546
1547#TODO# middle-click scrolls
1548#
1549# keys:
1550#
1551# a apply
1552# keypad moves, kp_5 applies ranged attack to self
1553
1554Starting to type enters the I<completion mode>. In that mode, you can type
1555abbreviations or commands and have them executed as soon as they match a
1556valid command. This is best explained by a few examples:
1557
1558Typing B<climb> will display a list of commands with I<climb> in their
1559name, such as I<ready_skill climbing> and I<use_skill climbing>.
1560
1561You can abbreviate commands by typing only the first character of every
1562word. For example, typing I<iwor> will likely select I<invoke word of
1563recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1564will likely select I<ready_skill climbing> and I<usl> will give you
1565I<use_skill levitation>.
1566
1567=head2 The map overview
1568
1569#TODO#
1570
1571=head2 The Status area in the lower right corner
1572
1573#TODO#
1574
1575=head2 The I<Statistics>/I>Stats> window
1576
1577#TODO#
1578
1579=head1 FAQ
1580
1581=over 4
1582
1583=item The client is very sluggish and slow, what can I do about this?
1584
1585Most likely, you don't have accelerated OpenGL support. Try to find a
1586newer driver, or a driver from your hardware vendor, that features OpenGL
1587support.
1588
1589If this is not an option, the following Setup options reduce the load and
1590will likely make the client playable with sofwtare rendering (it will
1591still be slow, though):
1592
1593=over 4
1594
1595=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1596
1597=item Enable B<Fast & Ugly> mode
1598
1599=item Disable B<Fog of War>
1600
1601=item Increase B<Map Scale>
1602
1603=back
1604
1605=back
1606 1937
1607=head1 AUTHOR 1938=head1 AUTHOR
1608 1939
1609Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1940Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1610 1941

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