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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.69 by root, Tue Apr 11 14:04:27 2006 UTC vs.
Revision 1.220 by root, Wed May 17 00:28:46 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6use Glib; 6BEGIN {
7use Gtk2 -init; 7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
8 9
9use SDL; 10 while (my ($filename, $zip) = each %PAR::LibCache) {
10use SDL::App; 11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
28
29use Time::HiRes 'time';
11use SDL::Event; 30use Event;
12use SDL::Surface;
13use SDL::OpenGL;
14use SDL::OpenGL::Constants;
15 31
16use Crossfire; 32use Crossfire;
17use Crossfire::Protocol; 33use Crossfire::Protocol;
18 34
35use Compress::LZF;
36
19use CFClient; 37use CFClient;
38use CFClient::UI;
20use CFClient::Widget; 39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 # TODO: display dialog box or so
43 CFClient::error $_[1];
44};
45
46#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
21 47
22our $VERSION = '0.1'; 48our $VERSION = '0.1';
23 49
24my $MAX_FPS = 30; 50my $MAX_FPS = 60;
25my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame 51my $MIN_FPS = 5; # unused as of yet
26 52
53our $META_SERVER = "crossfire.real-time.com:13326";
54
55our $FACEMAP;
56our $TILECACHE;
27our $FACECACHE; 57our $MAPCACHE;
58
59our $LAST_REFRESH;
60our $NOW;
28 61
29our $CFG; 62our $CFG;
30our $CONN; 63our $CONN;
64our $FAST; # fast, low-quality mode, possibly useful for software-rendering
31 65
66our $WANT_REFRESH;
67our $CAN_REFRESH;
68
69our @SDL_MODES;
32our $WIDTH; 70our $WIDTH;
33our $HEIGHT; 71our $HEIGHT;
34our $FULLSCREEN; 72our $FULLSCREEN;
73our $FONTSIZE;
35 74
75our $FONT_PROP;
76our $FONT_FIXED;
77
78our $MAP;
79our $MAPMAP;
36our $MAPWIDGET; 80our $MAPWIDGET;
37our $FONTSIZE; 81our $BUTTONBAR;
82our $LOGVIEW;
83our $CONSOLE;
84our $METASERVER;
85our $LOGIN_BUTTON;
38 86
87our $FLOORBOX;
88our $GAUGES;
89our $STATWIDS;
90
39our $SDL_TIMER; 91our $SDL_ACTIVE;
40our $SDL_APP;
41our $SDL_EV;
42our %SDL_CB; 92our %SDL_CB;
43 93
94our $SDL_MIXER;
95our @SOUNDS; # event => file mapping
96our %AUDIO_CHUNKS; # audio files
97
44our $ALT_ENTER_MESSAGE; 98our $ALT_ENTER_MESSAGE;
45our $STATUS_LINE; 99our $STATUSBOX;
46our $DEBUG_STATUS; 100our $DEBUG_STATUS;
47 101
48my $last_refresh; 102our $INVWIN;
49my %ANIMATE; 103our $INV;
50my $refresh_handler; 104our $INVR;
105our $OPENCONT;
51 106
52our ($tw, $te); # Test widget #d# 107sub status {
53 108 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
54sub init_screen {
55 $SDL_APP = new SDL::App
56 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
57 -title => "Crossfire+ Client",
58 -width => $WIDTH,
59 -height => $HEIGHT,
60 -opengl => 1,
61 -red_size => 5,
62 -green_size => 5,
63 -blue_size => 5,
64 -alpha_size => 0,
65 -double_buffer => 1,
66 -fullscreen => $FULLSCREEN,
67 -resizeable => 0;
68
69 $SDL_EV = new SDL::Event;
70 $SDL_EV->set_unicode (1);
71
72 $SDL_TIMER = add Glib::Timeout 1000/50, sub {
73 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
74 while $SDL_EV->poll;
75
76 1
77 };
78
79 $last_refresh = SDL::GetTicks;
80
81 CFClient::gl_init;
82
83 $FONTSIZE = int $HEIGHT / 50;
84
85 #############################################################################
86
87 glClearColor 0.45, 0.45, 0.45, 1;
88
89 glEnable GL_TEXTURE_2D;
90 glEnable GL_COLOR_MATERIAL;
91 glShadeModel GL_FLAT;
92 glDisable GL_DEPTH_TEST;
93 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
94
95 #############################################################################
96
97 $DEBUG_STATUS = new CFClient::Widget::Label;
98 $CFClient::Widget::TOPLEVEL->add ($DEBUG_STATUS);
99
100 $STATUS_LINE = new CFClient::Widget::Label
101 y => $HEIGHT * 59 / 60 - $FONTSIZE;
102 $CFClient::Widget::TOPLEVEL->add ($STATUS_LINE);
103
104 $ALT_ENTER_MESSAGE = new CFClient::Widget::Label
105 y => $HEIGHT * 59 / 60,
106 height => $HEIGHT / 60,
107 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
108 $CFClient::Widget::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
109
110 $MAPWIDGET = new CFClient::Widget::MapWidget;
111 $CFClient::Widget::TOPLEVEL->add ($MAPWIDGET);
112 $MAPWIDGET->focus_in;
113
114 # Test code #d#
115 unless ($tw) { # haha...
116 $te = new CFClient::Widget::FancyFrame x => 300, z => 1;
117 $te->add (new CFClient::Widget::Entry);
118 $CFClient::Widget::TOPLEVEL->add ($te);
119
120 $tw = new CFClient::Widget::Animator x => $WIDTH - 200, w => 600, h => 300;
121 my $lbl1 = new CFClient::Widget::Label text => "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!";
122 my $lbl2 = new CFClient::Widget::Label text => "LBL2";
123 my $vb = new CFClient::Widget::VBox;
124 my $f = new CFClient::Widget::FancyFrame;
125 my $f2 = new CFClient::Widget::FancyFrame;
126 $f->add ($lbl1);
127 $f2->add ($lbl2);
128 $vb->add ($f);
129 $vb->add ($f2, 1);
130
131 $tw->add ($vb);
132 $tw->moveto (0, 0);
133 $CFClient::Widget::TOPLEVEL->add ($tw);
134
135# $f->move ($WIDTH - 200, 0);
136# $CFClient::Widget::TOPLEVEL->add ($f);
137 }
138}
139
140sub destroy_screen {
141 remove Glib::Source $SDL_TIMER;
142 undef $SDL_APP;
143 undef $SDL_EV;
144 SDL::Quit;
145}
146
147sub start_game {
148 $WIDTH = $CFG->{width};
149 $HEIGHT = $CFG->{height};
150 $FULLSCREEN = 0;
151
152 init_screen;
153
154 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
155
156 $CONN = new conn
157 host => $CFG->{host},
158 port => $CFG->{port},
159 user => $CFG->{user},
160 pass => $CFG->{password},
161 mapw => $mapsize,
162 maph => $mapsize,
163 ;
164
165 CFClient::lowdelay fileno $CONN->{fh};
166}
167
168sub stop_game {
169 remove Glib::Source $refresh_handler if $refresh_handler;
170 undef $refresh_handler;
171
172 undef $CONN;
173 destroy_screen;
174}
175
176sub force_refresh {
177 glViewport 0, 0, $WIDTH, $HEIGHT;
178
179 glMatrixMode GL_PROJECTION;
180 glLoadIdentity;
181 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
182 glMatrixMode GL_MODELVIEW;
183
184 glClear GL_COLOR_BUFFER_BIT;
185
186 $CFClient::Widget::TOPLEVEL->draw;
187
188 SDL::GLSwapBuffers;
189} 109}
190 110
191sub debug { 111sub debug {
192 $DEBUG_STATUS->set_text ($_[0]); 112 $DEBUG_STATUS->set_text ($_[0]);
193 $DEBUG_STATUS->size_allocate ($DEBUG_STATUS->size_request); 113 my ($w, $h) = $DEBUG_STATUS->size_request;
194 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0); 114 $DEBUG_STATUS->move ($WIDTH - $w, 0);
195} 115}
196 116
197my $FPS; 117sub start_game {
118 status "logging in...";
198 119
199sub refresh { 120 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
200 $refresh_handler ||= add Glib::Idle sub {
201 if ($SDL_APP) {
202 my $next_refresh = SDL::GetTicks;
203 121
204 if ($next_refresh - $last_refresh < $TICKS_PER_FRAME) { 122 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
205 SDL::Delay $TICKS_PER_FRAME - ($next_refresh - $last_refresh); 123 $MAP = new CFClient::Map $mapsize, $mapsize;
206 $next_refresh = SDL::GetTicks; 124
125 my ($host, $port) = split /:/, $CFG->{host};
126
127 $CONN = eval {
128 new conn
129 host => $host,
130 port => $port || 13327,
131 user => $CFG->{user},
132 pass => $CFG->{password},
133 mapw => $mapsize,
134 maph => $mapsize,
135 ;
136 };
137
138 if ($CONN) {
139 $LOGIN_BUTTON->set_text ("Logout");
140
141 status "login successful";
142
143 CFClient::lowdelay fileno $CONN->{fh};
144 } else {
145 status "unable to connect";
146 stop_game();
147 }
148}
149
150sub stop_game {
151 return unless $CONN;
152
153 status "connection closed";
154 $LOGIN_BUTTON->set_text ("Login");
155 $CONN->destroy;
156 $CONN = 0; # false, does not autovivify
157
158 undef $MAPCACHE;
159 undef $MAP;
160}
161
162sub client_setup {
163 my $dialog = new CFClient::UI::FancyFrame
164 title => "Client Setup",
165 child => (my $vbox = new CFClient::UI::VBox);
166 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
167
168 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
169 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
170
171 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
172 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
173
174 $mode_slider->connect (changed => sub {
175 my ($self, $value) = @_;
176
177 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
178 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
179 });
180 $mode_slider->emit (changed => $mode_slider->{range}[0]);
181
182 my $row = 1;
183
184 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
185 $table->add (1, $row++, new CFClient::UI::CheckBox
186 state => $CFG->{fullscreen},
187 tooltip => "Bring the client into fullscreen mode",
188 connect_changed => sub {
189 my ($self, $value) = @_;
190 $CFG->{fullscreen} = $value;
191 }
192 );
193
194 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
195 $table->add (1, $row++, new CFClient::UI::CheckBox
196 state => $CFG->{fast},
197 tooltip => "Lower the visual quality considerably to speed up rendering.",
198 connect_changed => sub {
199 my ($self, $value) = @_;
200 $CFG->{fast} = $value;
201 }
202 );
203
204 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
205 $table->add (1, $row++, new CFClient::UI::Slider
206 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05],
207 tooltip => "Enlarge or shrink the displayed map",
208 connect_changed => sub {
209 my ($self, $value) = @_;
210 $CFG->{map_scale} = $value;
211 }
212 );
213
214 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
215 $table->add (1, $row++, new CFClient::UI::CheckBox
216 state => $CFG->{fow_enable},
217 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
218 connect_changed => sub {
219 my ($self, $value) = @_;
220 $CFG->{fow_enable} = $value;
221 }
222 );
223
224 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
225 $table->add (1, $row++, new CFClient::UI::Slider
226 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
227 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
228 connect_changed => sub {
229 my ($self, $value) = @_;
230 $CFG->{fow_intensity} = $value;
231 }
232 );
233
234 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
235 $table->add (1, $row++, new CFClient::UI::CheckBox
236 state => $CFG->{fow_smooth},
237 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
238 connect_changed => sub {
239 my ($self, $value) = @_;
240 $CFG->{fow_smooth} = $value;
241 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
242 }
243 );
244
245 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
246 $table->add (1, $row++, new CFClient::UI::Slider
247 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
248 tooltip => "The font size used by most GUI elements",
249 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
250 );
251
252 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
253 $table->add (1, $row++, new CFClient::UI::Slider
254 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
255 tooltip => "The font size used by the server log window only",
256 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
257 );
258
259 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
260
261 $table->add (1, $row++, new CFClient::UI::Slider
262 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
263 tooltip => "The font size used by the statistics window only",
264 connect_changed => sub {
265 $CFG->{stat_fontsize} = $_[1];
266 &set_stats_window_fontsize;
267 }
268 );
269
270 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
271 $table->add (1, $row++, new CFClient::UI::Slider
272 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
273 tooltip => "Adjust the size of the stats gauges at the bottom right",
274 connect_changed => sub {
275 $CFG->{gauge_size} = $_[1];
276 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
277 }
278 );
279
280 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
281 $table->add (1, $row++, new CFClient::UI::Slider
282 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
283 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
284 connect_changed => sub {
285 $CFG->{gauge_fontsize} = $_[1];
286 &set_gauge_window_fontsize;
287 }
288 );
289
290 $table->add (1, $row++, new CFClient::UI::Button
291 expand => 1, align => 0, text => "Apply",
292 tooltip => "Apply the video settings",
293 connect_activate => sub {
294 video_shutdown ();
295 video_init ();
296 }
297 );
298
299 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
300 $table->add (1, $row++, new CFClient::UI::CheckBox
301 state => $CFG->{audio_enable},
302 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
303 connect_changed => sub {
304 $CFG->{audio_enable} = $_[1];
305 }
306 );
307# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
308# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
309# $CFG->{effects_volume} = $_[1];
310# });
311 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
312 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
313 $hbox->add (new CFClient::UI::CheckBox
314 expand => 1, state => $CFG->{bgm_enable},
315 tooltip => "Enable background music playing",
316 connect_changed => sub {
317 $CFG->{bgm_enable} = $_[1];
318 }
319 );
320 $hbox->add (new CFClient::UI::Slider
321 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
322 tooltip => "The volume of the background music",
323 connect_changed => sub {
324 $CFG->{bgm_volume} = $_[1];
325 CFClient::MixMusic::volume $_[1] * 128;
326 }
327 );
328
329 $table->add (1, $row++, new CFClient::UI::Button
330 expand => 1, align => 0, text => "Apply",
331 tooltip => "Apply the audio settings",
332 connect_activate => sub {
333 audio_shutdown ();
334 audio_init ();
335 }
336 );
337
338 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
339 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
340 text => $CFG->{say_command},
341 tooltip => "This is the command that will be used if you write a line in the message window entry. "
342 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
343 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
344 connect_changed => sub {
345 my ($self, $value) = @_;
346 $CFG->{say_command} = $value;
347 }
348 );
349
350 $dialog
351}
352
353sub set_stats_window_fontsize {
354 for (values %{$STATWIDS}) {
355 $_->set_fontsize ($::CFG->{stat_fontsize});
356 }
357}
358
359sub set_gauge_window_fontsize {
360 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
361 $_->set_fontsize ($::CFG->{gauge_fontsize});
362 }
363
364# local $GAUGES->{win}{parent};#d#
365# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
366}
367
368sub make_gauge_window {
369 my $gh = int $HEIGHT * $CFG->{gauge_size};
370
371 my $win = new CFClient::UI::Frame (
372 req_y => -1,
373 user_w => $WIDTH,
374 user_h => $gh,
375 );
376
377 $win->add (my $hbox = new CFClient::UI::HBox
378 children => [
379 (new CFClient::UI::HBox expand => 1),
380 (new CFClient::UI::VBox children => [
381 (new CFClient::UI::Empty expand => 1),
382 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
383 ]),
384 (my $vbox = new CFClient::UI::VBox),
385 ],
386 );
387
388 $vbox->add (new CFClient::UI::HBox
389 expand => 1,
390 children => [
391 (new CFClient::UI::Empty expand => 1),
392 (my $hb = new CFClient::UI::HBox),
393 ],
394 );
395
396 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
397 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
398 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
399 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
400 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
401 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
402 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
403 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
404
405 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
406 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
407 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
408 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
409
410 $GAUGES = {
411 exp => $exp, win => $win, range => $rng,
412 food => $fg, mana => $mg, hp => $hg, grace => $gg
413 };
414
415 &set_gauge_window_fontsize;
416
417 $win
418}
419
420sub make_stats_window {
421 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
422
423 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
424 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
425 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
426
427 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
428
429 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
430
431 my $black = [0, 0, 0];
432
433 for (
434 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
435 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
436 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
437 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
438 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
439 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
440 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
441
442 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
443 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
444 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
445 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
446 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
447 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
448 ) {
449 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
450
451 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
452 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
453 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
454 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
455 }
456
457 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
458
459 my $row = 0;
460 my $col = 0;
461
462 my %resist_names = (
463 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
464 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
465 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
466 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
467 depl => "Depletion (some monsters and other effects can cause stats depletion)",
468 magic => "Magic (resistance to magic spells like magic missile or similar)",
469 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
470 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
471 pois => "Poison (resistance to getting poisoned)",
472 para => "Paralysation (this resistance affects the chance you get paralysed)",
473 deat => "Death (resistance against death spells)",
474 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
475 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
476 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
477 tund => "Turn undead",
478 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
479 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
480 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
481 );
482 for (qw/slow holyw conf fire depl magic
483 drain acid pois para deat phys
484 blind fear tund elec cold ghit/)
485 {
486 $tbl2->add ($col, $row,
487 $STATWIDS->{"res_$_"} =
488 new CFClient::UI::Label
489 font => $FONT_FIXED,
490 template => "-100%",
491 align => +1,
492 valign => 0,
493 can_events => 1,
494 can_hover => 1,
495 tooltip => $resist_names{$_},
496 );
497 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
498 font => $FONT_FIXED,
499 can_hover => 1,
500 can_events => 1,
501 image => "ui/resist/resist_$_.png",
502 tooltip => $resist_names{$_},
503 );
504
505 $row++;
506 if ($row % 6 == 0) {
507 $col += 2;
508 $row = 0;
509 }
510 }
511
512 &set_stats_window_fontsize;
513 update_stats_window ({});
514
515 $tgw
516}
517
518sub formsep {
519 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
520}
521
522sub update_stats_window {
523 my ($stats) = @_;
524
525 # i love text protocols!!!
526 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
527 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
528 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
529 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
530 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
531 my $fo_m = 999;
532 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
533 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
534
535 $GAUGES->{hp} ->set_value ($hp, $hp_m);
536 $GAUGES->{mana} ->set_value ($sp, $sp_m);
537 $GAUGES->{food} ->set_value ($fo, $fo_m);
538 $GAUGES->{grace} ->set_value ($gr, $gr_m);
539 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
540 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
541 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
542 $rng =~ s/^Range: //; # thank you so much dear server
543 $GAUGES->{range} ->set_text ("Rng: " . $rng);
544 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
545 $title =~ s/^Player: //;
546 $STATWIDS->{title} ->set_text ("Title: " . $title);
547
548 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
549 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
550 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
551 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
552 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
553 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
554 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
555 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
556 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
557 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
558 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
559 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
560 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
561
562 my %tbl = (
563 phys => 100,
564 magic => 101,
565 fire => 102,
566 elec => 103,
567 cold => 104,
568 conf => 105,
569 acid => 106,
570 drain => 107,
571 ghit => 108,
572 pois => 109,
573 slow => 110,
574 para => 111,
575 tund => 112,
576 fear => 113,
577 depl => 113,
578 deat => 115,
579 holyw => 116,
580 blind => 117
581 );
582
583 for (keys %tbl) {
584 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
585 }
586
587}
588
589sub metaserver_dialog {
590 my $dialog = new CFClient::UI::FancyFrame
591 title => "Server List",
592 child => (my $vbox = new CFClient::UI::VBox);
593
594 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
595
596 $dialog
597}
598
599my $METASERVER_ATIME;
600
601sub update_metaserver {
602 my ($HOST) = @_;
603
604 return if $METASERVER_ATIME > time;
605 $METASERVER_ATIME = time + 60;
606
607 my $table = $METASERVER->{table};
608 $table->clear;
609 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
610
611 my $buf;
612
613 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
614
615 unless ($fh) {
616 $label->set_text ("unable to contact metaserver: $!");
617 return;
618 }
619
620 Event->io (fd => $fh, poll => 'r', cb => sub {
621 my $res = sysread $fh, $buf, 8192, length $buf;
622
623 if (!defined $res) {
624 $_[0]->w->cancel;
625 $label->set_text ("error while retrieving server list: $!");
626 } elsif ($res == 0) {
627 $_[0]->w->cancel;
628 status "server list retrieved";
629
630 utf8::decode $buf if utf8::valid $buf;
631
632 $table->clear;
633
634 my @col = qw(Use #Users Host Uptime Version Description);
635 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
636 for 0 .. $#col;
637
638 my @align = qw(1 0 1 1 -1);
639
640 my $y = 0;
641 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
642 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
643
644 for ($desc) {
645 s/<br>/\n/gi;
646 s/<li>/\n· /gi;
647 s/<.*?>//sgi;
648 s/&/&amp;/g;
649 s/</&lt;/g;
650 s/>/&gt;/g;
651 }
652
653 $uptime = sprintf "%dd %02d:%02d:%02d",
654 (int $m->[8] / 86400),
655 (int $m->[8] / 3600) % 24,
656 (int $m->[8] / 60) % 60,
657 $m->[8] % 60;
658
659 $m = [$users, $host, $uptime, $version, $desc];
660
661 $y++;
662
663 $table->add (0, $y, new CFClient::UI::VBox children => [
664 (new CFClient::UI::Button text => "Use", connect_activate => sub {
665 $HOST->set_text ($CFG->{host} = $host);
666 }),
667 (new CFClient::UI::Empty expand => 1),
668 ]);
669
670 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
671 for 0 .. $#$m;
207 } 672 }
673 }
674 });
675}
676
677sub server_setup {
678 my $dialog = new CFClient::UI::FancyFrame
679 title => "Server Setup",
680 child => (my $vbox = new CFClient::UI::VBox);
681
682 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
683 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
684
685 {
686 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
687
688 $vbox->add (
689 my $HOST = new CFClient::UI::Entry
690 expand => 1,
691 text => $CFG->{host},
692 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
693 connect_changed => sub {
694 my ($self, $value) = @_;
695 $CFG->{host} = $value;
208 696 }
209 my $interval = ($next_refresh - $last_refresh) * 0.001; 697 );
210 $last_refresh = $next_refresh;
211 698
212 if ($interval) { 699 $METASERVER = metaserver_dialog;
213 $FPS ||= 1 / $interval; 700
214 $FPS = $FPS * 0.96 + (1 / $interval) * 0.04; 701 $vbox->add (new CFClient::UI::Flopper
215 debug sprintf "%5.02f", $FPS; 702 expand => 1,
703 text => "Server List",
704 other => $METASERVER,
705 tooltip => "Show a list of available crossfire servers",
706 connect_open => sub {
707 update_metaserver $HOST;
216 } 708 }
709 );
710 }
217 711
218 force_refresh; 712 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
219 $_->animate ($interval) for grep $_, values %ANIMATE; 713 $table->add (1, 4, new CFClient::UI::Entry
714 text => $CFG->{user},
715 tooltip => "The name of your character on the server",
716 connect_changed => sub {
717 my ($self, $value) = @_;
718 $CFG->{user} = $value;
719 }
720 );
220 721
221 if (%ANIMATE) { 722 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
723 $table->add (1, 5, new CFClient::UI::Entry
724 text => $CFG->{password},
725 hidden => 1,
726 tooltip => "The password for your character",
727 connect_changed => sub {
728 my ($self, $value) = @_;
729 $CFG->{password} = $value;
730 }
731 );
732
733 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
734 $table->add (1, 7, new CFClient::UI::Slider
735 req_w => 100,
736 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
737 tooltip => "This is the size of the portion of the map update the server sends you. "
738 ."If you set this to a high value you will be able to see further for example.",
739 connect_changed => sub {
740 my ($self, $value) = @_;
741
742 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
743 },
744 );
745
746 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button
747 expand => 1,
748 align => 0,
749 text => "Login",
750 connect_activate => sub {
751 $CONN ? stop_game
752 : start_game;
753 },
754 );
755
756 $dialog
757}
758
759sub message_window {
760 my $window = new CFClient::UI::FancyFrame
761 title => "Messages",
762 border_bg => [1, 1, 1, 1],
763 bg => [0, 0, 0, 0.5],
764 user_w => int $::WIDTH / 3,
765 user_h => int $::HEIGHT / 5,
766 child => (my $vbox = new CFClient::UI::VBox);
767
768 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
769 expand => 1,
770 font => $FONT_FIXED,
771 fontsize => $::CFG->{log_fontsize},
772 );
773
774 $vbox->add (my $input = new CFClient::UI::Entry
775 connect_focus_in => sub {
776 my ($input, $prev_focus) = @_;
777
778 delete $input->{refocus_map};
779
780 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
781 $input->{refocus_map} = 1;
222 1 782 }
783 delete $input->{auto_activated};
784 },
785 connect_activate => sub {
786 my ($input, $text) = @_;
787 $input->set_text ('');
788
789 if ($text =~ /^\/(.*)/) {
790 $::CONN->user_send ($1);
223 } else { 791 } else {
224 undef $refresh_handler; 792 my $say_cmd = $::CFG->{say_command} || 'say';
793 $::CONN->user_send ("$say_cmd $text");
794 }
795 if ($input->{refocus_map}) {
796 delete $input->{refocus_map};
797 $MAPWIDGET->focus_in
798 }
799 },
800 connect_escape => sub {
801 $MAPWIDGET->focus_in
802 },
803 );
804
805 $CONSOLE = {
806 window => $window,
807 input => $input
808 };
809
810 $window
811}
812
813sub make_inventory_window {
814 my $invwin = new CFClient::UI::FancyFrame
815 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory";
816
817 $invwin->add (my $hb = new CFClient::UI::HBox);
818 $hb->add ($INV = new CFClient::UI::Inventory expand => 1);
819 $hb->add ($INVR = new CFClient::UI::Inventory expand => 1);
820
821 $invwin
822}
823
824sub sdl_init {
825 CFClient::SDL_Init
826 and die "SDL::Init failed!\n";
827}
828
829sub video_init {
830 sdl_init;
831
832 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
833
834 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
835 $FULLSCREEN = $CFG->{fullscreen};
836 $FAST = $CFG->{fast};
837
838 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
839 or die "SDL_SetVideoMode failed!\n";
840
841 $SDL_ACTIVE = 1;
842 $LAST_REFRESH = time - 0.01;
843
844 CFClient::gl_init;
845
846 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
847
848 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
849
850 #############################################################################
851
852 unless ($DEBUG_STATUS) {
853 # create the widgets
854
855 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
856 $DEBUG_STATUS->show;
857
858 $STATUSBOX = new CFClient::UI::Statusbox;
859 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
860
861 (new CFClient::UI::Frame
862 bg => [0, 0, 0, 0.4],
863 req_y => -1,
864 child => $STATUSBOX,
865 )->show;
866
867 CFClient::UI::FancyFrame->new (
868 border_bg => [1, 1, 1, 192/255],
869 bg => [1, 1, 1, 0],
870 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
871 )->show;
872
873 $MAPWIDGET = new CFClient::MapWidget;
874 $MAPWIDGET->connect (activate_console => sub {
875 my ($mapwidget, $preset) = @_;
876
877 if ($CONSOLE) {
878 $CONSOLE->{input}->{auto_activated} = 1;
879 $CONSOLE->{input}->focus_in;
880
881 if ($preset && $CONSOLE->{input}->get_text eq '') {
882 $CONSOLE->{input}->set_text ($preset);
225 0 883 }
884 }
885 });
886 $MAPWIDGET->show;
887 $MAPWIDGET->focus_in;
888
889 $BUTTONBAR = new CFClient::UI::HBox;
890
891 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
892 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
893 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
894
895 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
896
897 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
898 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
899
900 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
901 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
902 status "Configuration Saved";
903 });
904
905 $BUTTONBAR->show;
906
907 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
908
909 # delay till geometry is constant
910 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
911 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
912 my $widget = $GAUGES->{win};
913 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
914 });
915 force_refresh ();
916 }
917}
918
919sub video_shutdown {
920 undef $SDL_ACTIVE;
921}
922
923my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
924my $bgmusic;#TODO#hack#d#
925
926sub audio_channel_finished {
927 my ($channel) = @_;
928
929 warn "channel $channel finished\n";#d#
930}
931
932sub audio_music_finished {
933 return unless $CFG->{bgm_enable};
934
935 # TODO: hack, do play loop and mood music
936 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
937 $bgmusic->play (0);
938
939 push @bgmusic, shift @bgmusic;
940}
941
942sub audio_init {
943 if ($CFG->{audio_enable}) {
944 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
945 $SDL_MIXER = !CFClient::Mix_OpenAudio;
946 CFClient::Mix_AllocateChannels 8;
947 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
948
949 audio_music_finished;
950
951 while (<$fh>) {
952 next if /^\s*#/;
953 next if /^\s*$/;
954
955 my ($file, $volume, $event) = split /\s+/, $_, 3;
956
957 push @SOUNDS, "$volume,$file";
958
959 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
960 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
961 $chunk->volume ($volume * 128 / 100);
962 $chunk
963 };
226 } 964 }
227 } else { 965 } else {
228 undef $refresh_handler; 966 status "unable to open sound config: $!";
229 0
230 } 967 }
231 }; 968 }
232} 969}
970
971sub audio_shutdown {
972 CFClient::Mix_CloseAudio if $SDL_MIXER;
973 undef $SDL_MIXER;
974 @SOUNDS = ();
975 %AUDIO_CHUNKS = ();
976}
977
978my %animate_object;
979my $animate_timer;
980
981my $fps = 9;
982
983sub force_refresh {
984 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
985 debug sprintf "%3.2f", $fps;
986
987 $CFClient::UI::ROOT->draw;
988 CFClient::SDL_GL_SwapBuffers;
989
990 $WANT_REFRESH = 0;
991 $CAN_REFRESH = 0;
992 $LAST_REFRESH = $NOW;
993}
994
995my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
996 $NOW = time;
997
998 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
999 for CFClient::SDL_PollEvent;
1000
1001 if (%animate_object) {
1002 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
1003 $WANT_REFRESH++;
1004 }
1005
1006 if ($WANT_REFRESH) {
1007 force_refresh;
1008 } else {
1009 $CAN_REFRESH = 1;
1010 }
1011});
233 1012
234sub animation_start { 1013sub animation_start {
235 my ($widget) = @_; 1014 my ($widget) = @_;
236 $ANIMATE{$widget} = $widget; 1015 $animate_object{$widget} = $widget;
237 Scalar::Util::weaken $ANIMATE{$widget};
238
239 refresh;
240} 1016}
241 1017
242sub animation_stop { 1018sub animation_stop {
243 my ($widget) = @_; 1019 my ($widget) = @_;
244 delete $ANIMATE{$widget}; 1020 delete $animate_object{$widget};
1021}
1022
1023@conn::ISA = Crossfire::Protocol::;
1024
1025sub conn::stats_update {
1026 my ($self, $stats) = @_;
1027
1028 update_stats_window ($stats);
1029}
1030
1031sub conn::user_send {
1032 my ($self, $command) = @_;
1033
1034 $self->send_command ($command);
1035 status $command;
1036}
1037
1038sub conn::map_scroll {
1039 my ($self, $dx, $dy) = @_;
1040
1041 $MAP->scroll ($dx, $dy);
1042}
1043
1044sub conn::feed_map1a {
1045 my ($self, $data) = @_;
1046
1047# $self->Crossfire::Protocol::feed_map1a ($data);
1048
1049 $MAP->map1a_update ($data);
1050 $MAPWIDGET->update;
1051}
1052
1053sub conn::flush_map {
1054 my ($self) = @_;
1055
1056 my $map_info = delete $self->{map_info}
1057 or return;
1058
1059 my ($hash, $x, $y, $w, $h) = @$map_info;
1060
1061 my $data = $MAP->get_rect ($x, $y, $w, $h);
1062 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1063 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1064}
1065
1066sub conn::map_clear {
1067 my ($self) = @_;
1068
1069 $self->flush_map;
1070 delete $self->{neigh_map};
1071
1072 $MAP->clear;
1073}
1074
1075
1076sub conn::load_map($$$) {
1077 my ($self, $hash, $x, $y) = @_;
1078
1079 if (defined (my $data = $MAPCACHE->get ($hash))) {
1080 $data = Compress::LZF::decompress $data;
1081 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1082 for my $id ($MAP->set_rect ($x, $y, $data)) {
1083 my $data = $TILECACHE->get ($id)
1084 or next;
1085
1086 $self->set_texture ($id => $data);
1087 }
1088 }
1089}
1090
1091# this method does a "flood fill" into every tile direction
1092# it assumes that tiles are arranged in a rectangular grid,
1093# i.e. a map is the same as the left of the right map etc.
1094# failure to comply are harmless and result in display errors
1095# at worst.
1096sub conn::flood_fill {
1097 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1098
1099 # the server does not allow map paths > 6
1100 return if 7 <= length $path;
1101
1102 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1103
1104 for (
1105 [1, 0, -1],
1106 [2, 1, 0],
1107 [3, 0, 1],
1108 [4, -1, 0],
1109 ) {
1110 my ($tile, $dx, $dy) = @$_;
1111
1112 my $gx = $gx + $dx;
1113 my $gy = $gy + $dy;
1114
1115 next unless $flags & (1 << ($tile - 1));
1116 next if $self->{neigh_grid}{$gx, $gy}++;
1117
1118 my $neigh = $self->{neigh_map}{$hash} ||= [];
1119 if (my $info = $neigh->[$tile]) {
1120 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1121
1122 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1123 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1124
1125 } else {
1126 $self->send_mapinfo ("spatial $path$tile", sub {
1127 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1128
1129 return if $mode ne "spatial";
1130
1131 $x += $MAP->ox;
1132 $y += $MAP->oy;
1133
1134 $self->load_map ($hash, $x, $y)
1135 unless $self->{neigh_map}{$hash}[5]++;#d#
1136
1137 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1138
1139 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1140 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1141 });
1142 }
1143 }
1144}
1145
1146sub conn::map_change {
1147 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1148
1149 $self->flush_map;
1150
1151 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1152
1153 my $mapmapw = $MAPMAP->{w};
1154 my $mapmaph = $MAPMAP->{h};
1155
1156 $self->{neigh_rect} = [
1157 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1158 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1159 ];
1160
1161 delete $self->{neigh_grid};
1162 $self->flood_fill (0, 0, "", $hash, $flags);
1163
1164 $x += $ox;
1165 $y += $oy;
1166
1167 $self->{map_info} = [$hash, $x, $y, $w, $h];
1168
1169 my $map = $self->{map_info}[0];
1170 $map =~ s/^.*?\/([^\/]+)$/\1/;
1171 $STATWIDS->{map}->set_text ("Map: " . $map);
1172
1173 $self->load_map ($hash, $x, $y);
1174}
1175
1176sub conn::face_find {
1177 my ($self, $facenum, $face) = @_;
1178
1179 my $hash = "$face->{chksum},$face->{name}";
1180
1181 my $id = $FACEMAP->get ($hash);
1182
1183 unless ($id) {
1184 # create new id for face
1185 # i love transactions
1186 for (1..100) {
1187 my $txn = $CFClient::DB_ENV->txn_begin;
1188 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1189 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1190 $id++;
1191 if ($FACEMAP->put (id => $id) == 0
1192 && $FACEMAP->put ($hash => $id) == 0) {
1193 $txn->txn_commit;
1194
1195 goto gotid;
1196 }
1197 }
1198 $txn->abort;
1199 }
1200
1201 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1202 }
1203
1204gotid:
1205 $face->{id} = $id;
1206 $MAP->set_face ($facenum => $id);
1207 $self->{faceid}[$facenum] = $id;#d#
1208 $TILECACHE->get ($id)
1209}
1210
1211sub conn::face_update {
1212 my ($self, $facenum, $face) = @_;
1213
1214 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1215
1216 $self->set_texture ($face->{id} => delete $face->{image});
1217}
1218
1219sub conn::set_texture {
1220 my ($self, $id, $data) = @_;
1221
1222 $self->{texture}[$id] ||= do {
1223 my $tex =
1224 new_from_image CFClient::Texture
1225 $data, minify => 1, mipmap => 1;
1226
1227 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1228 $MAPWIDGET->update;
1229
1230 $tex
1231 };
1232}
1233
1234sub conn::sound_play {
1235 my ($self, $x, $y, $soundnum, $type) = @_;
1236
1237 $SDL_MIXER
1238 or return;
1239
1240 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1241 or return;
1242
1243 $chunk->play;
1244# warn "sound $x,$y,$soundnum,$type\n";#d#
1245}
1246
1247my $LAST_QUERY; # server is stupid, stupid, stupid
1248
1249sub conn::query {
1250 my ($self, $flags, $prompt) = @_;
1251
1252 $prompt = $LAST_QUERY unless length $prompt;
1253 $LAST_QUERY = $prompt;
1254
1255 my $dialog = new CFClient::UI::FancyFrame
1256 title => "Query",
1257 child => my $vbox = new CFClient::UI::VBox;
1258
1259 $vbox->add (new CFClient::UI::Label
1260 max_w => $::WIDTH * 0.4,
1261 text => $prompt);
1262
1263 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1264 $vbox->add (my $hbox = new CFClient::HBox);
1265 $hbox->add (new CFClient::Button
1266 text => "No",
1267 connect_activate => sub {
1268 $self->send ("reply n");
1269 $dialog->destroy;
1270 $MAPWIDGET->focus_in;
1271 }
1272 );
1273 $hbox->add (new CFClient::Button
1274 text => "Yes",
1275 connect_activate => sub {
1276 $self->send ("reply y");
1277 $dialog->destroy;
1278 $MAPWIDGET->focus_in;
1279 },
1280 );
1281
1282 $dialog->focus_in;
1283
1284 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1285 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1286 $vbox->add (my $entry = new CFClient::UI::Entry
1287 connect_changed => sub {
1288 $self->send ("reply $_[1]");
1289 $dialog->destroy;
1290 $MAPWIDGET->focus_in;
1291 },
1292 );
1293
1294 $entry->focus_in;
1295
1296 } else {
1297 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1298
1299 $vbox->add (my $entry = new CFClient::UI::Entry
1300 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1301 connect_activate => sub {
1302 $self->send ("reply $_[1]");
1303 $dialog->destroy;
1304 $MAPWIDGET->focus_in;
1305 },
1306 );
1307
1308 $entry->focus_in;
1309 }
1310
1311 $dialog->show;
1312}
1313
1314sub conn::drawinfo {
1315 my ($self, $color, $text) = @_;
1316
1317 my @color = (
1318 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1319 [1.00, 1.00, 1.00],
1320 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1321 [1.00, 0.00, 0.00],
1322 [1.00, 0.54, 0.00],
1323 [0.11, 0.56, 1.00],
1324 [0.93, 0.46, 0.00],
1325 [0.18, 0.54, 0.34],
1326 [0.56, 0.73, 0.56],
1327 [0.80, 0.80, 0.80],
1328 [0.55, 0.41, 0.13],
1329 [0.99, 0.77, 0.26],
1330 [0.74, 0.65, 0.41],
1331 );
1332
1333 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1334
1335 $text = CFClient::UI::Label::escape $text;
1336 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1337 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1338
1339 $LOGVIEW->add_paragraph ($color[$color],
1340 join "\n", map "$time $_", split /\n/, $text);
1341
1342 $STATUSBOX->add ($text,
1343 group => $text,
1344 fg => $color[$color],
1345 timeout => 60,
1346 tooltip_font => $::FONT_FIXED,
1347 );
1348}
1349
1350sub conn::drawextinfo {
1351 my ($self, $color, $type, $subtype, $message) = @_;
1352
1353 $self->drawinfo ($color, $message);
1354}
1355
1356sub conn::spell_add {
1357 my ($self, $spell) = @_;
1358
1359 # TODO
1360 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1361 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1362 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1363}
1364
1365sub conn::spell_delete {
1366 my ($self, $spell) = @_;
1367}
1368
1369sub conn::addme_success {
1370 my ($self) = @_;
1371
1372 $MAPWIDGET->clr_commands;
1373
1374 for my $skill (values %{$self->{skill_info}}) {
1375 $MAPWIDGET->add_command ("ready_\\skill $skill", "Ready the skill '$skill'");
1376 $MAPWIDGET->add_command ("use_\\skill $skill", "Immediately use the skill '$skill'");
1377 }
1378
1379 $MAPWIDGET->add_command ("pet\\mode defend", "Tell pets to stay close to you and defend you");
1380 $MAPWIDGET->add_command ("pet\\mode arena", "Same as petmode sad, but also attack other players");
1381 $MAPWIDGET->add_command ("pet\\mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1382 $MAPWIDGET->add_command ("kill\\pets", "Kill your pets");
1383 $MAPWIDGET->add_command ("chat", "chat TEXT\nChat with all other players");
1384 $MAPWIDGET->add_command ("shout", "shout TEXT\nShout loudly, used for emergencies");
1385 $MAPWIDGET->add_command ("tell", "tell USERNAME TEXT\nPrivately tell a specific player");
1386
1387 # TODO: add documentation on these
1388 for (qw(
1389 afk
1390 apply
1391 applymode
1392 body
1393 bowmode
1394 brace
1395 build
1396 disarm
1397 dm
1398 dmhide
1399 drop
1400 dropall
1401 examine
1402 get
1403 gsay
1404 help
1405 hiscore
1406 inventory
1407 invoke
1408 killpets
1409 listen
1410 logs
1411 mapinfo
1412 maps
1413 mark
1414 motd
1415 output-count
1416 output-sync
1417 party
1418 peaceful
1419 petmode
1420 pickup
1421 players
1422 prepare
1423 quests
1424 rename
1425 resistances
1426 rotateshoottype
1427 save
1428 say
1429 search
1430 search-items
1431 showpets
1432 skills
1433 sound
1434 take
1435 throw
1436 time
1437 title
1438 usekeys
1439 version
1440 weather
1441 whereabouts
1442 whereami
1443 who
1444 wimpy
1445 )) {
1446 $MAPWIDGET->add_command ($_, "$_: no help available (yet)");
1447 }
1448
1449 #TODO: add " and ' "aliases" etc.
1450}
1451
1452sub conn::eof {
1453 $MAPWIDGET->clr_commands;
1454
1455 stop_game;
1456}
1457
1458sub update_floorbox {
1459 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1460 return unless $CONN;
1461
1462 $FLOORBOX->clear;
1463 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1464
1465 my $count = 4;
1466 for (@{ $CONN->{container}{0} }) {
1467 if (--$count) {
1468 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1469 } else {
1470 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1471 last;
1472 }
1473 }
1474 });
1475
1476 $WANT_REFRESH++;
1477}
1478
1479sub conn::container_add {
1480 my ($self, $tag, $items) = @_;
1481
1482 if ($tag == 0) {
1483 update_floorbox;
1484 $INVR->set_items ($self->{container}{0});
1485 $OPENCONT = 0;
1486 } elsif ($tag == $self->{player}{tag}) {
1487 $INV->set_items ($self->{container}{$self->{player}{tag}})
1488 } else {
1489 $OPENCONT = $tag;
1490 $INVR->set_items ($self->{container}{$tag});
1491 }
1492
1493 # $self-<{player}{tag} => player inv
1494 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1495}
1496
1497sub conn::container_clear {
1498 my ($self, $tag) = @_;
1499
1500 if ($tag == 0) {
1501 update_floorbox;
1502 $INVR->set_items ($self->{container}{0});
1503 $OPENCONT = 0;
1504 } elsif ($tag == $self->{player}{tag}) {
1505 $INV->set_items ($self->{container}{$tag})
1506 } else {
1507 $INVR->set_items ($self->{container}{$tag});
1508 $OPENCONT = $tag;
1509 }
1510
1511# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1512}
1513
1514sub conn::item_delete {
1515 my ($self, @items) = @_;
1516
1517 for (@items) {
1518 if ($_->{container} == 0) {
1519 update_floorbox;
1520 $INVR->set_items ($self->{container}{0});
1521 } elsif ($_->{container} == $self->{player}{tag}) {
1522 $INV->set_items ($self->{container}{$self->{player}{tag}})
1523 } else {
1524 $INVR->set_items ($self->{container}{0});
1525 }
1526 }
1527}
1528
1529sub conn::item_update {
1530 my ($self, $item) = @_;
1531
1532 if ($item->{container} == 0) {
1533 update_floorbox;
1534 $INVR->set_items ($self->{container}{0});
1535 } elsif ($item->{container} == $self->{player}{tag}) {
1536 $INV->set_items ($self->{container}{$item->{container}})
1537 }
245} 1538}
246 1539
247%SDL_CB = ( 1540%SDL_CB = (
248 SDL_QUIT() => sub { 1541 CFClient::SDL_QUIT => sub {
249 main_quit Gtk2; 1542 Event::unloop -1;
250 }, 1543 },
251 SDL_VIDEORESIZE() => sub { 1544 CFClient::SDL_VIDEORESIZE => sub {
252 }, 1545 },
253 SDL_VIDEOEXPOSE() => sub { 1546 CFClient::SDL_VIDEOEXPOSE => sub {
254 refresh; 1547 $WANT_REFRESH++;
255 }, 1548 },
1549 CFClient::SDL_ACTIVEEVENT => sub {
1550# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1551 },
256 SDL_KEYDOWN() => sub { 1552 CFClient::SDL_KEYDOWN => sub {
257 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 1553 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
258 # alt-enter 1554 # alt-enter
259 $FULLSCREEN = !$FULLSCREEN; 1555 video_shutdown;
260 init_screen; 1556 $CFG->{fullscreen} = !$CFG->{fullscreen};
1557 video_init;
261 } else { 1558 } else {
262 CFClient::Widget::feed_sdl_key_down_event ($SDL_EV); 1559 CFClient::UI::feed_sdl_key_down_event ($_[0]);
263 } 1560 }
264 }, 1561 },
265 SDL_KEYUP() => sub { 1562 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
266 CFClient::Widget::feed_sdl_key_up_event ($SDL_EV); 1563 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
267 }, 1564 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
268 SDL_MOUSEMOTION() => sub { 1565 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
269 CFClient::Widget::feed_sdl_motion_event ($SDL_EV); 1566 CFClient::SDL_USEREVENT => sub {
270 }, 1567 if ($_[0]{code} == 1) {
271 SDL_MOUSEBUTTONDOWN() => sub { 1568 audio_channel_finished $_[0]{data1};
272 CFClient::Widget::feed_sdl_button_down_event ($SDL_EV); 1569 } elsif ($_[0]{code} == 0) {
273 }, 1570 audio_music_finished;
274 SDL_MOUSEBUTTONUP() => sub { 1571 }
275 CFClient::Widget::feed_sdl_button_up_event ($SDL_EV);
276 },
277 SDL_ACTIVEEVENT() => sub {
278 printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
279 }, 1572 },
280); 1573);
281 1574
282@conn::ISA = Crossfire::Protocol::;
283
284sub conn::map_update {
285 my ($self, $dirty) = @_;
286
287 $MAPWIDGET->update;
288}
289
290sub conn::map_scroll {
291 my ($self, $dx, $dy) = @_;
292
293# refresh;
294}
295
296sub conn::map_clear {
297 my ($self) = @_;
298
299# refresh;
300}
301
302sub conn::face_find {
303 my ($self, $face) = @_;
304
305 $FACECACHE->{"$face->{chksum},$face->{name}"}
306}
307
308sub conn::face_update {
309 my ($self, $face) = @_;
310
311 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
312
313 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
314}
315
316sub conn::query {
317 my ($self, $flags, $prompt) = @_;
318
319 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
320}
321
322sub gtk_add_cfg_field {
323 my ($tbl, $cfg, $klbl, $key, $value) = @_;
324 my $i = $cfg->{_i}++;
325 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
326 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
327 if ($key eq 'password') {
328 $ent->set_invisible_char ("*");
329 $ent->set (visibility => 0)
330 }
331 $ent->set_text ($value);
332 $ent->signal_connect (changed => sub {
333 my ($ent) = @_;
334 $cfg->{$key} = $ent->get_text;
335 # TODO: Mapsize should be a slider in the game gui
336 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
337 $cfg->{$key} = 100;
338 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
339 $cfg->{$key} = 50;
340 }
341 });
342}
343
344sub run_config_dialog {
345 my (%events) = @_;
346
347 my $w = Gtk2::Window->new;
348
349 my @cfg = (
350 [qw/Host host/],
351 [qw/Port port/],
352 [qw/Mapsize% mapsize/],
353 [qw/Username user/],
354 [qw/Password password/],
355 );
356
357 my $cfg = {};
358
359 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
360 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
361
362 $w->add (my $vb = Gtk2::VBox->new);
363 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
364 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
365 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
366 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
367 my $i = 0;
368 my $act = 0;
369 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
370 if ($_ eq $selmode) { $act = $i }
371 $cb->append_text ($_);
372 $i++;
373 }
374 $cb->set_active ($act);
375 $cb->signal_connect (changed => sub {
376 my ($cb) = @_;
377 my $txt = $cb->get_active_text;
378 if ($txt =~ m/(\d+)x(\d+)/) {
379 $::CFG->{width} = $1;
380 $::CFG->{height} = $2;
381 }
382 });
383
384 $cfg->{_i} = 1;
385 for (@cfg) {
386 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
387 }
388
389 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
390 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
391 $cb->signal_connect (clicked => sub {
392 for (keys %$cfg) {
393 $::CFG->{$_} = $cfg->{$_}
394 if $_ ne '_i';
395 }
396 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
397 });
398 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
399 $cb->signal_connect (clicked => sub {
400 for (keys %$cfg) {
401 $::CFG->{$_} = $cfg->{$_}
402 if $_ ne '_i';
403 }
404 my $cb = $events{login} || sub {};
405 $cb->($::CFG->{user}, $::CFG->{password});
406 });
407 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
408 $cb->signal_connect (clicked => sub {
409 my $cb = $events{logout} || sub {};
410 $cb->();
411 });
412 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
413 $cb->signal_connect (clicked => sub { $w->destroy });
414
415 $w->show_all;
416
417 $w->signal_connect (destroy => sub { Gtk2->main_quit });
418}
419
420
421############################################################################# 1575#############################################################################
422 1576
423SDL::Init SDL_INIT_EVERYTHING; 1577$SIG{INT} = $SIG{TERM} = sub { exit };
424
425CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
426
427$CFG ||= {
428 width => 640,
429 height => 480,
430 mapsize => 100,
431 fullscreen => 0,
432 host => "crossfire.schmorp.de",
433 port => 13327,
434};
435 1578
436{ 1579{
437 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); 1580 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
438 1581
1582 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1583
1584 $TILECACHE = CFClient::db_table "tilecache";
1585 $FACEMAP = CFClient::db_table "facemap";
1586
1587 my %DEF_CFG = (
1588 sdl_mode => 0,
1589 width => 640,
1590 height => 480,
1591 fullscreen => 0,
1592 fast => 0,
1593 map_scale => 0.5,
1594 fow_enable => 1,
1595 fow_intensity => 0.45,
1596 fow_smooth => 0,
1597 gui_fontsize => 1,
1598 log_fontsize => 1,
1599 gauge_fontsize=> 1,
1600 gauge_size => 0.35,
1601 stat_fontsize => 1,
1602 mapsize => 100,
1603 host => "crossfire.schmorp.de",
1604 say_command => 'say',
1605 audio_enable => 1,
1606 bgm_enable => 1,
1607 bgm_volume => 0.25,
1608 );
1609
1610 while (my ($k, $v) = each %DEF_CFG) {
1611 $CFG->{$k} = $v unless exists $CFG->{$k};
1612 }
1613
1614 sdl_init;
1615
1616 @SDL_MODES = reverse
1617 grep $_->[0] >= 640 && $_->[1] >= 480,
1618 CFClient::SDL_ListModes;
1619
1620 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1621
1622 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1623
1624 {
1625 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1626 DejaVuSans.ttf
1627 DejaVuSansMono.ttf
1628 DejaVuSans-Bold.ttf
1629 DejaVuSansMono-Bold.ttf
1630 DejaVuSans-Oblique.ttf
1631 DejaVuSansMono-Oblique.ttf
1632 DejaVuSans-BoldOblique.ttf
1633 DejaVuSansMono-BoldOblique.ttf
1634 );
1635
439 CFClient::add_font $_ for @fonts; 1636 CFClient::add_font $_ for @fonts;
440 CFClient::set_font $fonts[0]; 1637
441} 1638 CFClient::pango_init;
442 1639
443$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 1640 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1641 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
444 1642
445run_config_dialog 1643 $FONT_PROP->make_default;
446 login => sub { start_game }, 1644 }
447 logout => sub { stop_game };
448 1645
449main Gtk2; 1646# compare mono (ft) vs. rgba (cairo)
1647# ft - 1.8s, cairo 3s, even in alpha-only mode
1648# for my $rgba (0..1) {
1649# my $t1 = Time::HiRes::time;
1650# for (1..1000) {
1651# my $layout = CFClient::Layout->new ($rgba);
1652# $layout->set_text ("hallo" x 100);
1653# $layout->render;
1654# }
1655# my $t2 = Time::HiRes::time;
1656# warn $t2-$t1;
1657# }
450 1658
451Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 1659 video_init;
1660 audio_init;
1661}
1662
1663Event::loop;
1664
1665END { CFClient::SDL_Quit }
1666
1667=head1 pclient - Crossfire+ and Crossfire game client
1668
1669Pclient is a Crossfire+ and Crossfire game client.
1670
1671=head2 Features
1672
1673=over 4
1674
1675=item Fullscreen Map
1676
1677PClient can uses a fullscreen map, which greatly enhances how much of the
1678game world you can see.
1679
1680=item Persistent Map Cache (Crossfire+ only)
1681
1682PClient can persistently cache all map data it received from the
1683server. This not only allows it to display an overview map, but also
1684ensures that once-explored areas will be available the next time you want
1685to explore more.
1686
1687=item Hardware acceleration
1688
1689Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1690acceleration. Most modern graphics cards have difficulties with 2D
1691acceleration, while 3D graphics is accelerated well.
1692
1693=item No arbitrary limits
1694
1695Unlike other Crossfire clients, pclient does not suffer from arbitrary
1696limits (like a fixed amount of face numbers). There are still limits, but
1697they are not arbitrarily low :)
1698
1699=back
1700
1701=head1 USAGE
1702
1703=head2 The Map
1704
1705The map is always displayed in the background, behind all other windows and UI elements.
1706
1707#TODO# middle-click scrolls
1708#
1709# keys:
1710#
1711# a apply
1712# keypad moves, kp_5 applies ranged attack to self
1713
1714Starting to type enters the I<completion mode>. In that mode, you can type
1715abbreviations or commands and have them executed as soon as they match a
1716valid command. This is best explained by a few examples:
1717
1718Typing B<climb> will display a list of commands with I<climb> in their
1719name, such as I<ready_skill climbing> and I<use_skill climbing>.
1720
1721You can abbreviate commands by typing only the first character of every
1722word. For example, typing I<iwor> will likely select I<invoke word of
1723recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1724will likely select I<ready_skill climbing> and I<usl> will give you
1725I<use_skill levitation>.
1726
1727=head2 The map overview
1728
1729#TODO#
1730
1731=head2 The Status area in the lower right corner
1732
1733#TODO#
1734
1735=head2 The I<Statistics>/I>Stats> window
1736
1737#TODO#
1738
1739=head1 FAQ
1740
1741=over 4
1742
1743=item The client is very sluggish and slow, what can I do about this?
1744
1745Most likely, you don't have accelerated OpenGL support. Try to find a
1746newer driver, or a driver from your hardware vendor, that features OpenGL
1747support.
1748
1749If this is not an option, the following Setup options reduce the load and
1750will likely make the client playable with sofwtare rendering (it will
1751still be slow, though):
1752
1753=over 4
1754
1755=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1756
1757=item Enable B<Fast & Ugly> mode
1758
1759=item Disable B<Fog of War>
1760
1761=item Increase B<Map Scale>
1762
1763=back
1764
1765=back
1766
1767=head1 AUTHOR
1768
1769Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1770
1771
1772

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