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20 | use CFClient::UI; |
20 | use CFClient::UI; |
21 | |
21 | |
22 | our $VERSION = '0.1'; |
22 | our $VERSION = '0.1'; |
23 | |
23 | |
24 | my $MAX_FPS = 60; |
24 | my $MAX_FPS = 60; |
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25 | my $MIN_FPS = 5; # unused |
25 | my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame |
26 | my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame |
26 | |
27 | |
27 | our $FACECACHE; |
28 | our $FACECACHE; |
28 | |
29 | |
29 | our $CFG; |
30 | our $CFG; |
30 | our $CONN; |
31 | our $CONN; |
31 | our $FAST; # fast, low-quality mode |
32 | our $FAST; # fast, low-quality mode, possibly useful for software-rendering |
32 | |
33 | |
33 | our @SDL_MODES; |
34 | our @SDL_MODES; |
34 | our $WIDTH; |
35 | our $WIDTH; |
35 | our $HEIGHT; |
36 | our $HEIGHT; |
36 | our $FULLSCREEN; |
37 | our $FULLSCREEN; |
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64 | my ($w, $h) = $DEBUG_STATUS->size_request; |
65 | my ($w, $h) = $DEBUG_STATUS->size_request; |
65 | $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h); |
66 | $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h); |
66 | } |
67 | } |
67 | |
68 | |
68 | sub start_game { |
69 | sub start_game { |
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70 | status "logging in..."; |
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71 | |
69 | my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
72 | my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
70 | |
73 | |
71 | $CONN = new conn |
74 | $CONN = new conn |
72 | host => $CFG->{host}, |
75 | host => $CFG->{host}, |
73 | port => $CFG->{port}, |
76 | port => $CFG->{port}, |
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75 | pass => $CFG->{password}, |
78 | pass => $CFG->{password}, |
76 | mapw => $mapsize, |
79 | mapw => $mapsize, |
77 | maph => $mapsize, |
80 | maph => $mapsize, |
78 | ; |
81 | ; |
79 | |
82 | |
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83 | status "login successful"; |
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84 | |
80 | CFClient::lowdelay fileno $CONN->{fh}; |
85 | CFClient::lowdelay fileno $CONN->{fh}; |
81 | } |
86 | } |
82 | |
87 | |
83 | sub stop_game { |
88 | sub stop_game { |
84 | undef $CONN; |
89 | undef $CONN; |
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102 | $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; |
107 | $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; |
103 | $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); |
108 | $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); |
104 | }); |
109 | }); |
105 | $mode_slider->emit (changed => $mode_slider->{range}[0]); |
110 | $mode_slider->emit (changed => $mode_slider->{range}[0]); |
106 | |
111 | |
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112 | $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen"); |
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113 | $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub { |
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114 | my ($self, $value) = @_; |
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115 | $CFG->{fullscreen} = $value; |
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116 | }); |
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117 | |
107 | $table->add (1, 1, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { |
118 | $table->add (1, 2, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { |
108 | destroy_screen (); |
119 | destroy_screen (); |
109 | init_screen (); |
120 | init_screen (); |
110 | }); |
121 | }); |
111 | |
122 | |
112 | $vbox->add (new CFClient::UI::Label align => 0, text => "Server"); |
123 | $vbox->add (new CFClient::UI::Label align => 0, text => "Server"); |