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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.209 by root, Thu May 11 23:54:31 2006 UTC vs.
Revision 1.250 by root, Thu May 25 03:24:29 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
81our $BUTTONBAR; 82our $BUTTONBAR;
82our $LOGVIEW; 83our $LOGVIEW;
83our $CONSOLE; 84our $CONSOLE;
84our $METASERVER; 85our $METASERVER;
85our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
86 88
87our $FLOORBOX; 89our $FLOORBOX;
88our $GAUGES; 90our $GAUGES;
89our $STATWIDS; 91our $STATWIDS;
90 92
94our $SDL_MIXER; 96our $SDL_MIXER;
95our @SOUNDS; # event => file mapping 97our @SOUNDS; # event => file mapping
96our %AUDIO_CHUNKS; # audio files 98our %AUDIO_CHUNKS; # audio files
97 99
98our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
99our $STATUS_LINE; 101our $STATUSBOX;
100our $DEBUG_STATUS; 102our $DEBUG_STATUS;
101 103
102our $INVWIN; 104our $INVWIN;
103our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
104 109
105sub status { 110sub status {
106 $STATUS_LINE->add ($_[0], group => "status", timeout => 60); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
107 $CFClient::UI::ROOT->on_refresh ($STATUS_LINE => sub {
108 $STATUS_LINE->move (0, $HEIGHT - $STATUS_LINE->{h});#d# to in toplevel
109 });
110} 112}
111 113
112sub debug { 114sub debug {
113 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
114 my ($w, $h) = $DEBUG_STATUS->size_request; 116 my ($w, $h) = $DEBUG_STATUS->size_request;
135 maph => $mapsize, 137 maph => $mapsize,
136 ; 138 ;
137 }; 139 };
138 140
139 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
140 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
141
142 status "login successful"; 145 status "login successful";
143 146
144 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
145 } else { 150 } else {
146 status "unable to connect"; 151 status "unable to connect";
147 stop_game(); 152 stop_game();
148 } 153 }
149} 154}
153 158
154 status "connection closed"; 159 status "connection closed";
155 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
156 $CONN->destroy; 161 $CONN->destroy;
157 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
158 166
159 undef $MAPCACHE; 167 undef $MAPCACHE;
160 undef $MAP; 168 undef $MAP;
161} 169}
162 170
167 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
168 176
169 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
170 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
171 179
172 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
173 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
174 182
175 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
176 my ($self, $value) = @_; 184 my ($self, $value) = @_;
177 185
202 } 210 }
203 ); 211 );
204 212
205 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
206 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
207 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
208 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
209 connect_changed => sub { 217 connect_changed => sub {
210 my ($self, $value) = @_; 218 my ($self, $value) = @_;
211 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
212 } 220 }
213 ); 221 );
214 222
215 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
216 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
222 } 230 }
223 ); 231 );
224 232
225 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
226 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
227 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
228 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
229 connect_changed => sub { 237 connect_changed => sub {
230 my ($self, $value) = @_; 238 my ($self, $value) = @_;
231 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
232 } 240 }
243 } 251 }
244 ); 252 );
245 253
246 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
247 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
248 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
249 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
250 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
251 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
252# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
253 }
254 ); 259 );
255 260
256 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
257 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
258 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
259 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
260 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
261 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
262 }
263 ); 266 );
264 267
265 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
266 269
267 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
268 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
269 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
270 connect_changed => sub { 273 connect_changed => sub {
271 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
272 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
280 $table->add (1, $row++, new CFClient::UI::Slider
281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
283 connect_changed => sub {
284 $CFG->{gauge_fontsize} = $_[1];
285 &set_gauge_window_fontsize;
273 } 286 }
274 ); 287 );
275 288
276 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
277 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
278 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 291 range => [$CFG->{gauge_size}, 0.2, 0.8],
279 tooltip => "Adjust the size of the stats gauges at the bottom right", 292 tooltip => "Adjust the size of the stats gauges at the bottom right",
280 connect_changed => sub { 293 connect_changed => sub {
281 $CFG->{gauge_size} = $_[1]; 294 $CFG->{gauge_size} = $_[1];
282 my $h = int $HEIGHT * $CFG->{gauge_size}; 295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
283 $GAUGES->{win}->set_size ($WIDTH, $h);
284 $GAUGES->{win}->move (0, $HEIGHT - $h);
285 }
286 );
287
288 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
289 $table->add (1, $row++, new CFClient::UI::Slider
290 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
291 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
292 connect_changed => sub {
293 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
294 &set_gauge_window_fontsize;
295 } 296 }
296 ); 297 );
297 298
298 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
299 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
324 connect_changed => sub { 325 connect_changed => sub {
325 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
326 } 327 }
327 ); 328 );
328 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
329 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
330 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
331 connect_changed => sub { 332 connect_changed => sub {
332 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
333 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
334 } 335 }
341 audio_shutdown (); 342 audio_shutdown ();
342 audio_init (); 343 audio_init ();
343 } 344 }
344 ); 345 );
345 346
346 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd"); 347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Chat Command");
347 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry 348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
348 text => $CFG->{say_command}, 349 text => $CFG->{say_command},
349 tooltip => "This is the command that will be used if you write a line in the message window entry. " 350 tooltip => "This is the command that will be used if you write a line in the message window entry or press <b>\"</b> in the map window. "
350 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " 351 . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
351 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.", 352 . "But you could also set it to <b>tell <i>playername</i></b> to only chat with that user.",
352 connect_changed => sub { 353 connect_changed => sub {
353 my ($self, $value) = @_; 354 my ($self, $value) = @_;
354 $CFG->{say_command} = $value; 355 $CFG->{say_command} = $value;
355 } 356 }
356 ); 357 );
366 367
367sub set_gauge_window_fontsize { 368sub set_gauge_window_fontsize {
368 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { 369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
369 $_->set_fontsize ($::CFG->{gauge_fontsize}); 370 $_->set_fontsize ($::CFG->{gauge_fontsize});
370 } 371 }
371
372# local $GAUGES->{win}{parent};#d#
373# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
374} 372}
375 373
376sub make_gauge_window { 374sub make_gauge_window {
377 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 375 my $gh = int $HEIGHT * $CFG->{gauge_size};
378# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
379 376
380 my $win = new CFClient::UI::Frame ( 377 my $win = new CFClient::UI::Frame (
381 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 378 req_y => -1,
379 user_w => $WIDTH,
380 user_h => $gh,
382 ); 381 );
382
383 $win->add (my $hbox = new CFClient::UI::HBox 383 $win->add (my $hbox = new CFClient::UI::HBox
384 children => [ 384 children => [
385 (new CFClient::UI::HBox expand => 1), 385 (new CFClient::UI::HBox expand => 1),
386 ($FLOORBOX = new CFClient::UI::VBox), 386 (new CFClient::UI::VBox children => [
387 (new CFClient::UI::Empty expand => 1),
388 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
389 ]),
387 (my $vbox = new CFClient::UI::VBox), 390 (my $vbox = new CFClient::UI::VBox),
388 ], 391 ],
389 ); 392 );
390 393
391 $vbox->add (new CFClient::UI::HBox 394 $vbox->add (new CFClient::UI::HBox
395 (my $hb = new CFClient::UI::HBox), 398 (my $hb = new CFClient::UI::HBox),
396 ], 399 ],
397 ); 400 );
398 401
399 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 402 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
400 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 403 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
401 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 404 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
402 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 405 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
403 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 406 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
404 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 407 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
405 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 408 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
406 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 409 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
407 410
408 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 411 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
409 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 412 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
410 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 413 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
411 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 414 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
412 415
413 $GAUGES = { 416 $GAUGES = {
414 exp => $exp, win => $win, range => $rng, 417 exp => $exp, win => $win, range => $rng,
415 food => $fg, mana => $mg, hp => $hg, grace => $gg 418 food => $fg, mana => $mg, hp => $hg, grace => $gg
416 }; 419 };
419 422
420 $win 423 $win
421} 424}
422 425
423sub make_stats_window { 426sub make_stats_window {
424 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 427 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
425 428
426 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 429 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
427 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 430 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
431 can_hover => 1, can_events => 1,
432 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
428 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 433 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "The map you are currently on (if supported by the server).");
429 436
430 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 437 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
431
432 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 438 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
433 439
434 my $black = [0, 0, 0]; 440 my $color2 = [1, 1, 0];
435 441
436 for ( 442 for (
437 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 443 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
438 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 444 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
439 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 445 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
440 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 446 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
441 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 447 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
442 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 448 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
443 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 449 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
444 450
445 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 451 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
446 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 452 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
447 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 453 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
448 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 454 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
449 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 455 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
450 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 456 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
451 ) { 457 ) {
452 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 458 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
453 459
454 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 460 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
455 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 461 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
456 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 462 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
457 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 463 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
458 } 464 }
459 465
460 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 466 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
461 467
462 my $row = 0; 468 my $row = 0;
463 my $col = 0; 469 my $col = 0;
464 470
465 my %resist_names = ( 471 my %resist_names = (
466 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 472 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
467 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 473 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
468 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 474 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
469 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 475 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
470 depl => "Depletion (some monsters and other effects can cause stats depletion)", 476 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
471 magic => "Magic (resistance to magic spells like magic missile or similar)", 477 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
472 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 478 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
473 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 479 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
474 pois => "Poison (resistance to getting poisoned)", 480 pois => "<b>Poison</b> (resistance to getting poisoned)",
475 para => "Paralysation (this resistance affects the chance you get paralysed)", 481 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
476 deat => "Death (resistance against death spells)", 482 deat => "<b>Death</b> (resistance against death spells)",
477 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 483 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
478 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 484 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
479 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 485 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
480 tund => "Turn undead", 486 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
481 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 487 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
482 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 488 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
483 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 489 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
484 ); 490 );
485 for (qw/slow holyw conf fire depl magic 491 for (qw/slow holyw conf fire depl magic
486 drain acid pois para deat phys 492 drain acid pois para deat phys
487 blind fear tund elec cold ghit/) 493 blind fear tund elec cold ghit/)
488 { 494 {
668 $HOST->set_text ($CFG->{host} = $host); 674 $HOST->set_text ($CFG->{host} = $host);
669 }), 675 }),
670 (new CFClient::UI::Empty expand => 1), 676 (new CFClient::UI::Empty expand => 1),
671 ]); 677 ]);
672 678
673 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 679 $table->add ($_ + 1, $y, new CFClient::UI::Label
680 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
674 for 0 .. $#$m; 681 for 0 .. $#$m;
675 } 682 }
676 } 683 }
677 }); 684 });
678} 685}
734 ); 741 );
735 742
736 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 743 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
737 $table->add (1, 7, new CFClient::UI::Slider 744 $table->add (1, 7, new CFClient::UI::Slider
738 req_w => 100, 745 req_w => 100,
739 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 746 range => [$CFG->{mapsize}, 10, 100, 0, 1],
740 tooltip => "This is the size of the portion of the map update the server sends you. " 747 tooltip => "This is the size of the portion of the map update the server sends you. "
741 ."If you set this to a high value you will be able to see further for example.", 748 . "If you set this to a high value you will be able to see further, "
749 . "but you also increase bandwidht requirements and latency. "
750 . "This option is only used once at log-in.",
742 connect_changed => sub { 751 connect_changed => sub {
743 my ($self, $value) = @_; 752 my ($self, $value) = @_;
744 753
745 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 754 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
746 }, 755 },
747 ); 756 );
748 757
758 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Face Prefetch");
759 $table->add (1, 8, new CFClient::UI::CheckBox
760 state => $CFG->{face_prefetch},
761 tooltip => "<b>Background Image Prefetch</b>\n\n"
762 . "If enabled, automatically pre-fetches images from the server. "
763 . "This might increase or create lag, but increases the chances "
764 . "of faces being ready for display when you encounter them. "
765 . "It also uses up server bandwidth on every connect, "
766 . "so only set it if you really need to prefetch images. "
767 . "This option can be set and unset any time.",
768 connect_changed => sub { $CFG->{face_prefetch} = $_[1] },
769 );
770
771 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
772 $table->add (1, 9, new CFClient::UI::Entry
773 text => $CFG->{output_count},
774 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
775 connect_changed => sub { $CFG->{output_count} = $_[1] },
776 );
777
778 $table->add (0, 10, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
779 $table->add (1, 10, new CFClient::UI::Entry
780 text => $CFG->{output_sync},
781 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
782 connect_changed => sub { $CFG->{output_sync} = $_[1] },
783 );
784
749 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 785 $table->add (1, 11, $LOGIN_BUTTON = new CFClient::UI::Button
750 expand => 1, 786 expand => 1,
751 align => 0, 787 align => 0,
752 text => "Login", 788 text => "Login",
753 connect_activate => sub { 789 connect_activate => sub {
754 $CONN ? stop_game 790 $CONN ? stop_game
761 797
762sub message_window { 798sub message_window {
763 my $window = new CFClient::UI::FancyFrame 799 my $window = new CFClient::UI::FancyFrame
764 title => "Messages", 800 title => "Messages",
765 border_bg => [1, 1, 1, 1], 801 border_bg => [1, 1, 1, 1],
766 bg => [0, 0, 0, 0.5], 802 bg => [0, 0, 0, 0.75],
767 user_w => int $::WIDTH / 3, 803 user_w => int $::WIDTH / 3,
768 user_h => int $::HEIGHT / 5, 804 user_h => int $::HEIGHT / 5,
769 child => (my $vbox = new CFClient::UI::VBox); 805 child => (my $vbox = new CFClient::UI::VBox);
770 806
771 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 807 $vbox->add ($LOGVIEW);
772 expand => 1,
773 font => $FONT_FIXED,
774 fontsize => $::CFG->{log_fontsize},
775 );
776 808
777 $vbox->add (my $input = new CFClient::UI::Entry 809 $vbox->add (my $input = new CFClient::UI::Entry
810 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
811 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
812 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
813 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
778 connect_focus_in => sub { 814 connect_focus_in => sub {
779 my ($input, $prev_focus) = @_; 815 my ($input, $prev_focus) = @_;
780 816
781 delete $input->{refocus_map}; 817 delete $input->{refocus_map};
782 818
811 }; 847 };
812 848
813 $window 849 $window
814} 850}
815 851
852sub open_quit_dialog {
853 unless ($QUIT_DIALOG) {
854
855 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
856
857 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
858
859 $vb->add (new CFClient::UI::Label
860 text => "You should find a savebed and apply it first!",
861 max_w => $WIDTH * 0.25,
862 ellipsize => 0,
863 );
864 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
865 $hb->add (new CFClient::UI::Button
866 text => "Ok",
867 expand => 1,
868 connect_activate => sub { $QUIT_DIALOG->hide },
869 );
870 $hb->add (new CFClient::UI::Button
871 text => "Quit anyway",
872 expand => 1,
873 connect_activate => sub { exit },
874 );
875
876 $QUIT_DIALOG->show_centered;
877 } else {
878 $QUIT_DIALOG->show_centered;
879 }
880}
881
816sub make_inventory_window { 882sub make_inventory_window {
817 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 883 my $invwin = new CFClient::UI::FancyFrame
884 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
885
886 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
887
888 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
889 $vb1->add (my $lbl = new CFClient::UI::Label);
890 $lbl->set_text ("Player");
818 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1); 891 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
892
893 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
894 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
895 $INVR_LBL->set_text ("Floor");
896 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
897
819 $invwin 898 $invwin
899}
900
901sub make_help_window {
902 my $win = new CFClient::UI::FancyFrame
903 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
904
905 $win->add (my $vbox = new CFClient::UI::VBox);
906
907 $vbox->add (my $buttons = new CFClient::UI::HBox);
908 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
909
910 for (
911 [intro => "Introduction"],
912 [manual => "Manual"],
913 [command_help => "Commands"],
914 [skill_help => "Skills"],
915 ) {
916 my ($pod, $label) = @$_;
917
918 $buttons->add (new CFClient::UI::Button
919 text => $label,
920 connect_activate => sub {
921 my $parser = new Pod::POM;
922 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
923
924 $viewer->clear;
925
926 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
927 for @{ CFClient::pod_to_pango_list $pom };
928
929 $viewer->set_offset (0);
930 },
931 );
932 }
933
934 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
935
936 $win
820} 937}
821 938
822sub sdl_init { 939sub sdl_init {
823 CFClient::SDL_Init 940 CFClient::SDL_Init
824 and die "SDL::Init failed!\n"; 941 and die "SDL::Init failed!\n";
827sub video_init { 944sub video_init {
828 sdl_init; 945 sdl_init;
829 946
830 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 947 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
831 948
949 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
950
832 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 951 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
833 $FULLSCREEN = $CFG->{fullscreen}; 952 $FULLSCREEN = $CFG->{fullscreen};
834 $FAST = $CFG->{fast}; 953 $FAST = $CFG->{fast};
835 954
836 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 955 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
837 or die "SDL_SetVideoMode failed!\n"; 956 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
838 957
839 $SDL_ACTIVE = 1; 958 $SDL_ACTIVE = 1;
840 $LAST_REFRESH = time - 0.01; 959 $LAST_REFRESH = time - 0.01;
841 960
842 CFClient::gl_init; 961 CFClient::gl_init;
846 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# 965 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
847 966
848 ############################################################################# 967 #############################################################################
849 968
850 if ($DEBUG_STATUS) { 969 if ($DEBUG_STATUS) {
851 # reconfigure all widgets 970 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
852 $CFClient::UI::ROOT->reconfigure;
853
854 } else { 971 } else {
855 # create the widgets 972 # create the widgets
856 973
857 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, text => "hulla", x => 100;#d# 974 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
858 $DEBUG_STATUS->show; 975 $DEBUG_STATUS->show;
859 976
860 $STATUS_LINE = new CFClient::UI::Statusbox; 977 $STATUSBOX = new CFClient::UI::Statusbox;
861 $STATUS_LINE->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => 0, size => 0.8, color => [1, 1, 1]); 978 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
862 $STATUS_LINE->show; 979
980 (new CFClient::UI::Frame
981 bg => [0, 0, 0, 0.4],
982 req_y => -1,
983 child => $STATUSBOX,
984 )->show;
863 985
864 CFClient::UI::FancyFrame->new ( 986 CFClient::UI::FancyFrame->new (
865 border_bg => [1, 1, 1, 192/255], 987 border_bg => [1, 1, 1, 192/255],
866 bg => [1, 1, 1, 0], 988 bg => [1, 1, 1, 0],
867 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 989 child => ($MAPMAP = new CFClient::MapWidget::MapMap
990 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
991 ),
868 )->show; 992 )->show;
869 993
870 $MAPWIDGET = new CFClient::MapWidget; 994 $MAPWIDGET = new CFClient::MapWidget;
871 $MAPWIDGET->connect (activate_console => sub { 995 $MAPWIDGET->connect (activate_console => sub {
872 my ($mapwidget, $preset) = @_; 996 my ($mapwidget, $preset) = @_;
881 } 1005 }
882 }); 1006 });
883 $MAPWIDGET->show; 1007 $MAPWIDGET->show;
884 $MAPWIDGET->focus_in; 1008 $MAPWIDGET->focus_in;
885 1009
1010 $LOGVIEW = new CFClient::UI::TextView
1011 expand => 1,
1012 font => $FONT_FIXED,
1013 fontsize => $::CFG->{log_fontsize},
1014 can_hover => 1,
1015 can_events => 1,
1016 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1017 ;
1018
886 $BUTTONBAR = new CFClient::UI::HBox; 1019 $BUTTONBAR = new CFClient::UI::HBox;
887 1020
888 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1021 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1022 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
889 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1023 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1024 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
890 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1025 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1026 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
891 1027
892 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1028 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
893 1029
894 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1030 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1031 tooltip => "Toggles the statistics window, where all your Stats and Resistances are being displayed at all times.");
895 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1032 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1033 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
896 1034
897 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1035 $BUTTONBAR->add (new CFClient::UI::Button
1036 text => "Save Config",
1037 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1038 connect_activate => sub {
898 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1039 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
899 status "Configuration Saved"; 1040 status "Configuration Saved";
1041 },
900 }); 1042 );
1043
1044 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1045 tooltip => "View Documentation");
1046
1047 $BUTTONBAR->add (new CFClient::UI::Button
1048 text => "Quit",
1049 tooltip => "Terminates the program",
1050 connect_activate => sub {
1051 if ($CONN) {
1052 open_quit_dialog;
1053 } else {
1054 exit;
1055 }
1056 },
1057 );
901 1058
902 $BUTTONBAR->show; 1059 $BUTTONBAR->show;
903 1060
1061 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1062
904 # delay till geometry is constant 1063 # delay till geometry is constant
905 $CFClient::UI::ROOT->on_refresh (startup => sub { 1064 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
906 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1065 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1066 my $widget = $GAUGES->{win};
1067 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
907 }); 1068 });
908 force_refresh (); 1069 force_refresh ();
909 } 1070 }
910} 1071}
911 1072
917my $bgmusic;#TODO#hack#d# 1078my $bgmusic;#TODO#hack#d#
918 1079
919sub audio_channel_finished { 1080sub audio_channel_finished {
920 my ($channel) = @_; 1081 my ($channel) = @_;
921 1082
922 warn "channel $channel finished\n";#d# 1083 #warn "channel $channel finished\n";#d#
923} 1084}
924 1085
925sub audio_music_finished { 1086sub audio_music_finished {
926 return unless $CFG->{bgm_enable}; 1087 return unless $CFG->{bgm_enable};
927 1088
934 1095
935sub audio_init { 1096sub audio_init {
936 if ($CFG->{audio_enable}) { 1097 if ($CFG->{audio_enable}) {
937 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1098 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
938 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1099 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1100
1101 unless ($SDL_MIXER) {
1102 status "Unable to open sound device: there will be no sound";
1103 return;
1104 }
1105
939 CFClient::Mix_AllocateChannels 8; 1106 CFClient::Mix_AllocateChannels 8;
940 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1107 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
941 1108
942 audio_music_finished; 1109 audio_music_finished;
943 1110
971my %animate_object; 1138my %animate_object;
972my $animate_timer; 1139my $animate_timer;
973 1140
974my $fps = 9; 1141my $fps = 9;
975 1142
1143my %demo;#d#
1144
976sub force_refresh { 1145sub force_refresh {
977 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1146 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
978 debug sprintf "%3.2f", $fps; 1147 debug sprintf "%3.2f", $fps;
979 1148
980 $CFClient::UI::ROOT->draw; 1149 $CFClient::UI::ROOT->draw;
981 CFClient::SDL_GL_SwapBuffers;
982 1150
983 $WANT_REFRESH = 0; 1151 $WANT_REFRESH = 0;
984 $CAN_REFRESH = 0; 1152 $CAN_REFRESH = 0;
985 $LAST_REFRESH = $NOW; 1153 $LAST_REFRESH = $NOW;
1154
11550 && do {
1156 # some weird model-drawing code, just a joke right now
1157 use CFClient::OpenGL;
1158
1159 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1160 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1161 $demo{r} ||= do {
1162 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1163 $mod->{v} = pack "f*", @{$mod->{v}};
1164 $_ = [scalar @$_, pack "S!*", @$_]
1165 for values %{$mod->{g}};
1166 $mod
1167 };
1168
1169 my $r = $demo{r} or die;
1170
1171 glDepthMask 1;
1172 glClear GL_DEPTH_BUFFER_BIT;
1173 glEnable GL_TEXTURE_2D;
1174 glEnable GL_DEPTH_TEST;
1175 glEnable GL_CULL_FACE;
1176 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1177
1178 glMatrixMode GL_PROJECTION;
1179 glLoadIdentity;
1180 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1181 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1182 glMatrixMode GL_MODELVIEW;
1183 glLoadIdentity;
1184
1185 glPushMatrix;
1186 glTranslate 0, 0, -800;
1187 glScale 1, -1, 1;
1188 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1189 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1190 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1191 glScale 50, 50, 50;
1192
1193 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1194 while (my ($k, $v) = each %{$r->{g}}) {
1195 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1196 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1197 }
1198
1199 glPopMatrix;
1200
1201 glShadeModel GL_FLAT;
1202 glDisable GL_DEPTH_TEST;
1203 glDisable GL_TEXTURE_2D;
1204 glDepthMask 0;
1205
1206 $WANT_REFRESH++;
1207};
1208
1209 CFClient::SDL_GL_SwapBuffers;
986} 1210}
987 1211
988my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1212my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
989 $NOW = time; 1213 $NOW = time;
990 1214
1013 delete $animate_object{$widget}; 1237 delete $animate_object{$widget};
1014} 1238}
1015 1239
1016@conn::ISA = Crossfire::Protocol::; 1240@conn::ISA = Crossfire::Protocol::;
1017 1241
1242sub conn::new {
1243 my $class = shift;
1244
1245 my $self = $class->Crossfire::Protocol::new (@_);
1246
1247 $MAPWIDGET->clr_commands;
1248
1249 my $parser = new Pod::POM;
1250 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1251
1252 for my $head2 ($pod->head2) {
1253 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1254 or next;
1255
1256 my $cmd = $1;
1257 my @args = split /\|/, $2;
1258 @args = (".*") unless @args;
1259
1260 my $text = CFClient::pod_to_pango $head2->content;
1261
1262 for my $arg (@args) {
1263 $arg = $arg eq ".*" ? "" : " $arg";
1264
1265 $MAPWIDGET->add_command ("$cmd$arg", $text);
1266 }
1267 }
1268
1269 $self->{noface} = new_from_file CFClient::Texture
1270 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1271
1272 $self
1273}
1274
1018sub conn::stats_update { 1275sub conn::stats_update {
1019 my ($self, $stats) = @_; 1276 my ($self, $stats) = @_;
1277
1278 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1279 my $diff = $exp - $self->{prev_exp};
1280 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1281 if exists $self->{prev_exp} && $diff;
1282 $self->{prev_exp} = $exp;
1283 }
1020 1284
1021 update_stats_window ($stats); 1285 update_stats_window ($stats);
1022} 1286}
1023 1287
1024sub conn::user_send { 1288sub conn::user_send {
1079 $self->set_texture ($id => $data); 1343 $self->set_texture ($id => $data);
1080 } 1344 }
1081 } 1345 }
1082} 1346}
1083 1347
1348# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1349# (server resource,s latency, bandwidth), so this hack is warranted.
1350# the right fix is to make real tiled maps with an overview file
1351sub conn::send_mapinfo {
1352 my ($self, $data, $cb) = @_;
1353
1354 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1355 my ($wx, $wy) = ($1, $2);
1356
1357 if ($data =~ /^spatial ([1-4]+)$/) {
1358 my @dx = (0, 0, 1, 0, -1);
1359 my @dy = (0, -1, 0, 1, 0);
1360 my ($dx, $dy);
1361
1362 for (split //, $1) {
1363 $dx += $dx[$_];
1364 $dy += $dy[$_];
1365 }
1366
1367 $cb->(spatial => 15,
1368 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1369 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1370 50, 50,
1371 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1372 );
1373
1374 return;
1375 }
1376 }
1377
1378 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1379}
1380
1084# this method does a "flood fill" into every tile direction 1381# this method does a "flood fill" into every tile direction
1085# it assumes that tiles are arranged in a rectangular grid, 1382# it assumes that tiles are arranged in a rectangular grid,
1086# i.e. a map is the same as the left of the right map etc. 1383# i.e. a map is the same as the left of the right map etc.
1087# failure to comply are harmless and result in display errors 1384# failure to comply are harmless and result in display errors
1088# at worst. 1385# at worst.
1089sub conn::flood_fill { 1386sub conn::flood_fill {
1090 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1387 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1091 1388
1092 # the server does not allow map paths > 6 1389 # the server does not allow map paths > 6
1093 return if 7 <= length $path; 1390 return if 7 <= length $path;
1094 1391
1095 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1392 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1096 1393
1097 for ( 1394 for (
1098 [1, 0, -1], 1395 [1, 3, 0, -1],
1099 [2, 1, 0], 1396 [2, 4, 1, 0],
1100 [3, 0, 1], 1397 [3, 1, 0, 1],
1101 [4, -1, 0], 1398 [4, 2, -1, 0],
1102 ) { 1399 ) {
1103 my ($tile, $dx, $dy) = @$_; 1400 my ($tile, $tile2, $dx, $dy) = @$_;
1401
1402 next if $block & (1 << $tile);
1403 my $block = $block | (1 << $tile2);
1104 1404
1105 my $gx = $gx + $dx; 1405 my $gx = $gx + $dx;
1106 my $gy = $gy + $dy; 1406 my $gy = $gy + $dy;
1107 1407
1108 next unless $flags & (1 << ($tile - 1)); 1408 next unless $flags & (1 << ($tile - 1));
1110 1410
1111 my $neigh = $self->{neigh_map}{$hash} ||= []; 1411 my $neigh = $self->{neigh_map}{$hash} ||= [];
1112 if (my $info = $neigh->[$tile]) { 1412 if (my $info = $neigh->[$tile]) {
1113 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1413 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1114 1414
1115 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1415 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1116 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1416 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1117 1417
1118 } else { 1418 } else {
1119 $self->send_mapinfo ("spatial $path$tile", sub { 1419 $self->send_mapinfo ("spatial $path$tile", sub {
1120 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1420 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1121 1421
1122 return if $mode ne "spatial"; 1422 return if $mode ne "spatial";
1123 1423
1124 $x += $MAP->ox; 1424 $x += $MAP->ox;
1125 $y += $MAP->oy; 1425 $y += $MAP->oy;
1126 1426
1127 $self->load_map ($hash, $x, $y) 1427 $self->load_map ($hash, $x, $y)
1128 unless $self->{neigh_map}{$hash}[5]++;#d# 1428 unless $self->{neigh_map}{$hash}[5]++;#d#
1129 1429
1130 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1430 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1131 1431
1132 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1432 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1133 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1433 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1134 }); 1434 });
1135 } 1435 }
1136 } 1436 }
1137} 1437}
1150 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1450 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1151 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1451 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1152 ]; 1452 ];
1153 1453
1154 delete $self->{neigh_grid}; 1454 delete $self->{neigh_grid};
1155 $self->flood_fill (0, 0, "", $hash, $flags);
1156 1455
1157 $x += $ox; 1456 $x += $ox;
1158 $y += $oy; 1457 $y += $oy;
1159 1458
1160 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1459 $self->{map_info} = [$hash, $x, $y, $w, $h];
1161 1460
1162 my $map = $self->{map_info}[0];
1163 $map =~ s/^.*?\/([^\/]+)$/\1/; 1461 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1164 $STATWIDS->{map}->set_text ("Map: " . $map); 1462 $STATWIDS->{map}->set_text ("Map: " . $map);
1165 1463
1166 $self->load_map ($hash, $x, $y); 1464 $self->load_map ($hash, $x, $y);
1465 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1167} 1466}
1168 1467
1169sub conn::face_find { 1468sub conn::face_find {
1170 my ($self, $facenum, $face) = @_; 1469 my ($self, $facenum, $face) = @_;
1171 1470
1173 1472
1174 my $id = $FACEMAP->get ($hash); 1473 my $id = $FACEMAP->get ($hash);
1175 1474
1176 unless ($id) { 1475 unless ($id) {
1177 # create new id for face 1476 # create new id for face
1178 # i love transactions 1477 # I love transactions
1179 for (1..100) { 1478 for (1..100) {
1180 my $txn = $CFClient::DB_ENV->txn_begin; 1479 my $txn = $CFClient::DB_ENV->txn_begin;
1181 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1480 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1182 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1481 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1183 $id++; 1482 $id = ($id || 16) + 1;
1184 if ($FACEMAP->put (id => $id) == 0 1483 if ($FACEMAP->put (id => $id) == 0
1185 && $FACEMAP->put ($hash => $id) == 0) { 1484 && $FACEMAP->put ($hash => $id) == 0) {
1186 $txn->txn_commit; 1485 $txn->txn_commit;
1187 1486
1188 goto gotid; 1487 goto gotid;
1196 1495
1197gotid: 1496gotid:
1198 $face->{id} = $id; 1497 $face->{id} = $id;
1199 $MAP->set_face ($facenum => $id); 1498 $MAP->set_face ($facenum => $id);
1200 $self->{faceid}[$facenum] = $id;#d# 1499 $self->{faceid}[$facenum] = $id;#d#
1500
1201 $TILECACHE->get ($id) 1501 my $face = $TILECACHE->get ($id);
1502
1503 if ($face) {
1504 $self->face_prefetch;
1505 $face
1506 } else {
1507 my $tex = $self->{noface};
1508 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1509 undef
1510 };
1202} 1511}
1203 1512
1204sub conn::face_update { 1513sub conn::face_update {
1205 my ($self, $facenum, $face) = @_; 1514 my ($self, $facenum, $face) = @_;
1206 1515
1249 title => "Query", 1558 title => "Query",
1250 child => my $vbox = new CFClient::UI::VBox; 1559 child => my $vbox = new CFClient::UI::VBox;
1251 1560
1252 $vbox->add (new CFClient::UI::Label 1561 $vbox->add (new CFClient::UI::Label
1253 max_w => $::WIDTH * 0.4, 1562 max_w => $::WIDTH * 0.4,
1563 ellipsise => 0,
1254 text => $prompt); 1564 text => $prompt);
1255 1565
1256 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) { 1566 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1257 $vbox->add (my $hbox = new CFClient::HBox); 1567 $vbox->add (my $hbox = new CFClient::HBox);
1258 $hbox->add (new CFClient::Button 1568 $hbox->add (new CFClient::Button
1266 $hbox->add (new CFClient::Button 1576 $hbox->add (new CFClient::Button
1267 text => "Yes", 1577 text => "Yes",
1268 connect_activate => sub { 1578 connect_activate => sub {
1269 $self->send ("reply y"); 1579 $self->send ("reply y");
1270 $dialog->destroy; 1580 $dialog->destroy;
1271 $MAPWIDGET->focus_in;
1272 }, 1581 },
1273 ); 1582 );
1274 1583
1275 $dialog->focus_in; 1584 $dialog->focus_in;
1276 1585
1278 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)"; 1587 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1279 $vbox->add (my $entry = new CFClient::UI::Entry 1588 $vbox->add (my $entry = new CFClient::UI::Entry
1280 connect_changed => sub { 1589 connect_changed => sub {
1281 $self->send ("reply $_[1]"); 1590 $self->send ("reply $_[1]");
1282 $dialog->destroy; 1591 $dialog->destroy;
1283 $MAPWIDGET->focus_in;
1284 }, 1592 },
1285 ); 1593 );
1286 1594
1287 $entry->focus_in; 1595 $entry->focus_in;
1288 1596
1292 $vbox->add (my $entry = new CFClient::UI::Entry 1600 $vbox->add (my $entry = new CFClient::UI::Entry
1293 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (), 1601 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1294 connect_activate => sub { 1602 connect_activate => sub {
1295 $self->send ("reply $_[1]"); 1603 $self->send ("reply $_[1]");
1296 $dialog->destroy; 1604 $dialog->destroy;
1297 $MAPWIDGET->focus_in;
1298 }, 1605 },
1299 ); 1606 );
1300 1607
1301 $entry->focus_in; 1608 $entry->focus_in;
1302 } 1609 }
1303 1610
1304 $dialog->show; 1611 $dialog->show_centered;
1305} 1612}
1306 1613
1307sub conn::drawinfo { 1614sub conn::drawinfo {
1308 my ($self, $color, $text) = @_; 1615 my ($self, $color, $text) = @_;
1309 1616
1323 [0.74, 0.65, 0.41], 1630 [0.74, 0.65, 0.41],
1324 ); 1631 );
1325 1632
1326 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0]; 1633 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1327 1634
1328 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g; 1635 $text = CFClient::UI::Label::escape $text;
1329 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g; 1636 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1330 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g; 1637 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1331 1638
1332 $LOGVIEW->add_paragraph ($color[$color], 1639 $LOGVIEW->add_paragraph ($color[$color],
1333 join "\n", map "$time $_", split /\n/, $text); 1640 join "\n", map "$time $_", split /\n/, $text);
1334 $STATUS_LINE->add ($text, color => $color[$color], timeout => 60); 1641
1642 $STATUSBOX->add ($text,
1643 group => $text,
1644 fg => $color[$color],
1645 timeout => 10,
1646 tooltip_font => $::FONT_FIXED,
1647 );
1335} 1648}
1336 1649
1337sub conn::drawextinfo { 1650sub conn::drawextinfo {
1338 my ($self, $color, $type, $subtype, $message) = @_; 1651 my ($self, $color, $type, $subtype, $message) = @_;
1339 1652
1343sub conn::spell_add { 1656sub conn::spell_add {
1344 my ($self, $spell) = @_; 1657 my ($self, $spell) = @_;
1345 1658
1346 # TODO 1659 # TODO
1347 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1660 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1348 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1661 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1349 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1662 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1350} 1663}
1351 1664
1352sub conn::spell_delete { 1665sub conn::spell_delete {
1353 my ($self, $spell) = @_; 1666 my ($self, $spell) = @_;
1354} 1667}
1355 1668
1356sub conn::addme_success { 1669sub conn::addme_success {
1357 my ($self) = @_; 1670 my ($self) = @_;
1358 1671
1672 $self->send ("command output-sync $CFG->{output_sync}");
1673 $self->send ("command output-count $CFG->{output_count}");
1674
1675 my $parser = new Pod::POM;
1676 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1677
1678 my %skill_tooltip;
1679
1680 for my $head2 ($pod->head2) {
1681 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1682 }
1683
1359 for my $skill (values %{$self->{skill_info}}) { 1684 for my $skill (values %{$self->{skill_info}}) {
1360 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1685 $MAPWIDGET->add_command ("ready_skill $skill",
1361 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1686 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1687 . $skill_tooltip{$skill});
1688 $MAPWIDGET->add_command ("use_skill $skill",
1689 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1690 . $skill_tooltip{$skill});
1362 } 1691 }
1363
1364 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1365 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1366 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1367 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1368} 1692}
1369 1693
1370sub conn::eof { 1694sub conn::eof {
1695 $MAPWIDGET->clr_commands;
1696
1371 stop_game; 1697 stop_game;
1372} 1698}
1699
1700sub conn::image_info {
1701 my ($self, $numfaces) = @_;
1702
1703 $self->{num_faces} = $numfaces;
1704 $self->{face_prefetch} = [1 .. $numfaces];
1705 $self->face_prefetch;
1706}
1707
1708sub conn::face_prefetch {
1709 my ($self) = @_;
1710
1711 return unless $CFG->{face_prefetch};
1712
1713 if ($self->{num_faces}) {
1714 return if @{ $self->{send_queue} || [] };
1715 my $todo = @{ $self->{face_prefetch} }
1716 or return;
1717
1718 my ($face) = splice @{ $self->{face_prefetch} }, 1 + rand @{ $self->{face_prefetch} }, 1, ();
1719
1720 $self->send ("requestinfo image_sums $face $face");
1721
1722 $STATUSBOX->add (CFClient::UI::Label::escape "prefetching $todo",
1723 group => "prefetch", timeout => 2, fg => [1, 1, 0, 0.5]);
1724 } elsif (!exists $self->{num_faces}) {
1725 $self->send ("requestinfo image_info");
1726
1727 $self->{num_faces} = 0;
1728
1729 $STATUSBOX->add (CFClient::UI::Label::escape "starting to prefetch",
1730 group => "prefetch", timeout => 2, fg => [1, 1, 0, 0.5]);
1731 }
1732}
1733
1734# check once/second for faces that need to be prefetched
1735
1736Event->timer (after => 1, interval => 1, cb => sub {
1737 $CONN->face_prefetch
1738 if $CONN;
1739});
1373 1740
1374sub update_floorbox { 1741sub update_floorbox {
1375 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1742 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1376 return unless $CONN; 1743 return unless $CONN;
1377 1744
1378 $FLOORBOX->clear; 1745 $FLOORBOX->clear;
1379 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1746 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1380 1747
1381 my $count = 4; 1748 my $count = 7;
1382 for (@{ $CONN->{container}{0} }) { 1749 for (@{ $CONN->{container}{0} }) {
1383 if (--$count) { 1750 if (--$count) {
1384 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_); 1751 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1385 } else { 1752 } else {
1386 $FLOORBOX->add (new CFClient::UI::Label text => "More..."); 1753 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1393} 1760}
1394 1761
1395sub conn::container_add { 1762sub conn::container_add {
1396 my ($self, $tag, $items) = @_; 1763 my ($self, $tag, $items) = @_;
1397 1764
1398 update_floorbox if $tag == 0; 1765 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1399 1766
1767 if ($tag == 0) {
1768 update_floorbox;
1769 $OPENCONT = 0;
1770 $INVR_LBL->set_text ("Floor");
1771 $INVR->set_items ($self->{container}{0});
1772 } elsif ($tag == $self->{player}{tag}) {
1773 $INVR_LBL->set_text ("Player");
1400 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1774 $INV->set_items ($self->{container}{$self->{player}{tag}})
1401 if $tag == $self->{player}{tag}; 1775 } else {
1776 $OPENCONT = $tag;
1777 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1778 $INVR->set_items ($self->{container}{$tag});
1779 }
1402 1780
1403 # $self-<{player}{tag} => player inv 1781 # $self-<{player}{tag} => player inv
1404 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1782 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1405} 1783}
1406 1784
1407sub conn::container_clear { 1785sub conn::container_clear {
1408 my ($self, $tag) = @_; 1786 my ($self, $tag) = @_;
1409 1787
1410 update_floorbox if $tag == 0; 1788 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1411 1789
1790 if ($tag == 0) {
1791 update_floorbox;
1792 $OPENCONT = 0;
1793 $INVR_LBL->set_text ("Floor");
1794 $INVR->set_items ($self->{container}{0});
1795 } elsif ($tag == $self->{player}{tag}) {
1796 $INVR_LBL->set_text ("Player");
1412 $INV->set_items ($self->{container}{$tag}) 1797 $INV->set_items ($self->{container}{$tag})
1413 if $tag == $self->{player}{tag}; 1798 } else {
1799 $OPENCONT = $tag;
1800 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1801 $INVR->set_items ($self->{container}{$tag});
1802 }
1414 1803
1415# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1804# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1416} 1805}
1417 1806
1418sub conn::item_delete { 1807sub conn::item_delete {
1419 my ($self, @items) = @_; 1808 my ($self, @items) = @_;
1420 1809
1421 for (@items) { 1810 for (@items) {
1422 update_floorbox if $_->{container} == 0; 1811 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1423 1812
1813 if ($_->{container} == 0) {
1814 update_floorbox;
1815 $OPENCONT = 0;
1816 $INVR_LBL->set_text ("Floor");
1817 $INVR->set_items ($self->{container}{0});
1818 } elsif ($_->{container} == $self->{player}{tag}) {
1819 $INVR_LBL->set_text ("Player");
1820 $INV->set_items ($self->{container}{$self->{player}{tag}})
1821 } else {
1822 $OPENCONT = $_->{container};
1823 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1424 $INV->set_items ($self->{container}{$_->{container}}) 1824 $INVR->set_items ($self->{container}{$_->{container}});
1425 if $_->{container} == $self->{player}{tag}; 1825 }
1426 } 1826 }
1427} 1827}
1428 1828
1429sub conn::item_update { 1829sub conn::item_update {
1430 my ($self, $item) = @_; 1830 my ($self, $item) = @_;
1431 1831
1432 update_floorbox if $item->{container} == 0; 1832 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1433 1833
1834 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1835 $OPENCONT = 0;
1836 $INVR_LBL->set_text ("Floor");
1837 $INVR->set_items ($self->{container}{0});
1838
1839 $item->{widget}->update_item
1840 if $item->{widget};
1841 } else {
1842 if ($item->{container} == 0) {
1843 update_floorbox;
1844 $OPENCONT = 0;
1845 $INVR_LBL->set_text ("Floor");
1846 $INVR->set_items ($self->{container}{0});
1847 } elsif ($item->{container} == $self->{player}{tag}) {
1434 $INV->set_items ($self->{container}{$item->{container}}) 1848 $INV->set_items ($self->{container}{$item->{container}})
1435 if $item->{container} == $self->{player}{tag}; 1849 }
1850 }
1436} 1851}
1437 1852
1438%SDL_CB = ( 1853%SDL_CB = (
1439 CFClient::SDL_QUIT => sub { 1854 CFClient::SDL_QUIT => sub {
1440 Event::unloop -1; 1855 Event::unloop -1;
1441 }, 1856 },
1442 CFClient::SDL_VIDEORESIZE => sub { 1857 CFClient::SDL_VIDEORESIZE => sub {
1443 }, 1858 },
1444 CFClient::SDL_VIDEOEXPOSE => sub { 1859 CFClient::SDL_VIDEOEXPOSE => sub {
1445 $WANT_REFRESH++; 1860 CFClient::UI::full_refresh;
1446 }, 1861 },
1447 CFClient::SDL_ACTIVEEVENT => sub { 1862 CFClient::SDL_ACTIVEEVENT => sub {
1448# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1863# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1449 }, 1864 },
1450 CFClient::SDL_KEYDOWN => sub { 1865 CFClient::SDL_KEYDOWN => sub {
1486 sdl_mode => 0, 1901 sdl_mode => 0,
1487 width => 640, 1902 width => 640,
1488 height => 480, 1903 height => 480,
1489 fullscreen => 0, 1904 fullscreen => 0,
1490 fast => 0, 1905 fast => 0,
1491 map_scale => 0.5, 1906 map_scale => 1,
1492 fow_enable => 1, 1907 fow_enable => 1,
1493 fow_intensity => 0.45, 1908 fow_intensity => 0.45,
1494 fow_smooth => 0, 1909 fow_smooth => 0,
1495 gui_fontsize => 1, 1910 gui_fontsize => 1,
1496 log_fontsize => 1, 1911 log_fontsize => 1,
1501 host => "crossfire.schmorp.de", 1916 host => "crossfire.schmorp.de",
1502 say_command => 'say', 1917 say_command => 'say',
1503 audio_enable => 1, 1918 audio_enable => 1,
1504 bgm_enable => 1, 1919 bgm_enable => 1,
1505 bgm_volume => 0.25, 1920 bgm_volume => 0.25,
1921 face_prefetch => 0,
1922 output_sync => 1,
1923 output_count => 1,
1506 ); 1924 );
1507 1925
1508 while (my ($k, $v) = each %DEF_CFG) { 1926 while (my ($k, $v) = each %DEF_CFG) {
1509 $CFG->{$k} = $v unless exists $CFG->{$k}; 1927 $CFG->{$k} = $v unless exists $CFG->{$k};
1510 } 1928 }
1531 DejaVuSansMono-BoldOblique.ttf 1949 DejaVuSansMono-BoldOblique.ttf
1532 ); 1950 );
1533 1951
1534 CFClient::add_font $_ for @fonts; 1952 CFClient::add_font $_ for @fonts;
1535 1953
1954 CFClient::pango_init;
1955
1536 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1956 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1537 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1957 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1538 1958
1539 $FONT_PROP->make_default; 1959 $FONT_PROP->make_default;
1540 } 1960 }
1541 1961
1962# compare mono (ft) vs. rgba (cairo)
1963# ft - 1.8s, cairo 3s, even in alpha-only mode
1964# for my $rgba (0..1) {
1965# my $t1 = Time::HiRes::time;
1966# for (1..1000) {
1967# my $layout = CFClient::Layout->new ($rgba);
1968# $layout->set_text ("hallo" x 100);
1969# $layout->render;
1970# }
1971# my $t2 = Time::HiRes::time;
1972# warn $t2-$t1;
1973# }
1974
1542 video_init; 1975 video_init;
1543 audio_init; 1976 audio_init;
1544} 1977}
1545 1978
1546Event::loop; 1979Event::loop;
1547 1980
1548END { CFClient::SDL_Quit } 1981END { CFClient::SDL_Quit }
1549 1982
1983=head1 NAME
1984
1550=head1 pclient - Crossfire+ and Crossfire game client 1985pclient - A Crossfire+ and Crossfire game client
1551 1986
1552Pclient is a Crossfire+ and Crossfire game client. 1987=head1 SYNOPSIS
1553 1988
1554=head2 Features 1989Just run it - no commandline arguments are supported.
1555
1556=over 4
1557
1558=item Fullscreen Map
1559
1560PClient can uses a fullscreen map, which greatly enhances how much of the
1561game world you can see.
1562
1563=item Persistent Map Cache (Crossfire+ only)
1564
1565PClient can persistently cache all map data it received from the
1566server. This not only allows it to display an overview map, but also
1567ensures that once-explored areas will be available the next time you want
1568to explore more.
1569
1570=item Hardware acceleration
1571
1572Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1573acceleration. Most modern graphics cards have difficulties with 2D
1574acceleration, while 3D graphics is accelerated well.
1575
1576=item No arbitrary limits
1577
1578Unlike other Crossfire clients, pclient does not suffer from arbitrary
1579limits (like a fixed amount of face numbers). There are still limits, but
1580they are not arbitrarily low :)
1581
1582=back
1583 1990
1584=head1 USAGE 1991=head1 USAGE
1585 1992
1586=head2 The Map 1993Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1587 1994fullscreen and interactively.
1588The map is always displayed in the background, behind all other windows and UI elements.
1589
1590#TODO# middle-click scrolls
1591#
1592# keys:
1593#
1594# a apply
1595# keypad moves, kp_5 applies ranged attack to self
1596
1597Starting to type enters the I<completion mode>. In that mode, you can type
1598abbreviations or commands and have them executed as soon as they match a
1599valid command. This is best explained by a few examples:
1600
1601Typing B<climb> will display a list of commands with I<climb> in their
1602name, such as I<ready_skill climbing> and I<use_skill climbing>.
1603
1604You can abbreviate commands by typing only the first character of every
1605word. For example, typing I<iwor> will likely select I<invoke word of
1606recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1607will likely select I<ready_skill climbing> and I<usl> will give you
1608I<use_skill levitation>.
1609
1610=head2 The map overview
1611
1612#TODO#
1613
1614=head2 The Status area in the lower right corner
1615
1616#TODO#
1617
1618=head2 The I<Statistics>/I>Stats> window
1619
1620#TODO#
1621
1622=head1 FAQ
1623
1624=over 4
1625
1626=item The client is very sluggish and slow, what can I do about this?
1627
1628Most likely, you don't have accelerated OpenGL support. Try to find a
1629newer driver, or a driver from your hardware vendor, that features OpenGL
1630support.
1631
1632If this is not an option, the following Setup options reduce the load and
1633will likely make the client playable with sofwtare rendering (it will
1634still be slow, though):
1635
1636=over 4
1637
1638=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1639
1640=item Enable B<Fast & Ugly> mode
1641
1642=item Disable B<Fog of War>
1643
1644=item Increase B<Map Scale>
1645
1646=back
1647
1648=back
1649 1995
1650=head1 AUTHOR 1996=head1 AUTHOR
1651 1997
1652Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1998Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1653 1999

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