ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/bin/pclient
(Generate patch)

Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.2 by root, Thu Apr 6 20:00:23 2006 UTC vs.
Revision 1.83 by root, Wed Apr 12 15:35:55 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Crossfire::Client; 6use Glib;
6use Crossfire::Protocol; 7use Gtk2 -init;
7
8package Crossfire::Client; # uh, yeah
9
10use strict;
11 8
12use SDL; 9use SDL;
13use SDL::App; 10use SDL::App;
14use SDL::Event; 11use SDL::Event;
15use SDL::Surface; 12use SDL::Surface;
16use SDL::OpenGL; 13use SDL::OpenGL;
17use SDL::OpenGL::Constants; 14use SDL::OpenGL::Constants;
18 15
19my $conn; 16use Crossfire;
20my $app; 17use Crossfire::Protocol;
21 18
22my $WIDTH = 640; 19use CFClient;
23my $HEIGHT = 480; 20use CFClient::UI;
24 21
25sub glinit { 22our $VERSION = '0.1';
26 # nuke all gl context data 23
24my $MAX_FPS = 60;
25my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
26
27our $FACECACHE;
28
29our $CFG;
30our $CONN;
31our $FAST; # fast, low-quality mode
32
33our @SDL_MODES;
34our $WIDTH;
35our $HEIGHT;
36our $FULLSCREEN;
37
38our $NOW;
39
40our $MAPWIDGET;
41our $FONTSIZE;
42
43our $SDL_TIMER;
44our $SDL_APP;
45our $SDL_EV;
46our %SDL_CB;
47
48our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE;
50our $DEBUG_STATUS;
51
52my $last_refresh;
53my %ANIMATE;
54my $refresh_handler;
55
56sub status {
57 $STATUS_LINE->set_text ($_[0]);
58 my ($w, $h) = $STATUS_LINE->size_request;
59 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
60}
61
62sub debug {
63 $DEBUG_STATUS->set_text ($_[0]);
64 my ($w, $h) = $DEBUG_STATUS->size_request;
65 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
66}
67
68sub config_dialog {
69 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
70 child => (my $vbox = new CFClient::UI::VBox);
71 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
72 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
73
74 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
75 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
76
77 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
78 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
79
80 $mode_slider->connect (changed => sub {
81 my ($self, $value) = @_;
82
83 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
84 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
85 });
86 $mode_slider->emit (changed => $mode_slider->{range}[0]);
87
88 $table->add (1, 1, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
89 destroy_screen ();
90 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
91 $FULLSCREEN = $CFG->{fullscreen};
92 init_screen ();
93 });
27 94
95 $vbox->add (new CFClient::UI::Label align => 0, text => "Server");
96 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
97 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
98 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
99
100 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
101 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
102
103 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
104 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
105
106 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
107 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
108
109 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
110 $table->add (1, 6, new CFClient::UI::Slider
111 req_w => 100,
112 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
113 connect_changed => sub {
114 my ($self, $value) = @_;
115
116 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
117 },
118 );
119
120 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
121 warn "login\n";
122 });
123
124 $vbox->add (my $hbox = new CFClient::UI::HBox);
125
126 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
127 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
128 status "Configuration Saved";
129 });
130 $CFClient::UI::TOPLEVEL->add ($dialog);
131}
132
133sub init_screen {
28 $app = new SDL::App 134 $SDL_APP = new SDL::App
135 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
29 -title => "Crossfire+ Client", 136 -title => "Crossfire+ Client",
30 -width => $WIDTH, 137 -width => $WIDTH,
31 -height => $HEIGHT, 138 -height => $HEIGHT,
32 -depth => 24,
33 -opengl => 1, 139 -opengl => 1,
140 -red_size => 5,
141 -green_size => 5,
142 -blue_size => 5,
143 -alpha_size => 0,
34 -double_buffer => 1, 144 -double_buffer => 1,
145 -fullscreen => $FULLSCREEN,
35 -resizeable => 0; 146 -resizeable => 0;
36 147
37 glEnable GL_TEXTURE_2D; 148 $SDL_EV = new SDL::Event;
38 glShadeModel GL_FLAT; 149 $SDL_EV->set_unicode (1);
39 glDisable GL_DEPTH_TEST; 150
151 $SDL_TIMER = add Glib::Timeout 1000 / $MAX_FPS, sub {
152 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
153 while $SDL_EV->poll;
154
155 1
156 };
157
158 $last_refresh = SDL::GetTicks;
159
160 CFClient::gl_init;
161
162 $FONTSIZE = int $HEIGHT / 40;
163
164 #############################################################################
165
166 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
167 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
168
169 $STATUS_LINE = new CFClient::UI::Label
170 padding => 0,
171 y => $HEIGHT * 49 / 50 - $FONTSIZE;
172 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
173
174 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
175 padding => 0,
176 y => $HEIGHT * 49 / 50,
177 height => $HEIGHT / 50,
178 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
179 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
180
181 $MAPWIDGET = new CFClient::UI::MapWidget;
182 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
183 $MAPWIDGET->focus_in;
184
185 config_dialog;
186}
187
188sub destroy_screen {
189 $CFClient::UI::TOPLEVEL->{children} = [];
190 remove Glib::Source $SDL_TIMER;
191 undef $SDL_APP;
192 undef $SDL_EV;
193 SDL::Quit;
194}
195
196sub start_game {
197 $WIDTH = $CFG->{width};
198 $HEIGHT = $CFG->{height};
199 $FULLSCREEN = 0;
200
201 init_screen;
202
203 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
204
205 $CONN = new conn
206 host => $CFG->{host},
207 port => $CFG->{port},
208 user => $CFG->{user},
209 pass => $CFG->{password},
210 mapw => $mapsize,
211 maph => $mapsize,
212 ;
213
214 CFClient::lowdelay fileno $CONN->{fh};
215}
216
217sub stop_game {
218 remove Glib::Source $refresh_handler if $refresh_handler;
219 undef $refresh_handler;
220
221 undef $CONN;
222 destroy_screen;
223}
224
225sub force_refresh {
226 glViewport 0, 0, $WIDTH, $HEIGHT;
227
40 glMatrixMode GL_PROJECTION; 228 glMatrixMode GL_PROJECTION;
229 glLoadIdentity;
230 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
231 glMatrixMode GL_MODELVIEW;
232 glLoadIdentity;
41 233
42 #glViewport 0, 0, $WIDTH, $HEIGHT; 234 glClear GL_COLOR_BUFFER_BIT;
43 # re-bind all textures 235
236 $CFClient::UI::TOPLEVEL->draw;
237
238 SDL::GLSwapBuffers;
44} 239}
240
241my $FPS;
45 242
46sub refresh { 243sub refresh {
47 glClearColor 0.5, 0.5, 0.7, 0; 244 $refresh_handler ||= add Glib::Idle sub {
48 glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; 245 if ($SDL_APP) {
246 $NOW = SDL::GetTicks;
49 247
50 glLoadIdentity; 248 if ($NOW - $last_refresh < $TICKS_PER_FRAME) {
51 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 249 SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh);
52 250 $NOW = SDL::GetTicks;
53 my $map = $conn->{map};
54
55 for my $x (0 .. $conn->{mapw} - 1) {
56 for my $y (0 .. $conn->{maph} - 1) {
57
58 my $cell = $map->[$x][$y]
59 or next;
60
61 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
62 my $tex = $conn->{face}[$num]{texture} ||= do {
63 $conn->send ("askface $num") unless $conn->{face}[$num]{askface}++;
64
65 0
66
67 };
68
69 glBindTexture GL_TEXTURE_2D, $tex;
70
71 glBegin GL_QUADS;
72 glTexCoord 0, 0; glVertex $x, $y;
73 glTexCoord 1, 0; glVertex $x + 1, $y;
74 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
75 glTexCoord 0, 1; glVertex $x, $y + 1;
76 glEnd;
77 } 251 }
252
253 my $interval = ($NOW - $last_refresh) * 0.001;
254 $last_refresh = $NOW;
255
256 if ($interval) {
257 $FPS ||= 1 / $interval;
258 $FPS = $FPS * 0.9 + (1 / $interval) * 0.1;
259 debug sprintf "%5.02f", $FPS;
260 }
261
262 force_refresh;
263 $_->animate ($interval) for grep $_, values %ANIMATE;
264
265 if (%ANIMATE) {
266 1
267 } else {
268 undef $refresh_handler;
269 0
270 }
271 } else {
272 undef $refresh_handler;
273 0
78 } 274 }
79 } 275 };
80
81 SDL::GLSwapBuffers;
82} 276}
83 277
84my $ev = new SDL::Event; 278sub animation_start {
85my %ev_cb; 279 my ($widget) = @_;
280 $ANIMATE{$widget} = $widget;
281 Scalar::Util::weaken $ANIMATE{$widget};
86 282
87sub event(&$) { 283 refresh;
88 $ev_cb{$_[0]->()} = $_[1];
89} 284}
90 285
91sub does(&) { shift } 286sub animation_stop {
287 my ($widget) = @_;
288 delete $ANIMATE{$widget};
289}
92 290
93event {SDL_QUIT} does { 291%SDL_CB = (
94 exit; 292 SDL_QUIT() => sub {
95}; 293 main_quit Gtk2;
96 294 },
97event {SDL_VIDEORESIZE} does { 295 SDL_VIDEORESIZE() => sub {
98 print "resize\n"; 296 },
99}; 297 SDL_VIDEOEXPOSE() => sub {
100 298 refresh;
101event {SDL_KEYDOWN} does { 299 },
102 print "keypress\n"; 300 SDL_KEYDOWN() => sub {
103}; 301 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
104 302 # alt-enter
105event {SDL_KEYUP} does { 303 $FULLSCREEN = !$FULLSCREEN;
106 print "keyup\n";#d# 304 destroy_screen;
107}; 305 init_screen;
108 306 } else {
109event {SDL_MOUSEMOTION} does { 307 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
110 print "motion\n"; 308 }
111}; 309 },
112 310 SDL_KEYUP() => sub {
113event {SDL_MOUSEBUTTONDOWN} does { 311 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
114 print "button\n"; 312 },
115}; 313 SDL_MOUSEMOTION() => sub {
116 314 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
117event {SDL_MOUSEBUTTONUP} does { 315 },
118 print "buttup\n"; 316 SDL_MOUSEBUTTONDOWN() => sub {
119}; 317 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
120 318 },
121event {SDL_ACTIVEEVENT} does { 319 SDL_MOUSEBUTTONUP() => sub {
122 print "active\n"; 320 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
123}; 321 },
124 322 SDL_ACTIVEEVENT() => sub {
125package Crossfire::Client; 323# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
324 },
325);
126 326
127@conn::ISA = Crossfire::Protocol::; 327@conn::ISA = Crossfire::Protocol::;
128 328
129sub conn::map_update { 329sub conn::map_update {
130 my ($self, $dirty) = @_; 330 my ($self, $dirty) = @_;
131 331
132 refresh; 332 $MAPWIDGET->update;
133} 333}
134 334
135sub conn::map_scroll { 335sub conn::map_scroll {
136 my ($self, $dx, $dy) = @_; 336 my ($self, $dx, $dy) = @_;
137 337
138 refresh; 338# refresh;
139} 339}
140 340
141sub conn::map_clear { 341sub conn::map_clear {
142 my ($self) = @_; 342 my ($self) = @_;
143 343
144 refresh; 344# refresh;
345}
346
347sub conn::face_find {
348 my ($self, $face) = @_;
349
350 $FACECACHE->{"$face->{chksum},$face->{name}"}
145} 351}
146 352
147sub conn::face_update { 353sub conn::face_update {
148 my ($self, $num, $face) = @_; 354 my ($self, $face) = @_;
149 355
150 warn "up face $self,$num,$face\n";#d# 356 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
151 #TODO
152 open my $fh, ">:raw", "/tmp/x~";
153 syswrite $fh, $face->{image};
154 close $fh;
155 357
156 my $surface = new SDL::Surface -name => "/tmp/x~"; 358 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
359}
157 360
158 unlink "/tmp/x~"; 361sub conn::query {
362 my ($self, $flags, $prompt) = @_;
159 363
160 my ($tex) = @{glGenTextures 1}; 364 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
161 glGetError(); 365}
162 366
163 $face->{texture} = $tex; 367sub gtk_add_cfg_field {
368 my ($tbl, $cfg, $klbl, $key, $value) = @_;
369 my $i = $cfg->{_i}++;
370 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
371 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
372 if ($key eq 'password') {
373 $ent->set_invisible_char ("*");
374 $ent->set (visibility => 0)
375 }
376 $ent->set_text ($value);
377 $ent->signal_connect (changed => sub {
378 my ($ent) = @_;
379 $cfg->{$key} = $ent->get_text;
380 # TODO: Mapsize should be a slider in the game gui
381 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
382 $cfg->{$key} = 100;
383 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
384 $cfg->{$key} = 50;
385 }
386 });
387}
388
389sub run_config_dialog {
390 my (%events) = @_;
391
392 my $w = Gtk2::Window->new;
393
394 my @cfg = (
395 [qw/Host host/],
396 [qw/Port port/],
397 [qw/Mapsize% mapsize/],
398 [qw/Username user/],
399 [qw/Password password/],
164 400 );
165 glBindTexture GL_TEXTURE_2D, $tex; 401
166 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 402 my $cfg = {};
403
404 $w->add (my $vb = Gtk2::VBox->new);
405 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
406 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
407 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
408 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
409 my $i = 0;
410 my $act = 0;
411 for (map { "$_->[0]x$_->[1]" } @SDL_MODES) {
412 if ($_ eq $selmode) { $act = $i }
413 $cb->append_text ($_);
414 $i++;
415 }
416 $cb->set_active ($act);
417 $cb->signal_connect (changed => sub {
418 my ($cb) = @_;
419 my $txt = $cb->get_active_text;
420 if ($txt =~ m/(\d+)x(\d+)/) {
421 $::CFG->{width} = $1;
422 $::CFG->{height} = $2;
167 423 }
168# glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 424 });
169# glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR;
170
171 $surface->rgba;
172 425
173 glTexImage2D GL_TEXTURE_2D, 0, 426 $cfg->{_i} = 1;
174 4, # components 427 for (@cfg) {
175 $surface->width, $surface->height, 428 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
429 }
430
431 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
432 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
433 $cb->signal_connect (clicked => sub {
434 for (keys %$cfg) {
435 $::CFG->{$_} = $cfg->{$_}
436 if $_ ne '_i';
176 0, 437 }
438 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
439 });
440 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
441 $cb->signal_connect (clicked => sub {
442 for (keys %$cfg) {
443 $::CFG->{$_} = $cfg->{$_}
444 if $_ ne '_i';
177 GL_RGBA, 445 }
178 GL_UNSIGNED_BYTE, 446 my $cb = $events{login} || sub {};
179 $surface->pixels; 447 $cb->($::CFG->{user}, $::CFG->{password});
180 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 448 });
449 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
450 $cb->signal_connect (clicked => sub {
451 my $cb = $events{logout} || sub {};
452 $cb->();
453 });
454 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
455 $cb->signal_connect (clicked => sub { $w->destroy });
456
457 $w->show_all;
458
459 $w->signal_connect (destroy => sub { Gtk2->main_quit });
181} 460}
461
182 462
183############################################################################# 463#############################################################################
184 464
185use Event; 465SDL::Init SDL_INIT_EVERYTHING;
186 466
187glinit; 467@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
468 @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE };
188 469
189$conn = new conn 470CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
471
472$CFG ||= {
473 width => 640,
474 height => 480,
475 fullscreen => 0,
476 sdl_mode => 0,
477 mapsize => 100,
190 host => "cf.schmorp.de", 478 host => "crossfire.schmorp.de",
191 port => 13327; 479 port => 13327,
192
193Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub {
194 while ($ev->poll) {
195 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->();
196 }
197}); 480};
198 481
199Event::loop; 482{
483 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
200 484
485 CFClient::add_font $_ for @fonts;
486 CFClient::set_font $fonts[0];
487}
201 488
489$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
490
491run_config_dialog
492 login => sub { start_game },
493 logout => sub { stop_game };
494
495main Gtk2;
496
497Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
498

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines