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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.81 by root, Wed Apr 12 02:05:46 2006 UTC vs.
Revision 1.190 by elmex, Thu Apr 27 08:55:35 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6use Glib; 6BEGIN {
7use Gtk2 -init; 7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
8 9
9use SDL; 10 while (my ($filename, $zip) = each %PAR::LibCache) {
10use SDL::App; 11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
28
29use Time::HiRes 'time';
11use SDL::Event; 30use Event;
12use SDL::Surface;
13use SDL::OpenGL;
14use SDL::OpenGL::Constants;
15 31
16use Crossfire; 32use Crossfire;
17use Crossfire::Protocol; 33use Crossfire::Protocol;
18 34
35use Compress::LZF;
36
19use CFClient; 37use CFClient;
20use CFClient::UI; 38use CFClient::UI;
39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 CFClient::error $_[1];
43};
44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
21 46
22our $VERSION = '0.1'; 47our $VERSION = '0.1';
23 48
24my $MAX_FPS = 60; 49my $MAX_FPS = 60;
25my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame 50my $MIN_FPS = 5; # unused as of yet
26 51
52our $META_SERVER = "crossfire.real-time.com:13326";
53
54our $FACEMAP;
55our $TILECACHE;
27our $FACECACHE; 56our $MAPCACHE;
57
58our $LAST_REFRESH;
59our $NOW;
28 60
29our $CFG; 61our $CFG;
30our $CONN; 62our $CONN;
31our $FAST; # fast, low-quality mode 63our $FAST; # fast, low-quality mode, possibly useful for software-rendering
32 64
33our @SDL_MODES; 65our @SDL_MODES;
34our $WIDTH; 66our $WIDTH;
35our $HEIGHT; 67our $HEIGHT;
36our $FULLSCREEN; 68our $FULLSCREEN;
69our $FONTSIZE;
37 70
38our $NOW; 71our $FONT_PROP;
72our $FONT_FIXED;
39 73
74our $MAP;
75our $MAPMAP;
40our $MAPWIDGET; 76our $MAPWIDGET;
41our $FONTSIZE; 77our $BUTTONBAR;
78our $LOGVIEW;
79our $CONSOLE;
80our $METASERVER;
42 81
82our $FLOORBOX;
83our $GAUGES;
84our $STATWIDS;
85
43our $SDL_TIMER; 86our $SDL_ACTIVE;
44our $SDL_APP;
45our $SDL_EV;
46our %SDL_CB; 87our %SDL_CB;
88
89our $SDL_MIXER;
90our @SOUNDS; # event => file mapping
91our %AUDIO_CHUNKS; # audio files
47 92
48our $ALT_ENTER_MESSAGE; 93our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE; 94our $STATUS_LINE;
50our $DEBUG_STATUS; 95our $DEBUG_STATUS;
51 96
52my $last_refresh; 97sub status {
53my %ANIMATE; 98 $STATUS_LINE->set_text ($_[0]);
54my $refresh_handler; 99 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
100}
55 101
56sub config_dialog { 102sub debug {
57 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100, 103 $DEBUG_STATUS->set_text ($_[0]);
58 child => (my $vbox = new CFClient::UI::VBox); 104 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h});
59 $vbox->add (new CFClient::UI::Label align => 0, text => "Setup"); 105}
60 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
61 106
62 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode"); 107sub start_game {
63 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 108 status "logging in...";
64 109
65 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 110 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
66 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
67 111
68 $mode_slider->connect (changed => sub { 112 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
69 my ($self, $value) = @_;
70 113
71 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 114 $MAP = new CFClient::Map $mapsize, $mapsize;
72 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); 115
73 }); 116 my ($host, $port) = split /:/, $CFG->{host};
74 $mode_slider->emit (changed => $mode_slider->{range}[0]);
75 117
76 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Host");
77 $table->add (1, 1, my $host = new CFClient::UI::Entry text => $CFG->{host});
78
79 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Port");
80 $table->add (1, 2, my $port = new CFClient::UI::Entry text => $CFG->{port});
81
82 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Username");
83 $table->add (1, 3, my $user = new CFClient::UI::Entry text => $CFG->{user});
84
85 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Password");
86 $table->add (1, 4, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
87
88 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Map Size");
89 $table->add (1, 5, new CFClient::UI::Slider
90 req_w => 100,
91 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
92 connect_changed => sub {
93 my ($self, $value) = @_;
94
95 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
96 },
97 );
98
99 $vbox->add (my $hbox = new CFClient::UI::HBox);
100 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
101 warn "save\n";
102 });
103 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
104 warn "login\n";
105 });
106 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
107 warn "apply\n";
108 });
109
110 $CFClient::UI::TOPLEVEL->add ($dialog);
111}
112
113sub init_screen {
114 $SDL_APP = new SDL::App
115 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
116 -title => "Crossfire+ Client",
117 -width => $WIDTH,
118 -height => $HEIGHT,
119 -opengl => 1,
120 -red_size => 5,
121 -green_size => 5,
122 -blue_size => 5,
123 -alpha_size => 0,
124 -double_buffer => 1,
125 -fullscreen => $FULLSCREEN,
126 -resizeable => 0;
127
128 $SDL_EV = new SDL::Event;
129 $SDL_EV->set_unicode (1);
130
131 $SDL_TIMER = add Glib::Timeout 1000 / $MAX_FPS, sub {
132 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
133 while $SDL_EV->poll;
134
135 1
136 };
137
138 $last_refresh = SDL::GetTicks;
139
140 CFClient::gl_init;
141
142 $FONTSIZE = int $HEIGHT / 40;
143
144 #############################################################################
145
146 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
147 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
148
149 $STATUS_LINE = new CFClient::UI::Label
150 padding => 0,
151 y => $HEIGHT * 49 / 50 - $FONTSIZE;
152 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
153
154 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
155 padding => 0,
156 y => $HEIGHT * 49 / 50,
157 height => $HEIGHT / 50,
158 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
159 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
160
161 $MAPWIDGET = new CFClient::UI::MapWidget;
162 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
163 $MAPWIDGET->focus_in;
164
165 config_dialog;
166}
167
168sub destroy_screen {
169 $CFClient::UI::TOPLEVEL->{children} = [];
170 remove Glib::Source $SDL_TIMER;
171 undef $SDL_APP;
172 undef $SDL_EV;
173 SDL::Quit;
174}
175
176sub start_game {
177 $WIDTH = $CFG->{width};
178 $HEIGHT = $CFG->{height};
179 $FULLSCREEN = 0;
180
181 init_screen;
182
183 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
184
185 $CONN = new conn 118 $CONN = new conn
186 host => $CFG->{host}, 119 host => $host,
187 port => $CFG->{port}, 120 port => $port || 13327,
188 user => $CFG->{user}, 121 user => $CFG->{user},
189 pass => $CFG->{password}, 122 pass => $CFG->{password},
190 mapw => $mapsize, 123 mapw => $mapsize,
191 maph => $mapsize, 124 maph => $mapsize,
192 ; 125 ;
193 126
127 status "login successful";
128
194 CFClient::lowdelay fileno $CONN->{fh}; 129 CFClient::lowdelay fileno $CONN->{fh};
195} 130}
196 131
197sub stop_game { 132sub stop_game {
198 remove Glib::Source $refresh_handler if $refresh_handler;
199 undef $refresh_handler;
200
201 undef $CONN; 133 undef $CONN;
202 destroy_screen;
203} 134}
204 135
205sub force_refresh { 136sub client_setup {
206 glViewport 0, 0, $WIDTH, $HEIGHT; 137 my $dialog = new CFClient::UI::FancyFrame
138 title => "Client Setup",
139 child => (my $vbox = new CFClient::UI::VBox);
140 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
207 141
208 glMatrixMode GL_PROJECTION; 142 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
209 glLoadIdentity; 143 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
210 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
211 glMatrixMode GL_MODELVIEW;
212 glLoadIdentity;
213 144
214 glClear GL_COLOR_BUFFER_BIT; 145 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
146 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
215 147
216 $CFClient::UI::TOPLEVEL->draw; 148 $mode_slider->connect (changed => sub {
149 my ($self, $value) = @_;
217 150
218 SDL::GLSwapBuffers; 151 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
219} 152 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
153 });
154 $mode_slider->emit (changed => $mode_slider->{range}[0]);
220 155
221sub debug { 156 my $row = 1;
222 $DEBUG_STATUS->set_text ($_[0]);
223 my ($w, $h) = $DEBUG_STATUS->size_request;
224 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
225}
226 157
227my $FPS; 158 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
159 $table->add (1, $row++, new CFClient::UI::CheckBox
160 state => $CFG->{fullscreen},
161 tooltip => "Bring the client into fullscreen mode",
162 connect_changed => sub {
163 my ($self, $value) = @_;
164 $CFG->{fullscreen} = $value;
165 }
166 );
228 167
229sub refresh { 168 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
230 $refresh_handler ||= add Glib::Idle sub { 169 $table->add (1, $row++, new CFClient::UI::CheckBox
231 if ($SDL_APP) { 170 state => $CFG->{fast},
232 $NOW = SDL::GetTicks; 171 tooltip => "Lower the visual quality considerably to speed up rendering.",
172 connect_changed => sub {
173 my ($self, $value) = @_;
174 $CFG->{fast} = $value;
175 }
176 );
233 177
234 if ($NOW - $last_refresh < $TICKS_PER_FRAME) { 178 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
235 SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh); 179 $table->add (1, $row++, new CFClient::UI::Slider
236 $NOW = SDL::GetTicks; 180 range => [$CFG->{map_scale}, 0.25, 2, 0.05],
181 tooltip => "Enlarge or shrink the displayed map",
182 connect_changed => sub {
183 my ($self, $value) = @_;
184 $CFG->{map_scale} = 0.05 * int $value / 0.05;
185 }
186 );
187
188 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
189 $table->add (1, $row++, new CFClient::UI::CheckBox
190 state => $CFG->{fow_enable},
191 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
192 connect_changed => sub {
193 my ($self, $value) = @_;
194 $CFG->{fow_enable} = $value;
195 }
196 );
197
198 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
199 $table->add (1, $row++, new CFClient::UI::Slider
200 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
201 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
202 connect_changed => sub {
203 my ($self, $value) = @_;
204 $CFG->{fow_intensity} = $value;
205 }
206 );
207
208 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
209 $table->add (1, $row++, new CFClient::UI::CheckBox
210 state => $CFG->{fow_smooth},
211 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
212 connect_changed => sub {
213 my ($self, $value) = @_;
214 $CFG->{fow_smooth} = $value;
215 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
216 }
217 );
218
219 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
220 $table->add (1, $row++, new CFClient::UI::Slider
221 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
222 tooltip => "The font size used by most GUI elements",
223 connect_changed => sub {
224 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
225# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
226 }
227 );
228
229 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
230 $table->add (1, $row++, new CFClient::UI::Slider
231 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
232 tooltip => "The font size used by the server log window only",
233 connect_changed => sub {
234 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
235 }
236 );
237
238 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
239
240 $table->add (1, $row++, new CFClient::UI::Slider
241 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
242 tooltip => "The font size used by the statistics window only",
243 connect_changed => sub {
244 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
245 &set_stats_window_fontsize;
246 }
247 );
248
249 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
250 $table->add (1, $row++, new CFClient::UI::Slider
251 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
252 tooltip => "Adjust the size of the stats gauges at the bottom right",
253 connect_changed => sub {
254 $CFG->{gauge_size} = $_[1];
255 my $h = int $HEIGHT * $CFG->{gauge_size};
256 $GAUGES->{win}->set_size ($WIDTH, $h);
257 $GAUGES->{win}->move (0, $HEIGHT - $h);
258 }
259 );
260
261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
262 $table->add (1, $row++, new CFClient::UI::Slider
263 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
264 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
265 connect_changed => sub {
266 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
267 &set_gauge_window_fontsize;
268 }
269 );
270
271 $table->add (1, $row++, new CFClient::UI::Button
272 expand => 1, align => 0, text => "Apply",
273 tooltip => "Apply the video settings",
274 connect_activate => sub {
275 video_shutdown ();
276 video_init ();
277 }
278 );
279
280 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
281 $table->add (1, $row++, new CFClient::UI::CheckBox
282 state => $CFG->{audio_enable},
283 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
284 connect_changed => sub {
285 $CFG->{audio_enable} = $_[1];
286 }
287 );
288# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
289# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
290# $CFG->{effects_volume} = $_[1];
291# });
292 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
293 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
294 $hbox->add (new CFClient::UI::CheckBox
295 expand => 1, state => $CFG->{bgm_enable},
296 tooltip => "Enable background music playing",
297 connect_changed => sub {
298 $CFG->{bgm_enable} = $_[1];
299 }
300 );
301 $hbox->add (new CFClient::UI::Slider
302 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
303 tooltip => "The volume of the background music",
304 connect_changed => sub {
305 $CFG->{bgm_volume} = $_[1];
306 CFClient::MixMusic::volume $_[1] * 128;
307 }
308 );
309
310 $table->add (1, $row++, new CFClient::UI::Button
311 expand => 1, align => 0, text => "Apply",
312 tooltip => "Apply the audio settings",
313 connect_activate => sub {
314 audio_shutdown ();
315 audio_init ();
316 }
317 );
318
319 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
320 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
321 text => $CFG->{say_command},
322 tooltip => "This is the command that will be used if you write a line in the message window entry. "
323 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
324 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
325 connect_changed => sub {
326 my ($self, $value) = @_;
327 $CFG->{say_command} = $value;
328 }
329 );
330
331 $dialog
332}
333
334sub set_stats_window_fontsize {
335 for (values %{$STATWIDS}) {
336 $_->set_fontsize ($::CFG->{stat_fontsize});
337 }
338}
339
340sub set_gauge_window_fontsize {
341 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
342 $_->set_fontsize ($::CFG->{gauge_fontsize});
343 }
344
345# local $GAUGES->{win}{parent};#d#
346# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
347}
348
349sub make_gauge_window {
350 my $gh = int ($HEIGHT * $CFG->{gauge_size});
351# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
352
353 my $win = new CFClient::UI::Frame (
354 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
355 );
356 $win->add (my $hbox = new CFClient::UI::HBox
357 children => [
358 (new CFClient::UI::HBox expand => 1),
359 ($FLOORBOX = new CFClient::UI::VBox),
360 (my $vbox = new CFClient::UI::VBox),
361 ],
362 );
363
364 $vbox->add (new CFClient::UI::HBox
365 expand => 1,
366 children => [
367 (new CFClient::UI::Empty expand => 1),
368 (my $hb = new CFClient::UI::HBox),
369 ],
370 );
371
372 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
373 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
374 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
375 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
376 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
377 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
378 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
379 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
380
381 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
382 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
383 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
384 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
385
386 $GAUGES = {
387 exp => $exp, win => $win, range => $rng,
388 food => $fg, mana => $mg, hp => $hg, grace => $gg
389 };
390
391 &set_gauge_window_fontsize;
392
393 $win
394}
395
396sub make_stats_window {
397 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
398
399 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
400 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
401 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
402
403 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
404
405 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
406
407 my $black = [0, 0, 0];
408
409 for (
410 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
411 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
412 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
413 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
414 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
415 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
416 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
417
418 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
419 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
420 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
421 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
422 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
423 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
424 ) {
425 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
426
427 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
428 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
429 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
430 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
431 }
432
433 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
434
435 my $row = 0;
436 my $col = 0;
437
438 my %resist_names = (
439 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
440 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
441 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
442 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
443 depl => "Depletion (some monsters and other effects can cause stats depletion)",
444 magic => "Magic (resistance to magic spells like magic missile or similar)",
445 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
446 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
447 pois => "Poison (resistance to getting poisoned)",
448 para => "Paralysation (this resistance affects the chance you get paralysed)",
449 deat => "Death (resistance against death spells)",
450 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
451 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
452 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
453 tund => "Turn undead",
454 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
455 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
456 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
457 );
458 for (qw/slow holyw conf fire depl magic
459 drain acid pois para deat phys
460 blind fear tund elec cold ghit/)
461 {
462 $tbl2->add ($col, $row,
463 $STATWIDS->{"res_$_"} =
464 new CFClient::UI::Label
465 font => $FONT_FIXED,
466 template => "-100%",
467 align => +1,
468 valign => 0,
469 can_events => 1,
470 can_hover => 1,
471 tooltip => $resist_names{$_},
472 );
473 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
474 font => $FONT_FIXED,
475 can_hover => 1,
476 can_events => 1,
477 image => "ui/resist/resist_$_.png",
478 tooltip => $resist_names{$_},
479 );
480
481 $row++;
482 if ($row % 6 == 0) {
483 $col += 2;
484 $row = 0;
485 }
486 }
487
488 &set_stats_window_fontsize;
489 update_stats_window ({});
490
491 $tgw
492}
493
494sub formsep {
495 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
496}
497
498sub update_stats_window {
499 my ($stats) = @_;
500
501 # i love text protocols!!!
502 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
503 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
504 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
505 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
506 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
507 my $fo_m = 999;
508 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
509 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
510
511 $GAUGES->{hp} ->set_value ($hp, $hp_m);
512 $GAUGES->{mana} ->set_value ($sp, $sp_m);
513 $GAUGES->{food} ->set_value ($fo, $fo_m);
514 $GAUGES->{grace} ->set_value ($gr, $gr_m);
515 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
516 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
517 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
518 $rng =~ s/^Range: //; # thank you so much dear server
519 $GAUGES->{range} ->set_text ("Rng: " . $rng);
520 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
521 $title =~ s/^Player: //;
522 $STATWIDS->{title} ->set_text ("Title: " . $title);
523
524 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
525 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
526 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
527 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
528 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
529 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
530 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
531 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
532 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
533 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
534 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
535 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
536 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
537
538 my %tbl = (
539 phys => 100,
540 magic => 101,
541 fire => 102,
542 elec => 103,
543 cold => 104,
544 conf => 105,
545 acid => 106,
546 drain => 107,
547 ghit => 108,
548 pois => 109,
549 slow => 110,
550 para => 111,
551 tund => 112,
552 fear => 113,
553 depl => 113,
554 deat => 115,
555 holyw => 116,
556 blind => 117
557 );
558
559 for (keys %tbl) {
560 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
561 }
562
563}
564
565sub metaserver_dialog {
566 my $dialog = new CFClient::UI::FancyFrame
567 title => "Metaserver",
568 child => (my $vbox = new CFClient::UI::VBox);
569
570 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
571
572 $dialog
573}
574
575my $METASERVER_ATIME;
576
577sub update_metaserver {
578 my ($HOST) = @_;
579
580 return if $METASERVER_ATIME > time;
581 $METASERVER_ATIME = time + 60;
582
583 my $table = $METASERVER->{table};
584 $table->clear;
585 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
586
587 my $buf;
588
589 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
590
591 unless ($fh) {
592 $label->set_text ("unable to contact metaserver: $!");
593 return;
594 }
595
596 Event->io (fd => $fh, poll => 'r', cb => sub {
597 my $res = sysread $fh, $buf, 8192, length $buf;
598
599 if (!defined $res) {
600 $_[0]->w->cancel;
601 $label->set_text ("error while retrieving server list: $!");
602 } elsif ($res == 0) {
603 $_[0]->w->cancel;
604 status "server list retrieved";
605
606 utf8::decode $buf if utf8::valid $buf;
607
608 $table->clear;
609
610 my @col = qw(Use #Users Host Uptime Version Description);
611 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
612 for 0 .. $#col;
613
614 my @align = qw(1 0 1 1 -1);
615
616 my $y = 0;
617 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
618 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
619
620 for ($desc) {
621 s/<br>/\n/gi;
622 s/<li>/\n· /gi;
623 s/<.*?>//sgi;
624 s/&/&amp;/g;
625 s/</&lt;/g;
626 s/>/&gt;/g;
627 }
628
629 $uptime = sprintf "%dd %02d:%02d:%02d",
630 (int $m->[8] / 86400),
631 (int $m->[8] / 3600) % 24,
632 (int $m->[8] / 60) % 60,
633 $m->[8] % 60;
634
635 $m = [$users, $host, $uptime, $version, $desc];
636
637 $y++;
638
639 $table->add (0, $y, new CFClient::UI::VBox children => [
640 (new CFClient::UI::Button text => "Use", connect_activate => sub {
641 $HOST->set_text ($CFG->{host} = $host);
642 }),
643 (new CFClient::UI::Empty expand => 1),
644 ]);
645
646 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
647 for 0 .. $#$m;
237 } 648 }
649 }
650 });
651}
652
653sub server_setup {
654 my $dialog = new CFClient::UI::FancyFrame
655 title => "Server Setup",
656 child => (my $vbox = new CFClient::UI::VBox);
657
658 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
659 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
660
661 {
662 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
663
664 $vbox->add (
665 my $HOST = new CFClient::UI::Entry
666 expand => 1,
667 text => $CFG->{host},
668 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
669 connect_changed => sub {
670 my ($self, $value) = @_;
671 $CFG->{host} = $value;
238 672 }
239 my $interval = ($NOW - $last_refresh) * 0.001; 673 );
240 $last_refresh = $NOW;
241 674
242 if ($interval) { 675 $METASERVER = metaserver_dialog;
243 $FPS ||= 1 / $interval; 676
244 $FPS = $FPS * 0.9 + (1 / $interval) * 0.1; 677 $vbox->add (new CFClient::UI::Flopper
245 debug sprintf "%5.02f", $FPS; 678 expand => 1,
679 text => "Metaserver",
680 other => $METASERVER,
681 tooltip => "Show a list of avaible crossfire servers",
682 connect_open => sub {
683 update_metaserver $HOST;
246 } 684 }
685 );
686 }
247 687
248 force_refresh; 688 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
249 $_->animate ($interval) for grep $_, values %ANIMATE; 689 $table->add (1, 4, new CFClient::UI::Entry
690 text => $CFG->{user},
691 tooltip => "The name of your character on the server",
692 connect_changed => sub {
693 my ($self, $value) = @_;
694 $CFG->{user} = $value;
695 }
696 );
250 697
251 if (%ANIMATE) { 698 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
699 $table->add (1, 5, new CFClient::UI::Entry
700 text => $CFG->{password},
701 hidden => 1,
702 tooltip => "The password for your character",
703 connect_changed => sub {
704 my ($self, $value) = @_;
705 $CFG->{password} = $value;
706 }
707 );
708
709 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
710 $table->add (1, 7, new CFClient::UI::Slider
711 req_w => 100,
712 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
713 tooltip => "This is the size of the portion of the map update the server sends you. "
714 ."If you set this to a high value you will be able to see further for example.",
715 connect_changed => sub {
716 my ($self, $value) = @_;
717
718 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
719 },
720 );
721
722 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
723 start_game;
724 });
725
726 $dialog
727}
728
729sub message_window {
730 my $window = new CFClient::UI::FancyFrame
731 title => "Messages",
732 border_bg => [1, 1, 1, 1],
733 bg => [0, 0, 0, 0.5],
734 user_w => int $::WIDTH / 3,
735 user_h => int $::HEIGHT / 5,
736 child => (my $vbox = new CFClient::UI::VBox);
737
738 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
739 expand => 1,
740 font => $FONT_FIXED,
741 fontsize => $::CFG->{log_fontsize},
742 );
743
744 $vbox->add (my $input = new CFClient::UI::Entry
745 connect_focus_in => sub {
746 my ($input, $prev_focus) = @_;
747
748 delete $input->{refocus_map};
749
750 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
751 $input->{refocus_map} = 1;
252 1 752 }
753 delete $input->{auto_activated};
754 },
755 connect_activate => sub {
756 my ($input, $text) = @_;
757 $input->set_text ('');
758
759 if ($text =~ /^\/(.*)/) {
760 $::CONN->user_send ($1);
253 } else { 761 } else {
254 undef $refresh_handler; 762 my $say_cmd = $::CFG->{say_command} || 'say';
763 $::CONN->user_send ("$say_cmd $text");
764 }
765 if ($input->{refocus_map}) {
766 delete $input->{refocus_map};
767 $MAPWIDGET->focus_in
768 }
769 },
770 connect_escape => sub {
771 $MAPWIDGET->focus_in
772 },
773 );
774
775 $CONSOLE = {
776 window => $window,
777 input => $input
778 };
779
780 $window
781}
782
783sub sdl_init {
784 CFClient::SDL_Init
785 and die "SDL::Init failed!\n";
786}
787
788sub video_init {
789 sdl_init;
790
791 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
792 $FULLSCREEN = $CFG->{fullscreen};
793 $FAST = $CFG->{fast};
794
795 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
796 or die "SDL_SetVideoMode failed!\n";
797
798 $SDL_ACTIVE = 1;
799
800 $LAST_REFRESH = time - 0.01;
801
802 CFClient::gl_init;
803
804 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
805
806 #############################################################################
807
808 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
809 $DEBUG_STATUS->show;
810
811 $STATUS_LINE = new CFClient::UI::Label
812 padding => 0,
813 y => $HEIGHT - $FONTSIZE * 1.8;
814 $STATUS_LINE->show;
815
816 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
817 padding => 0,
818 fontsize => 0.8,
819 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
820 $ALT_ENTER_MESSAGE->show;
821 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
822
823 CFClient::UI::FancyFrame->new (
824 border_bg => [1, 1, 1, 192/255],
825 bg => [1, 1, 1, 0],
826 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
827 )->show;
828
829 $MAPWIDGET = new CFClient::MapWidget;
830 $MAPWIDGET->connect (activate_console => sub {
831 my ($mapwidget, $preset) = @_;
832
833 if ($CONSOLE) {
834 $CONSOLE->{input}->{auto_activated} = 1;
835 $CONSOLE->{input}->focus_in;
836
837 if ($preset && $CONSOLE->{input}->get_text eq '') {
838 $CONSOLE->{input}->set_text ($preset);
839 }
840 }
841 });
842 $MAPWIDGET->show;
843 $MAPWIDGET->focus_in;
844
845 $BUTTONBAR = new CFClient::UI::HBox;
846
847 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
848 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
849 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
850
851 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
852 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
853
854 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
855 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
856 status "Configuration Saved";
857 });
858
859 $BUTTONBAR->show;
860
861 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
862}
863
864sub video_shutdown {
865 $CFClient::UI::ROOT->{children} = [];
866 undef $CFClient::UI::GRAB;
867 undef $CFClient::UI::HOVER;
868 undef $SDL_ACTIVE;
869}
870
871my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
872my $bgmusic;#TODO#hack#d#
873
874sub audio_music_finished {
875 return unless $CFG->{bgm_enable};
876
877 # TODO: hack, do play loop and mood music
878 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
879 $bgmusic->play (0);
880
881 push @bgmusic, shift @bgmusic;
882}
883
884sub audio_init {
885 if ($CFG->{audio_enable}) {
886 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") {
887 $SDL_MIXER = !CFClient::Mix_OpenAudio;
888 CFClient::Mix_AllocateChannels 8;
889 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
890
891 audio_music_finished;
892
893 while (<$fh>) {
894 next if /^\s*#/;
895 next if /^\s*$/;
896
897 my ($file, $volume, $event) = split /\s+/, $_, 3;
898
899 push @SOUNDS, "$volume,$file";
900
901 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
902 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
903 $chunk->volume ($volume * 128 / 100);
904 $chunk
255 0 905 };
256 } 906 }
257 } else { 907 } else {
258 undef $refresh_handler; 908 status "unable to open sound config: $!";
259 0
260 } 909 }
261 }; 910 }
911}
912
913sub audio_shutdown {
914 CFClient::Mix_CloseAudio if $SDL_MIXER;
915 undef $SDL_MIXER;
916 @SOUNDS = ();
917 %AUDIO_CHUNKS = ();
918}
919
920my %animate_object;
921my $animate_timer;
922
923my $want_refresh;
924my $can_refresh;
925
926my $fps = 9;
927
928sub force_refresh {
929 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
930 debug sprintf "%3.2f", $fps;
931
932 $want_refresh = 0;
933 $can_refresh = 0;
934
935 $CFClient::UI::ROOT->draw;
936
937 CFClient::SDL_GL_SwapBuffers;
938
939 $LAST_REFRESH = $NOW;
940}
941
942my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
943 $NOW = time;
944
945 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
946 for CFClient::SDL_PollEvent;
947
948 if (%animate_object) {
949 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
950 $want_refresh++;
951 }
952
953 if ($want_refresh) {
954 force_refresh;
955 } else {
956 $can_refresh = 1;
957 }
958});
959
960sub refresh {
961 $want_refresh++;
262} 962}
263 963
264sub animation_start { 964sub animation_start {
265 my ($widget) = @_; 965 my ($widget) = @_;
266 $ANIMATE{$widget} = $widget; 966 $animate_object{$widget} = $widget;
267 Scalar::Util::weaken $ANIMATE{$widget};
268
269 refresh;
270} 967}
271 968
272sub animation_stop { 969sub animation_stop {
273 my ($widget) = @_; 970 my ($widget) = @_;
274 delete $ANIMATE{$widget}; 971 delete $animate_object{$widget};
972}
973
974@conn::ISA = Crossfire::Protocol::;
975
976sub conn::stats_update {
977 my ($self, $stats) = @_;
978
979 update_stats_window ($stats);
980}
981
982sub conn::user_send {
983 my ($self, $command) = @_;
984
985 $self->send_command ($command);
986 status $command;
987}
988
989sub conn::map_scroll {
990 my ($self, $dx, $dy) = @_;
991
992 $MAP->scroll ($dx, $dy);
993}
994
995sub conn::feed_map1a {
996 my ($self, $data) = @_;
997
998# $self->Crossfire::Protocol::feed_map1a ($data);
999
1000 $MAP->map1a_update ($data);
1001 $MAPWIDGET->update;
1002}
1003
1004sub conn::flush_map {
1005 my ($self) = @_;
1006
1007 my $map_info = delete $self->{map_info}
1008 or return;
1009
1010 my ($hash, $x, $y, $w, $h) = @$map_info;
1011
1012 my $data = $MAP->get_rect ($x, $y, $w, $h);
1013 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1014 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1015}
1016
1017sub conn::map_clear {
1018 my ($self) = @_;
1019
1020 $self->flush_map;
1021 delete $self->{neigh_map};
1022
1023 $MAP->clear;
1024}
1025
1026
1027sub conn::load_map($$$) {
1028 my ($self, $hash, $x, $y) = @_;
1029
1030 if (defined (my $data = $MAPCACHE->get ($hash))) {
1031 $data = Compress::LZF::decompress $data;
1032 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1033 for my $id ($MAP->set_rect ($x, $y, $data)) {
1034 my $data = $TILECACHE->get ($id)
1035 or next;
1036
1037 $self->set_texture ($id => $data);
1038 }
1039 }
1040}
1041
1042# this method does a "flood fill" into every tile direction
1043# it assumes that tiles are arranged in a rectangular grid,
1044# i.e. a map is the same as the left of the right map etc.
1045# failure to comply are harmless and result in display errors
1046# at worst.
1047sub conn::flood_fill {
1048 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1049
1050 # the server does not allow map paths > 6
1051 return if 7 <= length $path;
1052
1053 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1054
1055 for (
1056 [1, 0, -1],
1057 [2, 1, 0],
1058 [3, 0, 1],
1059 [4, -1, 0],
1060 ) {
1061 my ($tile, $dx, $dy) = @$_;
1062
1063 my $gx = $gx + $dx;
1064 my $gy = $gy + $dy;
1065
1066 next unless $flags & (1 << ($tile - 1));
1067 next if $self->{neigh_grid}{$gx, $gy}++;
1068
1069 my $neigh = $self->{neigh_map}{$hash} ||= [];
1070 if (my $info = $neigh->[$tile]) {
1071 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1072
1073 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1074 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1075
1076 } else {
1077 $self->send_mapinfo ("spatial $path$tile", sub {
1078 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1079
1080 return if $mode ne "spatial";
1081
1082 $x += $MAP->ox;
1083 $y += $MAP->oy;
1084
1085 $self->load_map ($hash, $x, $y)
1086 unless $self->{neigh_map}{$hash}[5]++;#d#
1087
1088 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1089
1090 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1091 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1092 });
1093 }
1094 }
1095}
1096
1097sub conn::map_change {
1098 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1099
1100 $self->flush_map;
1101
1102 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1103
1104 my $mapmapw = $MAPMAP->{w};
1105 my $mapmaph = $MAPMAP->{h};
1106
1107 $self->{neigh_rect} = [
1108 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1109 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1110 ];
1111
1112 delete $self->{neigh_grid};
1113 $self->flood_fill (0, 0, "", $hash, $flags);
1114
1115 $x += $ox;
1116 $y += $oy;
1117
1118 $self->{map_info} = [$hash, $x, $y, $w, $h];
1119
1120 my $map = $self->{map_info}[0];
1121 $map =~ s/^.*?\/([^\/]+)$/\1/;
1122 $STATWIDS->{map}->set_text ("Map: " . $map);
1123
1124 $self->load_map ($hash, $x, $y);
1125}
1126
1127sub conn::face_find {
1128 my ($self, $facenum, $face) = @_;
1129
1130 my $hash = "$face->{chksum},$face->{name}";
1131
1132 my $id = $FACEMAP->get ($hash);
1133
1134 unless ($id) {
1135 # create new id for face
1136 # i love transactions
1137 for (1..100) {
1138 my $txn = $CFClient::DB_ENV->txn_begin;
1139 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1140 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1141 $id++;
1142 if ($FACEMAP->put (id => $id) == 0
1143 && $FACEMAP->put ($hash => $id) == 0) {
1144 $txn->txn_commit;
1145
1146 goto gotid;
1147 }
1148 }
1149 $txn->abort;
1150 }
1151
1152 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1153 }
1154
1155gotid:
1156 $face->{id} = $id;
1157 $MAP->set_face ($facenum => $id);
1158 $self->{faceid}[$facenum] = $id;#d#
1159 $TILECACHE->get ($id)
1160}
1161
1162sub conn::face_update {
1163 my ($self, $facenum, $face) = @_;
1164
1165 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1166
1167 $self->set_texture ($face->{id} => delete $face->{image});
1168}
1169
1170sub conn::set_texture {
1171 my ($self, $id, $data) = @_;
1172
1173 $self->{texture}[$id] ||= do {
1174 my $tex =
1175 new_from_image CFClient::Texture
1176 $data, minify => 1, mipmap => 1;
1177
1178 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1179 $MAPWIDGET->update;
1180
1181 $tex
1182 };
1183}
1184
1185sub conn::sound_play {
1186 my ($self, $x, $y, $soundnum, $type) = @_;
1187
1188 $SDL_MIXER
1189 or return;
1190
1191 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1192 or return;
1193
1194 $chunk->play;
1195# warn "sound $x,$y,$soundnum,$type\n";#d#
1196}
1197
1198my $LAST_QUERY; # server is stupid, stupid, stupid
1199
1200sub conn::query {
1201 my ($self, $flags, $prompt) = @_;
1202
1203 $prompt = $LAST_QUERY unless length $prompt;
1204 $LAST_QUERY = $prompt;
1205
1206 my $dialog = new CFClient::UI::FancyFrame
1207 title => "Query",
1208 child => my $vbox = new CFClient::UI::VBox;
1209
1210 $vbox->add (new CFClient::UI::Label
1211 max_w => $::WIDTH * 0.4,
1212 text => $prompt);
1213
1214 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1215 $vbox->add (my $hbox = new CFClient::HBox);
1216 $hbox->add (new CFClient::Button
1217 text => "No",
1218 connect_activate => sub {
1219 $self->send ("reply n");
1220 $dialog->destroy;
1221 $MAPWIDGET->focus_in;
1222 }
1223 );
1224 $hbox->add (new CFClient::Button
1225 text => "Yes",
1226 connect_activate => sub {
1227 $self->send ("reply y");
1228 $dialog->destroy;
1229 $MAPWIDGET->focus_in;
1230 },
1231 );
1232
1233 $dialog->focus_in;
1234
1235 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1236 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1237 $vbox->add (my $entry = new CFClient::UI::Entry
1238 connect_changed => sub {
1239 $self->send ("reply $_[1]");
1240 $dialog->destroy;
1241 $MAPWIDGET->focus_in;
1242 },
1243 );
1244
1245 $entry->focus_in;
1246
1247 } else {
1248 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1249
1250 $vbox->add (my $entry = new CFClient::UI::Entry
1251 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1252 connect_activate => sub {
1253 $self->send ("reply $_[1]");
1254 $dialog->destroy;
1255 $MAPWIDGET->focus_in;
1256 },
1257 );
1258
1259 $entry->focus_in;
1260 }
1261
1262 $dialog->show;
1263}
1264
1265sub conn::drawinfo {
1266 my ($self, $color, $text) = @_;
1267
1268 my @color = (
1269 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1270 [1.00, 1.00, 1.00],
1271 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1272 [1.00, 0.00, 0.00],
1273 [1.00, 0.54, 0.00],
1274 [0.11, 0.56, 1.00],
1275 [0.93, 0.46, 0.00],
1276 [0.18, 0.54, 0.34],
1277 [0.56, 0.73, 0.56],
1278 [0.80, 0.80, 0.80],
1279 [0.55, 0.41, 0.13],
1280 [0.99, 0.77, 0.26],
1281 [0.74, 0.65, 0.41],
1282 );
1283
1284 $LOGVIEW->add_paragraph ($color[$color], $text);
1285}
1286
1287sub conn::spell_add {
1288 my ($self, $spell) = @_;
1289
1290 # TODO
1291 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1292 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1293 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1294}
1295
1296sub conn::spell_delete {
1297 my ($self, $spell) = @_;
1298}
1299
1300sub conn::addme_success {
1301 my ($self) = @_;
1302
1303 for my $skill (values %{$self->{skill_info}}) {
1304 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1305 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1306 }
1307}
1308
1309sub update_floorbox {
1310 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1311 $FLOORBOX->clear;
1312 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1313
1314 my @items = values %{ $CONN->{container}{0} };
1315
1316 # we basically have to use the same sorting as everybody else
1317 @items = sort { $a->{type} <=> $b->{type} } @items;
1318
1319 for my $item (reverse @items) {
1320 my $desc = $item->{nrof} < 2
1321 ? $item->{name}
1322 : "$item->{nrof} $item->{name_pl}";
1323 # todo: animation widget, face widget, weight(?) etc.
1324 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1325 tooltip => (CFClient::UI::Label->escape ($desc)
1326 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1327 can_hover => 1,
1328 can_events => 1,
1329 connect_button_down => sub {
1330 my ($self, $ev, $x, $y) = @_;
1331
1332 # todo: maybe put examine on 1? but should just be a tooltip :(
1333 if ($ev->{button} == 1) {
1334 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1335 } elsif ($ev->{button} == 2) {
1336 $CONN->send ("apply $item->{tag}");
1337 } elsif ($ev->{button} == 3) {
1338 CFClient::UI::Menu->new (
1339 items => [
1340 ["examine", sub { $CONN->send ("examine $item->{tag}") }],
1341 [
1342 $item->{flags} & Crossfire::Protocol::F_LOCKED ? "lock" : "unlock",
1343 sub { $CONN->send ("lock $item->{tag}") },
1344 ],
1345 ["mark", sub { $CONN->send ("mark $item->{tag}") }],
1346 ["apply", sub { $CONN->send ("apply $item->{tag}") }],
1347 ],
1348 )->popup ($ev);
1349 }
1350
1351 1
1352 },
1353 );
1354
1355 $hbox->add (new CFClient::UI::Face
1356 can_events => 0,
1357 face => $item->{face},
1358 anim => $item->{anim},
1359 animspeed => $item->{animspeed},
1360 );
1361
1362 $hbox->add (new CFClient::UI::Label
1363 can_events => 0,
1364 text => $desc,
1365 );
1366 }
1367 });
1368 refresh;
1369}
1370
1371sub conn::container_add {
1372 my ($self, $id, $items) = @_;
1373
1374 update_floorbox if $id == 0;
1375 # $self-<{player}{tag} => player inv
1376 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1377}
1378
1379sub conn::container_clear {
1380 my ($self, $id) = @_;
1381
1382 update_floorbox if $id == 0;
1383# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1384}
1385
1386sub conn::item_delete {
1387 my ($self, @items) = @_;
1388
1389 for (@items) {
1390 update_floorbox if $_->{container} == 0;
1391 }
1392}
1393
1394sub conn::item_update {
1395 my ($self, $item) = @_;
1396
1397 update_floorbox if $item->{container} == 0;
275} 1398}
276 1399
277%SDL_CB = ( 1400%SDL_CB = (
278 SDL_QUIT() => sub { 1401 CFClient::SDL_QUIT => sub {
279 main_quit Gtk2; 1402 Event::unloop -1;
280 }, 1403 },
281 SDL_VIDEORESIZE() => sub { 1404 CFClient::SDL_VIDEORESIZE => sub {
282 }, 1405 },
283 SDL_VIDEOEXPOSE() => sub { 1406 CFClient::SDL_VIDEOEXPOSE => \&refresh,
284 refresh;
285 },
286 SDL_KEYDOWN() => sub {
287 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
288 # alt-enter
289 $FULLSCREEN = !$FULLSCREEN;
290 destroy_screen;
291 init_screen;
292 } else {
293 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
294 }
295 },
296 SDL_KEYUP() => sub {
297 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
298 },
299 SDL_MOUSEMOTION() => sub {
300 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
301 },
302 SDL_MOUSEBUTTONDOWN() => sub {
303 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
304 },
305 SDL_MOUSEBUTTONUP() => sub {
306 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
307 },
308 SDL_ACTIVEEVENT() => sub { 1407 CFClient::SDL_ACTIVEEVENT => sub {
309# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1408# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
310 }, 1409 },
1410 CFClient::SDL_KEYDOWN => sub {
1411 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1412 # alt-enter
1413 video_shutdown;
1414 $CFG->{fullscreen} = !$CFG->{fullscreen};
1415 video_init;
1416 } else {
1417 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1418 }
1419 },
1420 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1421 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1422 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1423 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1424 CFClient::SDL_USEREVENT => \&audio_music_finished,
311); 1425);
312 1426
313@conn::ISA = Crossfire::Protocol::;
314
315sub conn::map_update {
316 my ($self, $dirty) = @_;
317
318 $MAPWIDGET->update;
319}
320
321sub conn::map_scroll {
322 my ($self, $dx, $dy) = @_;
323
324# refresh;
325}
326
327sub conn::map_clear {
328 my ($self) = @_;
329
330# refresh;
331}
332
333sub conn::face_find {
334 my ($self, $face) = @_;
335
336 $FACECACHE->{"$face->{chksum},$face->{name}"}
337}
338
339sub conn::face_update {
340 my ($self, $face) = @_;
341
342 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
343
344 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
345}
346
347sub conn::query {
348 my ($self, $flags, $prompt) = @_;
349
350 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
351}
352
353sub gtk_add_cfg_field {
354 my ($tbl, $cfg, $klbl, $key, $value) = @_;
355 my $i = $cfg->{_i}++;
356 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
357 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
358 if ($key eq 'password') {
359 $ent->set_invisible_char ("*");
360 $ent->set (visibility => 0)
361 }
362 $ent->set_text ($value);
363 $ent->signal_connect (changed => sub {
364 my ($ent) = @_;
365 $cfg->{$key} = $ent->get_text;
366 # TODO: Mapsize should be a slider in the game gui
367 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
368 $cfg->{$key} = 100;
369 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
370 $cfg->{$key} = 50;
371 }
372 });
373}
374
375sub run_config_dialog {
376 my (%events) = @_;
377
378 my $w = Gtk2::Window->new;
379
380 my @cfg = (
381 [qw/Host host/],
382 [qw/Port port/],
383 [qw/Mapsize% mapsize/],
384 [qw/Username user/],
385 [qw/Password password/],
386 );
387
388 my $cfg = {};
389
390 $w->add (my $vb = Gtk2::VBox->new);
391 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
392 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
393 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
394 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
395 my $i = 0;
396 my $act = 0;
397 for (map { "$_->[0]x$_->[1]" } @SDL_MODES) {
398 if ($_ eq $selmode) { $act = $i }
399 $cb->append_text ($_);
400 $i++;
401 }
402 $cb->set_active ($act);
403 $cb->signal_connect (changed => sub {
404 my ($cb) = @_;
405 my $txt = $cb->get_active_text;
406 if ($txt =~ m/(\d+)x(\d+)/) {
407 $::CFG->{width} = $1;
408 $::CFG->{height} = $2;
409 }
410 });
411
412 $cfg->{_i} = 1;
413 for (@cfg) {
414 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
415 }
416
417 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
418 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
419 $cb->signal_connect (clicked => sub {
420 for (keys %$cfg) {
421 $::CFG->{$_} = $cfg->{$_}
422 if $_ ne '_i';
423 }
424 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
425 });
426 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
427 $cb->signal_connect (clicked => sub {
428 for (keys %$cfg) {
429 $::CFG->{$_} = $cfg->{$_}
430 if $_ ne '_i';
431 }
432 my $cb = $events{login} || sub {};
433 $cb->($::CFG->{user}, $::CFG->{password});
434 });
435 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
436 $cb->signal_connect (clicked => sub {
437 my $cb = $events{logout} || sub {};
438 $cb->();
439 });
440 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
441 $cb->signal_connect (clicked => sub { $w->destroy });
442
443 $w->show_all;
444
445 $w->signal_connect (destroy => sub { Gtk2->main_quit });
446}
447
448
449############################################################################# 1427#############################################################################
450 1428
451SDL::Init SDL_INIT_EVERYTHING; 1429$SIG{INT} = $SIG{TERM} = sub { exit };
452 1430
453@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)], 1431$TILECACHE = CFClient::db_table "tilecache";
454 @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE }; 1432$FACEMAP = CFClient::db_table "facemap";
455 1433
456CFClient::read_cfg "$Crossfire::VARDIR/pclientrc"; 1434CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
457 1435
458$CFG ||= { 1436my %DEF_CFG = (
1437 sdl_mode => 0,
459 width => 640, 1438 width => 640,
460 height => 480, 1439 height => 480,
1440 fullscreen => 0,
1441 fast => 0,
1442 map_scale => 0.5,
1443 fow_enable => 1,
1444 fow_intensity => 0.45,
1445 fow_smooth => 0,
1446 gui_fontsize => 1,
1447 log_fontsize => 1,
1448 gauge_fontsize => 1,
1449 gauge_size => 0.35,
1450 stat_fontsize => 1,
461 mapsize => 100, 1451 mapsize => 100,
462 fullscreen => 0,
463 host => "crossfire.schmorp.de", 1452 host => "crossfire.schmorp.de",
464 port => 13327, 1453 say_command => 'say',
465}; 1454 audio_enable => 1,
1455 bgm_enable => 1,
1456 bgm_volume => 0.25,
1457);
1458
1459while (my ($k, $v) = each %DEF_CFG) {
1460 $CFG->{$k} = $v unless exists $CFG->{$k};
1461}
1462
1463sdl_init;
1464
1465@SDL_MODES = reverse
1466 grep $_->[0] >= 640 && $_->[1] >= 480,
1467 CFClient::SDL_ListModes;
1468
1469@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1470
1471$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
466 1472
467{ 1473{
468 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); 1474 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1475 DejaVuSans.ttf
1476 DejaVuSansMono.ttf
1477 DejaVuSans-Bold.ttf
1478 DejaVuSansMono-Bold.ttf
1479 DejaVuSans-Oblique.ttf
1480 DejaVuSansMono-Oblique.ttf
1481 DejaVuSans-BoldOblique.ttf
1482 DejaVuSansMono-BoldOblique.ttf
1483 );
469 1484
470 CFClient::add_font $_ for @fonts; 1485 CFClient::add_font $_ for @fonts;
471 CFClient::set_font $fonts[0]; 1486
472} 1487 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1488 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
473 1489
474$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 1490 $FONT_PROP->make_default;
1491}
475 1492
476run_config_dialog 1493video_init;
477 login => sub { start_game }, 1494audio_init;
478 logout => sub { stop_game };
479 1495
480main Gtk2; 1496Event::loop;
481 1497
482Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 1498END { CFClient::SDL_Quit }
1499
1500=head1 pclient - Crossfire+ and Crossfire game client
1501
1502Pclient is a Crossfire+ and Crossfire game client.
1503
1504=head2 Features
1505
1506=over 4
1507
1508=item Fullscreen Map
1509
1510PClient can uses a fullscreen map, which greatly enhances how much of the
1511game world you can see.
1512
1513=item Persistent Map Cache (Crossfire+ only)
1514
1515PClient can persistently cache all map data it received from the
1516server. This not only allows it to display an overview map, but also
1517ensures that once-explored areas will be available the next time you want
1518to explore more.
1519
1520=item Hardware acceleration
1521
1522Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1523acceleration. Most modern graphics cards have difficulties with 2D
1524acceleration, while 3D graphics is accelerated well.
1525
1526=item No arbitrary limits
1527
1528Unlike other Crossfire clients, pclient does not suffer from arbitrary
1529limits (like a fixed amount of face numbers). There are still limits, but
1530they are not arbitrarily low :)
1531
1532=back
1533
1534=head1 USAGE
1535
1536=head2 The Map
1537
1538The map is always displayed in the background, behind all other windows and UI elements.
1539
1540#TODO# middle-click scrolls
1541#
1542# keys:
1543#
1544# a apply
1545# keypad moves, kp_5 applies ranged attack to self
1546
1547Starting to type enters the I<completion mode>. In that mode, you can type
1548abbreviations or commands and have them executed as soon as they match a
1549valid command. This is best explained by a few examples:
1550
1551Typing B<climb> will display a list of commands with I<climb> in their
1552name, such as I<ready_skill climbing> and I<use_skill climbing>.
1553
1554You can abbreviate commands by typing only the first character of every
1555word. For example, typing I<iwor> will likely select I<invoke word of
1556recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1557will likely select I<ready_skill climbing> and I<usl> will give you
1558I<use_skill levitation>.
1559
1560=head2 The map overview
1561
1562#TODO#
1563
1564=head2 The Status area in the lower right corner
1565
1566#TODO#
1567
1568=head2 The I<Statistics>/I>Stats> window
1569
1570#TODO#
1571
1572=head1 FAQ
1573
1574=over 4
1575
1576=item The client is very sluggish and slow, what can I do about this?
1577
1578Most likely, you don't have accelerated OpenGL support. Try to find a
1579newer driver, or a driver from your hardware vendor, that features OpenGL
1580support.
1581
1582If this is not an option, the following Setup options reduce the load and
1583will likely make the client playable with sofwtare rendering (it will
1584still be slow, though):
1585
1586=over 4
1587
1588=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1589
1590=item Enable B<Fast & Ugly> mode
1591
1592=item Disable B<Fog of War>
1593
1594=item Increase B<Map Scale>
1595
1596=back
1597
1598=back
1599
1600=head1 AUTHOR
1601
1602Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1603
1604
1605

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