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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.214 by root, Sun May 14 22:24:17 2006 UTC vs.
Revision 1.251 by root, Thu May 25 03:39:56 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
81our $BUTTONBAR; 82our $BUTTONBAR;
82our $LOGVIEW; 83our $LOGVIEW;
83our $CONSOLE; 84our $CONSOLE;
84our $METASERVER; 85our $METASERVER;
85our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
86 88
87our $FLOORBOX; 89our $FLOORBOX;
88our $GAUGES; 90our $GAUGES;
89our $STATWIDS; 91our $STATWIDS;
90 92
99our $STATUSBOX; 101our $STATUSBOX;
100our $DEBUG_STATUS; 102our $DEBUG_STATUS;
101 103
102our $INVWIN; 104our $INVWIN;
103our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
104 109
105sub status { 110sub status {
106 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, color => [1, 1, 0, 1]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
107 $CFClient::UI::ROOT->on_post_alloc (status_line_positioner => sub {
108 my $widget = $STATUSBOX->{parent};
109 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
110 });
111} 112}
112 113
113sub debug { 114sub debug {
114 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
115 my ($w, $h) = $DEBUG_STATUS->size_request; 116 my ($w, $h) = $DEBUG_STATUS->size_request;
136 maph => $mapsize, 137 maph => $mapsize,
137 ; 138 ;
138 }; 139 };
139 140
140 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
141 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
142
143 status "login successful"; 145 status "login successful";
144 146
145 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
146 } else { 150 } else {
147 status "unable to connect"; 151 status "unable to connect";
148 stop_game(); 152 stop_game();
149 } 153 }
150} 154}
154 158
155 status "connection closed"; 159 status "connection closed";
156 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
157 $CONN->destroy; 161 $CONN->destroy;
158 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
159 166
160 undef $MAPCACHE; 167 undef $MAPCACHE;
161 undef $MAP; 168 undef $MAP;
162} 169}
163 170
168 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
169 176
170 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
171 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
172 179
173 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
174 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
175 182
176 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
177 my ($self, $value) = @_; 184 my ($self, $value) = @_;
178 185
203 } 210 }
204 ); 211 );
205 212
206 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
207 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
208 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
209 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
210 connect_changed => sub { 217 connect_changed => sub {
211 my ($self, $value) = @_; 218 my ($self, $value) = @_;
212 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
213 } 220 }
214 ); 221 );
215 222
216 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
217 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
223 } 230 }
224 ); 231 );
225 232
226 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
227 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
228 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
229 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
230 connect_changed => sub { 237 connect_changed => sub {
231 my ($self, $value) = @_; 238 my ($self, $value) = @_;
232 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
233 } 240 }
244 } 251 }
245 ); 252 );
246 253
247 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
248 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
249 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
250 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
251 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
252 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
253# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
254 }
255 ); 259 );
256 260
257 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
258 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
259 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
260 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
261 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
262 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
263 }
264 ); 266 );
265 267
266 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
267 269
268 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
269 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
270 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
271 connect_changed => sub { 273 connect_changed => sub {
272 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
273 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
280 $table->add (1, $row++, new CFClient::UI::Slider
281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
283 connect_changed => sub {
284 $CFG->{gauge_fontsize} = $_[1];
285 &set_gauge_window_fontsize;
274 } 286 }
275 ); 287 );
276 288
277 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
278 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
279 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 291 range => [$CFG->{gauge_size}, 0.2, 0.8],
280 tooltip => "Adjust the size of the stats gauges at the bottom right", 292 tooltip => "Adjust the size of the stats gauges at the bottom right",
281 connect_changed => sub { 293 connect_changed => sub {
282 $CFG->{gauge_size} = $_[1]; 294 $CFG->{gauge_size} = $_[1];
283 my $h = int $HEIGHT * $CFG->{gauge_size}; 295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
284 $GAUGES->{win}->set_size ($WIDTH, $h);
285 $GAUGES->{win}->move (0, $HEIGHT - $h);
286 }
287 );
288
289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
290 $table->add (1, $row++, new CFClient::UI::Slider
291 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
292 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
293 connect_changed => sub {
294 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
295 &set_gauge_window_fontsize;
296 } 296 }
297 ); 297 );
298 298
299 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
300 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
325 connect_changed => sub { 325 connect_changed => sub {
326 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
327 } 327 }
328 ); 328 );
329 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
331 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
332 connect_changed => sub { 332 connect_changed => sub {
333 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
334 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
335 } 335 }
342 audio_shutdown (); 342 audio_shutdown ();
343 audio_init (); 343 audio_init ();
344 } 344 }
345 ); 345 );
346 346
347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd"); 347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Chat Command");
348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry 348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
349 text => $CFG->{say_command}, 349 text => $CFG->{say_command},
350 tooltip => "This is the command that will be used if you write a line in the message window entry. " 350 tooltip => "This is the command that will be used if you write a line in the message window entry or press <b>\"</b> in the map window. "
351 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " 351 . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
352 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.", 352 . "But you could also set it to <b>tell <i>playername</i></b> to only chat with that user.",
353 connect_changed => sub { 353 connect_changed => sub {
354 my ($self, $value) = @_; 354 my ($self, $value) = @_;
355 $CFG->{say_command} = $value; 355 $CFG->{say_command} = $value;
356 } 356 }
357 ); 357 );
367 367
368sub set_gauge_window_fontsize { 368sub set_gauge_window_fontsize {
369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { 369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
370 $_->set_fontsize ($::CFG->{gauge_fontsize}); 370 $_->set_fontsize ($::CFG->{gauge_fontsize});
371 } 371 }
372
373# local $GAUGES->{win}{parent};#d#
374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
375} 372}
376 373
377sub make_gauge_window { 374sub make_gauge_window {
378 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 375 my $gh = int $HEIGHT * $CFG->{gauge_size};
379# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
380 376
381 my $win = new CFClient::UI::Frame ( 377 my $win = new CFClient::UI::Frame (
382 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 378 req_y => -1,
379 user_w => $WIDTH,
380 user_h => $gh,
383 ); 381 );
382
384 $win->add (my $hbox = new CFClient::UI::HBox 383 $win->add (my $hbox = new CFClient::UI::HBox
385 children => [ 384 children => [
386 (new CFClient::UI::HBox expand => 1), 385 (new CFClient::UI::HBox expand => 1),
387 (new CFClient::UI::VBox children => [ 386 (new CFClient::UI::VBox children => [
388 (new CFClient::UI::Empty expand => 1), 387 (new CFClient::UI::Empty expand => 1),
399 (my $hb = new CFClient::UI::HBox), 398 (my $hb = new CFClient::UI::HBox),
400 ], 399 ],
401 ); 400 );
402 401
403 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 402 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
404 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 403 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
405 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 404 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
406 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 405 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
407 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 406 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
408 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 407 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
409 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 408 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
410 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 409 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
411 410
412 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 411 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
413 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 412 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
414 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 413 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
415 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 414 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
416 415
417 $GAUGES = { 416 $GAUGES = {
418 exp => $exp, win => $win, range => $rng, 417 exp => $exp, win => $win, range => $rng,
419 food => $fg, mana => $mg, hp => $hg, grace => $gg 418 food => $fg, mana => $mg, hp => $hg, grace => $gg
420 }; 419 };
423 422
424 $win 423 $win
425} 424}
426 425
427sub make_stats_window { 426sub make_stats_window {
428 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 427 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
429 428
430 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 429 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
431 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 430 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
431 can_hover => 1, can_events => 1,
432 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
432 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 433 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "The map you are currently on (if supported by the server).");
433 436
434 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 437 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
435
436 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 438 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
437 439
438 my $black = [0, 0, 0]; 440 my $color2 = [1, 1, 0];
439 441
440 for ( 442 for (
441 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 443 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
442 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 444 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
443 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 445 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
444 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 446 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
445 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 447 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
446 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 448 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
447 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 449 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
448 450
449 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 451 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
450 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 452 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
451 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 453 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
452 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 454 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
453 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 455 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
454 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 456 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
455 ) { 457 ) {
456 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 458 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
457 459
458 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 460 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
459 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 461 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
460 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 462 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
461 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 463 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
462 } 464 }
463 465
464 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 466 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
465 467
466 my $row = 0; 468 my $row = 0;
467 my $col = 0; 469 my $col = 0;
468 470
469 my %resist_names = ( 471 my %resist_names = (
470 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 472 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
471 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 473 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
472 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 474 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
473 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 475 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
474 depl => "Depletion (some monsters and other effects can cause stats depletion)", 476 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
475 magic => "Magic (resistance to magic spells like magic missile or similar)", 477 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
476 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 478 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
477 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 479 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
478 pois => "Poison (resistance to getting poisoned)", 480 pois => "<b>Poison</b> (resistance to getting poisoned)",
479 para => "Paralysation (this resistance affects the chance you get paralysed)", 481 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
480 deat => "Death (resistance against death spells)", 482 deat => "<b>Death</b> (resistance against death spells)",
481 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 483 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
482 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 484 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
483 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 485 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
484 tund => "Turn undead", 486 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
485 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 487 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
486 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 488 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
487 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 489 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
488 ); 490 );
489 for (qw/slow holyw conf fire depl magic 491 for (qw/slow holyw conf fire depl magic
490 drain acid pois para deat phys 492 drain acid pois para deat phys
491 blind fear tund elec cold ghit/) 493 blind fear tund elec cold ghit/)
492 { 494 {
672 $HOST->set_text ($CFG->{host} = $host); 674 $HOST->set_text ($CFG->{host} = $host);
673 }), 675 }),
674 (new CFClient::UI::Empty expand => 1), 676 (new CFClient::UI::Empty expand => 1),
675 ]); 677 ]);
676 678
677 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 679 $table->add ($_ + 1, $y, new CFClient::UI::Label
680 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
678 for 0 .. $#$m; 681 for 0 .. $#$m;
679 } 682 }
680 } 683 }
681 }); 684 });
682} 685}
738 ); 741 );
739 742
740 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 743 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
741 $table->add (1, 7, new CFClient::UI::Slider 744 $table->add (1, 7, new CFClient::UI::Slider
742 req_w => 100, 745 req_w => 100,
743 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 746 range => [$CFG->{mapsize}, 10, 100, 0, 1],
744 tooltip => "This is the size of the portion of the map update the server sends you. " 747 tooltip => "This is the size of the portion of the map update the server sends you. "
745 ."If you set this to a high value you will be able to see further for example.", 748 . "If you set this to a high value you will be able to see further, "
749 . "but you also increase bandwidht requirements and latency. "
750 . "This option is only used once at log-in.",
746 connect_changed => sub { 751 connect_changed => sub {
747 my ($self, $value) = @_; 752 my ($self, $value) = @_;
748 753
749 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 754 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
750 }, 755 },
751 ); 756 );
752 757
758 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Face Prefetch");
759 $table->add (1, 8, new CFClient::UI::CheckBox
760 state => $CFG->{face_prefetch},
761 tooltip => "<b>Background Image Prefetch</b>\n\n"
762 . "If enabled, the client automatically pre-fetches images from the server. "
763 . "This might increase or create lag, but increases the chances "
764 . "of faces being ready for display when you encounter them. "
765 . "It also uses up server bandwidth on every connect, "
766 . "so only set it if you really need to prefetch images. "
767 . "This option can be set and unset any time.",
768 connect_changed => sub { $CFG->{face_prefetch} = $_[1] },
769 );
770
771 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
772 $table->add (1, 9, new CFClient::UI::Entry
773 text => $CFG->{output_count},
774 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
775 connect_changed => sub { $CFG->{output_count} = $_[1] },
776 );
777
778 $table->add (0, 10, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
779 $table->add (1, 10, new CFClient::UI::Entry
780 text => $CFG->{output_sync},
781 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
782 connect_changed => sub { $CFG->{output_sync} = $_[1] },
783 );
784
753 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 785 $table->add (1, 11, $LOGIN_BUTTON = new CFClient::UI::Button
754 expand => 1, 786 expand => 1,
755 align => 0, 787 align => 0,
756 text => "Login", 788 text => "Login",
757 connect_activate => sub { 789 connect_activate => sub {
758 $CONN ? stop_game 790 $CONN ? stop_game
765 797
766sub message_window { 798sub message_window {
767 my $window = new CFClient::UI::FancyFrame 799 my $window = new CFClient::UI::FancyFrame
768 title => "Messages", 800 title => "Messages",
769 border_bg => [1, 1, 1, 1], 801 border_bg => [1, 1, 1, 1],
770 bg => [0, 0, 0, 0.5], 802 bg => [0, 0, 0, 0.75],
771 user_w => int $::WIDTH / 3, 803 user_w => int $::WIDTH / 3,
772 user_h => int $::HEIGHT / 5, 804 user_h => int $::HEIGHT / 5,
773 child => (my $vbox = new CFClient::UI::VBox); 805 child => (my $vbox = new CFClient::UI::VBox);
774 806
775 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 807 $vbox->add ($LOGVIEW);
776 expand => 1,
777 font => $FONT_FIXED,
778 fontsize => $::CFG->{log_fontsize},
779 );
780 808
781 $vbox->add (my $input = new CFClient::UI::Entry 809 $vbox->add (my $input = new CFClient::UI::Entry
810 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
811 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
812 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
813 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
782 connect_focus_in => sub { 814 connect_focus_in => sub {
783 my ($input, $prev_focus) = @_; 815 my ($input, $prev_focus) = @_;
784 816
785 delete $input->{refocus_map}; 817 delete $input->{refocus_map};
786 818
815 }; 847 };
816 848
817 $window 849 $window
818} 850}
819 851
852sub open_quit_dialog {
853 unless ($QUIT_DIALOG) {
854
855 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
856
857 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
858
859 $vb->add (new CFClient::UI::Label
860 text => "You should find a savebed and apply it first!",
861 max_w => $WIDTH * 0.25,
862 ellipsize => 0,
863 );
864 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
865 $hb->add (new CFClient::UI::Button
866 text => "Ok",
867 expand => 1,
868 connect_activate => sub { $QUIT_DIALOG->hide },
869 );
870 $hb->add (new CFClient::UI::Button
871 text => "Quit anyway",
872 expand => 1,
873 connect_activate => sub { exit },
874 );
875
876 $QUIT_DIALOG->show_centered;
877 } else {
878 $QUIT_DIALOG->show_centered;
879 }
880}
881
820sub make_inventory_window { 882sub make_inventory_window {
821 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 883 my $invwin = new CFClient::UI::FancyFrame
884 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
885
886 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
887
888 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
889 $vb1->add (my $lbl = new CFClient::UI::Label);
890 $lbl->set_text ("Player");
822 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1); 891 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
892
893 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
894 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
895 $INVR_LBL->set_text ("Floor");
896 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
897
823 $invwin 898 $invwin
899}
900
901sub make_help_window {
902 my $win = new CFClient::UI::FancyFrame
903 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
904
905 $win->add (my $vbox = new CFClient::UI::VBox);
906
907 $vbox->add (my $buttons = new CFClient::UI::HBox);
908 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
909
910 for (
911 [intro => "Introduction"],
912 [manual => "Manual"],
913 [command_help => "Commands"],
914 [skill_help => "Skills"],
915 ) {
916 my ($pod, $label) = @$_;
917
918 $buttons->add (new CFClient::UI::Button
919 text => $label,
920 connect_activate => sub {
921 my $parser = new Pod::POM;
922 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
923
924 $viewer->clear;
925
926 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
927 for @{ CFClient::pod_to_pango_list $pom };
928
929 $viewer->set_offset (0);
930 },
931 );
932 }
933
934 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
935
936 $win
824} 937}
825 938
826sub sdl_init { 939sub sdl_init {
827 CFClient::SDL_Init 940 CFClient::SDL_Init
828 and die "SDL::Init failed!\n"; 941 and die "SDL::Init failed!\n";
831sub video_init { 944sub video_init {
832 sdl_init; 945 sdl_init;
833 946
834 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 947 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
835 948
949 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
950
836 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 951 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
837 $FULLSCREEN = $CFG->{fullscreen}; 952 $FULLSCREEN = $CFG->{fullscreen};
838 $FAST = $CFG->{fast}; 953 $FAST = $CFG->{fast};
839 954
840 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 955 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
841 or die "SDL_SetVideoMode failed!\n"; 956 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
842 957
843 $SDL_ACTIVE = 1; 958 $SDL_ACTIVE = 1;
844 $LAST_REFRESH = time - 0.01; 959 $LAST_REFRESH = time - 0.01;
845 960
846 CFClient::gl_init; 961 CFClient::gl_init;
849 964
850 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# 965 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
851 966
852 ############################################################################# 967 #############################################################################
853 968
854 unless ($DEBUG_STATUS) { 969 if ($DEBUG_STATUS) {
970 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
971 } else {
855 # create the widgets 972 # create the widgets
856 973
857 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 974 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
858 $DEBUG_STATUS->show; 975 $DEBUG_STATUS->show;
859 976
860 $STATUSBOX = new CFClient::UI::Statusbox; 977 $STATUSBOX = new CFClient::UI::Statusbox;
861 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, size => 0.8, color => [1, 1, 1, 0.8]); 978 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
862 979
863 (new CFClient::UI::Frame 980 (new CFClient::UI::Frame
864 bg => [0, 0, 0, 0.4], 981 bg => [0, 0, 0, 0.4],
982 req_y => -1,
865 child => $STATUSBOX, 983 child => $STATUSBOX,
866 )->show; 984 )->show;
867 985
868 CFClient::UI::FancyFrame->new ( 986 CFClient::UI::FancyFrame->new (
869 border_bg => [1, 1, 1, 192/255], 987 border_bg => [1, 1, 1, 192/255],
870 bg => [1, 1, 1, 0], 988 bg => [1, 1, 1, 0],
871 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 989 child => ($MAPMAP = new CFClient::MapWidget::MapMap
990 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
991 ),
872 )->show; 992 )->show;
873 993
874 $MAPWIDGET = new CFClient::MapWidget; 994 $MAPWIDGET = new CFClient::MapWidget;
875 $MAPWIDGET->connect (activate_console => sub { 995 $MAPWIDGET->connect (activate_console => sub {
876 my ($mapwidget, $preset) = @_; 996 my ($mapwidget, $preset) = @_;
885 } 1005 }
886 }); 1006 });
887 $MAPWIDGET->show; 1007 $MAPWIDGET->show;
888 $MAPWIDGET->focus_in; 1008 $MAPWIDGET->focus_in;
889 1009
1010 $LOGVIEW = new CFClient::UI::TextView
1011 expand => 1,
1012 font => $FONT_FIXED,
1013 fontsize => $::CFG->{log_fontsize},
1014 can_hover => 1,
1015 can_events => 1,
1016 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1017 ;
1018
890 $BUTTONBAR = new CFClient::UI::HBox; 1019 $BUTTONBAR = new CFClient::UI::HBox;
891 1020
892 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1021 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1022 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
893 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1023 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1024 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
894 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1025 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1026 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
895 1027
896 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1028 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
897 1029
898 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1030 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1031 tooltip => "Toggles the statistics window, where all your Stats and Resistances are being displayed at all times.");
899 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1032 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1033 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
900 1034
901 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1035 $BUTTONBAR->add (new CFClient::UI::Button
1036 text => "Save Config",
1037 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1038 connect_activate => sub {
902 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1039 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
903 status "Configuration Saved"; 1040 status "Configuration Saved";
1041 },
904 }); 1042 );
1043
1044 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1045 tooltip => "View Documentation");
1046
1047 $BUTTONBAR->add (new CFClient::UI::Button
1048 text => "Quit",
1049 tooltip => "Terminates the program",
1050 connect_activate => sub {
1051 if ($CONN) {
1052 open_quit_dialog;
1053 } else {
1054 exit;
1055 }
1056 },
1057 );
905 1058
906 $BUTTONBAR->show; 1059 $BUTTONBAR->show;
1060
1061 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
907 1062
908 # delay till geometry is constant 1063 # delay till geometry is constant
909 $CFClient::UI::ROOT->on_post_alloc (startup => sub { 1064 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
910 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1065 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1066 my $widget = $GAUGES->{win};
1067 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
911 }); 1068 });
912 force_refresh (); 1069 force_refresh ();
913 } 1070 }
914} 1071}
915 1072
921my $bgmusic;#TODO#hack#d# 1078my $bgmusic;#TODO#hack#d#
922 1079
923sub audio_channel_finished { 1080sub audio_channel_finished {
924 my ($channel) = @_; 1081 my ($channel) = @_;
925 1082
926 warn "channel $channel finished\n";#d# 1083 #warn "channel $channel finished\n";#d#
927} 1084}
928 1085
929sub audio_music_finished { 1086sub audio_music_finished {
930 return unless $CFG->{bgm_enable}; 1087 return unless $CFG->{bgm_enable};
931 1088
938 1095
939sub audio_init { 1096sub audio_init {
940 if ($CFG->{audio_enable}) { 1097 if ($CFG->{audio_enable}) {
941 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1098 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
942 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1099 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1100
1101 unless ($SDL_MIXER) {
1102 status "Unable to open sound device: there will be no sound";
1103 return;
1104 }
1105
943 CFClient::Mix_AllocateChannels 8; 1106 CFClient::Mix_AllocateChannels 8;
944 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1107 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
945 1108
946 audio_music_finished; 1109 audio_music_finished;
947 1110
975my %animate_object; 1138my %animate_object;
976my $animate_timer; 1139my $animate_timer;
977 1140
978my $fps = 9; 1141my $fps = 9;
979 1142
1143my %demo;#d#
1144
980sub force_refresh { 1145sub force_refresh {
981 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1146 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
982 debug sprintf "%3.2f", $fps; 1147 debug sprintf "%3.2f", $fps;
983 1148
984 $CFClient::UI::ROOT->draw; 1149 $CFClient::UI::ROOT->draw;
985 CFClient::SDL_GL_SwapBuffers;
986 1150
987 $WANT_REFRESH = 0; 1151 $WANT_REFRESH = 0;
988 $CAN_REFRESH = 0; 1152 $CAN_REFRESH = 0;
989 $LAST_REFRESH = $NOW; 1153 $LAST_REFRESH = $NOW;
1154
11550 && do {
1156 # some weird model-drawing code, just a joke right now
1157 use CFClient::OpenGL;
1158
1159 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1160 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1161 $demo{r} ||= do {
1162 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1163 $mod->{v} = pack "f*", @{$mod->{v}};
1164 $_ = [scalar @$_, pack "S!*", @$_]
1165 for values %{$mod->{g}};
1166 $mod
1167 };
1168
1169 my $r = $demo{r} or die;
1170
1171 glDepthMask 1;
1172 glClear GL_DEPTH_BUFFER_BIT;
1173 glEnable GL_TEXTURE_2D;
1174 glEnable GL_DEPTH_TEST;
1175 glEnable GL_CULL_FACE;
1176 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1177
1178 glMatrixMode GL_PROJECTION;
1179 glLoadIdentity;
1180 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1181 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1182 glMatrixMode GL_MODELVIEW;
1183 glLoadIdentity;
1184
1185 glPushMatrix;
1186 glTranslate 0, 0, -800;
1187 glScale 1, -1, 1;
1188 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1189 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1190 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1191 glScale 50, 50, 50;
1192
1193 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1194 while (my ($k, $v) = each %{$r->{g}}) {
1195 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1196 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1197 }
1198
1199 glPopMatrix;
1200
1201 glShadeModel GL_FLAT;
1202 glDisable GL_DEPTH_TEST;
1203 glDisable GL_TEXTURE_2D;
1204 glDepthMask 0;
1205
1206 $WANT_REFRESH++;
1207};
1208
1209 CFClient::SDL_GL_SwapBuffers;
990} 1210}
991 1211
992my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1212my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
993 $NOW = time; 1213 $NOW = time;
994 1214
1017 delete $animate_object{$widget}; 1237 delete $animate_object{$widget};
1018} 1238}
1019 1239
1020@conn::ISA = Crossfire::Protocol::; 1240@conn::ISA = Crossfire::Protocol::;
1021 1241
1242sub conn::new {
1243 my $class = shift;
1244
1245 my $self = $class->Crossfire::Protocol::new (@_);
1246
1247 $MAPWIDGET->clr_commands;
1248
1249 my $parser = new Pod::POM;
1250 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1251
1252 for my $head2 ($pod->head2) {
1253 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1254 or next;
1255
1256 my $cmd = $1;
1257 my @args = split /\|/, $2;
1258 @args = (".*") unless @args;
1259
1260 my $text = CFClient::pod_to_pango $head2->content;
1261
1262 for my $arg (@args) {
1263 $arg = $arg eq ".*" ? "" : " $arg";
1264
1265 $MAPWIDGET->add_command ("$cmd$arg", $text);
1266 }
1267 }
1268
1269 $self->{noface} = new_from_file CFClient::Texture
1270 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1271
1272 $self
1273}
1274
1022sub conn::stats_update { 1275sub conn::stats_update {
1023 my ($self, $stats) = @_; 1276 my ($self, $stats) = @_;
1277
1278 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1279 my $diff = $exp - $self->{prev_exp};
1280 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1281 if exists $self->{prev_exp} && $diff;
1282 $self->{prev_exp} = $exp;
1283 }
1024 1284
1025 update_stats_window ($stats); 1285 update_stats_window ($stats);
1026} 1286}
1027 1287
1028sub conn::user_send { 1288sub conn::user_send {
1083 $self->set_texture ($id => $data); 1343 $self->set_texture ($id => $data);
1084 } 1344 }
1085 } 1345 }
1086} 1346}
1087 1347
1348# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1349# (server resource,s latency, bandwidth), so this hack is warranted.
1350# the right fix is to make real tiled maps with an overview file
1351sub conn::send_mapinfo {
1352 my ($self, $data, $cb) = @_;
1353
1354 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1355 my ($wx, $wy) = ($1, $2);
1356
1357 if ($data =~ /^spatial ([1-4]+)$/) {
1358 my @dx = (0, 0, 1, 0, -1);
1359 my @dy = (0, -1, 0, 1, 0);
1360 my ($dx, $dy);
1361
1362 for (split //, $1) {
1363 $dx += $dx[$_];
1364 $dy += $dy[$_];
1365 }
1366
1367 $cb->(spatial => 15,
1368 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1369 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1370 50, 50,
1371 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1372 );
1373
1374 return;
1375 }
1376 }
1377
1378 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1379}
1380
1088# this method does a "flood fill" into every tile direction 1381# this method does a "flood fill" into every tile direction
1089# it assumes that tiles are arranged in a rectangular grid, 1382# it assumes that tiles are arranged in a rectangular grid,
1090# i.e. a map is the same as the left of the right map etc. 1383# i.e. a map is the same as the left of the right map etc.
1091# failure to comply are harmless and result in display errors 1384# failure to comply are harmless and result in display errors
1092# at worst. 1385# at worst.
1093sub conn::flood_fill { 1386sub conn::flood_fill {
1094 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1387 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1095 1388
1096 # the server does not allow map paths > 6 1389 # the server does not allow map paths > 6
1097 return if 7 <= length $path; 1390 return if 7 <= length $path;
1098 1391
1099 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1392 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1100 1393
1101 for ( 1394 for (
1102 [1, 0, -1], 1395 [1, 3, 0, -1],
1103 [2, 1, 0], 1396 [2, 4, 1, 0],
1104 [3, 0, 1], 1397 [3, 1, 0, 1],
1105 [4, -1, 0], 1398 [4, 2, -1, 0],
1106 ) { 1399 ) {
1107 my ($tile, $dx, $dy) = @$_; 1400 my ($tile, $tile2, $dx, $dy) = @$_;
1401
1402 next if $block & (1 << $tile);
1403 my $block = $block | (1 << $tile2);
1108 1404
1109 my $gx = $gx + $dx; 1405 my $gx = $gx + $dx;
1110 my $gy = $gy + $dy; 1406 my $gy = $gy + $dy;
1111 1407
1112 next unless $flags & (1 << ($tile - 1)); 1408 next unless $flags & (1 << ($tile - 1));
1114 1410
1115 my $neigh = $self->{neigh_map}{$hash} ||= []; 1411 my $neigh = $self->{neigh_map}{$hash} ||= [];
1116 if (my $info = $neigh->[$tile]) { 1412 if (my $info = $neigh->[$tile]) {
1117 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1413 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1118 1414
1119 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1415 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1120 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1416 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1121 1417
1122 } else { 1418 } else {
1123 $self->send_mapinfo ("spatial $path$tile", sub { 1419 $self->send_mapinfo ("spatial $path$tile", sub {
1124 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1420 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1125 1421
1126 return if $mode ne "spatial"; 1422 return if $mode ne "spatial";
1127 1423
1128 $x += $MAP->ox; 1424 $x += $MAP->ox;
1129 $y += $MAP->oy; 1425 $y += $MAP->oy;
1130 1426
1131 $self->load_map ($hash, $x, $y) 1427 $self->load_map ($hash, $x, $y)
1132 unless $self->{neigh_map}{$hash}[5]++;#d# 1428 unless $self->{neigh_map}{$hash}[5]++;#d#
1133 1429
1134 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1430 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1135 1431
1136 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1432 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1137 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1433 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1138 }); 1434 });
1139 } 1435 }
1140 } 1436 }
1141} 1437}
1154 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1450 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1155 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1451 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1156 ]; 1452 ];
1157 1453
1158 delete $self->{neigh_grid}; 1454 delete $self->{neigh_grid};
1159 $self->flood_fill (0, 0, "", $hash, $flags);
1160 1455
1161 $x += $ox; 1456 $x += $ox;
1162 $y += $oy; 1457 $y += $oy;
1163 1458
1164 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1459 $self->{map_info} = [$hash, $x, $y, $w, $h];
1165 1460
1166 my $map = $self->{map_info}[0];
1167 $map =~ s/^.*?\/([^\/]+)$/\1/; 1461 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1168 $STATWIDS->{map}->set_text ("Map: " . $map); 1462 $STATWIDS->{map}->set_text ("Map: " . $map);
1169 1463
1170 $self->load_map ($hash, $x, $y); 1464 $self->load_map ($hash, $x, $y);
1465 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1171} 1466}
1172 1467
1173sub conn::face_find { 1468sub conn::face_find {
1174 my ($self, $facenum, $face) = @_; 1469 my ($self, $facenum, $face) = @_;
1175 1470
1177 1472
1178 my $id = $FACEMAP->get ($hash); 1473 my $id = $FACEMAP->get ($hash);
1179 1474
1180 unless ($id) { 1475 unless ($id) {
1181 # create new id for face 1476 # create new id for face
1182 # i love transactions 1477 # I love transactions
1183 for (1..100) { 1478 for (1..100) {
1184 my $txn = $CFClient::DB_ENV->txn_begin; 1479 my $txn = $CFClient::DB_ENV->txn_begin;
1185 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1480 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1186 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1481 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1187 $id++; 1482 $id = ($id || 16) + 1;
1188 if ($FACEMAP->put (id => $id) == 0 1483 if ($FACEMAP->put (id => $id) == 0
1189 && $FACEMAP->put ($hash => $id) == 0) { 1484 && $FACEMAP->put ($hash => $id) == 0) {
1190 $txn->txn_commit; 1485 $txn->txn_commit;
1191 1486
1192 goto gotid; 1487 goto gotid;
1200 1495
1201gotid: 1496gotid:
1202 $face->{id} = $id; 1497 $face->{id} = $id;
1203 $MAP->set_face ($facenum => $id); 1498 $MAP->set_face ($facenum => $id);
1204 $self->{faceid}[$facenum] = $id;#d# 1499 $self->{faceid}[$facenum] = $id;#d#
1500
1205 $TILECACHE->get ($id) 1501 my $face = $TILECACHE->get ($id);
1502
1503 if ($face) {
1504 $self->face_prefetch;
1505 $face
1506 } else {
1507 my $tex = $self->{noface};
1508 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1509 undef
1510 };
1206} 1511}
1207 1512
1208sub conn::face_update { 1513sub conn::face_update {
1209 my ($self, $facenum, $face) = @_; 1514 my ($self, $facenum, $face) = @_;
1210 1515
1253 title => "Query", 1558 title => "Query",
1254 child => my $vbox = new CFClient::UI::VBox; 1559 child => my $vbox = new CFClient::UI::VBox;
1255 1560
1256 $vbox->add (new CFClient::UI::Label 1561 $vbox->add (new CFClient::UI::Label
1257 max_w => $::WIDTH * 0.4, 1562 max_w => $::WIDTH * 0.4,
1563 ellipsise => 0,
1258 text => $prompt); 1564 text => $prompt);
1259 1565
1260 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) { 1566 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1261 $vbox->add (my $hbox = new CFClient::HBox); 1567 $vbox->add (my $hbox = new CFClient::HBox);
1262 $hbox->add (new CFClient::Button 1568 $hbox->add (new CFClient::Button
1270 $hbox->add (new CFClient::Button 1576 $hbox->add (new CFClient::Button
1271 text => "Yes", 1577 text => "Yes",
1272 connect_activate => sub { 1578 connect_activate => sub {
1273 $self->send ("reply y"); 1579 $self->send ("reply y");
1274 $dialog->destroy; 1580 $dialog->destroy;
1275 $MAPWIDGET->focus_in;
1276 }, 1581 },
1277 ); 1582 );
1278 1583
1279 $dialog->focus_in; 1584 $dialog->focus_in;
1280 1585
1282 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)"; 1587 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1283 $vbox->add (my $entry = new CFClient::UI::Entry 1588 $vbox->add (my $entry = new CFClient::UI::Entry
1284 connect_changed => sub { 1589 connect_changed => sub {
1285 $self->send ("reply $_[1]"); 1590 $self->send ("reply $_[1]");
1286 $dialog->destroy; 1591 $dialog->destroy;
1287 $MAPWIDGET->focus_in;
1288 }, 1592 },
1289 ); 1593 );
1290 1594
1291 $entry->focus_in; 1595 $entry->focus_in;
1292 1596
1296 $vbox->add (my $entry = new CFClient::UI::Entry 1600 $vbox->add (my $entry = new CFClient::UI::Entry
1297 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (), 1601 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1298 connect_activate => sub { 1602 connect_activate => sub {
1299 $self->send ("reply $_[1]"); 1603 $self->send ("reply $_[1]");
1300 $dialog->destroy; 1604 $dialog->destroy;
1301 $MAPWIDGET->focus_in;
1302 }, 1605 },
1303 ); 1606 );
1304 1607
1305 $entry->focus_in; 1608 $entry->focus_in;
1306 } 1609 }
1307 1610
1308 $dialog->show; 1611 $dialog->show_centered;
1309} 1612}
1310 1613
1311sub conn::drawinfo { 1614sub conn::drawinfo {
1312 my ($self, $color, $text) = @_; 1615 my ($self, $color, $text) = @_;
1313 1616
1327 [0.74, 0.65, 0.41], 1630 [0.74, 0.65, 0.41],
1328 ); 1631 );
1329 1632
1330 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0]; 1633 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1331 1634
1332 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g; 1635 $text = CFClient::UI::Label::escape $text;
1333 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g; 1636 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1334 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g; 1637 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1335 1638
1336 $LOGVIEW->add_paragraph ($color[$color], 1639 $LOGVIEW->add_paragraph ($color[$color],
1337 join "\n", map "$time $_", split /\n/, $text); 1640 join "\n", map "$time $_", split /\n/, $text);
1338 1641
1339 $STATUSBOX->add ($text, 1642 $STATUSBOX->add ($text,
1340 group => $text, 1643 group => $text,
1341 color => $color[$color], 1644 fg => $color[$color],
1342 timeout => 60, 1645 timeout => 10,
1343 tooltip_font => $::FONT_FIXED, 1646 tooltip_font => $::FONT_FIXED,
1344 ); 1647 );
1345} 1648}
1346 1649
1347sub conn::drawextinfo { 1650sub conn::drawextinfo {
1353sub conn::spell_add { 1656sub conn::spell_add {
1354 my ($self, $spell) = @_; 1657 my ($self, $spell) = @_;
1355 1658
1356 # TODO 1659 # TODO
1357 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1660 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1358 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1661 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1359 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1662 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1360} 1663}
1361 1664
1362sub conn::spell_delete { 1665sub conn::spell_delete {
1363 my ($self, $spell) = @_; 1666 my ($self, $spell) = @_;
1364} 1667}
1365 1668
1366sub conn::addme_success { 1669sub conn::addme_success {
1367 my ($self) = @_; 1670 my ($self) = @_;
1368 1671
1672 $self->send ("command output-sync $CFG->{output_sync}");
1673 $self->send ("command output-count $CFG->{output_count}");
1674
1675 my $parser = new Pod::POM;
1676 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1677
1678 my %skill_tooltip;
1679
1680 for my $head2 ($pod->head2) {
1681 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1682 }
1683
1369 for my $skill (values %{$self->{skill_info}}) { 1684 for my $skill (values %{$self->{skill_info}}) {
1370 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1685 $MAPWIDGET->add_command ("ready_skill $skill",
1371 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1686 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1687 . $skill_tooltip{$skill});
1688 $MAPWIDGET->add_command ("use_skill $skill",
1689 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1690 . $skill_tooltip{$skill});
1372 } 1691 }
1373
1374 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1375 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1376 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1377 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1378} 1692}
1379 1693
1380sub conn::eof { 1694sub conn::eof {
1695 $MAPWIDGET->clr_commands;
1696
1381 stop_game; 1697 stop_game;
1382} 1698}
1699
1700sub conn::image_info {
1701 my ($self, $numfaces) = @_;
1702
1703 $self->{num_faces} = $numfaces;
1704 $self->{face_prefetch} = [1 .. $numfaces];
1705 $self->face_prefetch;
1706}
1707
1708sub conn::face_prefetch {
1709 my ($self) = @_;
1710
1711 return unless $CFG->{face_prefetch};
1712
1713 if ($self->{num_faces}) {
1714 return if @{ $self->{send_queue} || [] };
1715 my $todo = @{ $self->{face_prefetch} }
1716 or return;
1717
1718 my ($face) = splice @{ $self->{face_prefetch} }, 1 + rand @{ $self->{face_prefetch} }, 1, ();
1719
1720 $self->send ("requestinfo image_sums $face $face");
1721
1722 $STATUSBOX->add (CFClient::UI::Label::escape "prefetching $todo",
1723 group => "prefetch", timeout => 2, fg => [1, 1, 0, 0.5]);
1724 } elsif (!exists $self->{num_faces}) {
1725 $self->send ("requestinfo image_info");
1726
1727 $self->{num_faces} = 0;
1728
1729 $STATUSBOX->add (CFClient::UI::Label::escape "starting to prefetch",
1730 group => "prefetch", timeout => 2, fg => [1, 1, 0, 0.5]);
1731 }
1732}
1733
1734# check once/second for faces that need to be prefetched
1735
1736Event->timer (after => 1, interval => 1, cb => sub {
1737 $CONN->face_prefetch
1738 if $CONN;
1739});
1383 1740
1384sub update_floorbox { 1741sub update_floorbox {
1385 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1742 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1386 return unless $CONN; 1743 return unless $CONN;
1387 1744
1388 $FLOORBOX->clear; 1745 $FLOORBOX->clear;
1389 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1746 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1390 1747
1391 my $count = 4; 1748 my $count = 7;
1392 for (@{ $CONN->{container}{0} }) { 1749 for (@{ $CONN->{container}{0} }) {
1393 if (--$count) { 1750 if (--$count) {
1394 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_); 1751 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1395 } else { 1752 } else {
1396 $FLOORBOX->add (new CFClient::UI::Label text => "More..."); 1753 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1403} 1760}
1404 1761
1405sub conn::container_add { 1762sub conn::container_add {
1406 my ($self, $tag, $items) = @_; 1763 my ($self, $tag, $items) = @_;
1407 1764
1408 update_floorbox if $tag == 0; 1765 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1409 1766
1767 if ($tag == 0) {
1768 update_floorbox;
1769 $OPENCONT = 0;
1770 $INVR_LBL->set_text ("Floor");
1771 $INVR->set_items ($self->{container}{0});
1772 } elsif ($tag == $self->{player}{tag}) {
1773 $INVR_LBL->set_text ("Player");
1410 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1774 $INV->set_items ($self->{container}{$self->{player}{tag}})
1411 if $tag == $self->{player}{tag}; 1775 } else {
1776 $OPENCONT = $tag;
1777 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1778 $INVR->set_items ($self->{container}{$tag});
1779 }
1412 1780
1413 # $self-<{player}{tag} => player inv 1781 # $self-<{player}{tag} => player inv
1414 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1782 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1415} 1783}
1416 1784
1417sub conn::container_clear { 1785sub conn::container_clear {
1418 my ($self, $tag) = @_; 1786 my ($self, $tag) = @_;
1419 1787
1420 update_floorbox if $tag == 0; 1788 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1421 1789
1790 if ($tag == 0) {
1791 update_floorbox;
1792 $OPENCONT = 0;
1793 $INVR_LBL->set_text ("Floor");
1794 $INVR->set_items ($self->{container}{0});
1795 } elsif ($tag == $self->{player}{tag}) {
1796 $INVR_LBL->set_text ("Player");
1422 $INV->set_items ($self->{container}{$tag}) 1797 $INV->set_items ($self->{container}{$tag})
1423 if $tag == $self->{player}{tag}; 1798 } else {
1799 $OPENCONT = $tag;
1800 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1801 $INVR->set_items ($self->{container}{$tag});
1802 }
1424 1803
1425# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1804# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1426} 1805}
1427 1806
1428sub conn::item_delete { 1807sub conn::item_delete {
1429 my ($self, @items) = @_; 1808 my ($self, @items) = @_;
1430 1809
1431 for (@items) { 1810 for (@items) {
1432 update_floorbox if $_->{container} == 0; 1811 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1433 1812
1813 if ($_->{container} == 0) {
1814 update_floorbox;
1815 $OPENCONT = 0;
1816 $INVR_LBL->set_text ("Floor");
1817 $INVR->set_items ($self->{container}{0});
1818 } elsif ($_->{container} == $self->{player}{tag}) {
1819 $INVR_LBL->set_text ("Player");
1820 $INV->set_items ($self->{container}{$self->{player}{tag}})
1821 } else {
1822 $OPENCONT = $_->{container};
1823 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1434 $INV->set_items ($self->{container}{$_->{container}}) 1824 $INVR->set_items ($self->{container}{$_->{container}});
1435 if $_->{container} == $self->{player}{tag}; 1825 }
1436 } 1826 }
1437} 1827}
1438 1828
1439sub conn::item_update { 1829sub conn::item_update {
1440 my ($self, $item) = @_; 1830 my ($self, $item) = @_;
1441 1831
1442 update_floorbox if $item->{container} == 0; 1832 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1443 1833
1834 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1835 $OPENCONT = 0;
1836 $INVR_LBL->set_text ("Floor");
1837 $INVR->set_items ($self->{container}{0});
1838
1839 $item->{widget}->update_item
1840 if $item->{widget};
1841 } else {
1842 if ($item->{container} == 0) {
1843 update_floorbox;
1844 $OPENCONT = 0;
1845 $INVR_LBL->set_text ("Floor");
1846 $INVR->set_items ($self->{container}{0});
1847 } elsif ($item->{container} == $self->{player}{tag}) {
1444 $INV->set_items ($self->{container}{$item->{container}}) 1848 $INV->set_items ($self->{container}{$item->{container}})
1445 if $item->{container} == $self->{player}{tag}; 1849 }
1850 }
1446} 1851}
1447 1852
1448%SDL_CB = ( 1853%SDL_CB = (
1449 CFClient::SDL_QUIT => sub { 1854 CFClient::SDL_QUIT => sub {
1450 Event::unloop -1; 1855 Event::unloop -1;
1451 }, 1856 },
1452 CFClient::SDL_VIDEORESIZE => sub { 1857 CFClient::SDL_VIDEORESIZE => sub {
1453 }, 1858 },
1454 CFClient::SDL_VIDEOEXPOSE => sub { 1859 CFClient::SDL_VIDEOEXPOSE => sub {
1455 $WANT_REFRESH++; 1860 CFClient::UI::full_refresh;
1456 }, 1861 },
1457 CFClient::SDL_ACTIVEEVENT => sub { 1862 CFClient::SDL_ACTIVEEVENT => sub {
1458# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1863# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1459 }, 1864 },
1460 CFClient::SDL_KEYDOWN => sub { 1865 CFClient::SDL_KEYDOWN => sub {
1496 sdl_mode => 0, 1901 sdl_mode => 0,
1497 width => 640, 1902 width => 640,
1498 height => 480, 1903 height => 480,
1499 fullscreen => 0, 1904 fullscreen => 0,
1500 fast => 0, 1905 fast => 0,
1501 map_scale => 0.5, 1906 map_scale => 1,
1502 fow_enable => 1, 1907 fow_enable => 1,
1503 fow_intensity => 0.45, 1908 fow_intensity => 0.45,
1504 fow_smooth => 0, 1909 fow_smooth => 0,
1505 gui_fontsize => 1, 1910 gui_fontsize => 1,
1506 log_fontsize => 1, 1911 log_fontsize => 1,
1511 host => "crossfire.schmorp.de", 1916 host => "crossfire.schmorp.de",
1512 say_command => 'say', 1917 say_command => 'say',
1513 audio_enable => 1, 1918 audio_enable => 1,
1514 bgm_enable => 1, 1919 bgm_enable => 1,
1515 bgm_volume => 0.25, 1920 bgm_volume => 0.25,
1921 face_prefetch => 0,
1922 output_sync => 1,
1923 output_count => 1,
1516 ); 1924 );
1517 1925
1518 while (my ($k, $v) = each %DEF_CFG) { 1926 while (my ($k, $v) = each %DEF_CFG) {
1519 $CFG->{$k} = $v unless exists $CFG->{$k}; 1927 $CFG->{$k} = $v unless exists $CFG->{$k};
1520 } 1928 }
1549 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1957 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1550 1958
1551 $FONT_PROP->make_default; 1959 $FONT_PROP->make_default;
1552 } 1960 }
1553 1961
1962# compare mono (ft) vs. rgba (cairo)
1963# ft - 1.8s, cairo 3s, even in alpha-only mode
1964# for my $rgba (0..1) {
1965# my $t1 = Time::HiRes::time;
1966# for (1..1000) {
1967# my $layout = CFClient::Layout->new ($rgba);
1968# $layout->set_text ("hallo" x 100);
1969# $layout->render;
1970# }
1971# my $t2 = Time::HiRes::time;
1972# warn $t2-$t1;
1973# }
1974
1554 video_init; 1975 video_init;
1555 audio_init; 1976 audio_init;
1556} 1977}
1557 1978
1558Event::loop; 1979Event::loop;
1559 1980
1560END { CFClient::SDL_Quit } 1981END { CFClient::SDL_Quit }
1561 1982
1983=head1 NAME
1984
1562=head1 pclient - Crossfire+ and Crossfire game client 1985pclient - A Crossfire+ and Crossfire game client
1563 1986
1564Pclient is a Crossfire+ and Crossfire game client. 1987=head1 SYNOPSIS
1565 1988
1566=head2 Features 1989Just run it - no commandline arguments are supported.
1567
1568=over 4
1569
1570=item Fullscreen Map
1571
1572PClient can uses a fullscreen map, which greatly enhances how much of the
1573game world you can see.
1574
1575=item Persistent Map Cache (Crossfire+ only)
1576
1577PClient can persistently cache all map data it received from the
1578server. This not only allows it to display an overview map, but also
1579ensures that once-explored areas will be available the next time you want
1580to explore more.
1581
1582=item Hardware acceleration
1583
1584Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1585acceleration. Most modern graphics cards have difficulties with 2D
1586acceleration, while 3D graphics is accelerated well.
1587
1588=item No arbitrary limits
1589
1590Unlike other Crossfire clients, pclient does not suffer from arbitrary
1591limits (like a fixed amount of face numbers). There are still limits, but
1592they are not arbitrarily low :)
1593
1594=back
1595 1990
1596=head1 USAGE 1991=head1 USAGE
1597 1992
1598=head2 The Map 1993Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1599 1994fullscreen and interactively.
1600The map is always displayed in the background, behind all other windows and UI elements.
1601
1602#TODO# middle-click scrolls
1603#
1604# keys:
1605#
1606# a apply
1607# keypad moves, kp_5 applies ranged attack to self
1608
1609Starting to type enters the I<completion mode>. In that mode, you can type
1610abbreviations or commands and have them executed as soon as they match a
1611valid command. This is best explained by a few examples:
1612
1613Typing B<climb> will display a list of commands with I<climb> in their
1614name, such as I<ready_skill climbing> and I<use_skill climbing>.
1615
1616You can abbreviate commands by typing only the first character of every
1617word. For example, typing I<iwor> will likely select I<invoke word of
1618recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1619will likely select I<ready_skill climbing> and I<usl> will give you
1620I<use_skill levitation>.
1621
1622=head2 The map overview
1623
1624#TODO#
1625
1626=head2 The Status area in the lower right corner
1627
1628#TODO#
1629
1630=head2 The I<Statistics>/I>Stats> window
1631
1632#TODO#
1633
1634=head1 FAQ
1635
1636=over 4
1637
1638=item The client is very sluggish and slow, what can I do about this?
1639
1640Most likely, you don't have accelerated OpenGL support. Try to find a
1641newer driver, or a driver from your hardware vendor, that features OpenGL
1642support.
1643
1644If this is not an option, the following Setup options reduce the load and
1645will likely make the client playable with sofwtare rendering (it will
1646still be slow, though):
1647
1648=over 4
1649
1650=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1651
1652=item Enable B<Fast & Ugly> mode
1653
1654=item Disable B<Fog of War>
1655
1656=item Increase B<Map Scale>
1657
1658=back
1659
1660=back
1661 1995
1662=head1 AUTHOR 1996=head1 AUTHOR
1663 1997
1664Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1998Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1665 1999

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