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15 | |
15 | |
16 | use Crossfire; |
16 | use Crossfire; |
17 | use Crossfire::Client; |
17 | use Crossfire::Client; |
18 | use Crossfire::Protocol; |
18 | use Crossfire::Protocol; |
19 | |
19 | |
20 | use Crossfire::Client::Util; |
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21 | use Crossfire::Client::Widget; |
20 | use Crossfire::Client::Widget; |
22 | |
21 | |
23 | our $FACECACHE; |
22 | our $FACECACHE; |
24 | |
23 | |
25 | our $VERSION = '0.1'; |
24 | our $VERSION = '0.1'; |
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25 | |
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26 | our %GL_EXT; |
26 | |
27 | |
27 | our $CFG; |
28 | our $CFG; |
28 | our $CONN; |
29 | our $CONN; |
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30 | |
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31 | our $WIDTH; |
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32 | our $HEIGHT; |
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33 | our $FULLSCREEN; |
29 | |
34 | |
30 | our $UIFONT; |
35 | our $UIFONT; |
31 | |
36 | |
32 | our $SDL_TIMER; |
37 | our $SDL_TIMER; |
33 | our $SDL_APP; |
38 | our $SDL_APP; |
34 | our $SDL_EV = new SDL::Event; |
39 | our $SDL_EV = new SDL::Event; |
35 | our %SDL_CB; |
40 | our %SDL_CB; |
36 | |
41 | |
37 | our @GL_INIT; # hooks called on every gl init |
42 | our @GL_INIT; # hooks called on every gl init |
38 | |
43 | |
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44 | our $ALT_ENTER_MESSAGE; |
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45 | |
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46 | our $tw; |
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47 | |
39 | sub init_screen { |
48 | sub init_screen { |
40 | $SDL_APP = new SDL::App |
49 | $SDL_APP = new SDL::App |
41 | -flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
50 | -flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
42 | -title => "Crossfire+ Client", |
51 | -title => "Crossfire+ Client", |
43 | -width => $CFG->{width}, |
52 | -width => $WIDTH, |
44 | -height => $CFG->{height}, |
53 | -height => $HEIGHT, |
45 | -opengl => 1, |
54 | -opengl => 1, |
46 | -red_size => 8, |
55 | -red_size => 8, |
47 | -green_size => 8, |
56 | -green_size => 8, |
48 | -blue_size => 8, |
57 | -blue_size => 8, |
49 | -double_buffer => 1, |
58 | -double_buffer => 1, |
50 | -fullscreen => $CFG->{fullscreen}, |
59 | -fullscreen => $FULLSCREEN, |
51 | -resizeable => 0; |
60 | -resizeable => 0; |
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61 | |
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62 | %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions; |
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63 | |
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64 | $GL_EXT{GL_ARB_texture_non_power_of_two} |
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65 | or warn "WARNING: non-power-of-two opengl extension required"; |
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66 | |
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67 | $UIFONT = SDL::TTFOpenFont Crossfire::Client::find_rcfile "uifont.ttf", $HEIGHT / 40 |
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68 | or die "TTFOpenFont: $!"; |
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69 | |
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70 | $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label 0, $HEIGHT - $HEIGHT / 40, 10, $UIFONT, "Alt-Enter toggles fullscreen mode"; |
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71 | $ALT_ENTER_MESSAGE->move (0, $HEIGHT - ($ALT_ENTER_MESSAGE->size_request)[1]); |
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72 | $ALT_ENTER_MESSAGE->activate; |
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73 | |
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74 | $tw = new Crossfire::Client::Widget::Window; |
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75 | $tw->add (my $lbl = new Crossfire::Client::Widget::Label 0, $HEIGHT - $HEIGHT / 40, 10, $UIFONT, "Foo in the garden!"); |
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76 | # $tw = new Crossfire::Client::Widget::Label 0, $HEIGHT - $HEIGHT / 40, 10, $UIFONT, "Foo in the garden!"; |
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77 | |
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78 | $tw->move (0, $HEIGHT - 50); |
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79 | $tw->activate; |
52 | |
80 | |
53 | glClearColor 0, 0, 0, 0; |
81 | glClearColor 0, 0, 0, 0; |
54 | |
82 | |
55 | glEnable GL_TEXTURE_2D; |
83 | glEnable GL_TEXTURE_2D; |
56 | glShadeModel GL_FLAT; |
84 | glShadeModel GL_FLAT; |
57 | glDisable GL_DEPTH_TEST; |
85 | glDisable GL_DEPTH_TEST; |
58 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
86 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
59 | |
87 | |
60 | glMatrixMode GL_PROJECTION; |
88 | glMatrixMode GL_PROJECTION; |
61 | glLoadIdentity; |
89 | glLoadIdentity; |
62 | glOrtho 0, $CFG->{width}, $CFG->{height}, 0, -100 , 100; |
90 | glOrtho 0, $WIDTH, $HEIGHT, 0, -100 , 100; |
63 | |
91 | |
64 | glMatrixMode GL_MODELVIEW; |
92 | glMatrixMode GL_MODELVIEW; |
65 | |
93 | |
66 | $_->() for @GL_INIT; |
94 | $_->() for @GL_INIT; |
67 | } |
95 | } |
68 | |
96 | |
69 | my $label;#d# |
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70 | |
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71 | sub start_game { |
97 | sub start_game { |
72 | $SDL_TIMER = add Glib::Timeout 1000/20, sub { |
98 | $SDL_TIMER = add Glib::Timeout 1000/100, sub { |
73 | while ($SDL_EV->poll) { |
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74 | ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); |
99 | ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() |
75 | } |
100 | while $SDL_EV->poll; |
76 | |
101 | |
77 | 1 |
102 | 1 |
78 | }; |
103 | }; |
79 | |
104 | |
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105 | $WIDTH = $CFG->{width}; |
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106 | $HEIGHT = $CFG->{height}; |
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107 | $FULLSCREEN = 0; |
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108 | |
80 | init_screen; |
109 | init_screen; |
81 | |
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82 | $label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "Testü[]"; |
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83 | $label->activate; |
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84 | |
110 | |
85 | $CONN = new conn |
111 | $CONN = new conn |
86 | host => $CFG->{host}, |
112 | host => $CFG->{host}, |
87 | port => $CFG->{port}; |
113 | port => $CFG->{port}, |
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114 | user => $CFG->{user}, |
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115 | pass => $CFG->{password}; |
88 | } |
116 | } |
89 | |
117 | |
90 | sub stop_game { |
118 | sub stop_game { |
91 | remove Glib::Source $SDL_TIMER; |
119 | remove Glib::Source $SDL_TIMER; |
92 | |
120 | |
93 | undef $SDL_APP; |
121 | undef $SDL_APP; |
94 | SDL::Quit; |
122 | SDL::Quit; |
95 | } |
123 | } |
96 | |
124 | |
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125 | |
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126 | sub force_refresh { |
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127 | glViewport 0, 0, $WIDTH, $HEIGHT; |
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128 | glClear GL_COLOR_BUFFER_BIT; |
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129 | |
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130 | $_->draw for @Crossfire::Client::Widget::ACTIVE_WIDGETS; |
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131 | |
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132 | SDL::GLSwapBuffers; |
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133 | } |
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134 | |
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135 | my $refresh_handler; |
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136 | |
97 | sub refresh { |
137 | sub refresh { |
98 | glClear GL_COLOR_BUFFER_BIT; |
138 | $refresh_handler ||= add Glib::Idle sub { |
99 | |
139 | force_refresh; |
100 | $_->draw for @Crossfire::Client::Widget::ACTIVE_WIDGETS; |
140 | undef $refresh_handler; |
101 | |
141 | 0 |
102 | SDL::GLSwapBuffers; |
142 | }; |
103 | } |
143 | } |
104 | |
144 | |
105 | %SDL_CB = ( |
145 | %SDL_CB = ( |
106 | SDL_QUIT() => sub { |
146 | SDL_QUIT() => sub { |
107 | main_quit Gtk2; |
147 | main_quit Gtk2; |
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112 | refresh; |
152 | refresh; |
113 | }, |
153 | }, |
114 | SDL_KEYDOWN() => sub { |
154 | SDL_KEYDOWN() => sub { |
115 | if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { |
155 | if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { |
116 | # alt-enter |
156 | # alt-enter |
117 | $CFG->{fullscreen} = !$CFG->{fullscreen}; |
157 | $FULLSCREEN = !$FULLSCREEN; |
118 | init_screen; |
158 | init_screen; |
119 | } else { |
159 | } else { |
120 | Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); |
160 | Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); |
121 | } |
161 | } |
122 | }, |
162 | }, |
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… | |
167 | my ($self, $face) = @_; |
207 | my ($self, $face) = @_; |
168 | |
208 | |
169 | $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; |
209 | $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; |
170 | |
210 | |
171 | $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; |
211 | $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; |
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212 | } |
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213 | |
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214 | sub conn::query { |
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215 | my ($self, $flags, $prompt) = @_; |
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216 | |
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217 | warn "<<<<QUERY:$flags:$prompt>>>\n";#d# |
172 | } |
218 | } |
173 | |
219 | |
174 | sub gtk_add_cfg_field { |
220 | sub gtk_add_cfg_field { |
175 | my ($tbl, $cfg, $klbl, $key, $value) = @_; |
221 | my ($tbl, $cfg, $klbl, $key, $value) = @_; |
176 | my $i = $cfg->{_i}++; |
222 | my $i = $cfg->{_i}++; |
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264 | |
310 | |
265 | |
311 | |
266 | ############################################################################# |
312 | ############################################################################# |
267 | |
313 | |
268 | SDL::Init SDL_INIT_EVERYTHING; |
314 | SDL::Init SDL_INIT_EVERYTHING; |
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315 | SDL::TTFInit; |
269 | |
316 | |
270 | my $mapwidget = Crossfire::Client::Widget::MapWidget->new; |
317 | my $mapwidget = Crossfire::Client::Widget::MapWidget->new; |
271 | |
318 | |
272 | $mapwidget->activate; |
319 | $mapwidget->activate; |
273 | $mapwidget->focus_in; |
320 | $mapwidget->focus_in; |
… | |
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282 | port => 13327, |
329 | port => 13327, |
283 | }; |
330 | }; |
284 | |
331 | |
285 | $FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; |
332 | $FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; |
286 | |
333 | |
287 | SDL::TTFInit; |
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288 | |
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289 | $UIFONT = SDL::TTFOpenFont Crossfire::Client::find_rcfile "uifont.ttf", 24 |
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290 | or die "TTFOpenFont: $!"; |
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291 | |
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292 | run_config_dialog |
334 | run_config_dialog |
293 | login => sub { start_game }, |
335 | login => sub { start_game }, |
294 | logout => sub { stop_game }; |
336 | logout => sub { stop_game }; |
295 | |
337 | |
296 | main Gtk2; |
338 | main Gtk2; |