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20 | use CFClient::UI; |
20 | use CFClient::UI; |
21 | |
21 | |
22 | our $VERSION = '0.1'; |
22 | our $VERSION = '0.1'; |
23 | |
23 | |
24 | my $MAX_FPS = 60; |
24 | my $MAX_FPS = 60; |
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25 | my $MIN_FPS = 5; # unused |
25 | my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame |
26 | my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame |
26 | |
27 | |
27 | our $FACECACHE; |
28 | our $FACECACHE; |
28 | |
29 | |
29 | our $CFG; |
30 | our $CFG; |
30 | our $CONN; |
31 | our $CONN; |
31 | our $FAST; # fast, low-quality mode |
32 | our $FAST; # fast, low-quality mode, possibly useful for software-rendering |
32 | |
33 | |
33 | our @SDL_MODES; |
34 | our @SDL_MODES; |
34 | our $WIDTH; |
35 | our $WIDTH; |
35 | our $HEIGHT; |
36 | our $HEIGHT; |
36 | our $FULLSCREEN; |
37 | our $FULLSCREEN; |
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61 | |
62 | |
62 | sub debug { |
63 | sub debug { |
63 | $DEBUG_STATUS->set_text ($_[0]); |
64 | $DEBUG_STATUS->set_text ($_[0]); |
64 | my ($w, $h) = $DEBUG_STATUS->size_request; |
65 | my ($w, $h) = $DEBUG_STATUS->size_request; |
65 | $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h); |
66 | $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h); |
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67 | } |
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68 | |
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69 | sub start_game { |
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70 | status "logging in..."; |
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71 | |
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72 | my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
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73 | |
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74 | $CONN = new conn |
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75 | host => $CFG->{host}, |
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76 | port => $CFG->{port}, |
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77 | user => $CFG->{user}, |
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78 | pass => $CFG->{password}, |
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79 | mapw => $mapsize, |
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80 | maph => $mapsize, |
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81 | ; |
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82 | |
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83 | status "login successful"; |
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84 | |
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85 | CFClient::lowdelay fileno $CONN->{fh}; |
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86 | } |
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87 | |
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88 | sub stop_game { |
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89 | undef $CONN; |
66 | } |
90 | } |
67 | |
91 | |
68 | sub config_dialog { |
92 | sub config_dialog { |
69 | my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100, |
93 | my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100, |
70 | child => (my $vbox = new CFClient::UI::VBox); |
94 | child => (my $vbox = new CFClient::UI::VBox); |
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83 | $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; |
107 | $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; |
84 | $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); |
108 | $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); |
85 | }); |
109 | }); |
86 | $mode_slider->emit (changed => $mode_slider->{range}[0]); |
110 | $mode_slider->emit (changed => $mode_slider->{range}[0]); |
87 | |
111 | |
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112 | $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen"); |
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113 | $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub { |
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114 | my ($self, $value) = @_; |
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115 | $CFG->{fullscreen} = $value; |
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116 | }); |
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117 | |
88 | $table->add (1, 1, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { |
118 | $table->add (1, 2, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { |
89 | destroy_screen (); |
119 | destroy_screen (); |
90 | ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; |
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91 | $FULLSCREEN = $CFG->{fullscreen}; |
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92 | init_screen (); |
120 | init_screen (); |
93 | }); |
121 | }); |
94 | |
122 | |
95 | $vbox->add (new CFClient::UI::Label align => 0, text => "Server"); |
123 | $vbox->add (new CFClient::UI::Label align => 0, text => "Server"); |
96 | $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); |
124 | $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); |
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116 | $CFG->{mapsize} = $self->{range}[0] = $value = int $value; |
144 | $CFG->{mapsize} = $self->{range}[0] = $value = int $value; |
117 | }, |
145 | }, |
118 | ); |
146 | ); |
119 | |
147 | |
120 | $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { |
148 | $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { |
121 | warn "login\n"; |
149 | start_game; |
122 | }); |
150 | }); |
123 | |
151 | |
124 | $vbox->add (my $hbox = new CFClient::UI::HBox); |
152 | $vbox->add (my $hbox = new CFClient::UI::HBox); |
125 | |
153 | |
126 | $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub { |
154 | $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub { |
127 | CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc"; |
155 | CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; |
128 | status "Configuration Saved"; |
156 | status "Configuration Saved"; |
129 | }); |
157 | }); |
130 | $CFClient::UI::TOPLEVEL->add ($dialog); |
158 | $CFClient::UI::TOPLEVEL->add ($dialog); |
131 | } |
159 | } |
132 | |
160 | |
133 | sub init_screen { |
161 | sub init_screen { |
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162 | ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; |
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163 | $FULLSCREEN = $CFG->{fullscreen}; |
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164 | |
134 | $SDL_APP = new SDL::App |
165 | $SDL_APP = new SDL::App |
135 | -flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
166 | -flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
136 | -title => "Crossfire+ Client", |
167 | -title => "Crossfire+ Client", |
137 | -width => $WIDTH, |
168 | -width => $WIDTH, |
138 | -height => $HEIGHT, |
169 | -height => $HEIGHT, |
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186 | } |
217 | } |
187 | |
218 | |
188 | sub destroy_screen { |
219 | sub destroy_screen { |
189 | $CFClient::UI::TOPLEVEL->{children} = []; |
220 | $CFClient::UI::TOPLEVEL->{children} = []; |
190 | remove Glib::Source $SDL_TIMER; |
221 | remove Glib::Source $SDL_TIMER; |
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222 | remove Glib::Source $refresh_handler if $refresh_handler; |
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223 | undef $refresh_handler; |
191 | undef $SDL_APP; |
224 | undef $SDL_APP; |
192 | undef $SDL_EV; |
225 | undef $SDL_EV; |
193 | SDL::Quit; |
226 | SDL::Quit; |
194 | } |
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195 | |
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196 | sub start_game { |
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197 | $WIDTH = $CFG->{width}; |
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198 | $HEIGHT = $CFG->{height}; |
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199 | $FULLSCREEN = 0; |
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200 | |
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201 | init_screen; |
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202 | |
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203 | my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
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204 | |
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205 | $CONN = new conn |
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206 | host => $CFG->{host}, |
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207 | port => $CFG->{port}, |
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208 | user => $CFG->{user}, |
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209 | pass => $CFG->{password}, |
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210 | mapw => $mapsize, |
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211 | maph => $mapsize, |
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212 | ; |
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213 | |
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214 | CFClient::lowdelay fileno $CONN->{fh}; |
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215 | } |
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216 | |
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217 | sub stop_game { |
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218 | remove Glib::Source $refresh_handler if $refresh_handler; |
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219 | undef $refresh_handler; |
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220 | |
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221 | undef $CONN; |
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222 | destroy_screen; |
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223 | } |
227 | } |
224 | |
228 | |
225 | sub force_refresh { |
229 | sub force_refresh { |
226 | glViewport 0, 0, $WIDTH, $HEIGHT; |
230 | glViewport 0, 0, $WIDTH, $HEIGHT; |
227 | |
231 | |
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486 | CFClient::set_font $fonts[0]; |
490 | CFClient::set_font $fonts[0]; |
487 | } |
491 | } |
488 | |
492 | |
489 | $FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; |
493 | $FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; |
490 | |
494 | |
491 | run_config_dialog |
495 | init_screen; |
492 | login => sub { start_game }, |
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493 | logout => sub { stop_game }; |
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494 | |
496 | |
495 | main Gtk2; |
497 | main Gtk2; |
496 | |
498 | |
497 | Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; |
499 | Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; |
498 | |
500 | |