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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.4 by root, Thu Apr 6 20:34:15 2006 UTC vs.
Revision 1.8 by root, Fri Apr 7 08:42:56 2006 UTC

24 24
25sub glinit { 25sub glinit {
26 # nuke all gl context data 26 # nuke all gl context data
27 27
28 $app = new SDL::App 28 $app = new SDL::App
29 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
29 -title => "Crossfire+ Client", 30 -title => "Crossfire+ Client",
30 -width => $WIDTH, 31 -width => $WIDTH,
31 -height => $HEIGHT, 32 -height => $HEIGHT,
32 -opengl => 1, 33 -opengl => 1,
33 -red_size => 8, 34 -red_size => 8,
34 -green_size => 8, 35 -green_size => 8,
35 -blue_size => 8, 36 -blue_size => 8,
36 -double_buffer => 1, 37 -double_buffer => 1,
37 -resizeable => 0; 38 -resizeable => 0;
38 39
39 glEnable GL_TEXTURE_2D; 40 glEnable GL_TEXTURE_2D;
41# glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
40 glShadeModel GL_FLAT; 42 glShadeModel GL_FLAT;
41 glDisable GL_DEPTH_TEST; 43 glDisable GL_DEPTH_TEST;
42 glMatrixMode GL_PROJECTION; 44 glMatrixMode GL_PROJECTION;
45 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
46 glEnable GL_BLEND;
43 47
44 glLoadIdentity; 48 glLoadIdentity;
45 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 49 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1;
46 50
47 #glViewport 0, 0, $WIDTH, $HEIGHT;
48 # re-bind all textures 51 # re-bind all textures
49} 52}
50 53
51sub refresh { 54sub refresh {
52 glClearColor 0.5, 0.5, 0.7, 0; 55 glClearColor 0, 0, 0, 0;
53 glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; 56 glClear GL_COLOR_BUFFER_BIT;
54 57
55 my $map = $conn->{map}; 58 my $map = $conn->{map};
56 59
57 for my $x (0 .. $conn->{mapw} - 1) { 60 for my $x (0 .. $conn->{mapw} - 1) {
58 for my $y (0 .. $conn->{maph} - 1) { 61 for my $y (0 .. $conn->{maph} - 1) {
59 62
60 my $cell = $map->[$x][$y] 63 my $cell = $map->[$x][$y]
61 or next; 64 or next;
65
66# my $darkness = $cell->[3] * (1 / 255);
67# glColor $darkness, $darkness, $darkness;
62 68
63 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { 69 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
64 my $tex = $conn->{face}[$num]{texture} || 0; 70 my $tex = $conn->{face}[$num]{texture} || 0;
65 71
66 glBindTexture GL_TEXTURE_2D, $tex; 72 glBindTexture GL_TEXTURE_2D, $tex;
67 73
68 glBegin GL_QUADS; 74 glBegin GL_QUADS;
69 glTexCoord 0, 0; glVertex $x, $y; 75 glTexCoord 0, 0; glVertex $x, $y;
76 glTexCoord 0, 1; glVertex $x, $y + 1;
77 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
70 glTexCoord 1, 0; glVertex $x + 0.9, $y; 78 glTexCoord 1, 0; glVertex $x + 1, $y;
71 glTexCoord 1, 1; glVertex $x + 0.9, $y + 0.9;
72 glTexCoord 0, 1; glVertex $x, $y + 0.9;
73 glEnd; 79 glEnd;
74 } 80 }
75 } 81 }
76 } 82 }
77 83
164 $face->{texture} = $tex; 170 $face->{texture} = $tex;
165 171
166 glBindTexture GL_TEXTURE_2D, $tex; 172 glBindTexture GL_TEXTURE_2D, $tex;
167 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 173 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr;
168 174
169# glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 175 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
170# glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR; 176 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR;
177 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP;
178 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP;
171 179
172 $surface->rgba; 180 $surface->rgba;
173 181
174 glTexImage2D GL_TEXTURE_2D, 0, 182 glTexImage2D GL_TEXTURE_2D, 0,
175 4, # components 183 4, # components

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