ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/bin/pclient
(Generate patch)

Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.46 by elmex, Sun Apr 9 17:39:56 2006 UTC vs.
Revision 1.65 by root, Tue Apr 11 12:27:51 2006 UTC

12use SDL::Surface; 12use SDL::Surface;
13use SDL::OpenGL; 13use SDL::OpenGL;
14use SDL::OpenGL::Constants; 14use SDL::OpenGL::Constants;
15 15
16use Crossfire; 16use Crossfire;
17use Crossfire::Protocol;
18
17use Crossfire::Client; 19use Crossfire::Client;
18use Crossfire::Protocol;
19
20use Crossfire::Client::Widget; 20use Crossfire::Client::Widget;
21 21
22our $VERSION = '0.1';
23
24my $MAX_FPS = 30;
25my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
26
22our $FACECACHE; 27our $FACECACHE;
23
24our $VERSION = '0.1';
25
26our %GL_EXT;
27 28
28our $CFG; 29our $CFG;
29our $CONN; 30our $CONN;
30 31
31our $WIDTH; 32our $WIDTH;
34 35
35our $FONTSIZE; 36our $FONTSIZE;
36 37
37our $SDL_TIMER; 38our $SDL_TIMER;
38our $SDL_APP; 39our $SDL_APP;
39our $SDL_EV = new SDL::Event; 40our $SDL_EV;
40our %SDL_CB; 41our %SDL_CB;
41 42
42our @GL_INIT; # hooks called on every gl init
43
44our $ALT_ENTER_MESSAGE; 43our $ALT_ENTER_MESSAGE;
45 44our $STATUS_LINE;
46our $TOPLEVEL; 45our $DEBUG_STATUS;
47
48our $tw; # Test widget #d#
49 46
50my $last_refresh; 47my $last_refresh;
48my %ANIMATE;
49my $refresh_handler;
50
51our ($tw, $te); # Test widget #d#
51 52
52sub init_screen { 53sub init_screen {
53 $SDL_APP = new SDL::App 54 $SDL_APP = new SDL::App
54 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 55 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
55 -title => "Crossfire+ Client", 56 -title => "Crossfire+ Client",
56 -width => $WIDTH, 57 -width => $WIDTH,
57 -height => $HEIGHT, 58 -height => $HEIGHT,
58 -opengl => 1, 59 -opengl => 1,
59 -red_size => 8, 60 -red_size => 5,
60 -green_size => 8, 61 -green_size => 5,
61 -blue_size => 8, 62 -blue_size => 5,
63 -alpha_size => 0,
62 -double_buffer => 1, 64 -double_buffer => 1,
63 -fullscreen => $FULLSCREEN, 65 -fullscreen => $FULLSCREEN,
64 -resizeable => 0; 66 -resizeable => 0;
65 67
68 $SDL_EV = new SDL::Event;
69 $SDL_EV->set_unicode (1);
70
71 $SDL_TIMER = add Glib::Timeout 1000/50, sub {
72 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
73 while $SDL_EV->poll;
74
75 1
76 };
77
66 $last_refresh = SDL::GetTicks; 78 $last_refresh = SDL::GetTicks;
67 79
68 %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions; 80 Crossfire::Client::gl_init;
69
70 $GL_EXT{GL_ARB_texture_non_power_of_two}
71 or warn "WARNING: non-power-of-two opengl extension required";
72 81
73 $FONTSIZE = int $HEIGHT / 50; 82 $FONTSIZE = int $HEIGHT / 50;
74 83
84 #############################################################################
85
86 glClearColor 0.45, 0.45, 0.45, 1;
87
88 glEnable GL_TEXTURE_2D;
89 glEnable GL_COLOR_MATERIAL;
90 glShadeModel GL_FLAT;
91 glDisable GL_DEPTH_TEST;
92 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
93
94 #############################################################################
95
96 $DEBUG_STATUS = new Crossfire::Client::Widget::Label 0, 0, 1, $FONTSIZE, "";
97 $Crossfire::Client::Widget::TOPLEVEL->add ($DEBUG_STATUS);
98
99 $STATUS_LINE = new Crossfire::Client::Widget::Label
100 0, $HEIGHT * 59 / 60 - $FONTSIZE, 1, $FONTSIZE,
101 "";
102 $Crossfire::Client::Widget::TOPLEVEL->add ($STATUS_LINE);
103
75 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label 104 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label
76 0, $FONTSIZE, $HEIGHT - $FONTSIZE, $FONTSIZE, 105 0, $HEIGHT * 59 / 60, 1, $HEIGHT / 60,
77 "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 106 "Use <b>Alt-Enter</b> to toggle fullscreen mode";
78 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - ($ALT_ENTER_MESSAGE->size_request)[1]); 107 $Crossfire::Client::Widget::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
79 $TOPLEVEL->add ($ALT_ENTER_MESSAGE);
80 108
81 # Test code #d# 109 # Test code #d#
82 unless ($tw) { # haha... 110 unless ($tw) { # haha...
111 $te = new Crossfire::Client::Widget::FancyFrame;
112 $te->add (new Crossfire::Client::Widget::Entry);
113 $te->move (300, 0, 2);
114 $Crossfire::Client::Widget::TOPLEVEL->add ($te);
115
83 $tw = new Crossfire::Client::Widget::Animator; 116 $tw = new Crossfire::Client::Widget::Animator;
84 my $lbl1 = new Crossfire::Client::Widget::Label 117 my $lbl1 = new Crossfire::Client::Widget::Label
85 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!"; 118 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!";
86 my $lbl2 = new Crossfire::Client::Widget::Label 119 my $lbl2 = new Crossfire::Client::Widget::Label
87 0, 0, 10, $FONTSIZE, "LBL2"; 120 0, 0, 10, $FONTSIZE, "LBL2";
97 $tw->add ($vb); 130 $tw->add ($vb);
98 $tw->w (400); 131 $tw->w (400);
99 $tw->h (300); 132 $tw->h (300);
100 $tw->move ($WIDTH - 200, 0); 133 $tw->move ($WIDTH - 200, 0);
101 $tw->moveto (0, 0); 134 $tw->moveto (0, 0);
102 $TOPLEVEL->add ($tw); 135 $Crossfire::Client::Widget::TOPLEVEL->add ($tw);
103 136
104# $f->move ($WIDTH - 200, 0); 137# $f->move ($WIDTH - 200, 0);
105# $TOPLEVEL->add ($f); 138# $Crossfire::Client::Widget::TOPLEVEL->add ($f);
106 } 139 }
140}
107 141
108 glClearColor 0, 0, 0, 0; 142sub destroy_screen {
109 143 remove Glib::Source $SDL_TIMER;
110 glEnable GL_TEXTURE_2D; 144 undef $SDL_APP;
111 glEnable GL_COLOR_MATERIAL; 145 undef $SDL_EV;
112 glShadeModel GL_FLAT; 146 SDL::Quit;
113 glDisable GL_DEPTH_TEST;
114 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
115
116 $_->() for @GL_INIT;
117} 147}
118 148
119sub start_game { 149sub start_game {
120 $SDL_TIMER = add Glib::Timeout 1000/100, sub {
121 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
122 while $SDL_EV->poll;
123
124 1
125 };
126
127 $WIDTH = $CFG->{width}; 150 $WIDTH = $CFG->{width};
128 $HEIGHT = $CFG->{height}; 151 $HEIGHT = $CFG->{height};
129 $FULLSCREEN = 0; 152 $FULLSCREEN = 0;
130 153
131 init_screen; 154 init_screen;
155
156 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
132 157
133 $CONN = new conn 158 $CONN = new conn
134 host => $CFG->{host}, 159 host => $CFG->{host},
135 port => $CFG->{port}, 160 port => $CFG->{port},
136 user => $CFG->{user}, 161 user => $CFG->{user},
137 pass => $CFG->{password}, 162 pass => $CFG->{password},
138 mapw => 50, 163 mapw => $mapsize,
139 maph => 37, 164 maph => $mapsize,
140 ; 165 ;
141 166
142 Crossfire::Client::lowdelay fileno $CONN->{fh}; 167 Crossfire::Client::lowdelay fileno $CONN->{fh};
143} 168}
144 169
145sub stop_game { 170sub stop_game {
146 remove Glib::Source $SDL_TIMER; 171 remove Glib::Source $refresh_handler if $refresh_handler;
172 undef $refresh_handler;
147 173
148 undef $SDL_APP; 174 undef $CONN;
149 SDL::Quit; 175 destroy_screen;
150} 176}
151
152 177
153sub force_refresh { 178sub force_refresh {
154 glViewport 0, 0, $WIDTH, $HEIGHT; 179 glViewport 0, 0, $WIDTH, $HEIGHT;
155 180
156 glMatrixMode GL_PROJECTION; 181 glMatrixMode GL_PROJECTION;
157 glLoadIdentity; 182 glLoadIdentity;
158 glOrtho 0, $WIDTH, $HEIGHT, 0, -6000 , 6000; 183 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
159 glMatrixMode GL_MODELVIEW; 184 glMatrixMode GL_MODELVIEW;
160 185
161 glClear GL_COLOR_BUFFER_BIT; 186 glClear GL_COLOR_BUFFER_BIT;
162 187
163 $TOPLEVEL->draw; 188 $Crossfire::Client::Widget::TOPLEVEL->draw;
164 189
165 SDL::GLSwapBuffers; 190 SDL::GLSwapBuffers;
166} 191}
167 192
168my %ANIMATE; 193sub debug {
194 $DEBUG_STATUS->set_text ($_[0]);
195 $DEBUG_STATUS->size_allocate ($DEBUG_STATUS->size_request);
196 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0);
197}
169 198
170my $refresh_handler; 199my $FPS;
171 200
172sub refresh { 201sub refresh {
173 $refresh_handler ||= add Glib::Idle sub { 202 $refresh_handler ||= add Glib::Idle sub {
203 if ($SDL_APP) {
174 my $next_refresh = SDL::GetTicks; 204 my $next_refresh = SDL::GetTicks;
205
206 if ($next_refresh - $last_refresh < $TICKS_PER_FRAME) {
207 SDL::Delay $TICKS_PER_FRAME - ($next_refresh - $last_refresh);
208 $next_refresh = SDL::GetTicks;
209 }
210
175 my $interval = ($next_refresh - $last_refresh) * 0.001; 211 my $interval = ($next_refresh - $last_refresh) * 0.001;
176 $last_refresh = $next_refresh; 212 $last_refresh = $next_refresh;
177 213
214 if ($interval) {
215 $FPS ||= 1 / $interval;
216 $FPS = $FPS * 0.96 + (1 / $interval) * 0.04;
217 debug sprintf "%5.02f\n", $FPS;
218 }
219
178 force_refresh; 220 force_refresh;
179 $_->animate ($interval) for grep $_, values %ANIMATE; 221 $_->animate ($interval) for grep $_, values %ANIMATE;
180 222
181 if (%ANIMATE) { 223 if (%ANIMATE) {
224 1
225 } else {
226 undef $refresh_handler;
227 0
182 1 228 }
183 } else { 229 } else {
184 undef $refresh_handler; 230 undef $refresh_handler;
185 0 231 0
186 } 232 }
187 }; 233 };
220 }, 266 },
221 SDL_KEYUP() => sub { 267 SDL_KEYUP() => sub {
222 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); 268 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV);
223 }, 269 },
224 SDL_MOUSEMOTION() => sub { 270 SDL_MOUSEMOTION() => sub {
225 warn "sdl motion\n";#d# 271 Crossfire::Client::Widget::feed_sdl_motion_event ($SDL_EV);
226 }, 272 },
227 SDL_MOUSEBUTTONDOWN() => sub { 273 SDL_MOUSEBUTTONDOWN() => sub {
228 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); 274 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV);
229 }, 275 },
230 SDL_MOUSEBUTTONUP() => sub { 276 SDL_MOUSEBUTTONUP() => sub {
231 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); 277 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV);
232 }, 278 },
233 SDL_ACTIVEEVENT() => sub { 279 SDL_ACTIVEEVENT() => sub {
234 warn "active\n";#d# 280 printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
235 }, 281 },
236); 282);
237 283
238@conn::ISA = Crossfire::Protocol::; 284@conn::ISA = Crossfire::Protocol::;
239 285
286 } 332 }
287 $ent->set_text ($value); 333 $ent->set_text ($value);
288 $ent->signal_connect (changed => sub { 334 $ent->signal_connect (changed => sub {
289 my ($ent) = @_; 335 my ($ent) = @_;
290 $cfg->{$key} = $ent->get_text; 336 $cfg->{$key} = $ent->get_text;
337 # TODO: Mapsize should be a slider in the game gui
338 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
339 $cfg->{$key} = 100;
340 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
341 $cfg->{$key} = 50;
342 }
291 }); 343 });
292} 344}
293 345
294sub run_config_dialog { 346sub run_config_dialog {
295 my (%events) = @_; 347 my (%events) = @_;
297 my $w = Gtk2::Window->new; 349 my $w = Gtk2::Window->new;
298 350
299 my @cfg = ( 351 my @cfg = (
300 [qw/Host host/], 352 [qw/Host host/],
301 [qw/Port port/], 353 [qw/Port port/],
354 [qw/Mapsize% mapsize/],
302 [qw/Username user/], 355 [qw/Username user/],
303 [qw/Password password/], 356 [qw/Password password/],
304 ); 357 );
305 358
306 my $cfg = {}; 359 my $cfg = {};
353 my $cb = $events{login} || sub {}; 406 my $cb = $events{login} || sub {};
354 $cb->($::CFG->{user}, $::CFG->{password}); 407 $cb->($::CFG->{user}, $::CFG->{password});
355 }); 408 });
356 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); 409 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
357 $cb->signal_connect (clicked => sub { 410 $cb->signal_connect (clicked => sub {
358 my $cb = $events{login} || sub {}; 411 my $cb = $events{logout} || sub {};
359 $cb->(); 412 $cb->();
360 }); 413 });
361 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); 414 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
362 $cb->signal_connect (clicked => sub { $w->destroy }); 415 $cb->signal_connect (clicked => sub { $w->destroy });
363 416
369 422
370############################################################################# 423#############################################################################
371 424
372SDL::Init SDL_INIT_EVERYTHING; 425SDL::Init SDL_INIT_EVERYTHING;
373 426
374$TOPLEVEL = Crossfire::Client::Widget::Toplevel->new;
375
376my $mapwidget = Crossfire::Client::Widget::MapWidget->new; 427my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
377 428
378$TOPLEVEL->add ($mapwidget); 429$Crossfire::Client::Widget::TOPLEVEL->add ($mapwidget);
379$mapwidget->focus_in; 430$mapwidget->focus_in;
380 431
381Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; 432Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc";
382 433
383$CFG ||= { 434$CFG ||= {
384 width => 640, 435 width => 640,
385 height => 480, 436 height => 480,
437 mapsize => 100,
386 fullscreen => 0, 438 fullscreen => 0,
387 host => "crossfire.schmorp.de", 439 host => "crossfire.schmorp.de",
388 port => 13327, 440 port => 13327,
389}; 441};
390 442
391Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf"; 443{
444 my @fonts = map Crossfire::Client::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
445
446 Crossfire::Client::add_font $_ for @fonts;
447 Crossfire::Client::set_font $fonts[0];
448}
392 449
393$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 450$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
394 451
395run_config_dialog 452run_config_dialog
396 login => sub { start_game }, 453 login => sub { start_game },

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines