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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.26 by elmex, Fri Apr 7 20:57:29 2006 UTC vs.
Revision 1.102 by elmex, Fri Apr 14 11:43:51 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6use Glib; 6use Time::HiRes 'time';
7use Gtk2 -init; 7use Event;
8 8
9use SDL; 9use SDL;
10use SDL::App; 10use SDL::App;
11use SDL::Event; 11use SDL::Event;
12use SDL::Surface; 12use SDL::Surface;
13use SDL::OpenGL; 13use SDL::OpenGL;
14use SDL::OpenGL::Constants;
15 14
16use Crossfire; 15use Crossfire;
17use Crossfire::Client;
18use Crossfire::Protocol; 16use Crossfire::Protocol;
19 17
20use Crossfire::Client::Util; 18use CFClient;
21use Crossfire::Client::Widget; 19use CFClient::UI;
20
21our $VERSION = '0.1';
22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused as of yet
22 25
23our $FACECACHE; 26our $FACECACHE;
24 27
25our $VERSION = '0.1'; 28our $LAST_REFRESH;
29our $NOW;
26 30
27our $CFG; 31our $CFG;
28our $CONN; 32our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering
29 34
35our @SDL_MODES;
36our $WIDTH;
37our $HEIGHT;
38our $FULLSCREEN;
30our $UIFONT; 39our $FONTSIZE;
31 40
41our $MAP;
42our $MAPWIDGET;
43
32our $SDL_TIMER; 44our $SDL_ACTIVE;
33our $SDL_APP; 45our $SDL_EV;
34our $SDL_EV = new SDL::Event;
35our %SDL_CB; 46our %SDL_CB;
36 47
37our @GL_INIT; # hooks called on every gl init 48our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE;
50our $DEBUG_STATUS;
51our $BUTTONBAR;
52our $LOGVIEW;
53our $CONSOLE;
54
55sub status {
56 $STATUS_LINE->set_text ($_[0]);
57 my ($w, $h) = $STATUS_LINE->size_request;
58 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
59}
60
61sub debug {
62 $DEBUG_STATUS->set_text ($_[0]);
63 my ($w, $h) = $DEBUG_STATUS->size_request;
64 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
65}
66
67sub start_game {
68 status "logging in...";
69
70 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
71
72 $MAP = new CFClient::Map $mapsize, $mapsize;
73
74 $CONN = new conn
75 host => $CFG->{host},
76 port => $CFG->{port},
77 user => $CFG->{user},
78 pass => $CFG->{password},
79 mapw => $mapsize,
80 maph => $mapsize,
81 ;
82
83 status "login successful";
84
85 CFClient::lowdelay fileno $CONN->{fh};
86}
87
88sub stop_game {
89 undef $CONN;
90}
91
92sub config_dialog {
93 my $dialog = new CFClient::UI::FancyFrame
94 child => (my $vbox = new CFClient::UI::VBox);
95 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
96 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
97
98 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
99 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
100
101 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
102 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
103
104 $mode_slider->connect (changed => sub {
105 my ($self, $value) = @_;
106
107 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
108 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
109 });
110 $mode_slider->emit (changed => $mode_slider->{range}[0]);
111
112 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
113 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
114 my ($self, $value) = @_;
115 $CFG->{fullscreen} = $value;
116 });
117
118 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast & Ugly");
119 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub {
120 my ($self, $value) = @_;
121 $CFG->{fast} = $value;
122 });
123
124 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Fog of War");
125 $table->add (1, 3, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, connect_changed => sub {
126 my ($self, $value) = @_;
127 $CFG->{fow_enable} = $value;
128 });
129
130 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "FoW Intensity");
131 $table->add (1, 4, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub {
132 my ($self, $value) = @_;
133 $CFG->{fow_intensity} = $value;
134 });
135
136 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "FoW Smooth");
137 $table->add (1, 5, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub {
138 my ($self, $value) = @_;
139 $CFG->{fow_smooth} = $value;
140 });
141
142 $table->add (1, 6, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
143 destroy_screen ();
144 init_screen ();
145 });
146
147 $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
148 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
149 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
150 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host}, connect_changed => sub {
151 my ($self, $value) = @_;
152 $CFG->{host} = $value;
153 });
154
155 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
156 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port}, connect_changed => sub {
157 my ($self, $value) = @_;
158 $CFG->{port} = $value;
159 });
160
161 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
162 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user}, connect_changed => sub {
163 my ($self, $value) = @_;
164 $CFG->{user} = $value;
165 });
166
167 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
168 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1, connect_changed => sub {
169 my ($self, $value) = @_;
170 $CFG->{password} = $value;
171 });
172
173 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Def. say cmd");
174 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry text => $CFG->{say_command}, connect_changed => sub {
175 my ($self, $value) = @_;
176 $CFG->{say_command} = $value;
177 });
178
179 $table->add (0, 7, new CFClient::UI::Label align => 1, text => "Map Size");
180 $table->add (1, 7, new CFClient::UI::Slider
181 req_w => 100,
182 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
183 connect_changed => sub {
184 my ($self, $value) = @_;
185
186 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
187 },
188 );
189
190 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
191 start_game;
192 });
193
194 $vbox->add (my $hbox = new CFClient::UI::HBox);
195
196 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
197 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
198 status "Configuration Saved";
199 });
200
201 $dialog
202}
203
204sub console_window {
205 my $window = new CFClient::UI::FancyFrame
206 border_bg => [1, 1, 1, 0.5],
207 bg => [0.3, 0.3, 0.3, 0.8],
208 child => (my $vbox = new CFClient::UI::VBox);
209
210 $vbox->add ($LOGVIEW = new CFClient::UI::TextView expand => 1);
211 $vbox->add (my $input = new CFClient::UI::LineEntry);
212 $input->connect (activate => sub {
213 my ($input, $text) = @_;
214 $input->set_text ('');
215
216 if ($text =~ /^\/(.*)/) {
217 $::CONN->user_send ("command $1");
218 } else {
219 my $say_cmd = $::CFG->{say_command} || 'say';
220 $::CONN->user_send ("command $say_cmd $text");
221 }
222 1
223 });
224 $input->connect (escape => sub {
225 $MAPWIDGET->focus_in
226 });
227 $input->focus_in;
228
229 $CONSOLE = {
230 window => $window,
231 input => $input
232 };
233
234 $window
235}
236
237sub sdl_init {
238 SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO
239 and die "SDL::Init failed!\n";
240}
38 241
39sub init_screen { 242sub init_screen {
40 $SDL_APP = new SDL::App 243 sdl_init;
41 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
42 -title => "Crossfire+ Client",
43 -width => $CFG->{width},
44 -height => $CFG->{height},
45 -opengl => 1,
46 -red_size => 8,
47 -green_size => 8,
48 -blue_size => 8,
49 -double_buffer => 1,
50 -fullscreen => $CFG->{fullscreen},
51 -resizeable => 0;
52 244
53 glClearColor 0, 0, 0, 0; 245 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
246 $FULLSCREEN = $CFG->{fullscreen};
247 $FAST = $CFG->{fast};
54 248
55 glEnable GL_TEXTURE_2D; 249 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
56 glShadeModel GL_FLAT; 250 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
57 glDisable GL_DEPTH_TEST; 251 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
58 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 252 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
253
254 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
255 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
256 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
257 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
258
259 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
260 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
261 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
262
263 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
264 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
265 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
266 or die "SDL::SetVideoMode failed!\n";
267
268 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
269
270 $SDL_EV = new SDL::Event;
271 $SDL_EV->set_unicode (1);
272
273 $SDL_ACTIVE = 1;
274
275 $LAST_REFRESH = time - 0.01;
276
277 CFClient::gl_init;
278
279 $FONTSIZE = int $HEIGHT / 40;
280
281 #############################################################################
282
283 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
284 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
285
286 $STATUS_LINE = new CFClient::UI::Label
287 padding => 0,
288 y => $HEIGHT * 44 / 45 - $FONTSIZE;
289 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
290
291 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
292 padding => 0,
293 y => $HEIGHT * 44 / 45,
294 height => $HEIGHT / 45,
295 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
296 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
297
298 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET = new CFClient::UI::MapWidget);
299 $MAPWIDGET->focus_in;
300 $MAPWIDGET->connect (activate_console => sub {
301 if ($CONSOLE) {
302 $CONSOLE->{input}->focus_in;
303 }
304 });
305
306 $CFClient::UI::TOPLEVEL->add ($BUTTONBAR = new CFClient::UI::HBox);
307
308 $BUTTONBAR->add (my $setup = new CFClient::UI::Flopper x => 0, y => 0, text => "Setup", other => config_dialog, state => 1);
309 $BUTTONBAR->add (my $setup = new CFClient::UI::Flopper x => 0, y => 0, text => "Console", other => console_window);
310}
311
312sub destroy_screen {
313 $CFClient::UI::TOPLEVEL->{children} = [];
314 undef $SDL_ACTIVE;
315 undef $SDL_EV;
316 SDL::Quit;
317}
318
319my %animate_object;
320my $animate_timer;
321
322my $want_refresh;
323my $can_refresh;
324
325my $fps = 9;
326
327sub force_refresh {
328 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
329 debug sprintf "%3.2f", $fps;
330
331 $want_refresh = 0;
332 $can_refresh = 0;
333
334 glViewport 0, 0, $WIDTH, $HEIGHT;
59 335
60 glMatrixMode GL_PROJECTION; 336 glMatrixMode GL_PROJECTION;
61 glLoadIdentity; 337 glLoadIdentity;
62 glOrtho 0, $CFG->{width}, $CFG->{height}, 0, -100 , 100; 338 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
63
64 glMatrixMode GL_MODELVIEW; 339 glMatrixMode GL_MODELVIEW;
340 glLoadIdentity;
65 341
66 $_->() for @GL_INIT; 342 glClearColor +($CFG->{fow_intensity}) x 3, 1;
67} 343 glClear GL_COLOR_BUFFER_BIT;
68 344
69my $label;#d# 345 $CFClient::UI::TOPLEVEL->draw;
70 346
71sub start_game { 347 SDL::GLSwapBuffers;
72 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 348
73 while ($SDL_EV->poll) { 349 $LAST_REFRESH = $NOW;
350}
351
352my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
353 $NOW = time;
354
74 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 355 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
75 } 356 while $SDL_EV->poll;
76 357
77 1 358 if (%animate_object) {
359 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
360 $want_refresh++;
78 }; 361 }
79 362
80 init_screen; 363 if ($want_refresh) {
81 364 force_refresh;
82 $label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "Testü[]"; 365 } else {
83 $label->activate; 366 $can_refresh = 1;
84 367 }
85 $CONN = new conn 368});
86 host => $CFG->{host},
87 port => $CFG->{port};
88}
89
90sub stop_game {
91 remove Glib::Source $SDL_TIMER;
92
93 undef $SDL_APP;
94 SDL::Quit;
95}
96 369
97sub refresh { 370sub refresh {
98 glClear GL_COLOR_BUFFER_BIT; 371 $want_refresh++;
372}
99 373
100 $_->draw for @Crossfire::Client::Widget::ACTIVE_WIDGETS; 374sub animation_start {
375 my ($widget) = @_;
376 $animate_object{$widget} = $widget;
377}
101 378
102 SDL::GLSwapBuffers; 379sub animation_stop {
380 my ($widget) = @_;
381 delete $animate_object{$widget};
382}
383
384@conn::ISA = Crossfire::Protocol::;
385
386sub conn::user_send {
387 my ($self, $command) = @_;
388
389 $self->send ($command);
390 status $command;
391}
392
393sub conn::feed_map1a {
394 my ($self, $data) = @_;
395
396# $self->Crossfire::Protocol::feed_map1a ($data);
397
398 $MAP->scroll (delete $self->{delayed_scroll_x}, delete $self->{delayed_scroll_y});
399 $MAP->map1a_update ($data);
400 $MAPWIDGET->update;
401}
402
403#sub conn::map_update {
404# my ($self, $dirty) = @_;
405#
406# $MAPWIDGET->update;
407#}
408
409sub conn::map_clear {
410 my ($self) = @_;
411
412 $MAP->clear;
413
414# refresh;
415}
416
417sub conn::face_find {
418 my ($self, $face) = @_;
419
420 $FACECACHE->{"$face->{chksum},$face->{name}"}
421}
422
423sub conn::face_update {
424 my ($self, $facenum, $face) = @_;
425
426 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
427
428 my $tex = $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
429
430 $MAP->set_texture ($facenum, @$tex{qw(name w h s t)});
431 $MAPWIDGET->update;
432}
433
434sub conn::query {
435 my ($self, $flags, $prompt) = @_;
436
437 #TODO
438 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
439}
440
441sub conn::drawinfo {
442 my ($self, $color, $text) = @_;
443
444 my @color = (
445 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
446 [1.00, 1.00, 1.00],
447 [0.00, 0.00, 0.55],
448 [1.00, 0.00, 0.00],
449 [1.00, 0.54, 0.00],
450 [0.11, 0.56, 1.00],
451 [0.93, 0.46, 0.00],
452 [0.18, 0.54, 0.34],
453 [0.56, 0.73, 0.56],
454 [0.80, 0.80, 0.80],
455 [0.55, 0.41, 0.13],
456 [0.99, 0.77, 0.26],
457 [0.74, 0.65, 0.41],
458 );
459
460 $LOGVIEW->add_paragraph ($color[$color], $text);
103} 461}
104 462
105%SDL_CB = ( 463%SDL_CB = (
106 SDL_QUIT() => sub { 464 SDL_QUIT() => sub {
107 main_quit Gtk2; 465 Event::unloop -1;
108 }, 466 },
109 SDL_VIDEORESIZE() => sub { 467 SDL_VIDEORESIZE() => sub {
110 }, 468 },
111 SDL_VIDEOEXPOSE() => sub { 469 SDL_VIDEOEXPOSE() => sub {
112 refresh; 470 refresh;
113 }, 471 },
114 SDL_KEYDOWN() => sub { 472 SDL_KEYDOWN() => sub {
115 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 473 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
116 # alt-enter 474 # alt-enter
475 destroy_screen;
117 $CFG->{fullscreen} = !$CFG->{fullscreen}; 476 $CFG->{fullscreen} = !$CFG->{fullscreen};
118 init_screen; 477 init_screen;
119 } else { 478 } else {
120 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); 479 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
121 } 480 }
122 }, 481 },
123 SDL_KEYUP() => sub { 482 SDL_KEYUP() => sub {
124 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); 483 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
125 }, 484 },
126 SDL_MOUSEMOTION() => sub { 485 SDL_MOUSEMOTION() => sub {
127 warn "sdl motion\n";#d# 486 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
128 }, 487 },
129 SDL_MOUSEBUTTONDOWN() => sub { 488 SDL_MOUSEBUTTONDOWN() => sub {
130 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); 489 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
131 }, 490 },
132 SDL_MOUSEBUTTONUP() => sub { 491 SDL_MOUSEBUTTONUP() => sub {
133 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); 492 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
134 }, 493 },
135 SDL_ACTIVEEVENT() => sub { 494 SDL_ACTIVEEVENT() => sub {
136 warn "active\n";#d# 495# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
137 }, 496 },
138); 497);
139 498
140@conn::ISA = Crossfire::Protocol::;
141
142sub conn::map_update {
143 my ($self, $dirty) = @_;
144
145 refresh;
146}
147
148sub conn::map_scroll {
149 my ($self, $dx, $dy) = @_;
150
151 refresh;
152}
153
154sub conn::map_clear {
155 my ($self) = @_;
156
157 refresh;
158}
159
160sub conn::face_find {
161 my ($self, $face) = @_;
162
163 $FACECACHE->{"$face->{chksum},$face->{name}"}
164}
165
166sub conn::face_update {
167 my ($self, $face) = @_;
168
169 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
170
171 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
172}
173
174sub gtk_add_cfg_field {
175 my ($tbl, $cfg, $klbl, $key, $value) = @_;
176 my $i = $cfg->{_i}++;
177 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
178 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
179 if ($key eq 'password') {
180 $ent->set_invisible_char ("*");
181 $ent->set (visibility => 0)
182 }
183 $ent->set_text ($value);
184 $ent->signal_connect (changed => sub {
185 my ($ent) = @_;
186 $cfg->{$key} = $ent->get_text;
187 });
188}
189
190sub run_config_dialog {
191 my (%events) = @_;
192
193 my $w = Gtk2::Window->new;
194
195 my @cfg = (
196 [qw/Host host/],
197 [qw/Port port/],
198 [qw/Username user/],
199 [qw/Password password/],
200 );
201
202 my $cfg = {};
203
204 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
205 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
206
207 $w->add (my $vb = Gtk2::VBox->new);
208 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
209 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
210 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
211 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
212 my $i = 0;
213 my $act = 0;
214 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
215 if ($_ eq $selmode) { $act = $i }
216 $cb->append_text ($_);
217 $i++;
218 }
219 $cb->set_active ($act);
220 $cb->signal_connect (changed => sub {
221 my ($cb) = @_;
222 my $txt = $cb->get_active_text;
223 if ($txt =~ m/(\d+)x(\d+)/) {
224 $::CFG->{width} = $1;
225 $::CFG->{height} = $2;
226 }
227 });
228
229 $cfg->{_i} = 1;
230 for (@cfg) {
231 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
232 }
233
234 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
235 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
236 $cb->signal_connect (clicked => sub {
237 for (keys %$cfg) {
238 $::CFG->{$_} = $cfg->{$_}
239 if $_ ne '_i';
240 }
241 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
242 });
243 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
244 $cb->signal_connect (clicked => sub {
245 for (keys %$cfg) {
246 $::CFG->{$_} = $cfg->{$_}
247 if $_ ne '_i';
248 }
249 my $cb = $events{login} || sub {};
250 $cb->($::CFG->{user}, $::CFG->{password});
251 });
252 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
253 $cb->signal_connect (clicked => sub {
254 my $cb = $events{login} || sub {};
255 $cb->();
256 });
257 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
258 $cb->signal_connect (clicked => sub { $w->destroy });
259
260 $w->show_all;
261
262 $w->signal_connect (destroy => sub { Gtk2->main_quit });
263}
264
265
266############################################################################# 499#############################################################################
267 500
268SDL::Init SDL_INIT_EVERYTHING;
269
270my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
271
272$mapwidget->activate;
273$mapwidget->focus_in;
274
275Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; 501CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
276 502
277$CFG ||= { 503my %DEF_CFG = (
278 width => 640, 504 width => 640,
279 height => 480, 505 height => 480,
506 fast => 0,
507 fow_enable => 1,
508 fow_intensity => 0.45,
509 fow_smooth => 0,
280 fullscreen => 0, 510 fullscreen => 0,
511 sdl_mode => 0,
512 mapsize => 100,
281 host => "crossfire.schmorp.de", 513 host => "crossfire.schmorp.de",
282 port => 13327, 514 port => 13327,
283}; 515 say_command => 'say',
516);
517
518while (my ($k, $v) = each %DEF_CFG) {
519 $CFG->{$k} = $v unless exists $CFG->{$k};
520}
521
522sdl_init;
523
524@SDL_MODES = reverse
525 grep $_->[0] >= 640 && $_->[1] >= 480,
526 map [SDL::RectW ($_), SDL::RectH ($_)],
527 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
528
529@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
530
531$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
532
533init_screen;
534
535{
536 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
537
538 CFClient::add_font $_ for @fonts;
539 CFClient::set_font $fonts[0];
540}
284 541
285$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 542$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
286 543
287SDL::TTFInit; 544Event::loop;
288
289$UIFONT = SDL::TTFOpenFont Crossfire::Client::find_rcfile "uifont.ttf", 24
290 or die "TTFOpenFont: $!";
291
292run_config_dialog
293 login => sub { start_game },
294 logout => sub { stop_game };
295
296main Gtk2;
297 545
298Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 546Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
547

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