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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.212 by root, Fri May 12 15:45:42 2006 UTC vs.
Revision 1.249 by root, Thu May 25 02:23:14 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
81our $BUTTONBAR; 82our $BUTTONBAR;
82our $LOGVIEW; 83our $LOGVIEW;
83our $CONSOLE; 84our $CONSOLE;
84our $METASERVER; 85our $METASERVER;
85our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
86 88
87our $FLOORBOX; 89our $FLOORBOX;
88our $GAUGES; 90our $GAUGES;
89our $STATWIDS; 91our $STATWIDS;
90 92
99our $STATUSBOX; 101our $STATUSBOX;
100our $DEBUG_STATUS; 102our $DEBUG_STATUS;
101 103
102our $INVWIN; 104our $INVWIN;
103our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
104 109
105sub status { 110sub status {
106 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, color => [1, 1, 0, 1]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
107 $CFClient::UI::ROOT->on_post_alloc (status_line_positioner => sub {
108 my $widget = $STATUSBOX->{parent};
109 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
110 });
111} 112}
112 113
113sub debug { 114sub debug {
114 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
115 my ($w, $h) = $DEBUG_STATUS->size_request; 116 my ($w, $h) = $DEBUG_STATUS->size_request;
136 maph => $mapsize, 137 maph => $mapsize,
137 ; 138 ;
138 }; 139 };
139 140
140 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
141 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
142
143 status "login successful"; 145 status "login successful";
144 146
145 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
146 } else { 150 } else {
147 status "unable to connect"; 151 status "unable to connect";
148 stop_game(); 152 stop_game();
149 } 153 }
150} 154}
154 158
155 status "connection closed"; 159 status "connection closed";
156 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
157 $CONN->destroy; 161 $CONN->destroy;
158 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
159 166
160 undef $MAPCACHE; 167 undef $MAPCACHE;
161 undef $MAP; 168 undef $MAP;
162} 169}
163 170
168 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
169 176
170 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
171 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
172 179
173 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
174 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
175 182
176 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
177 my ($self, $value) = @_; 184 my ($self, $value) = @_;
178 185
203 } 210 }
204 ); 211 );
205 212
206 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
207 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
208 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
209 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
210 connect_changed => sub { 217 connect_changed => sub {
211 my ($self, $value) = @_; 218 my ($self, $value) = @_;
212 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
213 } 220 }
214 ); 221 );
215 222
216 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
217 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
223 } 230 }
224 ); 231 );
225 232
226 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
227 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
228 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
229 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
230 connect_changed => sub { 237 connect_changed => sub {
231 my ($self, $value) = @_; 238 my ($self, $value) = @_;
232 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
233 } 240 }
244 } 251 }
245 ); 252 );
246 253
247 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
248 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
249 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
250 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
251 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
252 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
253# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
254 }
255 ); 259 );
256 260
257 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
258 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
259 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
260 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
261 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
262 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
263 }
264 ); 266 );
265 267
266 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
267 269
268 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
269 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
270 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
271 connect_changed => sub { 273 connect_changed => sub {
272 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
273 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
280 $table->add (1, $row++, new CFClient::UI::Slider
281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
283 connect_changed => sub {
284 $CFG->{gauge_fontsize} = $_[1];
285 &set_gauge_window_fontsize;
274 } 286 }
275 ); 287 );
276 288
277 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
278 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
279 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 291 range => [$CFG->{gauge_size}, 0.2, 0.8],
280 tooltip => "Adjust the size of the stats gauges at the bottom right", 292 tooltip => "Adjust the size of the stats gauges at the bottom right",
281 connect_changed => sub { 293 connect_changed => sub {
282 $CFG->{gauge_size} = $_[1]; 294 $CFG->{gauge_size} = $_[1];
283 my $h = int $HEIGHT * $CFG->{gauge_size}; 295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
284 $GAUGES->{win}->set_size ($WIDTH, $h);
285 $GAUGES->{win}->move (0, $HEIGHT - $h);
286 }
287 );
288
289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
290 $table->add (1, $row++, new CFClient::UI::Slider
291 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
292 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
293 connect_changed => sub {
294 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
295 &set_gauge_window_fontsize;
296 } 296 }
297 ); 297 );
298 298
299 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
300 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
325 connect_changed => sub { 325 connect_changed => sub {
326 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
327 } 327 }
328 ); 328 );
329 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
331 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
332 connect_changed => sub { 332 connect_changed => sub {
333 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
334 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
335 } 335 }
342 audio_shutdown (); 342 audio_shutdown ();
343 audio_init (); 343 audio_init ();
344 } 344 }
345 ); 345 );
346 346
347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd"); 347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Chat Command");
348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry 348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
349 text => $CFG->{say_command}, 349 text => $CFG->{say_command},
350 tooltip => "This is the command that will be used if you write a line in the message window entry. " 350 tooltip => "This is the command that will be used if you write a line in the message window entry or press <b>\"</b> in the map window. "
351 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " 351 . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
352 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.", 352 . "But you could also set it to <b>tell <i>playername</i></b> to only chat with that user.",
353 connect_changed => sub { 353 connect_changed => sub {
354 my ($self, $value) = @_; 354 my ($self, $value) = @_;
355 $CFG->{say_command} = $value; 355 $CFG->{say_command} = $value;
356 } 356 }
357 ); 357 );
367 367
368sub set_gauge_window_fontsize { 368sub set_gauge_window_fontsize {
369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { 369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
370 $_->set_fontsize ($::CFG->{gauge_fontsize}); 370 $_->set_fontsize ($::CFG->{gauge_fontsize});
371 } 371 }
372
373# local $GAUGES->{win}{parent};#d#
374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
375} 372}
376 373
377sub make_gauge_window { 374sub make_gauge_window {
378 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 375 my $gh = int $HEIGHT * $CFG->{gauge_size};
379# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
380 376
381 my $win = new CFClient::UI::Frame ( 377 my $win = new CFClient::UI::Frame (
382 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 378 req_y => -1,
379 user_w => $WIDTH,
380 user_h => $gh,
383 ); 381 );
382
384 $win->add (my $hbox = new CFClient::UI::HBox 383 $win->add (my $hbox = new CFClient::UI::HBox
385 children => [ 384 children => [
386 (new CFClient::UI::HBox expand => 1), 385 (new CFClient::UI::HBox expand => 1),
387 (new CFClient::UI::VBox children => [ 386 (new CFClient::UI::VBox children => [
388 (new CFClient::UI::Empty expand => 1), 387 (new CFClient::UI::Empty expand => 1),
399 (my $hb = new CFClient::UI::HBox), 398 (my $hb = new CFClient::UI::HBox),
400 ], 399 ],
401 ); 400 );
402 401
403 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 402 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
404 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 403 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
405 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 404 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
406 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 405 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
407 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 406 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
408 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 407 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
409 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 408 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
410 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 409 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
411 410
412 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 411 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
413 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 412 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
414 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 413 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
415 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 414 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
416 415
417 $GAUGES = { 416 $GAUGES = {
418 exp => $exp, win => $win, range => $rng, 417 exp => $exp, win => $win, range => $rng,
419 food => $fg, mana => $mg, hp => $hg, grace => $gg 418 food => $fg, mana => $mg, hp => $hg, grace => $gg
420 }; 419 };
423 422
424 $win 423 $win
425} 424}
426 425
427sub make_stats_window { 426sub make_stats_window {
428 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 427 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
429 428
430 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 429 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
431 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 430 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
431 can_hover => 1, can_events => 1,
432 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
432 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 433 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "The map you are currently on (if supported by the server).");
433 436
434 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 437 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
435
436 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 438 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
437 439
438 my $black = [0, 0, 0]; 440 my $color2 = [1, 1, 0];
439 441
440 for ( 442 for (
441 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 443 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
442 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 444 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
443 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 445 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
444 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 446 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
445 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 447 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
446 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 448 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
447 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 449 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
448 450
449 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 451 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
450 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 452 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
451 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 453 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
452 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 454 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
453 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 455 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
454 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 456 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
455 ) { 457 ) {
456 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 458 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
457 459
458 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 460 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
459 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 461 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
460 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 462 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
461 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 463 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
462 } 464 }
463 465
464 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 466 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
465 467
466 my $row = 0; 468 my $row = 0;
467 my $col = 0; 469 my $col = 0;
468 470
469 my %resist_names = ( 471 my %resist_names = (
470 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 472 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
471 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 473 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
472 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 474 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
473 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 475 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
474 depl => "Depletion (some monsters and other effects can cause stats depletion)", 476 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
475 magic => "Magic (resistance to magic spells like magic missile or similar)", 477 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
476 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 478 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
477 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 479 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
478 pois => "Poison (resistance to getting poisoned)", 480 pois => "<b>Poison</b> (resistance to getting poisoned)",
479 para => "Paralysation (this resistance affects the chance you get paralysed)", 481 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
480 deat => "Death (resistance against death spells)", 482 deat => "<b>Death</b> (resistance against death spells)",
481 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 483 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
482 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 484 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
483 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 485 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
484 tund => "Turn undead", 486 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
485 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 487 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
486 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 488 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
487 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 489 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
488 ); 490 );
489 for (qw/slow holyw conf fire depl magic 491 for (qw/slow holyw conf fire depl magic
490 drain acid pois para deat phys 492 drain acid pois para deat phys
491 blind fear tund elec cold ghit/) 493 blind fear tund elec cold ghit/)
492 { 494 {
672 $HOST->set_text ($CFG->{host} = $host); 674 $HOST->set_text ($CFG->{host} = $host);
673 }), 675 }),
674 (new CFClient::UI::Empty expand => 1), 676 (new CFClient::UI::Empty expand => 1),
675 ]); 677 ]);
676 678
677 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 679 $table->add ($_ + 1, $y, new CFClient::UI::Label
680 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
678 for 0 .. $#$m; 681 for 0 .. $#$m;
679 } 682 }
680 } 683 }
681 }); 684 });
682} 685}
738 ); 741 );
739 742
740 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 743 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
741 $table->add (1, 7, new CFClient::UI::Slider 744 $table->add (1, 7, new CFClient::UI::Slider
742 req_w => 100, 745 req_w => 100,
743 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 746 range => [$CFG->{mapsize}, 10, 100, 0, 1],
744 tooltip => "This is the size of the portion of the map update the server sends you. " 747 tooltip => "This is the size of the portion of the map update the server sends you. "
745 ."If you set this to a high value you will be able to see further for example.", 748 . "If you set this to a high value you will be able to see further for example.",
746 connect_changed => sub { 749 connect_changed => sub {
747 my ($self, $value) = @_; 750 my ($self, $value) = @_;
748 751
749 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 752 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
750 }, 753 },
751 ); 754 );
752 755
756 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
757 $table->add (1, 8, new CFClient::UI::Entry
758 text => $CFG->{output_count},
759 tooltip => "Should be set to 1 unless you know what you are doing",
760 connect_changed => sub { $CFG->{output_count} = $_[1] },
761 );
762
763 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
764 $table->add (1, 9, new CFClient::UI::Entry
765 text => $CFG->{output_sync},
766 tooltip => "Should be set to 1 unless you know what you are doing",
767 connect_changed => sub { $CFG->{output_sync} = $_[1] },
768 );
769
753 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 770 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
754 expand => 1, 771 expand => 1,
755 align => 0, 772 align => 0,
756 text => "Login", 773 text => "Login",
757 connect_activate => sub { 774 connect_activate => sub {
758 $CONN ? stop_game 775 $CONN ? stop_game
765 782
766sub message_window { 783sub message_window {
767 my $window = new CFClient::UI::FancyFrame 784 my $window = new CFClient::UI::FancyFrame
768 title => "Messages", 785 title => "Messages",
769 border_bg => [1, 1, 1, 1], 786 border_bg => [1, 1, 1, 1],
770 bg => [0, 0, 0, 0.5], 787 bg => [0, 0, 0, 0.75],
771 user_w => int $::WIDTH / 3, 788 user_w => int $::WIDTH / 3,
772 user_h => int $::HEIGHT / 5, 789 user_h => int $::HEIGHT / 5,
773 child => (my $vbox = new CFClient::UI::VBox); 790 child => (my $vbox = new CFClient::UI::VBox);
774 791
775 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 792 $vbox->add ($LOGVIEW);
776 expand => 1,
777 font => $FONT_FIXED,
778 fontsize => $::CFG->{log_fontsize},
779 );
780 793
781 $vbox->add (my $input = new CFClient::UI::Entry 794 $vbox->add (my $input = new CFClient::UI::Entry
795 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
796 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
797 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
798 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
782 connect_focus_in => sub { 799 connect_focus_in => sub {
783 my ($input, $prev_focus) = @_; 800 my ($input, $prev_focus) = @_;
784 801
785 delete $input->{refocus_map}; 802 delete $input->{refocus_map};
786 803
815 }; 832 };
816 833
817 $window 834 $window
818} 835}
819 836
837sub open_quit_dialog {
838 unless ($QUIT_DIALOG) {
839
840 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
841
842 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
843
844 $vb->add (new CFClient::UI::Label
845 text => "You should find a savebed and apply it first!",
846 max_w => $WIDTH * 0.25,
847 ellipsize => 0,
848 );
849 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
850 $hb->add (new CFClient::UI::Button
851 text => "Ok",
852 expand => 1,
853 connect_activate => sub { $QUIT_DIALOG->hide },
854 );
855 $hb->add (new CFClient::UI::Button
856 text => "Quit anyway",
857 expand => 1,
858 connect_activate => sub { exit },
859 );
860
861 $QUIT_DIALOG->show_centered;
862 } else {
863 $QUIT_DIALOG->show_centered;
864 }
865}
866
820sub make_inventory_window { 867sub make_inventory_window {
821 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 868 my $invwin = new CFClient::UI::FancyFrame
869 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
870
871 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
872
873 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
874 $vb1->add (my $lbl = new CFClient::UI::Label);
875 $lbl->set_text ("Player");
822 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1); 876 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
877
878 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
879 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
880 $INVR_LBL->set_text ("Floor");
881 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
882
823 $invwin 883 $invwin
884}
885
886sub make_help_window {
887 my $win = new CFClient::UI::FancyFrame
888 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
889
890 $win->add (my $vbox = new CFClient::UI::VBox);
891
892 $vbox->add (my $buttons = new CFClient::UI::HBox);
893 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
894
895 for (
896 [intro => "Introduction"],
897 [manual => "Manual"],
898 [command_help => "Commands"],
899 [skill_help => "Skills"],
900 ) {
901 my ($pod, $label) = @$_;
902
903 $buttons->add (new CFClient::UI::Button
904 text => $label,
905 connect_activate => sub {
906 my $parser = new Pod::POM;
907 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
908
909 $viewer->clear;
910
911 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
912 for @{ CFClient::pod_to_pango_list $pom };
913
914 $viewer->set_offset (0);
915 },
916 );
917 }
918
919 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
920
921 $win
824} 922}
825 923
826sub sdl_init { 924sub sdl_init {
827 CFClient::SDL_Init 925 CFClient::SDL_Init
828 and die "SDL::Init failed!\n"; 926 and die "SDL::Init failed!\n";
831sub video_init { 929sub video_init {
832 sdl_init; 930 sdl_init;
833 931
834 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 932 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
835 933
934 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
935
836 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 936 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
837 $FULLSCREEN = $CFG->{fullscreen}; 937 $FULLSCREEN = $CFG->{fullscreen};
838 $FAST = $CFG->{fast}; 938 $FAST = $CFG->{fast};
839 939
840 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 940 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
841 or die "SDL_SetVideoMode failed!\n"; 941 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
842 942
843 $SDL_ACTIVE = 1; 943 $SDL_ACTIVE = 1;
844 $LAST_REFRESH = time - 0.01; 944 $LAST_REFRESH = time - 0.01;
845 945
846 CFClient::gl_init; 946 CFClient::gl_init;
850 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# 950 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
851 951
852 ############################################################################# 952 #############################################################################
853 953
854 if ($DEBUG_STATUS) { 954 if ($DEBUG_STATUS) {
855 # reconfigure all widgets 955 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
856 $CFClient::UI::ROOT->reconfigure;
857
858 } else { 956 } else {
859 # create the widgets 957 # create the widgets
860 958
861 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, text => "hulla", x => 100;#d# 959 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
862 $DEBUG_STATUS->show; 960 $DEBUG_STATUS->show;
863 961
864 $STATUSBOX = new CFClient::UI::Statusbox; 962 $STATUSBOX = new CFClient::UI::Statusbox;
865 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, size => 0.8, color => [1, 1, 1, 0.8]); 963 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
866 964
867 (new CFClient::UI::Frame 965 (new CFClient::UI::Frame
868 bg => [0, 0, 0, 0.4], 966 bg => [0, 0, 0, 0.4],
967 req_y => -1,
869 child => $STATUSBOX, 968 child => $STATUSBOX,
870 )->show; 969 )->show;
871 970
872 CFClient::UI::FancyFrame->new ( 971 CFClient::UI::FancyFrame->new (
873 border_bg => [1, 1, 1, 192/255], 972 border_bg => [1, 1, 1, 192/255],
874 bg => [1, 1, 1, 0], 973 bg => [1, 1, 1, 0],
875 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 974 child => ($MAPMAP = new CFClient::MapWidget::MapMap
975 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
976 ),
876 )->show; 977 )->show;
877 978
878 $MAPWIDGET = new CFClient::MapWidget; 979 $MAPWIDGET = new CFClient::MapWidget;
879 $MAPWIDGET->connect (activate_console => sub { 980 $MAPWIDGET->connect (activate_console => sub {
880 my ($mapwidget, $preset) = @_; 981 my ($mapwidget, $preset) = @_;
889 } 990 }
890 }); 991 });
891 $MAPWIDGET->show; 992 $MAPWIDGET->show;
892 $MAPWIDGET->focus_in; 993 $MAPWIDGET->focus_in;
893 994
995 $LOGVIEW = new CFClient::UI::TextView
996 expand => 1,
997 font => $FONT_FIXED,
998 fontsize => $::CFG->{log_fontsize},
999 can_hover => 1,
1000 can_events => 1,
1001 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1002 ;
1003
894 $BUTTONBAR = new CFClient::UI::HBox; 1004 $BUTTONBAR = new CFClient::UI::HBox;
895 1005
896 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1006 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1007 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
897 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1008 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1009 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
898 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1010 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1011 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
899 1012
900 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1013 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
901 1014
902 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1015 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1016 tooltip => "Toggles the statistics window, where all your Stats and Resistances are being displayed at all times.");
903 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1017 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1018 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
904 1019
905 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1020 $BUTTONBAR->add (new CFClient::UI::Button
1021 text => "Save Config",
1022 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1023 connect_activate => sub {
906 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1024 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
907 status "Configuration Saved"; 1025 status "Configuration Saved";
1026 },
908 }); 1027 );
1028
1029 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1030 tooltip => "View Documentation");
1031
1032 $BUTTONBAR->add (new CFClient::UI::Button
1033 text => "Quit",
1034 tooltip => "Terminates the program",
1035 connect_activate => sub {
1036 if ($CONN) {
1037 open_quit_dialog;
1038 } else {
1039 exit;
1040 }
1041 },
1042 );
909 1043
910 $BUTTONBAR->show; 1044 $BUTTONBAR->show;
1045
1046 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
911 1047
912 # delay till geometry is constant 1048 # delay till geometry is constant
913 $CFClient::UI::ROOT->on_post_alloc (startup => sub { 1049 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
914 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1050 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1051 my $widget = $GAUGES->{win};
1052 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
915 }); 1053 });
916 force_refresh (); 1054 force_refresh ();
917 } 1055 }
918} 1056}
919 1057
925my $bgmusic;#TODO#hack#d# 1063my $bgmusic;#TODO#hack#d#
926 1064
927sub audio_channel_finished { 1065sub audio_channel_finished {
928 my ($channel) = @_; 1066 my ($channel) = @_;
929 1067
930 warn "channel $channel finished\n";#d# 1068 #warn "channel $channel finished\n";#d#
931} 1069}
932 1070
933sub audio_music_finished { 1071sub audio_music_finished {
934 return unless $CFG->{bgm_enable}; 1072 return unless $CFG->{bgm_enable};
935 1073
942 1080
943sub audio_init { 1081sub audio_init {
944 if ($CFG->{audio_enable}) { 1082 if ($CFG->{audio_enable}) {
945 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1083 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
946 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1084 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1085
1086 unless ($SDL_MIXER) {
1087 status "Unable to open sound device: there will be no sound";
1088 return;
1089 }
1090
947 CFClient::Mix_AllocateChannels 8; 1091 CFClient::Mix_AllocateChannels 8;
948 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1092 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
949 1093
950 audio_music_finished; 1094 audio_music_finished;
951 1095
979my %animate_object; 1123my %animate_object;
980my $animate_timer; 1124my $animate_timer;
981 1125
982my $fps = 9; 1126my $fps = 9;
983 1127
1128my %demo;#d#
1129
984sub force_refresh { 1130sub force_refresh {
985 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1131 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
986 debug sprintf "%3.2f", $fps; 1132 debug sprintf "%3.2f", $fps;
987 1133
988 $CFClient::UI::ROOT->draw; 1134 $CFClient::UI::ROOT->draw;
989 CFClient::SDL_GL_SwapBuffers;
990 1135
991 $WANT_REFRESH = 0; 1136 $WANT_REFRESH = 0;
992 $CAN_REFRESH = 0; 1137 $CAN_REFRESH = 0;
993 $LAST_REFRESH = $NOW; 1138 $LAST_REFRESH = $NOW;
1139
11400 && do {
1141 # some weird model-drawing code, just a joke right now
1142 use CFClient::OpenGL;
1143
1144 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1145 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1146 $demo{r} ||= do {
1147 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1148 $mod->{v} = pack "f*", @{$mod->{v}};
1149 $_ = [scalar @$_, pack "S!*", @$_]
1150 for values %{$mod->{g}};
1151 $mod
1152 };
1153
1154 my $r = $demo{r} or die;
1155
1156 glDepthMask 1;
1157 glClear GL_DEPTH_BUFFER_BIT;
1158 glEnable GL_TEXTURE_2D;
1159 glEnable GL_DEPTH_TEST;
1160 glEnable GL_CULL_FACE;
1161 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1162
1163 glMatrixMode GL_PROJECTION;
1164 glLoadIdentity;
1165 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1166 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1167 glMatrixMode GL_MODELVIEW;
1168 glLoadIdentity;
1169
1170 glPushMatrix;
1171 glTranslate 0, 0, -800;
1172 glScale 1, -1, 1;
1173 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1174 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1175 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1176 glScale 50, 50, 50;
1177
1178 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1179 while (my ($k, $v) = each %{$r->{g}}) {
1180 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1181 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1182 }
1183
1184 glPopMatrix;
1185
1186 glShadeModel GL_FLAT;
1187 glDisable GL_DEPTH_TEST;
1188 glDisable GL_TEXTURE_2D;
1189 glDepthMask 0;
1190
1191 $WANT_REFRESH++;
1192};
1193
1194 CFClient::SDL_GL_SwapBuffers;
994} 1195}
995 1196
996my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1197my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
997 $NOW = time; 1198 $NOW = time;
998 1199
1021 delete $animate_object{$widget}; 1222 delete $animate_object{$widget};
1022} 1223}
1023 1224
1024@conn::ISA = Crossfire::Protocol::; 1225@conn::ISA = Crossfire::Protocol::;
1025 1226
1227sub conn::new {
1228 my $class = shift;
1229
1230 my $self = $class->Crossfire::Protocol::new (@_);
1231
1232 $MAPWIDGET->clr_commands;
1233
1234 my $parser = new Pod::POM;
1235 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1236
1237 for my $head2 ($pod->head2) {
1238 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1239 or next;
1240
1241 my $cmd = $1;
1242 my @args = split /\|/, $2;
1243 @args = (".*") unless @args;
1244
1245 my $text = CFClient::pod_to_pango $head2->content;
1246
1247 for my $arg (@args) {
1248 $arg = $arg eq ".*" ? "" : " $arg";
1249
1250 $MAPWIDGET->add_command ("$cmd$arg", $text);
1251 }
1252 }
1253
1254 $self->{noface} = new_from_file CFClient::Texture
1255 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1256
1257 $self
1258}
1259
1026sub conn::stats_update { 1260sub conn::stats_update {
1027 my ($self, $stats) = @_; 1261 my ($self, $stats) = @_;
1262
1263 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1264 my $diff = $exp - $self->{prev_exp};
1265 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1266 if exists $self->{prev_exp} && $diff;
1267 $self->{prev_exp} = $exp;
1268 }
1028 1269
1029 update_stats_window ($stats); 1270 update_stats_window ($stats);
1030} 1271}
1031 1272
1032sub conn::user_send { 1273sub conn::user_send {
1087 $self->set_texture ($id => $data); 1328 $self->set_texture ($id => $data);
1088 } 1329 }
1089 } 1330 }
1090} 1331}
1091 1332
1333# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1334# (server resource,s latency, bandwidth), so this hack is warranted.
1335# the right fix is to make real tiled maps with an overview file
1336sub conn::send_mapinfo {
1337 my ($self, $data, $cb) = @_;
1338
1339 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1340 my ($wx, $wy) = ($1, $2);
1341
1342 if ($data =~ /^spatial ([1-4]+)$/) {
1343 my @dx = (0, 0, 1, 0, -1);
1344 my @dy = (0, -1, 0, 1, 0);
1345 my ($dx, $dy);
1346
1347 for (split //, $1) {
1348 $dx += $dx[$_];
1349 $dy += $dy[$_];
1350 }
1351
1352 $cb->(spatial => 15,
1353 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1354 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1355 50, 50,
1356 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1357 );
1358
1359 return;
1360 }
1361 }
1362
1363 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1364}
1365
1092# this method does a "flood fill" into every tile direction 1366# this method does a "flood fill" into every tile direction
1093# it assumes that tiles are arranged in a rectangular grid, 1367# it assumes that tiles are arranged in a rectangular grid,
1094# i.e. a map is the same as the left of the right map etc. 1368# i.e. a map is the same as the left of the right map etc.
1095# failure to comply are harmless and result in display errors 1369# failure to comply are harmless and result in display errors
1096# at worst. 1370# at worst.
1097sub conn::flood_fill { 1371sub conn::flood_fill {
1098 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1372 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1099 1373
1100 # the server does not allow map paths > 6 1374 # the server does not allow map paths > 6
1101 return if 7 <= length $path; 1375 return if 7 <= length $path;
1102 1376
1103 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1377 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1104 1378
1105 for ( 1379 for (
1106 [1, 0, -1], 1380 [1, 3, 0, -1],
1107 [2, 1, 0], 1381 [2, 4, 1, 0],
1108 [3, 0, 1], 1382 [3, 1, 0, 1],
1109 [4, -1, 0], 1383 [4, 2, -1, 0],
1110 ) { 1384 ) {
1111 my ($tile, $dx, $dy) = @$_; 1385 my ($tile, $tile2, $dx, $dy) = @$_;
1386
1387 next if $block & (1 << $tile);
1388 my $block = $block | (1 << $tile2);
1112 1389
1113 my $gx = $gx + $dx; 1390 my $gx = $gx + $dx;
1114 my $gy = $gy + $dy; 1391 my $gy = $gy + $dy;
1115 1392
1116 next unless $flags & (1 << ($tile - 1)); 1393 next unless $flags & (1 << ($tile - 1));
1118 1395
1119 my $neigh = $self->{neigh_map}{$hash} ||= []; 1396 my $neigh = $self->{neigh_map}{$hash} ||= [];
1120 if (my $info = $neigh->[$tile]) { 1397 if (my $info = $neigh->[$tile]) {
1121 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1398 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1122 1399
1123 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1400 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1124 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1401 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1125 1402
1126 } else { 1403 } else {
1127 $self->send_mapinfo ("spatial $path$tile", sub { 1404 $self->send_mapinfo ("spatial $path$tile", sub {
1128 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1405 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1129 1406
1130 return if $mode ne "spatial"; 1407 return if $mode ne "spatial";
1131 1408
1132 $x += $MAP->ox; 1409 $x += $MAP->ox;
1133 $y += $MAP->oy; 1410 $y += $MAP->oy;
1134 1411
1135 $self->load_map ($hash, $x, $y) 1412 $self->load_map ($hash, $x, $y)
1136 unless $self->{neigh_map}{$hash}[5]++;#d# 1413 unless $self->{neigh_map}{$hash}[5]++;#d#
1137 1414
1138 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1415 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1139 1416
1140 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1417 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1141 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1418 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1142 }); 1419 });
1143 } 1420 }
1144 } 1421 }
1145} 1422}
1158 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1435 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1159 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1436 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1160 ]; 1437 ];
1161 1438
1162 delete $self->{neigh_grid}; 1439 delete $self->{neigh_grid};
1163 $self->flood_fill (0, 0, "", $hash, $flags);
1164 1440
1165 $x += $ox; 1441 $x += $ox;
1166 $y += $oy; 1442 $y += $oy;
1167 1443
1168 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1444 $self->{map_info} = [$hash, $x, $y, $w, $h];
1169 1445
1170 my $map = $self->{map_info}[0];
1171 $map =~ s/^.*?\/([^\/]+)$/\1/; 1446 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1172 $STATWIDS->{map}->set_text ("Map: " . $map); 1447 $STATWIDS->{map}->set_text ("Map: " . $map);
1173 1448
1174 $self->load_map ($hash, $x, $y); 1449 $self->load_map ($hash, $x, $y);
1450 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1175} 1451}
1176 1452
1177sub conn::face_find { 1453sub conn::face_find {
1178 my ($self, $facenum, $face) = @_; 1454 my ($self, $facenum, $face) = @_;
1179 1455
1181 1457
1182 my $id = $FACEMAP->get ($hash); 1458 my $id = $FACEMAP->get ($hash);
1183 1459
1184 unless ($id) { 1460 unless ($id) {
1185 # create new id for face 1461 # create new id for face
1186 # i love transactions 1462 # I love transactions
1187 for (1..100) { 1463 for (1..100) {
1188 my $txn = $CFClient::DB_ENV->txn_begin; 1464 my $txn = $CFClient::DB_ENV->txn_begin;
1189 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1465 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1190 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1466 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1191 $id++; 1467 $id = ($id || 16) + 1;
1192 if ($FACEMAP->put (id => $id) == 0 1468 if ($FACEMAP->put (id => $id) == 0
1193 && $FACEMAP->put ($hash => $id) == 0) { 1469 && $FACEMAP->put ($hash => $id) == 0) {
1194 $txn->txn_commit; 1470 $txn->txn_commit;
1195 1471
1196 goto gotid; 1472 goto gotid;
1204 1480
1205gotid: 1481gotid:
1206 $face->{id} = $id; 1482 $face->{id} = $id;
1207 $MAP->set_face ($facenum => $id); 1483 $MAP->set_face ($facenum => $id);
1208 $self->{faceid}[$facenum] = $id;#d# 1484 $self->{faceid}[$facenum] = $id;#d#
1485
1209 $TILECACHE->get ($id) 1486 $TILECACHE->get ($id) || do {
1487 my $tex = $self->{noface};
1488 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1489 undef
1490 };
1210} 1491}
1211 1492
1212sub conn::face_update { 1493sub conn::face_update {
1213 my ($self, $facenum, $face) = @_; 1494 my ($self, $facenum, $face) = @_;
1214 1495
1257 title => "Query", 1538 title => "Query",
1258 child => my $vbox = new CFClient::UI::VBox; 1539 child => my $vbox = new CFClient::UI::VBox;
1259 1540
1260 $vbox->add (new CFClient::UI::Label 1541 $vbox->add (new CFClient::UI::Label
1261 max_w => $::WIDTH * 0.4, 1542 max_w => $::WIDTH * 0.4,
1543 ellipsise => 0,
1262 text => $prompt); 1544 text => $prompt);
1263 1545
1264 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) { 1546 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1265 $vbox->add (my $hbox = new CFClient::HBox); 1547 $vbox->add (my $hbox = new CFClient::HBox);
1266 $hbox->add (new CFClient::Button 1548 $hbox->add (new CFClient::Button
1274 $hbox->add (new CFClient::Button 1556 $hbox->add (new CFClient::Button
1275 text => "Yes", 1557 text => "Yes",
1276 connect_activate => sub { 1558 connect_activate => sub {
1277 $self->send ("reply y"); 1559 $self->send ("reply y");
1278 $dialog->destroy; 1560 $dialog->destroy;
1279 $MAPWIDGET->focus_in;
1280 }, 1561 },
1281 ); 1562 );
1282 1563
1283 $dialog->focus_in; 1564 $dialog->focus_in;
1284 1565
1286 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)"; 1567 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1287 $vbox->add (my $entry = new CFClient::UI::Entry 1568 $vbox->add (my $entry = new CFClient::UI::Entry
1288 connect_changed => sub { 1569 connect_changed => sub {
1289 $self->send ("reply $_[1]"); 1570 $self->send ("reply $_[1]");
1290 $dialog->destroy; 1571 $dialog->destroy;
1291 $MAPWIDGET->focus_in;
1292 }, 1572 },
1293 ); 1573 );
1294 1574
1295 $entry->focus_in; 1575 $entry->focus_in;
1296 1576
1300 $vbox->add (my $entry = new CFClient::UI::Entry 1580 $vbox->add (my $entry = new CFClient::UI::Entry
1301 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (), 1581 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1302 connect_activate => sub { 1582 connect_activate => sub {
1303 $self->send ("reply $_[1]"); 1583 $self->send ("reply $_[1]");
1304 $dialog->destroy; 1584 $dialog->destroy;
1305 $MAPWIDGET->focus_in;
1306 }, 1585 },
1307 ); 1586 );
1308 1587
1309 $entry->focus_in; 1588 $entry->focus_in;
1310 } 1589 }
1311 1590
1312 $dialog->show; 1591 $dialog->show_centered;
1313} 1592}
1314 1593
1315sub conn::drawinfo { 1594sub conn::drawinfo {
1316 my ($self, $color, $text) = @_; 1595 my ($self, $color, $text) = @_;
1317 1596
1331 [0.74, 0.65, 0.41], 1610 [0.74, 0.65, 0.41],
1332 ); 1611 );
1333 1612
1334 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0]; 1613 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1335 1614
1336 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g; 1615 $text = CFClient::UI::Label::escape $text;
1337 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g; 1616 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1338 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g; 1617 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1339 1618
1340 $LOGVIEW->add_paragraph ($color[$color], 1619 $LOGVIEW->add_paragraph ($color[$color],
1341 join "\n", map "$time $_", split /\n/, $text); 1620 join "\n", map "$time $_", split /\n/, $text);
1342 1621
1343 $STATUSBOX->add ($text, 1622 $STATUSBOX->add ($text,
1344 group => $text, 1623 group => $text,
1345 color => $color[$color], 1624 fg => $color[$color],
1346 timeout => 60, 1625 timeout => 60,
1347 tooltip_font => $::FONT_FIXED, 1626 tooltip_font => $::FONT_FIXED,
1348 ); 1627 );
1349} 1628}
1350 1629
1357sub conn::spell_add { 1636sub conn::spell_add {
1358 my ($self, $spell) = @_; 1637 my ($self, $spell) = @_;
1359 1638
1360 # TODO 1639 # TODO
1361 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1640 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1362 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1641 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1363 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1642 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1364} 1643}
1365 1644
1366sub conn::spell_delete { 1645sub conn::spell_delete {
1367 my ($self, $spell) = @_; 1646 my ($self, $spell) = @_;
1368} 1647}
1369 1648
1370sub conn::addme_success { 1649sub conn::addme_success {
1371 my ($self) = @_; 1650 my ($self) = @_;
1372 1651
1652 $self->send ("command output-sync $CFG->{output_sync}");
1653 $self->send ("command output-count $CFG->{output_count}");
1654
1655 my $parser = new Pod::POM;
1656 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1657
1658 my %skill_tooltip;
1659
1660 for my $head2 ($pod->head2) {
1661 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1662 }
1663
1373 for my $skill (values %{$self->{skill_info}}) { 1664 for my $skill (values %{$self->{skill_info}}) {
1374 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1665 $MAPWIDGET->add_command ("ready_skill $skill",
1375 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1666 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1667 . $skill_tooltip{$skill});
1668 $MAPWIDGET->add_command ("use_skill $skill",
1669 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1670 . $skill_tooltip{$skill});
1376 } 1671 }
1377
1378 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1379 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1380 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1381 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1382} 1672}
1383 1673
1384sub conn::eof { 1674sub conn::eof {
1675 $MAPWIDGET->clr_commands;
1676
1385 stop_game; 1677 stop_game;
1386} 1678}
1387 1679
1388sub update_floorbox { 1680sub update_floorbox {
1389 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1681 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1390 return unless $CONN; 1682 return unless $CONN;
1391 1683
1392 $FLOORBOX->clear; 1684 $FLOORBOX->clear;
1393 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1685 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1394 1686
1395 my $count = 4; 1687 my $count = 7;
1396 for (@{ $CONN->{container}{0} }) { 1688 for (@{ $CONN->{container}{0} }) {
1397 if (--$count) { 1689 if (--$count) {
1398 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_); 1690 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1399 } else { 1691 } else {
1400 $FLOORBOX->add (new CFClient::UI::Label text => "More..."); 1692 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1407} 1699}
1408 1700
1409sub conn::container_add { 1701sub conn::container_add {
1410 my ($self, $tag, $items) = @_; 1702 my ($self, $tag, $items) = @_;
1411 1703
1412 update_floorbox if $tag == 0; 1704 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1413 1705
1706 if ($tag == 0) {
1707 update_floorbox;
1708 $OPENCONT = 0;
1709 $INVR_LBL->set_text ("Floor");
1710 $INVR->set_items ($self->{container}{0});
1711 } elsif ($tag == $self->{player}{tag}) {
1712 $INVR_LBL->set_text ("Player");
1414 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1713 $INV->set_items ($self->{container}{$self->{player}{tag}})
1415 if $tag == $self->{player}{tag}; 1714 } else {
1715 $OPENCONT = $tag;
1716 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1717 $INVR->set_items ($self->{container}{$tag});
1718 }
1416 1719
1417 # $self-<{player}{tag} => player inv 1720 # $self-<{player}{tag} => player inv
1418 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1721 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1419} 1722}
1420 1723
1421sub conn::container_clear { 1724sub conn::container_clear {
1422 my ($self, $tag) = @_; 1725 my ($self, $tag) = @_;
1423 1726
1424 update_floorbox if $tag == 0; 1727 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1425 1728
1729 if ($tag == 0) {
1730 update_floorbox;
1731 $OPENCONT = 0;
1732 $INVR_LBL->set_text ("Floor");
1733 $INVR->set_items ($self->{container}{0});
1734 } elsif ($tag == $self->{player}{tag}) {
1735 $INVR_LBL->set_text ("Player");
1426 $INV->set_items ($self->{container}{$tag}) 1736 $INV->set_items ($self->{container}{$tag})
1427 if $tag == $self->{player}{tag}; 1737 } else {
1738 $OPENCONT = $tag;
1739 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1740 $INVR->set_items ($self->{container}{$tag});
1741 }
1428 1742
1429# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1743# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1430} 1744}
1431 1745
1432sub conn::item_delete { 1746sub conn::item_delete {
1433 my ($self, @items) = @_; 1747 my ($self, @items) = @_;
1434 1748
1435 for (@items) { 1749 for (@items) {
1436 update_floorbox if $_->{container} == 0; 1750 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1437 1751
1752 if ($_->{container} == 0) {
1753 update_floorbox;
1754 $OPENCONT = 0;
1755 $INVR_LBL->set_text ("Floor");
1756 $INVR->set_items ($self->{container}{0});
1757 } elsif ($_->{container} == $self->{player}{tag}) {
1758 $INVR_LBL->set_text ("Player");
1759 $INV->set_items ($self->{container}{$self->{player}{tag}})
1760 } else {
1761 $OPENCONT = $_->{container};
1762 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1438 $INV->set_items ($self->{container}{$_->{container}}) 1763 $INVR->set_items ($self->{container}{$_->{container}});
1439 if $_->{container} == $self->{player}{tag}; 1764 }
1440 } 1765 }
1441} 1766}
1442 1767
1443sub conn::item_update { 1768sub conn::item_update {
1444 my ($self, $item) = @_; 1769 my ($self, $item) = @_;
1445 1770
1446 update_floorbox if $item->{container} == 0; 1771 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1447 1772
1773 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1774 $OPENCONT = 0;
1775 $INVR_LBL->set_text ("Floor");
1776 $INVR->set_items ($self->{container}{0});
1777
1778 $item->{widget}->update_item
1779 if $item->{widget};
1780 } else {
1781 if ($item->{container} == 0) {
1782 update_floorbox;
1783 $OPENCONT = 0;
1784 $INVR_LBL->set_text ("Floor");
1785 $INVR->set_items ($self->{container}{0});
1786 } elsif ($item->{container} == $self->{player}{tag}) {
1448 $INV->set_items ($self->{container}{$item->{container}}) 1787 $INV->set_items ($self->{container}{$item->{container}})
1449 if $item->{container} == $self->{player}{tag}; 1788 }
1789 }
1450} 1790}
1451 1791
1452%SDL_CB = ( 1792%SDL_CB = (
1453 CFClient::SDL_QUIT => sub { 1793 CFClient::SDL_QUIT => sub {
1454 Event::unloop -1; 1794 Event::unloop -1;
1455 }, 1795 },
1456 CFClient::SDL_VIDEORESIZE => sub { 1796 CFClient::SDL_VIDEORESIZE => sub {
1457 }, 1797 },
1458 CFClient::SDL_VIDEOEXPOSE => sub { 1798 CFClient::SDL_VIDEOEXPOSE => sub {
1459 $WANT_REFRESH++; 1799 CFClient::UI::full_refresh;
1460 }, 1800 },
1461 CFClient::SDL_ACTIVEEVENT => sub { 1801 CFClient::SDL_ACTIVEEVENT => sub {
1462# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1802# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1463 }, 1803 },
1464 CFClient::SDL_KEYDOWN => sub { 1804 CFClient::SDL_KEYDOWN => sub {
1500 sdl_mode => 0, 1840 sdl_mode => 0,
1501 width => 640, 1841 width => 640,
1502 height => 480, 1842 height => 480,
1503 fullscreen => 0, 1843 fullscreen => 0,
1504 fast => 0, 1844 fast => 0,
1505 map_scale => 0.5, 1845 map_scale => 1,
1506 fow_enable => 1, 1846 fow_enable => 1,
1507 fow_intensity => 0.45, 1847 fow_intensity => 0.45,
1508 fow_smooth => 0, 1848 fow_smooth => 0,
1509 gui_fontsize => 1, 1849 gui_fontsize => 1,
1510 log_fontsize => 1, 1850 log_fontsize => 1,
1515 host => "crossfire.schmorp.de", 1855 host => "crossfire.schmorp.de",
1516 say_command => 'say', 1856 say_command => 'say',
1517 audio_enable => 1, 1857 audio_enable => 1,
1518 bgm_enable => 1, 1858 bgm_enable => 1,
1519 bgm_volume => 0.25, 1859 bgm_volume => 0.25,
1860 output_sync => 1,
1861 output_count => 1,
1520 ); 1862 );
1521 1863
1522 while (my ($k, $v) = each %DEF_CFG) { 1864 while (my ($k, $v) = each %DEF_CFG) {
1523 $CFG->{$k} = $v unless exists $CFG->{$k}; 1865 $CFG->{$k} = $v unless exists $CFG->{$k};
1524 } 1866 }
1545 DejaVuSansMono-BoldOblique.ttf 1887 DejaVuSansMono-BoldOblique.ttf
1546 ); 1888 );
1547 1889
1548 CFClient::add_font $_ for @fonts; 1890 CFClient::add_font $_ for @fonts;
1549 1891
1892 CFClient::pango_init;
1893
1550 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1894 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1551 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1895 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1552 1896
1553 $FONT_PROP->make_default; 1897 $FONT_PROP->make_default;
1554 } 1898 }
1555 1899
1900# compare mono (ft) vs. rgba (cairo)
1901# ft - 1.8s, cairo 3s, even in alpha-only mode
1902# for my $rgba (0..1) {
1903# my $t1 = Time::HiRes::time;
1904# for (1..1000) {
1905# my $layout = CFClient::Layout->new ($rgba);
1906# $layout->set_text ("hallo" x 100);
1907# $layout->render;
1908# }
1909# my $t2 = Time::HiRes::time;
1910# warn $t2-$t1;
1911# }
1912
1556 video_init; 1913 video_init;
1557 audio_init; 1914 audio_init;
1558} 1915}
1559 1916
1560Event::loop; 1917Event::loop;
1561 1918
1562END { CFClient::SDL_Quit } 1919END { CFClient::SDL_Quit }
1563 1920
1921=head1 NAME
1922
1564=head1 pclient - Crossfire+ and Crossfire game client 1923pclient - A Crossfire+ and Crossfire game client
1565 1924
1566Pclient is a Crossfire+ and Crossfire game client. 1925=head1 SYNOPSIS
1567 1926
1568=head2 Features 1927Just run it - no commandline arguments are supported.
1569
1570=over 4
1571
1572=item Fullscreen Map
1573
1574PClient can uses a fullscreen map, which greatly enhances how much of the
1575game world you can see.
1576
1577=item Persistent Map Cache (Crossfire+ only)
1578
1579PClient can persistently cache all map data it received from the
1580server. This not only allows it to display an overview map, but also
1581ensures that once-explored areas will be available the next time you want
1582to explore more.
1583
1584=item Hardware acceleration
1585
1586Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1587acceleration. Most modern graphics cards have difficulties with 2D
1588acceleration, while 3D graphics is accelerated well.
1589
1590=item No arbitrary limits
1591
1592Unlike other Crossfire clients, pclient does not suffer from arbitrary
1593limits (like a fixed amount of face numbers). There are still limits, but
1594they are not arbitrarily low :)
1595
1596=back
1597 1928
1598=head1 USAGE 1929=head1 USAGE
1599 1930
1600=head2 The Map 1931Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1601 1932fullscreen and interactively.
1602The map is always displayed in the background, behind all other windows and UI elements.
1603
1604#TODO# middle-click scrolls
1605#
1606# keys:
1607#
1608# a apply
1609# keypad moves, kp_5 applies ranged attack to self
1610
1611Starting to type enters the I<completion mode>. In that mode, you can type
1612abbreviations or commands and have them executed as soon as they match a
1613valid command. This is best explained by a few examples:
1614
1615Typing B<climb> will display a list of commands with I<climb> in their
1616name, such as I<ready_skill climbing> and I<use_skill climbing>.
1617
1618You can abbreviate commands by typing only the first character of every
1619word. For example, typing I<iwor> will likely select I<invoke word of
1620recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1621will likely select I<ready_skill climbing> and I<usl> will give you
1622I<use_skill levitation>.
1623
1624=head2 The map overview
1625
1626#TODO#
1627
1628=head2 The Status area in the lower right corner
1629
1630#TODO#
1631
1632=head2 The I<Statistics>/I>Stats> window
1633
1634#TODO#
1635
1636=head1 FAQ
1637
1638=over 4
1639
1640=item The client is very sluggish and slow, what can I do about this?
1641
1642Most likely, you don't have accelerated OpenGL support. Try to find a
1643newer driver, or a driver from your hardware vendor, that features OpenGL
1644support.
1645
1646If this is not an option, the following Setup options reduce the load and
1647will likely make the client playable with sofwtare rendering (it will
1648still be slow, though):
1649
1650=over 4
1651
1652=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1653
1654=item Enable B<Fast & Ugly> mode
1655
1656=item Disable B<Fog of War>
1657
1658=item Increase B<Map Scale>
1659
1660=back
1661
1662=back
1663 1933
1664=head1 AUTHOR 1934=head1 AUTHOR
1665 1935
1666Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1936Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1667 1937

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