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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.16 by elmex, Fri Apr 7 17:37:11 2006 UTC vs.
Revision 1.56 by root, Sun Apr 9 22:28:05 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2
2use strict; 3use strict;
4use utf8;
3 5
4use Glib; 6use Glib;
5use Gtk2 -init; 7use Gtk2 -init;
6 8
7use SDL; 9use SDL;
13 15
14use Crossfire; 16use Crossfire;
15use Crossfire::Client; 17use Crossfire::Client;
16use Crossfire::Protocol; 18use Crossfire::Protocol;
17 19
18use Client::Util;
19use Client::Widget; 20use Crossfire::Client::Widget;
21
22our $FACECACHE;
20 23
21our $VERSION = '0.1'; 24our $VERSION = '0.1';
25
26our %GL_EXT;
22 27
23our $CFG; 28our $CFG;
24our $CONN; 29our $CONN;
30
31our $WIDTH;
32our $HEIGHT;
33our $FULLSCREEN;
34
35our $FONTSIZE;
36our $FOCUS;
37our $HOVER;
25 38
26our $SDL_TIMER; 39our $SDL_TIMER;
27our $SDL_APP; 40our $SDL_APP;
28our $SDL_EV = new SDL::Event; 41our $SDL_EV = new SDL::Event;
29our %SDL_CB; 42our %SDL_CB;
30 43
44our @GL_INIT; # hooks called on every gl init
45
46our $ALT_ENTER_MESSAGE;
47our $STATUS_LINE;
48
49our $TOPLEVEL;
50
51our $tw; # Test widget #d#
52
53my $last_refresh;
54my %ANIMATE;
55my $refresh_handler;
56
31sub init_screen { 57sub init_screen {
32 # nuke all gl context data
33
34 $SDL_APP = new SDL::App 58 $SDL_APP = new SDL::App
35 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 59 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
36 -title => "Crossfire+ Client", 60 -title => "Crossfire+ Client",
37 -width => $CFG->{width}, 61 -width => $WIDTH,
38 -height => $CFG->{height}, 62 -height => $HEIGHT,
39 -opengl => 1, 63 -opengl => 1,
40 -red_size => 8, 64 -red_size => 5,
41 -green_size => 8, 65 -green_size => 5,
42 -blue_size => 8, 66 -blue_size => 5,
67 -alpha_size => 0,
43 -double_buffer => 1, 68 -double_buffer => 1,
44 -fullscreen => $CFG->{fullscreen}, 69 -fullscreen => $FULLSCREEN,
45 -resizeable => 0; 70 -resizeable => 0;
46 71
72 $last_refresh = SDL::GetTicks;
73
74 %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions;
75
76 $GL_EXT{GL_ARB_texture_non_power_of_two}
77 or warn "WARNING: non-power-of-two opengl extension required";
78
79 $FONTSIZE = int $HEIGHT / 50;
80
81 #############################################################################
82
83 glClearColor 0, 0, 0, 0;
84
47 glEnable GL_TEXTURE_2D; 85 glEnable GL_TEXTURE_2D;
48 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 86 glEnable GL_COLOR_MATERIAL;
49 glShadeModel GL_FLAT; 87 glShadeModel GL_FLAT;
50 glDisable GL_DEPTH_TEST; 88 glDisable GL_DEPTH_TEST;
51 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 89 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
52 glEnable GL_BLEND; 90
91 $_->() for @GL_INIT;
92
93 #############################################################################
94
95 $STATUS_LINE = new Crossfire::Client::Widget::Label
96 0, $HEIGHT * 59 / 60 - $FONTSIZE, 1, $FONTSIZE,
97 "";
98 $TOPLEVEL->add ($STATUS_LINE);
99
100 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label
101 0, $HEIGHT * 59 / 60, 1, $HEIGHT / 60,
102 "Use <b>Alt-Enter</b> to toggle fullscreen mode";
103 $TOPLEVEL->add ($ALT_ENTER_MESSAGE);
104
105 # Test code #d#
106 unless ($tw) { # haha...
107 $tw = new Crossfire::Client::Widget::Animator;
108 my $lbl1 = new Crossfire::Client::Widget::Label
109 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!";
110 my $lbl2 = new Crossfire::Client::Widget::Label
111 0, 0, 10, $FONTSIZE, "LBL2";
112
113 my $vb = new Crossfire::Client::Widget::VBox;
114 my $f = new Crossfire::Client::Widget::FancyFrame;
115 my $f2 = new Crossfire::Client::Widget::FancyFrame;
116 $f->add ($lbl1);
117 $f2->add ($lbl2);
118 $vb->add ($f);
119 $vb->add ($f2, 1);
120
121 $tw->add ($vb);
122 $tw->w (400);
123 $tw->h (300);
124 $tw->move ($WIDTH - 200, 0);
125 $tw->moveto (0, 0);
126 $TOPLEVEL->add ($tw);
127
128# $f->move ($WIDTH - 200, 0);
129# $TOPLEVEL->add ($f);
130 }
131}
132
133sub start_game {
134 $SDL_TIMER = add Glib::Timeout 1000/50, sub {
135 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
136 while $SDL_EV->poll;
137
138 1
139 };
140
141 $WIDTH = $CFG->{width};
142 $HEIGHT = $CFG->{height};
143 $FULLSCREEN = 0;
144
145 init_screen;
146
147 my $mapsize = List::Util::min 64, List::Util::max 11, int $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
148
149 $CONN = new conn
150 host => $CFG->{host},
151 port => $CFG->{port},
152 user => $CFG->{user},
153 pass => $CFG->{password},
154 mapw => $mapsize,
155 maph => $mapsize,
156 ;
157
158 Crossfire::Client::lowdelay fileno $CONN->{fh};
159}
160
161sub stop_game {
162 remove Glib::Source $SDL_TIMER;
163 remove Glib::Source $refresh_handler if $refresh_handler;
164 undef $refresh_handler;
165
166 undef $SDL_APP;
167 undef $CONN;
168 SDL::Quit;
169}
170
171
172sub force_refresh {
173 glViewport 0, 0, $WIDTH, $HEIGHT;
53 174
54 glMatrixMode GL_PROJECTION; 175 glMatrixMode GL_PROJECTION;
55 glLoadIdentity; 176 glLoadIdentity;
56 glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -1 , 1; 177 glOrtho 0, $WIDTH, $HEIGHT, 0, -6000 , 6000;
178 glMatrixMode GL_MODELVIEW;
57 179
58 # re-bind all textures 180 glClear GL_COLOR_BUFFER_BIT;
59}
60 181
61sub start_game { 182 $TOPLEVEL->draw;
62 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 183
63 while ($SDL_EV->poll) { 184 SDL::GLSwapBuffers;
64 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 185}
186
187sub refresh {
188 $refresh_handler ||= add Glib::Idle sub {
189 return unless $SDL_APP;
190
191 my $next_refresh = SDL::GetTicks;
192 my $interval = ($next_refresh - $last_refresh) * 0.001;
193 $last_refresh = $next_refresh;
194
195 force_refresh;
196 $_->animate ($interval) for grep $_, values %ANIMATE;
197
198 if (%ANIMATE) {
199 1
200 } else {
201 undef $refresh_handler;
202 0
65 } 203 }
66
67 1
68 }; 204 };
69
70 init_screen;
71
72 $CONN = new conn
73 host => $CFG->{host},
74 port => $CFG->{port};
75} 205}
76 206
77sub stop_game { 207sub animation_start {
78 remove Glib::Source $SDL_TIMER; 208 my ($widget) = @_;
209 $ANIMATE{$widget} = $widget;
210 Scalar::Util::weaken $ANIMATE{$widget};
79 211
80 undef $SDL_APP; 212 refresh;
81 SDL::Quit;
82} 213}
83 214
84sub refresh { 215sub animation_stop {
85 glClearColor 0, 0, 0, 0; 216 my ($widget) = @_;
86 glClear GL_COLOR_BUFFER_BIT; 217 delete $ANIMATE{$widget};
87
88 for (values %Client::Widget::ACTIVE_WIDGETS) {
89 $_->draw
90 }
91
92 SDL::GLSwapBuffers;
93} 218}
94 219
95%SDL_CB = ( 220%SDL_CB = (
96 SDL_QUIT() => sub { 221 SDL_QUIT() => sub {
97 warn "sdl quit\n";#d# 222 main_quit Gtk2;
98 exit;
99 }, 223 },
100 SDL_VIDEORESIZE() => sub { 224 SDL_VIDEORESIZE() => sub {
101 }, 225 },
102 SDL_VIDEOEXPOSE() => sub { 226 SDL_VIDEOEXPOSE() => sub {
103 refresh; 227 refresh;
104 }, 228 },
105 SDL_KEYDOWN() => sub { 229 SDL_KEYDOWN() => sub {
230 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
231 # alt-enter
232 $FULLSCREEN = !$FULLSCREEN;
233 init_screen;
234 } else {
106 Client::Widget::feed_sdl_key_down_event ($SDL_EV); 235 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV);
236 }
107 }, 237 },
108 SDL_KEYUP() => sub { 238 SDL_KEYUP() => sub {
109 Client::Widget::feed_sdl_key_up_event ($SDL_EV); 239 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV);
110 }, 240 },
111 SDL_MOUSEMOTION() => sub { 241 SDL_MOUSEMOTION() => sub {
112 warn "sdl motion\n";#d# 242 my ($x, $y) = ($SDL_EV->motion_x, $SDL_EV->motion_y);
243 $HOVER = $TOPLEVEL->find_widget ($x, $y);
244 ::refresh;
245
246 warn "mouse $x, $y = $HOVER\n";
113 }, 247 },
114 SDL_MOUSEBUTTONDOWN() => sub { 248 SDL_MOUSEBUTTONDOWN() => sub {
115 Client::Widget::feed_sdl_button_down_event ($SDL_EV); 249 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV);
116 }, 250 },
117 SDL_MOUSEBUTTONUP() => sub { 251 SDL_MOUSEBUTTONUP() => sub {
118 Client::Widget::feed_sdl_button_up_event ($SDL_EV); 252 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV);
119 }, 253 },
120 SDL_ACTIVEEVENT() => sub { 254 SDL_ACTIVEEVENT() => sub {
121 warn "active\n";#d# 255 warn "active\n";#d#
122 }, 256 },
123); 257);
131} 265}
132 266
133sub conn::map_scroll { 267sub conn::map_scroll {
134 my ($self, $dx, $dy) = @_; 268 my ($self, $dx, $dy) = @_;
135 269
136 refresh; 270# refresh;
137} 271}
138 272
139sub conn::map_clear { 273sub conn::map_clear {
140 my ($self) = @_; 274 my ($self) = @_;
141 275
142 refresh; 276# refresh;
277}
278
279sub conn::face_find {
280 my ($self, $face) = @_;
281
282 $FACECACHE->{"$face->{chksum},$face->{name}"}
143} 283}
144 284
145sub conn::face_update { 285sub conn::face_update {
146 my ($self, $num, $face) = @_; 286 my ($self, $face) = @_;
147 287
148 my $pb = new Gtk2::Gdk::PixbufLoader; 288 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
149 $pb->write ($face->{image});
150 $pb->close;
151 289
152 $pb = $pb->get_pixbuf; 290 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
153 $pb = $pb->add_alpha (0, 0, 0, 0); 291}
154 292
155 glGetError(); 293sub conn::query {
156 my ($tex) = @{glGenTextures 1}; 294 my ($self, $flags, $prompt) = @_;
157 295
158 $face->{texture} = $tex; 296 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
297}
298
299sub gtk_add_cfg_field {
300 my ($tbl, $cfg, $klbl, $key, $value) = @_;
301 my $i = $cfg->{_i}++;
302 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
303 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
304 if ($key eq 'password') {
305 $ent->set_invisible_char ("*");
306 $ent->set (visibility => 0)
307 }
308 $ent->set_text ($value);
309 $ent->signal_connect (changed => sub {
310 my ($ent) = @_;
311 $cfg->{$key} = $ent->get_text;
312 # TODO: Mapsize should be a slider in the game gui
313 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
314 $cfg->{$key} = 100;
315 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
316 $cfg->{$key} = 50;
317 }
318 });
319}
320
321sub run_config_dialog {
322 my (%events) = @_;
323
324 my $w = Gtk2::Window->new;
325
326 my @cfg = (
327 [qw/Host host/],
328 [qw/Port port/],
329 [qw/Mapsize% mapsize/],
330 [qw/Username user/],
331 [qw/Password password/],
159 332 );
160 glBindTexture GL_TEXTURE_2D, $tex; 333
161 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 334 my $cfg = {};
335
336 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
337 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
338
339 $w->add (my $vb = Gtk2::VBox->new);
340 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
341 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
342 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
343 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
344 my $i = 0;
345 my $act = 0;
346 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
347 if ($_ eq $selmode) { $act = $i }
348 $cb->append_text ($_);
349 $i++;
350 }
351 $cb->set_active ($act);
352 $cb->signal_connect (changed => sub {
353 my ($cb) = @_;
354 my $txt = $cb->get_active_text;
355 if ($txt =~ m/(\d+)x(\d+)/) {
356 $::CFG->{width} = $1;
357 $::CFG->{height} = $2;
162 358 }
163 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 359 });
164 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; 360
165 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; 361 $cfg->{_i} = 1;
166 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; 362 for (@cfg) {
167 363 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
168 glTexImage2D GL_TEXTURE_2D, 0, 364 }
169 GL_RGBA8, 365
170 $pb->get_width, $pb->get_height, 366 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
367 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
368 $cb->signal_connect (clicked => sub {
369 for (keys %$cfg) {
370 $::CFG->{$_} = $cfg->{$_}
371 if $_ ne '_i';
171 0, 372 }
373 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
374 });
375 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
376 $cb->signal_connect (clicked => sub {
377 for (keys %$cfg) {
378 $::CFG->{$_} = $cfg->{$_}
379 if $_ ne '_i';
172 GL_RGBA, 380 }
173 GL_UNSIGNED_BYTE, 381 my $cb = $events{login} || sub {};
174 $pb->get_pixels; 382 $cb->($::CFG->{user}, $::CFG->{password});
175 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 383 });
384 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
385 $cb->signal_connect (clicked => sub {
386 my $cb = $events{logout} || sub {};
387 $cb->();
388 });
389 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
390 $cb->signal_connect (clicked => sub { $w->destroy });
391
392 $w->show_all;
393
394 $w->signal_connect (destroy => sub { Gtk2->main_quit });
176} 395}
396
177 397
178############################################################################# 398#############################################################################
179 399
400SDL::Init SDL_INIT_EVERYTHING;
401
402$TOPLEVEL = Crossfire::Client::Widget::Toplevel->new;
403
180my $mapwidget = Client::MapWidget->new; 404my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
181 405
182$mapwidget->activate; 406$TOPLEVEL->add ($mapwidget);
183$mapwidget->focus_in; 407$mapwidget->focus_in;
184 408
185Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 409Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc";
186 410
187$CFG ||= { 411$CFG ||= {
188 width => 640, 412 width => 640,
189 height => 480, 413 height => 480,
414 mapsize => 100,
190 fullscreen => 0, 415 fullscreen => 0,
191 host => "crossfire.schmorp.de", 416 host => "crossfire.schmorp.de",
192 port => 13327, 417 port => 13327,
193}; 418};
194 419
195Client::Util::run_config_dialog 420Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf";
421
422$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
423
424run_config_dialog
196 login => sub { start_game }, 425 login => sub { start_game },
197 logout => sub { stop_game }; 426 logout => sub { stop_game };
198 427
199main Gtk2; 428main Gtk2;
429
430Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";

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