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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.15 by elmex, Fri Apr 7 17:18:22 2006 UTC vs.
Revision 1.50 by root, Sun Apr 9 21:05:50 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Glib; 6use Glib;
6use Gtk2 -init; 7use Gtk2 -init;
7 8
8use SDL; 9use SDL;
14 15
15use Crossfire; 16use Crossfire;
16use Crossfire::Client; 17use Crossfire::Client;
17use Crossfire::Protocol; 18use Crossfire::Protocol;
18 19
19use Client::Util;
20use Client::Widget; 20use Crossfire::Client::Widget;
21
22our $FACECACHE;
21 23
22our $VERSION = '0.1'; 24our $VERSION = '0.1';
25
26our %GL_EXT;
23 27
24our $CFG; 28our $CFG;
25our $CONN; 29our $CONN;
30
31our $WIDTH;
32our $HEIGHT;
33our $FULLSCREEN;
34
35our $FONTSIZE;
26 36
27our $SDL_TIMER; 37our $SDL_TIMER;
28our $SDL_APP; 38our $SDL_APP;
29our $SDL_EV = new SDL::Event; 39our $SDL_EV = new SDL::Event;
30our %SDL_CB; 40our %SDL_CB;
31 41
42our @GL_INIT; # hooks called on every gl init
43
44our $ALT_ENTER_MESSAGE;
45
46our $TOPLEVEL;
47
48our $tw; # Test widget #d#
49
50my $last_refresh;
51my %ANIMATE;
52my $refresh_handler;
53
32sub init_screen { 54sub init_screen {
33 # nuke all gl context data
34
35 $SDL_APP = new SDL::App 55 $SDL_APP = new SDL::App
36 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 56 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
37 -title => "Crossfire+ Client", 57 -title => "Crossfire+ Client",
38 -width => $CFG->{width}, 58 -width => $WIDTH,
39 -height => $CFG->{height}, 59 -height => $HEIGHT,
40 -opengl => 1, 60 -opengl => 1,
41 -red_size => 8, 61 -red_size => 8,
42 -green_size => 8, 62 -green_size => 8,
43 -blue_size => 8, 63 -blue_size => 8,
44 -double_buffer => 1, 64 -double_buffer => 1,
45 -fullscreen => $CFG->{fullscreen}, 65 -fullscreen => $FULLSCREEN,
46 -resizeable => 0; 66 -resizeable => 0;
47 67
68 $last_refresh = SDL::GetTicks;
69
70 %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions;
71
72 $GL_EXT{GL_ARB_texture_non_power_of_two}
73 or warn "WARNING: non-power-of-two opengl extension required";
74
75 $FONTSIZE = int $HEIGHT / 50;
76
77 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label
78 0, $FONTSIZE, $HEIGHT - $FONTSIZE, $FONTSIZE,
79 "Use <b>Alt-Enter</b> to toggle fullscreen mode";
80 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - ($ALT_ENTER_MESSAGE->size_request)[1]);
81 $TOPLEVEL->add ($ALT_ENTER_MESSAGE);
82
83 # Test code #d#
84 unless ($tw) { # haha...
85 $tw = new Crossfire::Client::Widget::Animator;
86 my $lbl1 = new Crossfire::Client::Widget::Label
87 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!";
88 my $lbl2 = new Crossfire::Client::Widget::Label
89 0, 0, 10, $FONTSIZE, "LBL2";
90
91 my $vb = new Crossfire::Client::Widget::VBox;
92 my $f = new Crossfire::Client::Widget::FancyFrame;
93 my $f2 = new Crossfire::Client::Widget::FancyFrame;
94 $f->add ($lbl1);
95 $f2->add ($lbl2);
96 $vb->add ($f);
97 $vb->add ($f2, 1);
98
99 $tw->add ($vb);
100 $tw->w (400);
101 $tw->h (300);
102 $tw->move ($WIDTH - 200, 0);
103 $tw->moveto (0, 0);
104 $TOPLEVEL->add ($tw);
105
106# $f->move ($WIDTH - 200, 0);
107# $TOPLEVEL->add ($f);
108 }
109
110 glClearColor 0, 0, 0, 0;
111
48 glEnable GL_TEXTURE_2D; 112 glEnable GL_TEXTURE_2D;
49 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 113 glEnable GL_COLOR_MATERIAL;
50 glShadeModel GL_FLAT; 114 glShadeModel GL_FLAT;
51 glDisable GL_DEPTH_TEST; 115 glDisable GL_DEPTH_TEST;
52 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 116 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
53 glEnable GL_BLEND; 117
118 $_->() for @GL_INIT;
119}
120
121sub start_game {
122 $SDL_TIMER = add Glib::Timeout 1000/50, sub {
123 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
124 while $SDL_EV->poll;
125
126 1
127 };
128
129 $WIDTH = $CFG->{width};
130 $HEIGHT = $CFG->{height};
131 $FULLSCREEN = 0;
132
133 init_screen;
134
135 my $mapsize = List::Util::min 64, List::Util::max 11, int $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
136
137 $CONN = new conn
138 host => $CFG->{host},
139 port => $CFG->{port},
140 user => $CFG->{user},
141 pass => $CFG->{password},
142 mapw => $mapsize,
143 maph => $mapsize,
144 ;
145
146 Crossfire::Client::lowdelay fileno $CONN->{fh};
147}
148
149sub stop_game {
150 remove Glib::Source $SDL_TIMER;
151 remove Glib::Source $refresh_handler;
152 undef $refresh_handler;
153
154 undef $SDL_APP;
155 undef $CONN;
156 SDL::Quit;
157}
158
159
160sub force_refresh {
161 glViewport 0, 0, $WIDTH, $HEIGHT;
54 162
55 glMatrixMode GL_PROJECTION; 163 glMatrixMode GL_PROJECTION;
56 glLoadIdentity; 164 glLoadIdentity;
57 glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -1 , 1; 165 glOrtho 0, $WIDTH, $HEIGHT, 0, -6000 , 6000;
166 glMatrixMode GL_MODELVIEW;
58 167
59 # re-bind all textures 168 glClear GL_COLOR_BUFFER_BIT;
60}
61 169
62sub start_game { 170 $TOPLEVEL->draw;
63 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 171
64 while ($SDL_EV->poll) { 172 SDL::GLSwapBuffers;
65 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 173}
174
175sub refresh {
176 $refresh_handler ||= add Glib::Idle sub {
177 return unless $SDL_APP;
178
179 my $next_refresh = SDL::GetTicks;
180 my $interval = ($next_refresh - $last_refresh) * 0.001;
181 $last_refresh = $next_refresh;
182
183 force_refresh;
184 $_->animate ($interval) for grep $_, values %ANIMATE;
185
186 if (%ANIMATE) {
187 1
188 } else {
189 undef $refresh_handler;
190 0
66 } 191 }
67
68 1
69 }; 192 };
70
71 init_screen;
72
73 $CONN = new conn
74 host => $CFG->{host},
75 port => $CFG->{port};
76} 193}
77 194
78sub stop_game { 195sub animation_start {
79 remove Glib::Source $SDL_TIMER; 196 my ($widget) = @_;
197 $ANIMATE{$widget} = $widget;
198 Scalar::Util::weaken $ANIMATE{$widget};
80 199
81 undef $SDL_APP; 200 refresh;
82 SDL::Quit;
83} 201}
84 202
85sub refresh { 203sub animation_stop {
86 glClearColor 0, 0, 0, 0; 204 my ($widget) = @_;
87 glClear GL_COLOR_BUFFER_BIT; 205 delete $ANIMATE{$widget};
88
89 my $map = $CONN->{map};
90
91 for my $x (0 .. $CONN->{mapw} - 1) {
92 for my $y (0 .. $CONN->{maph} - 1) {
93
94 my $cell = $map->[$x][$y]
95 or next;
96
97 my $darkness = $cell->[3] * (1 / 255);
98 glColor $darkness, $darkness, $darkness;
99
100 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
101 my $tex = $CONN->{face}[$num]{texture} || 0;
102
103 glBindTexture GL_TEXTURE_2D, $tex;
104
105 glBegin GL_QUADS;
106 glTexCoord 0, 0; glVertex $x, $y;
107 glTexCoord 0, 1; glVertex $x, $y + 1;
108 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
109 glTexCoord 1, 0; glVertex $x + 1, $y;
110 glEnd;
111 }
112 }
113 }
114
115 SDL::GLSwapBuffers;
116} 206}
117 207
118%SDL_CB = ( 208%SDL_CB = (
119 SDL_QUIT() => sub { 209 SDL_QUIT() => sub {
120 warn "sdl quit\n";#d# 210 main_quit Gtk2;
121 exit;
122 }, 211 },
123 SDL_VIDEORESIZE() => sub { 212 SDL_VIDEORESIZE() => sub {
124 }, 213 },
125 SDL_VIDEOEXPOSE() => sub { 214 SDL_VIDEOEXPOSE() => sub {
126 refresh; 215 refresh;
127 }, 216 },
128 SDL_KEYDOWN() => sub { 217 SDL_KEYDOWN() => sub {
218 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
219 # alt-enter
220 $FULLSCREEN = !$FULLSCREEN;
221 init_screen;
222 } else {
129# Client::Widget::feed_sdl_key_down_event ($SDL_EV); 223 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV);
224 }
130 }, 225 },
131 SDL_KEYUP() => sub { 226 SDL_KEYUP() => sub {
132# Client::Widget::feed_sdl_key_up_event ($SDL_EV); 227 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV);
133 }, 228 },
134 SDL_MOUSEMOTION() => sub { 229 SDL_MOUSEMOTION() => sub {
135 warn "sdl motion\n";#d# 230 warn "sdl motion\n";#d#
136 }, 231 },
137 SDL_MOUSEBUTTONDOWN() => sub { 232 SDL_MOUSEBUTTONDOWN() => sub {
138# Client::Widget::feed_sdl_button_down_event ($SDL_EV); 233 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV);
139 }, 234 },
140 SDL_MOUSEBUTTONUP() => sub { 235 SDL_MOUSEBUTTONUP() => sub {
141# Client::Widget::feed_sdl_button_up_event ($SDL_EV); 236 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV);
142 }, 237 },
143 SDL_ACTIVEEVENT() => sub { 238 SDL_ACTIVEEVENT() => sub {
144 warn "active\n";#d# 239 warn "active\n";#d#
145 }, 240 },
146); 241);
154} 249}
155 250
156sub conn::map_scroll { 251sub conn::map_scroll {
157 my ($self, $dx, $dy) = @_; 252 my ($self, $dx, $dy) = @_;
158 253
159 refresh; 254# refresh;
160} 255}
161 256
162sub conn::map_clear { 257sub conn::map_clear {
163 my ($self) = @_; 258 my ($self) = @_;
164 259
165 refresh; 260# refresh;
261}
262
263sub conn::face_find {
264 my ($self, $face) = @_;
265
266 $FACECACHE->{"$face->{chksum},$face->{name}"}
166} 267}
167 268
168sub conn::face_update { 269sub conn::face_update {
169 my ($self, $num, $face) = @_; 270 my ($self, $face) = @_;
170 271
171 my $pb = new Gtk2::Gdk::PixbufLoader; 272 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
172 $pb->write ($face->{image});
173 $pb->close;
174 273
175 $pb = $pb->get_pixbuf; 274 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
176 $pb = $pb->add_alpha (0, 0, 0, 0); 275}
177 276
178 glGetError(); 277sub conn::query {
179 my ($tex) = @{glGenTextures 1}; 278 my ($self, $flags, $prompt) = @_;
180 279
181 $face->{texture} = $tex; 280 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
281}
282
283sub gtk_add_cfg_field {
284 my ($tbl, $cfg, $klbl, $key, $value) = @_;
285 my $i = $cfg->{_i}++;
286 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
287 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
288 if ($key eq 'password') {
289 $ent->set_invisible_char ("*");
290 $ent->set (visibility => 0)
291 }
292 $ent->set_text ($value);
293 $ent->signal_connect (changed => sub {
294 my ($ent) = @_;
295 $cfg->{$key} = $ent->get_text;
296 # TODO: Mapsize should be a slider in the game gui
297 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
298 $cfg->{$key} = 100;
299 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
300 $cfg->{$key} = 50;
301 }
302 });
303}
304
305sub run_config_dialog {
306 my (%events) = @_;
307
308 my $w = Gtk2::Window->new;
309
310 my @cfg = (
311 [qw/Host host/],
312 [qw/Port port/],
313 [qw/Mapsize% mapsize/],
314 [qw/Username user/],
315 [qw/Password password/],
182 316 );
183 glBindTexture GL_TEXTURE_2D, $tex; 317
184 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 318 my $cfg = {};
319
320 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
321 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
322
323 $w->add (my $vb = Gtk2::VBox->new);
324 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
325 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
326 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
327 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
328 my $i = 0;
329 my $act = 0;
330 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
331 if ($_ eq $selmode) { $act = $i }
332 $cb->append_text ($_);
333 $i++;
334 }
335 $cb->set_active ($act);
336 $cb->signal_connect (changed => sub {
337 my ($cb) = @_;
338 my $txt = $cb->get_active_text;
339 if ($txt =~ m/(\d+)x(\d+)/) {
340 $::CFG->{width} = $1;
341 $::CFG->{height} = $2;
185 342 }
186 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 343 });
187 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; 344
188 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; 345 $cfg->{_i} = 1;
189 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; 346 for (@cfg) {
190 347 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
191 glTexImage2D GL_TEXTURE_2D, 0, 348 }
192 GL_RGBA8, 349
193 $pb->get_width, $pb->get_height, 350 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
351 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
352 $cb->signal_connect (clicked => sub {
353 for (keys %$cfg) {
354 $::CFG->{$_} = $cfg->{$_}
355 if $_ ne '_i';
194 0, 356 }
357 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
358 });
359 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
360 $cb->signal_connect (clicked => sub {
361 for (keys %$cfg) {
362 $::CFG->{$_} = $cfg->{$_}
363 if $_ ne '_i';
195 GL_RGBA, 364 }
196 GL_UNSIGNED_BYTE, 365 my $cb = $events{login} || sub {};
197 $pb->get_pixels; 366 $cb->($::CFG->{user}, $::CFG->{password});
198 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 367 });
368 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
369 $cb->signal_connect (clicked => sub {
370 my $cb = $events{logout} || sub {};
371 $cb->();
372 });
373 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
374 $cb->signal_connect (clicked => sub { $w->destroy });
375
376 $w->show_all;
377
378 $w->signal_connect (destroy => sub { Gtk2->main_quit });
199} 379}
380
200 381
201############################################################################# 382#############################################################################
202 383
384SDL::Init SDL_INIT_EVERYTHING;
385
386$TOPLEVEL = Crossfire::Client::Widget::Toplevel->new;
387
388my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
389
390$TOPLEVEL->add ($mapwidget);
391$mapwidget->focus_in;
392
203Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 393Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc";
204 394
205$CFG ||= { 395$CFG ||= {
206 width => 640, 396 width => 640,
207 height => 480, 397 height => 480,
398 mapsize => 100,
208 fullscreen => 0, 399 fullscreen => 0,
209 host => "crossfire.schmorp.de", 400 host => "crossfire.schmorp.de",
210 port => 13327, 401 port => 13327,
211}; 402};
212 403
213Client::Util::run_config_dialog 404Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf";
405
406$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
407
408run_config_dialog
214 login => sub { start_game }, 409 login => sub { start_game },
215 logout => sub { stop_game }, 410 logout => sub { stop_game };
216 411
217main Gtk2; 412main Gtk2;
413
414Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";

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