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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.194 by root, Sun Apr 30 09:21:48 2006 UTC vs.
Revision 1.251 by root, Thu May 25 03:39:56 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
37use CFClient; 38use CFClient;
38use CFClient::UI; 39use CFClient::UI;
39use CFClient::MapWidget; 40use CFClient::MapWidget;
40 41
41$Event::DIED = sub { 42$Event::DIED = sub {
43 # TODO: display dialog box or so
42 CFClient::error $_[1]; 44 CFClient::error $_[1];
43}; 45};
44 46
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# 47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46 48
59our $NOW; 61our $NOW;
60 62
61our $CFG; 63our $CFG;
62our $CONN; 64our $CONN;
63our $FAST; # fast, low-quality mode, possibly useful for software-rendering 65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
64 69
65our @SDL_MODES; 70our @SDL_MODES;
66our $WIDTH; 71our $WIDTH;
67our $HEIGHT; 72our $HEIGHT;
68our $FULLSCREEN; 73our $FULLSCREEN;
76our $MAPWIDGET; 81our $MAPWIDGET;
77our $BUTTONBAR; 82our $BUTTONBAR;
78our $LOGVIEW; 83our $LOGVIEW;
79our $CONSOLE; 84our $CONSOLE;
80our $METASERVER; 85our $METASERVER;
86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
81 88
82our $FLOORBOX; 89our $FLOORBOX;
83our $GAUGES; 90our $GAUGES;
84our $STATWIDS; 91our $STATWIDS;
85 92
89our $SDL_MIXER; 96our $SDL_MIXER;
90our @SOUNDS; # event => file mapping 97our @SOUNDS; # event => file mapping
91our %AUDIO_CHUNKS; # audio files 98our %AUDIO_CHUNKS; # audio files
92 99
93our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
94our $STATUS_LINE; 101our $STATUSBOX;
95our $DEBUG_STATUS; 102our $DEBUG_STATUS;
96 103
97our $INVWIN; 104our $INVWIN;
98our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
99 109
100sub status { 110sub status {
101 $STATUS_LINE->set_text ($_[0]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
102 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
103} 112}
104 113
105sub debug { 114sub debug {
106 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
107 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 116 my ($w, $h) = $DEBUG_STATUS->size_request;
117 $DEBUG_STATUS->move ($WIDTH - $w, 0);
108} 118}
109 119
110sub start_game { 120sub start_game {
111 status "logging in..."; 121 status "logging in...";
112 122
113 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 123 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
114 124
115 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 125 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
116
117 $MAP = new CFClient::Map $mapsize, $mapsize; 126 $MAP = new CFClient::Map $mapsize, $mapsize;
118 127
119 my ($host, $port) = split /:/, $CFG->{host}; 128 my ($host, $port) = split /:/, $CFG->{host};
120 129
121 $CONN = eval { 130 $CONN = eval {
128 maph => $mapsize, 137 maph => $mapsize,
129 ; 138 ;
130 }; 139 };
131 140
132 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
144 $LOGIN_BUTTON->set_text ("Logout");
133 status "login successful"; 145 status "login successful";
134 146
135 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
136 } else { 150 } else {
137 status "unable to connect"; 151 status "unable to connect";
152 stop_game();
138 } 153 }
139} 154}
140 155
141sub stop_game { 156sub stop_game {
157 return unless $CONN;
158
159 status "connection closed";
160 $LOGIN_BUTTON->set_text ("Login");
161 $CONN->destroy;
162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
166
167 undef $MAPCACHE;
142 undef $CONN; 168 undef $MAP;
143} 169}
144 170
145sub client_setup { 171sub client_setup {
146 my $dialog = new CFClient::UI::FancyFrame 172 my $dialog = new CFClient::UI::FancyFrame
147 title => "Client Setup", 173 title => "Client Setup",
149 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
150 176
151 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
152 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
153 179
154 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
155 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
156 182
157 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
158 my ($self, $value) = @_; 184 my ($self, $value) = @_;
159 185
184 } 210 }
185 ); 211 );
186 212
187 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
188 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
189 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
190 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
191 connect_changed => sub { 217 connect_changed => sub {
192 my ($self, $value) = @_; 218 my ($self, $value) = @_;
193 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
194 } 220 }
195 ); 221 );
196 222
197 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
198 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
204 } 230 }
205 ); 231 );
206 232
207 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
208 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
209 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
210 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
211 connect_changed => sub { 237 connect_changed => sub {
212 my ($self, $value) = @_; 238 my ($self, $value) = @_;
213 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
214 } 240 }
225 } 251 }
226 ); 252 );
227 253
228 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
229 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
230 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
231 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
232 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
233 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
234# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
235 }
236 ); 259 );
237 260
238 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
239 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
240 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
241 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
242 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
243 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
244 }
245 ); 266 );
246 267
247 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
248 269
249 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
250 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
251 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
252 connect_changed => sub { 273 connect_changed => sub {
253 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
254 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
280 $table->add (1, $row++, new CFClient::UI::Slider
281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
283 connect_changed => sub {
284 $CFG->{gauge_fontsize} = $_[1];
285 &set_gauge_window_fontsize;
255 } 286 }
256 ); 287 );
257 288
258 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
259 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
260 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 291 range => [$CFG->{gauge_size}, 0.2, 0.8],
261 tooltip => "Adjust the size of the stats gauges at the bottom right", 292 tooltip => "Adjust the size of the stats gauges at the bottom right",
262 connect_changed => sub { 293 connect_changed => sub {
263 $CFG->{gauge_size} = $_[1]; 294 $CFG->{gauge_size} = $_[1];
264 my $h = int $HEIGHT * $CFG->{gauge_size}; 295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
265 $GAUGES->{win}->set_size ($WIDTH, $h);
266 $GAUGES->{win}->move (0, $HEIGHT - $h);
267 }
268 );
269
270 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
271 $table->add (1, $row++, new CFClient::UI::Slider
272 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
273 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
274 connect_changed => sub {
275 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
276 &set_gauge_window_fontsize;
277 } 296 }
278 ); 297 );
279 298
280 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
281 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
306 connect_changed => sub { 325 connect_changed => sub {
307 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
308 } 327 }
309 ); 328 );
310 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
311 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
312 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
313 connect_changed => sub { 332 connect_changed => sub {
314 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
315 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
316 } 335 }
323 audio_shutdown (); 342 audio_shutdown ();
324 audio_init (); 343 audio_init ();
325 } 344 }
326 ); 345 );
327 346
328 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd"); 347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Chat Command");
329 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry 348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
330 text => $CFG->{say_command}, 349 text => $CFG->{say_command},
331 tooltip => "This is the command that will be used if you write a line in the message window entry. " 350 tooltip => "This is the command that will be used if you write a line in the message window entry or press <b>\"</b> in the map window. "
332 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " 351 . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
333 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.", 352 . "But you could also set it to <b>tell <i>playername</i></b> to only chat with that user.",
334 connect_changed => sub { 353 connect_changed => sub {
335 my ($self, $value) = @_; 354 my ($self, $value) = @_;
336 $CFG->{say_command} = $value; 355 $CFG->{say_command} = $value;
337 } 356 }
338 ); 357 );
348 367
349sub set_gauge_window_fontsize { 368sub set_gauge_window_fontsize {
350 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { 369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
351 $_->set_fontsize ($::CFG->{gauge_fontsize}); 370 $_->set_fontsize ($::CFG->{gauge_fontsize});
352 } 371 }
353
354# local $GAUGES->{win}{parent};#d#
355# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
356} 372}
357 373
358sub make_gauge_window { 374sub make_gauge_window {
359 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 375 my $gh = int $HEIGHT * $CFG->{gauge_size};
360# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
361 376
362 my $win = new CFClient::UI::Frame ( 377 my $win = new CFClient::UI::Frame (
363 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 378 req_y => -1,
379 user_w => $WIDTH,
380 user_h => $gh,
364 ); 381 );
382
365 $win->add (my $hbox = new CFClient::UI::HBox 383 $win->add (my $hbox = new CFClient::UI::HBox
366 children => [ 384 children => [
367 (new CFClient::UI::HBox expand => 1), 385 (new CFClient::UI::HBox expand => 1),
368 ($FLOORBOX = new CFClient::UI::VBox), 386 (new CFClient::UI::VBox children => [
387 (new CFClient::UI::Empty expand => 1),
388 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
389 ]),
369 (my $vbox = new CFClient::UI::VBox), 390 (my $vbox = new CFClient::UI::VBox),
370 ], 391 ],
371 ); 392 );
372 393
373 $vbox->add (new CFClient::UI::HBox 394 $vbox->add (new CFClient::UI::HBox
377 (my $hb = new CFClient::UI::HBox), 398 (my $hb = new CFClient::UI::HBox),
378 ], 399 ],
379 ); 400 );
380 401
381 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 402 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
382 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 403 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
383 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 404 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
384 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 405 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
385 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 406 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
386 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 407 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
387 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 408 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
388 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 409 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
389 410
390 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 411 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
391 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 412 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
392 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 413 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
393 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 414 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
394 415
395 $GAUGES = { 416 $GAUGES = {
396 exp => $exp, win => $win, range => $rng, 417 exp => $exp, win => $win, range => $rng,
397 food => $fg, mana => $mg, hp => $hg, grace => $gg 418 food => $fg, mana => $mg, hp => $hg, grace => $gg
398 }; 419 };
401 422
402 $win 423 $win
403} 424}
404 425
405sub make_stats_window { 426sub make_stats_window {
406 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 427 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
407 428
408 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 429 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
409 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 430 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
431 can_hover => 1, can_events => 1,
432 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
410 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 433 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "The map you are currently on (if supported by the server).");
411 436
412 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 437 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
413
414 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 438 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
415 439
416 my $black = [0, 0, 0]; 440 my $color2 = [1, 1, 0];
417 441
418 for ( 442 for (
419 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 443 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
420 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 444 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
421 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 445 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
422 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 446 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
423 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 447 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
424 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 448 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
425 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 449 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
426 450
427 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 451 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
428 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 452 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
429 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 453 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
430 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 454 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
431 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 455 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
432 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 456 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
433 ) { 457 ) {
434 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 458 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
435 459
436 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 460 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
437 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 461 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
438 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 462 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
439 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 463 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
440 } 464 }
441 465
442 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 466 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
443 467
444 my $row = 0; 468 my $row = 0;
445 my $col = 0; 469 my $col = 0;
446 470
447 my %resist_names = ( 471 my %resist_names = (
448 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 472 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
449 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 473 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
450 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 474 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
451 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 475 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
452 depl => "Depletion (some monsters and other effects can cause stats depletion)", 476 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
453 magic => "Magic (resistance to magic spells like magic missile or similar)", 477 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
454 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 478 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
455 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 479 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
456 pois => "Poison (resistance to getting poisoned)", 480 pois => "<b>Poison</b> (resistance to getting poisoned)",
457 para => "Paralysation (this resistance affects the chance you get paralysed)", 481 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
458 deat => "Death (resistance against death spells)", 482 deat => "<b>Death</b> (resistance against death spells)",
459 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 483 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
460 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 484 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
461 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 485 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
462 tund => "Turn undead", 486 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
463 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 487 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
464 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 488 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
465 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 489 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
466 ); 490 );
467 for (qw/slow holyw conf fire depl magic 491 for (qw/slow holyw conf fire depl magic
468 drain acid pois para deat phys 492 drain acid pois para deat phys
469 blind fear tund elec cold ghit/) 493 blind fear tund elec cold ghit/)
470 { 494 {
571 595
572} 596}
573 597
574sub metaserver_dialog { 598sub metaserver_dialog {
575 my $dialog = new CFClient::UI::FancyFrame 599 my $dialog = new CFClient::UI::FancyFrame
576 title => "Metaserver", 600 title => "Server List",
577 child => (my $vbox = new CFClient::UI::VBox); 601 child => (my $vbox = new CFClient::UI::VBox);
578 602
579 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 603 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
580 604
581 $dialog 605 $dialog
650 $HOST->set_text ($CFG->{host} = $host); 674 $HOST->set_text ($CFG->{host} = $host);
651 }), 675 }),
652 (new CFClient::UI::Empty expand => 1), 676 (new CFClient::UI::Empty expand => 1),
653 ]); 677 ]);
654 678
655 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 679 $table->add ($_ + 1, $y, new CFClient::UI::Label
680 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
656 for 0 .. $#$m; 681 for 0 .. $#$m;
657 } 682 }
658 } 683 }
659 }); 684 });
660} 685}
683 708
684 $METASERVER = metaserver_dialog; 709 $METASERVER = metaserver_dialog;
685 710
686 $vbox->add (new CFClient::UI::Flopper 711 $vbox->add (new CFClient::UI::Flopper
687 expand => 1, 712 expand => 1,
688 text => "Metaserver", 713 text => "Server List",
689 other => $METASERVER, 714 other => $METASERVER,
690 tooltip => "Show a list of avaible crossfire servers", 715 tooltip => "Show a list of available crossfire servers",
691 connect_open => sub { 716 connect_open => sub {
692 update_metaserver $HOST; 717 update_metaserver $HOST;
693 } 718 }
694 ); 719 );
695 } 720 }
716 ); 741 );
717 742
718 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 743 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
719 $table->add (1, 7, new CFClient::UI::Slider 744 $table->add (1, 7, new CFClient::UI::Slider
720 req_w => 100, 745 req_w => 100,
721 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 746 range => [$CFG->{mapsize}, 10, 100, 0, 1],
722 tooltip => "This is the size of the portion of the map update the server sends you. " 747 tooltip => "This is the size of the portion of the map update the server sends you. "
723 ."If you set this to a high value you will be able to see further for example.", 748 . "If you set this to a high value you will be able to see further, "
749 . "but you also increase bandwidht requirements and latency. "
750 . "This option is only used once at log-in.",
724 connect_changed => sub { 751 connect_changed => sub {
725 my ($self, $value) = @_; 752 my ($self, $value) = @_;
726 753
727 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 754 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
728 }, 755 },
729 ); 756 );
730 757
731 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 758 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Face Prefetch");
732 start_game; 759 $table->add (1, 8, new CFClient::UI::CheckBox
760 state => $CFG->{face_prefetch},
761 tooltip => "<b>Background Image Prefetch</b>\n\n"
762 . "If enabled, the client automatically pre-fetches images from the server. "
763 . "This might increase or create lag, but increases the chances "
764 . "of faces being ready for display when you encounter them. "
765 . "It also uses up server bandwidth on every connect, "
766 . "so only set it if you really need to prefetch images. "
767 . "This option can be set and unset any time.",
768 connect_changed => sub { $CFG->{face_prefetch} = $_[1] },
733 }); 769 );
770
771 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
772 $table->add (1, 9, new CFClient::UI::Entry
773 text => $CFG->{output_count},
774 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
775 connect_changed => sub { $CFG->{output_count} = $_[1] },
776 );
777
778 $table->add (0, 10, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
779 $table->add (1, 10, new CFClient::UI::Entry
780 text => $CFG->{output_sync},
781 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
782 connect_changed => sub { $CFG->{output_sync} = $_[1] },
783 );
784
785 $table->add (1, 11, $LOGIN_BUTTON = new CFClient::UI::Button
786 expand => 1,
787 align => 0,
788 text => "Login",
789 connect_activate => sub {
790 $CONN ? stop_game
791 : start_game;
792 },
793 );
734 794
735 $dialog 795 $dialog
736} 796}
737 797
738sub message_window { 798sub message_window {
739 my $window = new CFClient::UI::FancyFrame 799 my $window = new CFClient::UI::FancyFrame
740 title => "Messages", 800 title => "Messages",
741 border_bg => [1, 1, 1, 1], 801 border_bg => [1, 1, 1, 1],
742 bg => [0, 0, 0, 0.5], 802 bg => [0, 0, 0, 0.75],
743 user_w => int $::WIDTH / 3, 803 user_w => int $::WIDTH / 3,
744 user_h => int $::HEIGHT / 5, 804 user_h => int $::HEIGHT / 5,
745 child => (my $vbox = new CFClient::UI::VBox); 805 child => (my $vbox = new CFClient::UI::VBox);
746 806
747 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 807 $vbox->add ($LOGVIEW);
748 expand => 1,
749 font => $FONT_FIXED,
750 fontsize => $::CFG->{log_fontsize},
751 );
752 808
753 $vbox->add (my $input = new CFClient::UI::Entry 809 $vbox->add (my $input = new CFClient::UI::Entry
810 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
811 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
812 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
813 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
754 connect_focus_in => sub { 814 connect_focus_in => sub {
755 my ($input, $prev_focus) = @_; 815 my ($input, $prev_focus) = @_;
756 816
757 delete $input->{refocus_map}; 817 delete $input->{refocus_map};
758 818
787 }; 847 };
788 848
789 $window 849 $window
790} 850}
791 851
852sub open_quit_dialog {
853 unless ($QUIT_DIALOG) {
854
855 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
856
857 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
858
859 $vb->add (new CFClient::UI::Label
860 text => "You should find a savebed and apply it first!",
861 max_w => $WIDTH * 0.25,
862 ellipsize => 0,
863 );
864 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
865 $hb->add (new CFClient::UI::Button
866 text => "Ok",
867 expand => 1,
868 connect_activate => sub { $QUIT_DIALOG->hide },
869 );
870 $hb->add (new CFClient::UI::Button
871 text => "Quit anyway",
872 expand => 1,
873 connect_activate => sub { exit },
874 );
875
876 $QUIT_DIALOG->show_centered;
877 } else {
878 $QUIT_DIALOG->show_centered;
879 }
880}
881
792sub make_inventory_window { 882sub make_inventory_window {
793 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 883 my $invwin = new CFClient::UI::FancyFrame
884 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
885
794 $invwin->add (my $hb = new CFClient::UI::HBox); 886 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
887
888 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
889 $vb1->add (my $lbl = new CFClient::UI::Label);
890 $lbl->set_text ("Player");
795 $hb->add ($INV = new CFClient::UI::Inventory expand => 1); 891 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
892
796 $hb->add (my $rng = new CFClient::UI::Slider vertical => 1); 893 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
797 $INV->set_range ($rng); 894 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
895 $INVR_LBL->set_text ("Floor");
896 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
897
798 $invwin 898 $invwin
899}
900
901sub make_help_window {
902 my $win = new CFClient::UI::FancyFrame
903 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
904
905 $win->add (my $vbox = new CFClient::UI::VBox);
906
907 $vbox->add (my $buttons = new CFClient::UI::HBox);
908 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
909
910 for (
911 [intro => "Introduction"],
912 [manual => "Manual"],
913 [command_help => "Commands"],
914 [skill_help => "Skills"],
915 ) {
916 my ($pod, $label) = @$_;
917
918 $buttons->add (new CFClient::UI::Button
919 text => $label,
920 connect_activate => sub {
921 my $parser = new Pod::POM;
922 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
923
924 $viewer->clear;
925
926 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
927 for @{ CFClient::pod_to_pango_list $pom };
928
929 $viewer->set_offset (0);
930 },
931 );
932 }
933
934 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
935
936 $win
799} 937}
800 938
801sub sdl_init { 939sub sdl_init {
802 CFClient::SDL_Init 940 CFClient::SDL_Init
803 and die "SDL::Init failed!\n"; 941 and die "SDL::Init failed!\n";
804} 942}
805 943
806sub video_init { 944sub video_init {
807 sdl_init; 945 sdl_init;
808 946
947 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
948
949 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
950
809 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 951 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
810 $FULLSCREEN = $CFG->{fullscreen}; 952 $FULLSCREEN = $CFG->{fullscreen};
811 $FAST = $CFG->{fast}; 953 $FAST = $CFG->{fast};
812 954
813 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 955 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
814 or die "SDL_SetVideoMode failed!\n"; 956 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
815 957
816 $SDL_ACTIVE = 1; 958 $SDL_ACTIVE = 1;
817
818 $LAST_REFRESH = time - 0.01; 959 $LAST_REFRESH = time - 0.01;
819 960
820 CFClient::gl_init; 961 CFClient::gl_init;
821 962
822 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 963 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
823 964
965 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
966
824 ############################################################################# 967 #############################################################################
825 968
969 if ($DEBUG_STATUS) {
970 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
971 } else {
972 # create the widgets
973
826 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 974 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
827 $DEBUG_STATUS->show; 975 $DEBUG_STATUS->show;
828 976
829 $STATUS_LINE = new CFClient::UI::Label 977 $STATUSBOX = new CFClient::UI::Statusbox;
830 padding => 0, 978 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
831 y => $HEIGHT - $FONTSIZE * 1.8;
832 $STATUS_LINE->show;
833 979
834 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 980 (new CFClient::UI::Frame
835 padding => 0, 981 bg => [0, 0, 0, 0.4],
836 fontsize => 0.8, 982 req_y => -1,
837 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 983 child => $STATUSBOX,
838 $ALT_ENTER_MESSAGE->show; 984 )->show;
839 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
840 985
841 CFClient::UI::FancyFrame->new ( 986 CFClient::UI::FancyFrame->new (
842 border_bg => [1, 1, 1, 192/255], 987 border_bg => [1, 1, 1, 192/255],
843 bg => [1, 1, 1, 0], 988 bg => [1, 1, 1, 0],
844 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 989 child => ($MAPMAP = new CFClient::MapWidget::MapMap
990 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
991 ),
845 )->show; 992 )->show;
846 993
847 $MAPWIDGET = new CFClient::MapWidget; 994 $MAPWIDGET = new CFClient::MapWidget;
848 $MAPWIDGET->connect (activate_console => sub { 995 $MAPWIDGET->connect (activate_console => sub {
849 my ($mapwidget, $preset) = @_; 996 my ($mapwidget, $preset) = @_;
850 997
851 if ($CONSOLE) { 998 if ($CONSOLE) {
852 $CONSOLE->{input}->{auto_activated} = 1; 999 $CONSOLE->{input}->{auto_activated} = 1;
853 $CONSOLE->{input}->focus_in; 1000 $CONSOLE->{input}->focus_in;
854 1001
855 if ($preset && $CONSOLE->{input}->get_text eq '') { 1002 if ($preset && $CONSOLE->{input}->get_text eq '') {
856 $CONSOLE->{input}->set_text ($preset); 1003 $CONSOLE->{input}->set_text ($preset);
1004 }
857 } 1005 }
858 } 1006 });
859 });
860 $MAPWIDGET->show; 1007 $MAPWIDGET->show;
861 $MAPWIDGET->focus_in; 1008 $MAPWIDGET->focus_in;
862 1009
1010 $LOGVIEW = new CFClient::UI::TextView
1011 expand => 1,
1012 font => $FONT_FIXED,
1013 fontsize => $::CFG->{log_fontsize},
1014 can_hover => 1,
1015 can_events => 1,
1016 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1017 ;
1018
863 $BUTTONBAR = new CFClient::UI::HBox; 1019 $BUTTONBAR = new CFClient::UI::HBox;
864 1020
865 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1021 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1022 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
866 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1023 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1024 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
867 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1025 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1026 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
868 1027
869 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1028 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
870 1029
871 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1030 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1031 tooltip => "Toggles the statistics window, where all your Stats and Resistances are being displayed at all times.");
872 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1032 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1033 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
873 1034
874 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1035 $BUTTONBAR->add (new CFClient::UI::Button
1036 text => "Save Config",
1037 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1038 connect_activate => sub {
875 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1039 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
876 status "Configuration Saved"; 1040 status "Configuration Saved";
877 }); 1041 },
1042 );
878 1043
1044 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1045 tooltip => "View Documentation");
1046
1047 $BUTTONBAR->add (new CFClient::UI::Button
1048 text => "Quit",
1049 tooltip => "Terminates the program",
1050 connect_activate => sub {
1051 if ($CONN) {
1052 open_quit_dialog;
1053 } else {
1054 exit;
1055 }
1056 },
1057 );
1058
879 $BUTTONBAR->show; 1059 $BUTTONBAR->show;
880 1060
1061 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1062
1063 # delay till geometry is constant
1064 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
881 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1065 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1066 my $widget = $GAUGES->{win};
1067 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
1068 });
1069 force_refresh ();
1070 }
882} 1071}
883 1072
884sub video_shutdown { 1073sub video_shutdown {
885 $CFClient::UI::ROOT->{children} = [];
886 undef $CFClient::UI::GRAB;
887 undef $CFClient::UI::HOVER;
888 undef $SDL_ACTIVE; 1074 undef $SDL_ACTIVE;
889} 1075}
890 1076
891my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 1077my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
892my $bgmusic;#TODO#hack#d# 1078my $bgmusic;#TODO#hack#d#
1079
1080sub audio_channel_finished {
1081 my ($channel) = @_;
1082
1083 #warn "channel $channel finished\n";#d#
1084}
893 1085
894sub audio_music_finished { 1086sub audio_music_finished {
895 return unless $CFG->{bgm_enable}; 1087 return unless $CFG->{bgm_enable};
896 1088
897 # TODO: hack, do play loop and mood music 1089 # TODO: hack, do play loop and mood music
901 push @bgmusic, shift @bgmusic; 1093 push @bgmusic, shift @bgmusic;
902} 1094}
903 1095
904sub audio_init { 1096sub audio_init {
905 if ($CFG->{audio_enable}) { 1097 if ($CFG->{audio_enable}) {
906 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 1098 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
907 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1099 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1100
1101 unless ($SDL_MIXER) {
1102 status "Unable to open sound device: there will be no sound";
1103 return;
1104 }
1105
908 CFClient::Mix_AllocateChannels 8; 1106 CFClient::Mix_AllocateChannels 8;
909 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1107 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
910 1108
911 audio_music_finished; 1109 audio_music_finished;
912 1110
938} 1136}
939 1137
940my %animate_object; 1138my %animate_object;
941my $animate_timer; 1139my $animate_timer;
942 1140
943my $want_refresh;
944my $can_refresh;
945
946my $fps = 9; 1141my $fps = 9;
947 1142
1143my %demo;#d#
1144
948sub force_refresh { 1145sub force_refresh {
949 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1146 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
950 debug sprintf "%3.2f", $fps; 1147 debug sprintf "%3.2f", $fps;
951 1148
952 $want_refresh = 0;
953 $can_refresh = 0;
954
955 $CFClient::UI::ROOT->draw; 1149 $CFClient::UI::ROOT->draw;
956 1150
1151 $WANT_REFRESH = 0;
1152 $CAN_REFRESH = 0;
1153 $LAST_REFRESH = $NOW;
1154
11550 && do {
1156 # some weird model-drawing code, just a joke right now
1157 use CFClient::OpenGL;
1158
1159 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1160 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1161 $demo{r} ||= do {
1162 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1163 $mod->{v} = pack "f*", @{$mod->{v}};
1164 $_ = [scalar @$_, pack "S!*", @$_]
1165 for values %{$mod->{g}};
1166 $mod
1167 };
1168
1169 my $r = $demo{r} or die;
1170
1171 glDepthMask 1;
1172 glClear GL_DEPTH_BUFFER_BIT;
1173 glEnable GL_TEXTURE_2D;
1174 glEnable GL_DEPTH_TEST;
1175 glEnable GL_CULL_FACE;
1176 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1177
1178 glMatrixMode GL_PROJECTION;
1179 glLoadIdentity;
1180 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1181 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1182 glMatrixMode GL_MODELVIEW;
1183 glLoadIdentity;
1184
1185 glPushMatrix;
1186 glTranslate 0, 0, -800;
1187 glScale 1, -1, 1;
1188 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1189 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1190 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1191 glScale 50, 50, 50;
1192
1193 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1194 while (my ($k, $v) = each %{$r->{g}}) {
1195 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1196 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1197 }
1198
1199 glPopMatrix;
1200
1201 glShadeModel GL_FLAT;
1202 glDisable GL_DEPTH_TEST;
1203 glDisable GL_TEXTURE_2D;
1204 glDepthMask 0;
1205
1206 $WANT_REFRESH++;
1207};
1208
957 CFClient::SDL_GL_SwapBuffers; 1209 CFClient::SDL_GL_SwapBuffers;
958
959 $LAST_REFRESH = $NOW;
960} 1210}
961 1211
962my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1212my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
963 $NOW = time; 1213 $NOW = time;
964 1214
965 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 1215 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
966 for CFClient::SDL_PollEvent; 1216 for CFClient::SDL_PollEvent;
967 1217
968 if (%animate_object) { 1218 if (%animate_object) {
969 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1219 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
970 $want_refresh++; 1220 $WANT_REFRESH++;
971 } 1221 }
972 1222
973 if ($want_refresh) { 1223 if ($WANT_REFRESH) {
974 force_refresh; 1224 force_refresh;
975 } else { 1225 } else {
976 $can_refresh = 1; 1226 $CAN_REFRESH = 1;
977 } 1227 }
978}); 1228});
979
980sub refresh {
981 $want_refresh++;
982}
983 1229
984sub animation_start { 1230sub animation_start {
985 my ($widget) = @_; 1231 my ($widget) = @_;
986 $animate_object{$widget} = $widget; 1232 $animate_object{$widget} = $widget;
987} 1233}
991 delete $animate_object{$widget}; 1237 delete $animate_object{$widget};
992} 1238}
993 1239
994@conn::ISA = Crossfire::Protocol::; 1240@conn::ISA = Crossfire::Protocol::;
995 1241
1242sub conn::new {
1243 my $class = shift;
1244
1245 my $self = $class->Crossfire::Protocol::new (@_);
1246
1247 $MAPWIDGET->clr_commands;
1248
1249 my $parser = new Pod::POM;
1250 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1251
1252 for my $head2 ($pod->head2) {
1253 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1254 or next;
1255
1256 my $cmd = $1;
1257 my @args = split /\|/, $2;
1258 @args = (".*") unless @args;
1259
1260 my $text = CFClient::pod_to_pango $head2->content;
1261
1262 for my $arg (@args) {
1263 $arg = $arg eq ".*" ? "" : " $arg";
1264
1265 $MAPWIDGET->add_command ("$cmd$arg", $text);
1266 }
1267 }
1268
1269 $self->{noface} = new_from_file CFClient::Texture
1270 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1271
1272 $self
1273}
1274
996sub conn::stats_update { 1275sub conn::stats_update {
997 my ($self, $stats) = @_; 1276 my ($self, $stats) = @_;
1277
1278 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1279 my $diff = $exp - $self->{prev_exp};
1280 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1281 if exists $self->{prev_exp} && $diff;
1282 $self->{prev_exp} = $exp;
1283 }
998 1284
999 update_stats_window ($stats); 1285 update_stats_window ($stats);
1000} 1286}
1001 1287
1002sub conn::user_send { 1288sub conn::user_send {
1057 $self->set_texture ($id => $data); 1343 $self->set_texture ($id => $data);
1058 } 1344 }
1059 } 1345 }
1060} 1346}
1061 1347
1348# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1349# (server resource,s latency, bandwidth), so this hack is warranted.
1350# the right fix is to make real tiled maps with an overview file
1351sub conn::send_mapinfo {
1352 my ($self, $data, $cb) = @_;
1353
1354 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1355 my ($wx, $wy) = ($1, $2);
1356
1357 if ($data =~ /^spatial ([1-4]+)$/) {
1358 my @dx = (0, 0, 1, 0, -1);
1359 my @dy = (0, -1, 0, 1, 0);
1360 my ($dx, $dy);
1361
1362 for (split //, $1) {
1363 $dx += $dx[$_];
1364 $dy += $dy[$_];
1365 }
1366
1367 $cb->(spatial => 15,
1368 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1369 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1370 50, 50,
1371 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1372 );
1373
1374 return;
1375 }
1376 }
1377
1378 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1379}
1380
1062# this method does a "flood fill" into every tile direction 1381# this method does a "flood fill" into every tile direction
1063# it assumes that tiles are arranged in a rectangular grid, 1382# it assumes that tiles are arranged in a rectangular grid,
1064# i.e. a map is the same as the left of the right map etc. 1383# i.e. a map is the same as the left of the right map etc.
1065# failure to comply are harmless and result in display errors 1384# failure to comply are harmless and result in display errors
1066# at worst. 1385# at worst.
1067sub conn::flood_fill { 1386sub conn::flood_fill {
1068 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1387 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1069 1388
1070 # the server does not allow map paths > 6 1389 # the server does not allow map paths > 6
1071 return if 7 <= length $path; 1390 return if 7 <= length $path;
1072 1391
1073 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1392 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1074 1393
1075 for ( 1394 for (
1076 [1, 0, -1], 1395 [1, 3, 0, -1],
1077 [2, 1, 0], 1396 [2, 4, 1, 0],
1078 [3, 0, 1], 1397 [3, 1, 0, 1],
1079 [4, -1, 0], 1398 [4, 2, -1, 0],
1080 ) { 1399 ) {
1081 my ($tile, $dx, $dy) = @$_; 1400 my ($tile, $tile2, $dx, $dy) = @$_;
1401
1402 next if $block & (1 << $tile);
1403 my $block = $block | (1 << $tile2);
1082 1404
1083 my $gx = $gx + $dx; 1405 my $gx = $gx + $dx;
1084 my $gy = $gy + $dy; 1406 my $gy = $gy + $dy;
1085 1407
1086 next unless $flags & (1 << ($tile - 1)); 1408 next unless $flags & (1 << ($tile - 1));
1088 1410
1089 my $neigh = $self->{neigh_map}{$hash} ||= []; 1411 my $neigh = $self->{neigh_map}{$hash} ||= [];
1090 if (my $info = $neigh->[$tile]) { 1412 if (my $info = $neigh->[$tile]) {
1091 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1413 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1092 1414
1093 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1415 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1094 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1416 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1095 1417
1096 } else { 1418 } else {
1097 $self->send_mapinfo ("spatial $path$tile", sub { 1419 $self->send_mapinfo ("spatial $path$tile", sub {
1098 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1420 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1099 1421
1100 return if $mode ne "spatial"; 1422 return if $mode ne "spatial";
1101 1423
1102 $x += $MAP->ox; 1424 $x += $MAP->ox;
1103 $y += $MAP->oy; 1425 $y += $MAP->oy;
1104 1426
1105 $self->load_map ($hash, $x, $y) 1427 $self->load_map ($hash, $x, $y)
1106 unless $self->{neigh_map}{$hash}[5]++;#d# 1428 unless $self->{neigh_map}{$hash}[5]++;#d#
1107 1429
1108 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1430 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1109 1431
1110 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1432 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1111 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1433 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1112 }); 1434 });
1113 } 1435 }
1114 } 1436 }
1115} 1437}
1128 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1450 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1129 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1451 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1130 ]; 1452 ];
1131 1453
1132 delete $self->{neigh_grid}; 1454 delete $self->{neigh_grid};
1133 $self->flood_fill (0, 0, "", $hash, $flags);
1134 1455
1135 $x += $ox; 1456 $x += $ox;
1136 $y += $oy; 1457 $y += $oy;
1137 1458
1138 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1459 $self->{map_info} = [$hash, $x, $y, $w, $h];
1139 1460
1140 my $map = $self->{map_info}[0];
1141 $map =~ s/^.*?\/([^\/]+)$/\1/; 1461 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1142 $STATWIDS->{map}->set_text ("Map: " . $map); 1462 $STATWIDS->{map}->set_text ("Map: " . $map);
1143 1463
1144 $self->load_map ($hash, $x, $y); 1464 $self->load_map ($hash, $x, $y);
1465 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1145} 1466}
1146 1467
1147sub conn::face_find { 1468sub conn::face_find {
1148 my ($self, $facenum, $face) = @_; 1469 my ($self, $facenum, $face) = @_;
1149 1470
1151 1472
1152 my $id = $FACEMAP->get ($hash); 1473 my $id = $FACEMAP->get ($hash);
1153 1474
1154 unless ($id) { 1475 unless ($id) {
1155 # create new id for face 1476 # create new id for face
1156 # i love transactions 1477 # I love transactions
1157 for (1..100) { 1478 for (1..100) {
1158 my $txn = $CFClient::DB_ENV->txn_begin; 1479 my $txn = $CFClient::DB_ENV->txn_begin;
1159 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1480 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1160 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1481 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1161 $id++; 1482 $id = ($id || 16) + 1;
1162 if ($FACEMAP->put (id => $id) == 0 1483 if ($FACEMAP->put (id => $id) == 0
1163 && $FACEMAP->put ($hash => $id) == 0) { 1484 && $FACEMAP->put ($hash => $id) == 0) {
1164 $txn->txn_commit; 1485 $txn->txn_commit;
1165 1486
1166 goto gotid; 1487 goto gotid;
1174 1495
1175gotid: 1496gotid:
1176 $face->{id} = $id; 1497 $face->{id} = $id;
1177 $MAP->set_face ($facenum => $id); 1498 $MAP->set_face ($facenum => $id);
1178 $self->{faceid}[$facenum] = $id;#d# 1499 $self->{faceid}[$facenum] = $id;#d#
1500
1179 $TILECACHE->get ($id) 1501 my $face = $TILECACHE->get ($id);
1502
1503 if ($face) {
1504 $self->face_prefetch;
1505 $face
1506 } else {
1507 my $tex = $self->{noface};
1508 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1509 undef
1510 };
1180} 1511}
1181 1512
1182sub conn::face_update { 1513sub conn::face_update {
1183 my ($self, $facenum, $face) = @_; 1514 my ($self, $facenum, $face) = @_;
1184 1515
1227 title => "Query", 1558 title => "Query",
1228 child => my $vbox = new CFClient::UI::VBox; 1559 child => my $vbox = new CFClient::UI::VBox;
1229 1560
1230 $vbox->add (new CFClient::UI::Label 1561 $vbox->add (new CFClient::UI::Label
1231 max_w => $::WIDTH * 0.4, 1562 max_w => $::WIDTH * 0.4,
1563 ellipsise => 0,
1232 text => $prompt); 1564 text => $prompt);
1233 1565
1234 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) { 1566 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1235 $vbox->add (my $hbox = new CFClient::HBox); 1567 $vbox->add (my $hbox = new CFClient::HBox);
1236 $hbox->add (new CFClient::Button 1568 $hbox->add (new CFClient::Button
1244 $hbox->add (new CFClient::Button 1576 $hbox->add (new CFClient::Button
1245 text => "Yes", 1577 text => "Yes",
1246 connect_activate => sub { 1578 connect_activate => sub {
1247 $self->send ("reply y"); 1579 $self->send ("reply y");
1248 $dialog->destroy; 1580 $dialog->destroy;
1249 $MAPWIDGET->focus_in;
1250 }, 1581 },
1251 ); 1582 );
1252 1583
1253 $dialog->focus_in; 1584 $dialog->focus_in;
1254 1585
1256 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)"; 1587 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1257 $vbox->add (my $entry = new CFClient::UI::Entry 1588 $vbox->add (my $entry = new CFClient::UI::Entry
1258 connect_changed => sub { 1589 connect_changed => sub {
1259 $self->send ("reply $_[1]"); 1590 $self->send ("reply $_[1]");
1260 $dialog->destroy; 1591 $dialog->destroy;
1261 $MAPWIDGET->focus_in;
1262 }, 1592 },
1263 ); 1593 );
1264 1594
1265 $entry->focus_in; 1595 $entry->focus_in;
1266 1596
1270 $vbox->add (my $entry = new CFClient::UI::Entry 1600 $vbox->add (my $entry = new CFClient::UI::Entry
1271 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (), 1601 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1272 connect_activate => sub { 1602 connect_activate => sub {
1273 $self->send ("reply $_[1]"); 1603 $self->send ("reply $_[1]");
1274 $dialog->destroy; 1604 $dialog->destroy;
1275 $MAPWIDGET->focus_in;
1276 }, 1605 },
1277 ); 1606 );
1278 1607
1279 $entry->focus_in; 1608 $entry->focus_in;
1280 } 1609 }
1281 1610
1282 $dialog->show; 1611 $dialog->show_centered;
1283} 1612}
1284 1613
1285sub conn::drawinfo { 1614sub conn::drawinfo {
1286 my ($self, $color, $text) = @_; 1615 my ($self, $color, $text) = @_;
1287 1616
1299 [0.55, 0.41, 0.13], 1628 [0.55, 0.41, 0.13],
1300 [0.99, 0.77, 0.26], 1629 [0.99, 0.77, 0.26],
1301 [0.74, 0.65, 0.41], 1630 [0.74, 0.65, 0.41],
1302 ); 1631 );
1303 1632
1633 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1634
1635 $text = CFClient::UI::Label::escape $text;
1636 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1637 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1638
1304 $LOGVIEW->add_paragraph ($color[$color], $text); 1639 $LOGVIEW->add_paragraph ($color[$color],
1640 join "\n", map "$time $_", split /\n/, $text);
1641
1642 $STATUSBOX->add ($text,
1643 group => $text,
1644 fg => $color[$color],
1645 timeout => 10,
1646 tooltip_font => $::FONT_FIXED,
1647 );
1648}
1649
1650sub conn::drawextinfo {
1651 my ($self, $color, $type, $subtype, $message) = @_;
1652
1653 $self->drawinfo ($color, $message);
1305} 1654}
1306 1655
1307sub conn::spell_add { 1656sub conn::spell_add {
1308 my ($self, $spell) = @_; 1657 my ($self, $spell) = @_;
1309 1658
1310 # TODO 1659 # TODO
1311 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1660 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1312 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1661 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1313 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1662 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1314} 1663}
1315 1664
1316sub conn::spell_delete { 1665sub conn::spell_delete {
1317 my ($self, $spell) = @_; 1666 my ($self, $spell) = @_;
1318} 1667}
1319 1668
1320sub conn::addme_success { 1669sub conn::addme_success {
1321 my ($self) = @_; 1670 my ($self) = @_;
1322 1671
1672 $self->send ("command output-sync $CFG->{output_sync}");
1673 $self->send ("command output-count $CFG->{output_count}");
1674
1675 my $parser = new Pod::POM;
1676 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1677
1678 my %skill_tooltip;
1679
1680 for my $head2 ($pod->head2) {
1681 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1682 }
1683
1323 for my $skill (values %{$self->{skill_info}}) { 1684 for my $skill (values %{$self->{skill_info}}) {
1324 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1685 $MAPWIDGET->add_command ("ready_skill $skill",
1325 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1686 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1687 . $skill_tooltip{$skill});
1688 $MAPWIDGET->add_command ("use_skill $skill",
1689 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1690 . $skill_tooltip{$skill});
1326 } 1691 }
1327} 1692}
1693
1694sub conn::eof {
1695 $MAPWIDGET->clr_commands;
1696
1697 stop_game;
1698}
1699
1700sub conn::image_info {
1701 my ($self, $numfaces) = @_;
1702
1703 $self->{num_faces} = $numfaces;
1704 $self->{face_prefetch} = [1 .. $numfaces];
1705 $self->face_prefetch;
1706}
1707
1708sub conn::face_prefetch {
1709 my ($self) = @_;
1710
1711 return unless $CFG->{face_prefetch};
1712
1713 if ($self->{num_faces}) {
1714 return if @{ $self->{send_queue} || [] };
1715 my $todo = @{ $self->{face_prefetch} }
1716 or return;
1717
1718 my ($face) = splice @{ $self->{face_prefetch} }, 1 + rand @{ $self->{face_prefetch} }, 1, ();
1719
1720 $self->send ("requestinfo image_sums $face $face");
1721
1722 $STATUSBOX->add (CFClient::UI::Label::escape "prefetching $todo",
1723 group => "prefetch", timeout => 2, fg => [1, 1, 0, 0.5]);
1724 } elsif (!exists $self->{num_faces}) {
1725 $self->send ("requestinfo image_info");
1726
1727 $self->{num_faces} = 0;
1728
1729 $STATUSBOX->add (CFClient::UI::Label::escape "starting to prefetch",
1730 group => "prefetch", timeout => 2, fg => [1, 1, 0, 0.5]);
1731 }
1732}
1733
1734# check once/second for faces that need to be prefetched
1735
1736Event->timer (after => 1, interval => 1, cb => sub {
1737 $CONN->face_prefetch
1738 if $CONN;
1739});
1328 1740
1329sub update_floorbox { 1741sub update_floorbox {
1330 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1742 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1743 return unless $CONN;
1744
1331 $FLOORBOX->clear; 1745 $FLOORBOX->clear;
1332 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1746 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1333 1747
1334 # we basically have to use the same sorting as everybody else 1748 my $count = 7;
1335 for my $item (@{ $CONN->{container}{0} }) { 1749 for (@{ $CONN->{container}{0} }) {
1336 my $desc = $item->{nrof} < 2 1750 if (--$count) {
1337 ? $item->{name} 1751 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1338 : "$item->{nrof} $item->{name_pl}"; 1752 } else {
1339 # todo: animation widget, face widget, weight(?) etc. 1753 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1340 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1341 tooltip => (CFClient::UI::Label->escape ($desc)
1342 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1343 can_hover => 1,
1344 can_events => 1,
1345 connect_button_down => sub {
1346 my ($self, $ev, $x, $y) = @_;
1347
1348 # todo: maybe put examine on 1? but should just be a tooltip :(
1349 if ($ev->{button} == 1) {
1350 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1351 } elsif ($ev->{button} == 2) {
1352 $CONN->send ("apply $item->{tag}");
1353 } elsif ($ev->{button} == 3) {
1354 CFClient::UI::Menu->new (
1355 items => [
1356 ["examine", sub { $CONN->send ("examine $item->{tag}") }],
1357 [
1358 $item->{flags} & Crossfire::Protocol::F_LOCKED ? "lock" : "unlock",
1359 sub { $CONN->send ("lock $item->{tag}") },
1360 ],
1361 ["mark", sub { $CONN->send ("mark $item->{tag}") }],
1362 ["apply", sub { $CONN->send ("apply $item->{tag}") }],
1363 ],
1364 )->popup ($ev);
1365 }
1366
1367 1
1368 }, 1754 last;
1369 );
1370
1371 $hbox->add (new CFClient::UI::Face
1372 can_events => 0,
1373 face => $item->{face},
1374 anim => $item->{anim},
1375 animspeed => $item->{animspeed},
1376 );
1377 1755 }
1378 $hbox->add (new CFClient::UI::Label
1379 can_events => 0,
1380 text => $desc,
1381 );
1382 } 1756 }
1383 }); 1757 });
1384 refresh; 1758
1759 $WANT_REFRESH++;
1385} 1760}
1386 1761
1387sub conn::container_add { 1762sub conn::container_add {
1388 my ($self, $id, $items) = @_; 1763 my ($self, $tag, $items) = @_;
1389 1764
1390 update_floorbox if $id == 0; 1765 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1766
1767 if ($tag == 0) {
1768 update_floorbox;
1769 $OPENCONT = 0;
1770 $INVR_LBL->set_text ("Floor");
1771 $INVR->set_items ($self->{container}{0});
1391 if ($self->{player}{tag} == $id) { 1772 } elsif ($tag == $self->{player}{tag}) {
1773 $INVR_LBL->set_text ("Player");
1392 $INV->set_items ($self->{container}{$self->{player}{tag}}); 1774 $INV->set_items ($self->{container}{$self->{player}{tag}})
1775 } else {
1776 $OPENCONT = $tag;
1777 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1778 $INVR->set_items ($self->{container}{$tag});
1393 } 1779 }
1780
1394 # $self-<{player}{tag} => player inv 1781 # $self-<{player}{tag} => player inv
1395 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1782 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1396} 1783}
1397 1784
1398sub conn::container_clear { 1785sub conn::container_clear {
1399 my ($self, $id) = @_; 1786 my ($self, $tag) = @_;
1400 1787
1401 update_floorbox if $id == 0; 1788 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1402 if ($self->{player}{tag} == $id) { 1789
1790 if ($tag == 0) {
1791 update_floorbox;
1792 $OPENCONT = 0;
1793 $INVR_LBL->set_text ("Floor");
1403 $INV->set_items ($self->{container}{$id}); 1794 $INVR->set_items ($self->{container}{0});
1795 } elsif ($tag == $self->{player}{tag}) {
1796 $INVR_LBL->set_text ("Player");
1797 $INV->set_items ($self->{container}{$tag})
1798 } else {
1799 $OPENCONT = $tag;
1800 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1801 $INVR->set_items ($self->{container}{$tag});
1404 } 1802 }
1405 1803
1406# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1804# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1407} 1805}
1408 1806
1409sub conn::item_delete { 1807sub conn::item_delete {
1410 my ($self, @items) = @_; 1808 my ($self, @items) = @_;
1411 1809
1412 for (@items) { 1810 for (@items) {
1413 update_floorbox if $_->{container} == 0; 1811 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1414 if ($self->{player}{tag} == $_->{container}) { 1812
1813 if ($_->{container} == 0) {
1814 update_floorbox;
1815 $OPENCONT = 0;
1816 $INVR_LBL->set_text ("Floor");
1817 $INVR->set_items ($self->{container}{0});
1818 } elsif ($_->{container} == $self->{player}{tag}) {
1819 $INVR_LBL->set_text ("Player");
1820 $INV->set_items ($self->{container}{$self->{player}{tag}})
1821 } else {
1822 $OPENCONT = $_->{container};
1823 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1415 $INV->set_items ($self->{container}{$_->{container}}); 1824 $INVR->set_items ($self->{container}{$_->{container}});
1416 } 1825 }
1417 } 1826 }
1418} 1827}
1419 1828
1420sub conn::item_update { 1829sub conn::item_update {
1421 my ($self, $item) = @_; 1830 my ($self, $item) = @_;
1422 1831
1423 update_floorbox if $item->{container} == 0; 1832 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1424 if ($self->{player}{tag} == $item->{container}) { 1833
1834 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1835 $OPENCONT = 0;
1836 $INVR_LBL->set_text ("Floor");
1837 $INVR->set_items ($self->{container}{0});
1838
1839 $item->{widget}->update_item
1840 if $item->{widget};
1841 } else {
1842 if ($item->{container} == 0) {
1843 update_floorbox;
1844 $OPENCONT = 0;
1845 $INVR_LBL->set_text ("Floor");
1846 $INVR->set_items ($self->{container}{0});
1847 } elsif ($item->{container} == $self->{player}{tag}) {
1425 $INV->set_items ($self->{container}{$item->{container}}); 1848 $INV->set_items ($self->{container}{$item->{container}})
1849 }
1426 } 1850 }
1427} 1851}
1428 1852
1429%SDL_CB = ( 1853%SDL_CB = (
1430 CFClient::SDL_QUIT => sub { 1854 CFClient::SDL_QUIT => sub {
1431 Event::unloop -1; 1855 Event::unloop -1;
1432 }, 1856 },
1433 CFClient::SDL_VIDEORESIZE => sub { 1857 CFClient::SDL_VIDEORESIZE => sub {
1434 }, 1858 },
1435 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1859 CFClient::SDL_VIDEOEXPOSE => sub {
1860 CFClient::UI::full_refresh;
1861 },
1436 CFClient::SDL_ACTIVEEVENT => sub { 1862 CFClient::SDL_ACTIVEEVENT => sub {
1437# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1863# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1438 }, 1864 },
1439 CFClient::SDL_KEYDOWN => sub { 1865 CFClient::SDL_KEYDOWN => sub {
1440 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1866 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1444 video_init; 1870 video_init;
1445 } else { 1871 } else {
1446 CFClient::UI::feed_sdl_key_down_event ($_[0]); 1872 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1447 } 1873 }
1448 }, 1874 },
1449 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, 1875 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1450 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, 1876 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1451 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, 1877 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1452 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, 1878 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1453 CFClient::SDL_USEREVENT => \&audio_music_finished, 1879 CFClient::SDL_USEREVENT => sub {
1880 if ($_[0]{code} == 1) {
1881 audio_channel_finished $_[0]{data1};
1882 } elsif ($_[0]{code} == 0) {
1883 audio_music_finished;
1884 }
1885 },
1454); 1886);
1455 1887
1456############################################################################# 1888#############################################################################
1457 1889
1458$SIG{INT} = $SIG{TERM} = sub { exit }; 1890$SIG{INT} = $SIG{TERM} = sub { exit };
1459 1891
1460CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1461
1462$TILECACHE = CFClient::db_table "tilecache";
1463$FACEMAP = CFClient::db_table "facemap";
1464
1465my %DEF_CFG = (
1466 sdl_mode => 0,
1467 width => 640,
1468 height => 480,
1469 fullscreen => 0,
1470 fast => 0,
1471 map_scale => 0.5,
1472 fow_enable => 1,
1473 fow_intensity => 0.45,
1474 fow_smooth => 0,
1475 gui_fontsize => 1,
1476 log_fontsize => 1,
1477 gauge_fontsize => 1,
1478 gauge_size => 0.35,
1479 stat_fontsize => 1,
1480 mapsize => 100,
1481 host => "crossfire.schmorp.de",
1482 say_command => 'say',
1483 audio_enable => 1,
1484 bgm_enable => 1,
1485 bgm_volume => 0.25,
1486);
1487
1488while (my ($k, $v) = each %DEF_CFG) {
1489 $CFG->{$k} = $v unless exists $CFG->{$k};
1490}
1491
1492sdl_init;
1493
1494@SDL_MODES = reverse
1495 grep $_->[0] >= 640 && $_->[1] >= 480,
1496 CFClient::SDL_ListModes;
1497
1498@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1499
1500$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1501
1502{ 1892{
1893 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1894
1895 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1896
1897 $TILECACHE = CFClient::db_table "tilecache";
1898 $FACEMAP = CFClient::db_table "facemap";
1899
1900 my %DEF_CFG = (
1901 sdl_mode => 0,
1902 width => 640,
1903 height => 480,
1904 fullscreen => 0,
1905 fast => 0,
1906 map_scale => 1,
1907 fow_enable => 1,
1908 fow_intensity => 0.45,
1909 fow_smooth => 0,
1910 gui_fontsize => 1,
1911 log_fontsize => 1,
1912 gauge_fontsize=> 1,
1913 gauge_size => 0.35,
1914 stat_fontsize => 1,
1915 mapsize => 100,
1916 host => "crossfire.schmorp.de",
1917 say_command => 'say',
1918 audio_enable => 1,
1919 bgm_enable => 1,
1920 bgm_volume => 0.25,
1921 face_prefetch => 0,
1922 output_sync => 1,
1923 output_count => 1,
1924 );
1925
1926 while (my ($k, $v) = each %DEF_CFG) {
1927 $CFG->{$k} = $v unless exists $CFG->{$k};
1928 }
1929
1930 sdl_init;
1931
1932 @SDL_MODES = reverse
1933 grep $_->[0] >= 640 && $_->[1] >= 480,
1934 CFClient::SDL_ListModes;
1935
1936 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1937
1938 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1939
1940 {
1503 my @fonts = map CFClient::find_rcfile "fonts/$_", qw( 1941 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1504 DejaVuSans.ttf 1942 DejaVuSans.ttf
1505 DejaVuSansMono.ttf 1943 DejaVuSansMono.ttf
1506 DejaVuSans-Bold.ttf 1944 DejaVuSans-Bold.ttf
1507 DejaVuSansMono-Bold.ttf 1945 DejaVuSansMono-Bold.ttf
1508 DejaVuSans-Oblique.ttf 1946 DejaVuSans-Oblique.ttf
1509 DejaVuSansMono-Oblique.ttf 1947 DejaVuSansMono-Oblique.ttf
1510 DejaVuSans-BoldOblique.ttf 1948 DejaVuSans-BoldOblique.ttf
1511 DejaVuSansMono-BoldOblique.ttf 1949 DejaVuSansMono-BoldOblique.ttf
1512 ); 1950 );
1513 1951
1514 CFClient::add_font $_ for @fonts; 1952 CFClient::add_font $_ for @fonts;
1515 1953
1954 CFClient::pango_init;
1955
1516 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1956 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1517 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1957 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1518 1958
1519 $FONT_PROP->make_default; 1959 $FONT_PROP->make_default;
1520} 1960 }
1521 1961
1962# compare mono (ft) vs. rgba (cairo)
1963# ft - 1.8s, cairo 3s, even in alpha-only mode
1964# for my $rgba (0..1) {
1965# my $t1 = Time::HiRes::time;
1966# for (1..1000) {
1967# my $layout = CFClient::Layout->new ($rgba);
1968# $layout->set_text ("hallo" x 100);
1969# $layout->render;
1970# }
1971# my $t2 = Time::HiRes::time;
1972# warn $t2-$t1;
1973# }
1974
1522video_init; 1975 video_init;
1523audio_init; 1976 audio_init;
1977}
1524 1978
1525Event::loop; 1979Event::loop;
1526 1980
1527END { CFClient::SDL_Quit } 1981END { CFClient::SDL_Quit }
1528 1982
1983=head1 NAME
1984
1529=head1 pclient - Crossfire+ and Crossfire game client 1985pclient - A Crossfire+ and Crossfire game client
1530 1986
1531Pclient is a Crossfire+ and Crossfire game client. 1987=head1 SYNOPSIS
1532 1988
1533=head2 Features 1989Just run it - no commandline arguments are supported.
1534
1535=over 4
1536
1537=item Fullscreen Map
1538
1539PClient can uses a fullscreen map, which greatly enhances how much of the
1540game world you can see.
1541
1542=item Persistent Map Cache (Crossfire+ only)
1543
1544PClient can persistently cache all map data it received from the
1545server. This not only allows it to display an overview map, but also
1546ensures that once-explored areas will be available the next time you want
1547to explore more.
1548
1549=item Hardware acceleration
1550
1551Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1552acceleration. Most modern graphics cards have difficulties with 2D
1553acceleration, while 3D graphics is accelerated well.
1554
1555=item No arbitrary limits
1556
1557Unlike other Crossfire clients, pclient does not suffer from arbitrary
1558limits (like a fixed amount of face numbers). There are still limits, but
1559they are not arbitrarily low :)
1560
1561=back
1562 1990
1563=head1 USAGE 1991=head1 USAGE
1564 1992
1565=head2 The Map 1993Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1566 1994fullscreen and interactively.
1567The map is always displayed in the background, behind all other windows and UI elements.
1568
1569#TODO# middle-click scrolls
1570#
1571# keys:
1572#
1573# a apply
1574# keypad moves, kp_5 applies ranged attack to self
1575
1576Starting to type enters the I<completion mode>. In that mode, you can type
1577abbreviations or commands and have them executed as soon as they match a
1578valid command. This is best explained by a few examples:
1579
1580Typing B<climb> will display a list of commands with I<climb> in their
1581name, such as I<ready_skill climbing> and I<use_skill climbing>.
1582
1583You can abbreviate commands by typing only the first character of every
1584word. For example, typing I<iwor> will likely select I<invoke word of
1585recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1586will likely select I<ready_skill climbing> and I<usl> will give you
1587I<use_skill levitation>.
1588
1589=head2 The map overview
1590
1591#TODO#
1592
1593=head2 The Status area in the lower right corner
1594
1595#TODO#
1596
1597=head2 The I<Statistics>/I>Stats> window
1598
1599#TODO#
1600
1601=head1 FAQ
1602
1603=over 4
1604
1605=item The client is very sluggish and slow, what can I do about this?
1606
1607Most likely, you don't have accelerated OpenGL support. Try to find a
1608newer driver, or a driver from your hardware vendor, that features OpenGL
1609support.
1610
1611If this is not an option, the following Setup options reduce the load and
1612will likely make the client playable with sofwtare rendering (it will
1613still be slow, though):
1614
1615=over 4
1616
1617=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1618
1619=item Enable B<Fast & Ugly> mode
1620
1621=item Disable B<Fog of War>
1622
1623=item Increase B<Map Scale>
1624
1625=back
1626
1627=back
1628 1995
1629=head1 AUTHOR 1996=head1 AUTHOR
1630 1997
1631Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1998Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1632 1999

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