--- deliantra/Deliantra-Client/bin/pclient 2006/04/12 00:26:50 1.78 +++ deliantra/Deliantra-Client/bin/pclient 2006/05/23 17:51:18 1.237 @@ -3,481 +3,1974 @@ use strict; use utf8; -use Glib; -use Gtk2 -init; +# do things only needed for single-binary version (par) +BEGIN { + if (%PAR::LibCache) { + @INC = grep ref, @INC; # weed out all paths except pars loader refs + + while (my ($filename, $zip) = each %PAR::LibCache) { + for ($zip->memberNames) { + next unless /^\/root\/(.*)/; + $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") + unless -e "$ENV{PAR_TEMP}/$1"; + } + } + + # TODO: pango-rc file, anybody? + + unshift @INC, $ENV{PAR_TEMP}; + } +} -use SDL; -use SDL::App; -use SDL::Event; -use SDL::Surface; -use SDL::OpenGL; -use SDL::OpenGL::Constants; +# need to do it again because that pile of garbage called PAR nukes it before main +unshift @INC, $ENV{PAR_TEMP} + if %PAR::LibCache; + +use Time::HiRes 'time'; +use Pod::POM; +use Event; use Crossfire; use Crossfire::Protocol; +use Compress::LZF; + use CFClient; use CFClient::UI; +use CFClient::MapWidget; + +$Event::DIED = sub { + # TODO: display dialog box or so + CFClient::error $_[1]; +}; + +#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# our $VERSION = '0.1'; my $MAX_FPS = 60; -my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame +my $MIN_FPS = 5; # unused as of yet + +our $META_SERVER = "crossfire.real-time.com:13326"; -our $FACECACHE; +our $FACEMAP; +our $TILECACHE; +our $MAPCACHE; + +our $LAST_REFRESH; +our $NOW; our $CFG; our $CONN; +our $FAST; # fast, low-quality mode, possibly useful for software-rendering + +our $WANT_REFRESH; +our $CAN_REFRESH; our @SDL_MODES; our $WIDTH; our $HEIGHT; our $FULLSCREEN; +our $FONTSIZE; -our $NOW; +our $FONT_PROP; +our $FONT_FIXED; +our $MAP; +our $MAPMAP; our $MAPWIDGET; -our $FONTSIZE; +our $BUTTONBAR; +our $LOGVIEW; +our $CONSOLE; +our $METASERVER; +our $LOGIN_BUTTON; +our $QUIT_DIALOG; + +our $FLOORBOX; +our $GAUGES; +our $STATWIDS; -our $SDL_TIMER; -our $SDL_APP; -our $SDL_EV; +our $SDL_ACTIVE; our %SDL_CB; +our $SDL_MIXER; +our @SOUNDS; # event => file mapping +our %AUDIO_CHUNKS; # audio files + our $ALT_ENTER_MESSAGE; -our $STATUS_LINE; +our $STATUSBOX; our $DEBUG_STATUS; -my $last_refresh; -my %ANIMATE; -my $refresh_handler; - -our ($tw, $te); # Test widget #d# - -sub init_screen { - $SDL_APP = new SDL::App - -flags => SDL_ANYFORMAT | SDL_HWSURFACE, - -title => "Crossfire+ Client", - -width => $WIDTH, - -height => $HEIGHT, - -opengl => 1, - -red_size => 5, - -green_size => 5, - -blue_size => 5, - -alpha_size => 0, - -double_buffer => 1, - -fullscreen => $FULLSCREEN, - -resizeable => 0; - - $SDL_EV = new SDL::Event; - $SDL_EV->set_unicode (1); - - $SDL_TIMER = add Glib::Timeout 1000 / $MAX_FPS, sub { - ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() - while $SDL_EV->poll; +our $INVWIN; +our $INV; +our $INVR; +our $INVR_LBL; +our $OPENCONT; + +sub status { + $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]); +} + +sub debug { + $DEBUG_STATUS->set_text ($_[0]); + my ($w, $h) = $DEBUG_STATUS->size_request; + $DEBUG_STATUS->move ($WIDTH - $w, 0); +} + +sub start_game { + status "logging in..."; - 1 + my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; + + $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; + $MAP = new CFClient::Map $mapsize, $mapsize; + + my ($host, $port) = split /:/, $CFG->{host}; + + $CONN = eval { + new conn + host => $host, + port => $port || 13327, + user => $CFG->{user}, + pass => $CFG->{password}, + mapw => $mapsize, + maph => $mapsize, + ; }; - $last_refresh = SDL::GetTicks; + if ($CONN) { + CFClient::lowdelay fileno $CONN->{fh}; - CFClient::gl_init; + $LOGIN_BUTTON->set_text ("Logout"); + status "login successful"; - $FONTSIZE = int $HEIGHT / 40; + $BUTTONBAR->{children}[1]->emit ("activate") + if $BUTTONBAR->{children}[1]->{state}; - ############################################################################# + } else { + status "unable to connect"; + stop_game(); + } +} - glClearColor 0.45, 0.45, 0.45, 1; +sub stop_game { + return unless $CONN; - glEnable GL_TEXTURE_2D; - glEnable GL_COLOR_MATERIAL; - glShadeModel GL_FLAT; - glDisable GL_DEPTH_TEST; - glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + status "connection closed"; + $LOGIN_BUTTON->set_text ("Login"); + $CONN->destroy; + $CONN = 0; # false, does not autovivify - ############################################################################# + $BUTTONBAR->{children}[1]->emit ("activate") + unless $BUTTONBAR->{children}[1]->{state}; - $DEBUG_STATUS = new CFClient::UI::Label padding => 0; - $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS); - - $STATUS_LINE = new CFClient::UI::Label - padding => 0, - y => $HEIGHT * 49 / 50 - $FONTSIZE; - $CFClient::UI::TOPLEVEL->add ($STATUS_LINE); - - $ALT_ENTER_MESSAGE = new CFClient::UI::Label - padding => 0, - y => $HEIGHT * 49 / 50, - height => $HEIGHT / 50, - text => "Use Alt-Enter to toggle fullscreen mode"; - $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE); - - $MAPWIDGET = new CFClient::UI::MapWidget; - $CFClient::UI::TOPLEVEL->add ($MAPWIDGET); - $MAPWIDGET->focus_in; -} - -sub destroy_screen { - remove Glib::Source $SDL_TIMER; - undef $SDL_APP; - undef $SDL_EV; - SDL::Quit; + undef $MAPCACHE; + undef $MAP; } -sub config_dialog { - my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100, +sub client_setup { + my $dialog = new CFClient::UI::FancyFrame + title => "Client Setup", child => (my $vbox = new CFClient::UI::VBox); - $vbox->add (new CFClient::UI::Label align => 0, text => "Setup"); $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); - $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode"); + $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); $table->add (1, 0, my $hbox = new CFClient::UI::HBox); - $hbox->add (my $mode_slider = new CFClient::UI::Slider req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); - $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8); + $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); + $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); $mode_slider->connect (changed => sub { - my (undef, $value) = @_; + my ($self, $value) = @_; - $CFG->{sdl_mode} = $value = int $value + 0.5; + $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); }); $mode_slider->emit (changed => $mode_slider->{range}[0]); - - $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Host"); - $table->add (1, 1, my $host = new CFClient::UI::Entry text => $CFG->{host}); - - $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Port"); - $table->add (1, 2, my $port = new CFClient::UI::Entry text => $CFG->{port}); - $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Username"); - $table->add (1, 3, my $user = new CFClient::UI::Entry text => $CFG->{user}); + my $row = 1; - $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Password"); - $table->add (1, 4, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1); + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen"); + $table->add (1, $row++, new CFClient::UI::CheckBox + state => $CFG->{fullscreen}, + tooltip => "Bring the client into fullscreen mode", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{fullscreen} = $value; + } + ); - $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Map Size"); - $table->add (1, 5, my $mapsize_slider = new CFClient::UI::Slider req_w => 100, range => [$CFG->{mapsize}, 10, 100 + 1, 1]); + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly"); + $table->add (1, $row++, new CFClient::UI::CheckBox + state => $CFG->{fast}, + tooltip => "Lower the visual quality considerably to speed up rendering.", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{fast} = $value; + } + ); - $vbox->add (my $hbox = new CFClient::UI::HBox); - $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub { - warn "save\n"; - }); - $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { - warn "login\n"; - }); - $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { - warn "apply\n"; - }); + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); + $table->add (1, $row++, new CFClient::UI::Slider + range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05], + tooltip => "Enlarge or shrink the displayed map", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{map_scale} = $value; + } + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); + $table->add (1, $row++, new CFClient::UI::CheckBox + state => $CFG->{fow_enable}, + tooltip => "Fog-of-War marks areas that cannot be seen by the player", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{fow_enable} = $value; + } + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); + $table->add (1, $row++, new CFClient::UI::Slider + range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], + tooltip => "The higher the intensity, the lighter the Fog-of-War color", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{fow_intensity} = $value; + } + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth"); + $table->add (1, $row++, new CFClient::UI::CheckBox + state => $CFG->{fow_smooth}, + tooltip => "Smooth the Fog-of-War a bit to make it more realistic", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{fow_smooth} = $value; + status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2; + } + ); - $CFClient::UI::TOPLEVEL->add ($dialog); + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); + $table->add (1, $row++, new CFClient::UI::Slider + range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1], + tooltip => "The font size used by most GUI elements", + connect_changed => sub { $CFG->{gui_fontsize} = $_[1] }, + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); + $table->add (1, $row++, new CFClient::UI::Slider + range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1], + tooltip => "The font size used by the server log window only", + connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) }, + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); + + $table->add (1, $row++, new CFClient::UI::Slider + range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1], + tooltip => "The font size used by the statistics window only", + connect_changed => sub { + $CFG->{stat_fontsize} = $_[1]; + &set_stats_window_fontsize; + } + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); + $table->add (1, $row++, new CFClient::UI::Slider + range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], + tooltip => "Adjust the size of the stats gauges at the bottom right", + connect_changed => sub { + $CFG->{gauge_size} = $_[1]; + $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); + } + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); + $table->add (1, $row++, new CFClient::UI::Slider + range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1], + tooltip => "Adjusts the fontsize of the gauges at the bottom right", + connect_changed => sub { + $CFG->{gauge_fontsize} = $_[1]; + &set_gauge_window_fontsize; + } + ); + + $table->add (1, $row++, new CFClient::UI::Button + expand => 1, align => 0, text => "Apply", + tooltip => "Apply the video settings", + connect_activate => sub { + video_shutdown (); + video_init (); + } + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable"); + $table->add (1, $row++, new CFClient::UI::CheckBox + state => $CFG->{audio_enable}, + tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", + connect_changed => sub { + $CFG->{audio_enable} = $_[1]; + } + ); +# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume"); +# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub { +# $CFG->{effects_volume} = $_[1]; +# }); + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music"); + $table->add (1, $row++, my $hbox = new CFClient::UI::HBox); + $hbox->add (new CFClient::UI::CheckBox + expand => 1, state => $CFG->{bgm_enable}, + tooltip => "Enable background music playing", + connect_changed => sub { + $CFG->{bgm_enable} = $_[1]; + } + ); + $hbox->add (new CFClient::UI::Slider + expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], + tooltip => "The volume of the background music", + connect_changed => sub { + $CFG->{bgm_volume} = $_[1]; + CFClient::MixMusic::volume $_[1] * 128; + } + ); + + $table->add (1, $row++, new CFClient::UI::Button + expand => 1, align => 0, text => "Apply", + tooltip => "Apply the audio settings", + connect_activate => sub { + audio_shutdown (); + audio_init (); + } + ); + + $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd"); + $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry + text => $CFG->{say_command}, + tooltip => "This is the command that will be used if you write a line in the message window entry. " + ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " + ."But you could also set it to 'tell <playername>' to only chat with that user.", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{say_command} = $value; + } + ); + + $dialog } -sub start_game { - $WIDTH = $CFG->{width}; - $HEIGHT = $CFG->{height}; - $FULLSCREEN = 0; - - init_screen; - - config_dialog; - - my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; - - $CONN = new conn - host => $CFG->{host}, - port => $CFG->{port}, - user => $CFG->{user}, - pass => $CFG->{password}, - mapw => $mapsize, - maph => $mapsize, - ; +sub set_stats_window_fontsize { + for (values %{$STATWIDS}) { + $_->set_fontsize ($::CFG->{stat_fontsize}); + } +} + +sub set_gauge_window_fontsize { + for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { + $_->set_fontsize ($::CFG->{gauge_fontsize}); + } - CFClient::lowdelay fileno $CONN->{fh}; +# local $GAUGES->{win}{parent};#d# +# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; } -sub stop_game { - remove Glib::Source $refresh_handler if $refresh_handler; - undef $refresh_handler; +sub make_gauge_window { + my $gh = int $HEIGHT * $CFG->{gauge_size}; + + my $win = new CFClient::UI::Frame ( + req_y => -1, + user_w => $WIDTH, + user_h => $gh, + ); + + $win->add (my $hbox = new CFClient::UI::HBox + children => [ + (new CFClient::UI::HBox expand => 1), + (new CFClient::UI::VBox children => [ + (new CFClient::UI::Empty expand => 1), + (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)), + ]), + (my $vbox = new CFClient::UI::VBox), + ], + ); + + $vbox->add (new CFClient::UI::HBox + expand => 1, + children => [ + (new CFClient::UI::Empty expand => 1), + (my $hb = new CFClient::UI::HBox), + ], + ); + + $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', + tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); + $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', + tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); + $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', + tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); + $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', + tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); + + $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, + tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); + $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, + tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); + + $GAUGES = { + exp => $exp, win => $win, range => $rng, + food => $fg, mana => $mg, hp => $hg, grace => $gg + }; + + &set_gauge_window_fontsize; - undef $CONN; - destroy_screen; + $win } -sub force_refresh { - glViewport 0, 0, $WIDTH, $HEIGHT; +sub make_stats_window { + my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; - glMatrixMode GL_PROJECTION; - glLoadIdentity; - glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000; - glMatrixMode GL_MODELVIEW; - glLoadIdentity; + $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); + $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1, + can_hover => 1, can_events => 1, + tooltip => "Your name and title. You can change your title by using the title command, if supported by the server."); + $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1, + can_hover => 1, can_events => 1, + tooltip => "The map you are currently on (if supported by the server)."); + + $vb->add (my $hb = new CFClient::UI::HBox expand => 1); + $hb->add (my $tbl = new CFClient::UI::Table expand => 1); + + my $black = [0, 0, 0]; + + for ( + [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], + [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], + [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], + [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], + [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], + [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], + [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], + + [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], + [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], + [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], + [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], + [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], + [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], + ) { + my ($col, $row, $id, $label, $template, $tooltip) = @$_; + + $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label + font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); + $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label + font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); + } + + $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); + + my $row = 0; + my $col = 0; + + my %resist_names = ( + slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", + holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", + conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", + fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", + depl => "Depletion (some monsters and other effects can cause stats depletion)", + magic => "Magic (resistance to magic spells like magic missile or similar)", + drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", + acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", + pois => "Poison (resistance to getting poisoned)", + para => "Paralysation (this resistance affects the chance you get paralysed)", + deat => "Death (resistance against death spells)", + phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", + blind => "Blind (blind resistance affects the chance of a successful blinding attack)", + fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", + tund => "Turn undead (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...", + elec => "Electricity (resistance against electricity, spells like large lightning, small lightning, ...)", + cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", + ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", + ); + for (qw/slow holyw conf fire depl magic + drain acid pois para deat phys + blind fear tund elec cold ghit/) + { + $tbl2->add ($col, $row, + $STATWIDS->{"res_$_"} = + new CFClient::UI::Label + font => $FONT_FIXED, + template => "-100%", + align => +1, + valign => 0, + can_events => 1, + can_hover => 1, + tooltip => $resist_names{$_}, + ); + $tbl2->add ($col + 1, $row, new CFClient::UI::Image + font => $FONT_FIXED, + can_hover => 1, + can_events => 1, + image => "ui/resist/resist_$_.png", + tooltip => $resist_names{$_}, + ); + + $row++; + if ($row % 6 == 0) { + $col += 2; + $row = 0; + } + } - glClear GL_COLOR_BUFFER_BIT; + &set_stats_window_fontsize; + update_stats_window ({}); - $CFClient::UI::TOPLEVEL->draw; + $tgw +} - SDL::GLSwapBuffers; +sub formsep { + reverse join ",", grep length, split /(...)/, reverse $_[0] * 1 } -sub debug { - $DEBUG_STATUS->set_text ($_[0]); - my ($w, $h) = $DEBUG_STATUS->size_request; - $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h); +sub update_stats_window { + my ($stats) = @_; + + # i love text protocols!!! + my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1; + my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1; + my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1; + my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1; + my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1; + my $fo_m = 999; + my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1; + my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1; + + $GAUGES->{hp} ->set_value ($hp, $hp_m); + $GAUGES->{mana} ->set_value ($sp, $sp_m); + $GAUGES->{food} ->set_value ($fo, $fo_m); + $GAUGES->{grace} ->set_value ($gr, $gr_m); + $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64}) + . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")"); + my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE}; + $rng =~ s/^Range: //; # thank you so much dear server + $GAUGES->{range} ->set_text ("Rng: " . $rng); + my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE}; + $title =~ s/^Player: //; + $STATWIDS->{title} ->set_text ("Title: " . $title); + + $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5}); + $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8}); + $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9}); + $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6}); + $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7}); + $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22}); + $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10}); + $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13}); + $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14}); + $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15}); + $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16}); + $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED}); + $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP}); + + my %tbl = ( + phys => 100, + magic => 101, + fire => 102, + elec => 103, + cold => 104, + conf => 105, + acid => 106, + drain => 107, + ghit => 108, + pois => 109, + slow => 110, + para => 111, + tund => 112, + fear => 113, + depl => 113, + deat => 115, + holyw => 116, + blind => 117 + ); + + for (keys %tbl) { + $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}}); + } + +} + +sub metaserver_dialog { + my $dialog = new CFClient::UI::FancyFrame + title => "Server List", + child => (my $vbox = new CFClient::UI::VBox); + + $vbox->add ($dialog->{table} = new CFClient::UI::Table); + + $dialog } -my $FPS; +my $METASERVER_ATIME; + +sub update_metaserver { + my ($HOST) = @_; + + return if $METASERVER_ATIME > time; + $METASERVER_ATIME = time + 60; + + my $table = $METASERVER->{table}; + $table->clear; + $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list..."); + + my $buf; + + my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; + + unless ($fh) { + $label->set_text ("unable to contact metaserver: $!"); + return; + } + + Event->io (fd => $fh, poll => 'r', cb => sub { + my $res = sysread $fh, $buf, 8192, length $buf; + + if (!defined $res) { + $_[0]->w->cancel; + $label->set_text ("error while retrieving server list: $!"); + } elsif ($res == 0) { + $_[0]->w->cancel; + status "server list retrieved"; + + utf8::decode $buf if utf8::valid $buf; -sub refresh { - $refresh_handler ||= add Glib::Idle sub { - if ($SDL_APP) { - $NOW = SDL::GetTicks; + $table->clear; - if ($NOW - $last_refresh < $TICKS_PER_FRAME) { - SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh); - $NOW = SDL::GetTicks; + my @col = qw(Use #Users Host Uptime Version Description); + $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) + for 0 .. $#col; + + my @align = qw(1 0 1 1 -1); + + my $y = 0; + for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) { + my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m; + + for ($desc) { + s/
/\n/gi; + s/
  • /\n· /gi; + s/<.*?>//sgi; + s/&/&/g; + s//>/g; + } + + $uptime = sprintf "%dd %02d:%02d:%02d", + (int $m->[8] / 86400), + (int $m->[8] / 3600) % 24, + (int $m->[8] / 60) % 60, + $m->[8] % 60; + + $m = [$users, $host, $uptime, $version, $desc]; + + $y++; + + $table->add (0, $y, new CFClient::UI::VBox children => [ + (new CFClient::UI::Button text => "Use", connect_activate => sub { + $HOST->set_text ($CFG->{host} = $host); + }), + (new CFClient::UI::Empty expand => 1), + ]); + + $table->add ($_ + 1, $y, new CFClient::UI::Label + ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8) + for 0 .. $#$m; } - - my $interval = ($NOW - $last_refresh) * 0.001; - $last_refresh = $NOW; + } + }); +} + +sub server_setup { + my $dialog = new CFClient::UI::FancyFrame + title => "Server Setup", + child => (my $vbox = new CFClient::UI::VBox); + + $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); + $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port"); + + { + $table->add (1, 2, my $vbox = new CFClient::UI::VBox); - if ($interval) { - $FPS ||= 1 / $interval; - $FPS = $FPS * 0.9 + (1 / $interval) * 0.1; - debug sprintf "%5.02f", $FPS; + $vbox->add ( + my $HOST = new CFClient::UI::Entry + expand => 1, + text => $CFG->{host}, + tooltip => "The hostname or ip address of the Crossfire(+) server to connect to", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{host} = $value; + } + ); + + $METASERVER = metaserver_dialog; + + $vbox->add (new CFClient::UI::Flopper + expand => 1, + text => "Server List", + other => $METASERVER, + tooltip => "Show a list of available crossfire servers", + connect_open => sub { + update_metaserver $HOST; } + ); + } + + $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username"); + $table->add (1, 4, new CFClient::UI::Entry + text => $CFG->{user}, + tooltip => "The name of your character on the server", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{user} = $value; + } + ); - force_refresh; - $_->animate ($interval) for grep $_, values %ANIMATE; + $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password"); + $table->add (1, 5, new CFClient::UI::Entry + text => $CFG->{password}, + hidden => 1, + tooltip => "The password for your character", + connect_changed => sub { + my ($self, $value) = @_; + $CFG->{password} = $value; + } + ); + + $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); + $table->add (1, 7, new CFClient::UI::Slider + req_w => 100, + range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1], + tooltip => "This is the size of the portion of the map update the server sends you. " + ."If you set this to a high value you will be able to see further for example.", + connect_changed => sub { + my ($self, $value) = @_; + + $CFG->{mapsize} = $self->{range}[0] = $value = int $value; + }, + ); + + $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count"); + $table->add (1, 8, new CFClient::UI::Entry + text => $CFG->{output_count}, + tooltip => "Should be set to 1 unless you know what you are doing", + connect_changed => sub { $CFG->{output_count} = $_[1] }, + ); + + $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync"); + $table->add (1, 9, new CFClient::UI::Entry + text => $CFG->{output_sync}, + tooltip => "Should be set to 1 unless you know what you are doing", + connect_changed => sub { $CFG->{output_sync} = $_[1] }, + ); - if (%ANIMATE) { - 1 + $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button + expand => 1, + align => 0, + text => "Login", + connect_activate => sub { + $CONN ? stop_game + : start_game; + }, + ); + + $dialog +} + +sub message_window { + my $window = new CFClient::UI::FancyFrame + title => "Messages", + border_bg => [1, 1, 1, 1], + bg => [0, 0, 0, 0.75], + user_w => int $::WIDTH / 3, + user_h => int $::HEIGHT / 5, + child => (my $vbox = new CFClient::UI::VBox); + + $vbox->add ($LOGVIEW); + + $vbox->add (my $input = new CFClient::UI::Entry + tooltip => "Chat Box. If you enter a text and press return/enter here, the current communication command " + . "from the client setup will be prepended (e.g. shout, chat...). " + . "If you prepend a slash (/), you will submit a command instead (similar to IRC). " + . "A better way to submit commands (and the occasional chat command) is often the map command completer.", + connect_focus_in => sub { + my ($input, $prev_focus) = @_; + + delete $input->{refocus_map}; + + if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) { + $input->{refocus_map} = 1; + } + delete $input->{auto_activated}; + }, + connect_activate => sub { + my ($input, $text) = @_; + $input->set_text (''); + + if ($text =~ /^\/(.*)/) { + $::CONN->user_send ($1); } else { - undef $refresh_handler; - 0 + my $say_cmd = $::CFG->{say_command} || 'say'; + $::CONN->user_send ("$say_cmd $text"); + } + if ($input->{refocus_map}) { + delete $input->{refocus_map}; + $MAPWIDGET->focus_in + } + }, + connect_escape => sub { + $MAPWIDGET->focus_in + }, + ); + + $CONSOLE = { + window => $window, + input => $input + }; + + $window +} + +sub open_quit_dialog { + unless ($QUIT_DIALOG) { + + my $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?"; + + $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1); + + $vb->add (new CFClient::UI::Label + text => "You should find a savebed and apply it first!", + max_w => $WIDTH * 0.25 + ); + $vb->add (my $hb = new CFClient::UI::HBox expand => 1); + $hb->add (new CFClient::UI::Button + text => "Ok", + connect_activate => sub { $QUIT_DIALOG->hide }, + expand => 1 + ); + $hb->add (new CFClient::UI::Button + text => "Quit anyway", + connect_activate => sub { exit 1 }, + expand => 1 + ); + $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!"); + + $QUIT_DIALOG->show; + } else { + $QUIT_DIALOG->show; + } +} + +sub make_inventory_window { + my $invwin = new CFClient::UI::FancyFrame + user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory"; + + $invwin->add (my $hb = new CFClient::UI::HBox expand => 1); + + $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1); + $vb1->add (my $lbl = new CFClient::UI::Label); + $lbl->set_text ("Player"); + $vb1->add ($INV = new CFClient::UI::Inventory expand => 1); + + $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1); + $vb2->add ($INVR_LBL = new CFClient::UI::Label); + $INVR_LBL->set_text ("Floor"); + $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1); + + $invwin +} + +sub sdl_init { + CFClient::SDL_Init + and die "SDL::Init failed!\n"; +} + +sub video_init { + sdl_init; + + $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; + + ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; + $FULLSCREEN = $CFG->{fullscreen}; + $FAST = $CFG->{fast}; + + CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN + or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n"; + + $SDL_ACTIVE = 1; + $LAST_REFRESH = time - 0.01; + + CFClient::gl_init; + + $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; + + $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# + + ############################################################################# + + unless ($DEBUG_STATUS) { + # create the widgets + + $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1; + $DEBUG_STATUS->show; + + $STATUSBOX = new CFClient::UI::Statusbox; + $STATUSBOX->add ("Use Alt-Enter to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]); + + (new CFClient::UI::Frame + bg => [0, 0, 0, 0.4], + req_y => -1, + child => $STATUSBOX, + )->show; + + CFClient::UI::FancyFrame->new ( + border_bg => [1, 1, 1, 192/255], + bg => [1, 1, 1, 0], + child => ($MAPMAP = new CFClient::MapWidget::MapMap + tooltip => "Map. On servers that support this feature, this will display an overview of the surrounding areas.", + ), + )->show; + + $MAPWIDGET = new CFClient::MapWidget; + $MAPWIDGET->connect (activate_console => sub { + my ($mapwidget, $preset) = @_; + + if ($CONSOLE) { + $CONSOLE->{input}->{auto_activated} = 1; + $CONSOLE->{input}->focus_in; + + if ($preset && $CONSOLE->{input}->get_text eq '') { + $CONSOLE->{input}->set_text ($preset); + } + } + }); + $MAPWIDGET->show; + $MAPWIDGET->focus_in; + + $LOGVIEW = new CFClient::UI::TextView + expand => 1, + font => $FONT_FIXED, + fontsize => $::CFG->{log_fontsize}, + can_hover => 1, + can_events => 1, + tooltip => "Server Log. This text viewer contains all the messages sent by the server.", + ; + + $BUTTONBAR = new CFClient::UI::HBox; + + $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup, + tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options."); + $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup, + tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options."); + $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window, + tooltip => "Toggles the server message log, where the client collects all messages from the server."); + + make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D + + $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window, + tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times."); + $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window, + tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :)."); + + $BUTTONBAR->add (new CFClient::UI::Button + text => "Save Config", + tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.", + connect_activate => sub { + CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; + status "Configuration Saved"; + }, + ); + + $BUTTONBAR->add (new CFClient::UI::Button + text => "Quit", + tooltip => "Terminates the program", + connect_activate => sub { + if ($CONN) { + open_quit_dialog + } else { + exit 1 + } + }, + ); + + $BUTTONBAR->show; + + $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); + + # delay till geometry is constant + $CFClient::UI::ROOT->on_post_alloc (startup => sub { + $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup + my $widget = $GAUGES->{win}; + $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel + }); + force_refresh (); + } +} + +sub video_shutdown { + undef $SDL_ACTIVE; +} + +my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# +my $bgmusic;#TODO#hack#d# + +sub audio_channel_finished { + my ($channel) = @_; + + #warn "channel $channel finished\n";#d# +} + +sub audio_music_finished { + return unless $CFG->{bgm_enable}; + + # TODO: hack, do play loop and mood music + $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]"; + $bgmusic->play (0); + + push @bgmusic, shift @bgmusic; +} + +sub audio_init { + if ($CFG->{audio_enable}) { + if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { + $SDL_MIXER = !CFClient::Mix_OpenAudio; + CFClient::Mix_AllocateChannels 8; + CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; + + audio_music_finished; + + while (<$fh>) { + next if /^\s*#/; + next if /^\s*$/; + + my ($file, $volume, $event) = split /\s+/, $_, 3; + + push @SOUNDS, "$volume,$file"; + + $AUDIO_CHUNKS{"$volume,$file"} ||= do { + my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file"; + $chunk->volume ($volume * 128 / 100); + $chunk + }; } } else { - undef $refresh_handler; - 0 + status "unable to open sound config: $!"; } + } +} + +sub audio_shutdown { + CFClient::Mix_CloseAudio if $SDL_MIXER; + undef $SDL_MIXER; + @SOUNDS = (); + %AUDIO_CHUNKS = (); +} + +my %animate_object; +my $animate_timer; + +my $fps = 9; + +my %demo;#d# + +sub force_refresh { + $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; + debug sprintf "%3.2f", $fps; + + $CFClient::UI::ROOT->draw; + + $WANT_REFRESH = 0; + $CAN_REFRESH = 0; + $LAST_REFRESH = $NOW; + +0 && do { + # some weird model-drawing code, just a joke right now + use CFClient::OpenGL; + + $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die; + $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die; + $demo{r} ||= do { + my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> }; + $mod->{v} = pack "f*", @{$mod->{v}}; + $_ = [scalar @$_, pack "S!*", @$_] + for values %{$mod->{g}}; + $mod }; + + my $r = $demo{r} or die; + + glDepthMask 1; + glClear GL_DEPTH_BUFFER_BIT; + glEnable GL_TEXTURE_2D; + glEnable GL_DEPTH_TEST; + glEnable GL_CULL_FACE; + glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH; + + glMatrixMode GL_PROJECTION; + glLoadIdentity; + glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000; + #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000; + glMatrixMode GL_MODELVIEW; + glLoadIdentity; + + glPushMatrix; + glTranslate 0, 0, -800; + glScale 1, -1, 1; + glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0; + glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0; + glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1; + glScale 50, 50, 50; + + glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v}; + while (my ($k, $v) = each %{$r->{g}}) { + glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die); + glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1]; + } + + glPopMatrix; + + glShadeModel GL_FLAT; + glDisable GL_DEPTH_TEST; + glDisable GL_TEXTURE_2D; + glDepthMask 0; + + $WANT_REFRESH++; +}; + + CFClient::SDL_GL_SwapBuffers; } +my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { + $NOW = time; + + ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) + for CFClient::SDL_PollEvent; + + if (%animate_object) { + $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; + $WANT_REFRESH++; + } + + if ($WANT_REFRESH) { + force_refresh; + } else { + $CAN_REFRESH = 1; + } +}); + sub animation_start { my ($widget) = @_; - $ANIMATE{$widget} = $widget; - Scalar::Util::weaken $ANIMATE{$widget}; - - refresh; + $animate_object{$widget} = $widget; } sub animation_stop { my ($widget) = @_; - delete $ANIMATE{$widget}; + delete $animate_object{$widget}; } -%SDL_CB = ( - SDL_QUIT() => sub { - main_quit Gtk2; - }, - SDL_VIDEORESIZE() => sub { - }, - SDL_VIDEOEXPOSE() => sub { - refresh; - }, - SDL_KEYDOWN() => sub { - if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { - # alt-enter - $FULLSCREEN = !$FULLSCREEN; - init_screen; - } else { - CFClient::UI::feed_sdl_key_down_event ($SDL_EV); +@conn::ISA = Crossfire::Protocol::; + +sub conn::new { + my $class = shift; + + my $self = $class->Crossfire::Protocol::new (@_); + + $MAPWIDGET->clr_commands; + + my $parser = new Pod::POM; + my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod"); + + for my $head2 ($pod->head2) { + $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x + or next; + + my $cmd = $1; + my @args = split /\|/, $2; + @args = (".*") unless @args; + + my $text = CFClient::pod_to_pango $head2->content; + + for my $arg (@args) { + $arg = $arg eq ".*" ? "" : " $arg"; + + $MAPWIDGET->add_command ("$cmd$arg", $text); } - }, - SDL_KEYUP() => sub { - CFClient::UI::feed_sdl_key_up_event ($SDL_EV); - }, - SDL_MOUSEMOTION() => sub { - CFClient::UI::feed_sdl_motion_event ($SDL_EV); - }, - SDL_MOUSEBUTTONDOWN() => sub { - CFClient::UI::feed_sdl_button_down_event ($SDL_EV); - }, - SDL_MOUSEBUTTONUP() => sub { - CFClient::UI::feed_sdl_button_up_event ($SDL_EV); - }, - SDL_ACTIVEEVENT() => sub { -# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# - }, -); + } -@conn::ISA = Crossfire::Protocol::; + $self +} -sub conn::map_update { - my ($self, $dirty) = @_; +sub conn::stats_update { + my ($self, $stats) = @_; - $MAPWIDGET->update; + if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) { + my $diff = $exp - $self->{prev_exp}; + $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5) + if exists $self->{prev_exp} && $diff; + $self->{prev_exp} = $exp; + } + + update_stats_window ($stats); +} + +sub conn::user_send { + my ($self, $command) = @_; + + $self->send_command ($command); + status $command; } sub conn::map_scroll { my ($self, $dx, $dy) = @_; -# refresh; + $MAP->scroll ($dx, $dy); +} + +sub conn::feed_map1a { + my ($self, $data) = @_; + +# $self->Crossfire::Protocol::feed_map1a ($data); + + $MAP->map1a_update ($data); + $MAPWIDGET->update; +} + +sub conn::flush_map { + my ($self) = @_; + + my $map_info = delete $self->{map_info} + or return; + + my ($hash, $x, $y, $w, $h) = @$map_info; + + my $data = $MAP->get_rect ($x, $y, $w, $h); + $MAPCACHE->put ($hash => Compress::LZF::compress $data); + #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d# } sub conn::map_clear { my ($self) = @_; -# refresh; + $self->flush_map; + delete $self->{neigh_map}; + + $MAP->clear; +} + + +sub conn::load_map($$$) { + my ($self, $hash, $x, $y) = @_; + + if (defined (my $data = $MAPCACHE->get ($hash))) { + $data = Compress::LZF::decompress $data; + #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d# + for my $id ($MAP->set_rect ($x, $y, $data)) { + my $data = $TILECACHE->get ($id) + or next; + + $self->set_texture ($id => $data); + } + } +} + +# hardcode /world/world_xxx_xxx map names, the savings are enourmous, +# (server resource,s latency, bandwidth), so this hack is warranted. +# the right fix is to make real tiled maps with an overview file +sub conn::send_mapinfo { + my ($self, $data, $cb) = @_; + + if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) { + my ($wx, $wy) = ($1, $2); + + if ($data =~ /^spatial ([1-4]+)$/) { + my @dx = (0, 0, 1, 0, -1); + my @dy = (0, -1, 0, 1, 0); + my ($dx, $dy); + + for (split //, $1) { + $dx += $dx[$_]; + $dy += $dy[$_]; + } + + $cb->(spatial => 15, + $self->{map_info}[1] - $MAP->ox + $dx * 50, + $self->{map_info}[2] - $MAP->oy + $dy * 50, + 50, 50, + sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy + ); + + return; + } + } + + $self->SUPER::send_mapinfo ($data, $cb); +} + +# this method does a "flood fill" into every tile direction +# it assumes that tiles are arranged in a rectangular grid, +# i.e. a map is the same as the left of the right map etc. +# failure to comply are harmless and result in display errors +# at worst. +sub conn::flood_fill { + my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_; + + # the server does not allow map paths > 6 + return if 7 <= length $path; + + my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; + + for ( + [1, 3, 0, -1], + [2, 4, 1, 0], + [3, 1, 0, 1], + [4, 2, -1, 0], + ) { + my ($tile, $tile2, $dx, $dy) = @$_; + + next if $block & (1 << $tile); + my $block = $block | (1 << $tile2); + + my $gx = $gx + $dx; + my $gy = $gy + $dy; + + next unless $flags & (1 << ($tile - 1)); + next if $self->{neigh_grid}{$gx, $gy}++; + + my $neigh = $self->{neigh_map}{$hash} ||= []; + if (my $info = $neigh->[$tile]) { + my ($flags, $x, $y, $w, $h, $hash) = @$info; + + $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags) + if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; + + } else { + $self->send_mapinfo ("spatial $path$tile", sub { + my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; + + return if $mode ne "spatial"; + + $x += $MAP->ox; + $y += $MAP->oy; + + $self->load_map ($hash, $x, $y) + unless $self->{neigh_map}{$hash}[5]++;#d# + + $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; + + $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags) + if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; + }); + } + } +} + +sub conn::map_change { + my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_; + + $self->flush_map; + + my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); + + my $mapmapw = $MAPMAP->{w}; + my $mapmaph = $MAPMAP->{h}; + + $self->{neigh_rect} = [ + $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, + $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, + ]; + + delete $self->{neigh_grid}; + + $x += $ox; + $y += $oy; + + $self->{map_info} = [$hash, $x, $y, $w, $h]; + + (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/; + $STATWIDS->{map}->set_text ("Map: " . $map); + + $self->load_map ($hash, $x, $y); + $self->flood_fill (0, 0, 0, "", $hash, $flags); } sub conn::face_find { - my ($self, $face) = @_; + my ($self, $facenum, $face) = @_; + + my $hash = "$face->{chksum},$face->{name}"; + + my $id = $FACEMAP->get ($hash); + + unless ($id) { + # create new id for face + # i love transactions + for (1..100) { + my $txn = $CFClient::DB_ENV->txn_begin; + my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); + if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { + $id++; + if ($FACEMAP->put (id => $id) == 0 + && $FACEMAP->put ($hash => $id) == 0) { + $txn->txn_commit; + + goto gotid; + } + } + $txn->abort; + } + + CFClient::fatal "maximum number of transaction retries reached - database problems?"; + } - $FACECACHE->{"$face->{chksum},$face->{name}"} +gotid: + $face->{id} = $id; + $MAP->set_face ($facenum => $id); + $self->{faceid}[$facenum] = $id;#d# + $TILECACHE->get ($id) } sub conn::face_update { - my ($self, $face) = @_; + my ($self, $facenum, $face) = @_; + + $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes + + $self->set_texture ($face->{id} => delete $face->{image}); +} - $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; +sub conn::set_texture { + my ($self, $id, $data) = @_; - $face->{texture} = new_from_image CFClient::Texture delete $face->{image}; + $self->{texture}[$id] ||= do { + my $tex = + new_from_image CFClient::Texture + $data, minify => 1, mipmap => 1; + + $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}}); + $MAPWIDGET->update; + + $tex + }; } +sub conn::sound_play { + my ($self, $x, $y, $soundnum, $type) = @_; + + $SDL_MIXER + or return; + + my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]} + or return; + + $chunk->play; +# warn "sound $x,$y,$soundnum,$type\n";#d# +} + +my $LAST_QUERY; # server is stupid, stupid, stupid + sub conn::query { my ($self, $flags, $prompt) = @_; - warn "<<<>>\n";#d# + $prompt = $LAST_QUERY unless length $prompt; + $LAST_QUERY = $prompt; + + my $dialog = new CFClient::UI::FancyFrame + title => "Query", + child => my $vbox = new CFClient::UI::VBox; + + $vbox->add (new CFClient::UI::Label + max_w => $::WIDTH * 0.4, + text => $prompt); + + if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) { + $vbox->add (my $hbox = new CFClient::HBox); + $hbox->add (new CFClient::Button + text => "No", + connect_activate => sub { + $self->send ("reply n"); + $dialog->destroy; + $MAPWIDGET->focus_in; + } + ); + $hbox->add (new CFClient::Button + text => "Yes", + connect_activate => sub { + $self->send ("reply y"); + $dialog->destroy; + $MAPWIDGET->focus_in; + }, + ); + + $dialog->focus_in; + + } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) { + $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)"; + $vbox->add (my $entry = new CFClient::UI::Entry + connect_changed => sub { + $self->send ("reply $_[1]"); + $dialog->destroy; + $MAPWIDGET->focus_in; + }, + ); + + $entry->focus_in; + + } else { + $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)"; + + $vbox->add (my $entry = new CFClient::UI::Entry + $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (), + connect_activate => sub { + $self->send ("reply $_[1]"); + $dialog->destroy; + $MAPWIDGET->focus_in; + }, + ); + + $entry->focus_in; + } + + $dialog->show; } -sub gtk_add_cfg_field { - my ($tbl, $cfg, $klbl, $key, $value) = @_; - my $i = $cfg->{_i}++; - $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1); - $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1); - if ($key eq 'password') { - $ent->set_invisible_char ("*"); - $ent->set (visibility => 0) - } - $ent->set_text ($value); - $ent->signal_connect (changed => sub { - my ($ent) = @_; - $cfg->{$key} = $ent->get_text; - # TODO: Mapsize should be a slider in the game gui - if ($key eq 'mapsize' and $cfg->{$key} > 100) { - $cfg->{$key} = 100; - } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) { - $cfg->{$key} = 50; +sub conn::drawinfo { + my ($self, $color, $text) = @_; + + my @color = ( + [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00], + [1.00, 1.00, 1.00], + [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55] + [1.00, 0.00, 0.00], + [1.00, 0.54, 0.00], + [0.11, 0.56, 1.00], + [0.93, 0.46, 0.00], + [0.18, 0.54, 0.34], + [0.56, 0.73, 0.56], + [0.80, 0.80, 0.80], + [0.55, 0.41, 0.13], + [0.99, 0.77, 0.26], + [0.74, 0.65, 0.41], + ); + + my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0]; + + $text = CFClient::UI::Label::escape $text; + $text =~ s/\[b\](.*?)\[\/b\]/\1<\/b>/g; + $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/\2<\/span>/g; + + $LOGVIEW->add_paragraph ($color[$color], + join "\n", map "$time $_", split /\n/, $text); + + $STATUSBOX->add ($text, + group => $text, + fg => $color[$color], + timeout => 60, + tooltip_font => $::FONT_FIXED, + ); +} + +sub conn::drawextinfo { + my ($self, $color, $type, $subtype, $message) = @_; + + $self->drawinfo ($color, $message); +} + +sub conn::spell_add { + my ($self, $spell) = @_; + + # TODO + # create a widget dynamically, using spell face (CF::Protocol downloads them) + $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message}); + $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message}); +} + +sub conn::spell_delete { + my ($self, $spell) = @_; +} + +sub conn::addme_success { + my ($self) = @_; + + $self->send ("command output-sync $CFG->{output_sync}"); + $self->send ("command output-count $CFG->{output_count}"); + + my $parser = new Pod::POM; + my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod"); + + my %skill_tooltip; + + for my $head2 ($pod->head2) { + $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content; + } + + for my $skill (values %{$self->{skill_info}}) { + $MAPWIDGET->add_command ("ready_skill $skill", + (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n") + . $skill_tooltip{$skill}); + $MAPWIDGET->add_command ("use_skill $skill", + (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n") + . $skill_tooltip{$skill}); + } +} + +sub conn::eof { + $MAPWIDGET->clr_commands; + + stop_game; +} + +sub update_floorbox { + $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { + return unless $CONN; + + $FLOORBOX->clear; + $FLOORBOX->add (new CFClient::UI::Empty expand => 1); + + my $count = 4; + for (@{ $CONN->{container}{0} }) { + if (--$count) { + $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_); + } else { + $FLOORBOX->add (new CFClient::UI::Label text => "More..."); + last; } - }); + } + }); + + $WANT_REFRESH++; } -sub run_config_dialog { - my (%events) = @_; +sub conn::container_add { + my ($self, $tag, $items) = @_; - my $w = Gtk2::Window->new; + #d# print "container_add: container $tag ($self->{player}{tag})\n"; - my @cfg = ( - [qw/Host host/], - [qw/Port port/], - [qw/Mapsize% mapsize/], - [qw/Username user/], - [qw/Password password/], - ); - - my $cfg = {}; - - $w->add (my $vb = Gtk2::VBox->new); - $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); - my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; - $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); - $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); - my $i = 0; - my $act = 0; - for (map { "$_->[0]x$_->[1]" } @SDL_MODES) { - if ($_ eq $selmode) { $act = $i } - $cb->append_text ($_); - $i++; - } - $cb->set_active ($act); - $cb->signal_connect (changed => sub { - my ($cb) = @_; - my $txt = $cb->get_active_text; - if ($txt =~ m/(\d+)x(\d+)/) { - $::CFG->{width} = $1; - $::CFG->{height} = $2; - } - }); - - $cfg->{_i} = 1; - for (@cfg) { - gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]}); - } - - $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0); - $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5); - $cb->signal_connect (clicked => sub { - for (keys %$cfg) { - $::CFG->{$_} = $cfg->{$_} - if $_ ne '_i'; - } - CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc"; - }); - $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); - $cb->signal_connect (clicked => sub { - for (keys %$cfg) { - $::CFG->{$_} = $cfg->{$_} - if $_ ne '_i'; - } - my $cb = $events{login} || sub {}; - $cb->($::CFG->{user}, $::CFG->{password}); - }); - $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); - $cb->signal_connect (clicked => sub { - my $cb = $events{logout} || sub {}; - $cb->(); - }); - $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); - $cb->signal_connect (clicked => sub { $w->destroy }); + if ($tag == 0) { + update_floorbox; + $OPENCONT = 0; + $INVR_LBL->set_text ("Floor"); + $INVR->set_items ($self->{container}{0}); + } elsif ($tag == $self->{player}{tag}) { + $INVR_LBL->set_text ("Player"); + $INV->set_items ($self->{container}{$self->{player}{tag}}) + } else { + $OPENCONT = $tag; + $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT})); + $INVR->set_items ($self->{container}{$tag}); + } + + # $self-<{player}{tag} => player inv + #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; +} + +sub conn::container_clear { + my ($self, $tag) = @_; + + #d# print "container_clear: container $tag ($self->{player}{tag})\n"; - $w->show_all; + if ($tag == 0) { + update_floorbox; + $OPENCONT = 0; + $INVR_LBL->set_text ("Floor"); + $INVR->set_items ($self->{container}{0}); + } elsif ($tag == $self->{player}{tag}) { + $INVR_LBL->set_text ("Player"); + $INV->set_items ($self->{container}{$tag}) + } else { + $OPENCONT = $tag; + $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT})); + $INVR->set_items ($self->{container}{$tag}); + } - $w->signal_connect (destroy => sub { Gtk2->main_quit }); +# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; } +sub conn::item_delete { + my ($self, @items) = @_; -############################################################################# + for (@items) { + #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n"; -SDL::Init SDL_INIT_EVERYTHING; + if ($_->{container} == 0) { + update_floorbox; + $OPENCONT = 0; + $INVR_LBL->set_text ("Floor"); + $INVR->set_items ($self->{container}{0}); + } elsif ($_->{container} == $self->{player}{tag}) { + $INVR_LBL->set_text ("Player"); + $INV->set_items ($self->{container}{$self->{player}{tag}}) + } else { + $OPENCONT = $_->{container}; + $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT})); + $INVR->set_items ($self->{container}{$_->{container}}); + } + } +} -@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)], - @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE }; +sub conn::item_update { + my ($self, $item) = @_; -CFClient::read_cfg "$Crossfire::VARDIR/pclientrc"; + #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n"; -$CFG ||= { - width => 640, - height => 480, - mapsize => 100, - fullscreen => 0, - host => "crossfire.schmorp.de", - port => 13327, -}; + if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) { + $OPENCONT = 0; + $INVR_LBL->set_text ("Floor"); + $INVR->set_items ($self->{container}{0}); + + $item->{widget}->update_item + if $item->{widget}; + } else { + if ($item->{container} == 0) { + update_floorbox; + $OPENCONT = 0; + $INVR_LBL->set_text ("Floor"); + $INVR->set_items ($self->{container}{0}); + } elsif ($item->{container} == $self->{player}{tag}) { + $INV->set_items ($self->{container}{$item->{container}}) + } + } +} + +%SDL_CB = ( + CFClient::SDL_QUIT => sub { + Event::unloop -1; + }, + CFClient::SDL_VIDEORESIZE => sub { + }, + CFClient::SDL_VIDEOEXPOSE => sub { + CFClient::UI::full_refresh; + }, + CFClient::SDL_ACTIVEEVENT => sub { +# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# + }, + CFClient::SDL_KEYDOWN => sub { + if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { + # alt-enter + video_shutdown; + $CFG->{fullscreen} = !$CFG->{fullscreen}; + video_init; + } else { + CFClient::UI::feed_sdl_key_down_event ($_[0]); + } + }, + CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, + CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, + CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, + CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, + CFClient::SDL_USEREVENT => sub { + if ($_[0]{code} == 1) { + audio_channel_finished $_[0]{data1}; + } elsif ($_[0]{code} == 0) { + audio_music_finished; + } + }, +); + +############################################################################# + +$SIG{INT} = $SIG{TERM} = sub { exit }; { - my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); + local $SIG{__DIE__} = sub { CFClient::fatal $_[0] }; + + CFClient::read_cfg "$Crossfire::VARDIR/pclientrc"; + + $TILECACHE = CFClient::db_table "tilecache"; + $FACEMAP = CFClient::db_table "facemap"; + + my %DEF_CFG = ( + sdl_mode => 0, + width => 640, + height => 480, + fullscreen => 0, + fast => 0, + map_scale => 1, + fow_enable => 1, + fow_intensity => 0.45, + fow_smooth => 0, + gui_fontsize => 1, + log_fontsize => 1, + gauge_fontsize=> 1, + gauge_size => 0.35, + stat_fontsize => 1, + mapsize => 100, + host => "crossfire.schmorp.de", + say_command => 'say', + audio_enable => 1, + bgm_enable => 1, + bgm_volume => 0.25, + output_sync => 1, + output_count => 1, + ); + + while (my ($k, $v) = each %DEF_CFG) { + $CFG->{$k} = $v unless exists $CFG->{$k}; + } + + sdl_init; + + @SDL_MODES = reverse + grep $_->[0] >= 640 && $_->[1] >= 480, + CFClient::SDL_ListModes; + + @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; + + $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES; + + { + my @fonts = map CFClient::find_rcfile "fonts/$_", qw( + DejaVuSans.ttf + DejaVuSansMono.ttf + DejaVuSans-Bold.ttf + DejaVuSansMono-Bold.ttf + DejaVuSans-Oblique.ttf + DejaVuSansMono-Oblique.ttf + DejaVuSans-BoldOblique.ttf + DejaVuSansMono-BoldOblique.ttf + ); + + CFClient::add_font $_ for @fonts; + + CFClient::pango_init; + + $FONT_PROP = new_from_file CFClient::Font $fonts[0]; + $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; + + $FONT_PROP->make_default; + } + +# compare mono (ft) vs. rgba (cairo) +# ft - 1.8s, cairo 3s, even in alpha-only mode +# for my $rgba (0..1) { +# my $t1 = Time::HiRes::time; +# for (1..1000) { +# my $layout = CFClient::Layout->new ($rgba); +# $layout->set_text ("hallo" x 100); +# $layout->render; +# } +# my $t2 = Time::HiRes::time; +# warn $t2-$t1; +# } - CFClient::add_font $_ for @fonts; - CFClient::set_font $fonts[0]; + video_init; + audio_init; } -$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; +Event::loop; + +END { CFClient::SDL_Quit } + +=head1 pclient - Crossfire+ and Crossfire game client + +Pclient is a Crossfire+ and Crossfire game client. + +=head2 Features + +=over 4 + +=item Fullscreen Map + +PClient can uses a fullscreen map, which greatly enhances how much of the +game world you can see. + +=item Persistent Map Cache (Crossfire+ only) + +PClient can persistently cache all map data it received from the +server. This not only allows it to display an overview map, but also +ensures that once-explored areas will be available the next time you want +to explore more. + +=item Hardware acceleration + +Unlike most Crossfire clients, PClient take advantage of OpenGL hardware +acceleration. Most modern graphics cards have difficulties with 2D +acceleration, while 3D graphics is accelerated well. + +=item No arbitrary limits + +Unlike other Crossfire clients, pclient does not suffer from arbitrary +limits (like a fixed amount of face numbers). There are still limits, but +they are not arbitrarily low :) + +=back + +=head1 USAGE + +=head2 The Map + +The map is always displayed in the background, behind all other windows and UI elements. + +#TODO# middle-click scrolls +# +# keys: +# +# a apply +# keypad moves, kp_5 applies ranged attack to self + +Starting to type enters the I. In that mode, you can type +abbreviations or commands and have them executed as soon as they match a +valid command. This is best explained by a few examples: + +Typing B will display a list of commands with I in their +name, such as I and I. + +You can abbreviate commands by typing only the first character of every +word (or even characters within the word - the client will try to make +a good guess, as long as the characters are in order). For example, +typing I will likely select I, while I +will select I. Likewise, I will likely select +I and I will give you I. + +You can enter space and other text as arguemnt to the command. For +example, C will expand to C. + +=head2 The map overview + +#TODO# + +=head2 The Status area in the lower right corner + +#TODO# + +=head2 The I/I>Stats> window + +#TODO# + +=head1 FAQ + +=over 4 + +=item The client is very sluggish and slow, what can I do about this? + +Most likely, you don't have accelerated OpenGL support. Try to find a +newer driver, or a driver from your hardware vendor, that features OpenGL +support. + +If this is not an option, the following Setup options reduce the load and +will likely make the client playable with sofwtare rendering (it will +still be slow, though): + +=over 4 + +=item B