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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.25 by root, Fri Apr 7 20:55:32 2006 UTC vs.
Revision 1.98 by root, Fri Apr 14 00:15:52 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6use Glib; 6use Time::HiRes 'time';
7use Gtk2 -init; 7use Event;
8 8
9use SDL; 9use SDL;
10use SDL::App; 10use SDL::App;
11use SDL::Event; 11use SDL::Event;
12use SDL::Surface; 12use SDL::Surface;
13use SDL::OpenGL; 13use SDL::OpenGL;
14use SDL::OpenGL::Constants;
15 14
16use Crossfire; 15use Crossfire;
17use Crossfire::Client;
18use Crossfire::Protocol; 16use Crossfire::Protocol;
19 17
20use Crossfire::Client::Util; 18use CFClient;
21use Crossfire::Client::Widget; 19use CFClient::UI;
20
21our $VERSION = '0.1';
22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused as of yet
22 25
23our $FACECACHE; 26our $FACECACHE;
24 27
25our $VERSION = '0.1'; 28our $LAST_REFRESH;
29our $NOW;
26 30
27our $CFG; 31our $CFG;
28our $CONN; 32our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering
29 34
35our @SDL_MODES;
36our $WIDTH;
37our $HEIGHT;
38our $FULLSCREEN;
39
40our $MAP;
41our $MAPWIDGET;
30our $UIFONT; 42our $FONTSIZE;
31 43
32our $SDL_TIMER; 44our $SDL_ACTIVE;
33our $SDL_APP; 45our $SDL_EV;
34our $SDL_EV = new SDL::Event;
35our %SDL_CB; 46our %SDL_CB;
36 47
37our @GL_INIT; # hooks called on every gl init 48our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE;
50our $DEBUG_STATUS;
51our $BUTTONBAR;
52
53sub status {
54 $STATUS_LINE->set_text ($_[0]);
55 my ($w, $h) = $STATUS_LINE->size_request;
56 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
57}
58
59sub debug {
60 $DEBUG_STATUS->set_text ($_[0]);
61 my ($w, $h) = $DEBUG_STATUS->size_request;
62 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
63}
64
65sub start_game {
66 status "logging in...";
67
68 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
69
70 $MAP = new CFClient::Map $mapsize, $mapsize;
71
72 $CONN = new conn
73 host => $CFG->{host},
74 port => $CFG->{port},
75 user => $CFG->{user},
76 pass => $CFG->{password},
77 mapw => $mapsize,
78 maph => $mapsize,
79 ;
80
81 status "login successful";
82
83 CFClient::lowdelay fileno $CONN->{fh};
84}
85
86sub stop_game {
87 undef $CONN;
88}
89
90sub config_dialog {
91 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
92 child => (my $vbox = new CFClient::UI::VBox);
93 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
94 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
95
96 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
97 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
98
99 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
100 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
101
102 $mode_slider->connect (changed => sub {
103 my ($self, $value) = @_;
104
105 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
106 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
107 });
108 $mode_slider->emit (changed => $mode_slider->{range}[0]);
109
110 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
111 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
112 my ($self, $value) = @_;
113 $CFG->{fullscreen} = $value;
114 });
115
116 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast & Ugly");
117 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub {
118 my ($self, $value) = @_;
119 $CFG->{fast} = $value;
120 });
121
122 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Fog of War");
123 $table->add (1, 3, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, connect_changed => sub {
124 my ($self, $value) = @_;
125 $CFG->{fow_enable} = $value;
126 });
127
128 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "FoW Intensity");
129 $table->add (1, 4, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub {
130 my ($self, $value) = @_;
131 $CFG->{fow_intensity} = $value;
132 });
133
134 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "FoW Smooth");
135 $table->add (1, 5, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub {
136 my ($self, $value) = @_;
137 $CFG->{fow_smooth} = $value;
138 });
139
140 $table->add (1, 6, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
141 destroy_screen ();
142 init_screen ();
143 });
144
145 $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
146 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
147 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
148 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
149
150 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
151 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
152
153 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
154 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
155
156 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
157 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
158
159 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
160 $table->add (1, 6, new CFClient::UI::Slider
161 req_w => 100,
162 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
163 connect_changed => sub {
164 my ($self, $value) = @_;
165
166 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
167 },
168 );
169
170 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
171 start_game;
172 });
173
174 $vbox->add (my $hbox = new CFClient::UI::HBox);
175
176 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
177 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
178 status "Configuration Saved";
179 });
180
181 $dialog
182}
183
184sub sdl_init {
185 SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE
186 and die "SDL::Init failed!\n";
187}
38 188
39sub init_screen { 189sub init_screen {
40 $SDL_APP = new SDL::App 190 sdl_init;
41 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
42 -title => "Crossfire+ Client",
43 -width => $CFG->{width},
44 -height => $CFG->{height},
45 -opengl => 1,
46 -red_size => 8,
47 -green_size => 8,
48 -blue_size => 8,
49 -double_buffer => 1,
50 -fullscreen => $CFG->{fullscreen},
51 -resizeable => 0;
52 191
53 glClearColor 0, 0, 0, 0; 192 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
193 $FULLSCREEN = $CFG->{fullscreen};
194 $FAST = $CFG->{fast};
54 195
55 glEnable GL_TEXTURE_2D; 196 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
56 glShadeModel GL_FLAT; 197 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
57 glDisable GL_DEPTH_TEST; 198 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
58 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 199 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
200
201 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
202 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
203 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
204 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
205
206 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
207 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
208 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
209
210 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
211 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
212 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
213 or die "SDL::SetVideoMode failed!\n";
214
215 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
216
217 $SDL_EV = new SDL::Event;
218 $SDL_EV->set_unicode (1);
219
220 $SDL_ACTIVE = 1;
221
222 $LAST_REFRESH = time - 0.01;
223
224 CFClient::gl_init;
225
226 $FONTSIZE = int $HEIGHT / 40;
227
228 #############################################################################
229
230 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
231 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
232
233 $STATUS_LINE = new CFClient::UI::Label
234 padding => 0,
235 y => $HEIGHT * 49 / 50 - $FONTSIZE;
236 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
237
238 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
239 padding => 0,
240 y => $HEIGHT * 49 / 50,
241 height => $HEIGHT / 50,
242 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
243 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
244
245 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET = new CFClient::UI::MapWidget);
246 $MAPWIDGET->focus_in;
247
248 $CFClient::UI::TOPLEVEL->add ($BUTTONBAR = new CFClient::UI::HBox);
249
250 $BUTTONBAR->add (my $setup = new CFClient::UI::Flopper x => 0, y => 0, text => "Setup", other => config_dialog, state => 1);
251}
252
253sub destroy_screen {
254 $CFClient::UI::TOPLEVEL->{children} = [];
255 undef $SDL_ACTIVE;
256 undef $SDL_EV;
257 SDL::Quit;
258}
259
260my %animate_object;
261my $animate_timer;
262
263my $want_refresh;
264my $can_refresh;
265
266my $fps = 9;
267
268sub force_refresh {
269 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
270 debug sprintf "%3.2f", $fps;
271
272 $want_refresh = 0;
273 $can_refresh = 0;
274
275 glViewport 0, 0, $WIDTH, $HEIGHT;
59 276
60 glMatrixMode GL_PROJECTION; 277 glMatrixMode GL_PROJECTION;
61 glLoadIdentity; 278 glLoadIdentity;
62 glOrtho 0, $CFG->{width}, $CFG->{height}, 0, -100 , 100; 279 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
63
64 glMatrixMode GL_MODELVIEW; 280 glMatrixMode GL_MODELVIEW;
281 glLoadIdentity;
65 282
66 $_->() for @GL_INIT; 283 glClearColor +($CFG->{fow_intensity}) x 3, 1;
67} 284 glClear GL_COLOR_BUFFER_BIT;
68 285
69my $label;#d# 286 $CFClient::UI::TOPLEVEL->draw;
70 287
71sub start_game { 288 SDL::GLSwapBuffers;
72 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 289
73 while ($SDL_EV->poll) { 290 $LAST_REFRESH = $NOW;
291}
292
293my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
294 $NOW = time;
295
74 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 296 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
75 } 297 while $SDL_EV->poll;
76 298
77 1 299 if (%animate_object) {
300 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
301 $want_refresh++;
78 }; 302 }
79 303
80 init_screen; 304 if ($want_refresh) {
81 305 force_refresh;
82 $label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "Testü[]"; 306 } else {
83 $label->activate; 307 $can_refresh = 1;
84 308 }
85 $CONN = new conn 309});
86 host => $CFG->{host},
87 port => $CFG->{port};
88}
89
90sub stop_game {
91 remove Glib::Source $SDL_TIMER;
92
93 undef $SDL_APP;
94 SDL::Quit;
95}
96 310
97sub refresh { 311sub refresh {
98 glClear GL_COLOR_BUFFER_BIT; 312 $want_refresh++;
313}
99 314
100 $_->draw for values %Crossfire::Client::Widget::ACTIVE_WIDGETS; 315sub animation_start {
316 my ($widget) = @_;
317 $animate_object{$widget} = $widget;
318}
101 319
102 SDL::GLSwapBuffers; 320sub animation_stop {
321 my ($widget) = @_;
322 delete $animate_object{$widget};
323}
324
325@conn::ISA = Crossfire::Protocol::;
326
327sub conn::user_send {
328 my ($self, $command) = @_;
329
330 $self->send ($command);
331 status $command;
332}
333
334sub conn::feed_map1a {
335 my ($self, $data) = @_;
336
337# $self->Crossfire::Protocol::feed_map1a ($data);
338
339 $MAP->scroll (delete $self->{delayed_scroll_x}, delete $self->{delayed_scroll_y});
340 $MAP->map1a_update ($data);
341 $MAPWIDGET->update;
342}
343
344#sub conn::map_update {
345# my ($self, $dirty) = @_;
346#
347# $MAPWIDGET->update;
348#}
349
350sub conn::map_clear {
351 my ($self) = @_;
352
353 $MAP->clear;
354
355# refresh;
356}
357
358sub conn::face_find {
359 my ($self, $face) = @_;
360
361 $FACECACHE->{"$face->{chksum},$face->{name}"}
362}
363
364sub conn::face_update {
365 my ($self, $facenum, $face) = @_;
366
367 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
368
369 my $tex = $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
370
371 $MAP->set_texture ($facenum, @$tex{qw(name w h s t)});
372 $MAPWIDGET->update;
373}
374
375sub conn::query {
376 my ($self, $flags, $prompt) = @_;
377
378 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
103} 379}
104 380
105%SDL_CB = ( 381%SDL_CB = (
106 SDL_QUIT() => sub { 382 SDL_QUIT() => sub {
107 main_quit Gtk2; 383 Event::unloop -1;
108 }, 384 },
109 SDL_VIDEORESIZE() => sub { 385 SDL_VIDEORESIZE() => sub {
110 }, 386 },
111 SDL_VIDEOEXPOSE() => sub { 387 SDL_VIDEOEXPOSE() => sub {
112 refresh; 388 refresh;
113 }, 389 },
114 SDL_KEYDOWN() => sub { 390 SDL_KEYDOWN() => sub {
115 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 391 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
116 # alt-enter 392 # alt-enter
117 $CFG->{fullscreen} = !$CFG->{fullscreen}; 393 $FULLSCREEN = !$FULLSCREEN;
394 destroy_screen;
118 init_screen; 395 init_screen;
119 } else { 396 } else {
120 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); 397 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
121 } 398 }
122 }, 399 },
123 SDL_KEYUP() => sub { 400 SDL_KEYUP() => sub {
124 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); 401 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
125 }, 402 },
126 SDL_MOUSEMOTION() => sub { 403 SDL_MOUSEMOTION() => sub {
127 warn "sdl motion\n";#d# 404 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
128 }, 405 },
129 SDL_MOUSEBUTTONDOWN() => sub { 406 SDL_MOUSEBUTTONDOWN() => sub {
130 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); 407 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
131 }, 408 },
132 SDL_MOUSEBUTTONUP() => sub { 409 SDL_MOUSEBUTTONUP() => sub {
133 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); 410 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
134 }, 411 },
135 SDL_ACTIVEEVENT() => sub { 412 SDL_ACTIVEEVENT() => sub {
136 warn "active\n";#d# 413# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
137 }, 414 },
138); 415);
139 416
140@conn::ISA = Crossfire::Protocol::;
141
142sub conn::map_update {
143 my ($self, $dirty) = @_;
144
145 refresh;
146}
147
148sub conn::map_scroll {
149 my ($self, $dx, $dy) = @_;
150
151 refresh;
152}
153
154sub conn::map_clear {
155 my ($self) = @_;
156
157 refresh;
158}
159
160sub conn::face_find {
161 my ($self, $face) = @_;
162
163 $FACECACHE->{"$face->{chksum},$face->{name}"}
164}
165
166sub conn::face_update {
167 my ($self, $face) = @_;
168
169 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
170
171 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
172}
173
174sub gtk_add_cfg_field {
175 my ($tbl, $cfg, $klbl, $key, $value) = @_;
176 my $i = $cfg->{_i}++;
177 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
178 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
179 if ($key eq 'password') {
180 $ent->set_invisible_char ("*");
181 $ent->set (visibility => 0)
182 }
183 $ent->set_text ($value);
184 $ent->signal_connect (changed => sub {
185 my ($ent) = @_;
186 $cfg->{$key} = $ent->get_text;
187 });
188}
189
190sub run_config_dialog {
191 my (%events) = @_;
192
193 my $w = Gtk2::Window->new;
194
195 my @cfg = (
196 [qw/Host host/],
197 [qw/Port port/],
198 [qw/Username user/],
199 [qw/Password password/],
200 );
201
202 my $cfg = {};
203
204 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
205 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
206
207 $w->add (my $vb = Gtk2::VBox->new);
208 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
209 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
210 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
211 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
212 my $i = 0;
213 my $act = 0;
214 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
215 if ($_ eq $selmode) { $act = $i }
216 $cb->append_text ($_);
217 $i++;
218 }
219 $cb->set_active ($act);
220 $cb->signal_connect (changed => sub {
221 my ($cb) = @_;
222 my $txt = $cb->get_active_text;
223 if ($txt =~ m/(\d+)x(\d+)/) {
224 $::CFG->{width} = $1;
225 $::CFG->{height} = $2;
226 }
227 });
228
229 $cfg->{_i} = 1;
230 for (@cfg) {
231 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
232 }
233
234 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
235 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
236 $cb->signal_connect (clicked => sub {
237 for (keys %$cfg) {
238 $::CFG->{$_} = $cfg->{$_}
239 if $_ ne '_i';
240 }
241 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
242 });
243 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
244 $cb->signal_connect (clicked => sub {
245 for (keys %$cfg) {
246 $::CFG->{$_} = $cfg->{$_}
247 if $_ ne '_i';
248 }
249 my $cb = $events{login} || sub {};
250 $cb->($::CFG->{user}, $::CFG->{password});
251 });
252 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
253 $cb->signal_connect (clicked => sub {
254 my $cb = $events{login} || sub {};
255 $cb->();
256 });
257 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
258 $cb->signal_connect (clicked => sub { $w->destroy });
259
260 $w->show_all;
261
262 $w->signal_connect (destroy => sub { Gtk2->main_quit });
263}
264
265
266############################################################################# 417#############################################################################
267 418
268SDL::Init SDL_INIT_EVERYTHING;
269
270my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
271
272$mapwidget->activate;
273$mapwidget->focus_in;
274
275Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; 419CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
276 420
277$CFG ||= { 421my %DEF_CFG = (
278 width => 640, 422 width => 640,
279 height => 480, 423 height => 480,
424 fast => 0,
425 fow_enable => 1,
426 fow_intensity => 0.45,
427 fow_smooth => 0,
280 fullscreen => 0, 428 fullscreen => 0,
429 sdl_mode => 0,
430 mapsize => 100,
281 host => "crossfire.schmorp.de", 431 host => "crossfire.schmorp.de",
282 port => 13327, 432 port => 13327,
283}; 433);
434
435while (my ($k, $v) = each %DEF_CFG) {
436 $CFG->{$k} = $v unless exists $CFG->{$k};
437}
438
439sdl_init;
440
441@SDL_MODES = reverse
442 grep $_->[0] >= 640 && $_->[1] >= 480,
443 map [SDL::RectW ($_), SDL::RectH ($_)],
444 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
445
446@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
447
448$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
449
450init_screen;
451
452{
453 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
454
455 CFClient::add_font $_ for @fonts;
456 CFClient::set_font $fonts[0];
457}
284 458
285$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 459$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
286 460
287SDL::TTFInit; 461Event::loop;
288
289$UIFONT = SDL::TTFOpenFont Crossfire::Client::find_rcfile "uifont.ttf", 24
290 or die "TTFOpenFont: $!";
291
292run_config_dialog
293 login => sub { start_game },
294 logout => sub { stop_game };
295
296main Gtk2;
297 462
298Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 463Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
464

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