… | |
… | |
14 | use SDL::OpenGL::Constants; |
14 | use SDL::OpenGL::Constants; |
15 | |
15 | |
16 | use Crossfire; |
16 | use Crossfire; |
17 | use Crossfire::Protocol; |
17 | use Crossfire::Protocol; |
18 | |
18 | |
19 | use Crossfire::Client; |
19 | use CFClient; |
20 | use Crossfire::Client::Widget; |
20 | use CFClient::UI; |
21 | |
21 | |
22 | our $VERSION = '0.1'; |
22 | our $VERSION = '0.1'; |
23 | |
23 | |
24 | my $MAX_FPS = 30; |
24 | my $MAX_FPS = 60; |
25 | my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame |
25 | my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame |
26 | |
26 | |
27 | our $FACECACHE; |
27 | our $FACECACHE; |
28 | |
28 | |
29 | our $CFG; |
29 | our $CFG; |
30 | our $CONN; |
30 | our $CONN; |
31 | |
31 | |
|
|
32 | our @SDL_MODES; |
32 | our $WIDTH; |
33 | our $WIDTH; |
33 | our $HEIGHT; |
34 | our $HEIGHT; |
34 | our $FULLSCREEN; |
35 | our $FULLSCREEN; |
35 | |
36 | |
|
|
37 | our $NOW; |
|
|
38 | |
|
|
39 | our $MAPWIDGET; |
36 | our $FONTSIZE; |
40 | our $FONTSIZE; |
37 | |
41 | |
38 | our $SDL_TIMER; |
42 | our $SDL_TIMER; |
39 | our $SDL_APP; |
43 | our $SDL_APP; |
40 | our $SDL_EV; |
44 | our $SDL_EV; |
41 | our %SDL_CB; |
45 | our %SDL_CB; |
42 | |
46 | |
43 | our $ALT_ENTER_MESSAGE; |
47 | our $ALT_ENTER_MESSAGE; |
44 | our $STATUS_LINE; |
48 | our $STATUS_LINE; |
|
|
49 | our $DEBUG_STATUS; |
45 | |
50 | |
46 | my $last_refresh; |
51 | my $last_refresh; |
47 | my %ANIMATE; |
52 | my %ANIMATE; |
48 | my $refresh_handler; |
53 | my $refresh_handler; |
49 | |
54 | |
… | |
… | |
65 | -resizeable => 0; |
70 | -resizeable => 0; |
66 | |
71 | |
67 | $SDL_EV = new SDL::Event; |
72 | $SDL_EV = new SDL::Event; |
68 | $SDL_EV->set_unicode (1); |
73 | $SDL_EV->set_unicode (1); |
69 | |
74 | |
70 | $SDL_TIMER = add Glib::Timeout 1000/50, sub { |
75 | $SDL_TIMER = add Glib::Timeout 1000 / $MAX_FPS, sub { |
71 | ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() |
76 | ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() |
72 | while $SDL_EV->poll; |
77 | while $SDL_EV->poll; |
73 | |
78 | |
74 | 1 |
79 | 1 |
75 | }; |
80 | }; |
76 | |
81 | |
77 | $last_refresh = SDL::GetTicks; |
82 | $last_refresh = SDL::GetTicks; |
78 | |
83 | |
79 | Crossfire::Client::gl_init; |
84 | CFClient::gl_init; |
80 | |
85 | |
81 | $FONTSIZE = int $HEIGHT / 50; |
86 | $FONTSIZE = int $HEIGHT / 40; |
82 | |
87 | |
83 | ############################################################################# |
88 | ############################################################################# |
84 | |
89 | |
85 | glClearColor 0.45, 0.45, 0.45, 1; |
90 | glClearColor 0.45, 0.45, 0.45, 1; |
86 | |
91 | |
… | |
… | |
89 | glShadeModel GL_FLAT; |
94 | glShadeModel GL_FLAT; |
90 | glDisable GL_DEPTH_TEST; |
95 | glDisable GL_DEPTH_TEST; |
91 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
96 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
92 | |
97 | |
93 | ############################################################################# |
98 | ############################################################################# |
|
|
99 | |
|
|
100 | $DEBUG_STATUS = new CFClient::UI::Label padding => 0; |
|
|
101 | $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS); |
94 | |
102 | |
95 | $STATUS_LINE = new Crossfire::Client::Widget::Label |
103 | $STATUS_LINE = new CFClient::UI::Label |
96 | 0, $HEIGHT * 59 / 60 - $FONTSIZE, 1, $FONTSIZE, |
104 | padding => 0, |
97 | ""; |
105 | y => $HEIGHT * 49 / 50 - $FONTSIZE; |
98 | $Crossfire::Client::Widget::TOPLEVEL->add ($STATUS_LINE); |
106 | $CFClient::UI::TOPLEVEL->add ($STATUS_LINE); |
99 | |
107 | |
100 | $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label |
108 | $ALT_ENTER_MESSAGE = new CFClient::UI::Label |
101 | 0, $HEIGHT * 59 / 60, 1, $HEIGHT / 60, |
109 | padding => 0, |
|
|
110 | y => $HEIGHT * 49 / 50, |
|
|
111 | height => $HEIGHT / 50, |
102 | "Use <b>Alt-Enter</b> to toggle fullscreen mode"; |
112 | text => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; |
103 | $Crossfire::Client::Widget::TOPLEVEL->add ($ALT_ENTER_MESSAGE); |
113 | $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE); |
104 | |
114 | |
105 | # Test code #d# |
115 | $MAPWIDGET = new CFClient::UI::MapWidget; |
106 | unless ($tw) { # haha... |
116 | $CFClient::UI::TOPLEVEL->add ($MAPWIDGET); |
107 | $te = new Crossfire::Client::Widget::FancyFrame; |
117 | $MAPWIDGET->focus_in; |
108 | $te->add (new Crossfire::Client::Widget::Entry); |
|
|
109 | $te->move (300, 0, 2); |
|
|
110 | $Crossfire::Client::Widget::TOPLEVEL->add ($te); |
|
|
111 | |
|
|
112 | $tw = new Crossfire::Client::Widget::Animator; |
|
|
113 | my $lbl1 = new Crossfire::Client::Widget::Label |
|
|
114 | 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!"; |
|
|
115 | my $lbl2 = new Crossfire::Client::Widget::Label |
|
|
116 | 0, 0, 10, $FONTSIZE, "LBL2"; |
|
|
117 | |
|
|
118 | my $vb = new Crossfire::Client::Widget::VBox; |
|
|
119 | my $f = new Crossfire::Client::Widget::FancyFrame; |
|
|
120 | my $f2 = new Crossfire::Client::Widget::FancyFrame; |
|
|
121 | $f->add ($lbl1); |
|
|
122 | $f2->add ($lbl2); |
|
|
123 | $vb->add ($f); |
|
|
124 | $vb->add ($f2, 1); |
|
|
125 | |
|
|
126 | $tw->add ($vb); |
|
|
127 | $tw->w (400); |
|
|
128 | $tw->h (300); |
|
|
129 | $tw->move ($WIDTH - 200, 0); |
|
|
130 | $tw->moveto (0, 0); |
|
|
131 | $Crossfire::Client::Widget::TOPLEVEL->add ($tw); |
|
|
132 | |
|
|
133 | # $f->move ($WIDTH - 200, 0); |
|
|
134 | # $Crossfire::Client::Widget::TOPLEVEL->add ($f); |
|
|
135 | } |
|
|
136 | } |
118 | } |
137 | |
119 | |
138 | sub destroy_screen { |
120 | sub destroy_screen { |
139 | remove Glib::Source $SDL_TIMER; |
121 | remove Glib::Source $SDL_TIMER; |
140 | undef $SDL_APP; |
122 | undef $SDL_APP; |
141 | undef $SDL_EV; |
123 | undef $SDL_EV; |
142 | SDL::Quit; |
124 | SDL::Quit; |
143 | } |
125 | } |
144 | |
126 | |
|
|
127 | sub config_dialog { |
|
|
128 | my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100, |
|
|
129 | child => (my $vbox = new CFClient::UI::VBox); |
|
|
130 | $vbox->add (new CFClient::UI::Label align => 0, text => "Setup"); |
|
|
131 | $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); |
|
|
132 | |
|
|
133 | $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode"); |
|
|
134 | $table->add (1, 0, my $hbox = new CFClient::UI::HBox); |
|
|
135 | |
|
|
136 | $hbox->add (my $mode_slider = new CFClient::UI::Slider req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); |
|
|
137 | $hbox->add (my $mode_label = new CFClient::UI::Label); |
|
|
138 | |
|
|
139 | $mode_slider->connect (changed => sub { |
|
|
140 | my (undef, $value) = @_; |
|
|
141 | |
|
|
142 | $CFG->{sdl_mode} = $value = int $value + 0.5; |
|
|
143 | $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); |
|
|
144 | }); |
|
|
145 | $mode_slider->emit (changed => $mode_slider->{range}[0]); |
|
|
146 | |
|
|
147 | $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Host"); |
|
|
148 | $table->add (1, 1, my $host = new CFClient::UI::Entry text => $CFG->{host}); |
|
|
149 | |
|
|
150 | $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Port"); |
|
|
151 | $table->add (1, 2, my $port = new CFClient::UI::Entry text => $CFG->{port}); |
|
|
152 | |
|
|
153 | $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Username"); |
|
|
154 | $table->add (1, 3, my $user = new CFClient::UI::Entry text => $CFG->{user}); |
|
|
155 | |
|
|
156 | $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Password"); |
|
|
157 | $table->add (1, 4, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1); |
|
|
158 | |
|
|
159 | $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Map Size"); |
|
|
160 | $table->add (1, 5, my $mapsize_slider = new CFClient::UI::Slider req_w => 100, range => [$CFG->{mapsize}, 10, 100 + 1, 1]); |
|
|
161 | |
|
|
162 | $CFClient::UI::TOPLEVEL->add ($dialog); |
|
|
163 | } |
|
|
164 | |
145 | sub start_game { |
165 | sub start_game { |
146 | $WIDTH = $CFG->{width}; |
166 | $WIDTH = $CFG->{width}; |
147 | $HEIGHT = $CFG->{height}; |
167 | $HEIGHT = $CFG->{height}; |
148 | $FULLSCREEN = 0; |
168 | $FULLSCREEN = 0; |
149 | |
169 | |
150 | init_screen; |
170 | init_screen; |
|
|
171 | |
|
|
172 | config_dialog; |
151 | |
173 | |
152 | my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
174 | my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
153 | |
175 | |
154 | $CONN = new conn |
176 | $CONN = new conn |
155 | host => $CFG->{host}, |
177 | host => $CFG->{host}, |
… | |
… | |
158 | pass => $CFG->{password}, |
180 | pass => $CFG->{password}, |
159 | mapw => $mapsize, |
181 | mapw => $mapsize, |
160 | maph => $mapsize, |
182 | maph => $mapsize, |
161 | ; |
183 | ; |
162 | |
184 | |
163 | Crossfire::Client::lowdelay fileno $CONN->{fh}; |
185 | CFClient::lowdelay fileno $CONN->{fh}; |
164 | } |
186 | } |
165 | |
187 | |
166 | sub stop_game { |
188 | sub stop_game { |
167 | remove Glib::Source $refresh_handler if $refresh_handler; |
189 | remove Glib::Source $refresh_handler if $refresh_handler; |
168 | undef $refresh_handler; |
190 | undef $refresh_handler; |
… | |
… | |
176 | |
198 | |
177 | glMatrixMode GL_PROJECTION; |
199 | glMatrixMode GL_PROJECTION; |
178 | glLoadIdentity; |
200 | glLoadIdentity; |
179 | glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000; |
201 | glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000; |
180 | glMatrixMode GL_MODELVIEW; |
202 | glMatrixMode GL_MODELVIEW; |
|
|
203 | glLoadIdentity; |
181 | |
204 | |
182 | glClear GL_COLOR_BUFFER_BIT; |
205 | glClear GL_COLOR_BUFFER_BIT; |
183 | |
206 | |
184 | $Crossfire::Client::Widget::TOPLEVEL->draw; |
207 | $CFClient::UI::TOPLEVEL->draw; |
185 | |
208 | |
186 | SDL::GLSwapBuffers; |
209 | SDL::GLSwapBuffers; |
187 | } |
210 | } |
|
|
211 | |
|
|
212 | sub debug { |
|
|
213 | $DEBUG_STATUS->set_text ($_[0]); |
|
|
214 | my ($w, $h) = $DEBUG_STATUS->size_request; |
|
|
215 | $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h); |
|
|
216 | } |
|
|
217 | |
|
|
218 | my $FPS; |
188 | |
219 | |
189 | sub refresh { |
220 | sub refresh { |
190 | $refresh_handler ||= add Glib::Idle sub { |
221 | $refresh_handler ||= add Glib::Idle sub { |
191 | if ($SDL_APP) { |
222 | if ($SDL_APP) { |
192 | my $next_refresh = SDL::GetTicks; |
223 | $NOW = SDL::GetTicks; |
193 | |
224 | |
194 | if ($next_refresh - $last_refresh < $TICKS_PER_FRAME) { |
225 | if ($NOW - $last_refresh < $TICKS_PER_FRAME) { |
195 | SDL::Delay $TICKS_PER_FRAME - ($next_refresh - $last_refresh); |
226 | SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh); |
196 | $next_refresh = SDL::GetTicks; |
227 | $NOW = SDL::GetTicks; |
197 | } |
228 | } |
198 | |
229 | |
199 | my $interval = ($next_refresh - $last_refresh) * 0.001; |
230 | my $interval = ($NOW - $last_refresh) * 0.001; |
200 | $last_refresh = $next_refresh; |
231 | $last_refresh = $NOW; |
|
|
232 | |
|
|
233 | if ($interval) { |
|
|
234 | $FPS ||= 1 / $interval; |
|
|
235 | $FPS = $FPS * 0.9 + (1 / $interval) * 0.1; |
|
|
236 | debug sprintf "%5.02f", $FPS; |
|
|
237 | } |
201 | |
238 | |
202 | force_refresh; |
239 | force_refresh; |
203 | $_->animate ($interval) for grep $_, values %ANIMATE; |
240 | $_->animate ($interval) for grep $_, values %ANIMATE; |
204 | |
241 | |
205 | if (%ANIMATE) { |
242 | if (%ANIMATE) { |
… | |
… | |
241 | if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { |
278 | if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { |
242 | # alt-enter |
279 | # alt-enter |
243 | $FULLSCREEN = !$FULLSCREEN; |
280 | $FULLSCREEN = !$FULLSCREEN; |
244 | init_screen; |
281 | init_screen; |
245 | } else { |
282 | } else { |
246 | Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); |
283 | CFClient::UI::feed_sdl_key_down_event ($SDL_EV); |
247 | } |
284 | } |
248 | }, |
285 | }, |
249 | SDL_KEYUP() => sub { |
286 | SDL_KEYUP() => sub { |
250 | Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); |
287 | CFClient::UI::feed_sdl_key_up_event ($SDL_EV); |
251 | }, |
288 | }, |
252 | SDL_MOUSEMOTION() => sub { |
289 | SDL_MOUSEMOTION() => sub { |
253 | Crossfire::Client::Widget::feed_sdl_motion_event ($SDL_EV); |
290 | CFClient::UI::feed_sdl_motion_event ($SDL_EV); |
254 | }, |
291 | }, |
255 | SDL_MOUSEBUTTONDOWN() => sub { |
292 | SDL_MOUSEBUTTONDOWN() => sub { |
256 | Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); |
293 | CFClient::UI::feed_sdl_button_down_event ($SDL_EV); |
257 | }, |
294 | }, |
258 | SDL_MOUSEBUTTONUP() => sub { |
295 | SDL_MOUSEBUTTONUP() => sub { |
259 | Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); |
296 | CFClient::UI::feed_sdl_button_up_event ($SDL_EV); |
260 | }, |
297 | }, |
261 | SDL_ACTIVEEVENT() => sub { |
298 | SDL_ACTIVEEVENT() => sub { |
262 | printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# |
299 | # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# |
263 | }, |
300 | }, |
264 | ); |
301 | ); |
265 | |
302 | |
266 | @conn::ISA = Crossfire::Protocol::; |
303 | @conn::ISA = Crossfire::Protocol::; |
267 | |
304 | |
268 | sub conn::map_update { |
305 | sub conn::map_update { |
269 | my ($self, $dirty) = @_; |
306 | my ($self, $dirty) = @_; |
270 | |
307 | |
271 | refresh; |
308 | $MAPWIDGET->update; |
272 | } |
309 | } |
273 | |
310 | |
274 | sub conn::map_scroll { |
311 | sub conn::map_scroll { |
275 | my ($self, $dx, $dy) = @_; |
312 | my ($self, $dx, $dy) = @_; |
276 | |
313 | |
… | |
… | |
292 | sub conn::face_update { |
329 | sub conn::face_update { |
293 | my ($self, $face) = @_; |
330 | my ($self, $face) = @_; |
294 | |
331 | |
295 | $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; |
332 | $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; |
296 | |
333 | |
297 | $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; |
334 | $face->{texture} = new_from_image CFClient::Texture delete $face->{image}; |
298 | } |
335 | } |
299 | |
336 | |
300 | sub conn::query { |
337 | sub conn::query { |
301 | my ($self, $flags, $prompt) = @_; |
338 | my ($self, $flags, $prompt) = @_; |
302 | |
339 | |
… | |
… | |
338 | [qw/Password password/], |
375 | [qw/Password password/], |
339 | ); |
376 | ); |
340 | |
377 | |
341 | my $cfg = {}; |
378 | my $cfg = {}; |
342 | |
379 | |
343 | my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE); |
|
|
344 | my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a; |
|
|
345 | |
|
|
346 | $w->add (my $vb = Gtk2::VBox->new); |
380 | $w->add (my $vb = Gtk2::VBox->new); |
347 | $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); |
381 | $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); |
348 | my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; |
382 | my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; |
349 | $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); |
383 | $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); |
350 | $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); |
384 | $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); |
351 | my $i = 0; |
385 | my $i = 0; |
352 | my $act = 0; |
386 | my $act = 0; |
353 | for (map { "$_->[0]x$_->[1]" } reverse @modes) { |
387 | for (map { "$_->[0]x$_->[1]" } @SDL_MODES) { |
354 | if ($_ eq $selmode) { $act = $i } |
388 | if ($_ eq $selmode) { $act = $i } |
355 | $cb->append_text ($_); |
389 | $cb->append_text ($_); |
356 | $i++; |
390 | $i++; |
357 | } |
391 | } |
358 | $cb->set_active ($act); |
392 | $cb->set_active ($act); |
… | |
… | |
375 | $cb->signal_connect (clicked => sub { |
409 | $cb->signal_connect (clicked => sub { |
376 | for (keys %$cfg) { |
410 | for (keys %$cfg) { |
377 | $::CFG->{$_} = $cfg->{$_} |
411 | $::CFG->{$_} = $cfg->{$_} |
378 | if $_ ne '_i'; |
412 | if $_ ne '_i'; |
379 | } |
413 | } |
380 | Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc"; |
414 | CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc"; |
381 | }); |
415 | }); |
382 | $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); |
416 | $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); |
383 | $cb->signal_connect (clicked => sub { |
417 | $cb->signal_connect (clicked => sub { |
384 | for (keys %$cfg) { |
418 | for (keys %$cfg) { |
385 | $::CFG->{$_} = $cfg->{$_} |
419 | $::CFG->{$_} = $cfg->{$_} |
… | |
… | |
404 | |
438 | |
405 | ############################################################################# |
439 | ############################################################################# |
406 | |
440 | |
407 | SDL::Init SDL_INIT_EVERYTHING; |
441 | SDL::Init SDL_INIT_EVERYTHING; |
408 | |
442 | |
409 | my $mapwidget = Crossfire::Client::Widget::MapWidget->new; |
443 | @SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)], |
|
|
444 | @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE }; |
410 | |
445 | |
411 | $Crossfire::Client::Widget::TOPLEVEL->add ($mapwidget); |
|
|
412 | $mapwidget->focus_in; |
|
|
413 | |
|
|
414 | Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; |
446 | CFClient::read_cfg "$Crossfire::VARDIR/pclientrc"; |
415 | |
447 | |
416 | $CFG ||= { |
448 | $CFG ||= { |
417 | width => 640, |
449 | width => 640, |
418 | height => 480, |
450 | height => 480, |
419 | mapsize => 100, |
451 | mapsize => 100, |
420 | fullscreen => 0, |
452 | fullscreen => 0, |
421 | host => "crossfire.schmorp.de", |
453 | host => "crossfire.schmorp.de", |
422 | port => 13327, |
454 | port => 13327, |
423 | }; |
455 | }; |
424 | |
456 | |
425 | Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf"; |
457 | { |
|
|
458 | my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); |
|
|
459 | |
|
|
460 | CFClient::add_font $_ for @fonts; |
|
|
461 | CFClient::set_font $fonts[0]; |
|
|
462 | } |
426 | |
463 | |
427 | $FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; |
464 | $FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; |
428 | |
465 | |
429 | run_config_dialog |
466 | run_config_dialog |
430 | login => sub { start_game }, |
467 | login => sub { start_game }, |