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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.6 by root, Thu Apr 6 21:15:11 2006 UTC vs.
Revision 1.87 by root, Wed Apr 12 20:06:37 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Crossfire::Client; 6use Time::HiRes 'time';
6use Crossfire::Protocol; 7use Event;
7
8package Crossfire::Client; # uh, yeah
9
10use strict;
11 8
12use SDL; 9use SDL;
13use SDL::App; 10use SDL::App;
14use SDL::Event; 11use SDL::Event;
15use SDL::Surface; 12use SDL::Surface;
16use SDL::OpenGL; 13use SDL::OpenGL;
17use SDL::OpenGL::Constants;
18 14
19my $conn; 15use Crossfire;
20my $app; 16use Crossfire::Protocol;
21 17
22my $WIDTH = 640; 18use CFClient;
23my $HEIGHT = 480; 19use CFClient::UI;
24 20
25sub glinit { 21our $VERSION = '0.1';
26 # nuke all gl context data 22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused
25
26our $FACECACHE;
27
28our $LAST_REFRESH;
29our $NOW;
30
31our $CFG;
32our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering
34
35our @SDL_MODES;
36our $WIDTH;
37our $HEIGHT;
38our $FULLSCREEN;
39
40our $MAPWIDGET;
41our $FONTSIZE;
42
43our $SDL_ACTIVE;
44our $SDL_EV;
45our %SDL_CB;
46
47our $ALT_ENTER_MESSAGE;
48our $STATUS_LINE;
49our $DEBUG_STATUS;
50
51sub status {
52 $STATUS_LINE->set_text ($_[0]);
53 my ($w, $h) = $STATUS_LINE->size_request;
54 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
55}
56
57sub debug {
58 $DEBUG_STATUS->set_text ($_[0]);
59 my ($w, $h) = $DEBUG_STATUS->size_request;
60 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
61}
62
63sub start_game {
64 status "logging in...";
65
66 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
67
68 $CONN = new conn
69 host => $CFG->{host},
70 port => $CFG->{port},
71 user => $CFG->{user},
72 pass => $CFG->{password},
73 mapw => $mapsize,
74 maph => $mapsize,
75 ;
76
77 status "login successful";
78
79 CFClient::lowdelay fileno $CONN->{fh};
80}
81
82sub stop_game {
83 undef $CONN;
84}
85
86sub config_dialog {
87 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
88 child => (my $vbox = new CFClient::UI::VBox);
89 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
90 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
91
92 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
93 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
94
95 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
96 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
97
98 $mode_slider->connect (changed => sub {
99 my ($self, $value) = @_;
100
101 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
102 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
103 });
104 $mode_slider->emit (changed => $mode_slider->{range}[0]);
105
106 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
107 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
108 my ($self, $value) = @_;
109 $CFG->{fullscreen} = $value;
110 });
111
112 $table->add (1, 2, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
113 destroy_screen ();
114 init_screen ();
115 });
27 116
28 $app = new SDL::App 117 $vbox->add (new CFClient::UI::Label align => 0, text => "Server");
29 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 118 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
30 -title => "Crossfire+ Client", 119 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
31 -width => $WIDTH, 120 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
32 -height => $HEIGHT, 121
33 -opengl => 1, 122 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
34 -red_size => 8, 123 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
35 -green_size => 8,
36 -blue_size => 8,
37 -double_buffer => 1,
38 -resizeable => 0;
39 124
40 glEnable GL_TEXTURE_2D; 125 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
41 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL; 126 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
42 glShadeModel GL_FLAT; 127
43 glDisable GL_DEPTH_TEST; 128 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
129 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
130
131 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
132 $table->add (1, 6, new CFClient::UI::Slider
133 req_w => 100,
134 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
135 connect_changed => sub {
136 my ($self, $value) = @_;
137
138 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
139 },
140 );
141
142 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
143 start_game;
144 });
145
146 $vbox->add (my $hbox = new CFClient::UI::HBox);
147
148 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
149 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
150 status "Configuration Saved";
151 });
152 $CFClient::UI::TOPLEVEL->add ($dialog);
153}
154
155sub init_screen {
156 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
157 $FULLSCREEN = $CFG->{fullscreen};
158
159 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
160 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
161 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
162 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
163
164 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
165 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
166 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
167 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
168
169 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
170 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
171 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
172
173 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
174 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
175 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
176 or die "SDL::SetVideoMode failed!\n";
177
178 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
179
180 $SDL_EV = new SDL::Event;
181 $SDL_EV->set_unicode (1);
182
183 $SDL_ACTIVE = 1;
184
185 $LAST_REFRESH = time - 0.01;
186
187 CFClient::gl_init;
188
189 $FONTSIZE = int $HEIGHT / 40;
190
191 #############################################################################
192
193 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
194 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
195
196 $STATUS_LINE = new CFClient::UI::Label
197 padding => 0,
198 y => $HEIGHT * 49 / 50 - $FONTSIZE;
199 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
200
201 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
202 padding => 0,
203 y => $HEIGHT * 49 / 50,
204 height => $HEIGHT / 50,
205 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
206 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
207
208 $MAPWIDGET = new CFClient::UI::MapWidget;
209 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
210 $MAPWIDGET->focus_in;
211
212 config_dialog;
213}
214
215sub destroy_screen {
216 $CFClient::UI::TOPLEVEL->{children} = [];
217 undef $SDL_ACTIVE;
218 undef $SDL_EV;
219 SDL::Quit;
220}
221
222my %animate_object;
223my $animate_timer;
224
225my $want_refresh;
226my $can_refresh;
227
228my $fps = 9;
229
230sub force_refresh {
231 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
232 debug sprintf "%3.2f", $fps;
233
234 $want_refresh = 0;
235 $can_refresh = 0;
236
237 glViewport 0, 0, $WIDTH, $HEIGHT;
238
44 glMatrixMode GL_PROJECTION; 239 glMatrixMode GL_PROJECTION;
45
46 glLoadIdentity; 240 glLoadIdentity;
47 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 241 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
242 glMatrixMode GL_MODELVIEW;
243 glLoadIdentity;
48 244
49 # re-bind all textures 245 glClear GL_COLOR_BUFFER_BIT;
246
247 $CFClient::UI::TOPLEVEL->draw;
248
249 SDL::GLSwapBuffers;
250
251 $LAST_REFRESH = $NOW;
50} 252}
253
254my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
255 $NOW = time;
256
257 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
258 while $SDL_EV->poll;
259
260 if (%animate_object) {
261 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
262 $want_refresh++;
263 }
264
265 if ($want_refresh) {
266 force_refresh;
267 } else {
268 $can_refresh = 1;
269 }
270});
51 271
52sub refresh { 272sub refresh {
53 glClearColor 0.5, 0.5, 0.7, 0; 273 $want_refresh++;
54 glClear GL_COLOR_BUFFER_BIT;
55
56 my $map = $conn->{map};
57
58 for my $x (0 .. $conn->{mapw} - 1) {
59 for my $y (0 .. $conn->{maph} - 1) {
60
61 my $cell = $map->[$x][$y]
62 or next;
63
64 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
65 my $tex = $conn->{face}[$num]{texture} || 0;
66
67 glBindTexture GL_TEXTURE_2D, $tex;
68
69 glColor 1,0.2,0.7;
70 glBegin GL_QUADS;
71 glTexCoord 0, 0; glVertex $x, $y;
72 glTexCoord 0, 1; glVertex $x, $y + 0.9;
73 glTexCoord 1, 1; glVertex $x + 0.9, $y + 0.9;
74 glTexCoord 1, 0; glVertex $x + 0.9, $y;
75 glEnd;
76 }
77 }
78 }
79
80 SDL::GLSwapBuffers;
81} 274}
82 275
83my $ev = new SDL::Event; 276sub animation_start {
84my %ev_cb; 277 my ($widget) = @_;
85 278 $animate_object{$widget} = $widget;
86sub event(&$) {
87 $ev_cb{$_[0]->()} = $_[1];
88} 279}
89 280
90sub does(&) { shift } 281sub animation_stop {
91 282 my ($widget) = @_;
92event {SDL_QUIT} does { 283 delete $animate_object{$widget};
93 exit; 284}
94};
95
96event {SDL_VIDEORESIZE} does {
97 print "resize\n";
98};
99
100event {SDL_VIDEOEXPOSE} does {
101 refresh;
102};
103
104event {SDL_KEYDOWN} does {
105 print "keypress\n";
106};
107
108event {SDL_KEYUP} does {
109 print "keyup\n";#d#
110};
111
112event {SDL_MOUSEMOTION} does {
113 print "motion\n";
114};
115
116event {SDL_MOUSEBUTTONDOWN} does {
117 print "button\n";
118};
119
120event {SDL_MOUSEBUTTONUP} does {
121 print "buttup\n";
122};
123
124event {SDL_ACTIVEEVENT} does {
125 print "active\n";
126};
127
128package Crossfire::Client;
129 285
130@conn::ISA = Crossfire::Protocol::; 286@conn::ISA = Crossfire::Protocol::;
131 287
132sub conn::map_update { 288sub conn::map_update {
133 my ($self, $dirty) = @_; 289 my ($self, $dirty) = @_;
134 290
135 refresh; 291 $MAPWIDGET->update;
136} 292}
137 293
138sub conn::map_scroll { 294sub conn::map_scroll {
139 my ($self, $dx, $dy) = @_; 295 my ($self, $dx, $dy) = @_;
140 296
141 refresh; 297# refresh;
142} 298}
143 299
144sub conn::map_clear { 300sub conn::map_clear {
145 my ($self) = @_; 301 my ($self) = @_;
146 302
147 refresh; 303# refresh;
304}
305
306sub conn::face_find {
307 my ($self, $face) = @_;
308
309 $FACECACHE->{"$face->{chksum},$face->{name}"}
148} 310}
149 311
150sub conn::face_update { 312sub conn::face_update {
151 my ($self, $num, $face) = @_; 313 my ($self, $face) = @_;
152 314
153 warn "up face $self,$num,$face\n";#d# 315 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
154 #TODO
155 open my $fh, ">:raw", "/tmp/x~";
156 syswrite $fh, $face->{image};
157 close $fh;
158 316
159 my $surface = new SDL::Surface -name => "/tmp/x~"; 317 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
318}
160 319
161 unlink "/tmp/x~"; 320sub conn::query {
321 my ($self, $flags, $prompt) = @_;
162 322
163 my ($tex) = @{glGenTextures 1}; 323 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
164 glGetError(); 324}
165 325
166 $face->{texture} = $tex; 326%SDL_CB = (
327 SDL_QUIT() => sub {
328 Event::unloop -1;
167 329 },
168 glBindTexture GL_TEXTURE_2D, $tex; 330 SDL_VIDEORESIZE() => sub {
169 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr;
170
171 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
172 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR;
173 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP;
174 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP;
175 331 },
176 $surface->rgba; 332 SDL_VIDEOEXPOSE() => sub {
177 333 refresh;
178 glTexImage2D GL_TEXTURE_2D, 0, 334 },
179 4, # components 335 SDL_KEYDOWN() => sub {
180 $surface->width, $surface->height, 336 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
181 0, 337 # alt-enter
182 GL_RGBA, 338 $FULLSCREEN = !$FULLSCREEN;
183 GL_UNSIGNED_BYTE, 339 destroy_screen;
184 $surface->pixels; 340 init_screen;
185 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 341 } else {
186} 342 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
343 }
344 },
345 SDL_KEYUP() => sub {
346 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
347 },
348 SDL_MOUSEMOTION() => sub {
349 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
350 },
351 SDL_MOUSEBUTTONDOWN() => sub {
352 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
353 },
354 SDL_MOUSEBUTTONUP() => sub {
355 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
356 },
357 SDL_ACTIVEEVENT() => sub {
358# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
359 },
360);
187 361
188############################################################################# 362#############################################################################
189 363
190use Event; 364CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
191 365
192glinit; 366$CFG ||= {
193 367 width => 640,
194$conn = new conn 368 height => 480,
369 fullscreen => 0,
370 sdl_mode => 0,
371 mapsize => 100,
195 host => "cf.schmorp.de", 372 host => "crossfire.schmorp.de",
196 port => 13327; 373 port => 13327,
197
198Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub {
199 while ($ev->poll) {
200 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->();
201 }
202}); 374};
375
376SDL::Init SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO
377 and die "SDL::Init failed!\n";
378
379@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
380 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
381
382init_screen;
383
384{
385 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
386
387 CFClient::add_font $_ for @fonts;
388 CFClient::set_font $fonts[0];
389}
390
391$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
203 392
204Event::loop; 393Event::loop;
205 394
395Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
206 396

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