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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.2 by root, Thu Apr 6 20:00:23 2006 UTC vs.
Revision 1.80 by root, Wed Apr 12 02:00:07 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Crossfire::Client; 6use Glib;
6use Crossfire::Protocol; 7use Gtk2 -init;
7
8package Crossfire::Client; # uh, yeah
9
10use strict;
11 8
12use SDL; 9use SDL;
13use SDL::App; 10use SDL::App;
14use SDL::Event; 11use SDL::Event;
15use SDL::Surface; 12use SDL::Surface;
16use SDL::OpenGL; 13use SDL::OpenGL;
17use SDL::OpenGL::Constants; 14use SDL::OpenGL::Constants;
18 15
19my $conn; 16use Crossfire;
20my $app; 17use Crossfire::Protocol;
21 18
22my $WIDTH = 640; 19use CFClient;
23my $HEIGHT = 480; 20use CFClient::UI;
24 21
25sub glinit { 22our $VERSION = '0.1';
26 # nuke all gl context data 23
24my $MAX_FPS = 60;
25my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
26
27our $FACECACHE;
28
29our $CFG;
30our $CONN;
31our $FAST; # fast, low-quality mode
32
33our @SDL_MODES;
34our $WIDTH;
35our $HEIGHT;
36our $FULLSCREEN;
37
38our $NOW;
39
40our $MAPWIDGET;
41our $FONTSIZE;
42
43our $SDL_TIMER;
44our $SDL_APP;
45our $SDL_EV;
46our %SDL_CB;
47
48our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE;
50our $DEBUG_STATUS;
51
52my $last_refresh;
53my %ANIMATE;
54my $refresh_handler;
55
56our ($tw, $te); # Test widget #d#
57
58sub init_screen {
59 $SDL_APP = new SDL::App
60 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
61 -title => "Crossfire+ Client",
62 -width => $WIDTH,
63 -height => $HEIGHT,
64 -opengl => 1,
65 -red_size => 5,
66 -green_size => 5,
67 -blue_size => 5,
68 -alpha_size => 0,
69 -double_buffer => 1,
70 -fullscreen => $FULLSCREEN,
71 -resizeable => 0;
72
73 $SDL_EV = new SDL::Event;
74 $SDL_EV->set_unicode (1);
75
76 $SDL_TIMER = add Glib::Timeout 1000 / $MAX_FPS, sub {
77 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
78 while $SDL_EV->poll;
79
80 1
81 };
82
83 $last_refresh = SDL::GetTicks;
84
85 CFClient::gl_init;
86
87 $FONTSIZE = int $HEIGHT / 40;
88
89 #############################################################################
90
91 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
92 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
27 93
28 $app = new SDL::App 94 $STATUS_LINE = new CFClient::UI::Label
29 -title => "Crossfire+ Client", 95 padding => 0,
30 -width => $WIDTH, 96 y => $HEIGHT * 49 / 50 - $FONTSIZE;
31 -height => $HEIGHT, 97 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
32 -depth => 24,
33 -opengl => 1,
34 -double_buffer => 1,
35 -resizeable => 0;
36 98
37 glEnable GL_TEXTURE_2D; 99 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
38 glShadeModel GL_FLAT; 100 padding => 0,
39 glDisable GL_DEPTH_TEST; 101 y => $HEIGHT * 49 / 50,
102 height => $HEIGHT / 50,
103 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
104 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
105
106 $MAPWIDGET = new CFClient::UI::MapWidget;
107 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
108 $MAPWIDGET->focus_in;
109}
110
111sub destroy_screen {
112 remove Glib::Source $SDL_TIMER;
113 undef $SDL_APP;
114 undef $SDL_EV;
115 SDL::Quit;
116}
117
118sub config_dialog {
119 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
120 child => (my $vbox = new CFClient::UI::VBox);
121 $vbox->add (new CFClient::UI::Label align => 0, text => "Setup");
122 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
123
124 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
125 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
126
127 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
128 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
129
130 $mode_slider->connect (changed => sub {
131 my ($self, $value) = @_;
132
133 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
134 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
135 });
136 $mode_slider->emit (changed => $mode_slider->{range}[0]);
137
138 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Host");
139 $table->add (1, 1, my $host = new CFClient::UI::Entry text => $CFG->{host});
140
141 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Port");
142 $table->add (1, 2, my $port = new CFClient::UI::Entry text => $CFG->{port});
143
144 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Username");
145 $table->add (1, 3, my $user = new CFClient::UI::Entry text => $CFG->{user});
146
147 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Password");
148 $table->add (1, 4, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
149
150 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Map Size");
151 $table->add (1, 5, new CFClient::UI::Slider
152 req_w => 100,
153 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
154 connect_changed => sub {
155 my ($self, $value) = @_;
156
157 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
158 },
159 );
160
161 $vbox->add (my $hbox = new CFClient::UI::HBox);
162 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
163 warn "save\n";
164 });
165 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
166 warn "login\n";
167 });
168 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
169 warn "apply\n";
170 });
171
172 $CFClient::UI::TOPLEVEL->add ($dialog);
173}
174
175sub start_game {
176 $WIDTH = $CFG->{width};
177 $HEIGHT = $CFG->{height};
178 $FULLSCREEN = 0;
179
180 init_screen;
181
182 config_dialog;
183
184 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
185
186 $CONN = new conn
187 host => $CFG->{host},
188 port => $CFG->{port},
189 user => $CFG->{user},
190 pass => $CFG->{password},
191 mapw => $mapsize,
192 maph => $mapsize,
193 ;
194
195 CFClient::lowdelay fileno $CONN->{fh};
196}
197
198sub stop_game {
199 remove Glib::Source $refresh_handler if $refresh_handler;
200 undef $refresh_handler;
201
202 undef $CONN;
203 destroy_screen;
204}
205
206sub force_refresh {
207 glViewport 0, 0, $WIDTH, $HEIGHT;
208
40 glMatrixMode GL_PROJECTION; 209 glMatrixMode GL_PROJECTION;
210 glLoadIdentity;
211 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
212 glMatrixMode GL_MODELVIEW;
213 glLoadIdentity;
41 214
42 #glViewport 0, 0, $WIDTH, $HEIGHT; 215 glClear GL_COLOR_BUFFER_BIT;
43 # re-bind all textures 216
217 $CFClient::UI::TOPLEVEL->draw;
218
219 SDL::GLSwapBuffers;
44} 220}
221
222sub debug {
223 $DEBUG_STATUS->set_text ($_[0]);
224 my ($w, $h) = $DEBUG_STATUS->size_request;
225 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
226}
227
228my $FPS;
45 229
46sub refresh { 230sub refresh {
47 glClearColor 0.5, 0.5, 0.7, 0; 231 $refresh_handler ||= add Glib::Idle sub {
48 glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; 232 if ($SDL_APP) {
233 $NOW = SDL::GetTicks;
49 234
50 glLoadIdentity; 235 if ($NOW - $last_refresh < $TICKS_PER_FRAME) {
51 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 236 SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh);
52 237 $NOW = SDL::GetTicks;
53 my $map = $conn->{map};
54
55 for my $x (0 .. $conn->{mapw} - 1) {
56 for my $y (0 .. $conn->{maph} - 1) {
57
58 my $cell = $map->[$x][$y]
59 or next;
60
61 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
62 my $tex = $conn->{face}[$num]{texture} ||= do {
63 $conn->send ("askface $num") unless $conn->{face}[$num]{askface}++;
64
65 0
66
67 };
68
69 glBindTexture GL_TEXTURE_2D, $tex;
70
71 glBegin GL_QUADS;
72 glTexCoord 0, 0; glVertex $x, $y;
73 glTexCoord 1, 0; glVertex $x + 1, $y;
74 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
75 glTexCoord 0, 1; glVertex $x, $y + 1;
76 glEnd;
77 } 238 }
239
240 my $interval = ($NOW - $last_refresh) * 0.001;
241 $last_refresh = $NOW;
242
243 if ($interval) {
244 $FPS ||= 1 / $interval;
245 $FPS = $FPS * 0.9 + (1 / $interval) * 0.1;
246 debug sprintf "%5.02f", $FPS;
247 }
248
249 force_refresh;
250 $_->animate ($interval) for grep $_, values %ANIMATE;
251
252 if (%ANIMATE) {
253 1
254 } else {
255 undef $refresh_handler;
256 0
257 }
258 } else {
259 undef $refresh_handler;
260 0
78 } 261 }
79 } 262 };
80
81 SDL::GLSwapBuffers;
82} 263}
83 264
84my $ev = new SDL::Event; 265sub animation_start {
85my %ev_cb; 266 my ($widget) = @_;
267 $ANIMATE{$widget} = $widget;
268 Scalar::Util::weaken $ANIMATE{$widget};
86 269
87sub event(&$) { 270 refresh;
88 $ev_cb{$_[0]->()} = $_[1];
89} 271}
90 272
91sub does(&) { shift } 273sub animation_stop {
274 my ($widget) = @_;
275 delete $ANIMATE{$widget};
276}
92 277
93event {SDL_QUIT} does { 278%SDL_CB = (
94 exit; 279 SDL_QUIT() => sub {
95}; 280 main_quit Gtk2;
96 281 },
97event {SDL_VIDEORESIZE} does { 282 SDL_VIDEORESIZE() => sub {
98 print "resize\n"; 283 },
99}; 284 SDL_VIDEOEXPOSE() => sub {
100 285 refresh;
101event {SDL_KEYDOWN} does { 286 },
102 print "keypress\n"; 287 SDL_KEYDOWN() => sub {
103}; 288 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
104 289 # alt-enter
105event {SDL_KEYUP} does { 290 $FULLSCREEN = !$FULLSCREEN;
106 print "keyup\n";#d# 291 init_screen;
107}; 292 } else {
108 293 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
109event {SDL_MOUSEMOTION} does { 294 }
110 print "motion\n"; 295 },
111}; 296 SDL_KEYUP() => sub {
112 297 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
113event {SDL_MOUSEBUTTONDOWN} does { 298 },
114 print "button\n"; 299 SDL_MOUSEMOTION() => sub {
115}; 300 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
116 301 },
117event {SDL_MOUSEBUTTONUP} does { 302 SDL_MOUSEBUTTONDOWN() => sub {
118 print "buttup\n"; 303 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
119}; 304 },
120 305 SDL_MOUSEBUTTONUP() => sub {
121event {SDL_ACTIVEEVENT} does { 306 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
122 print "active\n"; 307 },
123}; 308 SDL_ACTIVEEVENT() => sub {
124 309# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
125package Crossfire::Client; 310 },
311);
126 312
127@conn::ISA = Crossfire::Protocol::; 313@conn::ISA = Crossfire::Protocol::;
128 314
129sub conn::map_update { 315sub conn::map_update {
130 my ($self, $dirty) = @_; 316 my ($self, $dirty) = @_;
131 317
132 refresh; 318 $MAPWIDGET->update;
133} 319}
134 320
135sub conn::map_scroll { 321sub conn::map_scroll {
136 my ($self, $dx, $dy) = @_; 322 my ($self, $dx, $dy) = @_;
137 323
138 refresh; 324# refresh;
139} 325}
140 326
141sub conn::map_clear { 327sub conn::map_clear {
142 my ($self) = @_; 328 my ($self) = @_;
143 329
144 refresh; 330# refresh;
331}
332
333sub conn::face_find {
334 my ($self, $face) = @_;
335
336 $FACECACHE->{"$face->{chksum},$face->{name}"}
145} 337}
146 338
147sub conn::face_update { 339sub conn::face_update {
148 my ($self, $num, $face) = @_; 340 my ($self, $face) = @_;
149 341
150 warn "up face $self,$num,$face\n";#d# 342 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
151 #TODO
152 open my $fh, ">:raw", "/tmp/x~";
153 syswrite $fh, $face->{image};
154 close $fh;
155 343
156 my $surface = new SDL::Surface -name => "/tmp/x~"; 344 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
345}
157 346
158 unlink "/tmp/x~"; 347sub conn::query {
348 my ($self, $flags, $prompt) = @_;
159 349
160 my ($tex) = @{glGenTextures 1}; 350 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
161 glGetError(); 351}
162 352
163 $face->{texture} = $tex; 353sub gtk_add_cfg_field {
354 my ($tbl, $cfg, $klbl, $key, $value) = @_;
355 my $i = $cfg->{_i}++;
356 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
357 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
358 if ($key eq 'password') {
359 $ent->set_invisible_char ("*");
360 $ent->set (visibility => 0)
361 }
362 $ent->set_text ($value);
363 $ent->signal_connect (changed => sub {
364 my ($ent) = @_;
365 $cfg->{$key} = $ent->get_text;
366 # TODO: Mapsize should be a slider in the game gui
367 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
368 $cfg->{$key} = 100;
369 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
370 $cfg->{$key} = 50;
371 }
372 });
373}
374
375sub run_config_dialog {
376 my (%events) = @_;
377
378 my $w = Gtk2::Window->new;
379
380 my @cfg = (
381 [qw/Host host/],
382 [qw/Port port/],
383 [qw/Mapsize% mapsize/],
384 [qw/Username user/],
385 [qw/Password password/],
164 386 );
165 glBindTexture GL_TEXTURE_2D, $tex; 387
166 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 388 my $cfg = {};
389
390 $w->add (my $vb = Gtk2::VBox->new);
391 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
392 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
393 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
394 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
395 my $i = 0;
396 my $act = 0;
397 for (map { "$_->[0]x$_->[1]" } @SDL_MODES) {
398 if ($_ eq $selmode) { $act = $i }
399 $cb->append_text ($_);
400 $i++;
401 }
402 $cb->set_active ($act);
403 $cb->signal_connect (changed => sub {
404 my ($cb) = @_;
405 my $txt = $cb->get_active_text;
406 if ($txt =~ m/(\d+)x(\d+)/) {
407 $::CFG->{width} = $1;
408 $::CFG->{height} = $2;
167 409 }
168# glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 410 });
169# glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR;
170
171 $surface->rgba;
172 411
173 glTexImage2D GL_TEXTURE_2D, 0, 412 $cfg->{_i} = 1;
174 4, # components 413 for (@cfg) {
175 $surface->width, $surface->height, 414 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
415 }
416
417 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
418 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
419 $cb->signal_connect (clicked => sub {
420 for (keys %$cfg) {
421 $::CFG->{$_} = $cfg->{$_}
422 if $_ ne '_i';
176 0, 423 }
424 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
425 });
426 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
427 $cb->signal_connect (clicked => sub {
428 for (keys %$cfg) {
429 $::CFG->{$_} = $cfg->{$_}
430 if $_ ne '_i';
177 GL_RGBA, 431 }
178 GL_UNSIGNED_BYTE, 432 my $cb = $events{login} || sub {};
179 $surface->pixels; 433 $cb->($::CFG->{user}, $::CFG->{password});
180 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 434 });
435 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
436 $cb->signal_connect (clicked => sub {
437 my $cb = $events{logout} || sub {};
438 $cb->();
439 });
440 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
441 $cb->signal_connect (clicked => sub { $w->destroy });
442
443 $w->show_all;
444
445 $w->signal_connect (destroy => sub { Gtk2->main_quit });
181} 446}
447
182 448
183############################################################################# 449#############################################################################
184 450
185use Event; 451SDL::Init SDL_INIT_EVERYTHING;
186 452
187glinit; 453@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
454 @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE };
188 455
189$conn = new conn 456CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
457
458$CFG ||= {
459 width => 640,
460 height => 480,
461 mapsize => 100,
462 fullscreen => 0,
190 host => "cf.schmorp.de", 463 host => "crossfire.schmorp.de",
191 port => 13327; 464 port => 13327,
192
193Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub {
194 while ($ev->poll) {
195 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->();
196 }
197}); 465};
198 466
199Event::loop; 467{
468 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
200 469
470 CFClient::add_font $_ for @fonts;
471 CFClient::set_font $fonts[0];
472}
201 473
474$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
475
476run_config_dialog
477 login => sub { start_game },
478 logout => sub { stop_game };
479
480main Gtk2;
481
482Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";

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