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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.29 by elmex, Fri Apr 7 23:05:21 2006 UTC vs.
Revision 1.240 by root, Tue May 23 21:14:42 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6use Glib; 6# do things only needed for single-binary version (par)
7use Gtk2 -init; 7BEGIN {
8 if (%PAR::LibCache) {
9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
8 10
9use SDL; 11 while (my ($filename, $zip) = each %PAR::LibCache) {
10use SDL::App; 12 for ($zip->memberNames) {
13 next unless /^\/root\/(.*)/;
14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
15 unless -e "$ENV{PAR_TEMP}/$1";
16 }
17 }
18
19 # TODO: pango-rc file, anybody?
20
21 unshift @INC, $ENV{PAR_TEMP};
22 }
23}
24
25# need to do it again because that pile of garbage called PAR nukes it before main
26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28
29use Time::HiRes 'time';
30use Pod::POM;
11use SDL::Event; 31use Event;
12use SDL::Surface;
13use SDL::OpenGL;
14use SDL::OpenGL::Constants;
15 32
16use Crossfire; 33use Crossfire;
17use Crossfire::Client;
18use Crossfire::Protocol; 34use Crossfire::Protocol;
19 35
20use Crossfire::Client::Util; 36use Compress::LZF;
21use Crossfire::Client::Widget;
22 37
23our $FACECACHE; 38use CFClient;
39use CFClient::UI;
40use CFClient::MapWidget;
41
42$Event::DIED = sub {
43 # TODO: display dialog box or so
44 CFClient::error $_[1];
45};
46
47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
24 48
25our $VERSION = '0.1'; 49our $VERSION = '0.1';
50
51my $MAX_FPS = 60;
52my $MIN_FPS = 5; # unused as of yet
53
54our $META_SERVER = "crossfire.real-time.com:13326";
55
56our $FACEMAP;
57our $TILECACHE;
58our $MAPCACHE;
59
60our $LAST_REFRESH;
61our $NOW;
26 62
27our $CFG; 63our $CFG;
28our $CONN; 64our $CONN;
65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
29 66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
69
70our @SDL_MODES;
71our $WIDTH;
72our $HEIGHT;
73our $FULLSCREEN;
30our $UIFONT; 74our $FONTSIZE;
31 75
76our $FONT_PROP;
77our $FONT_FIXED;
78
79our $MAP;
80our $MAPMAP;
81our $MAPWIDGET;
82our $BUTTONBAR;
83our $LOGVIEW;
84our $CONSOLE;
85our $METASERVER;
86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
88
89our $FLOORBOX;
90our $GAUGES;
91our $STATWIDS;
92
32our $SDL_TIMER; 93our $SDL_ACTIVE;
33our $SDL_APP;
34our $SDL_EV = new SDL::Event;
35our %SDL_CB; 94our %SDL_CB;
36 95
37our @GL_INIT; # hooks called on every gl init 96our $SDL_MIXER;
97our @SOUNDS; # event => file mapping
98our %AUDIO_CHUNKS; # audio files
38 99
39sub init_screen { 100our $ALT_ENTER_MESSAGE;
40 $SDL_APP = new SDL::App 101our $STATUSBOX;
41 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 102our $DEBUG_STATUS;
42 -title => "Crossfire+ Client", 103
43 -width => $CFG->{width}, 104our $INVWIN;
44 -height => $CFG->{height}, 105our $INV;
45 -opengl => 1, 106our $INVR;
46 -red_size => 8, 107our $INVR_LBL;
47 -green_size => 8, 108our $OPENCONT;
48 -blue_size => 8, 109
49 -double_buffer => 1, 110sub status {
111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
112}
113
114sub debug {
115 $DEBUG_STATUS->set_text ($_[0]);
116 my ($w, $h) = $DEBUG_STATUS->size_request;
117 $DEBUG_STATUS->move ($WIDTH - $w, 0);
118}
119
120sub start_game {
121 status "logging in...";
122
123 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
124
125 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
126 $MAP = new CFClient::Map $mapsize, $mapsize;
127
128 my ($host, $port) = split /:/, $CFG->{host};
129
130 $CONN = eval {
131 new conn
132 host => $host,
133 port => $port || 13327,
134 user => $CFG->{user},
135 pass => $CFG->{password},
136 mapw => $mapsize,
137 maph => $mapsize,
138 ;
139 };
140
141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
144 $LOGIN_BUTTON->set_text ("Logout");
145 status "login successful";
146
147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
150 } else {
151 status "unable to connect";
152 stop_game();
153 }
154}
155
156sub stop_game {
157 return unless $CONN;
158
159 status "connection closed";
160 $LOGIN_BUTTON->set_text ("Login");
161 $CONN->destroy;
162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
166
167 undef $MAPCACHE;
168 undef $MAP;
169}
170
171sub client_setup {
172 my $dialog = new CFClient::UI::FancyFrame
173 title => "Client Setup",
174 child => (my $vbox = new CFClient::UI::VBox);
175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
176
177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
179
180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
182
183 $mode_slider->connect (changed => sub {
184 my ($self, $value) = @_;
185
186 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
187 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
188 });
189 $mode_slider->emit (changed => $mode_slider->{range}[0]);
190
191 my $row = 1;
192
193 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
194 $table->add (1, $row++, new CFClient::UI::CheckBox
50 -fullscreen => $CFG->{fullscreen}, 195 state => $CFG->{fullscreen},
51 -resizeable => 0; 196 tooltip => "Bring the client into fullscreen mode",
197 connect_changed => sub {
198 my ($self, $value) = @_;
199 $CFG->{fullscreen} = $value;
200 }
201 );
52 202
53 $UIFONT = SDL::TTFOpenFont Crossfire::Client::find_rcfile "uifont.ttf", $CFG->{height} / 40 203 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
54 or die "TTFOpenFont: $!"; 204 $table->add (1, $row++, new CFClient::UI::CheckBox
205 state => $CFG->{fast},
206 tooltip => "Lower the visual quality considerably to speed up rendering.",
207 connect_changed => sub {
208 my ($self, $value) = @_;
209 $CFG->{fast} = $value;
210 }
211 );
55 212
56 glClearColor 0, 0, 0, 0; 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
214 $table->add (1, $row++, new CFClient::UI::Slider
215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
216 tooltip => "Enlarge or shrink the displayed map",
217 connect_changed => sub {
218 my ($self, $value) = @_;
219 $CFG->{map_scale} = 2 ** $value;
220 }
221 );
57 222
223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
224 $table->add (1, $row++, new CFClient::UI::CheckBox
225 state => $CFG->{fow_enable},
226 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
227 connect_changed => sub {
228 my ($self, $value) = @_;
229 $CFG->{fow_enable} = $value;
230 }
231 );
232
233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
234 $table->add (1, $row++, new CFClient::UI::Slider
235 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
237 connect_changed => sub {
238 my ($self, $value) = @_;
239 $CFG->{fow_intensity} = $value;
240 }
241 );
242
243 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
244 $table->add (1, $row++, new CFClient::UI::CheckBox
245 state => $CFG->{fow_smooth},
246 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
247 connect_changed => sub {
248 my ($self, $value) = @_;
249 $CFG->{fow_smooth} = $value;
250 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
251 }
252 );
253
254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
255 $table->add (1, $row++, new CFClient::UI::Slider
256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
257 tooltip => "The font size used by most GUI elements",
258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
259 );
260
261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
262 $table->add (1, $row++, new CFClient::UI::Slider
263 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
264 tooltip => "The font size used by the server log window only",
265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
266 );
267
268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
269
270 $table->add (1, $row++, new CFClient::UI::Slider
271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
272 tooltip => "The font size used by the statistics window only",
273 connect_changed => sub {
274 $CFG->{stat_fontsize} = $_[1];
275 &set_stats_window_fontsize;
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
280 $table->add (1, $row++, new CFClient::UI::Slider
281 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
282 tooltip => "Adjust the size of the stats gauges at the bottom right",
283 connect_changed => sub {
284 $CFG->{gauge_size} = $_[1];
285 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
286 }
287 );
288
289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
290 $table->add (1, $row++, new CFClient::UI::Slider
291 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
292 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
293 connect_changed => sub {
294 $CFG->{gauge_fontsize} = $_[1];
295 &set_gauge_window_fontsize;
296 }
297 );
298
299 $table->add (1, $row++, new CFClient::UI::Button
300 expand => 1, align => 0, text => "Apply",
301 tooltip => "Apply the video settings",
302 connect_activate => sub {
303 video_shutdown ();
304 video_init ();
305 }
306 );
307
308 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
309 $table->add (1, $row++, new CFClient::UI::CheckBox
310 state => $CFG->{audio_enable},
311 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
312 connect_changed => sub {
313 $CFG->{audio_enable} = $_[1];
314 }
315 );
316# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
317# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
318# $CFG->{effects_volume} = $_[1];
319# });
320 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
321 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
322 $hbox->add (new CFClient::UI::CheckBox
323 expand => 1, state => $CFG->{bgm_enable},
324 tooltip => "Enable background music playing",
325 connect_changed => sub {
326 $CFG->{bgm_enable} = $_[1];
327 }
328 );
329 $hbox->add (new CFClient::UI::Slider
330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
331 tooltip => "The volume of the background music",
332 connect_changed => sub {
333 $CFG->{bgm_volume} = $_[1];
334 CFClient::MixMusic::volume $_[1] * 128;
335 }
336 );
337
338 $table->add (1, $row++, new CFClient::UI::Button
339 expand => 1, align => 0, text => "Apply",
340 tooltip => "Apply the audio settings",
341 connect_activate => sub {
342 audio_shutdown ();
343 audio_init ();
344 }
345 );
346
347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
349 text => $CFG->{say_command},
350 tooltip => "This is the command that will be used if you write a line in the message window entry. "
351 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
352 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
353 connect_changed => sub {
354 my ($self, $value) = @_;
355 $CFG->{say_command} = $value;
356 }
357 );
358
359 $dialog
360}
361
362sub set_stats_window_fontsize {
363 for (values %{$STATWIDS}) {
364 $_->set_fontsize ($::CFG->{stat_fontsize});
365 }
366}
367
368sub set_gauge_window_fontsize {
369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
370 $_->set_fontsize ($::CFG->{gauge_fontsize});
371 }
372
373# local $GAUGES->{win}{parent};#d#
374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
375}
376
377sub make_gauge_window {
378 my $gh = int $HEIGHT * $CFG->{gauge_size};
379
380 my $win = new CFClient::UI::Frame (
381 req_y => -1,
382 user_w => $WIDTH,
383 user_h => $gh,
384 );
385
386 $win->add (my $hbox = new CFClient::UI::HBox
387 children => [
388 (new CFClient::UI::HBox expand => 1),
389 (new CFClient::UI::VBox children => [
390 (new CFClient::UI::Empty expand => 1),
391 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
392 ]),
393 (my $vbox = new CFClient::UI::VBox),
394 ],
395 );
396
397 $vbox->add (new CFClient::UI::HBox
398 expand => 1,
399 children => [
400 (new CFClient::UI::Empty expand => 1),
401 (my $hb = new CFClient::UI::HBox),
402 ],
403 );
404
405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
413
414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
418
419 $GAUGES = {
420 exp => $exp, win => $win, range => $rng,
421 food => $fg, mana => $mg, hp => $hg, grace => $gg
422 };
423
424 &set_gauge_window_fontsize;
425
426 $win
427}
428
429sub make_stats_window {
430 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
431
432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
439
440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
442
443 my $black = [0, 0, 0];
444
445 for (
446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
453
454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
460 ) {
461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
462
463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
467 }
468
469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
470
471 my $row = 0;
472 my $col = 0;
473
474 my %resist_names = (
475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
483 pois => "<b>Poison</b> (resistance to getting poisoned)",
484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
485 deat => "<b>Death</b> (resistance against death spells)",
486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
493 );
494 for (qw/slow holyw conf fire depl magic
495 drain acid pois para deat phys
496 blind fear tund elec cold ghit/)
497 {
498 $tbl2->add ($col, $row,
499 $STATWIDS->{"res_$_"} =
500 new CFClient::UI::Label
501 font => $FONT_FIXED,
502 template => "-100%",
503 align => +1,
504 valign => 0,
505 can_events => 1,
506 can_hover => 1,
507 tooltip => $resist_names{$_},
508 );
509 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
510 font => $FONT_FIXED,
511 can_hover => 1,
512 can_events => 1,
513 image => "ui/resist/resist_$_.png",
514 tooltip => $resist_names{$_},
515 );
516
517 $row++;
518 if ($row % 6 == 0) {
519 $col += 2;
520 $row = 0;
521 }
522 }
523
524 &set_stats_window_fontsize;
525 update_stats_window ({});
526
527 $tgw
528}
529
530sub formsep {
531 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
532}
533
534sub update_stats_window {
535 my ($stats) = @_;
536
537 # i love text protocols!!!
538 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
539 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
540 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
541 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
542 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
543 my $fo_m = 999;
544 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
545 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
546
547 $GAUGES->{hp} ->set_value ($hp, $hp_m);
548 $GAUGES->{mana} ->set_value ($sp, $sp_m);
549 $GAUGES->{food} ->set_value ($fo, $fo_m);
550 $GAUGES->{grace} ->set_value ($gr, $gr_m);
551 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
552 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
553 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
554 $rng =~ s/^Range: //; # thank you so much dear server
555 $GAUGES->{range} ->set_text ("Rng: " . $rng);
556 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
557 $title =~ s/^Player: //;
558 $STATWIDS->{title} ->set_text ("Title: " . $title);
559
560 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
561 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
562 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
563 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
564 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
565 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
566 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
567 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
568 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
569 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
570 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
571 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
572 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
573
574 my %tbl = (
575 phys => 100,
576 magic => 101,
577 fire => 102,
578 elec => 103,
579 cold => 104,
580 conf => 105,
581 acid => 106,
582 drain => 107,
583 ghit => 108,
584 pois => 109,
585 slow => 110,
586 para => 111,
587 tund => 112,
588 fear => 113,
589 depl => 113,
590 deat => 115,
591 holyw => 116,
592 blind => 117
593 );
594
595 for (keys %tbl) {
596 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
597 }
598
599}
600
601sub metaserver_dialog {
602 my $dialog = new CFClient::UI::FancyFrame
603 title => "Server List",
604 child => (my $vbox = new CFClient::UI::VBox);
605
606 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
607
608 $dialog
609}
610
611my $METASERVER_ATIME;
612
613sub update_metaserver {
614 my ($HOST) = @_;
615
616 return if $METASERVER_ATIME > time;
617 $METASERVER_ATIME = time + 60;
618
619 my $table = $METASERVER->{table};
620 $table->clear;
621 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
622
623 my $buf;
624
625 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
626
627 unless ($fh) {
628 $label->set_text ("unable to contact metaserver: $!");
629 return;
630 }
631
632 Event->io (fd => $fh, poll => 'r', cb => sub {
633 my $res = sysread $fh, $buf, 8192, length $buf;
634
635 if (!defined $res) {
636 $_[0]->w->cancel;
637 $label->set_text ("error while retrieving server list: $!");
638 } elsif ($res == 0) {
639 $_[0]->w->cancel;
640 status "server list retrieved";
641
642 utf8::decode $buf if utf8::valid $buf;
643
644 $table->clear;
645
646 my @col = qw(Use #Users Host Uptime Version Description);
647 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
648 for 0 .. $#col;
649
650 my @align = qw(1 0 1 1 -1);
651
652 my $y = 0;
653 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
654 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
655
656 for ($desc) {
657 s/<br>/\n/gi;
658 s/<li>/\n· /gi;
659 s/<.*?>//sgi;
660 s/&/&amp;/g;
661 s/</&lt;/g;
662 s/>/&gt;/g;
663 }
664
665 $uptime = sprintf "%dd %02d:%02d:%02d",
666 (int $m->[8] / 86400),
667 (int $m->[8] / 3600) % 24,
668 (int $m->[8] / 60) % 60,
669 $m->[8] % 60;
670
671 $m = [$users, $host, $uptime, $version, $desc];
672
673 $y++;
674
675 $table->add (0, $y, new CFClient::UI::VBox children => [
676 (new CFClient::UI::Button text => "Use", connect_activate => sub {
677 $HOST->set_text ($CFG->{host} = $host);
678 }),
679 (new CFClient::UI::Empty expand => 1),
680 ]);
681
682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
684 for 0 .. $#$m;
685 }
686 }
687 });
688}
689
690sub server_setup {
691 my $dialog = new CFClient::UI::FancyFrame
692 title => "Server Setup",
693 child => (my $vbox = new CFClient::UI::VBox);
694
695 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
696 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
697
698 {
699 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
700
701 $vbox->add (
702 my $HOST = new CFClient::UI::Entry
703 expand => 1,
704 text => $CFG->{host},
705 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
706 connect_changed => sub {
707 my ($self, $value) = @_;
708 $CFG->{host} = $value;
709 }
710 );
711
712 $METASERVER = metaserver_dialog;
713
714 $vbox->add (new CFClient::UI::Flopper
715 expand => 1,
716 text => "Server List",
717 other => $METASERVER,
718 tooltip => "Show a list of available crossfire servers",
719 connect_open => sub {
720 update_metaserver $HOST;
721 }
722 );
723 }
724
725 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
726 $table->add (1, 4, new CFClient::UI::Entry
727 text => $CFG->{user},
728 tooltip => "The name of your character on the server",
729 connect_changed => sub {
730 my ($self, $value) = @_;
731 $CFG->{user} = $value;
732 }
733 );
734
735 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
736 $table->add (1, 5, new CFClient::UI::Entry
737 text => $CFG->{password},
738 hidden => 1,
739 tooltip => "The password for your character",
740 connect_changed => sub {
741 my ($self, $value) = @_;
742 $CFG->{password} = $value;
743 }
744 );
745
746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
747 $table->add (1, 7, new CFClient::UI::Slider
748 req_w => 100,
749 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
750 tooltip => "This is the size of the portion of the map update the server sends you. "
751 ."If you set this to a high value you will be able to see further for example.",
752 connect_changed => sub {
753 my ($self, $value) = @_;
754
755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
756 },
757 );
758
759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
774 expand => 1,
775 align => 0,
776 text => "Login",
777 connect_activate => sub {
778 $CONN ? stop_game
779 : start_game;
780 },
781 );
782
783 $dialog
784}
785
786sub message_window {
787 my $window = new CFClient::UI::FancyFrame
788 title => "Messages",
789 border_bg => [1, 1, 1, 1],
790 bg => [0, 0, 0, 0.75],
791 user_w => int $::WIDTH / 3,
792 user_h => int $::HEIGHT / 5,
793 child => (my $vbox = new CFClient::UI::VBox);
794
795 $vbox->add ($LOGVIEW);
796
797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
802 connect_focus_in => sub {
803 my ($input, $prev_focus) = @_;
804
805 delete $input->{refocus_map};
806
807 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
808 $input->{refocus_map} = 1;
809 }
810 delete $input->{auto_activated};
811 },
812 connect_activate => sub {
813 my ($input, $text) = @_;
814 $input->set_text ('');
815
816 if ($text =~ /^\/(.*)/) {
817 $::CONN->user_send ($1);
818 } else {
819 my $say_cmd = $::CFG->{say_command} || 'say';
820 $::CONN->user_send ("$say_cmd $text");
821 }
822 if ($input->{refocus_map}) {
823 delete $input->{refocus_map};
824 $MAPWIDGET->focus_in
825 }
826 },
827 connect_escape => sub {
828 $MAPWIDGET->focus_in
829 },
830 );
831
832 $CONSOLE = {
833 window => $window,
834 input => $input
835 };
836
837 $window
838}
839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
870sub make_inventory_window {
871 my $invwin = new CFClient::UI::FancyFrame
872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
873
874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
885
886 $invwin
887}
888
889sub sdl_init {
890 CFClient::SDL_Init
891 and die "SDL::Init failed!\n";
892}
893
894sub video_init {
895 sdl_init;
896
897 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
898
899 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
900 $FULLSCREEN = $CFG->{fullscreen};
901 $FAST = $CFG->{fast};
902
903 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
904 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
905
906 $SDL_ACTIVE = 1;
907 $LAST_REFRESH = time - 0.01;
908
909 CFClient::gl_init;
910
911 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
912
913 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
914
915 #############################################################################
916
917 unless ($DEBUG_STATUS) {
918 # create the widgets
919
920 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
921 $DEBUG_STATUS->show;
922
923 $STATUSBOX = new CFClient::UI::Statusbox;
924 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
925
926 (new CFClient::UI::Frame
927 bg => [0, 0, 0, 0.4],
928 req_y => -1,
929 child => $STATUSBOX,
930 )->show;
931
932 CFClient::UI::FancyFrame->new (
933 border_bg => [1, 1, 1, 192/255],
934 bg => [1, 1, 1, 0],
935 child => ($MAPMAP = new CFClient::MapWidget::MapMap
936 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
937 ),
938 )->show;
939
940 $MAPWIDGET = new CFClient::MapWidget;
941 $MAPWIDGET->connect (activate_console => sub {
942 my ($mapwidget, $preset) = @_;
943
944 if ($CONSOLE) {
945 $CONSOLE->{input}->{auto_activated} = 1;
946 $CONSOLE->{input}->focus_in;
947
948 if ($preset && $CONSOLE->{input}->get_text eq '') {
949 $CONSOLE->{input}->set_text ($preset);
950 }
951 }
952 });
953 $MAPWIDGET->show;
954 $MAPWIDGET->focus_in;
955
956 $LOGVIEW = new CFClient::UI::TextView
957 expand => 1,
958 font => $FONT_FIXED,
959 fontsize => $::CFG->{log_fontsize},
960 can_hover => 1,
961 can_events => 1,
962 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
963 ;
964
965 $BUTTONBAR = new CFClient::UI::HBox;
966
967 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
968 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
969 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
970 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
971 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
972 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
973
974 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
975
976 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
977 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
978 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
979 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
980
981 $BUTTONBAR->add (new CFClient::UI::Button
982 text => "Save Config",
983 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
984 connect_activate => sub {
985 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
986 status "Configuration Saved";
987 },
988 );
989
990 $BUTTONBAR->add (new CFClient::UI::Button
991 text => "Quit",
992 tooltip => "Terminates the program",
993 connect_activate => sub {
994 if ($CONN) {
995 open_quit_dialog
996 } else {
997 exit 1
998 }
999 },
1000 );
1001
1002 $BUTTONBAR->show;
1003
1004 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1005
1006 # delay till geometry is constant
1007 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
1008 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1009 my $widget = $GAUGES->{win};
1010 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
1011 });
1012 force_refresh ();
1013 }
1014}
1015
1016sub video_shutdown {
1017 undef $SDL_ACTIVE;
1018}
1019
1020my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
1021my $bgmusic;#TODO#hack#d#
1022
1023sub audio_channel_finished {
1024 my ($channel) = @_;
1025
1026 #warn "channel $channel finished\n";#d#
1027}
1028
1029sub audio_music_finished {
1030 return unless $CFG->{bgm_enable};
1031
1032 # TODO: hack, do play loop and mood music
1033 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
1034 $bgmusic->play (0);
1035
1036 push @bgmusic, shift @bgmusic;
1037}
1038
1039sub audio_init {
1040 if ($CFG->{audio_enable}) {
1041 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
1042 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1043
1044 unless ($SDL_MIXER) {
1045 status "Unable to open sound device: there will be no sound";
1046 return;
1047 }
1048
1049 CFClient::Mix_AllocateChannels 8;
1050 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
1051
1052 audio_music_finished;
1053
1054 while (<$fh>) {
1055 next if /^\s*#/;
1056 next if /^\s*$/;
1057
1058 my ($file, $volume, $event) = split /\s+/, $_, 3;
1059
1060 push @SOUNDS, "$volume,$file";
1061
1062 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
1063 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
1064 $chunk->volume ($volume * 128 / 100);
1065 $chunk
1066 };
1067 }
1068 } else {
1069 status "unable to open sound config: $!";
1070 }
1071 }
1072}
1073
1074sub audio_shutdown {
1075 CFClient::Mix_CloseAudio if $SDL_MIXER;
1076 undef $SDL_MIXER;
1077 @SOUNDS = ();
1078 %AUDIO_CHUNKS = ();
1079}
1080
1081my %animate_object;
1082my $animate_timer;
1083
1084my $fps = 9;
1085
1086my %demo;#d#
1087
1088sub force_refresh {
1089 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
1090 debug sprintf "%3.2f", $fps;
1091
1092 $CFClient::UI::ROOT->draw;
1093
1094 $WANT_REFRESH = 0;
1095 $CAN_REFRESH = 0;
1096 $LAST_REFRESH = $NOW;
1097
10980 && do {
1099 # some weird model-drawing code, just a joke right now
1100 use CFClient::OpenGL;
1101
1102 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1103 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1104 $demo{r} ||= do {
1105 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1106 $mod->{v} = pack "f*", @{$mod->{v}};
1107 $_ = [scalar @$_, pack "S!*", @$_]
1108 for values %{$mod->{g}};
1109 $mod
1110 };
1111
1112 my $r = $demo{r} or die;
1113
1114 glDepthMask 1;
1115 glClear GL_DEPTH_BUFFER_BIT;
58 glEnable GL_TEXTURE_2D; 1116 glEnable GL_TEXTURE_2D;
1117 glEnable GL_DEPTH_TEST;
1118 glEnable GL_CULL_FACE;
1119 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1120
1121 glMatrixMode GL_PROJECTION;
1122 glLoadIdentity;
1123 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1124 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1125 glMatrixMode GL_MODELVIEW;
1126 glLoadIdentity;
1127
1128 glPushMatrix;
1129 glTranslate 0, 0, -800;
1130 glScale 1, -1, 1;
1131 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1132 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1133 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1134 glScale 50, 50, 50;
1135
1136 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1137 while (my ($k, $v) = each %{$r->{g}}) {
1138 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1139 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1140 }
1141
1142 glPopMatrix;
1143
59 glShadeModel GL_FLAT; 1144 glShadeModel GL_FLAT;
60 glDisable GL_DEPTH_TEST; 1145 glDisable GL_DEPTH_TEST;
61 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 1146 glDisable GL_TEXTURE_2D;
1147 glDepthMask 0;
62 1148
63 glMatrixMode GL_PROJECTION; 1149 $WANT_REFRESH++;
64 glLoadIdentity; 1150};
65 glOrtho 0, $CFG->{width}, $CFG->{height}, 0, -100 , 100; 1151
66 1152 CFClient::SDL_GL_SwapBuffers;
67 glMatrixMode GL_MODELVIEW;
68
69 $_->() for @GL_INIT;
70} 1153}
71 1154
72my $label;#d# 1155my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
1156 $NOW = time;
73 1157
74sub start_game {
75 $SDL_TIMER = add Glib::Timeout 1000/20, sub {
76 while ($SDL_EV->poll) {
77 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 1158 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
78 } 1159 for CFClient::SDL_PollEvent;
79 1160
1161 if (%animate_object) {
1162 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
1163 $WANT_REFRESH++;
1164 }
1165
1166 if ($WANT_REFRESH) {
1167 force_refresh;
1168 } else {
1169 $CAN_REFRESH = 1;
1170 }
1171});
1172
1173sub animation_start {
1174 my ($widget) = @_;
1175 $animate_object{$widget} = $widget;
1176}
1177
1178sub animation_stop {
1179 my ($widget) = @_;
1180 delete $animate_object{$widget};
1181}
1182
1183@conn::ISA = Crossfire::Protocol::;
1184
1185sub conn::new {
1186 my $class = shift;
1187
1188 my $self = $class->Crossfire::Protocol::new (@_);
1189
1190 $MAPWIDGET->clr_commands;
1191
1192 my $parser = new Pod::POM;
1193 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1194
1195 for my $head2 ($pod->head2) {
1196 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1197 or next;
1198
1199 my $cmd = $1;
1200 my @args = split /\|/, $2;
1201 @args = (".*") unless @args;
1202
1203 my $text = CFClient::pod_to_pango $head2->content;
1204
1205 for my $arg (@args) {
1206 $arg = $arg eq ".*" ? "" : " $arg";
1207
1208 $MAPWIDGET->add_command ("$cmd$arg", $text);
80 1 1209 }
1210 }
1211
1212 $self->{noface} = new_from_file CFClient::Texture
1213 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1214
1215 $self
1216}
1217
1218sub conn::stats_update {
1219 my ($self, $stats) = @_;
1220
1221 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1222 my $diff = $exp - $self->{prev_exp};
1223 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1224 if exists $self->{prev_exp} && $diff;
1225 $self->{prev_exp} = $exp;
1226 }
1227
1228 update_stats_window ($stats);
1229}
1230
1231sub conn::user_send {
1232 my ($self, $command) = @_;
1233
1234 $self->send_command ($command);
1235 status $command;
1236}
1237
1238sub conn::map_scroll {
1239 my ($self, $dx, $dy) = @_;
1240
1241 $MAP->scroll ($dx, $dy);
1242}
1243
1244sub conn::feed_map1a {
1245 my ($self, $data) = @_;
1246
1247# $self->Crossfire::Protocol::feed_map1a ($data);
1248
1249 $MAP->map1a_update ($data);
1250 $MAPWIDGET->update;
1251}
1252
1253sub conn::flush_map {
1254 my ($self) = @_;
1255
1256 my $map_info = delete $self->{map_info}
1257 or return;
1258
1259 my ($hash, $x, $y, $w, $h) = @$map_info;
1260
1261 my $data = $MAP->get_rect ($x, $y, $w, $h);
1262 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1263 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1264}
1265
1266sub conn::map_clear {
1267 my ($self) = @_;
1268
1269 $self->flush_map;
1270 delete $self->{neigh_map};
1271
1272 $MAP->clear;
1273}
1274
1275
1276sub conn::load_map($$$) {
1277 my ($self, $hash, $x, $y) = @_;
1278
1279 if (defined (my $data = $MAPCACHE->get ($hash))) {
1280 $data = Compress::LZF::decompress $data;
1281 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1282 for my $id ($MAP->set_rect ($x, $y, $data)) {
1283 my $data = $TILECACHE->get ($id)
1284 or next;
1285
1286 $self->set_texture ($id => $data);
1287 }
1288 }
1289}
1290
1291# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1292# (server resource,s latency, bandwidth), so this hack is warranted.
1293# the right fix is to make real tiled maps with an overview file
1294sub conn::send_mapinfo {
1295 my ($self, $data, $cb) = @_;
1296
1297 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1298 my ($wx, $wy) = ($1, $2);
1299
1300 if ($data =~ /^spatial ([1-4]+)$/) {
1301 my @dx = (0, 0, 1, 0, -1);
1302 my @dy = (0, -1, 0, 1, 0);
1303 my ($dx, $dy);
1304
1305 for (split //, $1) {
1306 $dx += $dx[$_];
1307 $dy += $dy[$_];
1308 }
1309
1310 $cb->(spatial => 15,
1311 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1312 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1313 50, 50,
1314 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1315 );
1316
1317 return;
1318 }
1319 }
1320
1321 $self->SUPER::send_mapinfo ($data, $cb);
1322}
1323
1324# this method does a "flood fill" into every tile direction
1325# it assumes that tiles are arranged in a rectangular grid,
1326# i.e. a map is the same as the left of the right map etc.
1327# failure to comply are harmless and result in display errors
1328# at worst.
1329sub conn::flood_fill {
1330 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1331
1332 # the server does not allow map paths > 6
1333 return if 7 <= length $path;
1334
1335 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1336
1337 for (
1338 [1, 3, 0, -1],
1339 [2, 4, 1, 0],
1340 [3, 1, 0, 1],
1341 [4, 2, -1, 0],
1342 ) {
1343 my ($tile, $tile2, $dx, $dy) = @$_;
1344
1345 next if $block & (1 << $tile);
1346 my $block = $block | (1 << $tile2);
1347
1348 my $gx = $gx + $dx;
1349 my $gy = $gy + $dy;
1350
1351 next unless $flags & (1 << ($tile - 1));
1352 next if $self->{neigh_grid}{$gx, $gy}++;
1353
1354 my $neigh = $self->{neigh_map}{$hash} ||= [];
1355 if (my $info = $neigh->[$tile]) {
1356 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1357
1358 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1359 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1360
1361 } else {
1362 $self->send_mapinfo ("spatial $path$tile", sub {
1363 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1364
1365 return if $mode ne "spatial";
1366
1367 $x += $MAP->ox;
1368 $y += $MAP->oy;
1369
1370 $self->load_map ($hash, $x, $y)
1371 unless $self->{neigh_map}{$hash}[5]++;#d#
1372
1373 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1374
1375 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1376 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1377 });
1378 }
1379 }
1380}
1381
1382sub conn::map_change {
1383 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1384
1385 $self->flush_map;
1386
1387 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1388
1389 my $mapmapw = $MAPMAP->{w};
1390 my $mapmaph = $MAPMAP->{h};
1391
1392 $self->{neigh_rect} = [
1393 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1394 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1395 ];
1396
1397 delete $self->{neigh_grid};
1398
1399 $x += $ox;
1400 $y += $oy;
1401
1402 $self->{map_info} = [$hash, $x, $y, $w, $h];
1403
1404 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1405 $STATWIDS->{map}->set_text ("Map: " . $map);
1406
1407 $self->load_map ($hash, $x, $y);
1408 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1409}
1410
1411sub conn::face_find {
1412 my ($self, $facenum, $face) = @_;
1413
1414 my $hash = "$face->{chksum},$face->{name}";
1415
1416 my $id = $FACEMAP->get ($hash);
1417
1418 unless ($id) {
1419 # create new id for face
1420 # I love transactions
1421 for (1..100) {
1422 my $txn = $CFClient::DB_ENV->txn_begin;
1423 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1424 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1425 $id = ($id || 16) + 1;
1426 if ($FACEMAP->put (id => $id) == 0
1427 && $FACEMAP->put ($hash => $id) == 0) {
1428 $txn->txn_commit;
1429
1430 goto gotid;
1431 }
1432 }
1433 $txn->abort;
1434 }
1435
1436 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1437 }
1438
1439gotid:
1440 $face->{id} = $id;
1441 $MAP->set_face ($facenum => $id);
1442 $self->{faceid}[$facenum] = $id;#d#
1443
1444 $TILECACHE->get ($id) || do {
1445 my $tex = $self->{noface};
1446 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1447 undef
81 }; 1448 };
82
83 init_screen;
84
85 my $v = new Crossfire::Client::Widget::Table;
86 $v->add (0, 0, $label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "T");
87 $v->add (0, 1, $label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "TT");
88 $v->add (0, 2, $label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "TTT");
89 $v->add (1, 1, $label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "Testü[]");
90 $v->size_request;
91 my $f = new Crossfire::Client::Widget::Frame;
92 $f->add ($v);
93 $f->activate;
94
95# $v->add ($label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "Testü[]");
96# $v->add ($label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "Testü[]!!");
97# $v->activate;
98# $f->add ($v);#$label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "Testü[]");
99# $label->activate;
100
101 $CONN = new conn
102 host => $CFG->{host},
103 port => $CFG->{port},
104 user => $CFG->{user},
105 pass => $CFG->{password};
106} 1449}
107 1450
108sub stop_game { 1451sub conn::face_update {
109 remove Glib::Source $SDL_TIMER; 1452 my ($self, $facenum, $face) = @_;
110 1453
111 undef $SDL_APP; 1454 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
112 SDL::Quit;
113}
114 1455
115sub refresh { 1456 $self->set_texture ($face->{id} => delete $face->{image});
116 glClear GL_COLOR_BUFFER_BIT; 1457}
117 1458
118 $_->draw for @Crossfire::Client::Widget::ACTIVE_WIDGETS; 1459sub conn::set_texture {
1460 my ($self, $id, $data) = @_;
119 1461
120 SDL::GLSwapBuffers; 1462 $self->{texture}[$id] ||= do {
1463 my $tex =
1464 new_from_image CFClient::Texture
1465 $data, minify => 1, mipmap => 1;
1466
1467 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1468 $MAPWIDGET->update;
1469
1470 $tex
1471 };
1472}
1473
1474sub conn::sound_play {
1475 my ($self, $x, $y, $soundnum, $type) = @_;
1476
1477 $SDL_MIXER
1478 or return;
1479
1480 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1481 or return;
1482
1483 $chunk->play;
1484# warn "sound $x,$y,$soundnum,$type\n";#d#
1485}
1486
1487my $LAST_QUERY; # server is stupid, stupid, stupid
1488
1489sub conn::query {
1490 my ($self, $flags, $prompt) = @_;
1491
1492 $prompt = $LAST_QUERY unless length $prompt;
1493 $LAST_QUERY = $prompt;
1494
1495 my $dialog = new CFClient::UI::FancyFrame
1496 title => "Query",
1497 child => my $vbox = new CFClient::UI::VBox;
1498
1499 $vbox->add (new CFClient::UI::Label
1500 max_w => $::WIDTH * 0.4,
1501 text => $prompt);
1502
1503 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1504 $vbox->add (my $hbox = new CFClient::HBox);
1505 $hbox->add (new CFClient::Button
1506 text => "No",
1507 connect_activate => sub {
1508 $self->send ("reply n");
1509 $dialog->destroy;
1510 $MAPWIDGET->focus_in;
1511 }
1512 );
1513 $hbox->add (new CFClient::Button
1514 text => "Yes",
1515 connect_activate => sub {
1516 $self->send ("reply y");
1517 $dialog->destroy;
1518 $MAPWIDGET->focus_in;
1519 },
1520 );
1521
1522 $dialog->focus_in;
1523
1524 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1525 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1526 $vbox->add (my $entry = new CFClient::UI::Entry
1527 connect_changed => sub {
1528 $self->send ("reply $_[1]");
1529 $dialog->destroy;
1530 $MAPWIDGET->focus_in;
1531 },
1532 );
1533
1534 $entry->focus_in;
1535
1536 } else {
1537 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1538
1539 $vbox->add (my $entry = new CFClient::UI::Entry
1540 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1541 connect_activate => sub {
1542 $self->send ("reply $_[1]");
1543 $dialog->destroy;
1544 $MAPWIDGET->focus_in;
1545 },
1546 );
1547
1548 $entry->focus_in;
1549 }
1550
1551 $dialog->show_centered;
1552}
1553
1554sub conn::drawinfo {
1555 my ($self, $color, $text) = @_;
1556
1557 my @color = (
1558 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1559 [1.00, 1.00, 1.00],
1560 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1561 [1.00, 0.00, 0.00],
1562 [1.00, 0.54, 0.00],
1563 [0.11, 0.56, 1.00],
1564 [0.93, 0.46, 0.00],
1565 [0.18, 0.54, 0.34],
1566 [0.56, 0.73, 0.56],
1567 [0.80, 0.80, 0.80],
1568 [0.55, 0.41, 0.13],
1569 [0.99, 0.77, 0.26],
1570 [0.74, 0.65, 0.41],
1571 );
1572
1573 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1574
1575 $text = CFClient::UI::Label::escape $text;
1576 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1577 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1578
1579 $LOGVIEW->add_paragraph ($color[$color],
1580 join "\n", map "$time $_", split /\n/, $text);
1581
1582 $STATUSBOX->add ($text,
1583 group => $text,
1584 fg => $color[$color],
1585 timeout => 60,
1586 tooltip_font => $::FONT_FIXED,
1587 );
1588}
1589
1590sub conn::drawextinfo {
1591 my ($self, $color, $type, $subtype, $message) = @_;
1592
1593 $self->drawinfo ($color, $message);
1594}
1595
1596sub conn::spell_add {
1597 my ($self, $spell) = @_;
1598
1599 # TODO
1600 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1601 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1602 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1603}
1604
1605sub conn::spell_delete {
1606 my ($self, $spell) = @_;
1607}
1608
1609sub conn::addme_success {
1610 my ($self) = @_;
1611
1612 $self->send ("command output-sync $CFG->{output_sync}");
1613 $self->send ("command output-count $CFG->{output_count}");
1614
1615 my $parser = new Pod::POM;
1616 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1617
1618 my %skill_tooltip;
1619
1620 for my $head2 ($pod->head2) {
1621 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1622 }
1623
1624 for my $skill (values %{$self->{skill_info}}) {
1625 $MAPWIDGET->add_command ("ready_skill $skill",
1626 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1627 . $skill_tooltip{$skill});
1628 $MAPWIDGET->add_command ("use_skill $skill",
1629 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1630 . $skill_tooltip{$skill});
1631 }
1632}
1633
1634sub conn::eof {
1635 $MAPWIDGET->clr_commands;
1636
1637 stop_game;
1638}
1639
1640sub update_floorbox {
1641 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1642 return unless $CONN;
1643
1644 $FLOORBOX->clear;
1645 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1646
1647 my $count = 4;
1648 for (@{ $CONN->{container}{0} }) {
1649 if (--$count) {
1650 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1651 } else {
1652 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1653 last;
1654 }
1655 }
1656 });
1657
1658 $WANT_REFRESH++;
1659}
1660
1661sub conn::container_add {
1662 my ($self, $tag, $items) = @_;
1663
1664 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1665
1666 if ($tag == 0) {
1667 update_floorbox;
1668 $OPENCONT = 0;
1669 $INVR_LBL->set_text ("Floor");
1670 $INVR->set_items ($self->{container}{0});
1671 } elsif ($tag == $self->{player}{tag}) {
1672 $INVR_LBL->set_text ("Player");
1673 $INV->set_items ($self->{container}{$self->{player}{tag}})
1674 } else {
1675 $OPENCONT = $tag;
1676 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1677 $INVR->set_items ($self->{container}{$tag});
1678 }
1679
1680 # $self-<{player}{tag} => player inv
1681 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1682}
1683
1684sub conn::container_clear {
1685 my ($self, $tag) = @_;
1686
1687 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1688
1689 if ($tag == 0) {
1690 update_floorbox;
1691 $OPENCONT = 0;
1692 $INVR_LBL->set_text ("Floor");
1693 $INVR->set_items ($self->{container}{0});
1694 } elsif ($tag == $self->{player}{tag}) {
1695 $INVR_LBL->set_text ("Player");
1696 $INV->set_items ($self->{container}{$tag})
1697 } else {
1698 $OPENCONT = $tag;
1699 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1700 $INVR->set_items ($self->{container}{$tag});
1701 }
1702
1703# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1704}
1705
1706sub conn::item_delete {
1707 my ($self, @items) = @_;
1708
1709 for (@items) {
1710 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1711
1712 if ($_->{container} == 0) {
1713 update_floorbox;
1714 $OPENCONT = 0;
1715 $INVR_LBL->set_text ("Floor");
1716 $INVR->set_items ($self->{container}{0});
1717 } elsif ($_->{container} == $self->{player}{tag}) {
1718 $INVR_LBL->set_text ("Player");
1719 $INV->set_items ($self->{container}{$self->{player}{tag}})
1720 } else {
1721 $OPENCONT = $_->{container};
1722 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1723 $INVR->set_items ($self->{container}{$_->{container}});
1724 }
1725 }
1726}
1727
1728sub conn::item_update {
1729 my ($self, $item) = @_;
1730
1731 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1732
1733 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1734 $OPENCONT = 0;
1735 $INVR_LBL->set_text ("Floor");
1736 $INVR->set_items ($self->{container}{0});
1737
1738 $item->{widget}->update_item
1739 if $item->{widget};
1740 } else {
1741 if ($item->{container} == 0) {
1742 update_floorbox;
1743 $OPENCONT = 0;
1744 $INVR_LBL->set_text ("Floor");
1745 $INVR->set_items ($self->{container}{0});
1746 } elsif ($item->{container} == $self->{player}{tag}) {
1747 $INV->set_items ($self->{container}{$item->{container}})
1748 }
1749 }
121} 1750}
122 1751
123%SDL_CB = ( 1752%SDL_CB = (
124 SDL_QUIT() => sub { 1753 CFClient::SDL_QUIT => sub {
125 main_quit Gtk2; 1754 Event::unloop -1;
126 }, 1755 },
127 SDL_VIDEORESIZE() => sub { 1756 CFClient::SDL_VIDEORESIZE => sub {
128 }, 1757 },
129 SDL_VIDEOEXPOSE() => sub { 1758 CFClient::SDL_VIDEOEXPOSE => sub {
130 refresh; 1759 CFClient::UI::full_refresh;
131 }, 1760 },
1761 CFClient::SDL_ACTIVEEVENT => sub {
1762# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1763 },
132 SDL_KEYDOWN() => sub { 1764 CFClient::SDL_KEYDOWN => sub {
133 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 1765 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
134 # alt-enter 1766 # alt-enter
1767 video_shutdown;
135 $CFG->{fullscreen} = !$CFG->{fullscreen}; 1768 $CFG->{fullscreen} = !$CFG->{fullscreen};
136 init_screen; 1769 video_init;
137 } else { 1770 } else {
138 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); 1771 CFClient::UI::feed_sdl_key_down_event ($_[0]);
139 } 1772 }
140 }, 1773 },
141 SDL_KEYUP() => sub { 1774 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
142 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); 1775 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
143 }, 1776 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
144 SDL_MOUSEMOTION() => sub { 1777 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
145 warn "sdl motion\n";#d# 1778 CFClient::SDL_USEREVENT => sub {
146 }, 1779 if ($_[0]{code} == 1) {
147 SDL_MOUSEBUTTONDOWN() => sub { 1780 audio_channel_finished $_[0]{data1};
148 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); 1781 } elsif ($_[0]{code} == 0) {
149 }, 1782 audio_music_finished;
150 SDL_MOUSEBUTTONUP() => sub { 1783 }
151 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV);
152 },
153 SDL_ACTIVEEVENT() => sub {
154 warn "active\n";#d#
155 }, 1784 },
156); 1785);
157 1786
158@conn::ISA = Crossfire::Protocol::;
159
160sub conn::map_update {
161 my ($self, $dirty) = @_;
162
163 refresh;
164}
165
166sub conn::map_scroll {
167 my ($self, $dx, $dy) = @_;
168
169 refresh;
170}
171
172sub conn::map_clear {
173 my ($self) = @_;
174
175 refresh;
176}
177
178sub conn::face_find {
179 my ($self, $face) = @_;
180
181 $FACECACHE->{"$face->{chksum},$face->{name}"}
182}
183
184sub conn::face_update {
185 my ($self, $face) = @_;
186
187 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
188
189 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
190}
191
192sub gtk_add_cfg_field {
193 my ($tbl, $cfg, $klbl, $key, $value) = @_;
194 my $i = $cfg->{_i}++;
195 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
196 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
197 if ($key eq 'password') {
198 $ent->set_invisible_char ("*");
199 $ent->set (visibility => 0)
200 }
201 $ent->set_text ($value);
202 $ent->signal_connect (changed => sub {
203 my ($ent) = @_;
204 $cfg->{$key} = $ent->get_text;
205 });
206}
207
208sub run_config_dialog {
209 my (%events) = @_;
210
211 my $w = Gtk2::Window->new;
212
213 my @cfg = (
214 [qw/Host host/],
215 [qw/Port port/],
216 [qw/Username user/],
217 [qw/Password password/],
218 );
219
220 my $cfg = {};
221
222 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
223 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
224
225 $w->add (my $vb = Gtk2::VBox->new);
226 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
227 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
228 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
229 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
230 my $i = 0;
231 my $act = 0;
232 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
233 if ($_ eq $selmode) { $act = $i }
234 $cb->append_text ($_);
235 $i++;
236 }
237 $cb->set_active ($act);
238 $cb->signal_connect (changed => sub {
239 my ($cb) = @_;
240 my $txt = $cb->get_active_text;
241 if ($txt =~ m/(\d+)x(\d+)/) {
242 $::CFG->{width} = $1;
243 $::CFG->{height} = $2;
244 }
245 });
246
247 $cfg->{_i} = 1;
248 for (@cfg) {
249 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
250 }
251
252 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
253 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
254 $cb->signal_connect (clicked => sub {
255 for (keys %$cfg) {
256 $::CFG->{$_} = $cfg->{$_}
257 if $_ ne '_i';
258 }
259 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
260 });
261 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
262 $cb->signal_connect (clicked => sub {
263 for (keys %$cfg) {
264 $::CFG->{$_} = $cfg->{$_}
265 if $_ ne '_i';
266 }
267 my $cb = $events{login} || sub {};
268 $cb->($::CFG->{user}, $::CFG->{password});
269 });
270 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
271 $cb->signal_connect (clicked => sub {
272 my $cb = $events{login} || sub {};
273 $cb->();
274 });
275 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
276 $cb->signal_connect (clicked => sub { $w->destroy });
277
278 $w->show_all;
279
280 $w->signal_connect (destroy => sub { Gtk2->main_quit });
281}
282
283
284############################################################################# 1787#############################################################################
285 1788
286SDL::Init SDL_INIT_EVERYTHING; 1789$SIG{INT} = $SIG{TERM} = sub { exit };
287SDL::TTFInit;
288 1790
289my $mapwidget = Crossfire::Client::Widget::MapWidget->new; 1791{
1792 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
290 1793
291$mapwidget->activate;
292$mapwidget->focus_in;
293
294Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; 1794 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
295 1795
296$CFG ||= { 1796 $TILECACHE = CFClient::db_table "tilecache";
1797 $FACEMAP = CFClient::db_table "facemap";
1798
1799 my %DEF_CFG = (
1800 sdl_mode => 0,
297 width => 640, 1801 width => 640,
298 height => 480, 1802 height => 480,
299 fullscreen => 0, 1803 fullscreen => 0,
1804 fast => 0,
1805 map_scale => 1,
1806 fow_enable => 1,
1807 fow_intensity => 0.45,
1808 fow_smooth => 0,
1809 gui_fontsize => 1,
1810 log_fontsize => 1,
1811 gauge_fontsize=> 1,
1812 gauge_size => 0.35,
1813 stat_fontsize => 1,
1814 mapsize => 100,
300 host => "crossfire.schmorp.de", 1815 host => "crossfire.schmorp.de",
301 port => 13327, 1816 say_command => 'say',
302}; 1817 audio_enable => 1,
1818 bgm_enable => 1,
1819 bgm_volume => 0.25,
1820 output_sync => 1,
1821 output_count => 1,
1822 );
303 1823
304$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 1824 while (my ($k, $v) = each %DEF_CFG) {
1825 $CFG->{$k} = $v unless exists $CFG->{$k};
1826 }
305 1827
306run_config_dialog 1828 sdl_init;
307 login => sub { start_game },
308 logout => sub { stop_game };
309 1829
310main Gtk2; 1830 @SDL_MODES = reverse
1831 grep $_->[0] >= 640 && $_->[1] >= 480,
1832 CFClient::SDL_ListModes;
311 1833
312Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 1834 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1835
1836 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1837
1838 {
1839 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1840 DejaVuSans.ttf
1841 DejaVuSansMono.ttf
1842 DejaVuSans-Bold.ttf
1843 DejaVuSansMono-Bold.ttf
1844 DejaVuSans-Oblique.ttf
1845 DejaVuSansMono-Oblique.ttf
1846 DejaVuSans-BoldOblique.ttf
1847 DejaVuSansMono-BoldOblique.ttf
1848 );
1849
1850 CFClient::add_font $_ for @fonts;
1851
1852 CFClient::pango_init;
1853
1854 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1855 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1856
1857 $FONT_PROP->make_default;
1858 }
1859
1860# compare mono (ft) vs. rgba (cairo)
1861# ft - 1.8s, cairo 3s, even in alpha-only mode
1862# for my $rgba (0..1) {
1863# my $t1 = Time::HiRes::time;
1864# for (1..1000) {
1865# my $layout = CFClient::Layout->new ($rgba);
1866# $layout->set_text ("hallo" x 100);
1867# $layout->render;
1868# }
1869# my $t2 = Time::HiRes::time;
1870# warn $t2-$t1;
1871# }
1872
1873 video_init;
1874 audio_init;
1875}
1876
1877Event::loop;
1878
1879END { CFClient::SDL_Quit }
1880
1881=head1 pclient - Crossfire+ and Crossfire game client
1882
1883Pclient is a Crossfire+ and Crossfire game client.
1884
1885=head2 Features
1886
1887=over 4
1888
1889=item Fullscreen Map
1890
1891PClient can uses a fullscreen map, which greatly enhances how much of the
1892game world you can see.
1893
1894=item Persistent Map Cache (Crossfire+ only)
1895
1896PClient can persistently cache all map data it received from the
1897server. This not only allows it to display an overview map, but also
1898ensures that once-explored areas will be available the next time you want
1899to explore more.
1900
1901=item Hardware acceleration
1902
1903Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1904acceleration. Most modern graphics cards have difficulties with 2D
1905acceleration, while 3D graphics is accelerated well.
1906
1907=item No arbitrary limits
1908
1909Unlike other Crossfire clients, pclient does not suffer from arbitrary
1910limits (like a fixed amount of face numbers). There are still limits, but
1911they are not arbitrarily low :)
1912
1913=back
1914
1915=head1 USAGE
1916
1917=head2 The Map
1918
1919The map is always displayed in the background, behind all other windows and UI elements.
1920
1921#TODO# middle-click scrolls
1922#
1923# keys:
1924#
1925# a apply
1926# keypad moves, kp_5 applies ranged attack to self
1927
1928Starting to type enters the I<completion mode>. In that mode, you can type
1929abbreviations or commands and have them executed as soon as they match a
1930valid command. This is best explained by a few examples:
1931
1932Typing B<climb> will display a list of commands with I<climb> in their
1933name, such as I<ready_skill climbing> and I<use_skill climbing>.
1934
1935You can abbreviate commands by typing only the first character of every
1936word (or even characters within the word - the client will try to make
1937a good guess, as long as the characters are in order). For example,
1938typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
1939will select I<cast create food>. Likewise, I<rscli> will likely select
1940I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
1941
1942You can enter space and other text as arguemnt to the command. For
1943example, C<cfoo waybread> will expand to C<cast create food waybread>.
1944
1945=head2 The map overview
1946
1947#TODO#
1948
1949=head2 The Status area in the lower right corner
1950
1951#TODO#
1952
1953=head2 The I<Statistics>/I>Stats> window
1954
1955#TODO#
1956
1957=head1 FAQ
1958
1959=over 4
1960
1961=item The client is very sluggish and slow, what can I do about this?
1962
1963Most likely, you don't have accelerated OpenGL support. Try to find a
1964newer driver, or a driver from your hardware vendor, that features OpenGL
1965support.
1966
1967If this is not an option, the following Setup options reduce the load and
1968will likely make the client playable with sofwtare rendering (it will
1969still be slow, though):
1970
1971=over 4
1972
1973=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1974
1975=item Enable B<Fast & Ugly> mode
1976
1977=item Disable B<Fog of War>
1978
1979=item Increase B<Map Scale>
1980
1981=back
1982
1983=back
1984
1985=head1 AUTHOR
1986
1987Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1988
1989
1990

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