--- deliantra/Deliantra-Client/bin/pclient 2006/04/11 13:38:22 1.68 +++ deliantra/Deliantra-Client/bin/pclient 2006/04/24 03:19:42 1.170 @@ -3,449 +3,1351 @@ use strict; use utf8; -use Glib; -use Gtk2 -init; - -use SDL; -use SDL::App; -use SDL::Event; -use SDL::Surface; -use SDL::OpenGL; -use SDL::OpenGL::Constants; +use Time::HiRes 'time'; +use Event; use Crossfire; use Crossfire::Protocol; +use Compress::LZF; + use CFClient; -use CFClient::Widget; +use CFClient::UI; +use CFClient::MapWidget; our $VERSION = '0.1'; -my $MAX_FPS = 30; -my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame +my $MAX_FPS = 60; +my $MIN_FPS = 5; # unused as of yet + +our $META_SERVER = "crossfire.real-time.com:13326"; -our $FACECACHE; +our $FACEMAP; +our $TILECACHE; +our $MAPCACHE; + +our $LAST_REFRESH; +our $NOW; our $CFG; our $CONN; +our $FAST; # fast, low-quality mode, possibly useful for software-rendering +our @SDL_MODES; our $WIDTH; our $HEIGHT; our $FULLSCREEN; - our $FONTSIZE; -our $SDL_TIMER; -our $SDL_APP; -our $SDL_EV; +our $FONT_PROP; +our $FONT_FIXED; + +our $MAP; +our $MAPWIDGET; +our $BUTTONBAR; +our $LOGVIEW; +our $CONSOLE; +our $METASERVER; + +our $GAUGES; +our $STATWIDS; + +our $SDL_ACTIVE; our %SDL_CB; +our $SDL_MIXER; +our @SOUNDS; # event => file mapping +our %AUDIO_CHUNKS; # audio files + our $ALT_ENTER_MESSAGE; our $STATUS_LINE; our $DEBUG_STATUS; -my $last_refresh; -my %ANIMATE; -my $refresh_handler; - -our ($tw, $te); # Test widget #d# - -sub init_screen { - $SDL_APP = new SDL::App - -flags => SDL_ANYFORMAT | SDL_HWSURFACE, - -title => "Crossfire+ Client", - -width => $WIDTH, - -height => $HEIGHT, - -opengl => 1, - -red_size => 5, - -green_size => 5, - -blue_size => 5, - -alpha_size => 0, - -double_buffer => 1, - -fullscreen => $FULLSCREEN, - -resizeable => 0; - - $SDL_EV = new SDL::Event; - $SDL_EV->set_unicode (1); - - $SDL_TIMER = add Glib::Timeout 1000/50, sub { - ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() - while $SDL_EV->poll; +sub status { + $STATUS_LINE->set_text ($_[0]); + $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h}); +} - 1 - }; +sub debug { + $DEBUG_STATUS->set_text ($_[0]); + $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); +} - $last_refresh = SDL::GetTicks; +sub start_game { + status "logging in..."; - CFClient::gl_init; + my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; - $FONTSIZE = int $HEIGHT / 50; + $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; - ############################################################################# + $MAP = new CFClient::Map $mapsize, $mapsize; + + my ($host, $port) = split /:/, $CFG->{host}; + + $CONN = new conn + host => $host, + port => $port || 13327, + user => $CFG->{user}, + pass => $CFG->{password}, + mapw => $mapsize, + maph => $mapsize, + ; - glClearColor 0.45, 0.45, 0.45, 1; + status "login successful"; - glEnable GL_TEXTURE_2D; - glEnable GL_COLOR_MATERIAL; - glShadeModel GL_FLAT; - glDisable GL_DEPTH_TEST; - glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + CFClient::lowdelay fileno $CONN->{fh}; +} - ############################################################################# +sub stop_game { + undef $CONN; +} - $DEBUG_STATUS = new CFClient::Widget::Label; - $CFClient::Widget::TOPLEVEL->add ($DEBUG_STATUS); - - $STATUS_LINE = new CFClient::Widget::Label - y => $HEIGHT * 59 / 60 - $FONTSIZE; - $CFClient::Widget::TOPLEVEL->add ($STATUS_LINE); - - $ALT_ENTER_MESSAGE = new CFClient::Widget::Label - y => $HEIGHT * 59 / 60, - height => $HEIGHT / 60, - text => "Use Alt-Enter to toggle fullscreen mode"; - $CFClient::Widget::TOPLEVEL->add ($ALT_ENTER_MESSAGE); - - # Test code #d# - unless ($tw) { # haha... - $te = new CFClient::Widget::FancyFrame x => 300, z => 1; - $te->add (new CFClient::Widget::Entry); - $CFClient::Widget::TOPLEVEL->add ($te); - - $tw = new CFClient::Widget::Animator x => $WIDTH - 200, w => 400, h => 300; - my $lbl1 = new CFClient::Widget::Label text => "This is a\nTEST!\nOf a themed\nFrame!"; - my $lbl2 = new CFClient::Widget::Label text => "LBL2"; - my $vb = new CFClient::Widget::VBox; - my $f = new CFClient::Widget::FancyFrame; - my $f2 = new CFClient::Widget::FancyFrame; - $f->add ($lbl1); - $f2->add ($lbl2); - $vb->add ($f); - $vb->add ($f2, 1); - - $tw->add ($vb); - $tw->moveto (0, 0); - $CFClient::Widget::TOPLEVEL->add ($tw); - -# $f->move ($WIDTH - 200, 0); -# $CFClient::Widget::TOPLEVEL->add ($f); +sub client_setup { + my $dialog = new CFClient::UI::FancyFrame + title => "Client Setup", + child => (my $vbox = new CFClient::UI::VBox); + $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); + + $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); + $table->add (1, 0, my $hbox = new CFClient::UI::HBox); + + $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); + $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); + + $mode_slider->connect (changed => sub { + my ($self, $value) = @_; + + $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; + $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); + }); + $mode_slider->emit (changed => $mode_slider->{range}[0]); + + my $row = 1; + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen"); + $table->add (1, $row++, new CFClient::UI::CheckBox + state => $CFG->{fullscreen}, + tooltip => "Bring the client into fullscreen mode", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{fullscreen} = $value; + } + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly"); + $table->add (1, $row++, new CFClient::UI::CheckBox + state => $CFG->{fast}, + tooltip => "Lower the visual quality considerably to speed up rendering.", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{fast} = $value; + } + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); + $table->add (1, $row++, new CFClient::UI::Slider + range => [$CFG->{map_scale}, 0.25, 2, 0.05], + tooltip => "Enlarge or shrink the displayed map", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{map_scale} = 0.05 * int $value / 0.05; + } + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); + $table->add (1, $row++, new CFClient::UI::CheckBox + state => $CFG->{fow_enable}, + tooltip => "Fog-of-War marks areas that cannot be seen by the player", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{fow_enable} = $value; + } + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); + $table->add (1, $row++, new CFClient::UI::Slider + range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], + tooltip => "The higher the intensity, the lighter the Fog-of-War color", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{fow_intensity} = $value; + } + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth"); + $table->add (1, $row++, new CFClient::UI::CheckBox + state => $CFG->{fow_smooth}, + tooltip => "Smooth the Fog-of-War a bit to make it more realistic", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{fow_smooth} = $value; + status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2; + } + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); + $table->add (1, $row++, new CFClient::UI::Slider + range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], + tooltip => "The font size used by most GUI elements", + connect_changed => sub { + $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10; +# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; + } + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); + $table->add (1, $row++, new CFClient::UI::Slider + range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], + tooltip => "The font size used by the server log window only", + connect_changed => sub { + $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10); + } + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); + + $table->add (1, $row++, new CFClient::UI::Slider + range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], + tooltip => "The font size used by the statistics window only", + connect_changed => sub { + $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; + &set_stats_window_fontsize; + } + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); + $table->add (1, $row++, new CFClient::UI::Slider + range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], + tooltip => "Adjust the size of the stats gauges at the bottom right", + connect_changed => sub { + $CFG->{gauge_size} = $_[1]; + my $h = int $HEIGHT * $CFG->{gauge_size}; + $GAUGES->{win}->set_size ($WIDTH, $h); + $GAUGES->{win}->move (0, $HEIGHT - $h); + } + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); + $table->add (1, $row++, new CFClient::UI::Slider + range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1], + tooltip => "Adjusts the fontsize of the gauges at the bottom right", + connect_changed => sub { + $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10; + &set_gauge_window_fontsize; + } + ); + + $table->add (1, $row++, new CFClient::UI::Button + expand => 1, align => 0, text => "Apply", + tooltip => "Apply the video settings", + connect_activate => sub { + video_shutdown (); + video_init (); + } + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable"); + $table->add (1, $row++, new CFClient::UI::CheckBox + state => $CFG->{audio_enable}, + tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", + connect_changed => sub { + $CFG->{audio_enable} = $_[1]; + } + ); +# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume"); +# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub { +# $CFG->{effects_volume} = $_[1]; +# }); + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music"); + $table->add (1, $row++, my $hbox = new CFClient::UI::HBox); + $hbox->add (new CFClient::UI::CheckBox + expand => 1, state => $CFG->{bgm_enable}, + tooltip => "Enable background music playing", + connect_changed => sub { + $CFG->{bgm_enable} = $_[1]; + } + ); + $hbox->add (new CFClient::UI::Slider + expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], + tooltip => "The volume of the background music", + connect_changed => sub { + $CFG->{bgm_volume} = $_[1]; + CFClient::MixMusic::volume $_[1] * 128; + } + ); + + $table->add (1, $row++, new CFClient::UI::Button + expand => 1, align => 0, text => "Apply", + tooltip => "Apply the audio settings", + connect_activate => sub { + audio_shutdown (); + audio_init (); + } + ); + + $dialog +} + +sub set_stats_window_fontsize { + for (values %{$STATWIDS}) { + $_->set_fontsize ($::CFG->{stat_fontsize}); } } -sub destroy_screen { - remove Glib::Source $SDL_TIMER; - undef $SDL_APP; - undef $SDL_EV; - SDL::Quit; +sub set_gauge_window_fontsize { + for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { + $_->set_fontsize ($::CFG->{gauge_fontsize}); + } + +# local $GAUGES->{win}{parent};#d# +# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; } -sub start_game { - $WIDTH = $CFG->{width}; - $HEIGHT = $CFG->{height}; - $FULLSCREEN = 0; +sub make_gauge_window { + my $gh = int ($HEIGHT * $CFG->{gauge_size}); +# my $gw = int ($WIDTH * $CFG->{gauge_w_size}); - init_screen; + my $win = new CFClient::UI::Frame ( + y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh + ); + $win->add (my $vb = new CFClient::UI::VBox); - my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; + $vb->add (my $hbg = new CFClient::UI::HBox expand => 1); - $CONN = new conn - host => $CFG->{host}, - port => $CFG->{port}, - user => $CFG->{user}, - pass => $CFG->{password}, - mapw => $mapsize, - maph => $mapsize, - ; + $hbg->add (new CFClient::UI::Empty expand => 1); + $hbg->add (my $hb = new CFClient::UI::HBox); + $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', tooltip => "Health points"); + $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', tooltip => "Spellpoints"); + $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', tooltip => "Grace"); + $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', tooltip => "Food"); + + $vb->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, text => "XP: 0 LVL: 0"); + $vb->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, text => "Rng:"); + + $GAUGES = { + exp => $exp, win => $win, range => $rng, + food => $fg, mana => $mg, hp => $hg, grace => $gg + }; - CFClient::lowdelay fileno $CONN->{fh}; + &set_gauge_window_fontsize; + + $win } -sub stop_game { - remove Glib::Source $refresh_handler if $refresh_handler; - undef $refresh_handler; +sub make_stats_window { + my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); - undef $CONN; - destroy_screen; + $tgw->add (my $vb = new CFClient::UI::VBox); + $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); + $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); + + $vb->add (my $hb = new CFClient::UI::HBox expand => 1); + + $hb->add (my $tbl = new CFClient::UI::Table expand => 1); + + $tbl->add (0, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); + $tbl->add (0, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); + $tbl->add (0, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); + $tbl->add (0, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); + $tbl->add (0, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); + $tbl->add (0, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); + $tbl->add (0, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); + + $tbl->add (1, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Str"); + $tbl->add (1, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Dex"); + $tbl->add (1, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Con"); + $tbl->add (1, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Int"); + $tbl->add (1, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Wis"); + $tbl->add (1, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Pow"); + $tbl->add (1, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Cha"); + + $tbl->add (2, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); + $tbl->add (2, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); + $tbl->add (2, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); + $tbl->add (2, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); + $tbl->add (2, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, template => "10.54"); + $tbl->add (2, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, template => "9"); + + $tbl->add (3, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Wc"); + $tbl->add (3, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Ac"); + $tbl->add (3, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Dam"); + $tbl->add (3, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Arm"); + $tbl->add (3, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Sp"); + $tbl->add (3, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "WSp"); + + $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); + + my $row = 0; + my $col = 0; + + my %resist_names = ( + slow => "Slow", + holyw => "Holy Word", + conf => "Confusion", + fire => "Fire", + depl => "Depletion", + magic => "Magic", + drain => "Draining", + acid => "Acid", + pois => "Poison", + para => "Paralysation", + deat => "Death", + phys => "Physical", + blind => "Blind", + fear => "Fear", + tund => "Turn undead", + elec => "Electricity", + cold => "Cold", + ghit => "Ghost hit", + ); + for (qw/slow holyw conf fire depl magic + drain acid pois para deat phys + blind fear tund elec cold ghit/) + { + $tbl2->add ($col, $row, + $STATWIDS->{"res_$_"} = + new CFClient::UI::Label + template => "-100%", + align => +1, + valign => 0, + tooltip => $resist_names{$_} + ); + $tbl2->add ($col + 1, $row, new CFClient::UI::Image + can_hover => 1, + can_events => 1, + image => "ui/resist/resist_$_.png", + tooltip => $resist_names{$_} + ); + + $row++; + if ($row % 6 == 0) { + $col += 2; + $row = 0; + } + } + + &set_stats_window_fontsize; + update_stats_window ({}); + + $tgw } -sub force_refresh { - glViewport 0, 0, $WIDTH, $HEIGHT; +sub formsep { + reverse join ",", grep length, split /(...)/, reverse $_[0] * 1 +} - glMatrixMode GL_PROJECTION; - glLoadIdentity; - glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000; - glMatrixMode GL_MODELVIEW; +sub update_stats_window { + my ($stats) = @_; - glClear GL_COLOR_BUFFER_BIT; + # i love text protocols!!! + my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1; + my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1; + my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1; + my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1; + my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1; + my $fo_m = 999; + my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1; + my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1; + + $GAUGES->{hp} ->set_value ($hp, $hp_m); + $GAUGES->{mana} ->set_value ($sp, $sp_m); + $GAUGES->{food} ->set_value ($fo, $fo_m); + $GAUGES->{grace} ->set_value ($gr, $gr_m); + $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64}) + . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")"); + my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE}; + $rng =~ s/^Range: //; # thank you so much dear server + $GAUGES->{range} ->set_text ("Rng: " . $rng); + my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE}; + $title =~ s/^Player: //; + $STATWIDS->{title} ->set_text ("Title: " . $title); + + $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5}); + $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8}); + $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9}); + $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6}); + $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7}); + $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22}); + $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10}); + $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13}); + $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14}); + $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15}); + $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16}); + $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED}); + $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP}); + + my %tbl = ( + phys => 100, + magic => 101, + fire => 102, + elec => 103, + cold => 104, + conf => 105, + acid => 106, + drain => 107, + ghit => 108, + pois => 109, + slow => 110, + para => 111, + tund => 112, + fear => 113, + depl => 113, + deat => 115, + holyw => 116, + blind => 117 + ); - $CFClient::Widget::TOPLEVEL->draw; + for (keys %tbl) { + $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}}); + } - SDL::GLSwapBuffers; } -sub debug { - $DEBUG_STATUS->set_text ($_[0]); - $DEBUG_STATUS->size_allocate ($DEBUG_STATUS->size_request); - $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0); +sub metaserver_dialog { + my $dialog = new CFClient::UI::FancyFrame + title => "Metaserver", + child => (my $vbox = new CFClient::UI::VBox); + + $vbox->add ($dialog->{table} = new CFClient::UI::Table); + + $dialog } -my $FPS; +sub update_metaserver { + my ($HOST) = @_; -sub refresh { - $refresh_handler ||= add Glib::Idle sub { - if ($SDL_APP) { - my $next_refresh = SDL::GetTicks; - - if ($next_refresh - $last_refresh < $TICKS_PER_FRAME) { - SDL::Delay $TICKS_PER_FRAME - ($next_refresh - $last_refresh); - $next_refresh = SDL::GetTicks; + status "fetching metaserver list..."; + + my $buf; + + my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; + + Event->io (fd => $fh, poll => 'r', cb => sub { + my $res = sysread $fh, $buf, 8192, length $buf; + + if (!defined $res) { + $_[0]->w->cancel; + status "metaserver: $!"; + } elsif ($res == 0) { + $_[0]->w->cancel; + status "server list retrieved"; + + my $table = $METASERVER->{table}; + + $table->clear; + + my @col = qw(Use #Users Host Uptime Version Description); + $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) + for 0 .. $#col; + + my @align = qw(1 0 1 1 -1); + + my $y = 0; + for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) { + my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m; + + for ($desc) { + s/
/\n/gi; + s/
  • /\n· /gi; + s/<.*?>//sgi; + s/&/&/g; + s//>/g; + } + + $uptime = sprintf "%dd %02d:%02d:%02d", + (int $m->[8] / 86400), + (int $m->[8] / 3600) % 24, + (int $m->[8] / 60) % 60, + $m->[8] % 60; + + $m = [$users, $host, $uptime, $version, $desc]; + + $y++; + + $table->add (0, $y, new CFClient::UI::VBox children => [ + (new CFClient::UI::Button text => " ", connect_activate => sub { + $HOST->set_text ($CFG->{host} = $host); + }), + (new CFClient::UI::Empty expand => 1), + ]); + + $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) + for 0 .. $#$m; } - - my $interval = ($next_refresh - $last_refresh) * 0.001; - $last_refresh = $next_refresh; - - if ($interval) { - $FPS ||= 1 / $interval; - $FPS = $FPS * 0.96 + (1 / $interval) * 0.04; - debug sprintf "%5.02f", $FPS; + } + }); +} + +sub server_setup { + my $dialog = new CFClient::UI::FancyFrame + title => "Server Setup", + child => (my $vbox = new CFClient::UI::VBox); + + $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); + $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port"); + + { + $table->add (1, 2, my $vbox = new CFClient::UI::VBox); + + $vbox->add ( + my $HOST = new CFClient::UI::Entry + expand => 1, + text => $CFG->{host}, + tooltip => "The hostname or ip address of the Crossfire(+) server to connect to", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{host} = $value; + } + ); + + $METASERVER = metaserver_dialog; + + $vbox->add (new CFClient::UI::Flopper + expand => 1, + text => "Metaserver", + other => $METASERVER, + tooltip => "Show a list of avaible crossfire servers", + connect_open => sub { + update_metaserver $HOST; } + ); + } - force_refresh; - $_->animate ($interval) for grep $_, values %ANIMATE; + $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username"); + $table->add (1, 4, new CFClient::UI::Entry + text => $CFG->{user}, + tooltip => "The name of your character on the server", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{user} = $value; + } + ); + + $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password"); + $table->add (1, 5, new CFClient::UI::Entry + text => $CFG->{password}, + hidden => 1, + tooltip => "The password for your character", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{password} = $value; + } + ); - if (%ANIMATE) { - 1 + $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd"); + $table->add (1, 6, my $saycmd = new CFClient::UI::Entry + text => $CFG->{say_command}, + tooltip => "This is the command that will be used if you write a line in the message window entry. " + ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " + ."But you could also set it to 'tell ' to only chat with that user.", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{say_command} = $value; + } + ); + + $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); + $table->add (1, 7, new CFClient::UI::Slider + req_w => 100, + range => [$CFG->{mapsize}, 10, 100 + 1, 1], + tooltip => "This is the size of the portion of the map update the server sends you. " + ."If you set this to a high value you will be able to see further for example.", + connect_changed => sub { + my ($self, $value) = @_; + + $CFG->{mapsize} = $self->{range}[0] = $value = int $value; + }, + ); + + $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { + start_game; + }); + + $dialog +} + +sub message_window { + my $window = new CFClient::UI::FancyFrame + title => "Messages", + border_bg => [1, 1, 1, 0.5], + bg => [0.3, 0.3, 0.3, 0.8], + user_w => int $::WIDTH / 3, + user_h => int $::HEIGHT / 5, + child => (my $vbox = new CFClient::UI::VBox); + + $vbox->add ($LOGVIEW = new CFClient::UI::TextView + expand => 1, + font => $FONT_FIXED, + fontsize => $::CFG->{log_fontsize}, + ); + + $vbox->add (my $input = new CFClient::UI::Entry + connect_focus_in => sub { + my ($input, $prev_focus) = @_; + + delete $input->{refocus_map}; + + if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) { + $input->{refocus_map} = 1; + } + delete $input->{auto_activated}; + }, + connect_activate => sub { + my ($input, $text) = @_; + $input->set_text (''); + + if ($text =~ /^\/(.*)/) { + $::CONN->user_send ($1); } else { - undef $refresh_handler; - 0 + my $say_cmd = $::CFG->{say_command} || 'say'; + $::CONN->user_send ("$say_cmd $text"); + } + if ($input->{refocus_map}) { + delete $input->{refocus_map}; + $MAPWIDGET->focus_in + } + }, + connect_escape => sub { + $MAPWIDGET->focus_in + }, + ); + + $CONSOLE = { + window => $window, + input => $input + }; + + $window +} + +sub sdl_init { + CFClient::SDL_Init + and die "SDL::Init failed!\n"; +} + +sub video_init { + sdl_init; + + ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; + $FULLSCREEN = $CFG->{fullscreen}; + $FAST = $CFG->{fast}; + + CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN + or die "SDL_SetVideoMode failed!\n"; + + $SDL_ACTIVE = 1; + + $LAST_REFRESH = time - 0.01; + + CFClient::gl_init; + + $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; + + ############################################################################# + + $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; + $DEBUG_STATUS->show; + + $STATUS_LINE = new CFClient::UI::Label + padding => 0, + y => $HEIGHT - $FONTSIZE * 1.8; + $STATUS_LINE->show; + + $ALT_ENTER_MESSAGE = new CFClient::UI::Label + padding => 0, + fontsize => 0.8, + markup => "Use Alt-Enter to toggle fullscreen mode"; + $ALT_ENTER_MESSAGE->show; + $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h}); + + $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget); + $MAPWIDGET->focus_in; + $MAPWIDGET->connect (activate_console => sub { + my ($mapwidget, $preset) = @_; + + if ($CONSOLE) { + $CONSOLE->{input}->{auto_activated} = 1; + $CONSOLE->{input}->focus_in; + + if ($preset && $CONSOLE->{input}->get_text eq '') { + $CONSOLE->{input}->set_text ($preset); + } + } + }); + + $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); + + $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); + $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); + $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); + + $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D + $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); + + $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { + CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; + status "Configuration Saved"; + }); + + $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup +} + +sub video_shutdown { + $CFClient::UI::ROOT->{children} = []; + undef $SDL_ACTIVE; +} + +my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# +my $bgmusic;#TODO#hack#d# + +sub audio_music_finished { + return unless $CFG->{bgm_enable}; + + # TODO: hack, do play loop and mood music + $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]"; + $bgmusic->play (0); + + push @bgmusic, shift @bgmusic; +} + +sub audio_init { + if ($CFG->{audio_enable}) { + if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { + $SDL_MIXER = !CFClient::Mix_OpenAudio; + CFClient::Mix_AllocateChannels 8; + CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; + + audio_music_finished; + + while (<$fh>) { + next if /^\s*#/; + next if /^\s*$/; + + my ($file, $volume, $event) = split /\s+/, $_, 3; + + push @SOUNDS, "$volume,$file"; + + $AUDIO_CHUNKS{"$volume,$file"} ||= do { + my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file"; + $chunk->volume ($volume * 128 / 100); + $chunk + }; } } else { - undef $refresh_handler; - 0 + status "unable to open sound config: $!"; } - }; + } +} + +sub audio_shutdown { + CFClient::Mix_CloseAudio if $SDL_MIXER; + undef $SDL_MIXER; + @SOUNDS = (); + %AUDIO_CHUNKS = (); +} + +my %animate_object; +my $animate_timer; + +my $want_refresh; +my $can_refresh; + +my $fps = 9; + +sub force_refresh { + $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; + debug sprintf "%3.2f", $fps; + + $want_refresh = 0; + $can_refresh = 0; + + $CFClient::UI::ROOT->draw; + + CFClient::SDL_GL_SwapBuffers; + + $LAST_REFRESH = $NOW; +} + +my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { + $NOW = time; + + ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) + for CFClient::SDL_PollEvent; + + if (%animate_object) { + $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; + $want_refresh++; + } + + if ($want_refresh) { + force_refresh; + } else { + $can_refresh = 1; + } +}); + +sub refresh { + $want_refresh++; } sub animation_start { my ($widget) = @_; - $ANIMATE{$widget} = $widget; - Scalar::Util::weaken $ANIMATE{$widget}; - - refresh; + $animate_object{$widget} = $widget; } sub animation_stop { my ($widget) = @_; - delete $ANIMATE{$widget}; + delete $animate_object{$widget}; } -%SDL_CB = ( - SDL_QUIT() => sub { - main_quit Gtk2; - }, - SDL_VIDEORESIZE() => sub { - }, - SDL_VIDEOEXPOSE() => sub { - refresh; - }, - SDL_KEYDOWN() => sub { - if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { - # alt-enter - $FULLSCREEN = !$FULLSCREEN; - init_screen; - } else { - CFClient::Widget::feed_sdl_key_down_event ($SDL_EV); - } - }, - SDL_KEYUP() => sub { - CFClient::Widget::feed_sdl_key_up_event ($SDL_EV); - }, - SDL_MOUSEMOTION() => sub { - CFClient::Widget::feed_sdl_motion_event ($SDL_EV); - }, - SDL_MOUSEBUTTONDOWN() => sub { - CFClient::Widget::feed_sdl_button_down_event ($SDL_EV); - }, - SDL_MOUSEBUTTONUP() => sub { - CFClient::Widget::feed_sdl_button_up_event ($SDL_EV); - }, - SDL_ACTIVEEVENT() => sub { - printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# - }, -); - @conn::ISA = Crossfire::Protocol::; -sub conn::map_update { - my ($self, $dirty) = @_; +sub conn::stats_update { + my ($self, $stats) = @_; + + update_stats_window ($stats); +} + +sub conn::user_send { + my ($self, $command) = @_; - refresh; + $self->send_command ($command); + status $command; } sub conn::map_scroll { my ($self, $dx, $dy) = @_; -# refresh; + $MAP->scroll ($dx, $dy); +} + +sub conn::feed_map1a { + my ($self, $data) = @_; + +# $self->Crossfire::Protocol::feed_map1a ($data); + + $MAP->map1a_update ($data); + $MAPWIDGET->update; +} + +sub conn::flush_map { + my ($self) = @_; + + my $map_info = delete $self->{map_info} + or return; + + my ($hash, $x, $y, $w, $h) = @$map_info; + + my $data = $MAP->get_rect ($x, $y, $w, $h); + $MAPCACHE->put ($hash => Compress::LZF::compress $data); + #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d# } sub conn::map_clear { my ($self) = @_; -# refresh; + $self->flush_map; + delete $self->{neigh_map}; + + $MAP->clear; +} + + +sub conn::load_map($$$) { + my ($self, $hash, $x, $y) = @_; + + if (defined (my $data = $MAPCACHE->get ($hash))) { + $data = Compress::LZF::decompress $data; + #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d# + for my $id ($MAP->set_rect ($x, $y, $data)) { + my $data = $TILECACHE->get ($id) + or next; + + $self->set_texture ($id => $data); + } + } +} + +# this method does a "flood fill" into every tile direction +# it assumes that tiles are arranged in a rectangular grid, +# i.e. a map is the same as the left of the right map etc. +# failure to comply are harmless and result in display errors +# at worst. +sub conn::flood_fill { + my ($self, $gx, $gy, $path, $hash, $flags) = @_; + + # the server does not allow map paths > 6 + return if 6 <= length $path; + + my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; + + for ( + [1, 0, -1], + [2, 1, 0], + [3, 0, 1], + [4, -1, 0], + ) { + my ($tile, $dx, $dy) = @$_; + + my $gx = $gx + $dx; + my $gy = $gy + $dy; + + next unless $flags & (1 << ($tile - 1)); + next if $self->{neigh_grid}{$gx, $gy}++; + + my $neigh = $self->{neigh_map}{$hash} ||= []; + if (my $info = $neigh->[$tile]) { + my ($flags, $x, $y, $w, $h, $hash) = @$info; + + $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) + if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; + + } else { + $self->send_mapinfo ("spatial $path$tile", sub { + my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; + + return if $mode ne "spatial"; + + $x += $MAP->ox; + $y += $MAP->oy; + + $self->load_map ($hash, $x, $y) + unless $self->{neigh_map}{$hash}[5]++;#d# + + $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; + + $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) + if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; + }); + } + } +} + +sub conn::map_change { + my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_; + + $self->flush_map; + + my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); + + my $mapmapw = 250; + my $mapmaph = 250; + + $self->{neigh_rect} = [ + $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, + $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, + ]; + + delete $self->{neigh_grid}; + $self->flood_fill (0, 0, "", $hash, $flags); + + $x += $ox; + $y += $oy; + + $self->{map_info} = [$hash, $x, $y, $w, $h]; + + my $map = $self->{map_info}[0]; + $map =~ s/^.*?\/([^\/]+)$/\1/; + $STATWIDS->{map}->set_text ("Map: " . $map); + + $self->load_map ($hash, $x, $y); } sub conn::face_find { - my ($self, $face) = @_; + my ($self, $facenum, $face) = @_; + + my $hash = "$face->{chksum},$face->{name}"; + + my $id = $FACEMAP->get ($hash); - $FACECACHE->{"$face->{chksum},$face->{name}"} + unless ($id) { + # create new id for face + # i love transactions + for (1..100) { + my $txn = $CFClient::DB_ENV->txn_begin; + my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); + if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { + $id++; + if ($FACEMAP->put (id => $id) == 0 + && $FACEMAP->put ($hash => $id) == 0) { + $txn->txn_commit; + + goto gotid; + } + } + $txn->abort; + } + + CFClient::fatal "maximum number of transaction retries reached - database problems?"; + } + +gotid: + $face->{id} = $id; + $MAP->set_face ($facenum => $id); + $TILECACHE->get ($id) } sub conn::face_update { - my ($self, $face) = @_; + my ($self, $facenum, $face) = @_; - $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; + $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes - $face->{texture} = new_from_image CFClient::Texture delete $face->{image}; + $self->set_texture ($face->{id} => delete $face->{image}); } +sub conn::set_texture { + my ($self, $id, $data) = @_; + + $self->{texture}[$id] ||= do { + my $tex = + new_from_image CFClient::Texture + $data, minify => 1; + + $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}}); + $MAPWIDGET->update; + + $tex + }; +} + +sub conn::sound_play { + my ($self, $x, $y, $soundnum, $type) = @_; + + $SDL_MIXER + or return; + + my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]} + or return; + + $chunk->play; +# warn "sound $x,$y,$soundnum,$type\n";#d# +} + +my $LAST_QUERY; # server is stupid, stupid, stupid + sub conn::query { my ($self, $flags, $prompt) = @_; - warn "<<<>>\n";#d# -} + $prompt = $LAST_QUERY unless length $prompt; + $LAST_QUERY = $prompt; -sub gtk_add_cfg_field { - my ($tbl, $cfg, $klbl, $key, $value) = @_; - my $i = $cfg->{_i}++; - $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1); - $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1); - if ($key eq 'password') { - $ent->set_invisible_char ("*"); - $ent->set (visibility => 0) - } - $ent->set_text ($value); - $ent->signal_connect (changed => sub { - my ($ent) = @_; - $cfg->{$key} = $ent->get_text; - # TODO: Mapsize should be a slider in the game gui - if ($key eq 'mapsize' and $cfg->{$key} > 100) { - $cfg->{$key} = 100; - } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) { - $cfg->{$key} = 50; + my $dialog = new CFClient::UI::FancyFrame + title => "Query", + child => my $vbox = new CFClient::UI::VBox; + + $vbox->add (new CFClient::UI::Label + max_w => $::WIDTH * 0.4, + text => $prompt); + + if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) { + $vbox->add (my $hbox = new CFClient::HBox); + $hbox->add (new CFClient::Button + text => "No", + connect_activate => sub { + $self->send ("reply n"); + $dialog->destroy; + $MAPWIDGET->focus_in; } - }); + ); + $hbox->add (new CFClient::Button + text => "Yes", + connect_activate => sub { + $self->send ("reply y"); + $dialog->destroy; + $MAPWIDGET->focus_in; + }, + ); + + $dialog->focus_in; + + } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) { + $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)"; + $vbox->add (my $entry = new CFClient::UI::Entry + connect_changed => sub { + $self->send ("reply $_[1]"); + $dialog->destroy; + $MAPWIDGET->focus_in; + }, + ); + + $entry->focus_in; + + } else { + $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)"; + + $vbox->add (my $entry = new CFClient::UI::Entry + $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (), + connect_activate => sub { + $self->send ("reply $_[1]"); + $dialog->destroy; + $MAPWIDGET->focus_in; + }, + ); + + $entry->focus_in; + } + + $dialog->show; } -sub run_config_dialog { - my (%events) = @_; +sub conn::drawinfo { + my ($self, $color, $text) = @_; - my $w = Gtk2::Window->new; + my @color = ( + [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00], + [1.00, 1.00, 1.00], + [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55] + [1.00, 0.00, 0.00], + [1.00, 0.54, 0.00], + [0.11, 0.56, 1.00], + [0.93, 0.46, 0.00], + [0.18, 0.54, 0.34], + [0.56, 0.73, 0.56], + [0.80, 0.80, 0.80], + [0.55, 0.41, 0.13], + [0.99, 0.77, 0.26], + [0.74, 0.65, 0.41], + ); - my @cfg = ( - [qw/Host host/], - [qw/Port port/], - [qw/Mapsize% mapsize/], - [qw/Username user/], - [qw/Password password/], - ); - - my $cfg = {}; - - my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE); - my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a; - - $w->add (my $vb = Gtk2::VBox->new); - $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); - my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; - $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); - $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); - my $i = 0; - my $act = 0; - for (map { "$_->[0]x$_->[1]" } reverse @modes) { - if ($_ eq $selmode) { $act = $i } - $cb->append_text ($_); - $i++; - } - $cb->set_active ($act); - $cb->signal_connect (changed => sub { - my ($cb) = @_; - my $txt = $cb->get_active_text; - if ($txt =~ m/(\d+)x(\d+)/) { - $::CFG->{width} = $1; - $::CFG->{height} = $2; - } - }); - - $cfg->{_i} = 1; - for (@cfg) { - gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]}); - } + $LOGVIEW->add_paragraph ($color[$color], $text); +} - $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0); - $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5); - $cb->signal_connect (clicked => sub { - for (keys %$cfg) { - $::CFG->{$_} = $cfg->{$_} - if $_ ne '_i'; - } - CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc"; - }); - $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); - $cb->signal_connect (clicked => sub { - for (keys %$cfg) { - $::CFG->{$_} = $cfg->{$_} - if $_ ne '_i'; - } - my $cb = $events{login} || sub {}; - $cb->($::CFG->{user}, $::CFG->{password}); - }); - $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); - $cb->signal_connect (clicked => sub { - my $cb = $events{logout} || sub {}; - $cb->(); - }); - $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); - $cb->signal_connect (clicked => sub { $w->destroy }); +sub conn::spell_add { + my ($self, $spell) = @_; - $w->show_all; + $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}, sub { + }); + $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}, sub { + }); +} - $w->signal_connect (destroy => sub { Gtk2->main_quit }); +sub conn::spell_delete { + my ($self, $spell) = @_; } +sub conn::addme_success { + my ($self) = @_; -############################################################################# + for my $skill (values %{$self->{skill_info}}) { + $MAPWIDGET->add_command ("ready_skill $skill", "", sub { + }); + $MAPWIDGET->add_command ("use_skill $skill", "", sub { + }); + } +} -SDL::Init SDL_INIT_EVERYTHING; +sub conn::container_add { + my ($self, $id, $items) = @_; -my $mapwidget = CFClient::Widget::MapWidget->new; + # 0 floor + # $self-<{player}{tag} => player inv + #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; +} -$CFClient::Widget::TOPLEVEL->add ($mapwidget); -$mapwidget->focus_in; +sub conn::container_clear { + my ($self, $id) = @_; +# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; +} + +%SDL_CB = ( + CFClient::SDL_QUIT => sub { + Event::unloop -1; + }, + CFClient::SDL_VIDEORESIZE => sub { + }, + CFClient::SDL_VIDEOEXPOSE => \&refresh, + CFClient::SDL_ACTIVEEVENT => sub { +# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# + }, + CFClient::SDL_KEYDOWN => sub { + if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { + # alt-enter + video_shutdown; + $CFG->{fullscreen} = !$CFG->{fullscreen}; + video_init; + } else { + CFClient::UI::feed_sdl_key_down_event ($_[0]); + } + }, + CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, + CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, + CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, + CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, + CFClient::SDL_USEREVENT => \&audio_music_finished, +); + +############################################################################# + +$SIG{INT} = $SIG{TERM} = sub { exit }; + +$TILECACHE = CFClient::db_table "tilecache"; +$FACEMAP = CFClient::db_table "facemap"; CFClient::read_cfg "$Crossfire::VARDIR/pclientrc"; -$CFG ||= { - width => 640, - height => 480, - mapsize => 100, - fullscreen => 0, - host => "crossfire.schmorp.de", - port => 13327, -}; +my %DEF_CFG = ( + sdl_mode => 0, + width => 640, + height => 480, + fullscreen => 0, + fast => 0, + map_scale => 0.5, + fow_enable => 1, + fow_intensity => 0.45, + fow_smooth => 0, + gui_fontsize => 1, + log_fontsize => 1, + gauge_fontsize => 1, + gauge_size => 0.35, + stat_fontsize => 1, + mapsize => 100, + host => "crossfire.schmorp.de", + say_command => 'say', + audio_enable => 1, + bgm_enable => 1, + bgm_volume => 0.25, +); + +while (my ($k, $v) = each %DEF_CFG) { + $CFG->{$k} = $v unless exists $CFG->{$k}; +} + +sdl_init; + +@SDL_MODES = reverse + grep $_->[0] >= 640 && $_->[1] >= 480, + CFClient::SDL_ListModes; + +@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; + +$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES; { - my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); + my @fonts = map CFClient::find_rcfile "fonts/$_", qw( + DejaVuSans.ttf + DejaVuSansMono.ttf + DejaVuSans-Bold.ttf + DejaVuSansMono-Bold.ttf + DejaVuSans-Oblique.ttf + DejaVuSansMono-Oblique.ttf + DejaVuSans-BoldOblique.ttf + DejaVuSansMono-BoldOblique.ttf + ); CFClient::add_font $_ for @fonts; - CFClient::set_font $fonts[0]; + + $FONT_PROP = new_from_file CFClient::Font $fonts[0]; + $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; + + $FONT_PROP->make_default; } -$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; +video_init; +audio_init; + +Event::loop; -run_config_dialog - login => sub { start_game }, - logout => sub { stop_game }; +END { CFClient::SDL_Quit } -main Gtk2; -Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";