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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.26 by elmex, Fri Apr 7 20:57:29 2006 UTC vs.
Revision 1.37 by root, Sat Apr 8 22:25:37 2006 UTC

15 15
16use Crossfire; 16use Crossfire;
17use Crossfire::Client; 17use Crossfire::Client;
18use Crossfire::Protocol; 18use Crossfire::Protocol;
19 19
20use Crossfire::Client::Util;
21use Crossfire::Client::Widget; 20use Crossfire::Client::Widget;
22 21
23our $FACECACHE; 22our $FACECACHE;
24 23
25our $VERSION = '0.1'; 24our $VERSION = '0.1';
25
26our %GL_EXT;
26 27
27our $CFG; 28our $CFG;
28our $CONN; 29our $CONN;
30
31our $WIDTH;
32our $HEIGHT;
33our $FULLSCREEN;
29 34
30our $UIFONT; 35our $UIFONT;
31 36
32our $SDL_TIMER; 37our $SDL_TIMER;
33our $SDL_APP; 38our $SDL_APP;
34our $SDL_EV = new SDL::Event; 39our $SDL_EV = new SDL::Event;
35our %SDL_CB; 40our %SDL_CB;
36 41
37our @GL_INIT; # hooks called on every gl init 42our @GL_INIT; # hooks called on every gl init
38 43
44our $ALT_ENTER_MESSAGE;
45
46our $tw; # Test widget #d#
47
39sub init_screen { 48sub init_screen {
40 $SDL_APP = new SDL::App 49 $SDL_APP = new SDL::App
41 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 50 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
42 -title => "Crossfire+ Client", 51 -title => "Crossfire+ Client",
43 -width => $CFG->{width}, 52 -width => $WIDTH,
44 -height => $CFG->{height}, 53 -height => $HEIGHT,
45 -opengl => 1, 54 -opengl => 1,
46 -red_size => 8, 55 -red_size => 8,
47 -green_size => 8, 56 -green_size => 8,
48 -blue_size => 8, 57 -blue_size => 8,
49 -double_buffer => 1, 58 -double_buffer => 1,
50 -fullscreen => $CFG->{fullscreen}, 59 -fullscreen => $FULLSCREEN,
51 -resizeable => 0; 60 -resizeable => 0;
52 61
62 %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions;
63
64 $GL_EXT{GL_ARB_texture_non_power_of_two}
65 or warn "WARNING: non-power-of-two opengl extension required";
66
67 $UIFONT = SDL::TTFOpenFont Crossfire::Client::find_rcfile "uifont.ttf", $HEIGHT / 40
68 or die "TTFOpenFont: $!";
69
70 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label 0, $HEIGHT - $HEIGHT / 40, 10, $UIFONT, "Alt-Enter toggles fullscreen mode";
71 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - ($ALT_ENTER_MESSAGE->size_request)[1]);
72 $ALT_ENTER_MESSAGE->activate;
73
74 # Test code #d#
75 my $frm = new Crossfire::Client::Widget::Frame;
76 $tw = new Crossfire::Client::Widget::Window;
77 $frm->add (new Crossfire::Client::Widget::Label 0, 0, 10, $UIFONT, "Foo in the garden!");
78 $tw->add ($frm);
79
80 $tw->move (0, $HEIGHT - 120);
81 $tw->activate;
82 # Test code end #d#
83
53 glClearColor 0, 0, 0, 0; 84 glClearColor 0, 0, 0, 0;
54 85
55 glEnable GL_TEXTURE_2D; 86 glEnable GL_TEXTURE_2D;
87 glEnable GL_COLOR_MATERIAL;
56 glShadeModel GL_FLAT; 88 glShadeModel GL_FLAT;
57 glDisable GL_DEPTH_TEST; 89 glDisable GL_DEPTH_TEST;
58 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 90 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
59 91
92 $_->() for @GL_INIT;
93}
94
95sub start_game {
96 $SDL_TIMER = add Glib::Timeout 1000/100, sub {
97 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
98 while $SDL_EV->poll;
99
100 1
101 };
102
103 $WIDTH = $CFG->{width};
104 $HEIGHT = $CFG->{height};
105 $FULLSCREEN = 0;
106
107 init_screen;
108
109 $CONN = new conn
110 host => $CFG->{host},
111 port => $CFG->{port},
112 user => $CFG->{user},
113 pass => $CFG->{password},
114 mapw => 50,
115 maph => 37,
116 ;
117}
118
119sub stop_game {
120 remove Glib::Source $SDL_TIMER;
121
122 undef $SDL_APP;
123 SDL::Quit;
124}
125
126
127sub force_refresh {
128 glViewport 0, 0, $WIDTH, $HEIGHT;
129
60 glMatrixMode GL_PROJECTION; 130 glMatrixMode GL_PROJECTION;
61 glLoadIdentity; 131 glLoadIdentity;
62 glOrtho 0, $CFG->{width}, $CFG->{height}, 0, -100 , 100; 132 glOrtho 0, $WIDTH, $HEIGHT, 0, -100 , 100;
63
64 glMatrixMode GL_MODELVIEW; 133 glMatrixMode GL_MODELVIEW;
65 134
66 $_->() for @GL_INIT; 135 glClear GL_COLOR_BUFFER_BIT;
67}
68 136
69my $label;#d# 137 $_->draw for @Crossfire::Client::Widget::ACTIVE_WIDGETS;
70 138
71sub start_game { 139 SDL::GLSwapBuffers;
72 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 140}
73 while ($SDL_EV->poll) { 141
74 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 142my $refresh_handler;
143
144sub refresh {
145 $refresh_handler ||= add Glib::Idle sub {
146 force_refresh;
147 undef $refresh_handler;
75 } 148 0
76
77 1
78 }; 149 };
79
80 init_screen;
81
82 $label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "Testü[]";
83 $label->activate;
84
85 $CONN = new conn
86 host => $CFG->{host},
87 port => $CFG->{port};
88}
89
90sub stop_game {
91 remove Glib::Source $SDL_TIMER;
92
93 undef $SDL_APP;
94 SDL::Quit;
95}
96
97sub refresh {
98 glClear GL_COLOR_BUFFER_BIT;
99
100 $_->draw for @Crossfire::Client::Widget::ACTIVE_WIDGETS;
101
102 SDL::GLSwapBuffers;
103} 150}
104 151
105%SDL_CB = ( 152%SDL_CB = (
106 SDL_QUIT() => sub { 153 SDL_QUIT() => sub {
107 main_quit Gtk2; 154 main_quit Gtk2;
112 refresh; 159 refresh;
113 }, 160 },
114 SDL_KEYDOWN() => sub { 161 SDL_KEYDOWN() => sub {
115 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 162 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
116 # alt-enter 163 # alt-enter
117 $CFG->{fullscreen} = !$CFG->{fullscreen}; 164 $FULLSCREEN = !$FULLSCREEN;
118 init_screen; 165 init_screen;
119 } else { 166 } else {
120 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); 167 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV);
121 } 168 }
122 }, 169 },
167 my ($self, $face) = @_; 214 my ($self, $face) = @_;
168 215
169 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; 216 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
170 217
171 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; 218 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
219}
220
221sub conn::query {
222 my ($self, $flags, $prompt) = @_;
223
224 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
172} 225}
173 226
174sub gtk_add_cfg_field { 227sub gtk_add_cfg_field {
175 my ($tbl, $cfg, $klbl, $key, $value) = @_; 228 my ($tbl, $cfg, $klbl, $key, $value) = @_;
176 my $i = $cfg->{_i}++; 229 my $i = $cfg->{_i}++;
264 317
265 318
266############################################################################# 319#############################################################################
267 320
268SDL::Init SDL_INIT_EVERYTHING; 321SDL::Init SDL_INIT_EVERYTHING;
322SDL::TTFInit;
269 323
270my $mapwidget = Crossfire::Client::Widget::MapWidget->new; 324my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
271 325
272$mapwidget->activate; 326$mapwidget->activate;
273$mapwidget->focus_in; 327$mapwidget->focus_in;
282 port => 13327, 336 port => 13327,
283}; 337};
284 338
285$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 339$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
286 340
287SDL::TTFInit;
288
289$UIFONT = SDL::TTFOpenFont Crossfire::Client::find_rcfile "uifont.ttf", 24
290 or die "TTFOpenFont: $!";
291
292run_config_dialog 341run_config_dialog
293 login => sub { start_game }, 342 login => sub { start_game },
294 logout => sub { stop_game }; 343 logout => sub { stop_game };
295 344
296main Gtk2; 345main Gtk2;

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