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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.61 by root, Mon Apr 10 11:57:17 2006 UTC vs.
Revision 1.187 by root, Tue Apr 25 12:56:34 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6use Glib; 6BEGIN {
7use Gtk2 -init; 7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
8 9
9use SDL; 10 while (my ($filename, $zip) = each %PAR::LibCache) {
10use SDL::App; 11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
28
29use Time::HiRes 'time';
11use SDL::Event; 30use Event;
12use SDL::Surface;
13use SDL::OpenGL;
14use SDL::OpenGL::Constants;
15 31
16use Crossfire; 32use Crossfire;
17use Crossfire::Protocol; 33use Crossfire::Protocol;
18 34
19use Crossfire::Client; 35use Compress::LZF;
20use Crossfire::Client::Widget;
21 36
22our $FACECACHE; 37use CFClient;
38use CFClient::UI;
39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 CFClient::error $_[1];
43};
44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
23 46
24our $VERSION = '0.1'; 47our $VERSION = '0.1';
25 48
26our %GL_EXT; 49my $MAX_FPS = 60;
50my $MIN_FPS = 5; # unused as of yet
51
52our $META_SERVER = "crossfire.real-time.com:13326";
53
54our $FACEMAP;
55our $TILECACHE;
56our $MAPCACHE;
57
58our $LAST_REFRESH;
59our $NOW;
27 60
28our $CFG; 61our $CFG;
29our $CONN; 62our $CONN;
63our $FAST; # fast, low-quality mode, possibly useful for software-rendering
30 64
65our @SDL_MODES;
31our $WIDTH; 66our $WIDTH;
32our $HEIGHT; 67our $HEIGHT;
33our $FULLSCREEN; 68our $FULLSCREEN;
34
35our $FONTSIZE; 69our $FONTSIZE;
36 70
71our $FONT_PROP;
72our $FONT_FIXED;
73
74our $MAP;
75our $MAPMAP;
76our $MAPWIDGET;
77our $BUTTONBAR;
78our $LOGVIEW;
79our $CONSOLE;
80our $METASERVER;
81
82our $FLOORBOX;
83our $GAUGES;
84our $STATWIDS;
85
37our $SDL_TIMER; 86our $SDL_ACTIVE;
38our $SDL_APP;
39our $SDL_EV;
40our %SDL_CB; 87our %SDL_CB;
41 88
42our @GL_INIT; # hooks called on every gl init 89our $SDL_MIXER;
90our @SOUNDS; # event => file mapping
91our %AUDIO_CHUNKS; # audio files
43 92
44our $ALT_ENTER_MESSAGE; 93our $ALT_ENTER_MESSAGE;
45our $STATUS_LINE; 94our $STATUS_LINE;
95our $DEBUG_STATUS;
46 96
47my $last_refresh; 97sub status {
48my %ANIMATE; 98 $STATUS_LINE->set_text ($_[0]);
49my $refresh_handler; 99 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
100}
50 101
51our ($tw, $te); # Test widget #d# 102sub debug {
103 $DEBUG_STATUS->set_text ($_[0]);
104 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h});
105}
52 106
53sub init_screen { 107sub start_game {
54 $SDL_APP = new SDL::App 108 status "logging in...";
55 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
56 -title => "Crossfire+ Client",
57 -width => $WIDTH,
58 -height => $HEIGHT,
59 -opengl => 1,
60 -red_size => 5,
61 -green_size => 5,
62 -blue_size => 5,
63 -alpha_size => 0,
64 -double_buffer => 1,
65 -fullscreen => $FULLSCREEN,
66 -resizeable => 0;
67 109
68 $SDL_EV = new SDL::Event; 110 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
69 $SDL_EV->set_unicode (1);
70 111
71 $last_refresh = SDL::GetTicks; 112 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
72 113
73 %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions; 114 $MAP = new CFClient::Map $mapsize, $mapsize;
74 115
75 $GL_EXT{GL_ARB_texture_non_power_of_two} 116 my ($host, $port) = split /:/, $CFG->{host};
76 or warn "WARNING: non-power-of-two opengl extension required";
77
78 $FONTSIZE = int $HEIGHT / 50;
79
80 #############################################################################
81
82 glClearColor 0.7, 0.7, 0.7, 1;
83
84 glEnable GL_TEXTURE_2D;
85 glEnable GL_COLOR_MATERIAL;
86 glShadeModel GL_FLAT;
87 glDisable GL_DEPTH_TEST;
88 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
89
90 $_->() for @GL_INIT;
91
92 #############################################################################
93 117
94 $STATUS_LINE = new Crossfire::Client::Widget::Label
95 0, $HEIGHT * 59 / 60 - $FONTSIZE, 1, $FONTSIZE,
96 "";
97 $Crossfire::Client::Widget::TOPLEVEL->add ($STATUS_LINE);
98
99 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label
100 0, $HEIGHT * 59 / 60, 1, $HEIGHT / 60,
101 "Use <b>Alt-Enter</b> to toggle fullscreen mode";
102 $Crossfire::Client::Widget::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
103
104 # Test code #d#
105 unless ($tw) { # haha...
106 $te = new Crossfire::Client::Widget::FancyFrame;
107 $te->add (new Crossfire::Client::Widget::Entry);
108 $te->move (300, 0, 2);
109 $Crossfire::Client::Widget::TOPLEVEL->add ($te);
110
111 $tw = new Crossfire::Client::Widget::Animator;
112 my $lbl1 = new Crossfire::Client::Widget::Label
113 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!";
114 my $lbl2 = new Crossfire::Client::Widget::Label
115 0, 0, 10, $FONTSIZE, "LBL2";
116
117 my $vb = new Crossfire::Client::Widget::VBox;
118 my $f = new Crossfire::Client::Widget::FancyFrame;
119 my $f2 = new Crossfire::Client::Widget::FancyFrame;
120 $f->add ($lbl1);
121 $f2->add ($lbl2);
122 $vb->add ($f);
123 $vb->add ($f2, 1);
124
125 $tw->add ($vb);
126 $tw->w (400);
127 $tw->h (300);
128 $tw->move ($WIDTH - 200, 0);
129 $tw->moveto (0, 0);
130 $Crossfire::Client::Widget::TOPLEVEL->add ($tw);
131
132# $f->move ($WIDTH - 200, 0);
133# $Crossfire::Client::Widget::TOPLEVEL->add ($f);
134 }
135}
136
137sub start_game {
138 $SDL_TIMER = add Glib::Timeout 1000/50, sub {
139 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
140 while $SDL_EV->poll;
141
142 1
143 };
144
145 $WIDTH = $CFG->{width};
146 $HEIGHT = $CFG->{height};
147 $FULLSCREEN = 0;
148
149 init_screen;
150
151 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
152
153 $CONN = new conn 118 $CONN = new conn
154 host => $CFG->{host}, 119 host => $host,
155 port => $CFG->{port}, 120 port => $port || 13327,
156 user => $CFG->{user}, 121 user => $CFG->{user},
157 pass => $CFG->{password}, 122 pass => $CFG->{password},
158 mapw => $mapsize, 123 mapw => $mapsize,
159 maph => $mapsize, 124 maph => $mapsize,
160 ; 125 ;
161 126
127 status "login successful";
128
162 Crossfire::Client::lowdelay fileno $CONN->{fh}; 129 CFClient::lowdelay fileno $CONN->{fh};
163} 130}
164 131
165sub stop_game { 132sub stop_game {
166 remove Glib::Source $SDL_TIMER;
167 remove Glib::Source $refresh_handler if $refresh_handler;
168 undef $refresh_handler;
169
170 undef $SDL_APP;
171 undef $CONN; 133 undef $CONN;
172 SDL::Quit;
173} 134}
174 135
175sub force_refresh { 136sub client_setup {
176 glViewport 0, 0, $WIDTH, $HEIGHT; 137 my $dialog = new CFClient::UI::FancyFrame
138 title => "Client Setup",
139 child => (my $vbox = new CFClient::UI::VBox);
140 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
177 141
178 glMatrixMode GL_PROJECTION; 142 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
179 glLoadIdentity; 143 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
180 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
181 glMatrixMode GL_MODELVIEW;
182 144
183 glClear GL_COLOR_BUFFER_BIT; 145 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
146 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
184 147
185 $Crossfire::Client::Widget::TOPLEVEL->draw; 148 $mode_slider->connect (changed => sub {
149 my ($self, $value) = @_;
186 150
187 SDL::GLSwapBuffers; 151 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
188} 152 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
153 });
154 $mode_slider->emit (changed => $mode_slider->{range}[0]);
189 155
190sub refresh { 156 my $row = 1;
191 $refresh_handler ||= add Glib::Idle sub {
192 if ($SDL_APP) {
193 my $next_refresh = SDL::GetTicks;
194 my $interval = ($next_refresh - $last_refresh) * 0.001;
195 $last_refresh = $next_refresh;
196 157
197 force_refresh; 158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
198 $_->animate ($interval) for grep $_, values %ANIMATE; 159 $table->add (1, $row++, new CFClient::UI::CheckBox
160 state => $CFG->{fullscreen},
161 tooltip => "Bring the client into fullscreen mode",
162 connect_changed => sub {
163 my ($self, $value) = @_;
164 $CFG->{fullscreen} = $value;
165 }
166 );
199 167
200 if (%ANIMATE) { 168 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
169 $table->add (1, $row++, new CFClient::UI::CheckBox
170 state => $CFG->{fast},
171 tooltip => "Lower the visual quality considerably to speed up rendering.",
172 connect_changed => sub {
173 my ($self, $value) = @_;
174 $CFG->{fast} = $value;
175 }
176 );
177
178 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
179 $table->add (1, $row++, new CFClient::UI::Slider
180 range => [$CFG->{map_scale}, 0.25, 2, 0.05],
181 tooltip => "Enlarge or shrink the displayed map",
182 connect_changed => sub {
183 my ($self, $value) = @_;
184 $CFG->{map_scale} = 0.05 * int $value / 0.05;
185 }
186 );
187
188 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
189 $table->add (1, $row++, new CFClient::UI::CheckBox
190 state => $CFG->{fow_enable},
191 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
192 connect_changed => sub {
193 my ($self, $value) = @_;
194 $CFG->{fow_enable} = $value;
195 }
196 );
197
198 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
199 $table->add (1, $row++, new CFClient::UI::Slider
200 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
201 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
202 connect_changed => sub {
203 my ($self, $value) = @_;
204 $CFG->{fow_intensity} = $value;
205 }
206 );
207
208 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
209 $table->add (1, $row++, new CFClient::UI::CheckBox
210 state => $CFG->{fow_smooth},
211 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
212 connect_changed => sub {
213 my ($self, $value) = @_;
214 $CFG->{fow_smooth} = $value;
215 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
216 }
217 );
218
219 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
220 $table->add (1, $row++, new CFClient::UI::Slider
221 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
222 tooltip => "The font size used by most GUI elements",
223 connect_changed => sub {
224 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
225# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
226 }
227 );
228
229 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
230 $table->add (1, $row++, new CFClient::UI::Slider
231 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
232 tooltip => "The font size used by the server log window only",
233 connect_changed => sub {
234 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
235 }
236 );
237
238 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
239
240 $table->add (1, $row++, new CFClient::UI::Slider
241 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
242 tooltip => "The font size used by the statistics window only",
243 connect_changed => sub {
244 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
245 &set_stats_window_fontsize;
246 }
247 );
248
249 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
250 $table->add (1, $row++, new CFClient::UI::Slider
251 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
252 tooltip => "Adjust the size of the stats gauges at the bottom right",
253 connect_changed => sub {
254 $CFG->{gauge_size} = $_[1];
255 my $h = int $HEIGHT * $CFG->{gauge_size};
256 $GAUGES->{win}->set_size ($WIDTH, $h);
257 $GAUGES->{win}->move (0, $HEIGHT - $h);
258 }
259 );
260
261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
262 $table->add (1, $row++, new CFClient::UI::Slider
263 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
264 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
265 connect_changed => sub {
266 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
267 &set_gauge_window_fontsize;
268 }
269 );
270
271 $table->add (1, $row++, new CFClient::UI::Button
272 expand => 1, align => 0, text => "Apply",
273 tooltip => "Apply the video settings",
274 connect_activate => sub {
275 video_shutdown ();
276 video_init ();
277 }
278 );
279
280 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
281 $table->add (1, $row++, new CFClient::UI::CheckBox
282 state => $CFG->{audio_enable},
283 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
284 connect_changed => sub {
285 $CFG->{audio_enable} = $_[1];
286 }
287 );
288# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
289# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
290# $CFG->{effects_volume} = $_[1];
291# });
292 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
293 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
294 $hbox->add (new CFClient::UI::CheckBox
295 expand => 1, state => $CFG->{bgm_enable},
296 tooltip => "Enable background music playing",
297 connect_changed => sub {
298 $CFG->{bgm_enable} = $_[1];
299 }
300 );
301 $hbox->add (new CFClient::UI::Slider
302 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
303 tooltip => "The volume of the background music",
304 connect_changed => sub {
305 $CFG->{bgm_volume} = $_[1];
306 CFClient::MixMusic::volume $_[1] * 128;
307 }
308 );
309
310 $table->add (1, $row++, new CFClient::UI::Button
311 expand => 1, align => 0, text => "Apply",
312 tooltip => "Apply the audio settings",
313 connect_activate => sub {
314 audio_shutdown ();
315 audio_init ();
316 }
317 );
318
319 $dialog
320}
321
322sub set_stats_window_fontsize {
323 for (values %{$STATWIDS}) {
324 $_->set_fontsize ($::CFG->{stat_fontsize});
325 }
326}
327
328sub set_gauge_window_fontsize {
329 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
330 $_->set_fontsize ($::CFG->{gauge_fontsize});
331 }
332
333# local $GAUGES->{win}{parent};#d#
334# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
335}
336
337sub make_gauge_window {
338 my $gh = int ($HEIGHT * $CFG->{gauge_size});
339# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
340
341 my $win = new CFClient::UI::Frame (
342 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
343 );
344 $win->add (my $hbox = new CFClient::UI::HBox
345 children => [
346 (new CFClient::UI::HBox expand => 1),
347 ($FLOORBOX = new CFClient::UI::VBox),
348 (my $vbox = new CFClient::UI::VBox),
349 ],
350 );
351
352 $vbox->add (new CFClient::UI::HBox
353 expand => 1,
354 children => [
355 (new CFClient::UI::Empty expand => 1),
356 (my $hb = new CFClient::UI::HBox),
357 ],
358 );
359
360 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
361 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
362 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
363 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
364 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
365 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
366 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
367 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
368
369 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
370 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
371 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
372 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
373
374 $GAUGES = {
375 exp => $exp, win => $win, range => $rng,
376 food => $fg, mana => $mg, hp => $hg, grace => $gg
377 };
378
379 &set_gauge_window_fontsize;
380
381 $win
382}
383
384sub make_stats_window {
385 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
386
387 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
388 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
389 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
390
391 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
392
393 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
394
395 my $black = [0, 0, 0];
396
397 for (
398 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
399 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
400 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
401 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
402 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
403 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
404 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
405
406 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
407 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
408 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
409 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
410 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
411 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
412 ) {
413 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
414
415 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
416 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
417 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
418 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
419 }
420
421 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
422
423 my $row = 0;
424 my $col = 0;
425
426 my %resist_names = (
427 slow => "Slow",
428 holyw => "Holy Word",
429 conf => "Confusion",
430 fire => "Fire",
431 depl => "Depletion (some monsters and other effects can cause stats depletion)",
432 magic => "Magic",
433 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
434 acid => "Acid",
435 pois => "Poison",
436 para => "Paralysation",
437 deat => "Death (resistance against death spells)",
438 phys => "Physical",
439 blind => "Blind",
440 fear => "Fear",
441 tund => "Turn undead",
442 elec => "Electricity",
443 cold => "Cold",
444 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
445 );
446 for (qw/slow holyw conf fire depl magic
447 drain acid pois para deat phys
448 blind fear tund elec cold ghit/)
449 {
450 $tbl2->add ($col, $row,
451 $STATWIDS->{"res_$_"} =
452 new CFClient::UI::Label
453 font => $FONT_FIXED,
454 template => "-100%",
455 align => +1,
456 valign => 0,
457 can_events => 1,
458 can_hover => 1,
459 tooltip => $resist_names{$_},
460 );
461 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
462 font => $FONT_FIXED,
463 can_hover => 1,
464 can_events => 1,
465 image => "ui/resist/resist_$_.png",
466 tooltip => $resist_names{$_},
467 );
468
469 $row++;
470 if ($row % 6 == 0) {
471 $col += 2;
472 $row = 0;
473 }
474 }
475
476 &set_stats_window_fontsize;
477 update_stats_window ({});
478
479 $tgw
480}
481
482sub formsep {
483 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
484}
485
486sub update_stats_window {
487 my ($stats) = @_;
488
489 # i love text protocols!!!
490 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
491 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
492 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
493 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
494 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
495 my $fo_m = 999;
496 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
497 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
498
499 $GAUGES->{hp} ->set_value ($hp, $hp_m);
500 $GAUGES->{mana} ->set_value ($sp, $sp_m);
501 $GAUGES->{food} ->set_value ($fo, $fo_m);
502 $GAUGES->{grace} ->set_value ($gr, $gr_m);
503 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
504 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
505 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
506 $rng =~ s/^Range: //; # thank you so much dear server
507 $GAUGES->{range} ->set_text ("Rng: " . $rng);
508 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
509 $title =~ s/^Player: //;
510 $STATWIDS->{title} ->set_text ("Title: " . $title);
511
512 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
513 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
514 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
515 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
516 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
517 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
518 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
519 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
520 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
521 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
522 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
523 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
524 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
525
526 my %tbl = (
527 phys => 100,
528 magic => 101,
529 fire => 102,
530 elec => 103,
531 cold => 104,
532 conf => 105,
533 acid => 106,
534 drain => 107,
535 ghit => 108,
536 pois => 109,
537 slow => 110,
538 para => 111,
539 tund => 112,
540 fear => 113,
541 depl => 113,
542 deat => 115,
543 holyw => 116,
544 blind => 117
545 );
546
547 for (keys %tbl) {
548 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
549 }
550
551}
552
553sub metaserver_dialog {
554 my $dialog = new CFClient::UI::FancyFrame
555 title => "Metaserver",
556 child => (my $vbox = new CFClient::UI::VBox);
557
558 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
559
560 $dialog
561}
562
563my $METASERVER_ATIME;
564
565sub update_metaserver {
566 my ($HOST) = @_;
567
568 return if $METASERVER_ATIME > time;
569 $METASERVER_ATIME = time + 60;
570
571 my $table = $METASERVER->{table};
572 $table->clear;
573 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
574
575 my $buf;
576
577 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
578
579 unless ($fh) {
580 $label->set_text ("unable to contact metaserver: $!");
581 return;
582 }
583
584 Event->io (fd => $fh, poll => 'r', cb => sub {
585 my $res = sysread $fh, $buf, 8192, length $buf;
586
587 if (!defined $res) {
588 $_[0]->w->cancel;
589 $label->set_text ("error while retrieving server list: $!");
590 } elsif ($res == 0) {
591 $_[0]->w->cancel;
592 status "server list retrieved";
593
594 utf8::decode $buf if utf8::valid $buf;
595
596 $table->clear;
597
598 my @col = qw(Use #Users Host Uptime Version Description);
599 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
600 for 0 .. $#col;
601
602 my @align = qw(1 0 1 1 -1);
603
604 my $y = 0;
605 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
606 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
607
608 for ($desc) {
609 s/<br>/\n/gi;
610 s/<li>/\n· /gi;
611 s/<.*?>//sgi;
612 s/&/&amp;/g;
613 s/</&lt;/g;
614 s/>/&gt;/g;
615 }
616
617 $uptime = sprintf "%dd %02d:%02d:%02d",
618 (int $m->[8] / 86400),
619 (int $m->[8] / 3600) % 24,
620 (int $m->[8] / 60) % 60,
621 $m->[8] % 60;
622
623 $m = [$users, $host, $uptime, $version, $desc];
624
625 $y++;
626
627 $table->add (0, $y, new CFClient::UI::VBox children => [
628 (new CFClient::UI::Button text => "Use", connect_activate => sub {
629 $HOST->set_text ($CFG->{host} = $host);
630 }),
631 (new CFClient::UI::Empty expand => 1),
632 ]);
201 1 633
634 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
635 for 0 .. $#$m;
636 }
637 }
638 });
639}
640
641sub server_setup {
642 my $dialog = new CFClient::UI::FancyFrame
643 title => "Server Setup",
644 child => (my $vbox = new CFClient::UI::VBox);
645
646 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
647 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
648
649 {
650 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
651
652 $vbox->add (
653 my $HOST = new CFClient::UI::Entry
654 expand => 1,
655 text => $CFG->{host},
656 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
657 connect_changed => sub {
658 my ($self, $value) = @_;
659 $CFG->{host} = $value;
660 }
661 );
662
663 $METASERVER = metaserver_dialog;
664
665 $vbox->add (new CFClient::UI::Flopper
666 expand => 1,
667 text => "Metaserver",
668 other => $METASERVER,
669 tooltip => "Show a list of avaible crossfire servers",
670 connect_open => sub {
671 update_metaserver $HOST;
672 }
673 );
674 }
675
676 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
677 $table->add (1, 4, new CFClient::UI::Entry
678 text => $CFG->{user},
679 tooltip => "The name of your character on the server",
680 connect_changed => sub {
681 my ($self, $value) = @_;
682 $CFG->{user} = $value;
683 }
684 );
685
686 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
687 $table->add (1, 5, new CFClient::UI::Entry
688 text => $CFG->{password},
689 hidden => 1,
690 tooltip => "The password for your character",
691 connect_changed => sub {
692 my ($self, $value) = @_;
693 $CFG->{password} = $value;
694 }
695 );
696
697 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
698 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
699 text => $CFG->{say_command},
700 tooltip => "This is the command that will be used if you write a line in the message window entry. "
701 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
702 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
703 connect_changed => sub {
704 my ($self, $value) = @_;
705 $CFG->{say_command} = $value;
706 }
707 );
708
709 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
710 $table->add (1, 7, new CFClient::UI::Slider
711 req_w => 100,
712 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
713 tooltip => "This is the size of the portion of the map update the server sends you. "
714 ."If you set this to a high value you will be able to see further for example.",
715 connect_changed => sub {
716 my ($self, $value) = @_;
717
718 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
719 },
720 );
721
722 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
723 start_game;
724 });
725
726 $dialog
727}
728
729sub message_window {
730 my $window = new CFClient::UI::FancyFrame
731 title => "Messages",
732 border_bg => [1, 1, 1, 1],
733 bg => [0, 0, 0, 0.5],
734 user_w => int $::WIDTH / 3,
735 user_h => int $::HEIGHT / 5,
736 child => (my $vbox = new CFClient::UI::VBox);
737
738 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
739 expand => 1,
740 font => $FONT_FIXED,
741 fontsize => $::CFG->{log_fontsize},
742 );
743
744 $vbox->add (my $input = new CFClient::UI::Entry
745 connect_focus_in => sub {
746 my ($input, $prev_focus) = @_;
747
748 delete $input->{refocus_map};
749
750 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
751 $input->{refocus_map} = 1;
752 }
753 delete $input->{auto_activated};
754 },
755 connect_activate => sub {
756 my ($input, $text) = @_;
757 $input->set_text ('');
758
759 if ($text =~ /^\/(.*)/) {
760 $::CONN->user_send ($1);
202 } else { 761 } else {
203 undef $refresh_handler; 762 my $say_cmd = $::CFG->{say_command} || 'say';
763 $::CONN->user_send ("$say_cmd $text");
764 }
765 if ($input->{refocus_map}) {
766 delete $input->{refocus_map};
767 $MAPWIDGET->focus_in
768 }
769 },
770 connect_escape => sub {
771 $MAPWIDGET->focus_in
772 },
773 );
774
775 $CONSOLE = {
776 window => $window,
777 input => $input
778 };
779
780 $window
781}
782
783sub sdl_init {
784 CFClient::SDL_Init
785 and die "SDL::Init failed!\n";
786}
787
788sub video_init {
789 sdl_init;
790
791 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
792 $FULLSCREEN = $CFG->{fullscreen};
793 $FAST = $CFG->{fast};
794
795 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
796 or die "SDL_SetVideoMode failed!\n";
797
798 $SDL_ACTIVE = 1;
799
800 $LAST_REFRESH = time - 0.01;
801
802 CFClient::gl_init;
803
804 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
805
806 #############################################################################
807
808 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
809 $DEBUG_STATUS->show;
810
811 $STATUS_LINE = new CFClient::UI::Label
812 padding => 0,
813 y => $HEIGHT - $FONTSIZE * 1.8;
814 $STATUS_LINE->show;
815
816 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
817 padding => 0,
818 fontsize => 0.8,
819 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
820 $ALT_ENTER_MESSAGE->show;
821 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
822
823 CFClient::UI::FancyFrame->new (
824 border_bg => [1, 1, 1, 192/255],
825 bg => [1, 1, 1, 0],
826 child => $MAPMAP = new CFClient::MapWidget::MapMap
827 )->show;
828
829 $MAPWIDGET = new CFClient::MapWidget;
830 $MAPWIDGET->connect (activate_console => sub {
831 my ($mapwidget, $preset) = @_;
832
833 if ($CONSOLE) {
834 $CONSOLE->{input}->{auto_activated} = 1;
835 $CONSOLE->{input}->focus_in;
836
837 if ($preset && $CONSOLE->{input}->get_text eq '') {
838 $CONSOLE->{input}->set_text ($preset);
839 }
840 }
841 });
842 $MAPWIDGET->show;
843 $MAPWIDGET->focus_in;
844
845 $BUTTONBAR = new CFClient::UI::HBox;
846
847 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
848 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
849 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
850
851 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
852 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
853
854 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
855 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
856 status "Configuration Saved";
857 });
858
859 $BUTTONBAR->show;
860
861 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
862}
863
864sub video_shutdown {
865 $CFClient::UI::ROOT->{children} = [];
866 undef $CFClient::UI::GRAB;
867 undef $CFClient::UI::HOVER;
868 undef $SDL_ACTIVE;
869}
870
871my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
872my $bgmusic;#TODO#hack#d#
873
874sub audio_music_finished {
875 return unless $CFG->{bgm_enable};
876
877 # TODO: hack, do play loop and mood music
878 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
879 $bgmusic->play (0);
880
881 push @bgmusic, shift @bgmusic;
882}
883
884sub audio_init {
885 if ($CFG->{audio_enable}) {
886 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") {
887 $SDL_MIXER = !CFClient::Mix_OpenAudio;
888 CFClient::Mix_AllocateChannels 8;
889 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
890
891 audio_music_finished;
892
893 while (<$fh>) {
894 next if /^\s*#/;
895 next if /^\s*$/;
896
897 my ($file, $volume, $event) = split /\s+/, $_, 3;
898
899 push @SOUNDS, "$volume,$file";
900
901 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
902 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
903 $chunk->volume ($volume * 128 / 100);
904 $chunk
204 0 905 };
205 } 906 }
206 } else { 907 } else {
207 undef $refresh_handler; 908 status "unable to open sound config: $!";
208 0
209 } 909 }
210 }; 910 }
911}
912
913sub audio_shutdown {
914 CFClient::Mix_CloseAudio if $SDL_MIXER;
915 undef $SDL_MIXER;
916 @SOUNDS = ();
917 %AUDIO_CHUNKS = ();
918}
919
920my %animate_object;
921my $animate_timer;
922
923my $want_refresh;
924my $can_refresh;
925
926my $fps = 9;
927
928sub force_refresh {
929 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
930 debug sprintf "%3.2f", $fps;
931
932 $want_refresh = 0;
933 $can_refresh = 0;
934
935 $CFClient::UI::ROOT->draw;
936
937 CFClient::SDL_GL_SwapBuffers;
938
939 $LAST_REFRESH = $NOW;
940}
941
942my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
943 $NOW = time;
944
945 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
946 for CFClient::SDL_PollEvent;
947
948 if (%animate_object) {
949 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
950 $want_refresh++;
951 }
952
953 if ($want_refresh) {
954 force_refresh;
955 } else {
956 $can_refresh = 1;
957 }
958});
959
960sub refresh {
961 $want_refresh++;
211} 962}
212 963
213sub animation_start { 964sub animation_start {
214 my ($widget) = @_; 965 my ($widget) = @_;
215 $ANIMATE{$widget} = $widget; 966 $animate_object{$widget} = $widget;
216 Scalar::Util::weaken $ANIMATE{$widget};
217
218 refresh;
219} 967}
220 968
221sub animation_stop { 969sub animation_stop {
222 my ($widget) = @_; 970 my ($widget) = @_;
223 delete $ANIMATE{$widget}; 971 delete $animate_object{$widget};
224} 972}
225
226%SDL_CB = (
227 SDL_QUIT() => sub {
228 main_quit Gtk2;
229 },
230 SDL_VIDEORESIZE() => sub {
231 },
232 SDL_VIDEOEXPOSE() => sub {
233 refresh;
234 },
235 SDL_KEYDOWN() => sub {
236 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
237 # alt-enter
238 $FULLSCREEN = !$FULLSCREEN;
239 init_screen;
240 } else {
241 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV);
242 }
243 },
244 SDL_KEYUP() => sub {
245 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV);
246 },
247 SDL_MOUSEMOTION() => sub {
248 Crossfire::Client::Widget::feed_sdl_motion_event ($SDL_EV);
249 },
250 SDL_MOUSEBUTTONDOWN() => sub {
251 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV);
252 },
253 SDL_MOUSEBUTTONUP() => sub {
254 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV);
255 },
256 SDL_ACTIVEEVENT() => sub {
257 printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
258 },
259);
260 973
261@conn::ISA = Crossfire::Protocol::; 974@conn::ISA = Crossfire::Protocol::;
262 975
263sub conn::map_update { 976sub conn::stats_update {
264 my ($self, $dirty) = @_; 977 my ($self, $stats) = @_;
265 978
266 refresh; 979 update_stats_window ($stats);
980}
981
982sub conn::user_send {
983 my ($self, $command) = @_;
984
985 $self->send_command ($command);
986 status $command;
267} 987}
268 988
269sub conn::map_scroll { 989sub conn::map_scroll {
270 my ($self, $dx, $dy) = @_; 990 my ($self, $dx, $dy) = @_;
271 991
272# refresh; 992 $MAP->scroll ($dx, $dy);
993}
994
995sub conn::feed_map1a {
996 my ($self, $data) = @_;
997
998# $self->Crossfire::Protocol::feed_map1a ($data);
999
1000 $MAP->map1a_update ($data);
1001 $MAPWIDGET->update;
1002}
1003
1004sub conn::flush_map {
1005 my ($self) = @_;
1006
1007 my $map_info = delete $self->{map_info}
1008 or return;
1009
1010 my ($hash, $x, $y, $w, $h) = @$map_info;
1011
1012 my $data = $MAP->get_rect ($x, $y, $w, $h);
1013 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1014 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
273} 1015}
274 1016
275sub conn::map_clear { 1017sub conn::map_clear {
276 my ($self) = @_; 1018 my ($self) = @_;
277 1019
278# refresh; 1020 $self->flush_map;
1021 delete $self->{neigh_map};
1022
1023 $MAP->clear;
1024}
1025
1026
1027sub conn::load_map($$$) {
1028 my ($self, $hash, $x, $y) = @_;
1029
1030 if (defined (my $data = $MAPCACHE->get ($hash))) {
1031 $data = Compress::LZF::decompress $data;
1032 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1033 for my $id ($MAP->set_rect ($x, $y, $data)) {
1034 my $data = $TILECACHE->get ($id)
1035 or next;
1036
1037 $self->set_texture ($id => $data);
1038 }
1039 }
1040}
1041
1042# this method does a "flood fill" into every tile direction
1043# it assumes that tiles are arranged in a rectangular grid,
1044# i.e. a map is the same as the left of the right map etc.
1045# failure to comply are harmless and result in display errors
1046# at worst.
1047sub conn::flood_fill {
1048 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1049
1050 # the server does not allow map paths > 6
1051 return if 7 <= length $path;
1052
1053 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1054
1055 for (
1056 [1, 0, -1],
1057 [2, 1, 0],
1058 [3, 0, 1],
1059 [4, -1, 0],
1060 ) {
1061 my ($tile, $dx, $dy) = @$_;
1062
1063 my $gx = $gx + $dx;
1064 my $gy = $gy + $dy;
1065
1066 next unless $flags & (1 << ($tile - 1));
1067 next if $self->{neigh_grid}{$gx, $gy}++;
1068
1069 my $neigh = $self->{neigh_map}{$hash} ||= [];
1070 if (my $info = $neigh->[$tile]) {
1071 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1072
1073 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1074 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1075
1076 } else {
1077 $self->send_mapinfo ("spatial $path$tile", sub {
1078 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1079
1080 return if $mode ne "spatial";
1081
1082 $x += $MAP->ox;
1083 $y += $MAP->oy;
1084
1085 $self->load_map ($hash, $x, $y)
1086 unless $self->{neigh_map}{$hash}[5]++;#d#
1087
1088 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1089
1090 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1091 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1092 });
1093 }
1094 }
1095}
1096
1097sub conn::map_change {
1098 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1099
1100 $self->flush_map;
1101
1102 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1103
1104 my $mapmapw = $MAPMAP->{w};
1105 my $mapmaph = $MAPMAP->{h};
1106
1107 $self->{neigh_rect} = [
1108 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1109 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1110 ];
1111
1112 delete $self->{neigh_grid};
1113 $self->flood_fill (0, 0, "", $hash, $flags);
1114
1115 $x += $ox;
1116 $y += $oy;
1117
1118 $self->{map_info} = [$hash, $x, $y, $w, $h];
1119
1120 my $map = $self->{map_info}[0];
1121 $map =~ s/^.*?\/([^\/]+)$/\1/;
1122 $STATWIDS->{map}->set_text ("Map: " . $map);
1123
1124 $self->load_map ($hash, $x, $y);
279} 1125}
280 1126
281sub conn::face_find { 1127sub conn::face_find {
282 my ($self, $face) = @_; 1128 my ($self, $facenum, $face) = @_;
283 1129
284 $FACECACHE->{"$face->{chksum},$face->{name}"} 1130 my $hash = "$face->{chksum},$face->{name}";
1131
1132 my $id = $FACEMAP->get ($hash);
1133
1134 unless ($id) {
1135 # create new id for face
1136 # i love transactions
1137 for (1..100) {
1138 my $txn = $CFClient::DB_ENV->txn_begin;
1139 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1140 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1141 $id++;
1142 if ($FACEMAP->put (id => $id) == 0
1143 && $FACEMAP->put ($hash => $id) == 0) {
1144 $txn->txn_commit;
1145
1146 goto gotid;
1147 }
1148 }
1149 $txn->abort;
1150 }
1151
1152 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1153 }
1154
1155gotid:
1156 $face->{id} = $id;
1157 $MAP->set_face ($facenum => $id);
1158 $self->{faceid}[$facenum] = $id;#d#
1159 $TILECACHE->get ($id)
285} 1160}
286 1161
287sub conn::face_update { 1162sub conn::face_update {
288 my ($self, $face) = @_; 1163 my ($self, $facenum, $face) = @_;
289 1164
290 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; 1165 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
291 1166
292 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; 1167 $self->set_texture ($face->{id} => delete $face->{image});
293} 1168}
1169
1170sub conn::set_texture {
1171 my ($self, $id, $data) = @_;
1172
1173 $self->{texture}[$id] ||= do {
1174 my $tex =
1175 new_from_image CFClient::Texture
1176 $data, minify => 1, mipmap => 1;
1177
1178 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1179 $MAPWIDGET->update;
1180
1181 $tex
1182 };
1183}
1184
1185sub conn::sound_play {
1186 my ($self, $x, $y, $soundnum, $type) = @_;
1187
1188 $SDL_MIXER
1189 or return;
1190
1191 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1192 or return;
1193
1194 $chunk->play;
1195# warn "sound $x,$y,$soundnum,$type\n";#d#
1196}
1197
1198my $LAST_QUERY; # server is stupid, stupid, stupid
294 1199
295sub conn::query { 1200sub conn::query {
296 my ($self, $flags, $prompt) = @_; 1201 my ($self, $flags, $prompt) = @_;
297 1202
298 warn "<<<<QUERY:$flags:$prompt>>>\n";#d# 1203 $prompt = $LAST_QUERY unless length $prompt;
299} 1204 $LAST_QUERY = $prompt;
300 1205
301sub gtk_add_cfg_field { 1206 my $dialog = new CFClient::UI::FancyFrame
302 my ($tbl, $cfg, $klbl, $key, $value) = @_; 1207 title => "Query",
303 my $i = $cfg->{_i}++; 1208 child => my $vbox = new CFClient::UI::VBox;
304 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1); 1209
305 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1); 1210 $vbox->add (new CFClient::UI::Label
306 if ($key eq 'password') { 1211 max_w => $::WIDTH * 0.4,
307 $ent->set_invisible_char ("*"); 1212 text => $prompt);
308 $ent->set (visibility => 0) 1213
309 } 1214 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
310 $ent->set_text ($value); 1215 $vbox->add (my $hbox = new CFClient::HBox);
311 $ent->signal_connect (changed => sub { 1216 $hbox->add (new CFClient::Button
312 my ($ent) = @_; 1217 text => "No",
313 $cfg->{$key} = $ent->get_text; 1218 connect_activate => sub {
314 # TODO: Mapsize should be a slider in the game gui 1219 $self->send ("reply n");
315 if ($key eq 'mapsize' and $cfg->{$key} > 100) { 1220 $dialog->destroy;
316 $cfg->{$key} = 100; 1221 $MAPWIDGET->focus_in;
317 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
318 $cfg->{$key} = 50;
319 } 1222 }
320 }); 1223 );
321} 1224 $hbox->add (new CFClient::Button
322 1225 text => "Yes",
323sub run_config_dialog { 1226 connect_activate => sub {
324 my (%events) = @_; 1227 $self->send ("reply y");
325 1228 $dialog->destroy;
326 my $w = Gtk2::Window->new; 1229 $MAPWIDGET->focus_in;
327
328 my @cfg = (
329 [qw/Host host/],
330 [qw/Port port/],
331 [qw/Mapsize% mapsize/],
332 [qw/Username user/],
333 [qw/Password password/],
334 );
335
336 my $cfg = {};
337
338 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
339 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
340
341 $w->add (my $vb = Gtk2::VBox->new);
342 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
343 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
344 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
345 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
346 my $i = 0;
347 my $act = 0;
348 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
349 if ($_ eq $selmode) { $act = $i }
350 $cb->append_text ($_);
351 $i++;
352 } 1230 },
353 $cb->set_active ($act); 1231 );
1232
1233 $dialog->focus_in;
1234
1235 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1236 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1237 $vbox->add (my $entry = new CFClient::UI::Entry
354 $cb->signal_connect (changed => sub { 1238 connect_changed => sub {
355 my ($cb) = @_; 1239 $self->send ("reply $_[1]");
356 my $txt = $cb->get_active_text; 1240 $dialog->destroy;
357 if ($txt =~ m/(\d+)x(\d+)/) { 1241 $MAPWIDGET->focus_in;
358 $::CFG->{width} = $1; 1242 },
359 $::CFG->{height} = $2; 1243 );
1244
1245 $entry->focus_in;
1246
1247 } else {
1248 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1249
1250 $vbox->add (my $entry = new CFClient::UI::Entry
1251 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1252 connect_activate => sub {
1253 $self->send ("reply $_[1]");
1254 $dialog->destroy;
1255 $MAPWIDGET->focus_in;
1256 },
1257 );
1258
1259 $entry->focus_in;
1260 }
1261
1262 $dialog->show;
1263}
1264
1265sub conn::drawinfo {
1266 my ($self, $color, $text) = @_;
1267
1268 my @color = (
1269 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1270 [1.00, 1.00, 1.00],
1271 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1272 [1.00, 0.00, 0.00],
1273 [1.00, 0.54, 0.00],
1274 [0.11, 0.56, 1.00],
1275 [0.93, 0.46, 0.00],
1276 [0.18, 0.54, 0.34],
1277 [0.56, 0.73, 0.56],
1278 [0.80, 0.80, 0.80],
1279 [0.55, 0.41, 0.13],
1280 [0.99, 0.77, 0.26],
1281 [0.74, 0.65, 0.41],
1282 );
1283
1284 $LOGVIEW->add_paragraph ($color[$color], $text);
1285}
1286
1287sub conn::spell_add {
1288 my ($self, $spell) = @_;
1289
1290 # TODO
1291 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1292 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1293 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1294}
1295
1296sub conn::spell_delete {
1297 my ($self, $spell) = @_;
1298}
1299
1300sub conn::addme_success {
1301 my ($self) = @_;
1302
1303 for my $skill (values %{$self->{skill_info}}) {
1304 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1305 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1306 }
1307}
1308
1309sub update_floorbox {
1310 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1311 $FLOORBOX->clear;
1312 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1313
1314 my @items = values %{ $CONN->{container}{0} };
1315
1316 # we basically have to use the same sorting as everybody else
1317 @items = sort { $a->{type} <=> $b->{type} } @items;
1318
1319 for my $item (reverse @items) {
1320 my $desc = $item->{nrof} < 2
1321 ? $item->{name}
1322 : "$item->{nrof} $item->{name_pl}";
1323 # todo: animation widget, face widget, weight(?) etc.
1324 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1325 tooltip => (CFClient::UI::Label->escape ($desc)
1326 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1327 can_hover => 1,
1328 can_events => 1,
1329 connect_button_down => sub {
1330 my ($self, $ev, $x, $y) = @_;
1331
1332 # todo: maybe put examine on 1? but should just be a tooltip :(
1333 if ($ev->{button} == 1) {
1334 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1335 } elsif ($ev->{button} == 2) {
1336 $CONN->send ("apply $item->{tag}");
1337 } elsif ($ev->{button} == 3) {
1338 # examine, lock, mark, maybe other things
1339 warn "MENU not implemented yet\n";
360 } 1340 }
1341
1342 1
361 }); 1343 },
1344 );
362 1345
363 $cfg->{_i} = 1; 1346 $hbox->add (new CFClient::UI::Face
364 for (@cfg) { 1347 can_events => 0,
365 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]}); 1348 face => $item->{face},
1349 anim => $item->{anim},
1350 animspeed => $item->{animspeed},
1351 );
366 } 1352
367 1353 $hbox->add (new CFClient::UI::Label
368 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0); 1354 can_events => 0,
369 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5); 1355 text => $desc,
370 $cb->signal_connect (clicked => sub {
371 for (keys %$cfg) {
372 $::CFG->{$_} = $cfg->{$_}
373 if $_ ne '_i';
374 }
375 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
376 }); 1356 );
377 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); 1357 }
378 $cb->signal_connect (clicked => sub { 1358 });
379 for (keys %$cfg) { 1359 refresh;
380 $::CFG->{$_} = $cfg->{$_}
381 if $_ ne '_i';
382 }
383 my $cb = $events{login} || sub {};
384 $cb->($::CFG->{user}, $::CFG->{password});
385 });
386 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
387 $cb->signal_connect (clicked => sub {
388 my $cb = $events{logout} || sub {};
389 $cb->();
390 });
391 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
392 $cb->signal_connect (clicked => sub { $w->destroy });
393
394 $w->show_all;
395
396 $w->signal_connect (destroy => sub { Gtk2->main_quit });
397} 1360}
398 1361
1362sub conn::container_add {
1363 my ($self, $id, $items) = @_;
1364
1365 update_floorbox if $id == 0;
1366 # $self-<{player}{tag} => player inv
1367 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1368}
1369
1370sub conn::container_clear {
1371 my ($self, $id) = @_;
1372
1373 update_floorbox if $id == 0;
1374# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1375}
1376
1377sub conn::item_delete {
1378 my ($self, @items) = @_;
1379
1380 for (@items) {
1381 update_floorbox if $_->{container} == 0;
1382 }
1383}
1384
1385sub conn::item_update {
1386 my ($self, $item) = @_;
1387
1388 update_floorbox if $item->{container} == 0;
1389}
1390
1391%SDL_CB = (
1392 CFClient::SDL_QUIT => sub {
1393 Event::unloop -1;
1394 },
1395 CFClient::SDL_VIDEORESIZE => sub {
1396 },
1397 CFClient::SDL_VIDEOEXPOSE => \&refresh,
1398 CFClient::SDL_ACTIVEEVENT => sub {
1399# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1400 },
1401 CFClient::SDL_KEYDOWN => sub {
1402 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1403 # alt-enter
1404 video_shutdown;
1405 $CFG->{fullscreen} = !$CFG->{fullscreen};
1406 video_init;
1407 } else {
1408 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1409 }
1410 },
1411 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1412 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1413 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1414 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1415 CFClient::SDL_USEREVENT => \&audio_music_finished,
1416);
399 1417
400############################################################################# 1418#############################################################################
401 1419
402SDL::Init SDL_INIT_EVERYTHING; 1420$SIG{INT} = $SIG{TERM} = sub { exit };
403 1421
404my $mapwidget = Crossfire::Client::Widget::MapWidget->new; 1422$TILECACHE = CFClient::db_table "tilecache";
1423$FACEMAP = CFClient::db_table "facemap";
405 1424
406$Crossfire::Client::Widget::TOPLEVEL->add ($mapwidget);
407$mapwidget->focus_in;
408
409Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; 1425CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
410 1426
411$CFG ||= { 1427my %DEF_CFG = (
1428 sdl_mode => 0,
412 width => 640, 1429 width => 640,
413 height => 480, 1430 height => 480,
1431 fullscreen => 0,
1432 fast => 0,
1433 map_scale => 0.5,
1434 fow_enable => 1,
1435 fow_intensity => 0.45,
1436 fow_smooth => 0,
1437 gui_fontsize => 1,
1438 log_fontsize => 1,
1439 gauge_fontsize => 1,
1440 gauge_size => 0.35,
1441 stat_fontsize => 1,
414 mapsize => 100, 1442 mapsize => 100,
415 fullscreen => 0,
416 host => "crossfire.schmorp.de", 1443 host => "crossfire.schmorp.de",
417 port => 13327, 1444 say_command => 'say',
418}; 1445 audio_enable => 1,
1446 bgm_enable => 1,
1447 bgm_volume => 0.25,
1448);
419 1449
420Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf"; 1450while (my ($k, $v) = each %DEF_CFG) {
1451 $CFG->{$k} = $v unless exists $CFG->{$k};
1452}
421 1453
422$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 1454sdl_init;
423 1455
424run_config_dialog 1456@SDL_MODES = reverse
425 login => sub { start_game }, 1457 grep $_->[0] >= 640 && $_->[1] >= 480,
426 logout => sub { stop_game }; 1458 CFClient::SDL_ListModes;
427 1459
428main Gtk2; 1460@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
429 1461
430Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 1462$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1463
1464{
1465 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1466 DejaVuSans.ttf
1467 DejaVuSansMono.ttf
1468 DejaVuSans-Bold.ttf
1469 DejaVuSansMono-Bold.ttf
1470 DejaVuSans-Oblique.ttf
1471 DejaVuSansMono-Oblique.ttf
1472 DejaVuSans-BoldOblique.ttf
1473 DejaVuSansMono-BoldOblique.ttf
1474 );
1475
1476 CFClient::add_font $_ for @fonts;
1477
1478 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1479 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1480
1481 $FONT_PROP->make_default;
1482}
1483
1484video_init;
1485audio_init;
1486
1487Event::loop;
1488
1489END { CFClient::SDL_Quit }
1490
1491=head1 pclient - Crossfire+ and Crossfire game client
1492
1493Pclient is a Crossfire+ and Crossfire game client.
1494
1495=head2 Features
1496
1497=over 4
1498
1499=item Fullscreen Map
1500
1501PClient can uses a fullscreen map, which greatly enhances how much of the
1502game world you can see.
1503
1504=item Persistent Map Cache (Crossfire+ only)
1505
1506PClient can persistently cache all map data it received from the
1507server. This not only allows it to display an overview map, but also
1508ensures that once-explored areas will be available the next time you want
1509to explore more.
1510
1511=item Hardware acceleration
1512
1513Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1514acceleration. Most modern graphics cards have difficulties with 2D
1515acceleration, while 3D graphics is accelerated well.
1516
1517=item No arbitrary limits
1518
1519Unlike other Crossfire clients, pclient does not suffer from arbitrary
1520limits (like a fixed amount of face numbers). There are still limits, but
1521they are not arbitrarily low :)
1522
1523=back
1524
1525=head1 USAGE
1526
1527=head2 The Map
1528
1529The map is always displayed in the background, behind all other windows and UI elements.
1530
1531#TODO# middle-click scrolls
1532#
1533# keys:
1534#
1535# a apply
1536# keypad moves, kp_5 applies ranged attack to self
1537
1538Starting to type enters the I<completion mode>. In that mode, you can type
1539abbreviations or commands and have them executed as soon as they match a
1540valid command. This is best explained by a few examples:
1541
1542Typing B<climb> will display a list of commands with I<climb> in their
1543name, such as I<ready_skill climbing> and I<use_skill climbing>.
1544
1545You can abbreviate commands by typing only the first character of every
1546word. For example, typing I<iwor> will likely select I<invoke word of
1547recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1548will likely select I<ready_skill climbing> and I<usl> will give you
1549I<use_skill levitation>.
1550
1551=head2 The map overview
1552
1553#TODO#
1554
1555=head2 The Status area in the lower right corner
1556
1557#TODO#
1558
1559=head2 The I<Statistics>/I>Stats> window
1560
1561#TODO#
1562
1563=head1 FAQ
1564
1565=over 4
1566
1567=item The client is very sluggish and slow, what can I do about this?
1568
1569Most likely, you don't have accelerated OpenGL support. Try to find a
1570newer driver, or a driver from your hardware vendor, that features OpenGL
1571support.
1572
1573If this is not an option, the following Setup options reduce the load and
1574will likely make the client playable with sofwtare rendering (it will
1575still be slow, though):
1576
1577=over 4
1578
1579=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1580
1581=item Enable B<Fast & Ugly> mode
1582
1583=item Disable B<Fog of War>
1584
1585=item Increase B<Map Scale>
1586
1587=back
1588
1589=back
1590
1591=head1 AUTHOR
1592
1593Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1594
1595
1596

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