… | |
… | |
63 | $DEBUG_STATUS->set_text ($_[0]); |
63 | $DEBUG_STATUS->set_text ($_[0]); |
64 | my ($w, $h) = $DEBUG_STATUS->size_request; |
64 | my ($w, $h) = $DEBUG_STATUS->size_request; |
65 | $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h); |
65 | $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h); |
66 | } |
66 | } |
67 | |
67 | |
|
|
68 | sub start_game { |
|
|
69 | my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
|
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70 | |
|
|
71 | $CONN = new conn |
|
|
72 | host => $CFG->{host}, |
|
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73 | port => $CFG->{port}, |
|
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74 | user => $CFG->{user}, |
|
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75 | pass => $CFG->{password}, |
|
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76 | mapw => $mapsize, |
|
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77 | maph => $mapsize, |
|
|
78 | ; |
|
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79 | |
|
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80 | CFClient::lowdelay fileno $CONN->{fh}; |
|
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81 | } |
|
|
82 | |
|
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83 | sub stop_game { |
|
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84 | undef $CONN; |
|
|
85 | } |
|
|
86 | |
68 | sub config_dialog { |
87 | sub config_dialog { |
69 | my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100, |
88 | my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100, |
70 | child => (my $vbox = new CFClient::UI::VBox); |
89 | child => (my $vbox = new CFClient::UI::VBox); |
71 | $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup"); |
90 | $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup"); |
72 | $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); |
91 | $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); |
… | |
… | |
85 | }); |
104 | }); |
86 | $mode_slider->emit (changed => $mode_slider->{range}[0]); |
105 | $mode_slider->emit (changed => $mode_slider->{range}[0]); |
87 | |
106 | |
88 | $table->add (1, 1, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { |
107 | $table->add (1, 1, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { |
89 | destroy_screen (); |
108 | destroy_screen (); |
90 | ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; |
|
|
91 | $FULLSCREEN = $CFG->{fullscreen}; |
|
|
92 | init_screen (); |
109 | init_screen (); |
93 | }); |
110 | }); |
94 | |
111 | |
95 | $vbox->add (new CFClient::UI::Label align => 0, text => "Server"); |
112 | $vbox->add (new CFClient::UI::Label align => 0, text => "Server"); |
96 | $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); |
113 | $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); |
… | |
… | |
116 | $CFG->{mapsize} = $self->{range}[0] = $value = int $value; |
133 | $CFG->{mapsize} = $self->{range}[0] = $value = int $value; |
117 | }, |
134 | }, |
118 | ); |
135 | ); |
119 | |
136 | |
120 | $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { |
137 | $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { |
121 | warn "login\n"; |
138 | start_game; |
122 | }); |
139 | }); |
123 | |
140 | |
124 | $vbox->add (my $hbox = new CFClient::UI::HBox); |
141 | $vbox->add (my $hbox = new CFClient::UI::HBox); |
125 | |
142 | |
126 | $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub { |
143 | $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub { |
127 | CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc"; |
144 | CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; |
128 | status "Configuration Saved"; |
145 | status "Configuration Saved"; |
129 | }); |
146 | }); |
130 | $CFClient::UI::TOPLEVEL->add ($dialog); |
147 | $CFClient::UI::TOPLEVEL->add ($dialog); |
131 | } |
148 | } |
132 | |
149 | |
133 | sub init_screen { |
150 | sub init_screen { |
|
|
151 | ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; |
|
|
152 | $FULLSCREEN = $CFG->{fullscreen}; |
|
|
153 | |
134 | $SDL_APP = new SDL::App |
154 | $SDL_APP = new SDL::App |
135 | -flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
155 | -flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
136 | -title => "Crossfire+ Client", |
156 | -title => "Crossfire+ Client", |
137 | -width => $WIDTH, |
157 | -width => $WIDTH, |
138 | -height => $HEIGHT, |
158 | -height => $HEIGHT, |
… | |
… | |
186 | } |
206 | } |
187 | |
207 | |
188 | sub destroy_screen { |
208 | sub destroy_screen { |
189 | $CFClient::UI::TOPLEVEL->{children} = []; |
209 | $CFClient::UI::TOPLEVEL->{children} = []; |
190 | remove Glib::Source $SDL_TIMER; |
210 | remove Glib::Source $SDL_TIMER; |
|
|
211 | remove Glib::Source $refresh_handler if $refresh_handler; |
|
|
212 | undef $refresh_handler; |
191 | undef $SDL_APP; |
213 | undef $SDL_APP; |
192 | undef $SDL_EV; |
214 | undef $SDL_EV; |
193 | SDL::Quit; |
215 | SDL::Quit; |
194 | } |
|
|
195 | |
|
|
196 | sub start_game { |
|
|
197 | $WIDTH = $CFG->{width}; |
|
|
198 | $HEIGHT = $CFG->{height}; |
|
|
199 | $FULLSCREEN = 0; |
|
|
200 | |
|
|
201 | init_screen; |
|
|
202 | |
|
|
203 | my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
|
|
204 | |
|
|
205 | $CONN = new conn |
|
|
206 | host => $CFG->{host}, |
|
|
207 | port => $CFG->{port}, |
|
|
208 | user => $CFG->{user}, |
|
|
209 | pass => $CFG->{password}, |
|
|
210 | mapw => $mapsize, |
|
|
211 | maph => $mapsize, |
|
|
212 | ; |
|
|
213 | |
|
|
214 | CFClient::lowdelay fileno $CONN->{fh}; |
|
|
215 | } |
|
|
216 | |
|
|
217 | sub stop_game { |
|
|
218 | remove Glib::Source $refresh_handler if $refresh_handler; |
|
|
219 | undef $refresh_handler; |
|
|
220 | |
|
|
221 | undef $CONN; |
|
|
222 | destroy_screen; |
|
|
223 | } |
216 | } |
224 | |
217 | |
225 | sub force_refresh { |
218 | sub force_refresh { |
226 | glViewport 0, 0, $WIDTH, $HEIGHT; |
219 | glViewport 0, 0, $WIDTH, $HEIGHT; |
227 | |
220 | |
… | |
… | |
486 | CFClient::set_font $fonts[0]; |
479 | CFClient::set_font $fonts[0]; |
487 | } |
480 | } |
488 | |
481 | |
489 | $FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; |
482 | $FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; |
490 | |
483 | |
491 | run_config_dialog |
484 | init_screen; |
492 | login => sub { start_game }, |
|
|
493 | logout => sub { stop_game }; |
|
|
494 | |
485 | |
495 | main Gtk2; |
486 | main Gtk2; |
496 | |
487 | |
497 | Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; |
488 | Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; |
498 | |
489 | |