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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.78 by root, Wed Apr 12 00:26:50 2006 UTC vs.
Revision 1.237 by elmex, Tue May 23 17:51:18 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6use Glib; 6# do things only needed for single-binary version (par)
7use Gtk2 -init; 7BEGIN {
8 if (%PAR::LibCache) {
9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
8 10
9use SDL; 11 while (my ($filename, $zip) = each %PAR::LibCache) {
10use SDL::App; 12 for ($zip->memberNames) {
13 next unless /^\/root\/(.*)/;
14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
15 unless -e "$ENV{PAR_TEMP}/$1";
16 }
17 }
18
19 # TODO: pango-rc file, anybody?
20
21 unshift @INC, $ENV{PAR_TEMP};
22 }
23}
24
25# need to do it again because that pile of garbage called PAR nukes it before main
26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28
29use Time::HiRes 'time';
30use Pod::POM;
11use SDL::Event; 31use Event;
12use SDL::Surface;
13use SDL::OpenGL;
14use SDL::OpenGL::Constants;
15 32
16use Crossfire; 33use Crossfire;
17use Crossfire::Protocol; 34use Crossfire::Protocol;
18 35
36use Compress::LZF;
37
19use CFClient; 38use CFClient;
20use CFClient::UI; 39use CFClient::UI;
40use CFClient::MapWidget;
41
42$Event::DIED = sub {
43 # TODO: display dialog box or so
44 CFClient::error $_[1];
45};
46
47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
21 48
22our $VERSION = '0.1'; 49our $VERSION = '0.1';
23 50
24my $MAX_FPS = 60; 51my $MAX_FPS = 60;
25my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame 52my $MIN_FPS = 5; # unused as of yet
26 53
54our $META_SERVER = "crossfire.real-time.com:13326";
55
56our $FACEMAP;
57our $TILECACHE;
27our $FACECACHE; 58our $MAPCACHE;
59
60our $LAST_REFRESH;
61our $NOW;
28 62
29our $CFG; 63our $CFG;
30our $CONN; 64our $CONN;
65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
31 69
32our @SDL_MODES; 70our @SDL_MODES;
33our $WIDTH; 71our $WIDTH;
34our $HEIGHT; 72our $HEIGHT;
35our $FULLSCREEN; 73our $FULLSCREEN;
74our $FONTSIZE;
36 75
37our $NOW; 76our $FONT_PROP;
77our $FONT_FIXED;
38 78
79our $MAP;
80our $MAPMAP;
39our $MAPWIDGET; 81our $MAPWIDGET;
40our $FONTSIZE; 82our $BUTTONBAR;
83our $LOGVIEW;
84our $CONSOLE;
85our $METASERVER;
86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
41 88
89our $FLOORBOX;
90our $GAUGES;
91our $STATWIDS;
92
42our $SDL_TIMER; 93our $SDL_ACTIVE;
43our $SDL_APP;
44our $SDL_EV;
45our %SDL_CB; 94our %SDL_CB;
46 95
96our $SDL_MIXER;
97our @SOUNDS; # event => file mapping
98our %AUDIO_CHUNKS; # audio files
99
47our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
48our $STATUS_LINE; 101our $STATUSBOX;
49our $DEBUG_STATUS; 102our $DEBUG_STATUS;
50 103
51my $last_refresh; 104our $INVWIN;
52my %ANIMATE; 105our $INV;
53my $refresh_handler; 106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
54 109
55our ($tw, $te); # Test widget #d# 110sub status {
111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
112}
56 113
57sub init_screen { 114sub debug {
58 $SDL_APP = new SDL::App 115 $DEBUG_STATUS->set_text ($_[0]);
59 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 116 my ($w, $h) = $DEBUG_STATUS->size_request;
60 -title => "Crossfire+ Client", 117 $DEBUG_STATUS->move ($WIDTH - $w, 0);
61 -width => $WIDTH, 118}
62 -height => $HEIGHT,
63 -opengl => 1,
64 -red_size => 5,
65 -green_size => 5,
66 -blue_size => 5,
67 -alpha_size => 0,
68 -double_buffer => 1,
69 -fullscreen => $FULLSCREEN,
70 -resizeable => 0;
71 119
72 $SDL_EV = new SDL::Event; 120sub start_game {
73 $SDL_EV->set_unicode (1); 121 status "logging in...";
74 122
75 $SDL_TIMER = add Glib::Timeout 1000 / $MAX_FPS, sub { 123 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
76 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
77 while $SDL_EV->poll;
78 124
125 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
126 $MAP = new CFClient::Map $mapsize, $mapsize;
127
128 my ($host, $port) = split /:/, $CFG->{host};
129
130 $CONN = eval {
131 new conn
132 host => $host,
133 port => $port || 13327,
134 user => $CFG->{user},
135 pass => $CFG->{password},
136 mapw => $mapsize,
137 maph => $mapsize,
79 1 138 ;
80 }; 139 };
81 140
82 $last_refresh = SDL::GetTicks; 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
83 143
84 CFClient::gl_init; 144 $LOGIN_BUTTON->set_text ("Logout");
145 status "login successful";
85 146
86 $FONTSIZE = int $HEIGHT / 40; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
87 149
88 ############################################################################# 150 } else {
89 151 status "unable to connect";
90 glClearColor 0.45, 0.45, 0.45, 1; 152 stop_game();
91
92 glEnable GL_TEXTURE_2D;
93 glEnable GL_COLOR_MATERIAL;
94 glShadeModel GL_FLAT;
95 glDisable GL_DEPTH_TEST;
96 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
97
98 #############################################################################
99
100 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
101 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
102 153 }
103 $STATUS_LINE = new CFClient::UI::Label
104 padding => 0,
105 y => $HEIGHT * 49 / 50 - $FONTSIZE;
106 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
107
108 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
109 padding => 0,
110 y => $HEIGHT * 49 / 50,
111 height => $HEIGHT / 50,
112 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
113 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
114
115 $MAPWIDGET = new CFClient::UI::MapWidget;
116 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
117 $MAPWIDGET->focus_in;
118} 154}
119 155
120sub destroy_screen { 156sub stop_game {
121 remove Glib::Source $SDL_TIMER; 157 return unless $CONN;
158
159 status "connection closed";
160 $LOGIN_BUTTON->set_text ("Login");
161 $CONN->destroy;
162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
166
167 undef $MAPCACHE;
122 undef $SDL_APP; 168 undef $MAP;
123 undef $SDL_EV;
124 SDL::Quit;
125} 169}
126 170
127sub config_dialog { 171sub client_setup {
128 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100, 172 my $dialog = new CFClient::UI::FancyFrame
173 title => "Client Setup",
129 child => (my $vbox = new CFClient::UI::VBox); 174 child => (my $vbox = new CFClient::UI::VBox);
130 $vbox->add (new CFClient::UI::Label align => 0, text => "Setup");
131 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
132 176
133 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
134 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
135 179
136 $hbox->add (my $mode_slider = new CFClient::UI::Slider req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
137 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
138 182
139 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
140 my (undef, $value) = @_; 184 my ($self, $value) = @_;
141 185
142 $CFG->{sdl_mode} = $value = int $value + 0.5; 186 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
143 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); 187 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
144 }); 188 });
145 $mode_slider->emit (changed => $mode_slider->{range}[0]); 189 $mode_slider->emit (changed => $mode_slider->{range}[0]);
190
191 my $row = 1;
192
193 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
194 $table->add (1, $row++, new CFClient::UI::CheckBox
195 state => $CFG->{fullscreen},
196 tooltip => "Bring the client into fullscreen mode",
197 connect_changed => sub {
198 my ($self, $value) = @_;
199 $CFG->{fullscreen} = $value;
200 }
201 );
202
203 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
204 $table->add (1, $row++, new CFClient::UI::CheckBox
205 state => $CFG->{fast},
206 tooltip => "Lower the visual quality considerably to speed up rendering.",
207 connect_changed => sub {
208 my ($self, $value) = @_;
209 $CFG->{fast} = $value;
210 }
211 );
212
213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
214 $table->add (1, $row++, new CFClient::UI::Slider
215 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05],
216 tooltip => "Enlarge or shrink the displayed map",
217 connect_changed => sub {
218 my ($self, $value) = @_;
219 $CFG->{map_scale} = $value;
220 }
221 );
222
223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
224 $table->add (1, $row++, new CFClient::UI::CheckBox
225 state => $CFG->{fow_enable},
226 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
227 connect_changed => sub {
228 my ($self, $value) = @_;
229 $CFG->{fow_enable} = $value;
230 }
231 );
232
233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
234 $table->add (1, $row++, new CFClient::UI::Slider
235 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
237 connect_changed => sub {
238 my ($self, $value) = @_;
239 $CFG->{fow_intensity} = $value;
240 }
241 );
242
243 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
244 $table->add (1, $row++, new CFClient::UI::CheckBox
245 state => $CFG->{fow_smooth},
246 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
247 connect_changed => sub {
248 my ($self, $value) = @_;
249 $CFG->{fow_smooth} = $value;
250 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
251 }
252 );
253
254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
255 $table->add (1, $row++, new CFClient::UI::Slider
256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
257 tooltip => "The font size used by most GUI elements",
258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
259 );
260
261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
262 $table->add (1, $row++, new CFClient::UI::Slider
263 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
264 tooltip => "The font size used by the server log window only",
265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
266 );
267
268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
269
270 $table->add (1, $row++, new CFClient::UI::Slider
271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
272 tooltip => "The font size used by the statistics window only",
273 connect_changed => sub {
274 $CFG->{stat_fontsize} = $_[1];
275 &set_stats_window_fontsize;
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
280 $table->add (1, $row++, new CFClient::UI::Slider
281 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
282 tooltip => "Adjust the size of the stats gauges at the bottom right",
283 connect_changed => sub {
284 $CFG->{gauge_size} = $_[1];
285 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
286 }
287 );
288
289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
290 $table->add (1, $row++, new CFClient::UI::Slider
291 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
292 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
293 connect_changed => sub {
294 $CFG->{gauge_fontsize} = $_[1];
295 &set_gauge_window_fontsize;
296 }
297 );
298
299 $table->add (1, $row++, new CFClient::UI::Button
300 expand => 1, align => 0, text => "Apply",
301 tooltip => "Apply the video settings",
302 connect_activate => sub {
303 video_shutdown ();
304 video_init ();
305 }
306 );
307
308 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
309 $table->add (1, $row++, new CFClient::UI::CheckBox
310 state => $CFG->{audio_enable},
311 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
312 connect_changed => sub {
313 $CFG->{audio_enable} = $_[1];
314 }
315 );
316# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
317# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
318# $CFG->{effects_volume} = $_[1];
319# });
320 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
321 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
322 $hbox->add (new CFClient::UI::CheckBox
323 expand => 1, state => $CFG->{bgm_enable},
324 tooltip => "Enable background music playing",
325 connect_changed => sub {
326 $CFG->{bgm_enable} = $_[1];
327 }
328 );
329 $hbox->add (new CFClient::UI::Slider
330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
331 tooltip => "The volume of the background music",
332 connect_changed => sub {
333 $CFG->{bgm_volume} = $_[1];
334 CFClient::MixMusic::volume $_[1] * 128;
335 }
336 );
337
338 $table->add (1, $row++, new CFClient::UI::Button
339 expand => 1, align => 0, text => "Apply",
340 tooltip => "Apply the audio settings",
341 connect_activate => sub {
342 audio_shutdown ();
343 audio_init ();
344 }
345 );
346
347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
349 text => $CFG->{say_command},
350 tooltip => "This is the command that will be used if you write a line in the message window entry. "
351 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
352 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
353 connect_changed => sub {
354 my ($self, $value) = @_;
355 $CFG->{say_command} = $value;
356 }
357 );
358
359 $dialog
360}
361
362sub set_stats_window_fontsize {
363 for (values %{$STATWIDS}) {
364 $_->set_fontsize ($::CFG->{stat_fontsize});
365 }
366}
367
368sub set_gauge_window_fontsize {
369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
370 $_->set_fontsize ($::CFG->{gauge_fontsize});
371 }
372
373# local $GAUGES->{win}{parent};#d#
374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
375}
376
377sub make_gauge_window {
378 my $gh = int $HEIGHT * $CFG->{gauge_size};
379
380 my $win = new CFClient::UI::Frame (
381 req_y => -1,
382 user_w => $WIDTH,
383 user_h => $gh,
384 );
385
386 $win->add (my $hbox = new CFClient::UI::HBox
387 children => [
388 (new CFClient::UI::HBox expand => 1),
389 (new CFClient::UI::VBox children => [
390 (new CFClient::UI::Empty expand => 1),
391 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
392 ]),
393 (my $vbox = new CFClient::UI::VBox),
394 ],
395 );
396
397 $vbox->add (new CFClient::UI::HBox
398 expand => 1,
399 children => [
400 (new CFClient::UI::Empty expand => 1),
401 (my $hb = new CFClient::UI::HBox),
402 ],
403 );
404
405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
413
414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
418
419 $GAUGES = {
420 exp => $exp, win => $win, range => $rng,
421 food => $fg, mana => $mg, hp => $hg, grace => $gg
422 };
423
424 &set_gauge_window_fontsize;
425
426 $win
427}
428
429sub make_stats_window {
430 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
431
432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
439
440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
442
443 my $black = [0, 0, 0];
444
445 for (
446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
453
454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
460 ) {
461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
462
463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
467 }
468
469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
470
471 my $row = 0;
472 my $col = 0;
473
474 my %resist_names = (
475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
483 pois => "<b>Poison</b> (resistance to getting poisoned)",
484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
485 deat => "<b>Death</b> (resistance against death spells)",
486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
493 );
494 for (qw/slow holyw conf fire depl magic
495 drain acid pois para deat phys
496 blind fear tund elec cold ghit/)
497 {
498 $tbl2->add ($col, $row,
499 $STATWIDS->{"res_$_"} =
500 new CFClient::UI::Label
501 font => $FONT_FIXED,
502 template => "-100%",
503 align => +1,
504 valign => 0,
505 can_events => 1,
506 can_hover => 1,
507 tooltip => $resist_names{$_},
508 );
509 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
510 font => $FONT_FIXED,
511 can_hover => 1,
512 can_events => 1,
513 image => "ui/resist/resist_$_.png",
514 tooltip => $resist_names{$_},
515 );
516
517 $row++;
518 if ($row % 6 == 0) {
519 $col += 2;
520 $row = 0;
521 }
522 }
523
524 &set_stats_window_fontsize;
525 update_stats_window ({});
526
527 $tgw
528}
529
530sub formsep {
531 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
532}
533
534sub update_stats_window {
535 my ($stats) = @_;
536
537 # i love text protocols!!!
538 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
539 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
540 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
541 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
542 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
543 my $fo_m = 999;
544 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
545 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
546
547 $GAUGES->{hp} ->set_value ($hp, $hp_m);
548 $GAUGES->{mana} ->set_value ($sp, $sp_m);
549 $GAUGES->{food} ->set_value ($fo, $fo_m);
550 $GAUGES->{grace} ->set_value ($gr, $gr_m);
551 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
552 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
553 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
554 $rng =~ s/^Range: //; # thank you so much dear server
555 $GAUGES->{range} ->set_text ("Rng: " . $rng);
556 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
557 $title =~ s/^Player: //;
558 $STATWIDS->{title} ->set_text ("Title: " . $title);
559
560 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
561 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
562 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
563 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
564 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
565 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
566 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
567 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
568 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
569 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
570 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
571 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
572 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
573
574 my %tbl = (
575 phys => 100,
576 magic => 101,
577 fire => 102,
578 elec => 103,
579 cold => 104,
580 conf => 105,
581 acid => 106,
582 drain => 107,
583 ghit => 108,
584 pois => 109,
585 slow => 110,
586 para => 111,
587 tund => 112,
588 fear => 113,
589 depl => 113,
590 deat => 115,
591 holyw => 116,
592 blind => 117
593 );
594
595 for (keys %tbl) {
596 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
597 }
598
599}
600
601sub metaserver_dialog {
602 my $dialog = new CFClient::UI::FancyFrame
603 title => "Server List",
604 child => (my $vbox = new CFClient::UI::VBox);
605
606 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
607
608 $dialog
609}
610
611my $METASERVER_ATIME;
612
613sub update_metaserver {
614 my ($HOST) = @_;
615
616 return if $METASERVER_ATIME > time;
617 $METASERVER_ATIME = time + 60;
618
619 my $table = $METASERVER->{table};
620 $table->clear;
621 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
622
623 my $buf;
624
625 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
626
627 unless ($fh) {
628 $label->set_text ("unable to contact metaserver: $!");
629 return;
630 }
631
632 Event->io (fd => $fh, poll => 'r', cb => sub {
633 my $res = sysread $fh, $buf, 8192, length $buf;
634
635 if (!defined $res) {
636 $_[0]->w->cancel;
637 $label->set_text ("error while retrieving server list: $!");
638 } elsif ($res == 0) {
639 $_[0]->w->cancel;
640 status "server list retrieved";
641
642 utf8::decode $buf if utf8::valid $buf;
643
644 $table->clear;
645
646 my @col = qw(Use #Users Host Uptime Version Description);
647 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
648 for 0 .. $#col;
649
650 my @align = qw(1 0 1 1 -1);
651
652 my $y = 0;
653 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
654 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
655
656 for ($desc) {
657 s/<br>/\n/gi;
658 s/<li>/\n· /gi;
659 s/<.*?>//sgi;
660 s/&/&amp;/g;
661 s/</&lt;/g;
662 s/>/&gt;/g;
663 }
664
665 $uptime = sprintf "%dd %02d:%02d:%02d",
666 (int $m->[8] / 86400),
667 (int $m->[8] / 3600) % 24,
668 (int $m->[8] / 60) % 60,
669 $m->[8] % 60;
670
671 $m = [$users, $host, $uptime, $version, $desc];
672
673 $y++;
674
675 $table->add (0, $y, new CFClient::UI::VBox children => [
676 (new CFClient::UI::Button text => "Use", connect_activate => sub {
677 $HOST->set_text ($CFG->{host} = $host);
678 }),
679 (new CFClient::UI::Empty expand => 1),
680 ]);
681
682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
684 for 0 .. $#$m;
685 }
686 }
687 });
688}
689
690sub server_setup {
691 my $dialog = new CFClient::UI::FancyFrame
692 title => "Server Setup",
693 child => (my $vbox = new CFClient::UI::VBox);
146 694
147 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Host"); 695 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
148 $table->add (1, 1, my $host = new CFClient::UI::Entry text => $CFG->{host});
149
150 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Port"); 696 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
151 $table->add (1, 2, my $port = new CFClient::UI::Entry text => $CFG->{port});
152 697
698 {
699 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
700
701 $vbox->add (
702 my $HOST = new CFClient::UI::Entry
703 expand => 1,
704 text => $CFG->{host},
705 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
706 connect_changed => sub {
707 my ($self, $value) = @_;
708 $CFG->{host} = $value;
709 }
710 );
711
712 $METASERVER = metaserver_dialog;
713
714 $vbox->add (new CFClient::UI::Flopper
715 expand => 1,
716 text => "Server List",
717 other => $METASERVER,
718 tooltip => "Show a list of available crossfire servers",
719 connect_open => sub {
720 update_metaserver $HOST;
721 }
722 );
723 }
724
153 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Username"); 725 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
154 $table->add (1, 3, my $user = new CFClient::UI::Entry text => $CFG->{user}); 726 $table->add (1, 4, new CFClient::UI::Entry
727 text => $CFG->{user},
728 tooltip => "The name of your character on the server",
729 connect_changed => sub {
730 my ($self, $value) = @_;
731 $CFG->{user} = $value;
732 }
733 );
155 734
156 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Password"); 735 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
157 $table->add (1, 4, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1); 736 $table->add (1, 5, new CFClient::UI::Entry
737 text => $CFG->{password},
738 hidden => 1,
739 tooltip => "The password for your character",
740 connect_changed => sub {
741 my ($self, $value) = @_;
742 $CFG->{password} = $value;
743 }
744 );
158 745
159 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
160 $table->add (1, 5, my $mapsize_slider = new CFClient::UI::Slider req_w => 100, range => [$CFG->{mapsize}, 10, 100 + 1, 1]); 747 $table->add (1, 7, new CFClient::UI::Slider
748 req_w => 100,
749 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
750 tooltip => "This is the size of the portion of the map update the server sends you. "
751 ."If you set this to a high value you will be able to see further for example.",
752 connect_changed => sub {
753 my ($self, $value) = @_;
161 754
162 $vbox->add (my $hbox = new CFClient::UI::HBox); 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
163 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub { 756 },
164 warn "save\n";
165 }); 757 );
166 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 758
167 warn "login\n"; 759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
168 }); 764 );
169 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { 765
170 warn "apply\n"; 766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
171 }); 771 );
172 772
173 $CFClient::UI::TOPLEVEL->add ($dialog); 773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
174} 774 expand => 1,
175 775 align => 0,
176sub start_game { 776 text => "Login",
177 $WIDTH = $CFG->{width}; 777 connect_activate => sub {
178 $HEIGHT = $CFG->{height}; 778 $CONN ? stop_game
179 $FULLSCREEN = 0; 779 : start_game;
180 780 },
181 init_screen;
182
183 config_dialog;
184
185 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
186
187 $CONN = new conn
188 host => $CFG->{host},
189 port => $CFG->{port},
190 user => $CFG->{user},
191 pass => $CFG->{password},
192 mapw => $mapsize,
193 maph => $mapsize,
194 ; 781 );
195 782
196 CFClient::lowdelay fileno $CONN->{fh}; 783 $dialog
197} 784}
198 785
199sub stop_game { 786sub message_window {
200 remove Glib::Source $refresh_handler if $refresh_handler; 787 my $window = new CFClient::UI::FancyFrame
201 undef $refresh_handler; 788 title => "Messages",
789 border_bg => [1, 1, 1, 1],
790 bg => [0, 0, 0, 0.75],
791 user_w => int $::WIDTH / 3,
792 user_h => int $::HEIGHT / 5,
793 child => (my $vbox = new CFClient::UI::VBox);
202 794
203 undef $CONN; 795 $vbox->add ($LOGVIEW);
204 destroy_screen; 796
797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
802 connect_focus_in => sub {
803 my ($input, $prev_focus) = @_;
804
805 delete $input->{refocus_map};
806
807 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
808 $input->{refocus_map} = 1;
809 }
810 delete $input->{auto_activated};
811 },
812 connect_activate => sub {
813 my ($input, $text) = @_;
814 $input->set_text ('');
815
816 if ($text =~ /^\/(.*)/) {
817 $::CONN->user_send ($1);
818 } else {
819 my $say_cmd = $::CFG->{say_command} || 'say';
820 $::CONN->user_send ("$say_cmd $text");
821 }
822 if ($input->{refocus_map}) {
823 delete $input->{refocus_map};
824 $MAPWIDGET->focus_in
825 }
826 },
827 connect_escape => sub {
828 $MAPWIDGET->focus_in
829 },
830 );
831
832 $CONSOLE = {
833 window => $window,
834 input => $input
835 };
836
837 $window
205} 838}
839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 my $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show;
865 } else {
866 $QUIT_DIALOG->show;
867 }
868}
869
870sub make_inventory_window {
871 my $invwin = new CFClient::UI::FancyFrame
872 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory";
873
874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
885
886 $invwin
887}
888
889sub sdl_init {
890 CFClient::SDL_Init
891 and die "SDL::Init failed!\n";
892}
893
894sub video_init {
895 sdl_init;
896
897 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
898
899 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
900 $FULLSCREEN = $CFG->{fullscreen};
901 $FAST = $CFG->{fast};
902
903 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
904 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
905
906 $SDL_ACTIVE = 1;
907 $LAST_REFRESH = time - 0.01;
908
909 CFClient::gl_init;
910
911 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
912
913 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
914
915 #############################################################################
916
917 unless ($DEBUG_STATUS) {
918 # create the widgets
919
920 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
921 $DEBUG_STATUS->show;
922
923 $STATUSBOX = new CFClient::UI::Statusbox;
924 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
925
926 (new CFClient::UI::Frame
927 bg => [0, 0, 0, 0.4],
928 req_y => -1,
929 child => $STATUSBOX,
930 )->show;
931
932 CFClient::UI::FancyFrame->new (
933 border_bg => [1, 1, 1, 192/255],
934 bg => [1, 1, 1, 0],
935 child => ($MAPMAP = new CFClient::MapWidget::MapMap
936 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
937 ),
938 )->show;
939
940 $MAPWIDGET = new CFClient::MapWidget;
941 $MAPWIDGET->connect (activate_console => sub {
942 my ($mapwidget, $preset) = @_;
943
944 if ($CONSOLE) {
945 $CONSOLE->{input}->{auto_activated} = 1;
946 $CONSOLE->{input}->focus_in;
947
948 if ($preset && $CONSOLE->{input}->get_text eq '') {
949 $CONSOLE->{input}->set_text ($preset);
950 }
951 }
952 });
953 $MAPWIDGET->show;
954 $MAPWIDGET->focus_in;
955
956 $LOGVIEW = new CFClient::UI::TextView
957 expand => 1,
958 font => $FONT_FIXED,
959 fontsize => $::CFG->{log_fontsize},
960 can_hover => 1,
961 can_events => 1,
962 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
963 ;
964
965 $BUTTONBAR = new CFClient::UI::HBox;
966
967 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
968 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
969 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
970 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
971 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
972 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
973
974 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
975
976 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
977 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
978 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
979 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
980
981 $BUTTONBAR->add (new CFClient::UI::Button
982 text => "Save Config",
983 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
984 connect_activate => sub {
985 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
986 status "Configuration Saved";
987 },
988 );
989
990 $BUTTONBAR->add (new CFClient::UI::Button
991 text => "Quit",
992 tooltip => "Terminates the program",
993 connect_activate => sub {
994 if ($CONN) {
995 open_quit_dialog
996 } else {
997 exit 1
998 }
999 },
1000 );
1001
1002 $BUTTONBAR->show;
1003
1004 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1005
1006 # delay till geometry is constant
1007 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
1008 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1009 my $widget = $GAUGES->{win};
1010 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
1011 });
1012 force_refresh ();
1013 }
1014}
1015
1016sub video_shutdown {
1017 undef $SDL_ACTIVE;
1018}
1019
1020my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
1021my $bgmusic;#TODO#hack#d#
1022
1023sub audio_channel_finished {
1024 my ($channel) = @_;
1025
1026 #warn "channel $channel finished\n";#d#
1027}
1028
1029sub audio_music_finished {
1030 return unless $CFG->{bgm_enable};
1031
1032 # TODO: hack, do play loop and mood music
1033 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
1034 $bgmusic->play (0);
1035
1036 push @bgmusic, shift @bgmusic;
1037}
1038
1039sub audio_init {
1040 if ($CFG->{audio_enable}) {
1041 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
1042 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1043 CFClient::Mix_AllocateChannels 8;
1044 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
1045
1046 audio_music_finished;
1047
1048 while (<$fh>) {
1049 next if /^\s*#/;
1050 next if /^\s*$/;
1051
1052 my ($file, $volume, $event) = split /\s+/, $_, 3;
1053
1054 push @SOUNDS, "$volume,$file";
1055
1056 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
1057 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
1058 $chunk->volume ($volume * 128 / 100);
1059 $chunk
1060 };
1061 }
1062 } else {
1063 status "unable to open sound config: $!";
1064 }
1065 }
1066}
1067
1068sub audio_shutdown {
1069 CFClient::Mix_CloseAudio if $SDL_MIXER;
1070 undef $SDL_MIXER;
1071 @SOUNDS = ();
1072 %AUDIO_CHUNKS = ();
1073}
1074
1075my %animate_object;
1076my $animate_timer;
1077
1078my $fps = 9;
1079
1080my %demo;#d#
206 1081
207sub force_refresh { 1082sub force_refresh {
208 glViewport 0, 0, $WIDTH, $HEIGHT; 1083 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
1084 debug sprintf "%3.2f", $fps;
1085
1086 $CFClient::UI::ROOT->draw;
1087
1088 $WANT_REFRESH = 0;
1089 $CAN_REFRESH = 0;
1090 $LAST_REFRESH = $NOW;
1091
10920 && do {
1093 # some weird model-drawing code, just a joke right now
1094 use CFClient::OpenGL;
1095
1096 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1097 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1098 $demo{r} ||= do {
1099 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1100 $mod->{v} = pack "f*", @{$mod->{v}};
1101 $_ = [scalar @$_, pack "S!*", @$_]
1102 for values %{$mod->{g}};
1103 $mod
1104 };
1105
1106 my $r = $demo{r} or die;
1107
1108 glDepthMask 1;
1109 glClear GL_DEPTH_BUFFER_BIT;
1110 glEnable GL_TEXTURE_2D;
1111 glEnable GL_DEPTH_TEST;
1112 glEnable GL_CULL_FACE;
1113 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
209 1114
210 glMatrixMode GL_PROJECTION; 1115 glMatrixMode GL_PROJECTION;
211 glLoadIdentity; 1116 glLoadIdentity;
1117 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
212 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000; 1118 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
213 glMatrixMode GL_MODELVIEW; 1119 glMatrixMode GL_MODELVIEW;
214 glLoadIdentity; 1120 glLoadIdentity;
215 1121
216 glClear GL_COLOR_BUFFER_BIT; 1122 glPushMatrix;
1123 glTranslate 0, 0, -800;
1124 glScale 1, -1, 1;
1125 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1126 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1127 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1128 glScale 50, 50, 50;
217 1129
218 $CFClient::UI::TOPLEVEL->draw; 1130 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1131 while (my ($k, $v) = each %{$r->{g}}) {
1132 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1133 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1134 }
219 1135
220 SDL::GLSwapBuffers; 1136 glPopMatrix;
221}
222 1137
223sub debug { 1138 glShadeModel GL_FLAT;
224 $DEBUG_STATUS->set_text ($_[0]); 1139 glDisable GL_DEPTH_TEST;
225 my ($w, $h) = $DEBUG_STATUS->size_request; 1140 glDisable GL_TEXTURE_2D;
226 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h); 1141 glDepthMask 0;
227}
228 1142
229my $FPS; 1143 $WANT_REFRESH++;
1144};
1145
1146 CFClient::SDL_GL_SwapBuffers;
1147}
230 1148
231sub refresh { 1149my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
232 $refresh_handler ||= add Glib::Idle sub { 1150 $NOW = time;
233 if ($SDL_APP) {
234 $NOW = SDL::GetTicks;
235 1151
236 if ($NOW - $last_refresh < $TICKS_PER_FRAME) { 1152 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
237 SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh); 1153 for CFClient::SDL_PollEvent;
238 $NOW = SDL::GetTicks;
239 }
240
241 my $interval = ($NOW - $last_refresh) * 0.001;
242 $last_refresh = $NOW;
243 1154
244 if ($interval) { 1155 if (%animate_object) {
245 $FPS ||= 1 / $interval; 1156 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
246 $FPS = $FPS * 0.9 + (1 / $interval) * 0.1; 1157 $WANT_REFRESH++;
247 debug sprintf "%5.02f", $FPS; 1158 }
248 }
249 1159
1160 if ($WANT_REFRESH) {
250 force_refresh; 1161 force_refresh;
251 $_->animate ($interval) for grep $_, values %ANIMATE;
252
253 if (%ANIMATE) {
254 1
255 } else {
256 undef $refresh_handler;
257 0
258 }
259 } else { 1162 } else {
260 undef $refresh_handler; 1163 $CAN_REFRESH = 1;
261 0
262 }
263 }; 1164 }
264} 1165});
265 1166
266sub animation_start { 1167sub animation_start {
267 my ($widget) = @_; 1168 my ($widget) = @_;
268 $ANIMATE{$widget} = $widget; 1169 $animate_object{$widget} = $widget;
269 Scalar::Util::weaken $ANIMATE{$widget};
270
271 refresh;
272} 1170}
273 1171
274sub animation_stop { 1172sub animation_stop {
275 my ($widget) = @_; 1173 my ($widget) = @_;
276 delete $ANIMATE{$widget}; 1174 delete $animate_object{$widget};
1175}
1176
1177@conn::ISA = Crossfire::Protocol::;
1178
1179sub conn::new {
1180 my $class = shift;
1181
1182 my $self = $class->Crossfire::Protocol::new (@_);
1183
1184 $MAPWIDGET->clr_commands;
1185
1186 my $parser = new Pod::POM;
1187 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1188
1189 for my $head2 ($pod->head2) {
1190 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1191 or next;
1192
1193 my $cmd = $1;
1194 my @args = split /\|/, $2;
1195 @args = (".*") unless @args;
1196
1197 my $text = CFClient::pod_to_pango $head2->content;
1198
1199 for my $arg (@args) {
1200 $arg = $arg eq ".*" ? "" : " $arg";
1201
1202 $MAPWIDGET->add_command ("$cmd$arg", $text);
1203 }
1204 }
1205
1206 $self
1207}
1208
1209sub conn::stats_update {
1210 my ($self, $stats) = @_;
1211
1212 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1213 my $diff = $exp - $self->{prev_exp};
1214 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1215 if exists $self->{prev_exp} && $diff;
1216 $self->{prev_exp} = $exp;
1217 }
1218
1219 update_stats_window ($stats);
1220}
1221
1222sub conn::user_send {
1223 my ($self, $command) = @_;
1224
1225 $self->send_command ($command);
1226 status $command;
1227}
1228
1229sub conn::map_scroll {
1230 my ($self, $dx, $dy) = @_;
1231
1232 $MAP->scroll ($dx, $dy);
1233}
1234
1235sub conn::feed_map1a {
1236 my ($self, $data) = @_;
1237
1238# $self->Crossfire::Protocol::feed_map1a ($data);
1239
1240 $MAP->map1a_update ($data);
1241 $MAPWIDGET->update;
1242}
1243
1244sub conn::flush_map {
1245 my ($self) = @_;
1246
1247 my $map_info = delete $self->{map_info}
1248 or return;
1249
1250 my ($hash, $x, $y, $w, $h) = @$map_info;
1251
1252 my $data = $MAP->get_rect ($x, $y, $w, $h);
1253 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1254 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1255}
1256
1257sub conn::map_clear {
1258 my ($self) = @_;
1259
1260 $self->flush_map;
1261 delete $self->{neigh_map};
1262
1263 $MAP->clear;
1264}
1265
1266
1267sub conn::load_map($$$) {
1268 my ($self, $hash, $x, $y) = @_;
1269
1270 if (defined (my $data = $MAPCACHE->get ($hash))) {
1271 $data = Compress::LZF::decompress $data;
1272 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1273 for my $id ($MAP->set_rect ($x, $y, $data)) {
1274 my $data = $TILECACHE->get ($id)
1275 or next;
1276
1277 $self->set_texture ($id => $data);
1278 }
1279 }
1280}
1281
1282# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1283# (server resource,s latency, bandwidth), so this hack is warranted.
1284# the right fix is to make real tiled maps with an overview file
1285sub conn::send_mapinfo {
1286 my ($self, $data, $cb) = @_;
1287
1288 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1289 my ($wx, $wy) = ($1, $2);
1290
1291 if ($data =~ /^spatial ([1-4]+)$/) {
1292 my @dx = (0, 0, 1, 0, -1);
1293 my @dy = (0, -1, 0, 1, 0);
1294 my ($dx, $dy);
1295
1296 for (split //, $1) {
1297 $dx += $dx[$_];
1298 $dy += $dy[$_];
1299 }
1300
1301 $cb->(spatial => 15,
1302 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1303 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1304 50, 50,
1305 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1306 );
1307
1308 return;
1309 }
1310 }
1311
1312 $self->SUPER::send_mapinfo ($data, $cb);
1313}
1314
1315# this method does a "flood fill" into every tile direction
1316# it assumes that tiles are arranged in a rectangular grid,
1317# i.e. a map is the same as the left of the right map etc.
1318# failure to comply are harmless and result in display errors
1319# at worst.
1320sub conn::flood_fill {
1321 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1322
1323 # the server does not allow map paths > 6
1324 return if 7 <= length $path;
1325
1326 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1327
1328 for (
1329 [1, 3, 0, -1],
1330 [2, 4, 1, 0],
1331 [3, 1, 0, 1],
1332 [4, 2, -1, 0],
1333 ) {
1334 my ($tile, $tile2, $dx, $dy) = @$_;
1335
1336 next if $block & (1 << $tile);
1337 my $block = $block | (1 << $tile2);
1338
1339 my $gx = $gx + $dx;
1340 my $gy = $gy + $dy;
1341
1342 next unless $flags & (1 << ($tile - 1));
1343 next if $self->{neigh_grid}{$gx, $gy}++;
1344
1345 my $neigh = $self->{neigh_map}{$hash} ||= [];
1346 if (my $info = $neigh->[$tile]) {
1347 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1348
1349 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1350 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1351
1352 } else {
1353 $self->send_mapinfo ("spatial $path$tile", sub {
1354 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1355
1356 return if $mode ne "spatial";
1357
1358 $x += $MAP->ox;
1359 $y += $MAP->oy;
1360
1361 $self->load_map ($hash, $x, $y)
1362 unless $self->{neigh_map}{$hash}[5]++;#d#
1363
1364 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1365
1366 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1367 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1368 });
1369 }
1370 }
1371}
1372
1373sub conn::map_change {
1374 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1375
1376 $self->flush_map;
1377
1378 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1379
1380 my $mapmapw = $MAPMAP->{w};
1381 my $mapmaph = $MAPMAP->{h};
1382
1383 $self->{neigh_rect} = [
1384 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1385 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1386 ];
1387
1388 delete $self->{neigh_grid};
1389
1390 $x += $ox;
1391 $y += $oy;
1392
1393 $self->{map_info} = [$hash, $x, $y, $w, $h];
1394
1395 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1396 $STATWIDS->{map}->set_text ("Map: " . $map);
1397
1398 $self->load_map ($hash, $x, $y);
1399 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1400}
1401
1402sub conn::face_find {
1403 my ($self, $facenum, $face) = @_;
1404
1405 my $hash = "$face->{chksum},$face->{name}";
1406
1407 my $id = $FACEMAP->get ($hash);
1408
1409 unless ($id) {
1410 # create new id for face
1411 # i love transactions
1412 for (1..100) {
1413 my $txn = $CFClient::DB_ENV->txn_begin;
1414 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1415 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1416 $id++;
1417 if ($FACEMAP->put (id => $id) == 0
1418 && $FACEMAP->put ($hash => $id) == 0) {
1419 $txn->txn_commit;
1420
1421 goto gotid;
1422 }
1423 }
1424 $txn->abort;
1425 }
1426
1427 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1428 }
1429
1430gotid:
1431 $face->{id} = $id;
1432 $MAP->set_face ($facenum => $id);
1433 $self->{faceid}[$facenum] = $id;#d#
1434 $TILECACHE->get ($id)
1435}
1436
1437sub conn::face_update {
1438 my ($self, $facenum, $face) = @_;
1439
1440 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1441
1442 $self->set_texture ($face->{id} => delete $face->{image});
1443}
1444
1445sub conn::set_texture {
1446 my ($self, $id, $data) = @_;
1447
1448 $self->{texture}[$id] ||= do {
1449 my $tex =
1450 new_from_image CFClient::Texture
1451 $data, minify => 1, mipmap => 1;
1452
1453 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1454 $MAPWIDGET->update;
1455
1456 $tex
1457 };
1458}
1459
1460sub conn::sound_play {
1461 my ($self, $x, $y, $soundnum, $type) = @_;
1462
1463 $SDL_MIXER
1464 or return;
1465
1466 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1467 or return;
1468
1469 $chunk->play;
1470# warn "sound $x,$y,$soundnum,$type\n";#d#
1471}
1472
1473my $LAST_QUERY; # server is stupid, stupid, stupid
1474
1475sub conn::query {
1476 my ($self, $flags, $prompt) = @_;
1477
1478 $prompt = $LAST_QUERY unless length $prompt;
1479 $LAST_QUERY = $prompt;
1480
1481 my $dialog = new CFClient::UI::FancyFrame
1482 title => "Query",
1483 child => my $vbox = new CFClient::UI::VBox;
1484
1485 $vbox->add (new CFClient::UI::Label
1486 max_w => $::WIDTH * 0.4,
1487 text => $prompt);
1488
1489 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1490 $vbox->add (my $hbox = new CFClient::HBox);
1491 $hbox->add (new CFClient::Button
1492 text => "No",
1493 connect_activate => sub {
1494 $self->send ("reply n");
1495 $dialog->destroy;
1496 $MAPWIDGET->focus_in;
1497 }
1498 );
1499 $hbox->add (new CFClient::Button
1500 text => "Yes",
1501 connect_activate => sub {
1502 $self->send ("reply y");
1503 $dialog->destroy;
1504 $MAPWIDGET->focus_in;
1505 },
1506 );
1507
1508 $dialog->focus_in;
1509
1510 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1511 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1512 $vbox->add (my $entry = new CFClient::UI::Entry
1513 connect_changed => sub {
1514 $self->send ("reply $_[1]");
1515 $dialog->destroy;
1516 $MAPWIDGET->focus_in;
1517 },
1518 );
1519
1520 $entry->focus_in;
1521
1522 } else {
1523 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1524
1525 $vbox->add (my $entry = new CFClient::UI::Entry
1526 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1527 connect_activate => sub {
1528 $self->send ("reply $_[1]");
1529 $dialog->destroy;
1530 $MAPWIDGET->focus_in;
1531 },
1532 );
1533
1534 $entry->focus_in;
1535 }
1536
1537 $dialog->show;
1538}
1539
1540sub conn::drawinfo {
1541 my ($self, $color, $text) = @_;
1542
1543 my @color = (
1544 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1545 [1.00, 1.00, 1.00],
1546 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1547 [1.00, 0.00, 0.00],
1548 [1.00, 0.54, 0.00],
1549 [0.11, 0.56, 1.00],
1550 [0.93, 0.46, 0.00],
1551 [0.18, 0.54, 0.34],
1552 [0.56, 0.73, 0.56],
1553 [0.80, 0.80, 0.80],
1554 [0.55, 0.41, 0.13],
1555 [0.99, 0.77, 0.26],
1556 [0.74, 0.65, 0.41],
1557 );
1558
1559 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1560
1561 $text = CFClient::UI::Label::escape $text;
1562 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1563 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1564
1565 $LOGVIEW->add_paragraph ($color[$color],
1566 join "\n", map "$time $_", split /\n/, $text);
1567
1568 $STATUSBOX->add ($text,
1569 group => $text,
1570 fg => $color[$color],
1571 timeout => 60,
1572 tooltip_font => $::FONT_FIXED,
1573 );
1574}
1575
1576sub conn::drawextinfo {
1577 my ($self, $color, $type, $subtype, $message) = @_;
1578
1579 $self->drawinfo ($color, $message);
1580}
1581
1582sub conn::spell_add {
1583 my ($self, $spell) = @_;
1584
1585 # TODO
1586 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1587 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1588 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1589}
1590
1591sub conn::spell_delete {
1592 my ($self, $spell) = @_;
1593}
1594
1595sub conn::addme_success {
1596 my ($self) = @_;
1597
1598 $self->send ("command output-sync $CFG->{output_sync}");
1599 $self->send ("command output-count $CFG->{output_count}");
1600
1601 my $parser = new Pod::POM;
1602 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1603
1604 my %skill_tooltip;
1605
1606 for my $head2 ($pod->head2) {
1607 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1608 }
1609
1610 for my $skill (values %{$self->{skill_info}}) {
1611 $MAPWIDGET->add_command ("ready_skill $skill",
1612 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1613 . $skill_tooltip{$skill});
1614 $MAPWIDGET->add_command ("use_skill $skill",
1615 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1616 . $skill_tooltip{$skill});
1617 }
1618}
1619
1620sub conn::eof {
1621 $MAPWIDGET->clr_commands;
1622
1623 stop_game;
1624}
1625
1626sub update_floorbox {
1627 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1628 return unless $CONN;
1629
1630 $FLOORBOX->clear;
1631 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1632
1633 my $count = 4;
1634 for (@{ $CONN->{container}{0} }) {
1635 if (--$count) {
1636 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1637 } else {
1638 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1639 last;
1640 }
1641 }
1642 });
1643
1644 $WANT_REFRESH++;
1645}
1646
1647sub conn::container_add {
1648 my ($self, $tag, $items) = @_;
1649
1650 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1651
1652 if ($tag == 0) {
1653 update_floorbox;
1654 $OPENCONT = 0;
1655 $INVR_LBL->set_text ("Floor");
1656 $INVR->set_items ($self->{container}{0});
1657 } elsif ($tag == $self->{player}{tag}) {
1658 $INVR_LBL->set_text ("Player");
1659 $INV->set_items ($self->{container}{$self->{player}{tag}})
1660 } else {
1661 $OPENCONT = $tag;
1662 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1663 $INVR->set_items ($self->{container}{$tag});
1664 }
1665
1666 # $self-<{player}{tag} => player inv
1667 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1668}
1669
1670sub conn::container_clear {
1671 my ($self, $tag) = @_;
1672
1673 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1674
1675 if ($tag == 0) {
1676 update_floorbox;
1677 $OPENCONT = 0;
1678 $INVR_LBL->set_text ("Floor");
1679 $INVR->set_items ($self->{container}{0});
1680 } elsif ($tag == $self->{player}{tag}) {
1681 $INVR_LBL->set_text ("Player");
1682 $INV->set_items ($self->{container}{$tag})
1683 } else {
1684 $OPENCONT = $tag;
1685 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1686 $INVR->set_items ($self->{container}{$tag});
1687 }
1688
1689# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1690}
1691
1692sub conn::item_delete {
1693 my ($self, @items) = @_;
1694
1695 for (@items) {
1696 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1697
1698 if ($_->{container} == 0) {
1699 update_floorbox;
1700 $OPENCONT = 0;
1701 $INVR_LBL->set_text ("Floor");
1702 $INVR->set_items ($self->{container}{0});
1703 } elsif ($_->{container} == $self->{player}{tag}) {
1704 $INVR_LBL->set_text ("Player");
1705 $INV->set_items ($self->{container}{$self->{player}{tag}})
1706 } else {
1707 $OPENCONT = $_->{container};
1708 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1709 $INVR->set_items ($self->{container}{$_->{container}});
1710 }
1711 }
1712}
1713
1714sub conn::item_update {
1715 my ($self, $item) = @_;
1716
1717 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1718
1719 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1720 $OPENCONT = 0;
1721 $INVR_LBL->set_text ("Floor");
1722 $INVR->set_items ($self->{container}{0});
1723
1724 $item->{widget}->update_item
1725 if $item->{widget};
1726 } else {
1727 if ($item->{container} == 0) {
1728 update_floorbox;
1729 $OPENCONT = 0;
1730 $INVR_LBL->set_text ("Floor");
1731 $INVR->set_items ($self->{container}{0});
1732 } elsif ($item->{container} == $self->{player}{tag}) {
1733 $INV->set_items ($self->{container}{$item->{container}})
1734 }
1735 }
277} 1736}
278 1737
279%SDL_CB = ( 1738%SDL_CB = (
280 SDL_QUIT() => sub { 1739 CFClient::SDL_QUIT => sub {
281 main_quit Gtk2; 1740 Event::unloop -1;
282 }, 1741 },
283 SDL_VIDEORESIZE() => sub { 1742 CFClient::SDL_VIDEORESIZE => sub {
284 }, 1743 },
285 SDL_VIDEOEXPOSE() => sub { 1744 CFClient::SDL_VIDEOEXPOSE => sub {
286 refresh; 1745 CFClient::UI::full_refresh;
287 }, 1746 },
288 SDL_KEYDOWN() => sub {
289 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
290 # alt-enter
291 $FULLSCREEN = !$FULLSCREEN;
292 init_screen;
293 } else {
294 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
295 }
296 },
297 SDL_KEYUP() => sub {
298 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
299 },
300 SDL_MOUSEMOTION() => sub {
301 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
302 },
303 SDL_MOUSEBUTTONDOWN() => sub {
304 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
305 },
306 SDL_MOUSEBUTTONUP() => sub {
307 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
308 },
309 SDL_ACTIVEEVENT() => sub { 1747 CFClient::SDL_ACTIVEEVENT => sub {
310# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1748# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
311 }, 1749 },
1750 CFClient::SDL_KEYDOWN => sub {
1751 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1752 # alt-enter
1753 video_shutdown;
1754 $CFG->{fullscreen} = !$CFG->{fullscreen};
1755 video_init;
1756 } else {
1757 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1758 }
1759 },
1760 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1761 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1762 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1763 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1764 CFClient::SDL_USEREVENT => sub {
1765 if ($_[0]{code} == 1) {
1766 audio_channel_finished $_[0]{data1};
1767 } elsif ($_[0]{code} == 0) {
1768 audio_music_finished;
1769 }
1770 },
312); 1771);
313 1772
314@conn::ISA = Crossfire::Protocol::;
315
316sub conn::map_update {
317 my ($self, $dirty) = @_;
318
319 $MAPWIDGET->update;
320}
321
322sub conn::map_scroll {
323 my ($self, $dx, $dy) = @_;
324
325# refresh;
326}
327
328sub conn::map_clear {
329 my ($self) = @_;
330
331# refresh;
332}
333
334sub conn::face_find {
335 my ($self, $face) = @_;
336
337 $FACECACHE->{"$face->{chksum},$face->{name}"}
338}
339
340sub conn::face_update {
341 my ($self, $face) = @_;
342
343 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
344
345 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
346}
347
348sub conn::query {
349 my ($self, $flags, $prompt) = @_;
350
351 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
352}
353
354sub gtk_add_cfg_field {
355 my ($tbl, $cfg, $klbl, $key, $value) = @_;
356 my $i = $cfg->{_i}++;
357 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
358 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
359 if ($key eq 'password') {
360 $ent->set_invisible_char ("*");
361 $ent->set (visibility => 0)
362 }
363 $ent->set_text ($value);
364 $ent->signal_connect (changed => sub {
365 my ($ent) = @_;
366 $cfg->{$key} = $ent->get_text;
367 # TODO: Mapsize should be a slider in the game gui
368 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
369 $cfg->{$key} = 100;
370 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
371 $cfg->{$key} = 50;
372 }
373 });
374}
375
376sub run_config_dialog {
377 my (%events) = @_;
378
379 my $w = Gtk2::Window->new;
380
381 my @cfg = (
382 [qw/Host host/],
383 [qw/Port port/],
384 [qw/Mapsize% mapsize/],
385 [qw/Username user/],
386 [qw/Password password/],
387 );
388
389 my $cfg = {};
390
391 $w->add (my $vb = Gtk2::VBox->new);
392 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
393 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
394 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
395 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
396 my $i = 0;
397 my $act = 0;
398 for (map { "$_->[0]x$_->[1]" } @SDL_MODES) {
399 if ($_ eq $selmode) { $act = $i }
400 $cb->append_text ($_);
401 $i++;
402 }
403 $cb->set_active ($act);
404 $cb->signal_connect (changed => sub {
405 my ($cb) = @_;
406 my $txt = $cb->get_active_text;
407 if ($txt =~ m/(\d+)x(\d+)/) {
408 $::CFG->{width} = $1;
409 $::CFG->{height} = $2;
410 }
411 });
412
413 $cfg->{_i} = 1;
414 for (@cfg) {
415 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
416 }
417
418 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
419 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
420 $cb->signal_connect (clicked => sub {
421 for (keys %$cfg) {
422 $::CFG->{$_} = $cfg->{$_}
423 if $_ ne '_i';
424 }
425 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
426 });
427 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
428 $cb->signal_connect (clicked => sub {
429 for (keys %$cfg) {
430 $::CFG->{$_} = $cfg->{$_}
431 if $_ ne '_i';
432 }
433 my $cb = $events{login} || sub {};
434 $cb->($::CFG->{user}, $::CFG->{password});
435 });
436 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
437 $cb->signal_connect (clicked => sub {
438 my $cb = $events{logout} || sub {};
439 $cb->();
440 });
441 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
442 $cb->signal_connect (clicked => sub { $w->destroy });
443
444 $w->show_all;
445
446 $w->signal_connect (destroy => sub { Gtk2->main_quit });
447}
448
449
450############################################################################# 1773#############################################################################
451 1774
452SDL::Init SDL_INIT_EVERYTHING; 1775$SIG{INT} = $SIG{TERM} = sub { exit };
453
454@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
455 @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE };
456
457CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
458
459$CFG ||= {
460 width => 640,
461 height => 480,
462 mapsize => 100,
463 fullscreen => 0,
464 host => "crossfire.schmorp.de",
465 port => 13327,
466};
467 1776
468{ 1777{
469 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); 1778 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
470 1779
1780 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1781
1782 $TILECACHE = CFClient::db_table "tilecache";
1783 $FACEMAP = CFClient::db_table "facemap";
1784
1785 my %DEF_CFG = (
1786 sdl_mode => 0,
1787 width => 640,
1788 height => 480,
1789 fullscreen => 0,
1790 fast => 0,
1791 map_scale => 1,
1792 fow_enable => 1,
1793 fow_intensity => 0.45,
1794 fow_smooth => 0,
1795 gui_fontsize => 1,
1796 log_fontsize => 1,
1797 gauge_fontsize=> 1,
1798 gauge_size => 0.35,
1799 stat_fontsize => 1,
1800 mapsize => 100,
1801 host => "crossfire.schmorp.de",
1802 say_command => 'say',
1803 audio_enable => 1,
1804 bgm_enable => 1,
1805 bgm_volume => 0.25,
1806 output_sync => 1,
1807 output_count => 1,
1808 );
1809
1810 while (my ($k, $v) = each %DEF_CFG) {
1811 $CFG->{$k} = $v unless exists $CFG->{$k};
1812 }
1813
1814 sdl_init;
1815
1816 @SDL_MODES = reverse
1817 grep $_->[0] >= 640 && $_->[1] >= 480,
1818 CFClient::SDL_ListModes;
1819
1820 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1821
1822 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1823
1824 {
1825 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1826 DejaVuSans.ttf
1827 DejaVuSansMono.ttf
1828 DejaVuSans-Bold.ttf
1829 DejaVuSansMono-Bold.ttf
1830 DejaVuSans-Oblique.ttf
1831 DejaVuSansMono-Oblique.ttf
1832 DejaVuSans-BoldOblique.ttf
1833 DejaVuSansMono-BoldOblique.ttf
1834 );
1835
471 CFClient::add_font $_ for @fonts; 1836 CFClient::add_font $_ for @fonts;
472 CFClient::set_font $fonts[0]; 1837
473} 1838 CFClient::pango_init;
474 1839
475$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 1840 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1841 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
476 1842
477run_config_dialog 1843 $FONT_PROP->make_default;
478 login => sub { start_game }, 1844 }
479 logout => sub { stop_game };
480 1845
481main Gtk2; 1846# compare mono (ft) vs. rgba (cairo)
1847# ft - 1.8s, cairo 3s, even in alpha-only mode
1848# for my $rgba (0..1) {
1849# my $t1 = Time::HiRes::time;
1850# for (1..1000) {
1851# my $layout = CFClient::Layout->new ($rgba);
1852# $layout->set_text ("hallo" x 100);
1853# $layout->render;
1854# }
1855# my $t2 = Time::HiRes::time;
1856# warn $t2-$t1;
1857# }
482 1858
483Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 1859 video_init;
1860 audio_init;
1861}
1862
1863Event::loop;
1864
1865END { CFClient::SDL_Quit }
1866
1867=head1 pclient - Crossfire+ and Crossfire game client
1868
1869Pclient is a Crossfire+ and Crossfire game client.
1870
1871=head2 Features
1872
1873=over 4
1874
1875=item Fullscreen Map
1876
1877PClient can uses a fullscreen map, which greatly enhances how much of the
1878game world you can see.
1879
1880=item Persistent Map Cache (Crossfire+ only)
1881
1882PClient can persistently cache all map data it received from the
1883server. This not only allows it to display an overview map, but also
1884ensures that once-explored areas will be available the next time you want
1885to explore more.
1886
1887=item Hardware acceleration
1888
1889Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1890acceleration. Most modern graphics cards have difficulties with 2D
1891acceleration, while 3D graphics is accelerated well.
1892
1893=item No arbitrary limits
1894
1895Unlike other Crossfire clients, pclient does not suffer from arbitrary
1896limits (like a fixed amount of face numbers). There are still limits, but
1897they are not arbitrarily low :)
1898
1899=back
1900
1901=head1 USAGE
1902
1903=head2 The Map
1904
1905The map is always displayed in the background, behind all other windows and UI elements.
1906
1907#TODO# middle-click scrolls
1908#
1909# keys:
1910#
1911# a apply
1912# keypad moves, kp_5 applies ranged attack to self
1913
1914Starting to type enters the I<completion mode>. In that mode, you can type
1915abbreviations or commands and have them executed as soon as they match a
1916valid command. This is best explained by a few examples:
1917
1918Typing B<climb> will display a list of commands with I<climb> in their
1919name, such as I<ready_skill climbing> and I<use_skill climbing>.
1920
1921You can abbreviate commands by typing only the first character of every
1922word (or even characters within the word - the client will try to make
1923a good guess, as long as the characters are in order). For example,
1924typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
1925will select I<cast create food>. Likewise, I<rscli> will likely select
1926I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
1927
1928You can enter space and other text as arguemnt to the command. For
1929example, C<cfoo waybread> will expand to C<cast create food waybread>.
1930
1931=head2 The map overview
1932
1933#TODO#
1934
1935=head2 The Status area in the lower right corner
1936
1937#TODO#
1938
1939=head2 The I<Statistics>/I>Stats> window
1940
1941#TODO#
1942
1943=head1 FAQ
1944
1945=over 4
1946
1947=item The client is very sluggish and slow, what can I do about this?
1948
1949Most likely, you don't have accelerated OpenGL support. Try to find a
1950newer driver, or a driver from your hardware vendor, that features OpenGL
1951support.
1952
1953If this is not an option, the following Setup options reduce the load and
1954will likely make the client playable with sofwtare rendering (it will
1955still be slow, though):
1956
1957=over 4
1958
1959=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1960
1961=item Enable B<Fast & Ugly> mode
1962
1963=item Disable B<Fog of War>
1964
1965=item Increase B<Map Scale>
1966
1967=back
1968
1969=back
1970
1971=head1 AUTHOR
1972
1973Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1974
1975
1976

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