1 | #!/opt/bin/perl |
1 | #!/opt/bin/perl |
2 | |
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3 | use strict; |
2 | use strict; |
4 | |
3 | |
5 | use Crossfire::Client; |
4 | use Glib; |
6 | use Crossfire::Protocol; |
5 | use Gtk2 -init; |
7 | |
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8 | package Crossfire::Client; # uh, yeah |
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9 | |
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10 | use strict; |
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11 | |
6 | |
12 | use SDL; |
7 | use SDL; |
13 | use SDL::App; |
8 | use SDL::App; |
14 | use SDL::Event; |
9 | use SDL::Event; |
15 | use SDL::Surface; |
10 | use SDL::Surface; |
16 | use SDL::OpenGL; |
11 | use SDL::OpenGL; |
17 | use SDL::OpenGL::Constants; |
12 | use SDL::OpenGL::Constants; |
18 | |
13 | |
19 | my $conn; |
14 | use Crossfire; |
20 | my $app; |
15 | use Crossfire::Client; |
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16 | use Crossfire::Protocol; |
21 | |
17 | |
22 | my $WIDTH = 640; |
18 | use Client::Util; |
23 | my $HEIGHT = 480; |
19 | use Client::Widget; |
24 | |
20 | |
25 | sub glinit { |
21 | our $FACECACHE; |
26 | # nuke all gl context data |
22 | |
27 | |
23 | our $VERSION = '0.1'; |
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24 | |
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25 | our $CFG; |
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26 | our $CONN; |
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27 | |
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28 | our $SDL_TIMER; |
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29 | our $SDL_APP; |
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30 | our $SDL_EV = new SDL::Event; |
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31 | our %SDL_CB; |
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32 | |
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33 | our @GL_INIT; # hooks called on every gl init |
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34 | |
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35 | sub init_screen { |
28 | $app = new SDL::App |
36 | $SDL_APP = new SDL::App |
29 | -flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
37 | -flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
30 | -title => "Crossfire+ Client", |
38 | -title => "Crossfire+ Client", |
31 | -width => $WIDTH, |
39 | -width => $CFG->{width}, |
32 | -height => $HEIGHT, |
40 | -height => $CFG->{height}, |
33 | -opengl => 1, |
41 | -opengl => 1, |
34 | -red_size => 8, |
42 | -red_size => 8, |
35 | -green_size => 8, |
43 | -green_size => 8, |
36 | -blue_size => 8, |
44 | -blue_size => 8, |
37 | -double_buffer => 1, |
45 | -double_buffer => 1, |
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46 | -fullscreen => $CFG->{fullscreen}, |
38 | -resizeable => 0; |
47 | -resizeable => 0; |
39 | |
48 | |
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49 | glClearColor 0, 0, 0, 0; |
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50 | |
40 | glEnable GL_TEXTURE_2D; |
51 | glEnable GL_TEXTURE_2D; |
41 | # glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
52 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
42 | glShadeModel GL_FLAT; |
53 | glShadeModel GL_FLAT; |
43 | glDisable GL_DEPTH_TEST; |
54 | glDisable GL_DEPTH_TEST; |
44 | glMatrixMode GL_PROJECTION; |
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45 | glBlendFunc GL_SRC_ALPHA, GL_ZERO; |
55 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
46 | glEnable GL_BLEND; |
56 | glEnable GL_BLEND; |
47 | |
57 | |
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58 | glMatrixMode GL_PROJECTION; |
48 | glLoadIdentity; |
59 | glLoadIdentity; |
49 | glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; |
60 | glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -100 , 100; |
50 | |
61 | |
51 | # re-bind all textures |
62 | glMatrixMode GL_MODELVIEW; |
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63 | |
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64 | $_->() for @GL_INIT; |
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65 | } |
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66 | |
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67 | sub start_game { |
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68 | $SDL_TIMER = add Glib::Timeout 1000/20, sub { |
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69 | while ($SDL_EV->poll) { |
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70 | ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); |
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71 | } |
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72 | |
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73 | 1 |
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74 | }; |
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75 | |
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76 | init_screen; |
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77 | |
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78 | $CONN = new conn |
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79 | host => $CFG->{host}, |
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80 | port => $CFG->{port}; |
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81 | } |
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82 | |
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83 | sub stop_game { |
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84 | remove Glib::Source $SDL_TIMER; |
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85 | |
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86 | undef $SDL_APP; |
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87 | SDL::Quit; |
52 | } |
88 | } |
53 | |
89 | |
54 | sub refresh { |
90 | sub refresh { |
55 | glClearColor 0, 0, 0, 0; |
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56 | glClear GL_COLOR_BUFFER_BIT; |
91 | glClear GL_COLOR_BUFFER_BIT; |
57 | |
92 | |
58 | my $map = $conn->{map}; |
93 | for (values %Client::Widget::ACTIVE_WIDGETS) { |
59 | |
94 | $_->draw |
60 | for my $x (0 .. $conn->{mapw} - 1) { |
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61 | for my $y (0 .. $conn->{maph} - 1) { |
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62 | |
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63 | my $cell = $map->[$x][$y] |
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64 | or next; |
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65 | |
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66 | # my $darkness = $cell->[3] * (1 / 255); |
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67 | # glColor $darkness, $darkness, $darkness; |
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68 | |
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69 | for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
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70 | my $tex = $conn->{face}[$num]{texture} || 0; |
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71 | |
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72 | glBindTexture GL_TEXTURE_2D, $tex; |
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73 | |
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74 | glBegin GL_QUADS; |
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75 | glTexCoord 0, 0; glVertex $x, $y; |
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76 | glTexCoord 0, 1; glVertex $x, $y + 1; |
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77 | glTexCoord 1, 1; glVertex $x + 1, $y + 1; |
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78 | glTexCoord 1, 0; glVertex $x + 1, $y; |
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79 | glEnd; |
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80 | } |
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81 | } |
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82 | } |
95 | } |
83 | |
96 | |
84 | SDL::GLSwapBuffers; |
97 | SDL::GLSwapBuffers; |
85 | } |
98 | } |
86 | |
99 | |
87 | my $ev = new SDL::Event; |
100 | %SDL_CB = ( |
88 | my %ev_cb; |
101 | SDL_QUIT() => sub { |
89 | |
102 | warn "sdl quit\n";#d# |
90 | sub event(&$) { |
103 | main_quit Gtk2; |
91 | $ev_cb{$_[0]->()} = $_[1]; |
104 | }, |
92 | } |
105 | SDL_VIDEORESIZE() => sub { |
93 | |
106 | }, |
94 | sub does(&) { shift } |
107 | SDL_VIDEOEXPOSE() => sub { |
95 | |
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96 | event {SDL_QUIT} does { |
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97 | exit; |
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98 | }; |
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99 | |
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100 | event {SDL_VIDEORESIZE} does { |
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101 | print "resize\n"; |
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102 | }; |
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103 | |
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104 | event {SDL_VIDEOEXPOSE} does { |
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105 | refresh; |
108 | refresh; |
106 | }; |
109 | }, |
107 | |
110 | SDL_KEYDOWN() => sub { |
108 | event {SDL_KEYDOWN} does { |
111 | if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { |
109 | print "keypress\n"; |
112 | # alt-enter |
110 | }; |
113 | $CFG->{fullscreen} = !$CFG->{fullscreen}; |
111 | |
114 | init_screen; |
112 | event {SDL_KEYUP} does { |
115 | } else { |
113 | print "keyup\n";#d# |
116 | Client::Widget::feed_sdl_key_down_event ($SDL_EV); |
114 | }; |
117 | } |
115 | |
118 | }, |
116 | event {SDL_MOUSEMOTION} does { |
119 | SDL_KEYUP() => sub { |
117 | print "motion\n"; |
120 | Client::Widget::feed_sdl_key_up_event ($SDL_EV); |
118 | }; |
121 | }, |
119 | |
122 | SDL_MOUSEMOTION() => sub { |
120 | event {SDL_MOUSEBUTTONDOWN} does { |
123 | warn "sdl motion\n";#d# |
121 | print "button\n"; |
124 | }, |
122 | }; |
125 | SDL_MOUSEBUTTONDOWN() => sub { |
123 | |
126 | Client::Widget::feed_sdl_button_down_event ($SDL_EV); |
124 | event {SDL_MOUSEBUTTONUP} does { |
127 | }, |
125 | print "buttup\n"; |
128 | SDL_MOUSEBUTTONUP() => sub { |
126 | }; |
129 | Client::Widget::feed_sdl_button_up_event ($SDL_EV); |
127 | |
130 | }, |
128 | event {SDL_ACTIVEEVENT} does { |
131 | SDL_ACTIVEEVENT() => sub { |
129 | print "active\n"; |
132 | warn "active\n";#d# |
130 | }; |
133 | }, |
131 | |
134 | ); |
132 | package Crossfire::Client; |
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133 | |
135 | |
134 | @conn::ISA = Crossfire::Protocol::; |
136 | @conn::ISA = Crossfire::Protocol::; |
135 | |
137 | |
136 | sub conn::map_update { |
138 | sub conn::map_update { |
137 | my ($self, $dirty) = @_; |
139 | my ($self, $dirty) = @_; |
… | |
… | |
149 | my ($self) = @_; |
151 | my ($self) = @_; |
150 | |
152 | |
151 | refresh; |
153 | refresh; |
152 | } |
154 | } |
153 | |
155 | |
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156 | sub conn::face_find { |
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157 | my ($self, $face) = @_; |
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158 | |
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159 | $FACECACHE->{"$face->{chksum},$face->{name}"} |
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160 | } |
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161 | |
154 | sub conn::face_update { |
162 | sub conn::face_update { |
155 | my ($self, $num, $face) = @_; |
163 | my ($self, $face) = @_; |
156 | |
164 | |
157 | warn "up face $self,$num,$face\n";#d# |
165 | $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; |
158 | #TODO |
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159 | open my $fh, ">:raw", "/tmp/x~"; |
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160 | syswrite $fh, $face->{image}; |
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161 | close $fh; |
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162 | |
166 | |
163 | my $surface = new SDL::Surface -name => "/tmp/x~"; |
167 | $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; |
164 | |
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165 | unlink "/tmp/x~"; |
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166 | |
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167 | my ($tex) = @{glGenTextures 1}; |
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168 | glGetError(); |
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169 | |
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170 | $face->{texture} = $tex; |
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171 | |
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172 | glBindTexture GL_TEXTURE_2D, $tex; |
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173 | my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; |
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174 | |
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175 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; |
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176 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; |
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177 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; |
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178 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; |
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179 | |
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180 | $surface->rgba; |
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181 | |
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182 | glTexImage2D GL_TEXTURE_2D, 0, |
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183 | 4, # components |
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184 | $surface->width, $surface->height, |
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185 | 0, |
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186 | GL_RGBA, |
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187 | GL_UNSIGNED_BYTE, |
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188 | $surface->pixels; |
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189 | my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; |
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190 | } |
168 | } |
191 | |
169 | |
192 | ############################################################################# |
170 | ############################################################################# |
193 | |
171 | |
194 | use Event; |
172 | my $mapwidget = Client::MapWidget->new; |
195 | |
173 | |
196 | glinit; |
174 | $mapwidget->activate; |
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175 | $mapwidget->focus_in; |
197 | |
176 | |
198 | $conn = new conn |
177 | Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; |
199 | host => "cf.schmorp.de", |
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200 | port => 13327; |
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201 | |
178 | |
202 | Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub { |
179 | $FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; |
203 | while ($ev->poll) { |
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204 | ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->(); |
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205 | } |
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206 | }); |
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207 | |
180 | |
208 | Event::loop; |
181 | $CFG ||= { |
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182 | width => 640, |
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183 | height => 480, |
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184 | fullscreen => 0, |
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185 | host => "crossfire.schmorp.de", |
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186 | port => 13327, |
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187 | }; |
209 | |
188 | |
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189 | Client::Util::run_config_dialog |
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190 | login => sub { start_game }, |
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191 | logout => sub { stop_game }; |
210 | |
192 | |
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193 | main Gtk2; |
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194 | |
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195 | Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; |