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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.13 by root, Fri Apr 7 16:30:23 2006 UTC vs.
Revision 1.80 by root, Wed Apr 12 02:00:07 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Glib; 6use Glib;
6use Gtk2 -init; 7use Gtk2 -init;
7 8
8use SDL; 9use SDL;
11use SDL::Surface; 12use SDL::Surface;
12use SDL::OpenGL; 13use SDL::OpenGL;
13use SDL::OpenGL::Constants; 14use SDL::OpenGL::Constants;
14 15
15use Crossfire; 16use Crossfire;
16use Crossfire::Client;
17use Crossfire::Protocol; 17use Crossfire::Protocol;
18 18
19use CFClient;
19use Client::Util; 20use CFClient::UI;
20 21
21our $VERSION = '0.1'; 22our $VERSION = '0.1';
23
24my $MAX_FPS = 60;
25my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
26
27our $FACECACHE;
22 28
23our $CFG; 29our $CFG;
24our $CONN; 30our $CONN;
31our $FAST; # fast, low-quality mode
32
33our @SDL_MODES;
34our $WIDTH;
35our $HEIGHT;
36our $FULLSCREEN;
37
38our $NOW;
39
40our $MAPWIDGET;
41our $FONTSIZE;
25 42
26our $SDL_TIMER; 43our $SDL_TIMER;
27our $SDL_APP; 44our $SDL_APP;
28our $SDL_EV = new SDL::Event; 45our $SDL_EV;
29our %SDL_CB; 46our %SDL_CB;
30 47
48our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE;
50our $DEBUG_STATUS;
51
52my $last_refresh;
53my %ANIMATE;
54my $refresh_handler;
55
56our ($tw, $te); # Test widget #d#
57
31sub init_screen { 58sub init_screen {
32 # nuke all gl context data
33
34 $SDL_APP = new SDL::App 59 $SDL_APP = new SDL::App
35 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 60 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
36 -title => "Crossfire+ Client", 61 -title => "Crossfire+ Client",
37 -width => $CFG->{width}, 62 -width => $WIDTH,
38 -height => $CFG->{height}, 63 -height => $HEIGHT,
39 -opengl => 1, 64 -opengl => 1,
40 -red_size => 8, 65 -red_size => 5,
41 -green_size => 8, 66 -green_size => 5,
42 -blue_size => 8, 67 -blue_size => 5,
68 -alpha_size => 0,
43 -double_buffer => 1, 69 -double_buffer => 1,
44 -fullscreen => $CFG->{fullscreen}, 70 -fullscreen => $FULLSCREEN,
45 -resizeable => 0; 71 -resizeable => 0;
46 72
47 glEnable GL_TEXTURE_2D; 73 $SDL_EV = new SDL::Event;
48 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 74 $SDL_EV->set_unicode (1);
49 glShadeModel GL_FLAT; 75
50 glDisable GL_DEPTH_TEST; 76 $SDL_TIMER = add Glib::Timeout 1000 / $MAX_FPS, sub {
51 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 77 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
52 glEnable GL_BLEND; 78 while $SDL_EV->poll;
79
80 1
81 };
82
83 $last_refresh = SDL::GetTicks;
84
85 CFClient::gl_init;
86
87 $FONTSIZE = int $HEIGHT / 40;
88
89 #############################################################################
90
91 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
92 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
93
94 $STATUS_LINE = new CFClient::UI::Label
95 padding => 0,
96 y => $HEIGHT * 49 / 50 - $FONTSIZE;
97 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
98
99 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
100 padding => 0,
101 y => $HEIGHT * 49 / 50,
102 height => $HEIGHT / 50,
103 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
104 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
105
106 $MAPWIDGET = new CFClient::UI::MapWidget;
107 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
108 $MAPWIDGET->focus_in;
109}
110
111sub destroy_screen {
112 remove Glib::Source $SDL_TIMER;
113 undef $SDL_APP;
114 undef $SDL_EV;
115 SDL::Quit;
116}
117
118sub config_dialog {
119 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
120 child => (my $vbox = new CFClient::UI::VBox);
121 $vbox->add (new CFClient::UI::Label align => 0, text => "Setup");
122 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
123
124 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
125 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
126
127 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
128 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
129
130 $mode_slider->connect (changed => sub {
131 my ($self, $value) = @_;
132
133 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
134 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
135 });
136 $mode_slider->emit (changed => $mode_slider->{range}[0]);
137
138 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Host");
139 $table->add (1, 1, my $host = new CFClient::UI::Entry text => $CFG->{host});
140
141 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Port");
142 $table->add (1, 2, my $port = new CFClient::UI::Entry text => $CFG->{port});
143
144 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Username");
145 $table->add (1, 3, my $user = new CFClient::UI::Entry text => $CFG->{user});
146
147 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Password");
148 $table->add (1, 4, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
149
150 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Map Size");
151 $table->add (1, 5, new CFClient::UI::Slider
152 req_w => 100,
153 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
154 connect_changed => sub {
155 my ($self, $value) = @_;
156
157 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
158 },
159 );
160
161 $vbox->add (my $hbox = new CFClient::UI::HBox);
162 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
163 warn "save\n";
164 });
165 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
166 warn "login\n";
167 });
168 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
169 warn "apply\n";
170 });
171
172 $CFClient::UI::TOPLEVEL->add ($dialog);
173}
174
175sub start_game {
176 $WIDTH = $CFG->{width};
177 $HEIGHT = $CFG->{height};
178 $FULLSCREEN = 0;
179
180 init_screen;
181
182 config_dialog;
183
184 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
185
186 $CONN = new conn
187 host => $CFG->{host},
188 port => $CFG->{port},
189 user => $CFG->{user},
190 pass => $CFG->{password},
191 mapw => $mapsize,
192 maph => $mapsize,
193 ;
194
195 CFClient::lowdelay fileno $CONN->{fh};
196}
197
198sub stop_game {
199 remove Glib::Source $refresh_handler if $refresh_handler;
200 undef $refresh_handler;
201
202 undef $CONN;
203 destroy_screen;
204}
205
206sub force_refresh {
207 glViewport 0, 0, $WIDTH, $HEIGHT;
53 208
54 glMatrixMode GL_PROJECTION; 209 glMatrixMode GL_PROJECTION;
55 glLoadIdentity; 210 glLoadIdentity;
56 glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -1 , 1; 211 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
212 glMatrixMode GL_MODELVIEW;
213 glLoadIdentity;
57 214
58 # re-bind all textures 215 glClear GL_COLOR_BUFFER_BIT;
59}
60 216
61sub start_game { 217 $CFClient::UI::TOPLEVEL->draw;
62 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 218
63 while ($SDL_EV->poll) { 219 SDL::GLSwapBuffers;
64 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 220}
221
222sub debug {
223 $DEBUG_STATUS->set_text ($_[0]);
224 my ($w, $h) = $DEBUG_STATUS->size_request;
225 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
226}
227
228my $FPS;
229
230sub refresh {
231 $refresh_handler ||= add Glib::Idle sub {
232 if ($SDL_APP) {
233 $NOW = SDL::GetTicks;
234
235 if ($NOW - $last_refresh < $TICKS_PER_FRAME) {
236 SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh);
237 $NOW = SDL::GetTicks;
238 }
239
240 my $interval = ($NOW - $last_refresh) * 0.001;
241 $last_refresh = $NOW;
242
243 if ($interval) {
244 $FPS ||= 1 / $interval;
245 $FPS = $FPS * 0.9 + (1 / $interval) * 0.1;
246 debug sprintf "%5.02f", $FPS;
247 }
248
249 force_refresh;
250 $_->animate ($interval) for grep $_, values %ANIMATE;
251
252 if (%ANIMATE) {
253 1
254 } else {
255 undef $refresh_handler;
256 0
257 }
258 } else {
259 undef $refresh_handler;
260 0
65 } 261 }
66
67 1
68 }; 262 };
69
70 init_screen;
71
72 $CONN = new conn
73 host => $CFG->{host},
74 port => $CFG->{port};
75} 263}
76 264
77sub stop_game { 265sub animation_start {
78 remove Glib::Source $SDL_TIMER; 266 my ($widget) = @_;
267 $ANIMATE{$widget} = $widget;
268 Scalar::Util::weaken $ANIMATE{$widget};
79 269
80 undef $SDL_APP; 270 refresh;
81 SDL::Quit;
82} 271}
83 272
84sub refresh { 273sub animation_stop {
85 glClearColor 0, 0, 0, 0; 274 my ($widget) = @_;
86 glClear GL_COLOR_BUFFER_BIT; 275 delete $ANIMATE{$widget};
87
88 my $map = $CONN->{map};
89
90 for my $x (0 .. $CONN->{mapw} - 1) {
91 for my $y (0 .. $CONN->{maph} - 1) {
92
93 my $cell = $map->[$x][$y]
94 or next;
95
96 my $darkness = $cell->[3] * (1 / 255);
97 glColor $darkness, $darkness, $darkness;
98
99 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
100 my $tex = $CONN->{face}[$num]{texture} || 0;
101
102 glBindTexture GL_TEXTURE_2D, $tex;
103
104 glBegin GL_QUADS;
105 glTexCoord 0, 0; glVertex $x, $y;
106 glTexCoord 0, 1; glVertex $x, $y + 1;
107 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
108 glTexCoord 1, 0; glVertex $x + 1, $y;
109 glEnd;
110 }
111 }
112 }
113
114 SDL::GLSwapBuffers;
115} 276}
116 277
117%SDL_CB = ( 278%SDL_CB = (
118 SDL_QUIT() => sub { 279 SDL_QUIT() => sub {
119 warn "sdl quit\n";#d# 280 main_quit Gtk2;
120 exit;
121 }, 281 },
122 SDL_VIDEORESIZE() => sub { 282 SDL_VIDEORESIZE() => sub {
123 }, 283 },
124 SDL_VIDEOEXPOSE() => sub { 284 SDL_VIDEOEXPOSE() => sub {
125 refresh; 285 refresh;
126 }, 286 },
127 SDL_KEYDOWN() => sub { 287 SDL_KEYDOWN() => sub {
288 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
289 # alt-enter
290 $FULLSCREEN = !$FULLSCREEN;
291 init_screen;
292 } else {
293 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
294 }
128 }, 295 },
129 SDL_KEYUP() => sub { 296 SDL_KEYUP() => sub {
297 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
130 }, 298 },
131 SDL_MOUSEMOTION() => sub { 299 SDL_MOUSEMOTION() => sub {
132 warn "sdl motion\n";#d# 300 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
133 }, 301 },
134 SDL_MOUSEBUTTONDOWN() => sub { 302 SDL_MOUSEBUTTONDOWN() => sub {
303 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
135 }, 304 },
136 SDL_MOUSEBUTTONUP() => sub { 305 SDL_MOUSEBUTTONUP() => sub {
306 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
137 }, 307 },
138 SDL_ACTIVEEVENT() => sub { 308 SDL_ACTIVEEVENT() => sub {
139 warn "active\n";#d# 309# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
140 }, 310 },
141); 311);
142 312
143@conn::ISA = Crossfire::Protocol::; 313@conn::ISA = Crossfire::Protocol::;
144 314
145sub conn::map_update { 315sub conn::map_update {
146 my ($self, $dirty) = @_; 316 my ($self, $dirty) = @_;
147 317
148 refresh; 318 $MAPWIDGET->update;
149} 319}
150 320
151sub conn::map_scroll { 321sub conn::map_scroll {
152 my ($self, $dx, $dy) = @_; 322 my ($self, $dx, $dy) = @_;
153 323
154 refresh; 324# refresh;
155} 325}
156 326
157sub conn::map_clear { 327sub conn::map_clear {
158 my ($self) = @_; 328 my ($self) = @_;
159 329
160 refresh; 330# refresh;
331}
332
333sub conn::face_find {
334 my ($self, $face) = @_;
335
336 $FACECACHE->{"$face->{chksum},$face->{name}"}
161} 337}
162 338
163sub conn::face_update { 339sub conn::face_update {
164 my ($self, $num, $face) = @_; 340 my ($self, $face) = @_;
165 341
166 my $pb = new Gtk2::Gdk::PixbufLoader; 342 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
167 $pb->write ($face->{image});
168 $pb->close;
169 343
170 $pb = $pb->get_pixbuf; 344 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
171 $pb = $pb->add_alpha (0, 0, 0, 0); 345}
172 346
173 glGetError(); 347sub conn::query {
174 my ($tex) = @{glGenTextures 1}; 348 my ($self, $flags, $prompt) = @_;
175 349
176 $face->{texture} = $tex; 350 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
351}
352
353sub gtk_add_cfg_field {
354 my ($tbl, $cfg, $klbl, $key, $value) = @_;
355 my $i = $cfg->{_i}++;
356 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
357 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
358 if ($key eq 'password') {
359 $ent->set_invisible_char ("*");
360 $ent->set (visibility => 0)
361 }
362 $ent->set_text ($value);
363 $ent->signal_connect (changed => sub {
364 my ($ent) = @_;
365 $cfg->{$key} = $ent->get_text;
366 # TODO: Mapsize should be a slider in the game gui
367 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
368 $cfg->{$key} = 100;
369 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
370 $cfg->{$key} = 50;
371 }
372 });
373}
374
375sub run_config_dialog {
376 my (%events) = @_;
377
378 my $w = Gtk2::Window->new;
379
380 my @cfg = (
381 [qw/Host host/],
382 [qw/Port port/],
383 [qw/Mapsize% mapsize/],
384 [qw/Username user/],
385 [qw/Password password/],
177 386 );
178 glBindTexture GL_TEXTURE_2D, $tex; 387
179 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 388 my $cfg = {};
389
390 $w->add (my $vb = Gtk2::VBox->new);
391 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
392 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
393 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
394 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
395 my $i = 0;
396 my $act = 0;
397 for (map { "$_->[0]x$_->[1]" } @SDL_MODES) {
398 if ($_ eq $selmode) { $act = $i }
399 $cb->append_text ($_);
400 $i++;
401 }
402 $cb->set_active ($act);
403 $cb->signal_connect (changed => sub {
404 my ($cb) = @_;
405 my $txt = $cb->get_active_text;
406 if ($txt =~ m/(\d+)x(\d+)/) {
407 $::CFG->{width} = $1;
408 $::CFG->{height} = $2;
180 409 }
181 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 410 });
182 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; 411
183 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; 412 $cfg->{_i} = 1;
184 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; 413 for (@cfg) {
185 414 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
186 glTexImage2D GL_TEXTURE_2D, 0, 415 }
187 GL_RGBA8, 416
188 $pb->get_width, $pb->get_height, 417 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
418 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
419 $cb->signal_connect (clicked => sub {
420 for (keys %$cfg) {
421 $::CFG->{$_} = $cfg->{$_}
422 if $_ ne '_i';
189 0, 423 }
424 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
425 });
426 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
427 $cb->signal_connect (clicked => sub {
428 for (keys %$cfg) {
429 $::CFG->{$_} = $cfg->{$_}
430 if $_ ne '_i';
190 GL_RGBA, 431 }
191 GL_UNSIGNED_BYTE, 432 my $cb = $events{login} || sub {};
192 $pb->get_pixels; 433 $cb->($::CFG->{user}, $::CFG->{password});
193 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 434 });
435 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
436 $cb->signal_connect (clicked => sub {
437 my $cb = $events{logout} || sub {};
438 $cb->();
439 });
440 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
441 $cb->signal_connect (clicked => sub { $w->destroy });
442
443 $w->show_all;
444
445 $w->signal_connect (destroy => sub { Gtk2->main_quit });
194} 446}
447
195 448
196############################################################################# 449#############################################################################
197 450
451SDL::Init SDL_INIT_EVERYTHING;
452
453@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
454 @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE };
455
198Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 456CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
199 457
200$CFG ||= { 458$CFG ||= {
201 width => 640, 459 width => 640,
202 height => 480, 460 height => 480,
461 mapsize => 100,
203 fullscreen => 0, 462 fullscreen => 0,
204 host => "crossfire.schmorp.de", 463 host => "crossfire.schmorp.de",
205 port => 13327, 464 port => 13327,
206}; 465};
207 466
208Client::Util::run_config_dialog; 467{
468 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
469
470 CFClient::add_font $_ for @fonts;
471 CFClient::set_font $fonts[0];
472}
473
474$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
475
476run_config_dialog
477 login => sub { start_game },
478 logout => sub { stop_game };
209 479
210main Gtk2; 480main Gtk2;
211 481
482Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";

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