--- deliantra/Deliantra-Client/bin/pclient 2006/04/06 21:15:11 1.6 +++ deliantra/Deliantra-Client/bin/pclient 2006/04/09 21:05:50 1.50 @@ -1,13 +1,10 @@ #!/opt/bin/perl use strict; +use utf8; -use Crossfire::Client; -use Crossfire::Protocol; - -package Crossfire::Client; # uh, yeah - -use strict; +use Glib; +use Gtk2 -init; use SDL; use SDL::App; @@ -16,16 +13,46 @@ use SDL::OpenGL; use SDL::OpenGL::Constants; -my $conn; -my $app; +use Crossfire; +use Crossfire::Client; +use Crossfire::Protocol; + +use Crossfire::Client::Widget; + +our $FACECACHE; + +our $VERSION = '0.1'; + +our %GL_EXT; -my $WIDTH = 640; -my $HEIGHT = 480; +our $CFG; +our $CONN; -sub glinit { - # nuke all gl context data - - $app = new SDL::App +our $WIDTH; +our $HEIGHT; +our $FULLSCREEN; + +our $FONTSIZE; + +our $SDL_TIMER; +our $SDL_APP; +our $SDL_EV = new SDL::Event; +our %SDL_CB; + +our @GL_INIT; # hooks called on every gl init + +our $ALT_ENTER_MESSAGE; + +our $TOPLEVEL; + +our $tw; # Test widget #d# + +my $last_refresh; +my %ANIMATE; +my $refresh_handler; + +sub init_screen { + $SDL_APP = new SDL::App -flags => SDL_ANYFORMAT | SDL_HWSURFACE, -title => "Crossfire+ Client", -width => $WIDTH, @@ -35,97 +62,183 @@ -green_size => 8, -blue_size => 8, -double_buffer => 1, + -fullscreen => $FULLSCREEN, -resizeable => 0; - glEnable GL_TEXTURE_2D; - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL; - glShadeModel GL_FLAT; - glDisable GL_DEPTH_TEST; - glMatrixMode GL_PROJECTION; + $last_refresh = SDL::GetTicks; - glLoadIdentity; - glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; + %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions; - # re-bind all textures -} + $GL_EXT{GL_ARB_texture_non_power_of_two} + or warn "WARNING: non-power-of-two opengl extension required"; -sub refresh { - glClearColor 0.5, 0.5, 0.7, 0; - glClear GL_COLOR_BUFFER_BIT; + $FONTSIZE = int $HEIGHT / 50; - my $map = $conn->{map}; + $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label + 0, $FONTSIZE, $HEIGHT - $FONTSIZE, $FONTSIZE, + "Use Alt-Enter to toggle fullscreen mode"; + $ALT_ENTER_MESSAGE->move (0, $HEIGHT - ($ALT_ENTER_MESSAGE->size_request)[1]); + $TOPLEVEL->add ($ALT_ENTER_MESSAGE); + + # Test code #d# + unless ($tw) { # haha... + $tw = new Crossfire::Client::Widget::Animator; + my $lbl1 = new Crossfire::Client::Widget::Label + 0, 0, 10, $FONTSIZE, "This is a\nTEST!\nOf a themed\nFrame!"; + my $lbl2 = new Crossfire::Client::Widget::Label + 0, 0, 10, $FONTSIZE, "LBL2"; + + my $vb = new Crossfire::Client::Widget::VBox; + my $f = new Crossfire::Client::Widget::FancyFrame; + my $f2 = new Crossfire::Client::Widget::FancyFrame; + $f->add ($lbl1); + $f2->add ($lbl2); + $vb->add ($f); + $vb->add ($f2, 1); + + $tw->add ($vb); + $tw->w (400); + $tw->h (300); + $tw->move ($WIDTH - 200, 0); + $tw->moveto (0, 0); + $TOPLEVEL->add ($tw); - for my $x (0 .. $conn->{mapw} - 1) { - for my $y (0 .. $conn->{maph} - 1) { +# $f->move ($WIDTH - 200, 0); +# $TOPLEVEL->add ($f); + } - my $cell = $map->[$x][$y] - or next; + glClearColor 0, 0, 0, 0; - for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { - my $tex = $conn->{face}[$num]{texture} || 0; - - glBindTexture GL_TEXTURE_2D, $tex; - - glColor 1,0.2,0.7; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex $x, $y; - glTexCoord 0, 1; glVertex $x, $y + 0.9; - glTexCoord 1, 1; glVertex $x + 0.9, $y + 0.9; - glTexCoord 1, 0; glVertex $x + 0.9, $y; - glEnd; - } - } - } + glEnable GL_TEXTURE_2D; + glEnable GL_COLOR_MATERIAL; + glShadeModel GL_FLAT; + glDisable GL_DEPTH_TEST; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; - SDL::GLSwapBuffers; + $_->() for @GL_INIT; } -my $ev = new SDL::Event; -my %ev_cb; +sub start_game { + $SDL_TIMER = add Glib::Timeout 1000/50, sub { + ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() + while $SDL_EV->poll; + + 1 + }; + + $WIDTH = $CFG->{width}; + $HEIGHT = $CFG->{height}; + $FULLSCREEN = 0; + + init_screen; + + my $mapsize = List::Util::min 64, List::Util::max 11, int $HEIGHT * $CFG->{mapsize} * 0.01 / 32; + + $CONN = new conn + host => $CFG->{host}, + port => $CFG->{port}, + user => $CFG->{user}, + pass => $CFG->{password}, + mapw => $mapsize, + maph => $mapsize, + ; -sub event(&$) { - $ev_cb{$_[0]->()} = $_[1]; + Crossfire::Client::lowdelay fileno $CONN->{fh}; } -sub does(&) { shift } +sub stop_game { + remove Glib::Source $SDL_TIMER; + remove Glib::Source $refresh_handler; + undef $refresh_handler; + + undef $SDL_APP; + undef $CONN; + SDL::Quit; +} -event {SDL_QUIT} does { - exit; -}; -event {SDL_VIDEORESIZE} does { - print "resize\n"; -}; +sub force_refresh { + glViewport 0, 0, $WIDTH, $HEIGHT; -event {SDL_VIDEOEXPOSE} does { - refresh; -}; + glMatrixMode GL_PROJECTION; + glLoadIdentity; + glOrtho 0, $WIDTH, $HEIGHT, 0, -6000 , 6000; + glMatrixMode GL_MODELVIEW; -event {SDL_KEYDOWN} does { - print "keypress\n"; -}; + glClear GL_COLOR_BUFFER_BIT; -event {SDL_KEYUP} does { - print "keyup\n";#d# -}; + $TOPLEVEL->draw; -event {SDL_MOUSEMOTION} does { - print "motion\n"; -}; + SDL::GLSwapBuffers; +} -event {SDL_MOUSEBUTTONDOWN} does { - print "button\n"; -}; +sub refresh { + $refresh_handler ||= add Glib::Idle sub { + return unless $SDL_APP; -event {SDL_MOUSEBUTTONUP} does { - print "buttup\n"; -}; + my $next_refresh = SDL::GetTicks; + my $interval = ($next_refresh - $last_refresh) * 0.001; + $last_refresh = $next_refresh; + + force_refresh; + $_->animate ($interval) for grep $_, values %ANIMATE; + + if (%ANIMATE) { + 1 + } else { + undef $refresh_handler; + 0 + } + }; +} -event {SDL_ACTIVEEVENT} does { - print "active\n"; -}; +sub animation_start { + my ($widget) = @_; + $ANIMATE{$widget} = $widget; + Scalar::Util::weaken $ANIMATE{$widget}; + + refresh; +} + +sub animation_stop { + my ($widget) = @_; + delete $ANIMATE{$widget}; +} -package Crossfire::Client; +%SDL_CB = ( + SDL_QUIT() => sub { + main_quit Gtk2; + }, + SDL_VIDEORESIZE() => sub { + }, + SDL_VIDEOEXPOSE() => sub { + refresh; + }, + SDL_KEYDOWN() => sub { + if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { + # alt-enter + $FULLSCREEN = !$FULLSCREEN; + init_screen; + } else { + Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); + } + }, + SDL_KEYUP() => sub { + Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); + }, + SDL_MOUSEMOTION() => sub { + warn "sdl motion\n";#d# + }, + SDL_MOUSEBUTTONDOWN() => sub { + Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); + }, + SDL_MOUSEBUTTONUP() => sub { + Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); + }, + SDL_ACTIVEEVENT() => sub { + warn "active\n";#d# + }, +); @conn::ISA = Crossfire::Protocol::; @@ -138,69 +251,164 @@ sub conn::map_scroll { my ($self, $dx, $dy) = @_; - refresh; +# refresh; } sub conn::map_clear { my ($self) = @_; - refresh; +# refresh; +} + +sub conn::face_find { + my ($self, $face) = @_; + + $FACECACHE->{"$face->{chksum},$face->{name}"} } sub conn::face_update { - my ($self, $num, $face) = @_; + my ($self, $face) = @_; + + $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; - warn "up face $self,$num,$face\n";#d# - #TODO - open my $fh, ">:raw", "/tmp/x~"; - syswrite $fh, $face->{image}; - close $fh; - - my $surface = new SDL::Surface -name => "/tmp/x~"; - - unlink "/tmp/x~"; - - my ($tex) = @{glGenTextures 1}; - glGetError(); - - $face->{texture} = $tex; - - glBindTexture GL_TEXTURE_2D, $tex; - my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; - - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; - - $surface->rgba; - - glTexImage2D GL_TEXTURE_2D, 0, - 4, # components - $surface->width, $surface->height, - 0, - GL_RGBA, - GL_UNSIGNED_BYTE, - $surface->pixels; - my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; + $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; } +sub conn::query { + my ($self, $flags, $prompt) = @_; + + warn "<<<>>\n";#d# +} + +sub gtk_add_cfg_field { + my ($tbl, $cfg, $klbl, $key, $value) = @_; + my $i = $cfg->{_i}++; + $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1); + $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1); + if ($key eq 'password') { + $ent->set_invisible_char ("*"); + $ent->set (visibility => 0) + } + $ent->set_text ($value); + $ent->signal_connect (changed => sub { + my ($ent) = @_; + $cfg->{$key} = $ent->get_text; + # TODO: Mapsize should be a slider in the game gui + if ($key eq 'mapsize' and $cfg->{$key} > 100) { + $cfg->{$key} = 100; + } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) { + $cfg->{$key} = 50; + } + }); +} + +sub run_config_dialog { + my (%events) = @_; + + my $w = Gtk2::Window->new; + + my @cfg = ( + [qw/Host host/], + [qw/Port port/], + [qw/Mapsize% mapsize/], + [qw/Username user/], + [qw/Password password/], + ); + + my $cfg = {}; + + my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE); + my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a; + + $w->add (my $vb = Gtk2::VBox->new); + $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); + my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; + $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); + $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); + my $i = 0; + my $act = 0; + for (map { "$_->[0]x$_->[1]" } reverse @modes) { + if ($_ eq $selmode) { $act = $i } + $cb->append_text ($_); + $i++; + } + $cb->set_active ($act); + $cb->signal_connect (changed => sub { + my ($cb) = @_; + my $txt = $cb->get_active_text; + if ($txt =~ m/(\d+)x(\d+)/) { + $::CFG->{width} = $1; + $::CFG->{height} = $2; + } + }); + + $cfg->{_i} = 1; + for (@cfg) { + gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]}); + } + + $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0); + $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5); + $cb->signal_connect (clicked => sub { + for (keys %$cfg) { + $::CFG->{$_} = $cfg->{$_} + if $_ ne '_i'; + } + Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc"; + }); + $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); + $cb->signal_connect (clicked => sub { + for (keys %$cfg) { + $::CFG->{$_} = $cfg->{$_} + if $_ ne '_i'; + } + my $cb = $events{login} || sub {}; + $cb->($::CFG->{user}, $::CFG->{password}); + }); + $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); + $cb->signal_connect (clicked => sub { + my $cb = $events{logout} || sub {}; + $cb->(); + }); + $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); + $cb->signal_connect (clicked => sub { $w->destroy }); + + $w->show_all; + + $w->signal_connect (destroy => sub { Gtk2->main_quit }); +} + + ############################################################################# -use Event; +SDL::Init SDL_INIT_EVERYTHING; -glinit; +$TOPLEVEL = Crossfire::Client::Widget::Toplevel->new; -$conn = new conn - host => "cf.schmorp.de", - port => 13327; +my $mapwidget = Crossfire::Client::Widget::MapWidget->new; -Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub { - while ($ev->poll) { - ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->(); - } -}); +$TOPLEVEL->add ($mapwidget); +$mapwidget->focus_in; + +Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; + +$CFG ||= { + width => 640, + height => 480, + mapsize => 100, + fullscreen => 0, + host => "crossfire.schmorp.de", + port => 13327, +}; + +Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf"; + +$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; -Event::loop; +run_config_dialog + login => sub { start_game }, + logout => sub { stop_game }; +main Gtk2; +Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";