ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/bin/pclient
(Generate patch)

Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.47 by elmex, Sun Apr 9 18:28:23 2006 UTC vs.
Revision 1.86 by root, Wed Apr 12 18:09:22 2006 UTC

9use SDL; 9use SDL;
10use SDL::App; 10use SDL::App;
11use SDL::Event; 11use SDL::Event;
12use SDL::Surface; 12use SDL::Surface;
13use SDL::OpenGL; 13use SDL::OpenGL;
14use SDL::OpenGL::Constants;
15 14
16use Crossfire; 15use Crossfire;
17use Crossfire::Client;
18use Crossfire::Protocol; 16use Crossfire::Protocol;
19 17
20use Crossfire::Client::Widget; 18use CFClient;
19use CFClient::UI;
20
21our $VERSION = '0.1';
22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused
25my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
21 26
22our $FACECACHE; 27our $FACECACHE;
23
24our $VERSION = '0.1';
25
26our %GL_EXT;
27 28
28our $CFG; 29our $CFG;
29our $CONN; 30our $CONN;
31our $FAST; # fast, low-quality mode, possibly useful for software-rendering
30 32
33our @SDL_MODES;
31our $WIDTH; 34our $WIDTH;
32our $HEIGHT; 35our $HEIGHT;
33our $FULLSCREEN; 36our $FULLSCREEN;
34 37
38our $NOW;
39
40our $MAPWIDGET;
35our $FONTSIZE; 41our $FONTSIZE;
36 42
37our $SDL_TIMER; 43our $SDL_TIMER;
44our $SDL_ACTIVE;
38our $SDL_APP; 45our $SDL_EV;
39our $SDL_EV = new SDL::Event;
40our %SDL_CB; 46our %SDL_CB;
41 47
42our @GL_INIT; # hooks called on every gl init
43
44our $ALT_ENTER_MESSAGE; 48our $ALT_ENTER_MESSAGE;
45 49our $STATUS_LINE;
46our $TOPLEVEL; 50our $DEBUG_STATUS;
47
48our $tw; # Test widget #d#
49 51
50my $last_refresh; 52my $last_refresh;
53my %ANIMATE;
54my $refresh_handler;
51 55
52sub init_screen { 56sub status {
53 $SDL_APP = new SDL::App 57 $STATUS_LINE->set_text ($_[0]);
54 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 58 my ($w, $h) = $STATUS_LINE->size_request;
55 -title => "Crossfire+ Client", 59 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
56 -width => $WIDTH, 60}
57 -height => $HEIGHT,
58 -opengl => 1,
59 -red_size => 8,
60 -green_size => 8,
61 -blue_size => 8,
62 -double_buffer => 1,
63 -fullscreen => $FULLSCREEN,
64 -resizeable => 0;
65 61
66 $last_refresh = SDL::GetTicks; 62sub debug {
67 63 $DEBUG_STATUS->set_text ($_[0]);
68 %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions; 64 my ($w, $h) = $DEBUG_STATUS->size_request;
69 65 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
70 $GL_EXT{GL_ARB_texture_non_power_of_two}
71 or warn "WARNING: non-power-of-two opengl extension required";
72
73 $FONTSIZE = int $HEIGHT / 50;
74
75 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label
76 0, $FONTSIZE, $HEIGHT - $FONTSIZE, $FONTSIZE,
77 "Use <b>Alt-Enter</b> to toggle fullscreen mode";
78 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - ($ALT_ENTER_MESSAGE->size_request)[1]);
79 $TOPLEVEL->add ($ALT_ENTER_MESSAGE);
80
81 # Test code #d#
82 unless ($tw) { # haha...
83 $tw = new Crossfire::Client::Widget::Animator;
84 my $lbl1 = new Crossfire::Client::Widget::Label
85 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!";
86 my $lbl2 = new Crossfire::Client::Widget::Label
87 0, 0, 10, $FONTSIZE, "LBL2";
88
89 my $vb = new Crossfire::Client::Widget::VBox;
90 my $f = new Crossfire::Client::Widget::FancyFrame;
91 my $f2 = new Crossfire::Client::Widget::FancyFrame;
92 $f->add ($lbl1);
93 $f2->add ($lbl2);
94 $vb->add ($f);
95 $vb->add ($f2, 1);
96
97 $tw->add ($vb);
98 $tw->w (400);
99 $tw->h (300);
100 $tw->move ($WIDTH - 200, 0);
101 $tw->moveto (0, 0);
102 $TOPLEVEL->add ($tw);
103
104# $f->move ($WIDTH - 200, 0);
105# $TOPLEVEL->add ($f);
106 }
107
108 glClearColor 0, 0, 0, 0;
109
110 glEnable GL_TEXTURE_2D;
111 glEnable GL_COLOR_MATERIAL;
112 glShadeModel GL_FLAT;
113 glDisable GL_DEPTH_TEST;
114 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
115
116 $_->() for @GL_INIT;
117} 66}
118 67
119sub start_game { 68sub start_game {
120 $SDL_TIMER = add Glib::Timeout 1000/100, sub { 69 status "logging in...";
121 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
122 while $SDL_EV->poll;
123 70
124 1 71 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
125 };
126
127 $WIDTH = $CFG->{width};
128 $HEIGHT = $CFG->{height};
129 $FULLSCREEN = 0;
130
131 init_screen;
132 72
133 $CONN = new conn 73 $CONN = new conn
134 host => $CFG->{host}, 74 host => $CFG->{host},
135 port => $CFG->{port}, 75 port => $CFG->{port},
136 user => $CFG->{user}, 76 user => $CFG->{user},
137 pass => $CFG->{password}, 77 pass => $CFG->{password},
138 mapw => 50, 78 mapw => $mapsize,
139 maph => 37, 79 maph => $mapsize,
140 ; 80 ;
141 81
82 status "login successful";
83
142 Crossfire::Client::lowdelay fileno $CONN->{fh}; 84 CFClient::lowdelay fileno $CONN->{fh};
143} 85}
144 86
145sub stop_game { 87sub stop_game {
88 undef $CONN;
89}
90
91sub config_dialog {
92 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
93 child => (my $vbox = new CFClient::UI::VBox);
94 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
95 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
96
97 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
98 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
99
100 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
101 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
102
103 $mode_slider->connect (changed => sub {
104 my ($self, $value) = @_;
105
106 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
107 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
108 });
109 $mode_slider->emit (changed => $mode_slider->{range}[0]);
110
111 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
112 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
113 my ($self, $value) = @_;
114 $CFG->{fullscreen} = $value;
115 });
116
117 $table->add (1, 2, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
118 destroy_screen ();
119 init_screen ();
120 });
121
122 $vbox->add (new CFClient::UI::Label align => 0, text => "Server");
123 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
124 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
125 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
126
127 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
128 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
129
130 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
131 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
132
133 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
134 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
135
136 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
137 $table->add (1, 6, new CFClient::UI::Slider
138 req_w => 100,
139 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
140 connect_changed => sub {
141 my ($self, $value) = @_;
142
143 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
144 },
145 );
146
147 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
148 start_game;
149 });
150
151 $vbox->add (my $hbox = new CFClient::UI::HBox);
152
153 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
154 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
155 status "Configuration Saved";
156 });
157 $CFClient::UI::TOPLEVEL->add ($dialog);
158}
159
160sub init_screen {
161 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
162 $FULLSCREEN = $CFG->{fullscreen};
163
164 SDL::Init SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO
165 and die "SDL::Init failed!\n";
166
167 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
168 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
169 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
170 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
171
172 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
173 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
174 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
175 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
176
177 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
178 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
179 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
180
181 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
182 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
183 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
184 or die "SDL::SetVideoMode failed!\n";
185
186 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
187
188 $SDL_EV = new SDL::Event;
189 $SDL_EV->set_unicode (1);
190
191 $SDL_ACTIVE = 1;
192
193 $SDL_TIMER = add Glib::Timeout 1000 / $MAX_FPS, sub {
194 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
195 while $SDL_EV->poll;
196
197 1
198 };
199
200 $last_refresh = SDL::GetTicks;
201
202 CFClient::gl_init;
203
204 $FONTSIZE = int $HEIGHT / 40;
205
206 #############################################################################
207
208 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
209 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
210
211 $STATUS_LINE = new CFClient::UI::Label
212 padding => 0,
213 y => $HEIGHT * 49 / 50 - $FONTSIZE;
214 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
215
216 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
217 padding => 0,
218 y => $HEIGHT * 49 / 50,
219 height => $HEIGHT / 50,
220 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
221 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
222
223 $MAPWIDGET = new CFClient::UI::MapWidget;
224 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
225 $MAPWIDGET->focus_in;
226
227 config_dialog;
228}
229
230sub destroy_screen {
231 $CFClient::UI::TOPLEVEL->{children} = [];
146 remove Glib::Source $SDL_TIMER; 232 remove Glib::Source $SDL_TIMER;
147 233 remove Glib::Source $refresh_handler if $refresh_handler;
234 undef $refresh_handler;
235 undef $SDL_ACTIVE;
148 undef $SDL_APP; 236 undef $SDL_EV;
149 SDL::Quit; 237 SDL::Quit;
150} 238}
151
152 239
153sub force_refresh { 240sub force_refresh {
154 glViewport 0, 0, $WIDTH, $HEIGHT; 241 glViewport 0, 0, $WIDTH, $HEIGHT;
155 242
156 glMatrixMode GL_PROJECTION; 243 glMatrixMode GL_PROJECTION;
157 glLoadIdentity; 244 glLoadIdentity;
158 glOrtho 0, $WIDTH, $HEIGHT, 0, -6000 , 6000; 245 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
159 glMatrixMode GL_MODELVIEW; 246 glMatrixMode GL_MODELVIEW;
247 glLoadIdentity;
160 248
161 glClear GL_COLOR_BUFFER_BIT; 249 glClear GL_COLOR_BUFFER_BIT;
162 250
163 $TOPLEVEL->draw; 251 $CFClient::UI::TOPLEVEL->draw;
164 252
165 SDL::GLSwapBuffers; 253 SDL::GLSwapBuffers;
166} 254}
167 255
168my %ANIMATE; 256my $FPS;
169
170my $refresh_handler;
171 257
172sub refresh { 258sub refresh {
173 $refresh_handler ||= add Glib::Idle sub { 259 $refresh_handler ||= add Glib::Idle sub {
174 my $next_refresh = SDL::GetTicks; 260 if ($SDL_ACTIVE) {
261 $NOW = SDL::GetTicks;
262
263 if ($NOW - $last_refresh < $TICKS_PER_FRAME) {
264 SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh);
265 $NOW = SDL::GetTicks;
266 }
267
175 my $interval = ($next_refresh - $last_refresh) * 0.001; 268 my $interval = ($NOW - $last_refresh) * 0.001;
176 $last_refresh = $next_refresh; 269 $last_refresh = $NOW;
177 270
271 if ($interval) {
272 $FPS ||= 1 / $interval;
273 $FPS = $FPS * 0.9 + (1 / $interval) * 0.1;
274 debug sprintf "%5.02f", $FPS;
275 }
276
178 force_refresh; 277 force_refresh;
179 $_->animate ($interval) for grep $_, values %ANIMATE; 278 $_->animate ($interval) for grep $_, values %ANIMATE;
180 279
181 if (%ANIMATE) { 280 if (%ANIMATE) {
281 1
282 } else {
283 undef $refresh_handler;
284 0
182 1 285 }
183 } else { 286 } else {
184 undef $refresh_handler; 287 undef $refresh_handler;
185 0 288 0
186 } 289 }
187 }; 290 };
211 }, 314 },
212 SDL_KEYDOWN() => sub { 315 SDL_KEYDOWN() => sub {
213 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 316 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
214 # alt-enter 317 # alt-enter
215 $FULLSCREEN = !$FULLSCREEN; 318 $FULLSCREEN = !$FULLSCREEN;
319 destroy_screen;
216 init_screen; 320 init_screen;
217 } else { 321 } else {
218 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); 322 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
219 } 323 }
220 }, 324 },
221 SDL_KEYUP() => sub { 325 SDL_KEYUP() => sub {
222 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); 326 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
223 }, 327 },
224 SDL_MOUSEMOTION() => sub { 328 SDL_MOUSEMOTION() => sub {
225 warn "sdl motion\n";#d# 329 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
226 }, 330 },
227 SDL_MOUSEBUTTONDOWN() => sub { 331 SDL_MOUSEBUTTONDOWN() => sub {
228 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); 332 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
229 }, 333 },
230 SDL_MOUSEBUTTONUP() => sub { 334 SDL_MOUSEBUTTONUP() => sub {
231 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); 335 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
232 }, 336 },
233 SDL_ACTIVEEVENT() => sub { 337 SDL_ACTIVEEVENT() => sub {
234 warn "active\n";#d# 338# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
235 }, 339 },
236); 340);
237 341
238@conn::ISA = Crossfire::Protocol::; 342@conn::ISA = Crossfire::Protocol::;
239 343
240sub conn::map_update { 344sub conn::map_update {
241 my ($self, $dirty) = @_; 345 my ($self, $dirty) = @_;
242 346
243 refresh; 347 $MAPWIDGET->update;
244} 348}
245 349
246sub conn::map_scroll { 350sub conn::map_scroll {
247 my ($self, $dx, $dy) = @_; 351 my ($self, $dx, $dy) = @_;
248 352
264sub conn::face_update { 368sub conn::face_update {
265 my ($self, $face) = @_; 369 my ($self, $face) = @_;
266 370
267 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; 371 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
268 372
269 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; 373 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
270} 374}
271 375
272sub conn::query { 376sub conn::query {
273 my ($self, $flags, $prompt) = @_; 377 my ($self, $flags, $prompt) = @_;
274 378
286 } 390 }
287 $ent->set_text ($value); 391 $ent->set_text ($value);
288 $ent->signal_connect (changed => sub { 392 $ent->signal_connect (changed => sub {
289 my ($ent) = @_; 393 my ($ent) = @_;
290 $cfg->{$key} = $ent->get_text; 394 $cfg->{$key} = $ent->get_text;
395 # TODO: Mapsize should be a slider in the game gui
291 if ($key eq 'mapsize' and $cfg->{$key} > 100) { 396 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
292 $cfg->{$key} = 100; 397 $cfg->{$key} = 100;
293 $ent->set_text ('100');
294 } elsif ($key eq 'mapsize' and $cfg->{$key} < 0) { 398 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
295 $cfg->{$key} = 0; 399 $cfg->{$key} = 50;
296 $ent->set_text ('0');
297 } 400 }
298 }); 401 });
299} 402}
300 403
301sub run_config_dialog { 404sub run_config_dialog {
311 [qw/Password password/], 414 [qw/Password password/],
312 ); 415 );
313 416
314 my $cfg = {}; 417 my $cfg = {};
315 418
316 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
317 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
318
319 $w->add (my $vb = Gtk2::VBox->new); 419 $w->add (my $vb = Gtk2::VBox->new);
320 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); 420 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
321 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; 421 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
322 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); 422 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
323 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); 423 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
324 my $i = 0; 424 my $i = 0;
325 my $act = 0; 425 my $act = 0;
326 for (map { "$_->[0]x$_->[1]" } reverse @modes) { 426 for (map { "$_->[0]x$_->[1]" } @SDL_MODES) {
327 if ($_ eq $selmode) { $act = $i } 427 if ($_ eq $selmode) { $act = $i }
328 $cb->append_text ($_); 428 $cb->append_text ($_);
329 $i++; 429 $i++;
330 } 430 }
331 $cb->set_active ($act); 431 $cb->set_active ($act);
348 $cb->signal_connect (clicked => sub { 448 $cb->signal_connect (clicked => sub {
349 for (keys %$cfg) { 449 for (keys %$cfg) {
350 $::CFG->{$_} = $cfg->{$_} 450 $::CFG->{$_} = $cfg->{$_}
351 if $_ ne '_i'; 451 if $_ ne '_i';
352 } 452 }
353 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc"; 453 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
354 }); 454 });
355 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); 455 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
356 $cb->signal_connect (clicked => sub { 456 $cb->signal_connect (clicked => sub {
357 for (keys %$cfg) { 457 for (keys %$cfg) {
358 $::CFG->{$_} = $cfg->{$_} 458 $::CFG->{$_} = $cfg->{$_}
361 my $cb = $events{login} || sub {}; 461 my $cb = $events{login} || sub {};
362 $cb->($::CFG->{user}, $::CFG->{password}); 462 $cb->($::CFG->{user}, $::CFG->{password});
363 }); 463 });
364 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); 464 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
365 $cb->signal_connect (clicked => sub { 465 $cb->signal_connect (clicked => sub {
366 my $cb = $events{login} || sub {}; 466 my $cb = $events{logout} || sub {};
367 $cb->(); 467 $cb->();
368 }); 468 });
369 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); 469 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
370 $cb->signal_connect (clicked => sub { $w->destroy }); 470 $cb->signal_connect (clicked => sub { $w->destroy });
371 471
377 477
378############################################################################# 478#############################################################################
379 479
380SDL::Init SDL_INIT_EVERYTHING; 480SDL::Init SDL_INIT_EVERYTHING;
381 481
382$TOPLEVEL = Crossfire::Client::Widget::Toplevel->new; 482@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
483 @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE };
383 484
384my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
385
386$TOPLEVEL->add ($mapwidget);
387$mapwidget->focus_in;
388
389Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; 485CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
390 486
391$CFG ||= { 487$CFG ||= {
392 width => 640, 488 width => 640,
393 height => 480, 489 height => 480,
490 fullscreen => 0,
491 sdl_mode => 0,
394 mapsize => 100, 492 mapsize => 100,
395 fullscreen => 0,
396 host => "crossfire.schmorp.de", 493 host => "crossfire.schmorp.de",
397 port => 13327, 494 port => 13327,
398}; 495};
399 496
400Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf"; 497{
498 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
499
500 CFClient::add_font $_ for @fonts;
501 CFClient::set_font $fonts[0];
502}
401 503
402$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 504$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
403 505
404run_config_dialog 506init_screen;
405 login => sub { start_game },
406 logout => sub { stop_game };
407 507
408main Gtk2; 508main Gtk2;
409 509
410Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 510Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
511

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines