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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.56 by root, Sun Apr 9 22:28:05 2006 UTC vs.
Revision 1.85 by root, Wed Apr 12 17:11:02 2006 UTC

12use SDL::Surface; 12use SDL::Surface;
13use SDL::OpenGL; 13use SDL::OpenGL;
14use SDL::OpenGL::Constants; 14use SDL::OpenGL::Constants;
15 15
16use Crossfire; 16use Crossfire;
17use Crossfire::Client;
18use Crossfire::Protocol; 17use Crossfire::Protocol;
19 18
20use Crossfire::Client::Widget; 19use CFClient;
20use CFClient::UI;
21
22our $VERSION = '0.1';
23
24my $MAX_FPS = 60;
25my $MIN_FPS = 5; # unused
26my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
21 27
22our $FACECACHE; 28our $FACECACHE;
23
24our $VERSION = '0.1';
25
26our %GL_EXT;
27 29
28our $CFG; 30our $CFG;
29our $CONN; 31our $CONN;
32our $FAST; # fast, low-quality mode, possibly useful for software-rendering
30 33
34our @SDL_MODES;
31our $WIDTH; 35our $WIDTH;
32our $HEIGHT; 36our $HEIGHT;
33our $FULLSCREEN; 37our $FULLSCREEN;
34 38
39our $NOW;
40
41our $MAPWIDGET;
35our $FONTSIZE; 42our $FONTSIZE;
36our $FOCUS;
37our $HOVER;
38 43
39our $SDL_TIMER; 44our $SDL_TIMER;
40our $SDL_APP; 45our $SDL_APP;
41our $SDL_EV = new SDL::Event; 46our $SDL_EV;
42our %SDL_CB; 47our %SDL_CB;
43
44our @GL_INIT; # hooks called on every gl init
45 48
46our $ALT_ENTER_MESSAGE; 49our $ALT_ENTER_MESSAGE;
47our $STATUS_LINE; 50our $STATUS_LINE;
48 51our $DEBUG_STATUS;
49our $TOPLEVEL;
50
51our $tw; # Test widget #d#
52 52
53my $last_refresh; 53my $last_refresh;
54my %ANIMATE; 54my %ANIMATE;
55my $refresh_handler; 55my $refresh_handler;
56 56
57sub status {
58 $STATUS_LINE->set_text ($_[0]);
59 my ($w, $h) = $STATUS_LINE->size_request;
60 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
61}
62
63sub debug {
64 $DEBUG_STATUS->set_text ($_[0]);
65 my ($w, $h) = $DEBUG_STATUS->size_request;
66 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
67}
68
69sub start_game {
70 status "logging in...";
71
72 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
73
74 $CONN = new conn
75 host => $CFG->{host},
76 port => $CFG->{port},
77 user => $CFG->{user},
78 pass => $CFG->{password},
79 mapw => $mapsize,
80 maph => $mapsize,
81 ;
82
83 status "login successful";
84
85 CFClient::lowdelay fileno $CONN->{fh};
86}
87
88sub stop_game {
89 undef $CONN;
90}
91
92sub config_dialog {
93 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
94 child => (my $vbox = new CFClient::UI::VBox);
95 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
96 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
97
98 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
99 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
100
101 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
102 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
103
104 $mode_slider->connect (changed => sub {
105 my ($self, $value) = @_;
106
107 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
108 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
109 });
110 $mode_slider->emit (changed => $mode_slider->{range}[0]);
111
112 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
113 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
114 my ($self, $value) = @_;
115 $CFG->{fullscreen} = $value;
116 });
117
118 $table->add (1, 2, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
119 destroy_screen ();
120 init_screen ();
121 });
122
123 $vbox->add (new CFClient::UI::Label align => 0, text => "Server");
124 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
125 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
126 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
127
128 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
129 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
130
131 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
132 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
133
134 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
135 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
136
137 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
138 $table->add (1, 6, new CFClient::UI::Slider
139 req_w => 100,
140 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
141 connect_changed => sub {
142 my ($self, $value) = @_;
143
144 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
145 },
146 );
147
148 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
149 start_game;
150 });
151
152 $vbox->add (my $hbox = new CFClient::UI::HBox);
153
154 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
155 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
156 status "Configuration Saved";
157 });
158 $CFClient::UI::TOPLEVEL->add ($dialog);
159}
160
57sub init_screen { 161sub init_screen {
162 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
163 $FULLSCREEN = $CFG->{fullscreen};
164
58 $SDL_APP = new SDL::App 165 $SDL_APP = new SDL::App
59 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 166 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
60 -title => "Crossfire+ Client", 167 -title => "Crossfire+ Client",
61 -width => $WIDTH, 168 -width => $WIDTH,
62 -height => $HEIGHT, 169 -height => $HEIGHT,
67 -alpha_size => 0, 174 -alpha_size => 0,
68 -double_buffer => 1, 175 -double_buffer => 1,
69 -fullscreen => $FULLSCREEN, 176 -fullscreen => $FULLSCREEN,
70 -resizeable => 0; 177 -resizeable => 0;
71 178
72 $last_refresh = SDL::GetTicks; 179 $SDL_EV = new SDL::Event;
180 $SDL_EV->set_unicode (1);
73 181
74 %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions;
75
76 $GL_EXT{GL_ARB_texture_non_power_of_two}
77 or warn "WARNING: non-power-of-two opengl extension required";
78
79 $FONTSIZE = int $HEIGHT / 50;
80
81 #############################################################################
82
83 glClearColor 0, 0, 0, 0;
84
85 glEnable GL_TEXTURE_2D;
86 glEnable GL_COLOR_MATERIAL;
87 glShadeModel GL_FLAT;
88 glDisable GL_DEPTH_TEST;
89 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
90
91 $_->() for @GL_INIT;
92
93 #############################################################################
94
95 $STATUS_LINE = new Crossfire::Client::Widget::Label
96 0, $HEIGHT * 59 / 60 - $FONTSIZE, 1, $FONTSIZE,
97 "";
98 $TOPLEVEL->add ($STATUS_LINE);
99
100 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label
101 0, $HEIGHT * 59 / 60, 1, $HEIGHT / 60,
102 "Use <b>Alt-Enter</b> to toggle fullscreen mode";
103 $TOPLEVEL->add ($ALT_ENTER_MESSAGE);
104
105 # Test code #d#
106 unless ($tw) { # haha...
107 $tw = new Crossfire::Client::Widget::Animator;
108 my $lbl1 = new Crossfire::Client::Widget::Label
109 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!";
110 my $lbl2 = new Crossfire::Client::Widget::Label
111 0, 0, 10, $FONTSIZE, "LBL2";
112
113 my $vb = new Crossfire::Client::Widget::VBox;
114 my $f = new Crossfire::Client::Widget::FancyFrame;
115 my $f2 = new Crossfire::Client::Widget::FancyFrame;
116 $f->add ($lbl1);
117 $f2->add ($lbl2);
118 $vb->add ($f);
119 $vb->add ($f2, 1);
120
121 $tw->add ($vb);
122 $tw->w (400);
123 $tw->h (300);
124 $tw->move ($WIDTH - 200, 0);
125 $tw->moveto (0, 0);
126 $TOPLEVEL->add ($tw);
127
128# $f->move ($WIDTH - 200, 0);
129# $TOPLEVEL->add ($f);
130 }
131}
132
133sub start_game {
134 $SDL_TIMER = add Glib::Timeout 1000/50, sub { 182 $SDL_TIMER = add Glib::Timeout 1000 / $MAX_FPS, sub {
135 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() 183 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
136 while $SDL_EV->poll; 184 while $SDL_EV->poll;
137 185
138 1 186 1
139 }; 187 };
140 188
141 $WIDTH = $CFG->{width}; 189 $last_refresh = SDL::GetTicks;
142 $HEIGHT = $CFG->{height};
143 $FULLSCREEN = 0;
144 190
145 init_screen; 191 CFClient::gl_init;
146 192
147 my $mapsize = List::Util::min 64, List::Util::max 11, int $HEIGHT * $CFG->{mapsize} * 0.01 / 32; 193 $FONTSIZE = int $HEIGHT / 40;
148 194
149 $CONN = new conn 195 #############################################################################
150 host => $CFG->{host}, 196
151 port => $CFG->{port}, 197 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
152 user => $CFG->{user}, 198 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
153 pass => $CFG->{password},
154 mapw => $mapsize,
155 maph => $mapsize,
156 ; 199
200 $STATUS_LINE = new CFClient::UI::Label
201 padding => 0,
202 y => $HEIGHT * 49 / 50 - $FONTSIZE;
203 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
157 204
158 Crossfire::Client::lowdelay fileno $CONN->{fh}; 205 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
159} 206 padding => 0,
207 y => $HEIGHT * 49 / 50,
208 height => $HEIGHT / 50,
209 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
210 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
160 211
161sub stop_game { 212 $MAPWIDGET = new CFClient::UI::MapWidget;
213 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
214 $MAPWIDGET->focus_in;
215
216 config_dialog;
217}
218
219sub destroy_screen {
220 $CFClient::UI::TOPLEVEL->{children} = [];
162 remove Glib::Source $SDL_TIMER; 221 remove Glib::Source $SDL_TIMER;
163 remove Glib::Source $refresh_handler if $refresh_handler; 222 remove Glib::Source $refresh_handler if $refresh_handler;
164 undef $refresh_handler; 223 undef $refresh_handler;
165
166 undef $SDL_APP; 224 undef $SDL_APP;
167 undef $CONN; 225 undef $SDL_EV;
168 SDL::Quit; 226 SDL::Quit;
169} 227}
170
171 228
172sub force_refresh { 229sub force_refresh {
173 glViewport 0, 0, $WIDTH, $HEIGHT; 230 glViewport 0, 0, $WIDTH, $HEIGHT;
174 231
175 glMatrixMode GL_PROJECTION; 232 glMatrixMode GL_PROJECTION;
176 glLoadIdentity; 233 glLoadIdentity;
177 glOrtho 0, $WIDTH, $HEIGHT, 0, -6000 , 6000; 234 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
178 glMatrixMode GL_MODELVIEW; 235 glMatrixMode GL_MODELVIEW;
236 glLoadIdentity;
179 237
180 glClear GL_COLOR_BUFFER_BIT; 238 glClear GL_COLOR_BUFFER_BIT;
181 239
182 $TOPLEVEL->draw; 240 $CFClient::UI::TOPLEVEL->draw;
183 241
184 SDL::GLSwapBuffers; 242 SDL::GLSwapBuffers;
185} 243}
244
245my $FPS;
186 246
187sub refresh { 247sub refresh {
188 $refresh_handler ||= add Glib::Idle sub { 248 $refresh_handler ||= add Glib::Idle sub {
189 return unless $SDL_APP; 249 if ($SDL_APP) {
250 $NOW = SDL::GetTicks;
190 251
191 my $next_refresh = SDL::GetTicks; 252 if ($NOW - $last_refresh < $TICKS_PER_FRAME) {
253 SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh);
254 $NOW = SDL::GetTicks;
255 }
256
192 my $interval = ($next_refresh - $last_refresh) * 0.001; 257 my $interval = ($NOW - $last_refresh) * 0.001;
193 $last_refresh = $next_refresh; 258 $last_refresh = $NOW;
194 259
260 if ($interval) {
261 $FPS ||= 1 / $interval;
262 $FPS = $FPS * 0.9 + (1 / $interval) * 0.1;
263 debug sprintf "%5.02f", $FPS;
264 }
265
195 force_refresh; 266 force_refresh;
196 $_->animate ($interval) for grep $_, values %ANIMATE; 267 $_->animate ($interval) for grep $_, values %ANIMATE;
197 268
198 if (%ANIMATE) { 269 if (%ANIMATE) {
270 1
271 } else {
272 undef $refresh_handler;
273 0
199 1 274 }
200 } else { 275 } else {
201 undef $refresh_handler; 276 undef $refresh_handler;
202 0 277 0
203 } 278 }
204 }; 279 };
228 }, 303 },
229 SDL_KEYDOWN() => sub { 304 SDL_KEYDOWN() => sub {
230 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 305 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
231 # alt-enter 306 # alt-enter
232 $FULLSCREEN = !$FULLSCREEN; 307 $FULLSCREEN = !$FULLSCREEN;
308 destroy_screen;
233 init_screen; 309 init_screen;
234 } else { 310 } else {
235 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); 311 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
236 } 312 }
237 }, 313 },
238 SDL_KEYUP() => sub { 314 SDL_KEYUP() => sub {
239 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); 315 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
240 }, 316 },
241 SDL_MOUSEMOTION() => sub { 317 SDL_MOUSEMOTION() => sub {
242 my ($x, $y) = ($SDL_EV->motion_x, $SDL_EV->motion_y); 318 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
243 $HOVER = $TOPLEVEL->find_widget ($x, $y);
244 ::refresh;
245
246 warn "mouse $x, $y = $HOVER\n";
247 }, 319 },
248 SDL_MOUSEBUTTONDOWN() => sub { 320 SDL_MOUSEBUTTONDOWN() => sub {
249 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); 321 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
250 }, 322 },
251 SDL_MOUSEBUTTONUP() => sub { 323 SDL_MOUSEBUTTONUP() => sub {
252 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); 324 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
253 }, 325 },
254 SDL_ACTIVEEVENT() => sub { 326 SDL_ACTIVEEVENT() => sub {
255 warn "active\n";#d# 327# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
256 }, 328 },
257); 329);
258 330
259@conn::ISA = Crossfire::Protocol::; 331@conn::ISA = Crossfire::Protocol::;
260 332
261sub conn::map_update { 333sub conn::map_update {
262 my ($self, $dirty) = @_; 334 my ($self, $dirty) = @_;
263 335
264 refresh; 336 $MAPWIDGET->update;
265} 337}
266 338
267sub conn::map_scroll { 339sub conn::map_scroll {
268 my ($self, $dx, $dy) = @_; 340 my ($self, $dx, $dy) = @_;
269 341
285sub conn::face_update { 357sub conn::face_update {
286 my ($self, $face) = @_; 358 my ($self, $face) = @_;
287 359
288 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; 360 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
289 361
290 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; 362 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
291} 363}
292 364
293sub conn::query { 365sub conn::query {
294 my ($self, $flags, $prompt) = @_; 366 my ($self, $flags, $prompt) = @_;
295 367
331 [qw/Password password/], 403 [qw/Password password/],
332 ); 404 );
333 405
334 my $cfg = {}; 406 my $cfg = {};
335 407
336 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
337 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
338
339 $w->add (my $vb = Gtk2::VBox->new); 408 $w->add (my $vb = Gtk2::VBox->new);
340 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); 409 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
341 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; 410 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
342 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); 411 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
343 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); 412 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
344 my $i = 0; 413 my $i = 0;
345 my $act = 0; 414 my $act = 0;
346 for (map { "$_->[0]x$_->[1]" } reverse @modes) { 415 for (map { "$_->[0]x$_->[1]" } @SDL_MODES) {
347 if ($_ eq $selmode) { $act = $i } 416 if ($_ eq $selmode) { $act = $i }
348 $cb->append_text ($_); 417 $cb->append_text ($_);
349 $i++; 418 $i++;
350 } 419 }
351 $cb->set_active ($act); 420 $cb->set_active ($act);
368 $cb->signal_connect (clicked => sub { 437 $cb->signal_connect (clicked => sub {
369 for (keys %$cfg) { 438 for (keys %$cfg) {
370 $::CFG->{$_} = $cfg->{$_} 439 $::CFG->{$_} = $cfg->{$_}
371 if $_ ne '_i'; 440 if $_ ne '_i';
372 } 441 }
373 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc"; 442 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
374 }); 443 });
375 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); 444 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
376 $cb->signal_connect (clicked => sub { 445 $cb->signal_connect (clicked => sub {
377 for (keys %$cfg) { 446 for (keys %$cfg) {
378 $::CFG->{$_} = $cfg->{$_} 447 $::CFG->{$_} = $cfg->{$_}
397 466
398############################################################################# 467#############################################################################
399 468
400SDL::Init SDL_INIT_EVERYTHING; 469SDL::Init SDL_INIT_EVERYTHING;
401 470
402$TOPLEVEL = Crossfire::Client::Widget::Toplevel->new; 471@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
472 @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE };
403 473
404my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
405
406$TOPLEVEL->add ($mapwidget);
407$mapwidget->focus_in;
408
409Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; 474CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
410 475
411$CFG ||= { 476$CFG ||= {
412 width => 640, 477 width => 640,
413 height => 480, 478 height => 480,
479 fullscreen => 0,
480 sdl_mode => 0,
414 mapsize => 100, 481 mapsize => 100,
415 fullscreen => 0,
416 host => "crossfire.schmorp.de", 482 host => "crossfire.schmorp.de",
417 port => 13327, 483 port => 13327,
418}; 484};
419 485
420Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf"; 486{
487 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
488
489 CFClient::add_font $_ for @fonts;
490 CFClient::set_font $fonts[0];
491}
421 492
422$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 493$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
423 494
424run_config_dialog 495init_screen;
425 login => sub { start_game },
426 logout => sub { stop_game };
427 496
428main Gtk2; 497main Gtk2;
429 498
430Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 499Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
500

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