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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.10 by elmex, Fri Apr 7 16:04:03 2006 UTC vs.
Revision 1.50 by root, Sun Apr 9 21:05:50 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Crossfire::Client; 6use Glib;
6use Crossfire::Protocol; 7use Gtk2 -init;
7
8use Client::Util;
9
10package Crossfire::Client; # uh, yeah
11
12use strict;
13
14our $CFG;
15our $VERSION = '0.1';
16 8
17use SDL; 9use SDL;
18use SDL::App; 10use SDL::App;
19use SDL::Event; 11use SDL::Event;
20use SDL::Surface; 12use SDL::Surface;
21use SDL::OpenGL; 13use SDL::OpenGL;
22use SDL::OpenGL::Constants; 14use SDL::OpenGL::Constants;
23 15
24my $conn; 16use Crossfire;
25my $app; 17use Crossfire::Client;
18use Crossfire::Protocol;
26 19
27my $WIDTH = 640; 20use Crossfire::Client::Widget;
28my $HEIGHT = 480;
29 21
30sub glinit { 22our $FACECACHE;
31 # nuke all gl context data 23
32 24our $VERSION = '0.1';
25
26our %GL_EXT;
27
28our $CFG;
29our $CONN;
30
31our $WIDTH;
32our $HEIGHT;
33our $FULLSCREEN;
34
35our $FONTSIZE;
36
37our $SDL_TIMER;
38our $SDL_APP;
39our $SDL_EV = new SDL::Event;
40our %SDL_CB;
41
42our @GL_INIT; # hooks called on every gl init
43
44our $ALT_ENTER_MESSAGE;
45
46our $TOPLEVEL;
47
48our $tw; # Test widget #d#
49
50my $last_refresh;
51my %ANIMATE;
52my $refresh_handler;
53
54sub init_screen {
33 $app = new SDL::App 55 $SDL_APP = new SDL::App
34 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 56 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
35 -title => "Crossfire+ Client", 57 -title => "Crossfire+ Client",
36 -width => $WIDTH, 58 -width => $WIDTH,
37 -height => $HEIGHT, 59 -height => $HEIGHT,
38 -opengl => 1, 60 -opengl => 1,
39 -red_size => 8, 61 -red_size => 8,
40 -green_size => 8, 62 -green_size => 8,
41 -blue_size => 8, 63 -blue_size => 8,
42 -double_buffer => 1, 64 -double_buffer => 1,
65 -fullscreen => $FULLSCREEN,
43 -resizeable => 0; 66 -resizeable => 0;
44 67
68 $last_refresh = SDL::GetTicks;
69
70 %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions;
71
72 $GL_EXT{GL_ARB_texture_non_power_of_two}
73 or warn "WARNING: non-power-of-two opengl extension required";
74
75 $FONTSIZE = int $HEIGHT / 50;
76
77 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label
78 0, $FONTSIZE, $HEIGHT - $FONTSIZE, $FONTSIZE,
79 "Use <b>Alt-Enter</b> to toggle fullscreen mode";
80 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - ($ALT_ENTER_MESSAGE->size_request)[1]);
81 $TOPLEVEL->add ($ALT_ENTER_MESSAGE);
82
83 # Test code #d#
84 unless ($tw) { # haha...
85 $tw = new Crossfire::Client::Widget::Animator;
86 my $lbl1 = new Crossfire::Client::Widget::Label
87 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!";
88 my $lbl2 = new Crossfire::Client::Widget::Label
89 0, 0, 10, $FONTSIZE, "LBL2";
90
91 my $vb = new Crossfire::Client::Widget::VBox;
92 my $f = new Crossfire::Client::Widget::FancyFrame;
93 my $f2 = new Crossfire::Client::Widget::FancyFrame;
94 $f->add ($lbl1);
95 $f2->add ($lbl2);
96 $vb->add ($f);
97 $vb->add ($f2, 1);
98
99 $tw->add ($vb);
100 $tw->w (400);
101 $tw->h (300);
102 $tw->move ($WIDTH - 200, 0);
103 $tw->moveto (0, 0);
104 $TOPLEVEL->add ($tw);
105
106# $f->move ($WIDTH - 200, 0);
107# $TOPLEVEL->add ($f);
108 }
109
110 glClearColor 0, 0, 0, 0;
111
45 glEnable GL_TEXTURE_2D; 112 glEnable GL_TEXTURE_2D;
46 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 113 glEnable GL_COLOR_MATERIAL;
47 glShadeModel GL_FLAT; 114 glShadeModel GL_FLAT;
48 glDisable GL_DEPTH_TEST; 115 glDisable GL_DEPTH_TEST;
49 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 116 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
50 glEnable GL_BLEND; 117
118 $_->() for @GL_INIT;
119}
120
121sub start_game {
122 $SDL_TIMER = add Glib::Timeout 1000/50, sub {
123 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
124 while $SDL_EV->poll;
125
126 1
127 };
128
129 $WIDTH = $CFG->{width};
130 $HEIGHT = $CFG->{height};
131 $FULLSCREEN = 0;
132
133 init_screen;
134
135 my $mapsize = List::Util::min 64, List::Util::max 11, int $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
136
137 $CONN = new conn
138 host => $CFG->{host},
139 port => $CFG->{port},
140 user => $CFG->{user},
141 pass => $CFG->{password},
142 mapw => $mapsize,
143 maph => $mapsize,
144 ;
145
146 Crossfire::Client::lowdelay fileno $CONN->{fh};
147}
148
149sub stop_game {
150 remove Glib::Source $SDL_TIMER;
151 remove Glib::Source $refresh_handler;
152 undef $refresh_handler;
153
154 undef $SDL_APP;
155 undef $CONN;
156 SDL::Quit;
157}
158
159
160sub force_refresh {
161 glViewport 0, 0, $WIDTH, $HEIGHT;
51 162
52 glMatrixMode GL_PROJECTION; 163 glMatrixMode GL_PROJECTION;
53 glLoadIdentity; 164 glLoadIdentity;
54 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 165 glOrtho 0, $WIDTH, $HEIGHT, 0, -6000 , 6000;
166 glMatrixMode GL_MODELVIEW;
55 167
56 # re-bind all textures 168 glClear GL_COLOR_BUFFER_BIT;
169
170 $TOPLEVEL->draw;
171
172 SDL::GLSwapBuffers;
57} 173}
58 174
59sub refresh { 175sub refresh {
60 glClearColor 0, 0, 0, 0; 176 $refresh_handler ||= add Glib::Idle sub {
61 glClear GL_COLOR_BUFFER_BIT; 177 return unless $SDL_APP;
62 178
63 my $map = $conn->{map}; 179 my $next_refresh = SDL::GetTicks;
180 my $interval = ($next_refresh - $last_refresh) * 0.001;
181 $last_refresh = $next_refresh;
64 182
65 for my $x (0 .. $conn->{mapw} - 1) { 183 force_refresh;
66 for my $y (0 .. $conn->{maph} - 1) { 184 $_->animate ($interval) for grep $_, values %ANIMATE;
67 185
68 my $cell = $map->[$x][$y] 186 if (%ANIMATE) {
69 or next;
70
71 my $darkness = $cell->[3] * (1 / 255);
72 my $darkness = 0.8 + 0.2*rand;
73 glColor $darkness, $darkness, $darkness;
74
75 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
76 my $tex = $conn->{face}[$num]{texture} || 0;
77
78 glBindTexture GL_TEXTURE_2D, $tex;
79
80 glBegin GL_QUADS;
81 glTexCoord 0, 0; glVertex $x, $y;
82 glTexCoord 0, 1; glVertex $x, $y + 1;
83 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
84 glTexCoord 1, 0; glVertex $x + 1, $y;
85 glEnd;
86 } 187 1
188 } else {
189 undef $refresh_handler;
190 0
87 } 191 }
88 } 192 };
89
90 SDL::GLSwapBuffers;
91} 193}
92 194
93my $ev = new SDL::Event; 195sub animation_start {
94my %ev_cb; 196 my ($widget) = @_;
197 $ANIMATE{$widget} = $widget;
198 Scalar::Util::weaken $ANIMATE{$widget};
95 199
96sub event(&$) {
97 $ev_cb{$_[0]->()} = $_[1];
98}
99
100sub does(&) { shift }
101
102event {SDL_QUIT} does {
103 exit;
104};
105
106event {SDL_VIDEORESIZE} does {
107 print "resize\n";
108};
109
110event {SDL_VIDEOEXPOSE} does {
111 refresh; 200 refresh;
112}; 201}
113 202
114event {SDL_KEYDOWN} does { 203sub animation_stop {
115 print "keypress\n"; 204 my ($widget) = @_;
116}; 205 delete $ANIMATE{$widget};
206}
117 207
118event {SDL_KEYUP} does { 208%SDL_CB = (
119 print "keyup\n";#d# 209 SDL_QUIT() => sub {
120}; 210 main_quit Gtk2;
121 211 },
122event {SDL_MOUSEMOTION} does { 212 SDL_VIDEORESIZE() => sub {
123 print "motion\n"; 213 },
124}; 214 SDL_VIDEOEXPOSE() => sub {
125 215 refresh;
126event {SDL_MOUSEBUTTONDOWN} does { 216 },
127 print "button\n"; 217 SDL_KEYDOWN() => sub {
128}; 218 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
129 219 # alt-enter
130event {SDL_MOUSEBUTTONUP} does { 220 $FULLSCREEN = !$FULLSCREEN;
131 print "buttup\n"; 221 init_screen;
132}; 222 } else {
133 223 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV);
134event {SDL_ACTIVEEVENT} does { 224 }
225 },
226 SDL_KEYUP() => sub {
227 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV);
228 },
229 SDL_MOUSEMOTION() => sub {
230 warn "sdl motion\n";#d#
231 },
232 SDL_MOUSEBUTTONDOWN() => sub {
233 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV);
234 },
235 SDL_MOUSEBUTTONUP() => sub {
236 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV);
237 },
238 SDL_ACTIVEEVENT() => sub {
135 print "active\n"; 239 warn "active\n";#d#
136}; 240 },
137 241);
138package Crossfire::Client;
139 242
140@conn::ISA = Crossfire::Protocol::; 243@conn::ISA = Crossfire::Protocol::;
141 244
142sub conn::map_update { 245sub conn::map_update {
143 my ($self, $dirty) = @_; 246 my ($self, $dirty) = @_;
146} 249}
147 250
148sub conn::map_scroll { 251sub conn::map_scroll {
149 my ($self, $dx, $dy) = @_; 252 my ($self, $dx, $dy) = @_;
150 253
151 refresh; 254# refresh;
152} 255}
153 256
154sub conn::map_clear { 257sub conn::map_clear {
155 my ($self) = @_; 258 my ($self) = @_;
156 259
157 refresh; 260# refresh;
261}
262
263sub conn::face_find {
264 my ($self, $face) = @_;
265
266 $FACECACHE->{"$face->{chksum},$face->{name}"}
158} 267}
159 268
160sub conn::face_update { 269sub conn::face_update {
161 my ($self, $num, $face) = @_; 270 my ($self, $face) = @_;
162 271
163 warn "up face $self,$num,$face\n";#d# 272 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
164 use Gtk2;
165 273
166 my $pb = new Gtk2::Gdk::PixbufLoader; 274 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
167 $pb->write ($face->{image}); 275}
168 $pb->close;
169 276
170 $pb = $pb->get_pixbuf; 277sub conn::query {
171 $pb = $pb->add_alpha (0, 0, 0, 0); 278 my ($self, $flags, $prompt) = @_;
172 279
173 glGetError(); 280 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
174 my ($tex) = @{glGenTextures 1}; 281}
175 282
176 $face->{texture} = $tex; 283sub gtk_add_cfg_field {
284 my ($tbl, $cfg, $klbl, $key, $value) = @_;
285 my $i = $cfg->{_i}++;
286 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
287 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
288 if ($key eq 'password') {
289 $ent->set_invisible_char ("*");
290 $ent->set (visibility => 0)
291 }
292 $ent->set_text ($value);
293 $ent->signal_connect (changed => sub {
294 my ($ent) = @_;
295 $cfg->{$key} = $ent->get_text;
296 # TODO: Mapsize should be a slider in the game gui
297 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
298 $cfg->{$key} = 100;
299 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
300 $cfg->{$key} = 50;
301 }
302 });
303}
304
305sub run_config_dialog {
306 my (%events) = @_;
307
308 my $w = Gtk2::Window->new;
309
310 my @cfg = (
311 [qw/Host host/],
312 [qw/Port port/],
313 [qw/Mapsize% mapsize/],
314 [qw/Username user/],
315 [qw/Password password/],
177 316 );
178 glBindTexture GL_TEXTURE_2D, $tex; 317
179 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 318 my $cfg = {};
319
320 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
321 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
322
323 $w->add (my $vb = Gtk2::VBox->new);
324 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
325 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
326 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
327 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
328 my $i = 0;
329 my $act = 0;
330 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
331 if ($_ eq $selmode) { $act = $i }
332 $cb->append_text ($_);
333 $i++;
334 }
335 $cb->set_active ($act);
336 $cb->signal_connect (changed => sub {
337 my ($cb) = @_;
338 my $txt = $cb->get_active_text;
339 if ($txt =~ m/(\d+)x(\d+)/) {
340 $::CFG->{width} = $1;
341 $::CFG->{height} = $2;
180 342 }
181 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 343 });
182 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; 344
183 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; 345 $cfg->{_i} = 1;
184 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; 346 for (@cfg) {
185 347 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
186 glTexImage2D GL_TEXTURE_2D, 0, 348 }
187 GL_RGBA8, 349
188 $pb->get_width, $pb->get_height, 350 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
351 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
352 $cb->signal_connect (clicked => sub {
353 for (keys %$cfg) {
354 $::CFG->{$_} = $cfg->{$_}
355 if $_ ne '_i';
189 0, 356 }
357 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
358 });
359 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
360 $cb->signal_connect (clicked => sub {
361 for (keys %$cfg) {
362 $::CFG->{$_} = $cfg->{$_}
363 if $_ ne '_i';
190 GL_RGBA, 364 }
191 GL_UNSIGNED_BYTE, 365 my $cb = $events{login} || sub {};
192 $pb->get_pixels; 366 $cb->($::CFG->{user}, $::CFG->{password});
193 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 367 });
368 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
369 $cb->signal_connect (clicked => sub {
370 my $cb = $events{logout} || sub {};
371 $cb->();
372 });
373 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
374 $cb->signal_connect (clicked => sub { $w->destroy });
375
376 $w->show_all;
377
378 $w->signal_connect (destroy => sub { Gtk2->main_quit });
194} 379}
380
195 381
196############################################################################# 382#############################################################################
197 383
198use Event; 384SDL::Init SDL_INIT_EVERYTHING;
199 385
386$TOPLEVEL = Crossfire::Client::Widget::Toplevel->new;
387
388my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
389
390$TOPLEVEL->add ($mapwidget);
391$mapwidget->focus_in;
392
200Client::Util::read_cfg "$Crossfire::VARDIR/pclient"; 393Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc";
201 394
202glinit; 395$CFG ||= {
203 396 width => 640,
204$conn = new conn 397 height => 480,
398 mapsize => 100,
399 fullscreen => 0,
205 host => "cf.schmorp.de", 400 host => "crossfire.schmorp.de",
206 port => 13327; 401 port => 13327,
207
208Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub {
209 while ($ev->poll) {
210 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->();
211 }
212}); 402};
213 403
214Event::loop; 404Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf";
215 405
406$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
407
408run_config_dialog
409 login => sub { start_game },
410 logout => sub { stop_game };
411
412main Gtk2;
413
414Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";

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