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12 | use SDL::Surface; |
12 | use SDL::Surface; |
13 | use SDL::OpenGL; |
13 | use SDL::OpenGL; |
14 | use SDL::OpenGL::Constants; |
14 | use SDL::OpenGL::Constants; |
15 | |
15 | |
16 | use Crossfire; |
16 | use Crossfire; |
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17 | use Crossfire::Protocol; |
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18 | |
17 | use Crossfire::Client; |
19 | use Crossfire::Client; |
18 | use Crossfire::Protocol; |
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19 | |
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20 | use Crossfire::Client::Widget; |
20 | use Crossfire::Client::Widget; |
21 | |
21 | |
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22 | our $VERSION = '0.1'; |
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23 | |
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24 | my $MAX_FPS = 30; |
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25 | my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame |
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26 | |
22 | our $FACECACHE; |
27 | our $FACECACHE; |
23 | |
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24 | our $VERSION = '0.1'; |
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25 | |
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26 | our %GL_EXT; |
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27 | |
28 | |
28 | our $CFG; |
29 | our $CFG; |
29 | our $CONN; |
30 | our $CONN; |
30 | |
31 | |
31 | our $WIDTH; |
32 | our $WIDTH; |
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34 | |
35 | |
35 | our $FONTSIZE; |
36 | our $FONTSIZE; |
36 | |
37 | |
37 | our $SDL_TIMER; |
38 | our $SDL_TIMER; |
38 | our $SDL_APP; |
39 | our $SDL_APP; |
39 | our $SDL_EV = new SDL::Event; |
40 | our $SDL_EV; |
40 | our %SDL_CB; |
41 | our %SDL_CB; |
41 | |
42 | |
42 | our @GL_INIT; # hooks called on every gl init |
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43 | |
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44 | our $ALT_ENTER_MESSAGE; |
43 | our $ALT_ENTER_MESSAGE; |
45 | |
44 | our $STATUS_LINE; |
46 | our $TOPLEVEL; |
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47 | |
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48 | our $tw; # Test widget #d# |
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49 | |
45 | |
50 | my $last_refresh; |
46 | my $last_refresh; |
51 | my %ANIMATE; |
47 | my %ANIMATE; |
52 | my $refresh_handler; |
48 | my $refresh_handler; |
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49 | |
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50 | our ($tw, $te); # Test widget #d# |
53 | |
51 | |
54 | sub init_screen { |
52 | sub init_screen { |
55 | $SDL_APP = new SDL::App |
53 | $SDL_APP = new SDL::App |
56 | -flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
54 | -flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
57 | -title => "Crossfire+ Client", |
55 | -title => "Crossfire+ Client", |
58 | -width => $WIDTH, |
56 | -width => $WIDTH, |
59 | -height => $HEIGHT, |
57 | -height => $HEIGHT, |
60 | -opengl => 1, |
58 | -opengl => 1, |
61 | -red_size => 8, |
59 | -red_size => 5, |
62 | -green_size => 8, |
60 | -green_size => 5, |
63 | -blue_size => 8, |
61 | -blue_size => 5, |
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62 | -alpha_size => 0, |
64 | -double_buffer => 1, |
63 | -double_buffer => 1, |
65 | -fullscreen => $FULLSCREEN, |
64 | -fullscreen => $FULLSCREEN, |
66 | -resizeable => 0; |
65 | -resizeable => 0; |
67 | |
66 | |
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67 | $SDL_EV = new SDL::Event; |
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68 | $SDL_EV->set_unicode (1); |
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69 | |
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70 | $SDL_TIMER = add Glib::Timeout 1000/50, sub { |
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71 | ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() |
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72 | while $SDL_EV->poll; |
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73 | |
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74 | 1 |
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75 | }; |
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76 | |
68 | $last_refresh = SDL::GetTicks; |
77 | $last_refresh = SDL::GetTicks; |
69 | |
78 | |
70 | %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions; |
79 | Crossfire::Client::gl_init; |
71 | |
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72 | $GL_EXT{GL_ARB_texture_non_power_of_two} |
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73 | or warn "WARNING: non-power-of-two opengl extension required"; |
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74 | |
80 | |
75 | $FONTSIZE = int $HEIGHT / 50; |
81 | $FONTSIZE = int $HEIGHT / 50; |
76 | |
82 | |
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83 | ############################################################################# |
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84 | |
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85 | glClearColor 0.45, 0.45, 0.45, 1; |
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86 | |
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87 | glEnable GL_TEXTURE_2D; |
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88 | glEnable GL_COLOR_MATERIAL; |
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89 | glShadeModel GL_FLAT; |
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90 | glDisable GL_DEPTH_TEST; |
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91 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
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92 | |
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93 | ############################################################################# |
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94 | |
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95 | $STATUS_LINE = new Crossfire::Client::Widget::Label |
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96 | 0, $HEIGHT * 59 / 60 - $FONTSIZE, 1, $FONTSIZE, |
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97 | ""; |
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98 | $Crossfire::Client::Widget::TOPLEVEL->add ($STATUS_LINE); |
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99 | |
77 | $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label |
100 | $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label |
78 | 0, $FONTSIZE, $HEIGHT - $FONTSIZE, $FONTSIZE, |
101 | 0, $HEIGHT * 59 / 60, 1, $HEIGHT / 60, |
79 | "Use <b>Alt-Enter</b> to toggle fullscreen mode"; |
102 | "Use <b>Alt-Enter</b> to toggle fullscreen mode"; |
80 | $ALT_ENTER_MESSAGE->move (0, $HEIGHT - ($ALT_ENTER_MESSAGE->size_request)[1]); |
103 | $Crossfire::Client::Widget::TOPLEVEL->add ($ALT_ENTER_MESSAGE); |
81 | $TOPLEVEL->add ($ALT_ENTER_MESSAGE); |
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82 | |
104 | |
83 | # Test code #d# |
105 | # Test code #d# |
84 | unless ($tw) { # haha... |
106 | unless ($tw) { # haha... |
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107 | $te = new Crossfire::Client::Widget::FancyFrame; |
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108 | $te->add (new Crossfire::Client::Widget::Entry); |
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109 | $te->move (300, 0, 2); |
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110 | $Crossfire::Client::Widget::TOPLEVEL->add ($te); |
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111 | |
85 | $tw = new Crossfire::Client::Widget::Animator; |
112 | $tw = new Crossfire::Client::Widget::Animator; |
86 | my $lbl1 = new Crossfire::Client::Widget::Label |
113 | my $lbl1 = new Crossfire::Client::Widget::Label |
87 | 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!"; |
114 | 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!"; |
88 | my $lbl2 = new Crossfire::Client::Widget::Label |
115 | my $lbl2 = new Crossfire::Client::Widget::Label |
89 | 0, 0, 10, $FONTSIZE, "LBL2"; |
116 | 0, 0, 10, $FONTSIZE, "LBL2"; |
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99 | $tw->add ($vb); |
126 | $tw->add ($vb); |
100 | $tw->w (400); |
127 | $tw->w (400); |
101 | $tw->h (300); |
128 | $tw->h (300); |
102 | $tw->move ($WIDTH - 200, 0); |
129 | $tw->move ($WIDTH - 200, 0); |
103 | $tw->moveto (0, 0); |
130 | $tw->moveto (0, 0); |
104 | $TOPLEVEL->add ($tw); |
131 | $Crossfire::Client::Widget::TOPLEVEL->add ($tw); |
105 | |
132 | |
106 | # $f->move ($WIDTH - 200, 0); |
133 | # $f->move ($WIDTH - 200, 0); |
107 | # $TOPLEVEL->add ($f); |
134 | # $Crossfire::Client::Widget::TOPLEVEL->add ($f); |
108 | } |
135 | } |
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136 | } |
109 | |
137 | |
110 | glClearColor 0, 0, 0, 0; |
138 | sub destroy_screen { |
111 | |
139 | remove Glib::Source $SDL_TIMER; |
112 | glEnable GL_TEXTURE_2D; |
140 | undef $SDL_APP; |
113 | glEnable GL_COLOR_MATERIAL; |
141 | undef $SDL_EV; |
114 | glShadeModel GL_FLAT; |
142 | SDL::Quit; |
115 | glDisable GL_DEPTH_TEST; |
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116 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
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117 | |
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118 | $_->() for @GL_INIT; |
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119 | } |
143 | } |
120 | |
144 | |
121 | sub start_game { |
145 | sub start_game { |
122 | $SDL_TIMER = add Glib::Timeout 1000/50, sub { |
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123 | ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() |
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124 | while $SDL_EV->poll; |
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125 | |
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126 | 1 |
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127 | }; |
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128 | |
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129 | $WIDTH = $CFG->{width}; |
146 | $WIDTH = $CFG->{width}; |
130 | $HEIGHT = $CFG->{height}; |
147 | $HEIGHT = $CFG->{height}; |
131 | $FULLSCREEN = 0; |
148 | $FULLSCREEN = 0; |
132 | |
149 | |
133 | init_screen; |
150 | init_screen; |
134 | |
151 | |
135 | my $mapsize = List::Util::min 64, List::Util::max 11, int $HEIGHT * $CFG->{mapsize} * 0.01 / 32; |
152 | my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
136 | |
153 | |
137 | $CONN = new conn |
154 | $CONN = new conn |
138 | host => $CFG->{host}, |
155 | host => $CFG->{host}, |
139 | port => $CFG->{port}, |
156 | port => $CFG->{port}, |
140 | user => $CFG->{user}, |
157 | user => $CFG->{user}, |
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145 | |
162 | |
146 | Crossfire::Client::lowdelay fileno $CONN->{fh}; |
163 | Crossfire::Client::lowdelay fileno $CONN->{fh}; |
147 | } |
164 | } |
148 | |
165 | |
149 | sub stop_game { |
166 | sub stop_game { |
150 | remove Glib::Source $SDL_TIMER; |
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151 | remove Glib::Source $refresh_handler; |
167 | remove Glib::Source $refresh_handler if $refresh_handler; |
152 | undef $refresh_handler; |
168 | undef $refresh_handler; |
153 | |
169 | |
154 | undef $SDL_APP; |
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155 | undef $CONN; |
170 | undef $CONN; |
156 | SDL::Quit; |
171 | destroy_screen; |
157 | } |
172 | } |
158 | |
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159 | |
173 | |
160 | sub force_refresh { |
174 | sub force_refresh { |
161 | glViewport 0, 0, $WIDTH, $HEIGHT; |
175 | glViewport 0, 0, $WIDTH, $HEIGHT; |
162 | |
176 | |
163 | glMatrixMode GL_PROJECTION; |
177 | glMatrixMode GL_PROJECTION; |
164 | glLoadIdentity; |
178 | glLoadIdentity; |
165 | glOrtho 0, $WIDTH, $HEIGHT, 0, -6000 , 6000; |
179 | glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000; |
166 | glMatrixMode GL_MODELVIEW; |
180 | glMatrixMode GL_MODELVIEW; |
167 | |
181 | |
168 | glClear GL_COLOR_BUFFER_BIT; |
182 | glClear GL_COLOR_BUFFER_BIT; |
169 | |
183 | |
170 | $TOPLEVEL->draw; |
184 | $Crossfire::Client::Widget::TOPLEVEL->draw; |
171 | |
185 | |
172 | SDL::GLSwapBuffers; |
186 | SDL::GLSwapBuffers; |
173 | } |
187 | } |
174 | |
188 | |
175 | sub refresh { |
189 | sub refresh { |
176 | $refresh_handler ||= add Glib::Idle sub { |
190 | $refresh_handler ||= add Glib::Idle sub { |
177 | return unless $SDL_APP; |
191 | if ($SDL_APP) { |
178 | |
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179 | my $next_refresh = SDL::GetTicks; |
192 | my $next_refresh = SDL::GetTicks; |
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193 | |
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194 | if ($next_refresh - $last_refresh < $TICKS_PER_FRAME) { |
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195 | SDL::Delay $TICKS_PER_FRAME - ($next_refresh - $last_refresh); |
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196 | $next_refresh = SDL::GetTicks; |
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197 | } |
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198 | |
180 | my $interval = ($next_refresh - $last_refresh) * 0.001; |
199 | my $interval = ($next_refresh - $last_refresh) * 0.001; |
181 | $last_refresh = $next_refresh; |
200 | $last_refresh = $next_refresh; |
182 | |
201 | |
183 | force_refresh; |
202 | force_refresh; |
184 | $_->animate ($interval) for grep $_, values %ANIMATE; |
203 | $_->animate ($interval) for grep $_, values %ANIMATE; |
185 | |
204 | |
186 | if (%ANIMATE) { |
205 | if (%ANIMATE) { |
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206 | 1 |
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207 | } else { |
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208 | undef $refresh_handler; |
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209 | 0 |
187 | 1 |
210 | } |
188 | } else { |
211 | } else { |
189 | undef $refresh_handler; |
212 | undef $refresh_handler; |
190 | 0 |
213 | 0 |
191 | } |
214 | } |
192 | }; |
215 | }; |
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225 | }, |
248 | }, |
226 | SDL_KEYUP() => sub { |
249 | SDL_KEYUP() => sub { |
227 | Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); |
250 | Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); |
228 | }, |
251 | }, |
229 | SDL_MOUSEMOTION() => sub { |
252 | SDL_MOUSEMOTION() => sub { |
230 | warn "sdl motion\n";#d# |
253 | Crossfire::Client::Widget::feed_sdl_motion_event ($SDL_EV); |
231 | }, |
254 | }, |
232 | SDL_MOUSEBUTTONDOWN() => sub { |
255 | SDL_MOUSEBUTTONDOWN() => sub { |
233 | Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); |
256 | Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); |
234 | }, |
257 | }, |
235 | SDL_MOUSEBUTTONUP() => sub { |
258 | SDL_MOUSEBUTTONUP() => sub { |
236 | Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); |
259 | Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); |
237 | }, |
260 | }, |
238 | SDL_ACTIVEEVENT() => sub { |
261 | SDL_ACTIVEEVENT() => sub { |
239 | warn "active\n";#d# |
262 | printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# |
240 | }, |
263 | }, |
241 | ); |
264 | ); |
242 | |
265 | |
243 | @conn::ISA = Crossfire::Protocol::; |
266 | @conn::ISA = Crossfire::Protocol::; |
244 | |
267 | |
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381 | |
404 | |
382 | ############################################################################# |
405 | ############################################################################# |
383 | |
406 | |
384 | SDL::Init SDL_INIT_EVERYTHING; |
407 | SDL::Init SDL_INIT_EVERYTHING; |
385 | |
408 | |
386 | $TOPLEVEL = Crossfire::Client::Widget::Toplevel->new; |
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387 | |
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388 | my $mapwidget = Crossfire::Client::Widget::MapWidget->new; |
409 | my $mapwidget = Crossfire::Client::Widget::MapWidget->new; |
389 | |
410 | |
390 | $TOPLEVEL->add ($mapwidget); |
411 | $Crossfire::Client::Widget::TOPLEVEL->add ($mapwidget); |
391 | $mapwidget->focus_in; |
412 | $mapwidget->focus_in; |
392 | |
413 | |
393 | Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; |
414 | Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; |
394 | |
415 | |
395 | $CFG ||= { |
416 | $CFG ||= { |