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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.26 by elmex, Fri Apr 7 20:57:29 2006 UTC vs.
Revision 1.77 by root, Tue Apr 11 22:49:13 2006 UTC

12use SDL::Surface; 12use SDL::Surface;
13use SDL::OpenGL; 13use SDL::OpenGL;
14use SDL::OpenGL::Constants; 14use SDL::OpenGL::Constants;
15 15
16use Crossfire; 16use Crossfire;
17use Crossfire::Client;
18use Crossfire::Protocol; 17use Crossfire::Protocol;
19 18
20use Crossfire::Client::Util; 19use CFClient;
21use Crossfire::Client::Widget; 20use CFClient::UI;
21
22our $VERSION = '0.1';
23
24my $MAX_FPS = 60;
25my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
22 26
23our $FACECACHE; 27our $FACECACHE;
24
25our $VERSION = '0.1';
26 28
27our $CFG; 29our $CFG;
28our $CONN; 30our $CONN;
29 31
32our @SDL_MODES;
33our $WIDTH;
34our $HEIGHT;
35our $FULLSCREEN;
36
37our $NOW;
38
39our $MAPWIDGET;
30our $UIFONT; 40our $FONTSIZE;
31 41
32our $SDL_TIMER; 42our $SDL_TIMER;
33our $SDL_APP; 43our $SDL_APP;
34our $SDL_EV = new SDL::Event; 44our $SDL_EV;
35our %SDL_CB; 45our %SDL_CB;
36 46
37our @GL_INIT; # hooks called on every gl init 47our $ALT_ENTER_MESSAGE;
48our $STATUS_LINE;
49our $DEBUG_STATUS;
50
51my $last_refresh;
52my %ANIMATE;
53my $refresh_handler;
54
55our ($tw, $te); # Test widget #d#
38 56
39sub init_screen { 57sub init_screen {
40 $SDL_APP = new SDL::App 58 $SDL_APP = new SDL::App
41 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 59 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
42 -title => "Crossfire+ Client", 60 -title => "Crossfire+ Client",
43 -width => $CFG->{width}, 61 -width => $WIDTH,
44 -height => $CFG->{height}, 62 -height => $HEIGHT,
45 -opengl => 1, 63 -opengl => 1,
46 -red_size => 8, 64 -red_size => 5,
47 -green_size => 8, 65 -green_size => 5,
48 -blue_size => 8, 66 -blue_size => 5,
67 -alpha_size => 0,
49 -double_buffer => 1, 68 -double_buffer => 1,
50 -fullscreen => $CFG->{fullscreen}, 69 -fullscreen => $FULLSCREEN,
51 -resizeable => 0; 70 -resizeable => 0;
52 71
72 $SDL_EV = new SDL::Event;
73 $SDL_EV->set_unicode (1);
74
75 $SDL_TIMER = add Glib::Timeout 1000 / $MAX_FPS, sub {
76 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
77 while $SDL_EV->poll;
78
79 1
80 };
81
82 $last_refresh = SDL::GetTicks;
83
84 CFClient::gl_init;
85
86 $FONTSIZE = int $HEIGHT / 40;
87
88 #############################################################################
89
53 glClearColor 0, 0, 0, 0; 90 glClearColor 0.45, 0.45, 0.45, 1;
54 91
55 glEnable GL_TEXTURE_2D; 92 glEnable GL_TEXTURE_2D;
93 glEnable GL_COLOR_MATERIAL;
56 glShadeModel GL_FLAT; 94 glShadeModel GL_FLAT;
57 glDisable GL_DEPTH_TEST; 95 glDisable GL_DEPTH_TEST;
58 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 96 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
59 97
98 #############################################################################
99
100 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
101 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
102
103 $STATUS_LINE = new CFClient::UI::Label
104 padding => 0,
105 y => $HEIGHT * 49 / 50 - $FONTSIZE;
106 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
107
108 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
109 padding => 0,
110 y => $HEIGHT * 49 / 50,
111 height => $HEIGHT / 50,
112 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
113 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
114
115 $MAPWIDGET = new CFClient::UI::MapWidget;
116 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
117 $MAPWIDGET->focus_in;
118}
119
120sub destroy_screen {
121 remove Glib::Source $SDL_TIMER;
122 undef $SDL_APP;
123 undef $SDL_EV;
124 SDL::Quit;
125}
126
127sub config_dialog {
128 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
129 child => (my $vbox = new CFClient::UI::VBox);
130 $vbox->add (new CFClient::UI::Label align => 0, text => "Setup");
131 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
132
133 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
134 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
135
136 $hbox->add (my $mode_slider = new CFClient::UI::Slider req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
137 $hbox->add (my $mode_label = new CFClient::UI::Label);
138
139 $mode_slider->connect (changed => sub {
140 my (undef, $value) = @_;
141
142 $CFG->{sdl_mode} = $value = int $value + 0.5;
143 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
144 });
145 $mode_slider->emit (changed => $mode_slider->{range}[0]);
146
147 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Host");
148 $table->add (1, 1, my $host = new CFClient::UI::Entry text => $CFG->{host});
149
150 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Port");
151 $table->add (1, 2, my $port = new CFClient::UI::Entry text => $CFG->{port});
152
153 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Username");
154 $table->add (1, 3, my $user = new CFClient::UI::Entry text => $CFG->{user});
155
156 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Password");
157 $table->add (1, 4, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
158
159 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Map Size");
160 $table->add (1, 5, my $mapsize_slider = new CFClient::UI::Slider req_w => 100, range => [$CFG->{mapsize}, 10, 100 + 1, 1]);
161
162 $CFClient::UI::TOPLEVEL->add ($dialog);
163}
164
165sub start_game {
166 $WIDTH = $CFG->{width};
167 $HEIGHT = $CFG->{height};
168 $FULLSCREEN = 0;
169
170 init_screen;
171
172 config_dialog;
173
174 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
175
176 $CONN = new conn
177 host => $CFG->{host},
178 port => $CFG->{port},
179 user => $CFG->{user},
180 pass => $CFG->{password},
181 mapw => $mapsize,
182 maph => $mapsize,
183 ;
184
185 CFClient::lowdelay fileno $CONN->{fh};
186}
187
188sub stop_game {
189 remove Glib::Source $refresh_handler if $refresh_handler;
190 undef $refresh_handler;
191
192 undef $CONN;
193 destroy_screen;
194}
195
196sub force_refresh {
197 glViewport 0, 0, $WIDTH, $HEIGHT;
198
60 glMatrixMode GL_PROJECTION; 199 glMatrixMode GL_PROJECTION;
61 glLoadIdentity; 200 glLoadIdentity;
62 glOrtho 0, $CFG->{width}, $CFG->{height}, 0, -100 , 100; 201 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
63
64 glMatrixMode GL_MODELVIEW; 202 glMatrixMode GL_MODELVIEW;
203 glLoadIdentity;
65 204
66 $_->() for @GL_INIT; 205 glClear GL_COLOR_BUFFER_BIT;
67}
68 206
69my $label;#d# 207 $CFClient::UI::TOPLEVEL->draw;
70 208
71sub start_game { 209 SDL::GLSwapBuffers;
72 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 210}
73 while ($SDL_EV->poll) { 211
74 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 212sub debug {
213 $DEBUG_STATUS->set_text ($_[0]);
214 my ($w, $h) = $DEBUG_STATUS->size_request;
215 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
216}
217
218my $FPS;
219
220sub refresh {
221 $refresh_handler ||= add Glib::Idle sub {
222 if ($SDL_APP) {
223 $NOW = SDL::GetTicks;
224
225 if ($NOW - $last_refresh < $TICKS_PER_FRAME) {
226 SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh);
227 $NOW = SDL::GetTicks;
228 }
229
230 my $interval = ($NOW - $last_refresh) * 0.001;
231 $last_refresh = $NOW;
232
233 if ($interval) {
234 $FPS ||= 1 / $interval;
235 $FPS = $FPS * 0.9 + (1 / $interval) * 0.1;
236 debug sprintf "%5.02f", $FPS;
237 }
238
239 force_refresh;
240 $_->animate ($interval) for grep $_, values %ANIMATE;
241
242 if (%ANIMATE) {
243 1
244 } else {
245 undef $refresh_handler;
246 0
247 }
248 } else {
249 undef $refresh_handler;
250 0
75 } 251 }
76
77 1
78 }; 252 };
79
80 init_screen;
81
82 $label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "Testü[]";
83 $label->activate;
84
85 $CONN = new conn
86 host => $CFG->{host},
87 port => $CFG->{port};
88} 253}
89 254
90sub stop_game { 255sub animation_start {
91 remove Glib::Source $SDL_TIMER; 256 my ($widget) = @_;
257 $ANIMATE{$widget} = $widget;
258 Scalar::Util::weaken $ANIMATE{$widget};
92 259
93 undef $SDL_APP; 260 refresh;
94 SDL::Quit;
95} 261}
96 262
97sub refresh { 263sub animation_stop {
98 glClear GL_COLOR_BUFFER_BIT; 264 my ($widget) = @_;
99 265 delete $ANIMATE{$widget};
100 $_->draw for @Crossfire::Client::Widget::ACTIVE_WIDGETS;
101
102 SDL::GLSwapBuffers;
103} 266}
104 267
105%SDL_CB = ( 268%SDL_CB = (
106 SDL_QUIT() => sub { 269 SDL_QUIT() => sub {
107 main_quit Gtk2; 270 main_quit Gtk2;
112 refresh; 275 refresh;
113 }, 276 },
114 SDL_KEYDOWN() => sub { 277 SDL_KEYDOWN() => sub {
115 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 278 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
116 # alt-enter 279 # alt-enter
117 $CFG->{fullscreen} = !$CFG->{fullscreen}; 280 $FULLSCREEN = !$FULLSCREEN;
118 init_screen; 281 init_screen;
119 } else { 282 } else {
120 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); 283 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
121 } 284 }
122 }, 285 },
123 SDL_KEYUP() => sub { 286 SDL_KEYUP() => sub {
124 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); 287 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
125 }, 288 },
126 SDL_MOUSEMOTION() => sub { 289 SDL_MOUSEMOTION() => sub {
127 warn "sdl motion\n";#d# 290 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
128 }, 291 },
129 SDL_MOUSEBUTTONDOWN() => sub { 292 SDL_MOUSEBUTTONDOWN() => sub {
130 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); 293 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
131 }, 294 },
132 SDL_MOUSEBUTTONUP() => sub { 295 SDL_MOUSEBUTTONUP() => sub {
133 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); 296 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
134 }, 297 },
135 SDL_ACTIVEEVENT() => sub { 298 SDL_ACTIVEEVENT() => sub {
136 warn "active\n";#d# 299# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
137 }, 300 },
138); 301);
139 302
140@conn::ISA = Crossfire::Protocol::; 303@conn::ISA = Crossfire::Protocol::;
141 304
142sub conn::map_update { 305sub conn::map_update {
143 my ($self, $dirty) = @_; 306 my ($self, $dirty) = @_;
144 307
145 refresh; 308 $MAPWIDGET->update;
146} 309}
147 310
148sub conn::map_scroll { 311sub conn::map_scroll {
149 my ($self, $dx, $dy) = @_; 312 my ($self, $dx, $dy) = @_;
150 313
151 refresh; 314# refresh;
152} 315}
153 316
154sub conn::map_clear { 317sub conn::map_clear {
155 my ($self) = @_; 318 my ($self) = @_;
156 319
157 refresh; 320# refresh;
158} 321}
159 322
160sub conn::face_find { 323sub conn::face_find {
161 my ($self, $face) = @_; 324 my ($self, $face) = @_;
162 325
166sub conn::face_update { 329sub conn::face_update {
167 my ($self, $face) = @_; 330 my ($self, $face) = @_;
168 331
169 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; 332 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
170 333
171 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; 334 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
335}
336
337sub conn::query {
338 my ($self, $flags, $prompt) = @_;
339
340 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
172} 341}
173 342
174sub gtk_add_cfg_field { 343sub gtk_add_cfg_field {
175 my ($tbl, $cfg, $klbl, $key, $value) = @_; 344 my ($tbl, $cfg, $klbl, $key, $value) = @_;
176 my $i = $cfg->{_i}++; 345 my $i = $cfg->{_i}++;
182 } 351 }
183 $ent->set_text ($value); 352 $ent->set_text ($value);
184 $ent->signal_connect (changed => sub { 353 $ent->signal_connect (changed => sub {
185 my ($ent) = @_; 354 my ($ent) = @_;
186 $cfg->{$key} = $ent->get_text; 355 $cfg->{$key} = $ent->get_text;
356 # TODO: Mapsize should be a slider in the game gui
357 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
358 $cfg->{$key} = 100;
359 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
360 $cfg->{$key} = 50;
361 }
187 }); 362 });
188} 363}
189 364
190sub run_config_dialog { 365sub run_config_dialog {
191 my (%events) = @_; 366 my (%events) = @_;
193 my $w = Gtk2::Window->new; 368 my $w = Gtk2::Window->new;
194 369
195 my @cfg = ( 370 my @cfg = (
196 [qw/Host host/], 371 [qw/Host host/],
197 [qw/Port port/], 372 [qw/Port port/],
373 [qw/Mapsize% mapsize/],
198 [qw/Username user/], 374 [qw/Username user/],
199 [qw/Password password/], 375 [qw/Password password/],
200 ); 376 );
201 377
202 my $cfg = {}; 378 my $cfg = {};
203
204 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
205 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
206 379
207 $w->add (my $vb = Gtk2::VBox->new); 380 $w->add (my $vb = Gtk2::VBox->new);
208 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); 381 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
209 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; 382 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
210 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); 383 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
211 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); 384 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
212 my $i = 0; 385 my $i = 0;
213 my $act = 0; 386 my $act = 0;
214 for (map { "$_->[0]x$_->[1]" } reverse @modes) { 387 for (map { "$_->[0]x$_->[1]" } @SDL_MODES) {
215 if ($_ eq $selmode) { $act = $i } 388 if ($_ eq $selmode) { $act = $i }
216 $cb->append_text ($_); 389 $cb->append_text ($_);
217 $i++; 390 $i++;
218 } 391 }
219 $cb->set_active ($act); 392 $cb->set_active ($act);
236 $cb->signal_connect (clicked => sub { 409 $cb->signal_connect (clicked => sub {
237 for (keys %$cfg) { 410 for (keys %$cfg) {
238 $::CFG->{$_} = $cfg->{$_} 411 $::CFG->{$_} = $cfg->{$_}
239 if $_ ne '_i'; 412 if $_ ne '_i';
240 } 413 }
241 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc"; 414 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
242 }); 415 });
243 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); 416 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
244 $cb->signal_connect (clicked => sub { 417 $cb->signal_connect (clicked => sub {
245 for (keys %$cfg) { 418 for (keys %$cfg) {
246 $::CFG->{$_} = $cfg->{$_} 419 $::CFG->{$_} = $cfg->{$_}
249 my $cb = $events{login} || sub {}; 422 my $cb = $events{login} || sub {};
250 $cb->($::CFG->{user}, $::CFG->{password}); 423 $cb->($::CFG->{user}, $::CFG->{password});
251 }); 424 });
252 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); 425 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
253 $cb->signal_connect (clicked => sub { 426 $cb->signal_connect (clicked => sub {
254 my $cb = $events{login} || sub {}; 427 my $cb = $events{logout} || sub {};
255 $cb->(); 428 $cb->();
256 }); 429 });
257 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); 430 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
258 $cb->signal_connect (clicked => sub { $w->destroy }); 431 $cb->signal_connect (clicked => sub { $w->destroy });
259 432
265 438
266############################################################################# 439#############################################################################
267 440
268SDL::Init SDL_INIT_EVERYTHING; 441SDL::Init SDL_INIT_EVERYTHING;
269 442
270my $mapwidget = Crossfire::Client::Widget::MapWidget->new; 443@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
444 @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE };
271 445
272$mapwidget->activate;
273$mapwidget->focus_in;
274
275Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; 446CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
276 447
277$CFG ||= { 448$CFG ||= {
278 width => 640, 449 width => 640,
279 height => 480, 450 height => 480,
451 mapsize => 100,
280 fullscreen => 0, 452 fullscreen => 0,
281 host => "crossfire.schmorp.de", 453 host => "crossfire.schmorp.de",
282 port => 13327, 454 port => 13327,
283}; 455};
284 456
457{
458 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
459
460 CFClient::add_font $_ for @fonts;
461 CFClient::set_font $fonts[0];
462}
463
285$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 464$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
286
287SDL::TTFInit;
288
289$UIFONT = SDL::TTFOpenFont Crossfire::Client::find_rcfile "uifont.ttf", 24
290 or die "TTFOpenFont: $!";
291 465
292run_config_dialog 466run_config_dialog
293 login => sub { start_game }, 467 login => sub { start_game },
294 logout => sub { stop_game }; 468 logout => sub { stop_game };
295 469

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