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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.47 by elmex, Sun Apr 9 18:28:23 2006 UTC vs.
Revision 1.74 by root, Tue Apr 11 20:44:49 2006 UTC

12use SDL::Surface; 12use SDL::Surface;
13use SDL::OpenGL; 13use SDL::OpenGL;
14use SDL::OpenGL::Constants; 14use SDL::OpenGL::Constants;
15 15
16use Crossfire; 16use Crossfire;
17use Crossfire::Client;
18use Crossfire::Protocol; 17use Crossfire::Protocol;
19 18
20use Crossfire::Client::Widget; 19use CFClient;
20use CFClient::UI;
21
22our $VERSION = '0.1';
23
24my $MAX_FPS = 30;
25my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
21 26
22our $FACECACHE; 27our $FACECACHE;
23
24our $VERSION = '0.1';
25
26our %GL_EXT;
27 28
28our $CFG; 29our $CFG;
29our $CONN; 30our $CONN;
30 31
31our $WIDTH; 32our $WIDTH;
32our $HEIGHT; 33our $HEIGHT;
33our $FULLSCREEN; 34our $FULLSCREEN;
34 35
36our $NOW;
37
38our $MAPWIDGET;
35our $FONTSIZE; 39our $FONTSIZE;
36 40
37our $SDL_TIMER; 41our $SDL_TIMER;
38our $SDL_APP; 42our $SDL_APP;
39our $SDL_EV = new SDL::Event; 43our $SDL_EV;
40our %SDL_CB; 44our %SDL_CB;
41 45
42our @GL_INIT; # hooks called on every gl init
43
44our $ALT_ENTER_MESSAGE; 46our $ALT_ENTER_MESSAGE;
45 47our $STATUS_LINE;
46our $TOPLEVEL; 48our $DEBUG_STATUS;
47
48our $tw; # Test widget #d#
49 49
50my $last_refresh; 50my $last_refresh;
51my %ANIMATE;
52my $refresh_handler;
53
54our ($tw, $te); # Test widget #d#
51 55
52sub init_screen { 56sub init_screen {
53 $SDL_APP = new SDL::App 57 $SDL_APP = new SDL::App
54 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 58 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
55 -title => "Crossfire+ Client", 59 -title => "Crossfire+ Client",
56 -width => $WIDTH, 60 -width => $WIDTH,
57 -height => $HEIGHT, 61 -height => $HEIGHT,
58 -opengl => 1, 62 -opengl => 1,
59 -red_size => 8, 63 -red_size => 5,
60 -green_size => 8, 64 -green_size => 5,
61 -blue_size => 8, 65 -blue_size => 5,
66 -alpha_size => 0,
62 -double_buffer => 1, 67 -double_buffer => 1,
63 -fullscreen => $FULLSCREEN, 68 -fullscreen => $FULLSCREEN,
64 -resizeable => 0; 69 -resizeable => 0;
65 70
71 $SDL_EV = new SDL::Event;
72 $SDL_EV->set_unicode (1);
73
74 $SDL_TIMER = add Glib::Timeout 1000/50, sub {
75 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
76 while $SDL_EV->poll;
77
78 1
79 };
80
66 $last_refresh = SDL::GetTicks; 81 $last_refresh = SDL::GetTicks;
67 82
68 %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions; 83 CFClient::gl_init;
69
70 $GL_EXT{GL_ARB_texture_non_power_of_two}
71 or warn "WARNING: non-power-of-two opengl extension required";
72 84
73 $FONTSIZE = int $HEIGHT / 50; 85 $FONTSIZE = int $HEIGHT / 50;
74 86
75 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label 87 #############################################################################
76 0, $FONTSIZE, $HEIGHT - $FONTSIZE, $FONTSIZE,
77 "Use <b>Alt-Enter</b> to toggle fullscreen mode";
78 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - ($ALT_ENTER_MESSAGE->size_request)[1]);
79 $TOPLEVEL->add ($ALT_ENTER_MESSAGE);
80 88
81 # Test code #d#
82 unless ($tw) { # haha...
83 $tw = new Crossfire::Client::Widget::Animator;
84 my $lbl1 = new Crossfire::Client::Widget::Label
85 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!";
86 my $lbl2 = new Crossfire::Client::Widget::Label
87 0, 0, 10, $FONTSIZE, "LBL2";
88
89 my $vb = new Crossfire::Client::Widget::VBox;
90 my $f = new Crossfire::Client::Widget::FancyFrame;
91 my $f2 = new Crossfire::Client::Widget::FancyFrame;
92 $f->add ($lbl1);
93 $f2->add ($lbl2);
94 $vb->add ($f);
95 $vb->add ($f2, 1);
96
97 $tw->add ($vb);
98 $tw->w (400);
99 $tw->h (300);
100 $tw->move ($WIDTH - 200, 0);
101 $tw->moveto (0, 0);
102 $TOPLEVEL->add ($tw);
103
104# $f->move ($WIDTH - 200, 0);
105# $TOPLEVEL->add ($f);
106 }
107
108 glClearColor 0, 0, 0, 0; 89 glClearColor 0.45, 0.45, 0.45, 1;
109 90
110 glEnable GL_TEXTURE_2D; 91 glEnable GL_TEXTURE_2D;
111 glEnable GL_COLOR_MATERIAL; 92 glEnable GL_COLOR_MATERIAL;
112 glShadeModel GL_FLAT; 93 glShadeModel GL_FLAT;
113 glDisable GL_DEPTH_TEST; 94 glDisable GL_DEPTH_TEST;
114 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 95 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
115 96
116 $_->() for @GL_INIT; 97 #############################################################################
98
99 $DEBUG_STATUS = new CFClient::UI::Label;
100 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
101
102 $STATUS_LINE = new CFClient::UI::Label
103 y => $HEIGHT * 59 / 60 - $FONTSIZE;
104 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
105
106 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
107 y => $HEIGHT * 59 / 60,
108 height => $HEIGHT / 60,
109 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
110 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
111
112 $MAPWIDGET = new CFClient::UI::MapWidget;
113 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
114 $MAPWIDGET->focus_in;
115}
116
117sub destroy_screen {
118 remove Glib::Source $SDL_TIMER;
119 undef $SDL_APP;
120 undef $SDL_EV;
121 SDL::Quit;
122}
123
124sub config_dialog {
125 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
126 child => (my $vbox = new CFClient::UI::VBox);
127 $vbox->add (new CFClient::UI::Label align => 0, text => "Setup");
128 $vbox->add (my $table = new CFClient::UI::Table);
129
130 $table->add (0, 0, new CFClient::UI::Label text => "Video Mode");
131 $table->add (0, 1, new CFClient::UI::Label text => "Host");
132 $table->add (0, 2, new CFClient::UI::Label text => "Port");
133 $table->add (0, 3, new CFClient::UI::Label text => "Username");
134 $table->add (0, 4, new CFClient::UI::Label text => "Password", hidden => 1);
135 $table->add (0, 5, new CFClient::UI::Label text => "Server Map Size");
136
137 $CFClient::UI::TOPLEVEL->add ($dialog);
117} 138}
118 139
119sub start_game { 140sub start_game {
120 $SDL_TIMER = add Glib::Timeout 1000/100, sub {
121 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
122 while $SDL_EV->poll;
123
124 1
125 };
126
127 $WIDTH = $CFG->{width}; 141 $WIDTH = $CFG->{width};
128 $HEIGHT = $CFG->{height}; 142 $HEIGHT = $CFG->{height};
129 $FULLSCREEN = 0; 143 $FULLSCREEN = 0;
130 144
131 init_screen; 145 init_screen;
146
147 config_dialog;
148
149 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
132 150
133 $CONN = new conn 151 $CONN = new conn
134 host => $CFG->{host}, 152 host => $CFG->{host},
135 port => $CFG->{port}, 153 port => $CFG->{port},
136 user => $CFG->{user}, 154 user => $CFG->{user},
137 pass => $CFG->{password}, 155 pass => $CFG->{password},
138 mapw => 50, 156 mapw => $mapsize,
139 maph => 37, 157 maph => $mapsize,
140 ; 158 ;
141 159
142 Crossfire::Client::lowdelay fileno $CONN->{fh}; 160 CFClient::lowdelay fileno $CONN->{fh};
143} 161}
144 162
145sub stop_game { 163sub stop_game {
146 remove Glib::Source $SDL_TIMER; 164 remove Glib::Source $refresh_handler if $refresh_handler;
165 undef $refresh_handler;
147 166
148 undef $SDL_APP; 167 undef $CONN;
149 SDL::Quit; 168 destroy_screen;
150} 169}
151
152 170
153sub force_refresh { 171sub force_refresh {
154 glViewport 0, 0, $WIDTH, $HEIGHT; 172 glViewport 0, 0, $WIDTH, $HEIGHT;
155 173
156 glMatrixMode GL_PROJECTION; 174 glMatrixMode GL_PROJECTION;
157 glLoadIdentity; 175 glLoadIdentity;
158 glOrtho 0, $WIDTH, $HEIGHT, 0, -6000 , 6000; 176 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
159 glMatrixMode GL_MODELVIEW; 177 glMatrixMode GL_MODELVIEW;
178 glLoadIdentity;
160 179
161 glClear GL_COLOR_BUFFER_BIT; 180 glClear GL_COLOR_BUFFER_BIT;
162 181
163 $TOPLEVEL->draw; 182 $CFClient::UI::TOPLEVEL->draw;
164 183
165 SDL::GLSwapBuffers; 184 SDL::GLSwapBuffers;
166} 185}
167 186
168my %ANIMATE; 187sub debug {
188 $DEBUG_STATUS->set_text ($_[0]);
189 $DEBUG_STATUS->size_allocate ($DEBUG_STATUS->size_request);
190 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0);
191}
169 192
170my $refresh_handler; 193my $FPS;
171 194
172sub refresh { 195sub refresh {
173 $refresh_handler ||= add Glib::Idle sub { 196 $refresh_handler ||= add Glib::Idle sub {
174 my $next_refresh = SDL::GetTicks; 197 if ($SDL_APP) {
198 $NOW = SDL::GetTicks;
199
200 if ($NOW - $last_refresh < $TICKS_PER_FRAME) {
201 SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh);
202 $NOW = SDL::GetTicks;
203 }
204
175 my $interval = ($next_refresh - $last_refresh) * 0.001; 205 my $interval = ($NOW - $last_refresh) * 0.001;
176 $last_refresh = $next_refresh; 206 $last_refresh = $NOW;
177 207
208 if ($interval) {
209 $FPS ||= 1 / $interval;
210 $FPS = $FPS * 0.96 + (1 / $interval) * 0.04;
211 debug sprintf "%5.02f", $FPS;
212 }
213
178 force_refresh; 214 force_refresh;
179 $_->animate ($interval) for grep $_, values %ANIMATE; 215 $_->animate ($interval) for grep $_, values %ANIMATE;
180 216
181 if (%ANIMATE) { 217 if (%ANIMATE) {
218 1
219 } else {
220 undef $refresh_handler;
221 0
182 1 222 }
183 } else { 223 } else {
184 undef $refresh_handler; 224 undef $refresh_handler;
185 0 225 0
186 } 226 }
187 }; 227 };
213 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 253 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
214 # alt-enter 254 # alt-enter
215 $FULLSCREEN = !$FULLSCREEN; 255 $FULLSCREEN = !$FULLSCREEN;
216 init_screen; 256 init_screen;
217 } else { 257 } else {
218 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); 258 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
219 } 259 }
220 }, 260 },
221 SDL_KEYUP() => sub { 261 SDL_KEYUP() => sub {
222 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); 262 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
223 }, 263 },
224 SDL_MOUSEMOTION() => sub { 264 SDL_MOUSEMOTION() => sub {
225 warn "sdl motion\n";#d# 265 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
226 }, 266 },
227 SDL_MOUSEBUTTONDOWN() => sub { 267 SDL_MOUSEBUTTONDOWN() => sub {
228 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); 268 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
229 }, 269 },
230 SDL_MOUSEBUTTONUP() => sub { 270 SDL_MOUSEBUTTONUP() => sub {
231 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); 271 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
232 }, 272 },
233 SDL_ACTIVEEVENT() => sub { 273 SDL_ACTIVEEVENT() => sub {
234 warn "active\n";#d# 274# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
235 }, 275 },
236); 276);
237 277
238@conn::ISA = Crossfire::Protocol::; 278@conn::ISA = Crossfire::Protocol::;
239 279
240sub conn::map_update { 280sub conn::map_update {
241 my ($self, $dirty) = @_; 281 my ($self, $dirty) = @_;
242 282
243 refresh; 283 $MAPWIDGET->update;
244} 284}
245 285
246sub conn::map_scroll { 286sub conn::map_scroll {
247 my ($self, $dx, $dy) = @_; 287 my ($self, $dx, $dy) = @_;
248 288
264sub conn::face_update { 304sub conn::face_update {
265 my ($self, $face) = @_; 305 my ($self, $face) = @_;
266 306
267 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; 307 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
268 308
269 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; 309 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
270} 310}
271 311
272sub conn::query { 312sub conn::query {
273 my ($self, $flags, $prompt) = @_; 313 my ($self, $flags, $prompt) = @_;
274 314
286 } 326 }
287 $ent->set_text ($value); 327 $ent->set_text ($value);
288 $ent->signal_connect (changed => sub { 328 $ent->signal_connect (changed => sub {
289 my ($ent) = @_; 329 my ($ent) = @_;
290 $cfg->{$key} = $ent->get_text; 330 $cfg->{$key} = $ent->get_text;
331 # TODO: Mapsize should be a slider in the game gui
291 if ($key eq 'mapsize' and $cfg->{$key} > 100) { 332 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
292 $cfg->{$key} = 100; 333 $cfg->{$key} = 100;
293 $ent->set_text ('100');
294 } elsif ($key eq 'mapsize' and $cfg->{$key} < 0) { 334 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
295 $cfg->{$key} = 0; 335 $cfg->{$key} = 50;
296 $ent->set_text ('0');
297 } 336 }
298 }); 337 });
299} 338}
300 339
301sub run_config_dialog { 340sub run_config_dialog {
348 $cb->signal_connect (clicked => sub { 387 $cb->signal_connect (clicked => sub {
349 for (keys %$cfg) { 388 for (keys %$cfg) {
350 $::CFG->{$_} = $cfg->{$_} 389 $::CFG->{$_} = $cfg->{$_}
351 if $_ ne '_i'; 390 if $_ ne '_i';
352 } 391 }
353 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc"; 392 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
354 }); 393 });
355 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); 394 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
356 $cb->signal_connect (clicked => sub { 395 $cb->signal_connect (clicked => sub {
357 for (keys %$cfg) { 396 for (keys %$cfg) {
358 $::CFG->{$_} = $cfg->{$_} 397 $::CFG->{$_} = $cfg->{$_}
361 my $cb = $events{login} || sub {}; 400 my $cb = $events{login} || sub {};
362 $cb->($::CFG->{user}, $::CFG->{password}); 401 $cb->($::CFG->{user}, $::CFG->{password});
363 }); 402 });
364 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); 403 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
365 $cb->signal_connect (clicked => sub { 404 $cb->signal_connect (clicked => sub {
366 my $cb = $events{login} || sub {}; 405 my $cb = $events{logout} || sub {};
367 $cb->(); 406 $cb->();
368 }); 407 });
369 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); 408 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
370 $cb->signal_connect (clicked => sub { $w->destroy }); 409 $cb->signal_connect (clicked => sub { $w->destroy });
371 410
377 416
378############################################################################# 417#############################################################################
379 418
380SDL::Init SDL_INIT_EVERYTHING; 419SDL::Init SDL_INIT_EVERYTHING;
381 420
382$TOPLEVEL = Crossfire::Client::Widget::Toplevel->new;
383
384my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
385
386$TOPLEVEL->add ($mapwidget);
387$mapwidget->focus_in;
388
389Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; 421CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
390 422
391$CFG ||= { 423$CFG ||= {
392 width => 640, 424 width => 640,
393 height => 480, 425 height => 480,
394 mapsize => 100, 426 mapsize => 100,
395 fullscreen => 0, 427 fullscreen => 0,
396 host => "crossfire.schmorp.de", 428 host => "crossfire.schmorp.de",
397 port => 13327, 429 port => 13327,
398}; 430};
399 431
400Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf"; 432{
433 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
434
435 CFClient::add_font $_ for @fonts;
436 CFClient::set_font $fonts[0];
437}
401 438
402$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 439$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
403 440
404run_config_dialog 441run_config_dialog
405 login => sub { start_game }, 442 login => sub { start_game },

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