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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.222 by elmex, Wed May 17 10:33:03 2006 UTC vs.
Revision 1.249 by root, Thu May 25 02:23:14 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
81our $BUTTONBAR; 82our $BUTTONBAR;
82our $LOGVIEW; 83our $LOGVIEW;
83our $CONSOLE; 84our $CONSOLE;
84our $METASERVER; 85our $METASERVER;
85our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
86 88
87our $FLOORBOX; 89our $FLOORBOX;
88our $GAUGES; 90our $GAUGES;
89our $STATWIDS; 91our $STATWIDS;
90 92
100our $DEBUG_STATUS; 102our $DEBUG_STATUS;
101 103
102our $INVWIN; 104our $INVWIN;
103our $INV; 105our $INV;
104our $INVR; 106our $INVR;
107our $INVR_LBL;
105our $OPENCONT; 108our $OPENCONT;
106 109
107sub status { 110sub status {
108 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
109} 112}
110 113
111sub debug { 114sub debug {
112 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
113 my ($w, $h) = $DEBUG_STATUS->size_request; 116 my ($w, $h) = $DEBUG_STATUS->size_request;
134 maph => $mapsize, 137 maph => $mapsize,
135 ; 138 ;
136 }; 139 };
137 140
138 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
139 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
140
141 status "login successful"; 145 status "login successful";
142 146
143 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
144 } else { 150 } else {
145 status "unable to connect"; 151 status "unable to connect";
146 stop_game(); 152 stop_game();
147 } 153 }
148} 154}
152 158
153 status "connection closed"; 159 status "connection closed";
154 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
155 $CONN->destroy; 161 $CONN->destroy;
156 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
157 166
158 undef $MAPCACHE; 167 undef $MAPCACHE;
159 undef $MAP; 168 undef $MAP;
160} 169}
161 170
166 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
167 176
168 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
169 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
170 179
171 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
172 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
173 182
174 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
175 my ($self, $value) = @_; 184 my ($self, $value) = @_;
176 185
201 } 210 }
202 ); 211 );
203 212
204 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
205 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
206 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
207 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
208 connect_changed => sub { 217 connect_changed => sub {
209 my ($self, $value) = @_; 218 my ($self, $value) = @_;
210 $CFG->{map_scale} = $value; 219 $CFG->{map_scale} = 2 ** $value;
211 } 220 }
212 ); 221 );
213 222
214 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
215 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
221 } 230 }
222 ); 231 );
223 232
224 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
225 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
226 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
227 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
228 connect_changed => sub { 237 connect_changed => sub {
229 my ($self, $value) = @_; 238 my ($self, $value) = @_;
230 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
231 } 240 }
242 } 251 }
243 ); 252 );
244 253
245 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
246 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
247 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
248 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
249 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] }, 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
250 ); 259 );
251 260
252 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
253 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
254 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
255 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
256 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) }, 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
257 ); 266 );
258 267
259 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
260 269
261 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
262 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
263 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
264 connect_changed => sub { 273 connect_changed => sub {
265 $CFG->{stat_fontsize} = $_[1]; 274 $CFG->{stat_fontsize} = $_[1];
266 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
267 } 276 }
268 ); 277 );
269 278
270 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
271 $table->add (1, $row++, new CFClient::UI::Slider
272 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
273 tooltip => "Adjust the size of the stats gauges at the bottom right",
274 connect_changed => sub {
275 $CFG->{gauge_size} = $_[1];
276 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
277 }
278 );
279
280 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
281 $table->add (1, $row++, new CFClient::UI::Slider 280 $table->add (1, $row++, new CFClient::UI::Slider
282 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1], 281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
283 tooltip => "Adjusts the fontsize of the gauges at the bottom right", 282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
284 connect_changed => sub { 283 connect_changed => sub {
285 $CFG->{gauge_fontsize} = $_[1]; 284 $CFG->{gauge_fontsize} = $_[1];
286 &set_gauge_window_fontsize; 285 &set_gauge_window_fontsize;
286 }
287 );
288
289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
290 $table->add (1, $row++, new CFClient::UI::Slider
291 range => [$CFG->{gauge_size}, 0.2, 0.8],
292 tooltip => "Adjust the size of the stats gauges at the bottom right",
293 connect_changed => sub {
294 $CFG->{gauge_size} = $_[1];
295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
287 } 296 }
288 ); 297 );
289 298
290 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
291 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
316 connect_changed => sub { 325 connect_changed => sub {
317 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
318 } 327 }
319 ); 328 );
320 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
321 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
322 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
323 connect_changed => sub { 332 connect_changed => sub {
324 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
325 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
326 } 335 }
333 audio_shutdown (); 342 audio_shutdown ();
334 audio_init (); 343 audio_init ();
335 } 344 }
336 ); 345 );
337 346
338 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd"); 347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Chat Command");
339 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry 348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
340 text => $CFG->{say_command}, 349 text => $CFG->{say_command},
341 tooltip => "This is the command that will be used if you write a line in the message window entry. " 350 tooltip => "This is the command that will be used if you write a line in the message window entry or press <b>\"</b> in the map window. "
342 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " 351 . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
343 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.", 352 . "But you could also set it to <b>tell <i>playername</i></b> to only chat with that user.",
344 connect_changed => sub { 353 connect_changed => sub {
345 my ($self, $value) = @_; 354 my ($self, $value) = @_;
346 $CFG->{say_command} = $value; 355 $CFG->{say_command} = $value;
347 } 356 }
348 ); 357 );
358 367
359sub set_gauge_window_fontsize { 368sub set_gauge_window_fontsize {
360 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { 369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
361 $_->set_fontsize ($::CFG->{gauge_fontsize}); 370 $_->set_fontsize ($::CFG->{gauge_fontsize});
362 } 371 }
363
364# local $GAUGES->{win}{parent};#d#
365# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
366} 372}
367 373
368sub make_gauge_window { 374sub make_gauge_window {
369 my $gh = int $HEIGHT * $CFG->{gauge_size}; 375 my $gh = int $HEIGHT * $CFG->{gauge_size};
370 376
392 (my $hb = new CFClient::UI::HBox), 398 (my $hb = new CFClient::UI::HBox),
393 ], 399 ],
394 ); 400 );
395 401
396 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 402 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
397 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 403 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
398 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 404 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
399 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 405 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
400 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 406 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
401 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 407 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
402 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 408 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
403 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 409 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
404 410
405 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 411 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
406 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 412 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
407 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 413 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
408 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 414 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
409 415
410 $GAUGES = { 416 $GAUGES = {
411 exp => $exp, win => $win, range => $rng, 417 exp => $exp, win => $win, range => $rng,
412 food => $fg, mana => $mg, hp => $hg, grace => $gg 418 food => $fg, mana => $mg, hp => $hg, grace => $gg
413 }; 419 };
416 422
417 $win 423 $win
418} 424}
419 425
420sub make_stats_window { 426sub make_stats_window {
421 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 427 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
422 428
423 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 429 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
424 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 430 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
431 can_hover => 1, can_events => 1,
432 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
425 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 433 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "The map you are currently on (if supported by the server).");
426 436
427 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 437 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
428
429 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 438 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
430 439
431 my $black = [0, 0, 0]; 440 my $color2 = [1, 1, 0];
432 441
433 for ( 442 for (
434 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 443 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
435 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 444 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
436 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 445 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
437 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 446 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
438 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 447 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
439 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 448 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
440 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 449 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
441 450
442 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 451 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
443 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 452 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
444 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 453 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
445 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 454 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
446 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 455 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
447 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 456 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
448 ) { 457 ) {
449 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 458 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
450 459
451 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 460 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
452 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 461 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
453 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 462 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
454 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 463 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
455 } 464 }
456 465
457 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 466 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
458 467
459 my $row = 0; 468 my $row = 0;
460 my $col = 0; 469 my $col = 0;
461 470
462 my %resist_names = ( 471 my %resist_names = (
463 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 472 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
464 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 473 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
465 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 474 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
466 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 475 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
467 depl => "Depletion (some monsters and other effects can cause stats depletion)", 476 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
468 magic => "Magic (resistance to magic spells like magic missile or similar)", 477 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
469 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 478 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
470 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 479 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
471 pois => "Poison (resistance to getting poisoned)", 480 pois => "<b>Poison</b> (resistance to getting poisoned)",
472 para => "Paralysation (this resistance affects the chance you get paralysed)", 481 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
473 deat => "Death (resistance against death spells)", 482 deat => "<b>Death</b> (resistance against death spells)",
474 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 483 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
475 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 484 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
476 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 485 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
477 tund => "Turn undead", 486 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
478 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 487 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
479 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 488 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
480 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 489 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
481 ); 490 );
482 for (qw/slow holyw conf fire depl magic 491 for (qw/slow holyw conf fire depl magic
483 drain acid pois para deat phys 492 drain acid pois para deat phys
484 blind fear tund elec cold ghit/) 493 blind fear tund elec cold ghit/)
485 { 494 {
665 $HOST->set_text ($CFG->{host} = $host); 674 $HOST->set_text ($CFG->{host} = $host);
666 }), 675 }),
667 (new CFClient::UI::Empty expand => 1), 676 (new CFClient::UI::Empty expand => 1),
668 ]); 677 ]);
669 678
670 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 679 $table->add ($_ + 1, $y, new CFClient::UI::Label
680 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
671 for 0 .. $#$m; 681 for 0 .. $#$m;
672 } 682 }
673 } 683 }
674 }); 684 });
675} 685}
731 ); 741 );
732 742
733 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 743 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
734 $table->add (1, 7, new CFClient::UI::Slider 744 $table->add (1, 7, new CFClient::UI::Slider
735 req_w => 100, 745 req_w => 100,
736 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1], 746 range => [$CFG->{mapsize}, 10, 100, 0, 1],
737 tooltip => "This is the size of the portion of the map update the server sends you. " 747 tooltip => "This is the size of the portion of the map update the server sends you. "
738 ."If you set this to a high value you will be able to see further for example.", 748 . "If you set this to a high value you will be able to see further for example.",
739 connect_changed => sub { 749 connect_changed => sub {
740 my ($self, $value) = @_; 750 my ($self, $value) = @_;
741 751
742 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 752 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
743 }, 753 },
744 ); 754 );
745 755
756 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
757 $table->add (1, 8, new CFClient::UI::Entry
758 text => $CFG->{output_count},
759 tooltip => "Should be set to 1 unless you know what you are doing",
760 connect_changed => sub { $CFG->{output_count} = $_[1] },
761 );
762
763 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
764 $table->add (1, 9, new CFClient::UI::Entry
765 text => $CFG->{output_sync},
766 tooltip => "Should be set to 1 unless you know what you are doing",
767 connect_changed => sub { $CFG->{output_sync} = $_[1] },
768 );
769
746 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 770 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
747 expand => 1, 771 expand => 1,
748 align => 0, 772 align => 0,
749 text => "Login", 773 text => "Login",
750 connect_activate => sub { 774 connect_activate => sub {
751 $CONN ? stop_game 775 $CONN ? stop_game
758 782
759sub message_window { 783sub message_window {
760 my $window = new CFClient::UI::FancyFrame 784 my $window = new CFClient::UI::FancyFrame
761 title => "Messages", 785 title => "Messages",
762 border_bg => [1, 1, 1, 1], 786 border_bg => [1, 1, 1, 1],
763 bg => [0, 0, 0, 0.5], 787 bg => [0, 0, 0, 0.75],
764 user_w => int $::WIDTH / 3, 788 user_w => int $::WIDTH / 3,
765 user_h => int $::HEIGHT / 5, 789 user_h => int $::HEIGHT / 5,
766 child => (my $vbox = new CFClient::UI::VBox); 790 child => (my $vbox = new CFClient::UI::VBox);
767 791
768 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 792 $vbox->add ($LOGVIEW);
769 expand => 1,
770 font => $FONT_FIXED,
771 fontsize => $::CFG->{log_fontsize},
772 );
773 793
774 $vbox->add (my $input = new CFClient::UI::Entry 794 $vbox->add (my $input = new CFClient::UI::Entry
795 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
796 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
797 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
798 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
775 connect_focus_in => sub { 799 connect_focus_in => sub {
776 my ($input, $prev_focus) = @_; 800 my ($input, $prev_focus) = @_;
777 801
778 delete $input->{refocus_map}; 802 delete $input->{refocus_map};
779 803
808 }; 832 };
809 833
810 $window 834 $window
811} 835}
812 836
837sub open_quit_dialog {
838 unless ($QUIT_DIALOG) {
839
840 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
841
842 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
843
844 $vb->add (new CFClient::UI::Label
845 text => "You should find a savebed and apply it first!",
846 max_w => $WIDTH * 0.25,
847 ellipsize => 0,
848 );
849 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
850 $hb->add (new CFClient::UI::Button
851 text => "Ok",
852 expand => 1,
853 connect_activate => sub { $QUIT_DIALOG->hide },
854 );
855 $hb->add (new CFClient::UI::Button
856 text => "Quit anyway",
857 expand => 1,
858 connect_activate => sub { exit },
859 );
860
861 $QUIT_DIALOG->show_centered;
862 } else {
863 $QUIT_DIALOG->show_centered;
864 }
865}
866
813sub make_inventory_window { 867sub make_inventory_window {
814 my $invwin = new CFClient::UI::FancyFrame 868 my $invwin = new CFClient::UI::FancyFrame
815 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory"; 869 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
816 870
817 $invwin->add (my $hb = new CFClient::UI::HBox); 871 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
872
873 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
874 $vb1->add (my $lbl = new CFClient::UI::Label);
875 $lbl->set_text ("Player");
818 $hb->add ($INV = new CFClient::UI::Inventory expand => 1); 876 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
877
878 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
879 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
880 $INVR_LBL->set_text ("Floor");
819 $hb->add ($INVR = new CFClient::UI::Inventory expand => 1); 881 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
820 882
821 $invwin 883 $invwin
884}
885
886sub make_help_window {
887 my $win = new CFClient::UI::FancyFrame
888 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
889
890 $win->add (my $vbox = new CFClient::UI::VBox);
891
892 $vbox->add (my $buttons = new CFClient::UI::HBox);
893 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
894
895 for (
896 [intro => "Introduction"],
897 [manual => "Manual"],
898 [command_help => "Commands"],
899 [skill_help => "Skills"],
900 ) {
901 my ($pod, $label) = @$_;
902
903 $buttons->add (new CFClient::UI::Button
904 text => $label,
905 connect_activate => sub {
906 my $parser = new Pod::POM;
907 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
908
909 $viewer->clear;
910
911 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
912 for @{ CFClient::pod_to_pango_list $pom };
913
914 $viewer->set_offset (0);
915 },
916 );
917 }
918
919 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
920
921 $win
822} 922}
823 923
824sub sdl_init { 924sub sdl_init {
825 CFClient::SDL_Init 925 CFClient::SDL_Init
826 and die "SDL::Init failed!\n"; 926 and die "SDL::Init failed!\n";
829sub video_init { 929sub video_init {
830 sdl_init; 930 sdl_init;
831 931
832 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 932 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
833 933
934 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
935
834 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 936 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
835 $FULLSCREEN = $CFG->{fullscreen}; 937 $FULLSCREEN = $CFG->{fullscreen};
836 $FAST = $CFG->{fast}; 938 $FAST = $CFG->{fast};
837 939
838 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 940 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
839 or die "SDL_SetVideoMode failed!\n"; 941 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
840 942
841 $SDL_ACTIVE = 1; 943 $SDL_ACTIVE = 1;
842 $LAST_REFRESH = time - 0.01; 944 $LAST_REFRESH = time - 0.01;
843 945
844 CFClient::gl_init; 946 CFClient::gl_init;
847 949
848 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# 950 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
849 951
850 ############################################################################# 952 #############################################################################
851 953
852 unless ($DEBUG_STATUS) { 954 if ($DEBUG_STATUS) {
955 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
956 } else {
853 # create the widgets 957 # create the widgets
854 958
855 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1; 959 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
856 $DEBUG_STATUS->show; 960 $DEBUG_STATUS->show;
857 961
865 )->show; 969 )->show;
866 970
867 CFClient::UI::FancyFrame->new ( 971 CFClient::UI::FancyFrame->new (
868 border_bg => [1, 1, 1, 192/255], 972 border_bg => [1, 1, 1, 192/255],
869 bg => [1, 1, 1, 0], 973 bg => [1, 1, 1, 0],
870 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 974 child => ($MAPMAP = new CFClient::MapWidget::MapMap
975 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
976 ),
871 )->show; 977 )->show;
872 978
873 $MAPWIDGET = new CFClient::MapWidget; 979 $MAPWIDGET = new CFClient::MapWidget;
874 $MAPWIDGET->connect (activate_console => sub { 980 $MAPWIDGET->connect (activate_console => sub {
875 my ($mapwidget, $preset) = @_; 981 my ($mapwidget, $preset) = @_;
884 } 990 }
885 }); 991 });
886 $MAPWIDGET->show; 992 $MAPWIDGET->show;
887 $MAPWIDGET->focus_in; 993 $MAPWIDGET->focus_in;
888 994
995 $LOGVIEW = new CFClient::UI::TextView
996 expand => 1,
997 font => $FONT_FIXED,
998 fontsize => $::CFG->{log_fontsize},
999 can_hover => 1,
1000 can_events => 1,
1001 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1002 ;
1003
889 $BUTTONBAR = new CFClient::UI::HBox; 1004 $BUTTONBAR = new CFClient::UI::HBox;
890 1005
891 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1006 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1007 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
892 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1008 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1009 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
893 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1010 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1011 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
894 1012
895 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1013 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
896 1014
897 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1015 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1016 tooltip => "Toggles the statistics window, where all your Stats and Resistances are being displayed at all times.");
898 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1017 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1018 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
899 1019
900 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1020 $BUTTONBAR->add (new CFClient::UI::Button
1021 text => "Save Config",
1022 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1023 connect_activate => sub {
901 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1024 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
902 status "Configuration Saved"; 1025 status "Configuration Saved";
1026 },
903 }); 1027 );
1028
1029 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1030 tooltip => "View Documentation");
1031
1032 $BUTTONBAR->add (new CFClient::UI::Button
1033 text => "Quit",
1034 tooltip => "Terminates the program",
1035 connect_activate => sub {
1036 if ($CONN) {
1037 open_quit_dialog;
1038 } else {
1039 exit;
1040 }
1041 },
1042 );
904 1043
905 $BUTTONBAR->show; 1044 $BUTTONBAR->show;
906 1045
907 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 1046 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
908 1047
924my $bgmusic;#TODO#hack#d# 1063my $bgmusic;#TODO#hack#d#
925 1064
926sub audio_channel_finished { 1065sub audio_channel_finished {
927 my ($channel) = @_; 1066 my ($channel) = @_;
928 1067
929 warn "channel $channel finished\n";#d# 1068 #warn "channel $channel finished\n";#d#
930} 1069}
931 1070
932sub audio_music_finished { 1071sub audio_music_finished {
933 return unless $CFG->{bgm_enable}; 1072 return unless $CFG->{bgm_enable};
934 1073
941 1080
942sub audio_init { 1081sub audio_init {
943 if ($CFG->{audio_enable}) { 1082 if ($CFG->{audio_enable}) {
944 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1083 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
945 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1084 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1085
1086 unless ($SDL_MIXER) {
1087 status "Unable to open sound device: there will be no sound";
1088 return;
1089 }
1090
946 CFClient::Mix_AllocateChannels 8; 1091 CFClient::Mix_AllocateChannels 8;
947 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1092 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
948 1093
949 audio_music_finished; 1094 audio_music_finished;
950 1095
978my %animate_object; 1123my %animate_object;
979my $animate_timer; 1124my $animate_timer;
980 1125
981my $fps = 9; 1126my $fps = 9;
982 1127
1128my %demo;#d#
1129
983sub force_refresh { 1130sub force_refresh {
984 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 1131 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
985 debug sprintf "%3.2f", $fps; 1132 debug sprintf "%3.2f", $fps;
986 1133
987 $CFClient::UI::ROOT->draw; 1134 $CFClient::UI::ROOT->draw;
988 CFClient::SDL_GL_SwapBuffers;
989 1135
990 $WANT_REFRESH = 0; 1136 $WANT_REFRESH = 0;
991 $CAN_REFRESH = 0; 1137 $CAN_REFRESH = 0;
992 $LAST_REFRESH = $NOW; 1138 $LAST_REFRESH = $NOW;
1139
11400 && do {
1141 # some weird model-drawing code, just a joke right now
1142 use CFClient::OpenGL;
1143
1144 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1145 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1146 $demo{r} ||= do {
1147 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1148 $mod->{v} = pack "f*", @{$mod->{v}};
1149 $_ = [scalar @$_, pack "S!*", @$_]
1150 for values %{$mod->{g}};
1151 $mod
1152 };
1153
1154 my $r = $demo{r} or die;
1155
1156 glDepthMask 1;
1157 glClear GL_DEPTH_BUFFER_BIT;
1158 glEnable GL_TEXTURE_2D;
1159 glEnable GL_DEPTH_TEST;
1160 glEnable GL_CULL_FACE;
1161 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1162
1163 glMatrixMode GL_PROJECTION;
1164 glLoadIdentity;
1165 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1166 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1167 glMatrixMode GL_MODELVIEW;
1168 glLoadIdentity;
1169
1170 glPushMatrix;
1171 glTranslate 0, 0, -800;
1172 glScale 1, -1, 1;
1173 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1174 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1175 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1176 glScale 50, 50, 50;
1177
1178 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1179 while (my ($k, $v) = each %{$r->{g}}) {
1180 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1181 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1182 }
1183
1184 glPopMatrix;
1185
1186 glShadeModel GL_FLAT;
1187 glDisable GL_DEPTH_TEST;
1188 glDisable GL_TEXTURE_2D;
1189 glDepthMask 0;
1190
1191 $WANT_REFRESH++;
1192};
1193
1194 CFClient::SDL_GL_SwapBuffers;
993} 1195}
994 1196
995my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1197my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
996 $NOW = time; 1198 $NOW = time;
997 1199
1020 delete $animate_object{$widget}; 1222 delete $animate_object{$widget};
1021} 1223}
1022 1224
1023@conn::ISA = Crossfire::Protocol::; 1225@conn::ISA = Crossfire::Protocol::;
1024 1226
1227sub conn::new {
1228 my $class = shift;
1229
1230 my $self = $class->Crossfire::Protocol::new (@_);
1231
1232 $MAPWIDGET->clr_commands;
1233
1234 my $parser = new Pod::POM;
1235 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1236
1237 for my $head2 ($pod->head2) {
1238 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1239 or next;
1240
1241 my $cmd = $1;
1242 my @args = split /\|/, $2;
1243 @args = (".*") unless @args;
1244
1245 my $text = CFClient::pod_to_pango $head2->content;
1246
1247 for my $arg (@args) {
1248 $arg = $arg eq ".*" ? "" : " $arg";
1249
1250 $MAPWIDGET->add_command ("$cmd$arg", $text);
1251 }
1252 }
1253
1254 $self->{noface} = new_from_file CFClient::Texture
1255 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1256
1257 $self
1258}
1259
1025sub conn::stats_update { 1260sub conn::stats_update {
1026 my ($self, $stats) = @_; 1261 my ($self, $stats) = @_;
1262
1263 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1264 my $diff = $exp - $self->{prev_exp};
1265 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1266 if exists $self->{prev_exp} && $diff;
1267 $self->{prev_exp} = $exp;
1268 }
1027 1269
1028 update_stats_window ($stats); 1270 update_stats_window ($stats);
1029} 1271}
1030 1272
1031sub conn::user_send { 1273sub conn::user_send {
1086 $self->set_texture ($id => $data); 1328 $self->set_texture ($id => $data);
1087 } 1329 }
1088 } 1330 }
1089} 1331}
1090 1332
1333# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1334# (server resource,s latency, bandwidth), so this hack is warranted.
1335# the right fix is to make real tiled maps with an overview file
1336sub conn::send_mapinfo {
1337 my ($self, $data, $cb) = @_;
1338
1339 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1340 my ($wx, $wy) = ($1, $2);
1341
1342 if ($data =~ /^spatial ([1-4]+)$/) {
1343 my @dx = (0, 0, 1, 0, -1);
1344 my @dy = (0, -1, 0, 1, 0);
1345 my ($dx, $dy);
1346
1347 for (split //, $1) {
1348 $dx += $dx[$_];
1349 $dy += $dy[$_];
1350 }
1351
1352 $cb->(spatial => 15,
1353 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1354 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1355 50, 50,
1356 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1357 );
1358
1359 return;
1360 }
1361 }
1362
1363 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1364}
1365
1091# this method does a "flood fill" into every tile direction 1366# this method does a "flood fill" into every tile direction
1092# it assumes that tiles are arranged in a rectangular grid, 1367# it assumes that tiles are arranged in a rectangular grid,
1093# i.e. a map is the same as the left of the right map etc. 1368# i.e. a map is the same as the left of the right map etc.
1094# failure to comply are harmless and result in display errors 1369# failure to comply are harmless and result in display errors
1095# at worst. 1370# at worst.
1096sub conn::flood_fill { 1371sub conn::flood_fill {
1097 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1372 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1098 1373
1099 # the server does not allow map paths > 6 1374 # the server does not allow map paths > 6
1100 return if 7 <= length $path; 1375 return if 7 <= length $path;
1101 1376
1102 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1377 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1103 1378
1104 for ( 1379 for (
1105 [1, 0, -1], 1380 [1, 3, 0, -1],
1106 [2, 1, 0], 1381 [2, 4, 1, 0],
1107 [3, 0, 1], 1382 [3, 1, 0, 1],
1108 [4, -1, 0], 1383 [4, 2, -1, 0],
1109 ) { 1384 ) {
1110 my ($tile, $dx, $dy) = @$_; 1385 my ($tile, $tile2, $dx, $dy) = @$_;
1386
1387 next if $block & (1 << $tile);
1388 my $block = $block | (1 << $tile2);
1111 1389
1112 my $gx = $gx + $dx; 1390 my $gx = $gx + $dx;
1113 my $gy = $gy + $dy; 1391 my $gy = $gy + $dy;
1114 1392
1115 next unless $flags & (1 << ($tile - 1)); 1393 next unless $flags & (1 << ($tile - 1));
1117 1395
1118 my $neigh = $self->{neigh_map}{$hash} ||= []; 1396 my $neigh = $self->{neigh_map}{$hash} ||= [];
1119 if (my $info = $neigh->[$tile]) { 1397 if (my $info = $neigh->[$tile]) {
1120 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1398 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1121 1399
1122 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1400 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1123 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1401 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1124 1402
1125 } else { 1403 } else {
1126 $self->send_mapinfo ("spatial $path$tile", sub { 1404 $self->send_mapinfo ("spatial $path$tile", sub {
1127 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1405 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1128 1406
1129 return if $mode ne "spatial"; 1407 return if $mode ne "spatial";
1130 1408
1131 $x += $MAP->ox; 1409 $x += $MAP->ox;
1132 $y += $MAP->oy; 1410 $y += $MAP->oy;
1133 1411
1134 $self->load_map ($hash, $x, $y) 1412 $self->load_map ($hash, $x, $y)
1135 unless $self->{neigh_map}{$hash}[5]++;#d# 1413 unless $self->{neigh_map}{$hash}[5]++;#d#
1136 1414
1137 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1415 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1138 1416
1139 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1417 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1140 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1418 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1141 }); 1419 });
1142 } 1420 }
1143 } 1421 }
1144} 1422}
1157 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1435 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1158 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1436 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1159 ]; 1437 ];
1160 1438
1161 delete $self->{neigh_grid}; 1439 delete $self->{neigh_grid};
1162 $self->flood_fill (0, 0, "", $hash, $flags);
1163 1440
1164 $x += $ox; 1441 $x += $ox;
1165 $y += $oy; 1442 $y += $oy;
1166 1443
1167 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1444 $self->{map_info} = [$hash, $x, $y, $w, $h];
1168 1445
1169 my $map = $self->{map_info}[0];
1170 $map =~ s/^.*?\/([^\/]+)$/\1/; 1446 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1171 $STATWIDS->{map}->set_text ("Map: " . $map); 1447 $STATWIDS->{map}->set_text ("Map: " . $map);
1172 1448
1173 $self->load_map ($hash, $x, $y); 1449 $self->load_map ($hash, $x, $y);
1450 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1174} 1451}
1175 1452
1176sub conn::face_find { 1453sub conn::face_find {
1177 my ($self, $facenum, $face) = @_; 1454 my ($self, $facenum, $face) = @_;
1178 1455
1180 1457
1181 my $id = $FACEMAP->get ($hash); 1458 my $id = $FACEMAP->get ($hash);
1182 1459
1183 unless ($id) { 1460 unless ($id) {
1184 # create new id for face 1461 # create new id for face
1185 # i love transactions 1462 # I love transactions
1186 for (1..100) { 1463 for (1..100) {
1187 my $txn = $CFClient::DB_ENV->txn_begin; 1464 my $txn = $CFClient::DB_ENV->txn_begin;
1188 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1465 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1189 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1466 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1190 $id++; 1467 $id = ($id || 16) + 1;
1191 if ($FACEMAP->put (id => $id) == 0 1468 if ($FACEMAP->put (id => $id) == 0
1192 && $FACEMAP->put ($hash => $id) == 0) { 1469 && $FACEMAP->put ($hash => $id) == 0) {
1193 $txn->txn_commit; 1470 $txn->txn_commit;
1194 1471
1195 goto gotid; 1472 goto gotid;
1203 1480
1204gotid: 1481gotid:
1205 $face->{id} = $id; 1482 $face->{id} = $id;
1206 $MAP->set_face ($facenum => $id); 1483 $MAP->set_face ($facenum => $id);
1207 $self->{faceid}[$facenum] = $id;#d# 1484 $self->{faceid}[$facenum] = $id;#d#
1485
1208 $TILECACHE->get ($id) 1486 $TILECACHE->get ($id) || do {
1487 my $tex = $self->{noface};
1488 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1489 undef
1490 };
1209} 1491}
1210 1492
1211sub conn::face_update { 1493sub conn::face_update {
1212 my ($self, $facenum, $face) = @_; 1494 my ($self, $facenum, $face) = @_;
1213 1495
1256 title => "Query", 1538 title => "Query",
1257 child => my $vbox = new CFClient::UI::VBox; 1539 child => my $vbox = new CFClient::UI::VBox;
1258 1540
1259 $vbox->add (new CFClient::UI::Label 1541 $vbox->add (new CFClient::UI::Label
1260 max_w => $::WIDTH * 0.4, 1542 max_w => $::WIDTH * 0.4,
1543 ellipsise => 0,
1261 text => $prompt); 1544 text => $prompt);
1262 1545
1263 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) { 1546 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1264 $vbox->add (my $hbox = new CFClient::HBox); 1547 $vbox->add (my $hbox = new CFClient::HBox);
1265 $hbox->add (new CFClient::Button 1548 $hbox->add (new CFClient::Button
1273 $hbox->add (new CFClient::Button 1556 $hbox->add (new CFClient::Button
1274 text => "Yes", 1557 text => "Yes",
1275 connect_activate => sub { 1558 connect_activate => sub {
1276 $self->send ("reply y"); 1559 $self->send ("reply y");
1277 $dialog->destroy; 1560 $dialog->destroy;
1278 $MAPWIDGET->focus_in;
1279 }, 1561 },
1280 ); 1562 );
1281 1563
1282 $dialog->focus_in; 1564 $dialog->focus_in;
1283 1565
1285 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)"; 1567 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1286 $vbox->add (my $entry = new CFClient::UI::Entry 1568 $vbox->add (my $entry = new CFClient::UI::Entry
1287 connect_changed => sub { 1569 connect_changed => sub {
1288 $self->send ("reply $_[1]"); 1570 $self->send ("reply $_[1]");
1289 $dialog->destroy; 1571 $dialog->destroy;
1290 $MAPWIDGET->focus_in;
1291 }, 1572 },
1292 ); 1573 );
1293 1574
1294 $entry->focus_in; 1575 $entry->focus_in;
1295 1576
1299 $vbox->add (my $entry = new CFClient::UI::Entry 1580 $vbox->add (my $entry = new CFClient::UI::Entry
1300 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (), 1581 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1301 connect_activate => sub { 1582 connect_activate => sub {
1302 $self->send ("reply $_[1]"); 1583 $self->send ("reply $_[1]");
1303 $dialog->destroy; 1584 $dialog->destroy;
1304 $MAPWIDGET->focus_in;
1305 }, 1585 },
1306 ); 1586 );
1307 1587
1308 $entry->focus_in; 1588 $entry->focus_in;
1309 } 1589 }
1310 1590
1311 $dialog->show; 1591 $dialog->show_centered;
1312} 1592}
1313 1593
1314sub conn::drawinfo { 1594sub conn::drawinfo {
1315 my ($self, $color, $text) = @_; 1595 my ($self, $color, $text) = @_;
1316 1596
1356sub conn::spell_add { 1636sub conn::spell_add {
1357 my ($self, $spell) = @_; 1637 my ($self, $spell) = @_;
1358 1638
1359 # TODO 1639 # TODO
1360 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1640 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1361 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1641 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1362 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1642 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1363} 1643}
1364 1644
1365sub conn::spell_delete { 1645sub conn::spell_delete {
1366 my ($self, $spell) = @_; 1646 my ($self, $spell) = @_;
1367} 1647}
1368 1648
1369sub conn::addme_success { 1649sub conn::addme_success {
1370 my ($self) = @_; 1650 my ($self) = @_;
1371 1651
1372 $MAPWIDGET->clr_commands; 1652 $self->send ("command output-sync $CFG->{output_sync}");
1653 $self->send ("command output-count $CFG->{output_count}");
1654
1655 my $parser = new Pod::POM;
1656 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1657
1658 my %skill_tooltip;
1659
1660 for my $head2 ($pod->head2) {
1661 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1662 }
1373 1663
1374 for my $skill (values %{$self->{skill_info}}) { 1664 for my $skill (values %{$self->{skill_info}}) {
1375 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1665 $MAPWIDGET->add_command ("ready_skill $skill",
1376 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1666 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1667 . $skill_tooltip{$skill});
1668 $MAPWIDGET->add_command ("use_skill $skill",
1669 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1670 . $skill_tooltip{$skill});
1377 } 1671 }
1378
1379 $MAPWIDGET->add_command ("petmode defend", "Tell pets to stay close to you and defend you");
1380 $MAPWIDGET->add_command ("petmode arena", "Same as petmode sad, but also attack other players");
1381 $MAPWIDGET->add_command ("petmode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1382 $MAPWIDGET->add_command ("killpets", "Kill your pets");
1383 $MAPWIDGET->add_command ("chat", "chat TEXT\nChat with all other players");
1384 $MAPWIDGET->add_command ("shout", "shout TEXT\nShout loudly, used for emergencies");
1385 $MAPWIDGET->add_command ("tell", "tell USERNAME TEXT\nPrivately tell a specific player");
1386
1387 # TODO: add documentation on these
1388 for (qw(
1389 afk
1390 apply
1391 body
1392 bowmode
1393 brace
1394 build
1395 disarm
1396 dm
1397 dmhide
1398 drop
1399 dropall
1400 examine
1401 get
1402 gsay
1403 help
1404 hiscore
1405 inventory
1406 invoke
1407 killpets
1408 listen
1409 logs
1410 mapinfo
1411 maps
1412 mark
1413 motd
1414 output-count
1415 output-sync
1416 party
1417 peaceful
1418 petmode
1419 pickup
1420 players
1421 prepare
1422 quests
1423 rename
1424 resistances
1425 rotateshoottype
1426 save
1427 say
1428 search
1429 search-items
1430 showpets
1431 skills
1432 sound
1433 take
1434 throw
1435 time
1436 title
1437 usekeys
1438 version
1439 weather
1440 whereabouts
1441 whereami
1442 who
1443 wimpy
1444 )) {
1445 $MAPWIDGET->add_command ($_, "$_: no help available (yet)");
1446 }
1447
1448 #TODO: add " and ' "aliases" etc.
1449} 1672}
1450 1673
1451sub conn::eof { 1674sub conn::eof {
1452 $MAPWIDGET->clr_commands; 1675 $MAPWIDGET->clr_commands;
1453 1676
1459 return unless $CONN; 1682 return unless $CONN;
1460 1683
1461 $FLOORBOX->clear; 1684 $FLOORBOX->clear;
1462 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1685 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1463 1686
1464 my $count = 4; 1687 my $count = 7;
1465 for (@{ $CONN->{container}{0} }) { 1688 for (@{ $CONN->{container}{0} }) {
1466 if (--$count) { 1689 if (--$count) {
1467 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_); 1690 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1468 } else { 1691 } else {
1469 $FLOORBOX->add (new CFClient::UI::Label text => "More..."); 1692 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1481 #d# print "container_add: container $tag ($self->{player}{tag})\n"; 1704 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1482 1705
1483 if ($tag == 0) { 1706 if ($tag == 0) {
1484 update_floorbox; 1707 update_floorbox;
1485 $OPENCONT = 0; 1708 $OPENCONT = 0;
1709 $INVR_LBL->set_text ("Floor");
1486 $INVR->set_items ($self->{container}{0}); 1710 $INVR->set_items ($self->{container}{0});
1487 } elsif ($tag == $self->{player}{tag}) { 1711 } elsif ($tag == $self->{player}{tag}) {
1712 $INVR_LBL->set_text ("Player");
1488 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1713 $INV->set_items ($self->{container}{$self->{player}{tag}})
1489 } else { 1714 } else {
1490 $OPENCONT = $tag; 1715 $OPENCONT = $tag;
1716 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1491 $INVR->set_items ($self->{container}{$tag}); 1717 $INVR->set_items ($self->{container}{$tag});
1492 } 1718 }
1493 1719
1494 # $self-<{player}{tag} => player inv 1720 # $self-<{player}{tag} => player inv
1495 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1721 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1501 #d# print "container_clear: container $tag ($self->{player}{tag})\n"; 1727 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1502 1728
1503 if ($tag == 0) { 1729 if ($tag == 0) {
1504 update_floorbox; 1730 update_floorbox;
1505 $OPENCONT = 0; 1731 $OPENCONT = 0;
1732 $INVR_LBL->set_text ("Floor");
1506 $INVR->set_items ($self->{container}{0}); 1733 $INVR->set_items ($self->{container}{0});
1507 } elsif ($tag == $self->{player}{tag}) { 1734 } elsif ($tag == $self->{player}{tag}) {
1735 $INVR_LBL->set_text ("Player");
1508 $INV->set_items ($self->{container}{$tag}) 1736 $INV->set_items ($self->{container}{$tag})
1509 } else { 1737 } else {
1510 $OPENCONT = $tag; 1738 $OPENCONT = $tag;
1739 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1511 $INVR->set_items ($self->{container}{$tag}); 1740 $INVR->set_items ($self->{container}{$tag});
1512 } 1741 }
1513 1742
1514# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1743# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1515} 1744}
1521 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n"; 1750 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1522 1751
1523 if ($_->{container} == 0) { 1752 if ($_->{container} == 0) {
1524 update_floorbox; 1753 update_floorbox;
1525 $OPENCONT = 0; 1754 $OPENCONT = 0;
1755 $INVR_LBL->set_text ("Floor");
1526 $INVR->set_items ($self->{container}{0}); 1756 $INVR->set_items ($self->{container}{0});
1527 } elsif ($_->{container} == $self->{player}{tag}) { 1757 } elsif ($_->{container} == $self->{player}{tag}) {
1758 $INVR_LBL->set_text ("Player");
1528 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1759 $INV->set_items ($self->{container}{$self->{player}{tag}})
1529 } else { 1760 } else {
1530 $OPENCONT = $_->{container}; 1761 $OPENCONT = $_->{container};
1762 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1531 $INVR->set_items ($self->{container}{$_->{container}}); 1763 $INVR->set_items ($self->{container}{$_->{container}});
1532 } 1764 }
1533 } 1765 }
1534} 1766}
1535 1767
1538 1770
1539 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n"; 1771 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1540 1772
1541 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) { 1773 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1542 $OPENCONT = 0; 1774 $OPENCONT = 0;
1775 $INVR_LBL->set_text ("Floor");
1543 $INVR->set_items ($self->{container}{0}); 1776 $INVR->set_items ($self->{container}{0});
1777
1778 $item->{widget}->update_item
1779 if $item->{widget};
1544 } else { 1780 } else {
1545 if ($item->{container} == 0) { 1781 if ($item->{container} == 0) {
1546 update_floorbox; 1782 update_floorbox;
1547 $OPENCONT = 0; 1783 $OPENCONT = 0;
1784 $INVR_LBL->set_text ("Floor");
1548 $INVR->set_items ($self->{container}{0}); 1785 $INVR->set_items ($self->{container}{0});
1549 } elsif ($item->{container} == $self->{player}{tag}) { 1786 } elsif ($item->{container} == $self->{player}{tag}) {
1550 $INV->set_items ($self->{container}{$item->{container}}) 1787 $INV->set_items ($self->{container}{$item->{container}})
1551 } 1788 }
1552 } 1789 }
1557 Event::unloop -1; 1794 Event::unloop -1;
1558 }, 1795 },
1559 CFClient::SDL_VIDEORESIZE => sub { 1796 CFClient::SDL_VIDEORESIZE => sub {
1560 }, 1797 },
1561 CFClient::SDL_VIDEOEXPOSE => sub { 1798 CFClient::SDL_VIDEOEXPOSE => sub {
1562 $WANT_REFRESH++; 1799 CFClient::UI::full_refresh;
1563 }, 1800 },
1564 CFClient::SDL_ACTIVEEVENT => sub { 1801 CFClient::SDL_ACTIVEEVENT => sub {
1565# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1802# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1566 }, 1803 },
1567 CFClient::SDL_KEYDOWN => sub { 1804 CFClient::SDL_KEYDOWN => sub {
1603 sdl_mode => 0, 1840 sdl_mode => 0,
1604 width => 640, 1841 width => 640,
1605 height => 480, 1842 height => 480,
1606 fullscreen => 0, 1843 fullscreen => 0,
1607 fast => 0, 1844 fast => 0,
1608 map_scale => 0.5, 1845 map_scale => 1,
1609 fow_enable => 1, 1846 fow_enable => 1,
1610 fow_intensity => 0.45, 1847 fow_intensity => 0.45,
1611 fow_smooth => 0, 1848 fow_smooth => 0,
1612 gui_fontsize => 1, 1849 gui_fontsize => 1,
1613 log_fontsize => 1, 1850 log_fontsize => 1,
1618 host => "crossfire.schmorp.de", 1855 host => "crossfire.schmorp.de",
1619 say_command => 'say', 1856 say_command => 'say',
1620 audio_enable => 1, 1857 audio_enable => 1,
1621 bgm_enable => 1, 1858 bgm_enable => 1,
1622 bgm_volume => 0.25, 1859 bgm_volume => 0.25,
1860 output_sync => 1,
1861 output_count => 1,
1623 ); 1862 );
1624 1863
1625 while (my ($k, $v) = each %DEF_CFG) { 1864 while (my ($k, $v) = each %DEF_CFG) {
1626 $CFG->{$k} = $v unless exists $CFG->{$k}; 1865 $CFG->{$k} = $v unless exists $CFG->{$k};
1627 } 1866 }
1677 1916
1678Event::loop; 1917Event::loop;
1679 1918
1680END { CFClient::SDL_Quit } 1919END { CFClient::SDL_Quit }
1681 1920
1921=head1 NAME
1922
1682=head1 pclient - Crossfire+ and Crossfire game client 1923pclient - A Crossfire+ and Crossfire game client
1683 1924
1684Pclient is a Crossfire+ and Crossfire game client. 1925=head1 SYNOPSIS
1685 1926
1686=head2 Features 1927Just run it - no commandline arguments are supported.
1687
1688=over 4
1689
1690=item Fullscreen Map
1691
1692PClient can uses a fullscreen map, which greatly enhances how much of the
1693game world you can see.
1694
1695=item Persistent Map Cache (Crossfire+ only)
1696
1697PClient can persistently cache all map data it received from the
1698server. This not only allows it to display an overview map, but also
1699ensures that once-explored areas will be available the next time you want
1700to explore more.
1701
1702=item Hardware acceleration
1703
1704Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1705acceleration. Most modern graphics cards have difficulties with 2D
1706acceleration, while 3D graphics is accelerated well.
1707
1708=item No arbitrary limits
1709
1710Unlike other Crossfire clients, pclient does not suffer from arbitrary
1711limits (like a fixed amount of face numbers). There are still limits, but
1712they are not arbitrarily low :)
1713
1714=back
1715 1928
1716=head1 USAGE 1929=head1 USAGE
1717 1930
1718=head2 The Map 1931Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1719 1932fullscreen and interactively.
1720The map is always displayed in the background, behind all other windows and UI elements.
1721
1722#TODO# middle-click scrolls
1723#
1724# keys:
1725#
1726# a apply
1727# keypad moves, kp_5 applies ranged attack to self
1728
1729Starting to type enters the I<completion mode>. In that mode, you can type
1730abbreviations or commands and have them executed as soon as they match a
1731valid command. This is best explained by a few examples:
1732
1733Typing B<climb> will display a list of commands with I<climb> in their
1734name, such as I<ready_skill climbing> and I<use_skill climbing>.
1735
1736You can abbreviate commands by typing only the first character of every
1737word. For example, typing I<iwor> will likely select I<invoke word of
1738recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1739will likely select I<ready_skill climbing> and I<usl> will give you
1740I<use_skill levitation>.
1741
1742=head2 The map overview
1743
1744#TODO#
1745
1746=head2 The Status area in the lower right corner
1747
1748#TODO#
1749
1750=head2 The I<Statistics>/I>Stats> window
1751
1752#TODO#
1753
1754=head1 FAQ
1755
1756=over 4
1757
1758=item The client is very sluggish and slow, what can I do about this?
1759
1760Most likely, you don't have accelerated OpenGL support. Try to find a
1761newer driver, or a driver from your hardware vendor, that features OpenGL
1762support.
1763
1764If this is not an option, the following Setup options reduce the load and
1765will likely make the client playable with sofwtare rendering (it will
1766still be slow, though):
1767
1768=over 4
1769
1770=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1771
1772=item Enable B<Fast & Ugly> mode
1773
1774=item Disable B<Fog of War>
1775
1776=item Increase B<Map Scale>
1777
1778=back
1779
1780=back
1781 1933
1782=head1 AUTHOR 1934=head1 AUTHOR
1783 1935
1784Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1936Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1785 1937

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