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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.206 by root, Tue May 9 22:27:55 2006 UTC vs.
Revision 1.249 by root, Thu May 25 02:23:14 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
37use CFClient; 38use CFClient;
38use CFClient::UI; 39use CFClient::UI;
39use CFClient::MapWidget; 40use CFClient::MapWidget;
40 41
41$Event::DIED = sub { 42$Event::DIED = sub {
43 # TODO: display dialog box or so
42 CFClient::error $_[1]; 44 CFClient::error $_[1];
43}; 45};
44 46
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# 47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46 48
80our $BUTTONBAR; 82our $BUTTONBAR;
81our $LOGVIEW; 83our $LOGVIEW;
82our $CONSOLE; 84our $CONSOLE;
83our $METASERVER; 85our $METASERVER;
84our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
85 88
86our $FLOORBOX; 89our $FLOORBOX;
87our $GAUGES; 90our $GAUGES;
88our $STATWIDS; 91our $STATWIDS;
89 92
93our $SDL_MIXER; 96our $SDL_MIXER;
94our @SOUNDS; # event => file mapping 97our @SOUNDS; # event => file mapping
95our %AUDIO_CHUNKS; # audio files 98our %AUDIO_CHUNKS; # audio files
96 99
97our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
98our $STATUS_LINE; 101our $STATUSBOX;
99our $DEBUG_STATUS; 102our $DEBUG_STATUS;
100 103
101our $INVWIN; 104our $INVWIN;
102our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
103 109
104sub status { 110sub status {
105 $STATUS_LINE->set_text ($_[0]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
106 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
107} 112}
108 113
109sub debug { 114sub debug {
110 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
111 my ($w, $h) = $DEBUG_STATUS->size_request; 116 my ($w, $h) = $DEBUG_STATUS->size_request;
132 maph => $mapsize, 137 maph => $mapsize,
133 ; 138 ;
134 }; 139 };
135 140
136 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
137 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
138
139 status "login successful"; 145 status "login successful";
140 146
141 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
142 } else { 150 } else {
143 status "unable to connect"; 151 status "unable to connect";
144 stop_game(); 152 stop_game();
145 } 153 }
146} 154}
150 158
151 status "connection closed"; 159 status "connection closed";
152 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
153 $CONN->destroy; 161 $CONN->destroy;
154 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
155 166
156 undef $MAPCACHE; 167 undef $MAPCACHE;
157 undef $MAP; 168 undef $MAP;
158} 169}
159 170
164 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
165 176
166 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
167 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
168 179
169 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
170 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
171 182
172 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
173 my ($self, $value) = @_; 184 my ($self, $value) = @_;
174 185
199 } 210 }
200 ); 211 );
201 212
202 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
203 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
204 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
205 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
206 connect_changed => sub { 217 connect_changed => sub {
207 my ($self, $value) = @_; 218 my ($self, $value) = @_;
208 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
209 } 220 }
210 ); 221 );
211 222
212 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
213 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
219 } 230 }
220 ); 231 );
221 232
222 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
223 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
224 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
225 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
226 connect_changed => sub { 237 connect_changed => sub {
227 my ($self, $value) = @_; 238 my ($self, $value) = @_;
228 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
229 } 240 }
240 } 251 }
241 ); 252 );
242 253
243 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
244 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
245 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
246 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
247 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
248 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
249# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
250 }
251 ); 259 );
252 260
253 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
254 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
255 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
256 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
257 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
258 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
259 }
260 ); 266 );
261 267
262 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
263 269
264 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
265 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
266 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
267 connect_changed => sub { 273 connect_changed => sub {
268 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
269 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
280 $table->add (1, $row++, new CFClient::UI::Slider
281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
283 connect_changed => sub {
284 $CFG->{gauge_fontsize} = $_[1];
285 &set_gauge_window_fontsize;
270 } 286 }
271 ); 287 );
272 288
273 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
274 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
275 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 291 range => [$CFG->{gauge_size}, 0.2, 0.8],
276 tooltip => "Adjust the size of the stats gauges at the bottom right", 292 tooltip => "Adjust the size of the stats gauges at the bottom right",
277 connect_changed => sub { 293 connect_changed => sub {
278 $CFG->{gauge_size} = $_[1]; 294 $CFG->{gauge_size} = $_[1];
279 my $h = int $HEIGHT * $CFG->{gauge_size}; 295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
280 $GAUGES->{win}->set_size ($WIDTH, $h);
281 $GAUGES->{win}->move (0, $HEIGHT - $h);
282 }
283 );
284
285 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
286 $table->add (1, $row++, new CFClient::UI::Slider
287 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
288 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
289 connect_changed => sub {
290 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
291 &set_gauge_window_fontsize;
292 } 296 }
293 ); 297 );
294 298
295 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
296 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
321 connect_changed => sub { 325 connect_changed => sub {
322 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
323 } 327 }
324 ); 328 );
325 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
326 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
327 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
328 connect_changed => sub { 332 connect_changed => sub {
329 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
330 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
331 } 335 }
338 audio_shutdown (); 342 audio_shutdown ();
339 audio_init (); 343 audio_init ();
340 } 344 }
341 ); 345 );
342 346
343 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd"); 347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Chat Command");
344 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry 348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
345 text => $CFG->{say_command}, 349 text => $CFG->{say_command},
346 tooltip => "This is the command that will be used if you write a line in the message window entry. " 350 tooltip => "This is the command that will be used if you write a line in the message window entry or press <b>\"</b> in the map window. "
347 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " 351 . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
348 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.", 352 . "But you could also set it to <b>tell <i>playername</i></b> to only chat with that user.",
349 connect_changed => sub { 353 connect_changed => sub {
350 my ($self, $value) = @_; 354 my ($self, $value) = @_;
351 $CFG->{say_command} = $value; 355 $CFG->{say_command} = $value;
352 } 356 }
353 ); 357 );
363 367
364sub set_gauge_window_fontsize { 368sub set_gauge_window_fontsize {
365 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { 369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
366 $_->set_fontsize ($::CFG->{gauge_fontsize}); 370 $_->set_fontsize ($::CFG->{gauge_fontsize});
367 } 371 }
368
369# local $GAUGES->{win}{parent};#d#
370# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
371} 372}
372 373
373sub make_gauge_window { 374sub make_gauge_window {
374 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 375 my $gh = int $HEIGHT * $CFG->{gauge_size};
375# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
376 376
377 my $win = new CFClient::UI::Frame ( 377 my $win = new CFClient::UI::Frame (
378 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 378 req_y => -1,
379 user_w => $WIDTH,
380 user_h => $gh,
379 ); 381 );
382
380 $win->add (my $hbox = new CFClient::UI::HBox 383 $win->add (my $hbox = new CFClient::UI::HBox
381 children => [ 384 children => [
382 (new CFClient::UI::HBox expand => 1), 385 (new CFClient::UI::HBox expand => 1),
383 ($FLOORBOX = new CFClient::UI::VBox), 386 (new CFClient::UI::VBox children => [
387 (new CFClient::UI::Empty expand => 1),
388 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
389 ]),
384 (my $vbox = new CFClient::UI::VBox), 390 (my $vbox = new CFClient::UI::VBox),
385 ], 391 ],
386 ); 392 );
387 393
388 $vbox->add (new CFClient::UI::HBox 394 $vbox->add (new CFClient::UI::HBox
392 (my $hb = new CFClient::UI::HBox), 398 (my $hb = new CFClient::UI::HBox),
393 ], 399 ],
394 ); 400 );
395 401
396 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 402 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
397 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 403 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
398 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 404 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
399 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 405 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
400 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 406 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
401 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 407 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
402 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 408 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
403 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 409 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
404 410
405 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 411 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
406 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 412 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
407 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 413 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
408 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 414 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
409 415
410 $GAUGES = { 416 $GAUGES = {
411 exp => $exp, win => $win, range => $rng, 417 exp => $exp, win => $win, range => $rng,
412 food => $fg, mana => $mg, hp => $hg, grace => $gg 418 food => $fg, mana => $mg, hp => $hg, grace => $gg
413 }; 419 };
416 422
417 $win 423 $win
418} 424}
419 425
420sub make_stats_window { 426sub make_stats_window {
421 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 427 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
422 428
423 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 429 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
424 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 430 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
431 can_hover => 1, can_events => 1,
432 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
425 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 433 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "The map you are currently on (if supported by the server).");
426 436
427 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 437 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
428
429 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 438 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
430 439
431 my $black = [0, 0, 0]; 440 my $color2 = [1, 1, 0];
432 441
433 for ( 442 for (
434 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 443 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
435 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 444 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
436 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 445 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
437 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 446 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
438 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 447 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
439 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 448 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
440 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 449 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
441 450
442 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 451 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
443 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 452 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
444 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 453 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
445 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 454 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
446 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 455 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
447 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 456 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
448 ) { 457 ) {
449 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 458 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
450 459
451 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 460 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
452 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 461 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
453 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 462 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
454 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 463 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
455 } 464 }
456 465
457 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 466 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
458 467
459 my $row = 0; 468 my $row = 0;
460 my $col = 0; 469 my $col = 0;
461 470
462 my %resist_names = ( 471 my %resist_names = (
463 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 472 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
464 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 473 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
465 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 474 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
466 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 475 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
467 depl => "Depletion (some monsters and other effects can cause stats depletion)", 476 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
468 magic => "Magic (resistance to magic spells like magic missile or similar)", 477 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
469 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 478 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
470 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 479 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
471 pois => "Poison (resistance to getting poisoned)", 480 pois => "<b>Poison</b> (resistance to getting poisoned)",
472 para => "Paralysation (this resistance affects the chance you get paralysed)", 481 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
473 deat => "Death (resistance against death spells)", 482 deat => "<b>Death</b> (resistance against death spells)",
474 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 483 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
475 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 484 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
476 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 485 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
477 tund => "Turn undead", 486 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
478 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 487 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
479 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 488 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
480 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 489 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
481 ); 490 );
482 for (qw/slow holyw conf fire depl magic 491 for (qw/slow holyw conf fire depl magic
483 drain acid pois para deat phys 492 drain acid pois para deat phys
484 blind fear tund elec cold ghit/) 493 blind fear tund elec cold ghit/)
485 { 494 {
665 $HOST->set_text ($CFG->{host} = $host); 674 $HOST->set_text ($CFG->{host} = $host);
666 }), 675 }),
667 (new CFClient::UI::Empty expand => 1), 676 (new CFClient::UI::Empty expand => 1),
668 ]); 677 ]);
669 678
670 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 679 $table->add ($_ + 1, $y, new CFClient::UI::Label
680 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
671 for 0 .. $#$m; 681 for 0 .. $#$m;
672 } 682 }
673 } 683 }
674 }); 684 });
675} 685}
731 ); 741 );
732 742
733 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 743 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
734 $table->add (1, 7, new CFClient::UI::Slider 744 $table->add (1, 7, new CFClient::UI::Slider
735 req_w => 100, 745 req_w => 100,
736 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 746 range => [$CFG->{mapsize}, 10, 100, 0, 1],
737 tooltip => "This is the size of the portion of the map update the server sends you. " 747 tooltip => "This is the size of the portion of the map update the server sends you. "
738 ."If you set this to a high value you will be able to see further for example.", 748 . "If you set this to a high value you will be able to see further for example.",
739 connect_changed => sub { 749 connect_changed => sub {
740 my ($self, $value) = @_; 750 my ($self, $value) = @_;
741 751
742 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 752 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
743 }, 753 },
744 ); 754 );
745 755
756 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
757 $table->add (1, 8, new CFClient::UI::Entry
758 text => $CFG->{output_count},
759 tooltip => "Should be set to 1 unless you know what you are doing",
760 connect_changed => sub { $CFG->{output_count} = $_[1] },
761 );
762
763 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
764 $table->add (1, 9, new CFClient::UI::Entry
765 text => $CFG->{output_sync},
766 tooltip => "Should be set to 1 unless you know what you are doing",
767 connect_changed => sub { $CFG->{output_sync} = $_[1] },
768 );
769
746 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 770 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
747 expand => 1, 771 expand => 1,
748 align => 0, 772 align => 0,
749 text => "Login", 773 text => "Login",
750 connect_activate => sub { 774 connect_activate => sub {
751 $CONN ? stop_game 775 $CONN ? stop_game
758 782
759sub message_window { 783sub message_window {
760 my $window = new CFClient::UI::FancyFrame 784 my $window = new CFClient::UI::FancyFrame
761 title => "Messages", 785 title => "Messages",
762 border_bg => [1, 1, 1, 1], 786 border_bg => [1, 1, 1, 1],
763 bg => [0, 0, 0, 0.5], 787 bg => [0, 0, 0, 0.75],
764 user_w => int $::WIDTH / 3, 788 user_w => int $::WIDTH / 3,
765 user_h => int $::HEIGHT / 5, 789 user_h => int $::HEIGHT / 5,
766 child => (my $vbox = new CFClient::UI::VBox); 790 child => (my $vbox = new CFClient::UI::VBox);
767 791
768 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 792 $vbox->add ($LOGVIEW);
769 expand => 1,
770 font => $FONT_FIXED,
771 fontsize => $::CFG->{log_fontsize},
772 );
773 793
774 $vbox->add (my $input = new CFClient::UI::Entry 794 $vbox->add (my $input = new CFClient::UI::Entry
795 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
796 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
797 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
798 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
775 connect_focus_in => sub { 799 connect_focus_in => sub {
776 my ($input, $prev_focus) = @_; 800 my ($input, $prev_focus) = @_;
777 801
778 delete $input->{refocus_map}; 802 delete $input->{refocus_map};
779 803
808 }; 832 };
809 833
810 $window 834 $window
811} 835}
812 836
837sub open_quit_dialog {
838 unless ($QUIT_DIALOG) {
839
840 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
841
842 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
843
844 $vb->add (new CFClient::UI::Label
845 text => "You should find a savebed and apply it first!",
846 max_w => $WIDTH * 0.25,
847 ellipsize => 0,
848 );
849 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
850 $hb->add (new CFClient::UI::Button
851 text => "Ok",
852 expand => 1,
853 connect_activate => sub { $QUIT_DIALOG->hide },
854 );
855 $hb->add (new CFClient::UI::Button
856 text => "Quit anyway",
857 expand => 1,
858 connect_activate => sub { exit },
859 );
860
861 $QUIT_DIALOG->show_centered;
862 } else {
863 $QUIT_DIALOG->show_centered;
864 }
865}
866
813sub make_inventory_window { 867sub make_inventory_window {
814 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 868 my $invwin = new CFClient::UI::FancyFrame
869 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
870
871 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
872
873 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
874 $vb1->add (my $lbl = new CFClient::UI::Label);
875 $lbl->set_text ("Player");
815 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1); 876 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
877
878 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
879 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
880 $INVR_LBL->set_text ("Floor");
881 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
882
816 $invwin 883 $invwin
884}
885
886sub make_help_window {
887 my $win = new CFClient::UI::FancyFrame
888 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
889
890 $win->add (my $vbox = new CFClient::UI::VBox);
891
892 $vbox->add (my $buttons = new CFClient::UI::HBox);
893 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
894
895 for (
896 [intro => "Introduction"],
897 [manual => "Manual"],
898 [command_help => "Commands"],
899 [skill_help => "Skills"],
900 ) {
901 my ($pod, $label) = @$_;
902
903 $buttons->add (new CFClient::UI::Button
904 text => $label,
905 connect_activate => sub {
906 my $parser = new Pod::POM;
907 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
908
909 $viewer->clear;
910
911 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
912 for @{ CFClient::pod_to_pango_list $pom };
913
914 $viewer->set_offset (0);
915 },
916 );
917 }
918
919 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
920
921 $win
817} 922}
818 923
819sub sdl_init { 924sub sdl_init {
820 CFClient::SDL_Init 925 CFClient::SDL_Init
821 and die "SDL::Init failed!\n"; 926 and die "SDL::Init failed!\n";
824sub video_init { 929sub video_init {
825 sdl_init; 930 sdl_init;
826 931
827 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 932 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
828 933
934 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
935
829 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 936 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
830 $FULLSCREEN = $CFG->{fullscreen}; 937 $FULLSCREEN = $CFG->{fullscreen};
831 $FAST = $CFG->{fast}; 938 $FAST = $CFG->{fast};
832 939
833 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 940 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
834 or die "SDL_SetVideoMode failed!\n"; 941 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
835 942
836 $SDL_ACTIVE = 1; 943 $SDL_ACTIVE = 1;
837 $LAST_REFRESH = time - 0.01; 944 $LAST_REFRESH = time - 0.01;
838 945
839 CFClient::gl_init; 946 CFClient::gl_init;
843 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# 950 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
844 951
845 ############################################################################# 952 #############################################################################
846 953
847 if ($DEBUG_STATUS) { 954 if ($DEBUG_STATUS) {
848 # reconfigure all widgets 955 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
849 $CFClient::UI::ROOT->reconfigure;
850
851 } else { 956 } else {
852 # create the widgets 957 # create the widgets
853 958
854 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, text => "hulla", x => 100;#d# 959 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
855 $DEBUG_STATUS->show; 960 $DEBUG_STATUS->show;
856 961
857 $STATUS_LINE = new CFClient::UI::Label 962 $STATUSBOX = new CFClient::UI::Statusbox;
858 padding => 0, 963 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
859 y => $HEIGHT - $FONTSIZE * 1.8;
860 $STATUS_LINE->show;
861 964
862 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 965 (new CFClient::UI::Frame
863 padding => 0, 966 bg => [0, 0, 0, 0.4],
864 fontsize => 0.8, 967 req_y => -1,
865 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 968 child => $STATUSBOX,
866 $ALT_ENTER_MESSAGE->show; 969 )->show;
867 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
868 970
869 CFClient::UI::FancyFrame->new ( 971 CFClient::UI::FancyFrame->new (
870 border_bg => [1, 1, 1, 192/255], 972 border_bg => [1, 1, 1, 192/255],
871 bg => [1, 1, 1, 0], 973 bg => [1, 1, 1, 0],
872 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 974 child => ($MAPMAP = new CFClient::MapWidget::MapMap
975 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
976 ),
873 )->show; 977 )->show;
874 978
875 $MAPWIDGET = new CFClient::MapWidget; 979 $MAPWIDGET = new CFClient::MapWidget;
876 $MAPWIDGET->connect (activate_console => sub { 980 $MAPWIDGET->connect (activate_console => sub {
877 my ($mapwidget, $preset) = @_; 981 my ($mapwidget, $preset) = @_;
886 } 990 }
887 }); 991 });
888 $MAPWIDGET->show; 992 $MAPWIDGET->show;
889 $MAPWIDGET->focus_in; 993 $MAPWIDGET->focus_in;
890 994
995 $LOGVIEW = new CFClient::UI::TextView
996 expand => 1,
997 font => $FONT_FIXED,
998 fontsize => $::CFG->{log_fontsize},
999 can_hover => 1,
1000 can_events => 1,
1001 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1002 ;
1003
891 $BUTTONBAR = new CFClient::UI::HBox; 1004 $BUTTONBAR = new CFClient::UI::HBox;
892 1005
893 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1006 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1007 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
894 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1008 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1009 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
895 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1010 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1011 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
896 1012
897 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1013 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
898 1014
899 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1015 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1016 tooltip => "Toggles the statistics window, where all your Stats and Resistances are being displayed at all times.");
900 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1017 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1018 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
901 1019
902 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1020 $BUTTONBAR->add (new CFClient::UI::Button
1021 text => "Save Config",
1022 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1023 connect_activate => sub {
903 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1024 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
904 status "Configuration Saved"; 1025 status "Configuration Saved";
1026 },
905 }); 1027 );
1028
1029 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1030 tooltip => "View Documentation");
1031
1032 $BUTTONBAR->add (new CFClient::UI::Button
1033 text => "Quit",
1034 tooltip => "Terminates the program",
1035 connect_activate => sub {
1036 if ($CONN) {
1037 open_quit_dialog;
1038 } else {
1039 exit;
1040 }
1041 },
1042 );
906 1043
907 $BUTTONBAR->show; 1044 $BUTTONBAR->show;
908 1045
1046 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1047
909 # delay till geometry is constant 1048 # delay till geometry is constant
910 $CFClient::UI::ROOT->on_refresh (startup => sub { 1049 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
911 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1050 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1051 my $widget = $GAUGES->{win};
1052 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
912 }); 1053 });
913 force_refresh (); 1054 force_refresh ();
914 } 1055 }
915} 1056}
916 1057
922my $bgmusic;#TODO#hack#d# 1063my $bgmusic;#TODO#hack#d#
923 1064
924sub audio_channel_finished { 1065sub audio_channel_finished {
925 my ($channel) = @_; 1066 my ($channel) = @_;
926 1067
927 warn "channel $channel finished\n";#d# 1068 #warn "channel $channel finished\n";#d#
928} 1069}
929 1070
930sub audio_music_finished { 1071sub audio_music_finished {
931 return unless $CFG->{bgm_enable}; 1072 return unless $CFG->{bgm_enable};
932 1073
939 1080
940sub audio_init { 1081sub audio_init {
941 if ($CFG->{audio_enable}) { 1082 if ($CFG->{audio_enable}) {
942 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1083 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
943 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1084 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1085
1086 unless ($SDL_MIXER) {
1087 status "Unable to open sound device: there will be no sound";
1088 return;
1089 }
1090
944 CFClient::Mix_AllocateChannels 8; 1091 CFClient::Mix_AllocateChannels 8;
945 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1092 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
946 1093
947 audio_music_finished; 1094 audio_music_finished;
948 1095
976my %animate_object; 1123my %animate_object;
977my $animate_timer; 1124my $animate_timer;
978 1125
979my $fps = 9; 1126my $fps = 9;
980 1127
1128my %demo;#d#
1129
981sub force_refresh { 1130sub force_refresh {
982 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1131 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
983 debug sprintf "%3.2f", $fps; 1132 debug sprintf "%3.2f", $fps;
984 1133
985 $CFClient::UI::ROOT->draw; 1134 $CFClient::UI::ROOT->draw;
986 CFClient::SDL_GL_SwapBuffers;
987 1135
988 $WANT_REFRESH = 0; 1136 $WANT_REFRESH = 0;
989 $CAN_REFRESH = 0; 1137 $CAN_REFRESH = 0;
990 $LAST_REFRESH = $NOW; 1138 $LAST_REFRESH = $NOW;
1139
11400 && do {
1141 # some weird model-drawing code, just a joke right now
1142 use CFClient::OpenGL;
1143
1144 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1145 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1146 $demo{r} ||= do {
1147 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1148 $mod->{v} = pack "f*", @{$mod->{v}};
1149 $_ = [scalar @$_, pack "S!*", @$_]
1150 for values %{$mod->{g}};
1151 $mod
1152 };
1153
1154 my $r = $demo{r} or die;
1155
1156 glDepthMask 1;
1157 glClear GL_DEPTH_BUFFER_BIT;
1158 glEnable GL_TEXTURE_2D;
1159 glEnable GL_DEPTH_TEST;
1160 glEnable GL_CULL_FACE;
1161 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1162
1163 glMatrixMode GL_PROJECTION;
1164 glLoadIdentity;
1165 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1166 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1167 glMatrixMode GL_MODELVIEW;
1168 glLoadIdentity;
1169
1170 glPushMatrix;
1171 glTranslate 0, 0, -800;
1172 glScale 1, -1, 1;
1173 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1174 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1175 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1176 glScale 50, 50, 50;
1177
1178 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1179 while (my ($k, $v) = each %{$r->{g}}) {
1180 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1181 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1182 }
1183
1184 glPopMatrix;
1185
1186 glShadeModel GL_FLAT;
1187 glDisable GL_DEPTH_TEST;
1188 glDisable GL_TEXTURE_2D;
1189 glDepthMask 0;
1190
1191 $WANT_REFRESH++;
1192};
1193
1194 CFClient::SDL_GL_SwapBuffers;
991} 1195}
992 1196
993my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1197my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
994 $NOW = time; 1198 $NOW = time;
995 1199
1018 delete $animate_object{$widget}; 1222 delete $animate_object{$widget};
1019} 1223}
1020 1224
1021@conn::ISA = Crossfire::Protocol::; 1225@conn::ISA = Crossfire::Protocol::;
1022 1226
1227sub conn::new {
1228 my $class = shift;
1229
1230 my $self = $class->Crossfire::Protocol::new (@_);
1231
1232 $MAPWIDGET->clr_commands;
1233
1234 my $parser = new Pod::POM;
1235 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1236
1237 for my $head2 ($pod->head2) {
1238 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1239 or next;
1240
1241 my $cmd = $1;
1242 my @args = split /\|/, $2;
1243 @args = (".*") unless @args;
1244
1245 my $text = CFClient::pod_to_pango $head2->content;
1246
1247 for my $arg (@args) {
1248 $arg = $arg eq ".*" ? "" : " $arg";
1249
1250 $MAPWIDGET->add_command ("$cmd$arg", $text);
1251 }
1252 }
1253
1254 $self->{noface} = new_from_file CFClient::Texture
1255 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1256
1257 $self
1258}
1259
1023sub conn::stats_update { 1260sub conn::stats_update {
1024 my ($self, $stats) = @_; 1261 my ($self, $stats) = @_;
1262
1263 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1264 my $diff = $exp - $self->{prev_exp};
1265 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1266 if exists $self->{prev_exp} && $diff;
1267 $self->{prev_exp} = $exp;
1268 }
1025 1269
1026 update_stats_window ($stats); 1270 update_stats_window ($stats);
1027} 1271}
1028 1272
1029sub conn::user_send { 1273sub conn::user_send {
1084 $self->set_texture ($id => $data); 1328 $self->set_texture ($id => $data);
1085 } 1329 }
1086 } 1330 }
1087} 1331}
1088 1332
1333# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1334# (server resource,s latency, bandwidth), so this hack is warranted.
1335# the right fix is to make real tiled maps with an overview file
1336sub conn::send_mapinfo {
1337 my ($self, $data, $cb) = @_;
1338
1339 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1340 my ($wx, $wy) = ($1, $2);
1341
1342 if ($data =~ /^spatial ([1-4]+)$/) {
1343 my @dx = (0, 0, 1, 0, -1);
1344 my @dy = (0, -1, 0, 1, 0);
1345 my ($dx, $dy);
1346
1347 for (split //, $1) {
1348 $dx += $dx[$_];
1349 $dy += $dy[$_];
1350 }
1351
1352 $cb->(spatial => 15,
1353 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1354 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1355 50, 50,
1356 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1357 );
1358
1359 return;
1360 }
1361 }
1362
1363 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1364}
1365
1089# this method does a "flood fill" into every tile direction 1366# this method does a "flood fill" into every tile direction
1090# it assumes that tiles are arranged in a rectangular grid, 1367# it assumes that tiles are arranged in a rectangular grid,
1091# i.e. a map is the same as the left of the right map etc. 1368# i.e. a map is the same as the left of the right map etc.
1092# failure to comply are harmless and result in display errors 1369# failure to comply are harmless and result in display errors
1093# at worst. 1370# at worst.
1094sub conn::flood_fill { 1371sub conn::flood_fill {
1095 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1372 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1096 1373
1097 # the server does not allow map paths > 6 1374 # the server does not allow map paths > 6
1098 return if 7 <= length $path; 1375 return if 7 <= length $path;
1099 1376
1100 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1377 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1101 1378
1102 for ( 1379 for (
1103 [1, 0, -1], 1380 [1, 3, 0, -1],
1104 [2, 1, 0], 1381 [2, 4, 1, 0],
1105 [3, 0, 1], 1382 [3, 1, 0, 1],
1106 [4, -1, 0], 1383 [4, 2, -1, 0],
1107 ) { 1384 ) {
1108 my ($tile, $dx, $dy) = @$_; 1385 my ($tile, $tile2, $dx, $dy) = @$_;
1386
1387 next if $block & (1 << $tile);
1388 my $block = $block | (1 << $tile2);
1109 1389
1110 my $gx = $gx + $dx; 1390 my $gx = $gx + $dx;
1111 my $gy = $gy + $dy; 1391 my $gy = $gy + $dy;
1112 1392
1113 next unless $flags & (1 << ($tile - 1)); 1393 next unless $flags & (1 << ($tile - 1));
1115 1395
1116 my $neigh = $self->{neigh_map}{$hash} ||= []; 1396 my $neigh = $self->{neigh_map}{$hash} ||= [];
1117 if (my $info = $neigh->[$tile]) { 1397 if (my $info = $neigh->[$tile]) {
1118 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1398 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1119 1399
1120 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1400 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1121 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1401 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1122 1402
1123 } else { 1403 } else {
1124 $self->send_mapinfo ("spatial $path$tile", sub { 1404 $self->send_mapinfo ("spatial $path$tile", sub {
1125 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1405 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1126 1406
1127 return if $mode ne "spatial"; 1407 return if $mode ne "spatial";
1128 1408
1129 $x += $MAP->ox; 1409 $x += $MAP->ox;
1130 $y += $MAP->oy; 1410 $y += $MAP->oy;
1131 1411
1132 $self->load_map ($hash, $x, $y) 1412 $self->load_map ($hash, $x, $y)
1133 unless $self->{neigh_map}{$hash}[5]++;#d# 1413 unless $self->{neigh_map}{$hash}[5]++;#d#
1134 1414
1135 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1415 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1136 1416
1137 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1417 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1138 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1418 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1139 }); 1419 });
1140 } 1420 }
1141 } 1421 }
1142} 1422}
1155 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1435 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1156 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1436 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1157 ]; 1437 ];
1158 1438
1159 delete $self->{neigh_grid}; 1439 delete $self->{neigh_grid};
1160 $self->flood_fill (0, 0, "", $hash, $flags);
1161 1440
1162 $x += $ox; 1441 $x += $ox;
1163 $y += $oy; 1442 $y += $oy;
1164 1443
1165 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1444 $self->{map_info} = [$hash, $x, $y, $w, $h];
1166 1445
1167 my $map = $self->{map_info}[0];
1168 $map =~ s/^.*?\/([^\/]+)$/\1/; 1446 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1169 $STATWIDS->{map}->set_text ("Map: " . $map); 1447 $STATWIDS->{map}->set_text ("Map: " . $map);
1170 1448
1171 $self->load_map ($hash, $x, $y); 1449 $self->load_map ($hash, $x, $y);
1450 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1172} 1451}
1173 1452
1174sub conn::face_find { 1453sub conn::face_find {
1175 my ($self, $facenum, $face) = @_; 1454 my ($self, $facenum, $face) = @_;
1176 1455
1178 1457
1179 my $id = $FACEMAP->get ($hash); 1458 my $id = $FACEMAP->get ($hash);
1180 1459
1181 unless ($id) { 1460 unless ($id) {
1182 # create new id for face 1461 # create new id for face
1183 # i love transactions 1462 # I love transactions
1184 for (1..100) { 1463 for (1..100) {
1185 my $txn = $CFClient::DB_ENV->txn_begin; 1464 my $txn = $CFClient::DB_ENV->txn_begin;
1186 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1465 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1187 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1466 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1188 $id++; 1467 $id = ($id || 16) + 1;
1189 if ($FACEMAP->put (id => $id) == 0 1468 if ($FACEMAP->put (id => $id) == 0
1190 && $FACEMAP->put ($hash => $id) == 0) { 1469 && $FACEMAP->put ($hash => $id) == 0) {
1191 $txn->txn_commit; 1470 $txn->txn_commit;
1192 1471
1193 goto gotid; 1472 goto gotid;
1201 1480
1202gotid: 1481gotid:
1203 $face->{id} = $id; 1482 $face->{id} = $id;
1204 $MAP->set_face ($facenum => $id); 1483 $MAP->set_face ($facenum => $id);
1205 $self->{faceid}[$facenum] = $id;#d# 1484 $self->{faceid}[$facenum] = $id;#d#
1485
1206 $TILECACHE->get ($id) 1486 $TILECACHE->get ($id) || do {
1487 my $tex = $self->{noface};
1488 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1489 undef
1490 };
1207} 1491}
1208 1492
1209sub conn::face_update { 1493sub conn::face_update {
1210 my ($self, $facenum, $face) = @_; 1494 my ($self, $facenum, $face) = @_;
1211 1495
1254 title => "Query", 1538 title => "Query",
1255 child => my $vbox = new CFClient::UI::VBox; 1539 child => my $vbox = new CFClient::UI::VBox;
1256 1540
1257 $vbox->add (new CFClient::UI::Label 1541 $vbox->add (new CFClient::UI::Label
1258 max_w => $::WIDTH * 0.4, 1542 max_w => $::WIDTH * 0.4,
1543 ellipsise => 0,
1259 text => $prompt); 1544 text => $prompt);
1260 1545
1261 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) { 1546 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1262 $vbox->add (my $hbox = new CFClient::HBox); 1547 $vbox->add (my $hbox = new CFClient::HBox);
1263 $hbox->add (new CFClient::Button 1548 $hbox->add (new CFClient::Button
1271 $hbox->add (new CFClient::Button 1556 $hbox->add (new CFClient::Button
1272 text => "Yes", 1557 text => "Yes",
1273 connect_activate => sub { 1558 connect_activate => sub {
1274 $self->send ("reply y"); 1559 $self->send ("reply y");
1275 $dialog->destroy; 1560 $dialog->destroy;
1276 $MAPWIDGET->focus_in;
1277 }, 1561 },
1278 ); 1562 );
1279 1563
1280 $dialog->focus_in; 1564 $dialog->focus_in;
1281 1565
1283 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)"; 1567 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1284 $vbox->add (my $entry = new CFClient::UI::Entry 1568 $vbox->add (my $entry = new CFClient::UI::Entry
1285 connect_changed => sub { 1569 connect_changed => sub {
1286 $self->send ("reply $_[1]"); 1570 $self->send ("reply $_[1]");
1287 $dialog->destroy; 1571 $dialog->destroy;
1288 $MAPWIDGET->focus_in;
1289 }, 1572 },
1290 ); 1573 );
1291 1574
1292 $entry->focus_in; 1575 $entry->focus_in;
1293 1576
1297 $vbox->add (my $entry = new CFClient::UI::Entry 1580 $vbox->add (my $entry = new CFClient::UI::Entry
1298 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (), 1581 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1299 connect_activate => sub { 1582 connect_activate => sub {
1300 $self->send ("reply $_[1]"); 1583 $self->send ("reply $_[1]");
1301 $dialog->destroy; 1584 $dialog->destroy;
1302 $MAPWIDGET->focus_in;
1303 }, 1585 },
1304 ); 1586 );
1305 1587
1306 $entry->focus_in; 1588 $entry->focus_in;
1307 } 1589 }
1308 1590
1309 $dialog->show; 1591 $dialog->show_centered;
1310} 1592}
1311 1593
1312sub conn::drawinfo { 1594sub conn::drawinfo {
1313 my ($self, $color, $text) = @_; 1595 my ($self, $color, $text) = @_;
1314 1596
1326 [0.55, 0.41, 0.13], 1608 [0.55, 0.41, 0.13],
1327 [0.99, 0.77, 0.26], 1609 [0.99, 0.77, 0.26],
1328 [0.74, 0.65, 0.41], 1610 [0.74, 0.65, 0.41],
1329 ); 1611 );
1330 1612
1613 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1614
1615 $text = CFClient::UI::Label::escape $text;
1616 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1617 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1618
1331 $LOGVIEW->add_paragraph ($color[$color], $text); 1619 $LOGVIEW->add_paragraph ($color[$color],
1620 join "\n", map "$time $_", split /\n/, $text);
1621
1622 $STATUSBOX->add ($text,
1623 group => $text,
1624 fg => $color[$color],
1625 timeout => 60,
1626 tooltip_font => $::FONT_FIXED,
1627 );
1628}
1629
1630sub conn::drawextinfo {
1631 my ($self, $color, $type, $subtype, $message) = @_;
1632
1633 $self->drawinfo ($color, $message);
1332} 1634}
1333 1635
1334sub conn::spell_add { 1636sub conn::spell_add {
1335 my ($self, $spell) = @_; 1637 my ($self, $spell) = @_;
1336 1638
1337 # TODO 1639 # TODO
1338 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1640 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1339 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1641 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1340 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1642 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1341} 1643}
1342 1644
1343sub conn::spell_delete { 1645sub conn::spell_delete {
1344 my ($self, $spell) = @_; 1646 my ($self, $spell) = @_;
1345} 1647}
1346 1648
1347sub conn::addme_success { 1649sub conn::addme_success {
1348 my ($self) = @_; 1650 my ($self) = @_;
1349 1651
1652 $self->send ("command output-sync $CFG->{output_sync}");
1653 $self->send ("command output-count $CFG->{output_count}");
1654
1655 my $parser = new Pod::POM;
1656 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1657
1658 my %skill_tooltip;
1659
1660 for my $head2 ($pod->head2) {
1661 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1662 }
1663
1350 for my $skill (values %{$self->{skill_info}}) { 1664 for my $skill (values %{$self->{skill_info}}) {
1351 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1665 $MAPWIDGET->add_command ("ready_skill $skill",
1352 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1666 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1667 . $skill_tooltip{$skill});
1668 $MAPWIDGET->add_command ("use_skill $skill",
1669 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1670 . $skill_tooltip{$skill});
1353 } 1671 }
1354
1355 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1356 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1357 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1358 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1359} 1672}
1360 1673
1361sub conn::eof { 1674sub conn::eof {
1675 $MAPWIDGET->clr_commands;
1676
1362 stop_game; 1677 stop_game;
1363} 1678}
1364 1679
1365sub update_floorbox { 1680sub update_floorbox {
1366 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1681 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1367 return unless $CONN; 1682 return unless $CONN;
1368 1683
1369 $FLOORBOX->clear; 1684 $FLOORBOX->clear;
1370 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1685 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1371 1686
1372 # we basically have to use the same sorting as everybody else 1687 my $count = 7;
1373 $FLOORBOX->add ( 1688 for (@{ $CONN->{container}{0} }) {
1689 if (--$count) {
1374 map +(new CFClient::UI::InventoryItem item => $_), 1690 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1375 @{ $CONN->{container}{0} } 1691 } else {
1692 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1693 last;
1694 }
1376 ); 1695 }
1377 }); 1696 });
1378 1697
1379 $WANT_REFRESH++; 1698 $WANT_REFRESH++;
1380} 1699}
1381 1700
1382sub conn::container_add { 1701sub conn::container_add {
1383 my ($self, $tag, $items) = @_; 1702 my ($self, $tag, $items) = @_;
1384 1703
1385 update_floorbox if $tag == 0; 1704 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1386 1705
1706 if ($tag == 0) {
1707 update_floorbox;
1708 $OPENCONT = 0;
1709 $INVR_LBL->set_text ("Floor");
1710 $INVR->set_items ($self->{container}{0});
1711 } elsif ($tag == $self->{player}{tag}) {
1712 $INVR_LBL->set_text ("Player");
1387 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1713 $INV->set_items ($self->{container}{$self->{player}{tag}})
1388 if $tag == $self->{player}{tag}; 1714 } else {
1715 $OPENCONT = $tag;
1716 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1717 $INVR->set_items ($self->{container}{$tag});
1718 }
1389 1719
1390 # $self-<{player}{tag} => player inv 1720 # $self-<{player}{tag} => player inv
1391 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1721 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1392} 1722}
1393 1723
1394sub conn::container_clear { 1724sub conn::container_clear {
1395 my ($self, $tag) = @_; 1725 my ($self, $tag) = @_;
1396 1726
1397 update_floorbox if $tag == 0; 1727 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1398 1728
1729 if ($tag == 0) {
1730 update_floorbox;
1731 $OPENCONT = 0;
1732 $INVR_LBL->set_text ("Floor");
1733 $INVR->set_items ($self->{container}{0});
1734 } elsif ($tag == $self->{player}{tag}) {
1735 $INVR_LBL->set_text ("Player");
1399 $INV->set_items ($self->{container}{$tag}) 1736 $INV->set_items ($self->{container}{$tag})
1400 if $tag == $self->{player}{tag}; 1737 } else {
1738 $OPENCONT = $tag;
1739 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1740 $INVR->set_items ($self->{container}{$tag});
1741 }
1401 1742
1402# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1743# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1403} 1744}
1404 1745
1405sub conn::item_delete { 1746sub conn::item_delete {
1406 my ($self, @items) = @_; 1747 my ($self, @items) = @_;
1407 1748
1408 for (@items) { 1749 for (@items) {
1409 update_floorbox if $_->{container} == 0; 1750 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1410 1751
1752 if ($_->{container} == 0) {
1753 update_floorbox;
1754 $OPENCONT = 0;
1755 $INVR_LBL->set_text ("Floor");
1756 $INVR->set_items ($self->{container}{0});
1757 } elsif ($_->{container} == $self->{player}{tag}) {
1758 $INVR_LBL->set_text ("Player");
1759 $INV->set_items ($self->{container}{$self->{player}{tag}})
1760 } else {
1761 $OPENCONT = $_->{container};
1762 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1411 $INV->set_items ($self->{container}{$_->{container}}) 1763 $INVR->set_items ($self->{container}{$_->{container}});
1412 if $_->{container} == $self->{player}{tag}; 1764 }
1413 } 1765 }
1414} 1766}
1415 1767
1416sub conn::item_update { 1768sub conn::item_update {
1417 my ($self, $item) = @_; 1769 my ($self, $item) = @_;
1418 1770
1419 update_floorbox if $item->{container} == 0; 1771 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1420 1772
1773 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1774 $OPENCONT = 0;
1775 $INVR_LBL->set_text ("Floor");
1776 $INVR->set_items ($self->{container}{0});
1777
1778 $item->{widget}->update_item
1779 if $item->{widget};
1780 } else {
1781 if ($item->{container} == 0) {
1782 update_floorbox;
1783 $OPENCONT = 0;
1784 $INVR_LBL->set_text ("Floor");
1785 $INVR->set_items ($self->{container}{0});
1786 } elsif ($item->{container} == $self->{player}{tag}) {
1421 $INV->set_items ($self->{container}{$item->{container}}) 1787 $INV->set_items ($self->{container}{$item->{container}})
1422 if $item->{container} == $self->{player}{tag}; 1788 }
1789 }
1423} 1790}
1424 1791
1425%SDL_CB = ( 1792%SDL_CB = (
1426 CFClient::SDL_QUIT => sub { 1793 CFClient::SDL_QUIT => sub {
1427 Event::unloop -1; 1794 Event::unloop -1;
1428 }, 1795 },
1429 CFClient::SDL_VIDEORESIZE => sub { 1796 CFClient::SDL_VIDEORESIZE => sub {
1430 }, 1797 },
1431 CFClient::SDL_VIDEOEXPOSE => sub { 1798 CFClient::SDL_VIDEOEXPOSE => sub {
1432 $WANT_REFRESH++; 1799 CFClient::UI::full_refresh;
1433 }, 1800 },
1434 CFClient::SDL_ACTIVEEVENT => sub { 1801 CFClient::SDL_ACTIVEEVENT => sub {
1435# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1802# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1436 }, 1803 },
1437 CFClient::SDL_KEYDOWN => sub { 1804 CFClient::SDL_KEYDOWN => sub {
1473 sdl_mode => 0, 1840 sdl_mode => 0,
1474 width => 640, 1841 width => 640,
1475 height => 480, 1842 height => 480,
1476 fullscreen => 0, 1843 fullscreen => 0,
1477 fast => 0, 1844 fast => 0,
1478 map_scale => 0.5, 1845 map_scale => 1,
1479 fow_enable => 1, 1846 fow_enable => 1,
1480 fow_intensity => 0.45, 1847 fow_intensity => 0.45,
1481 fow_smooth => 0, 1848 fow_smooth => 0,
1482 gui_fontsize => 1, 1849 gui_fontsize => 1,
1483 log_fontsize => 1, 1850 log_fontsize => 1,
1488 host => "crossfire.schmorp.de", 1855 host => "crossfire.schmorp.de",
1489 say_command => 'say', 1856 say_command => 'say',
1490 audio_enable => 1, 1857 audio_enable => 1,
1491 bgm_enable => 1, 1858 bgm_enable => 1,
1492 bgm_volume => 0.25, 1859 bgm_volume => 0.25,
1860 output_sync => 1,
1861 output_count => 1,
1493 ); 1862 );
1494 1863
1495 while (my ($k, $v) = each %DEF_CFG) { 1864 while (my ($k, $v) = each %DEF_CFG) {
1496 $CFG->{$k} = $v unless exists $CFG->{$k}; 1865 $CFG->{$k} = $v unless exists $CFG->{$k};
1497 } 1866 }
1518 DejaVuSansMono-BoldOblique.ttf 1887 DejaVuSansMono-BoldOblique.ttf
1519 ); 1888 );
1520 1889
1521 CFClient::add_font $_ for @fonts; 1890 CFClient::add_font $_ for @fonts;
1522 1891
1892 CFClient::pango_init;
1893
1523 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1894 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1524 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1895 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1525 1896
1526 $FONT_PROP->make_default; 1897 $FONT_PROP->make_default;
1527 } 1898 }
1528 1899
1900# compare mono (ft) vs. rgba (cairo)
1901# ft - 1.8s, cairo 3s, even in alpha-only mode
1902# for my $rgba (0..1) {
1903# my $t1 = Time::HiRes::time;
1904# for (1..1000) {
1905# my $layout = CFClient::Layout->new ($rgba);
1906# $layout->set_text ("hallo" x 100);
1907# $layout->render;
1908# }
1909# my $t2 = Time::HiRes::time;
1910# warn $t2-$t1;
1911# }
1912
1529 video_init; 1913 video_init;
1530 audio_init; 1914 audio_init;
1531} 1915}
1532 1916
1533Event::loop; 1917Event::loop;
1534 1918
1535END { CFClient::SDL_Quit } 1919END { CFClient::SDL_Quit }
1536 1920
1921=head1 NAME
1922
1537=head1 pclient - Crossfire+ and Crossfire game client 1923pclient - A Crossfire+ and Crossfire game client
1538 1924
1539Pclient is a Crossfire+ and Crossfire game client. 1925=head1 SYNOPSIS
1540 1926
1541=head2 Features 1927Just run it - no commandline arguments are supported.
1542
1543=over 4
1544
1545=item Fullscreen Map
1546
1547PClient can uses a fullscreen map, which greatly enhances how much of the
1548game world you can see.
1549
1550=item Persistent Map Cache (Crossfire+ only)
1551
1552PClient can persistently cache all map data it received from the
1553server. This not only allows it to display an overview map, but also
1554ensures that once-explored areas will be available the next time you want
1555to explore more.
1556
1557=item Hardware acceleration
1558
1559Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1560acceleration. Most modern graphics cards have difficulties with 2D
1561acceleration, while 3D graphics is accelerated well.
1562
1563=item No arbitrary limits
1564
1565Unlike other Crossfire clients, pclient does not suffer from arbitrary
1566limits (like a fixed amount of face numbers). There are still limits, but
1567they are not arbitrarily low :)
1568
1569=back
1570 1928
1571=head1 USAGE 1929=head1 USAGE
1572 1930
1573=head2 The Map 1931Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1574 1932fullscreen and interactively.
1575The map is always displayed in the background, behind all other windows and UI elements.
1576
1577#TODO# middle-click scrolls
1578#
1579# keys:
1580#
1581# a apply
1582# keypad moves, kp_5 applies ranged attack to self
1583
1584Starting to type enters the I<completion mode>. In that mode, you can type
1585abbreviations or commands and have them executed as soon as they match a
1586valid command. This is best explained by a few examples:
1587
1588Typing B<climb> will display a list of commands with I<climb> in their
1589name, such as I<ready_skill climbing> and I<use_skill climbing>.
1590
1591You can abbreviate commands by typing only the first character of every
1592word. For example, typing I<iwor> will likely select I<invoke word of
1593recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1594will likely select I<ready_skill climbing> and I<usl> will give you
1595I<use_skill levitation>.
1596
1597=head2 The map overview
1598
1599#TODO#
1600
1601=head2 The Status area in the lower right corner
1602
1603#TODO#
1604
1605=head2 The I<Statistics>/I>Stats> window
1606
1607#TODO#
1608
1609=head1 FAQ
1610
1611=over 4
1612
1613=item The client is very sluggish and slow, what can I do about this?
1614
1615Most likely, you don't have accelerated OpenGL support. Try to find a
1616newer driver, or a driver from your hardware vendor, that features OpenGL
1617support.
1618
1619If this is not an option, the following Setup options reduce the load and
1620will likely make the client playable with sofwtare rendering (it will
1621still be slow, though):
1622
1623=over 4
1624
1625=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1626
1627=item Enable B<Fast & Ugly> mode
1628
1629=item Disable B<Fog of War>
1630
1631=item Increase B<Map Scale>
1632
1633=back
1634
1635=back
1636 1933
1637=head1 AUTHOR 1934=head1 AUTHOR
1638 1935
1639Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1936Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1640 1937

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