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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.86 by root, Wed Apr 12 18:09:22 2006 UTC vs.
Revision 1.216 by root, Mon May 15 17:45:31 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6use Glib; 6BEGIN {
7use Gtk2 -init; 7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
8 9
9use SDL; 10 while (my ($filename, $zip) = each %PAR::LibCache) {
10use SDL::App; 11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
28
29use Time::HiRes 'time';
11use SDL::Event; 30use Event;
12use SDL::Surface;
13use SDL::OpenGL;
14 31
15use Crossfire; 32use Crossfire;
16use Crossfire::Protocol; 33use Crossfire::Protocol;
17 34
35use Compress::LZF;
36
18use CFClient; 37use CFClient;
19use CFClient::UI; 38use CFClient::UI;
39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 # TODO: display dialog box or so
43 CFClient::error $_[1];
44};
45
46#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
20 47
21our $VERSION = '0.1'; 48our $VERSION = '0.1';
22 49
23my $MAX_FPS = 60; 50my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused 51my $MIN_FPS = 5; # unused as of yet
25my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
26 52
53our $META_SERVER = "crossfire.real-time.com:13326";
54
55our $FACEMAP;
56our $TILECACHE;
27our $FACECACHE; 57our $MAPCACHE;
58
59our $LAST_REFRESH;
60our $NOW;
28 61
29our $CFG; 62our $CFG;
30our $CONN; 63our $CONN;
31our $FAST; # fast, low-quality mode, possibly useful for software-rendering 64our $FAST; # fast, low-quality mode, possibly useful for software-rendering
65
66our $WANT_REFRESH;
67our $CAN_REFRESH;
32 68
33our @SDL_MODES; 69our @SDL_MODES;
34our $WIDTH; 70our $WIDTH;
35our $HEIGHT; 71our $HEIGHT;
36our $FULLSCREEN; 72our $FULLSCREEN;
73our $FONTSIZE;
37 74
38our $NOW; 75our $FONT_PROP;
76our $FONT_FIXED;
39 77
78our $MAP;
79our $MAPMAP;
40our $MAPWIDGET; 80our $MAPWIDGET;
41our $FONTSIZE; 81our $BUTTONBAR;
82our $LOGVIEW;
83our $CONSOLE;
84our $METASERVER;
85our $LOGIN_BUTTON;
42 86
43our $SDL_TIMER; 87our $FLOORBOX;
88our $GAUGES;
89our $STATWIDS;
90
44our $SDL_ACTIVE; 91our $SDL_ACTIVE;
45our $SDL_EV;
46our %SDL_CB; 92our %SDL_CB;
47 93
94our $SDL_MIXER;
95our @SOUNDS; # event => file mapping
96our %AUDIO_CHUNKS; # audio files
97
48our $ALT_ENTER_MESSAGE; 98our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE; 99our $STATUSBOX;
50our $DEBUG_STATUS; 100our $DEBUG_STATUS;
51 101
52my $last_refresh; 102our $INVWIN;
53my %ANIMATE; 103our $INV;
54my $refresh_handler;
55 104
56sub status { 105sub status {
57 $STATUS_LINE->set_text ($_[0]); 106 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
58 my ($w, $h) = $STATUS_LINE->size_request;
59 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
60} 107}
61 108
62sub debug { 109sub debug {
63 $DEBUG_STATUS->set_text ($_[0]); 110 $DEBUG_STATUS->set_text ($_[0]);
64 my ($w, $h) = $DEBUG_STATUS->size_request; 111 my ($w, $h) = $DEBUG_STATUS->size_request;
65 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h); 112 $DEBUG_STATUS->move ($WIDTH - $w, 0);
66} 113}
67 114
68sub start_game { 115sub start_game {
69 status "logging in..."; 116 status "logging in...";
70 117
71 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 118 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
72 119
73 $CONN = new conn 120 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
121 $MAP = new CFClient::Map $mapsize, $mapsize;
122
123 my ($host, $port) = split /:/, $CFG->{host};
124
125 $CONN = eval {
126 new conn
74 host => $CFG->{host}, 127 host => $host,
75 port => $CFG->{port}, 128 port => $port || 13327,
76 user => $CFG->{user}, 129 user => $CFG->{user},
77 pass => $CFG->{password}, 130 pass => $CFG->{password},
78 mapw => $mapsize, 131 mapw => $mapsize,
79 maph => $mapsize, 132 maph => $mapsize,
133 ;
80 ; 134 };
81 135
136 if ($CONN) {
137 $LOGIN_BUTTON->set_text ("Logout");
138
82 status "login successful"; 139 status "login successful";
83 140
84 CFClient::lowdelay fileno $CONN->{fh}; 141 CFClient::lowdelay fileno $CONN->{fh};
142 } else {
143 status "unable to connect";
144 stop_game();
145 }
85} 146}
86 147
87sub stop_game { 148sub stop_game {
149 return unless $CONN;
150
151 status "connection closed";
152 $LOGIN_BUTTON->set_text ("Login");
153 $CONN->destroy;
154 $CONN = 0; # false, does not autovivify
155
156 undef $MAPCACHE;
88 undef $CONN; 157 undef $MAP;
89} 158}
90 159
91sub config_dialog { 160sub client_setup {
92 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100, 161 my $dialog = new CFClient::UI::FancyFrame
162 title => "Client Setup",
93 child => (my $vbox = new CFClient::UI::VBox); 163 child => (my $vbox = new CFClient::UI::VBox);
94 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
95 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 164 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
96 165
97 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode"); 166 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
98 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 167 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
99 168
100 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 169 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
101 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8); 170 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
102 171
103 $mode_slider->connect (changed => sub { 172 $mode_slider->connect (changed => sub {
104 my ($self, $value) = @_; 173 my ($self, $value) = @_;
105 174
106 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 175 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
107 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); 176 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
108 }); 177 });
109 $mode_slider->emit (changed => $mode_slider->{range}[0]); 178 $mode_slider->emit (changed => $mode_slider->{range}[0]);
110 179
180 my $row = 1;
181
111 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen"); 182 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
112 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub { 183 $table->add (1, $row++, new CFClient::UI::CheckBox
184 state => $CFG->{fullscreen},
185 tooltip => "Bring the client into fullscreen mode",
186 connect_changed => sub {
113 my ($self, $value) = @_; 187 my ($self, $value) = @_;
114 $CFG->{fullscreen} = $value; 188 $CFG->{fullscreen} = $value;
189 }
190 );
191
192 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
193 $table->add (1, $row++, new CFClient::UI::CheckBox
194 state => $CFG->{fast},
195 tooltip => "Lower the visual quality considerably to speed up rendering.",
196 connect_changed => sub {
197 my ($self, $value) = @_;
198 $CFG->{fast} = $value;
199 }
200 );
201
202 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
203 $table->add (1, $row++, new CFClient::UI::Slider
204 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05],
205 tooltip => "Enlarge or shrink the displayed map",
206 connect_changed => sub {
207 my ($self, $value) = @_;
208 $CFG->{map_scale} = $value;
209 }
210 );
211
212 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
213 $table->add (1, $row++, new CFClient::UI::CheckBox
214 state => $CFG->{fow_enable},
215 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
216 connect_changed => sub {
217 my ($self, $value) = @_;
218 $CFG->{fow_enable} = $value;
219 }
220 );
221
222 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
223 $table->add (1, $row++, new CFClient::UI::Slider
224 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
225 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
226 connect_changed => sub {
227 my ($self, $value) = @_;
228 $CFG->{fow_intensity} = $value;
229 }
230 );
231
232 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
233 $table->add (1, $row++, new CFClient::UI::CheckBox
234 state => $CFG->{fow_smooth},
235 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
236 connect_changed => sub {
237 my ($self, $value) = @_;
238 $CFG->{fow_smooth} = $value;
239 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
240 }
241 );
242
243 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
244 $table->add (1, $row++, new CFClient::UI::Slider
245 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
246 tooltip => "The font size used by most GUI elements",
247 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
248 );
249
250 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
251 $table->add (1, $row++, new CFClient::UI::Slider
252 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
253 tooltip => "The font size used by the server log window only",
254 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
255 );
256
257 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
258
259 $table->add (1, $row++, new CFClient::UI::Slider
260 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
261 tooltip => "The font size used by the statistics window only",
262 connect_changed => sub {
263 $CFG->{stat_fontsize} = $_[1];
264 &set_stats_window_fontsize;
265 }
266 );
267
268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
269 $table->add (1, $row++, new CFClient::UI::Slider
270 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
271 tooltip => "Adjust the size of the stats gauges at the bottom right",
272 connect_changed => sub {
273 $CFG->{gauge_size} = $_[1];
274 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
275 }
276 );
277
278 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
279 $table->add (1, $row++, new CFClient::UI::Slider
280 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
281 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
282 connect_changed => sub {
283 $CFG->{gauge_fontsize} = $_[1];
284 &set_gauge_window_fontsize;
285 }
286 );
287
288 $table->add (1, $row++, new CFClient::UI::Button
289 expand => 1, align => 0, text => "Apply",
290 tooltip => "Apply the video settings",
291 connect_activate => sub {
292 video_shutdown ();
293 video_init ();
294 }
295 );
296
297 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
298 $table->add (1, $row++, new CFClient::UI::CheckBox
299 state => $CFG->{audio_enable},
300 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
301 connect_changed => sub {
302 $CFG->{audio_enable} = $_[1];
303 }
304 );
305# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
306# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
307# $CFG->{effects_volume} = $_[1];
308# });
309 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
310 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
311 $hbox->add (new CFClient::UI::CheckBox
312 expand => 1, state => $CFG->{bgm_enable},
313 tooltip => "Enable background music playing",
314 connect_changed => sub {
315 $CFG->{bgm_enable} = $_[1];
316 }
317 );
318 $hbox->add (new CFClient::UI::Slider
319 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
320 tooltip => "The volume of the background music",
321 connect_changed => sub {
322 $CFG->{bgm_volume} = $_[1];
323 CFClient::MixMusic::volume $_[1] * 128;
324 }
325 );
326
327 $table->add (1, $row++, new CFClient::UI::Button
328 expand => 1, align => 0, text => "Apply",
329 tooltip => "Apply the audio settings",
330 connect_activate => sub {
331 audio_shutdown ();
332 audio_init ();
333 }
334 );
335
336 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
337 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
338 text => $CFG->{say_command},
339 tooltip => "This is the command that will be used if you write a line in the message window entry. "
340 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
341 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
342 connect_changed => sub {
343 my ($self, $value) = @_;
344 $CFG->{say_command} = $value;
345 }
346 );
347
348 $dialog
349}
350
351sub set_stats_window_fontsize {
352 for (values %{$STATWIDS}) {
353 $_->set_fontsize ($::CFG->{stat_fontsize});
354 }
355}
356
357sub set_gauge_window_fontsize {
358 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
359 $_->set_fontsize ($::CFG->{gauge_fontsize});
360 }
361
362# local $GAUGES->{win}{parent};#d#
363# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
364}
365
366sub make_gauge_window {
367 my $gh = int $HEIGHT * $CFG->{gauge_size};
368
369 my $win = new CFClient::UI::Frame (
370 req_y => -1,
371 user_w => $WIDTH,
372 user_h => $gh,
373 );
374
375 $win->add (my $hbox = new CFClient::UI::HBox
376 children => [
377 (new CFClient::UI::HBox expand => 1),
378 (new CFClient::UI::VBox children => [
379 (new CFClient::UI::Empty expand => 1),
380 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
381 ]),
382 (my $vbox = new CFClient::UI::VBox),
383 ],
384 );
385
386 $vbox->add (new CFClient::UI::HBox
387 expand => 1,
388 children => [
389 (new CFClient::UI::Empty expand => 1),
390 (my $hb = new CFClient::UI::HBox),
391 ],
392 );
393
394 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
395 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
396 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
397 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
398 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
399 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
400 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
401 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
402
403 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
404 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
405 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
406 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
407
408 $GAUGES = {
409 exp => $exp, win => $win, range => $rng,
410 food => $fg, mana => $mg, hp => $hg, grace => $gg
411 };
412
413 &set_gauge_window_fontsize;
414
415 $win
416}
417
418sub make_stats_window {
419 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
420
421 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
422 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
423 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
424
425 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
426
427 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
428
429 my $black = [0, 0, 0];
430
431 for (
432 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
433 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
434 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
435 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
436 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
437 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
438 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
439
440 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
441 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
442 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
443 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
444 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
445 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
446 ) {
447 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
448
449 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
450 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
451 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
452 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
453 }
454
455 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
456
457 my $row = 0;
458 my $col = 0;
459
460 my %resist_names = (
461 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
462 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
463 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
464 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
465 depl => "Depletion (some monsters and other effects can cause stats depletion)",
466 magic => "Magic (resistance to magic spells like magic missile or similar)",
467 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
468 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
469 pois => "Poison (resistance to getting poisoned)",
470 para => "Paralysation (this resistance affects the chance you get paralysed)",
471 deat => "Death (resistance against death spells)",
472 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
473 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
474 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
475 tund => "Turn undead",
476 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
477 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
478 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
479 );
480 for (qw/slow holyw conf fire depl magic
481 drain acid pois para deat phys
482 blind fear tund elec cold ghit/)
483 {
484 $tbl2->add ($col, $row,
485 $STATWIDS->{"res_$_"} =
486 new CFClient::UI::Label
487 font => $FONT_FIXED,
488 template => "-100%",
489 align => +1,
490 valign => 0,
491 can_events => 1,
492 can_hover => 1,
493 tooltip => $resist_names{$_},
494 );
495 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
496 font => $FONT_FIXED,
497 can_hover => 1,
498 can_events => 1,
499 image => "ui/resist/resist_$_.png",
500 tooltip => $resist_names{$_},
501 );
502
503 $row++;
504 if ($row % 6 == 0) {
505 $col += 2;
506 $row = 0;
507 }
508 }
509
510 &set_stats_window_fontsize;
511 update_stats_window ({});
512
513 $tgw
514}
515
516sub formsep {
517 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
518}
519
520sub update_stats_window {
521 my ($stats) = @_;
522
523 # i love text protocols!!!
524 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
525 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
526 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
527 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
528 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
529 my $fo_m = 999;
530 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
531 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
532
533 $GAUGES->{hp} ->set_value ($hp, $hp_m);
534 $GAUGES->{mana} ->set_value ($sp, $sp_m);
535 $GAUGES->{food} ->set_value ($fo, $fo_m);
536 $GAUGES->{grace} ->set_value ($gr, $gr_m);
537 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
538 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
539 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
540 $rng =~ s/^Range: //; # thank you so much dear server
541 $GAUGES->{range} ->set_text ("Rng: " . $rng);
542 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
543 $title =~ s/^Player: //;
544 $STATWIDS->{title} ->set_text ("Title: " . $title);
545
546 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
547 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
548 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
549 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
550 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
551 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
552 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
553 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
554 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
555 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
556 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
557 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
558 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
559
560 my %tbl = (
561 phys => 100,
562 magic => 101,
563 fire => 102,
564 elec => 103,
565 cold => 104,
566 conf => 105,
567 acid => 106,
568 drain => 107,
569 ghit => 108,
570 pois => 109,
571 slow => 110,
572 para => 111,
573 tund => 112,
574 fear => 113,
575 depl => 113,
576 deat => 115,
577 holyw => 116,
578 blind => 117
579 );
580
581 for (keys %tbl) {
582 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
583 }
584
585}
586
587sub metaserver_dialog {
588 my $dialog = new CFClient::UI::FancyFrame
589 title => "Server List",
590 child => (my $vbox = new CFClient::UI::VBox);
591
592 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
593
594 $dialog
595}
596
597my $METASERVER_ATIME;
598
599sub update_metaserver {
600 my ($HOST) = @_;
601
602 return if $METASERVER_ATIME > time;
603 $METASERVER_ATIME = time + 60;
604
605 my $table = $METASERVER->{table};
606 $table->clear;
607 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
608
609 my $buf;
610
611 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
612
613 unless ($fh) {
614 $label->set_text ("unable to contact metaserver: $!");
615 return;
616 }
617
618 Event->io (fd => $fh, poll => 'r', cb => sub {
619 my $res = sysread $fh, $buf, 8192, length $buf;
620
621 if (!defined $res) {
622 $_[0]->w->cancel;
623 $label->set_text ("error while retrieving server list: $!");
624 } elsif ($res == 0) {
625 $_[0]->w->cancel;
626 status "server list retrieved";
627
628 utf8::decode $buf if utf8::valid $buf;
629
630 $table->clear;
631
632 my @col = qw(Use #Users Host Uptime Version Description);
633 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
634 for 0 .. $#col;
635
636 my @align = qw(1 0 1 1 -1);
637
638 my $y = 0;
639 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
640 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
641
642 for ($desc) {
643 s/<br>/\n/gi;
644 s/<li>/\n· /gi;
645 s/<.*?>//sgi;
646 s/&/&amp;/g;
647 s/</&lt;/g;
648 s/>/&gt;/g;
649 }
650
651 $uptime = sprintf "%dd %02d:%02d:%02d",
652 (int $m->[8] / 86400),
653 (int $m->[8] / 3600) % 24,
654 (int $m->[8] / 60) % 60,
655 $m->[8] % 60;
656
657 $m = [$users, $host, $uptime, $version, $desc];
658
659 $y++;
660
661 $table->add (0, $y, new CFClient::UI::VBox children => [
662 (new CFClient::UI::Button text => "Use", connect_activate => sub {
663 $HOST->set_text ($CFG->{host} = $host);
664 }),
665 (new CFClient::UI::Empty expand => 1),
666 ]);
667
668 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
669 for 0 .. $#$m;
670 }
671 }
115 }); 672 });
673}
116 674
117 $table->add (1, 2, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { 675sub server_setup {
118 destroy_screen (); 676 my $dialog = new CFClient::UI::FancyFrame
119 init_screen (); 677 title => "Server Setup",
678 child => (my $vbox = new CFClient::UI::VBox);
679
680 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
681 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
682
683 {
684 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
685
686 $vbox->add (
687 my $HOST = new CFClient::UI::Entry
688 expand => 1,
689 text => $CFG->{host},
690 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
691 connect_changed => sub {
692 my ($self, $value) = @_;
693 $CFG->{host} = $value;
694 }
695 );
696
697 $METASERVER = metaserver_dialog;
698
699 $vbox->add (new CFClient::UI::Flopper
700 expand => 1,
701 text => "Server List",
702 other => $METASERVER,
703 tooltip => "Show a list of available crossfire servers",
704 connect_open => sub {
705 update_metaserver $HOST;
706 }
707 );
708 }
709
710 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
711 $table->add (1, 4, new CFClient::UI::Entry
712 text => $CFG->{user},
713 tooltip => "The name of your character on the server",
714 connect_changed => sub {
715 my ($self, $value) = @_;
716 $CFG->{user} = $value;
717 }
718 );
719
720 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
721 $table->add (1, 5, new CFClient::UI::Entry
722 text => $CFG->{password},
723 hidden => 1,
724 tooltip => "The password for your character",
725 connect_changed => sub {
726 my ($self, $value) = @_;
727 $CFG->{password} = $value;
728 }
729 );
730
731 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
732 $table->add (1, 7, new CFClient::UI::Slider
733 req_w => 100,
734 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
735 tooltip => "This is the size of the portion of the map update the server sends you. "
736 ."If you set this to a high value you will be able to see further for example.",
737 connect_changed => sub {
738 my ($self, $value) = @_;
739
740 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
741 },
742 );
743
744 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button
745 expand => 1,
746 align => 0,
747 text => "Login",
748 connect_activate => sub {
749 $CONN ? stop_game
750 : start_game;
751 },
752 );
753
754 $dialog
755}
756
757sub message_window {
758 my $window = new CFClient::UI::FancyFrame
759 title => "Messages",
760 border_bg => [1, 1, 1, 1],
761 bg => [0, 0, 0, 0.5],
762 user_w => int $::WIDTH / 3,
763 user_h => int $::HEIGHT / 5,
764 child => (my $vbox = new CFClient::UI::VBox);
765
766 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
767 expand => 1,
768 font => $FONT_FIXED,
769 fontsize => $::CFG->{log_fontsize},
770 );
771
772 $vbox->add (my $input = new CFClient::UI::Entry
773 connect_focus_in => sub {
774 my ($input, $prev_focus) = @_;
775
776 delete $input->{refocus_map};
777
778 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
779 $input->{refocus_map} = 1;
780 }
781 delete $input->{auto_activated};
782 },
783 connect_activate => sub {
784 my ($input, $text) = @_;
785 $input->set_text ('');
786
787 if ($text =~ /^\/(.*)/) {
788 $::CONN->user_send ($1);
789 } else {
790 my $say_cmd = $::CFG->{say_command} || 'say';
791 $::CONN->user_send ("$say_cmd $text");
792 }
793 if ($input->{refocus_map}) {
794 delete $input->{refocus_map};
795 $MAPWIDGET->focus_in
796 }
797 },
798 connect_escape => sub {
799 $MAPWIDGET->focus_in
800 },
801 );
802
803 $CONSOLE = {
804 window => $window,
805 input => $input
806 };
807
808 $window
809}
810
811sub make_inventory_window {
812 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
813 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
814 $invwin
815}
816
817sub sdl_init {
818 CFClient::SDL_Init
819 and die "SDL::Init failed!\n";
820}
821
822sub video_init {
823 sdl_init;
824
825 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
826
827 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
828 $FULLSCREEN = $CFG->{fullscreen};
829 $FAST = $CFG->{fast};
830
831 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
832 or die "SDL_SetVideoMode failed!\n";
833
834 $SDL_ACTIVE = 1;
835 $LAST_REFRESH = time - 0.01;
836
837 CFClient::gl_init;
838
839 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
840
841 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
842
843 #############################################################################
844
845 unless ($DEBUG_STATUS) {
846 # create the widgets
847
848 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
849 $DEBUG_STATUS->show;
850
851 $STATUSBOX = new CFClient::UI::Statusbox;
852 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
853
854 (new CFClient::UI::Frame
855 bg => [0, 0, 0, 0.4],
856 req_y => -1,
857 child => $STATUSBOX,
858 )->show;
859
860 CFClient::UI::FancyFrame->new (
861 border_bg => [1, 1, 1, 192/255],
862 bg => [1, 1, 1, 0],
863 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
864 )->show;
865
866 $MAPWIDGET = new CFClient::MapWidget;
867 $MAPWIDGET->connect (activate_console => sub {
868 my ($mapwidget, $preset) = @_;
869
870 if ($CONSOLE) {
871 $CONSOLE->{input}->{auto_activated} = 1;
872 $CONSOLE->{input}->focus_in;
873
874 if ($preset && $CONSOLE->{input}->get_text eq '') {
875 $CONSOLE->{input}->set_text ($preset);
876 }
877 }
878 });
879 $MAPWIDGET->show;
880 $MAPWIDGET->focus_in;
881
882 $BUTTONBAR = new CFClient::UI::HBox;
883
884 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
885 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
886 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
887
888 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
889
890 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
891 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
892
893 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
894 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
895 status "Configuration Saved";
896 });
897
898 $BUTTONBAR->show;
899
900 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
901
902 # delay till geometry is constant
903 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
904 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
905 my $widget = $GAUGES->{win};
906 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
907 });
908 force_refresh ();
909 }
910}
911
912sub video_shutdown {
913 undef $SDL_ACTIVE;
914}
915
916my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
917my $bgmusic;#TODO#hack#d#
918
919sub audio_channel_finished {
920 my ($channel) = @_;
921
922 warn "channel $channel finished\n";#d#
923}
924
925sub audio_music_finished {
926 return unless $CFG->{bgm_enable};
927
928 # TODO: hack, do play loop and mood music
929 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
930 $bgmusic->play (0);
931
932 push @bgmusic, shift @bgmusic;
933}
934
935sub audio_init {
936 if ($CFG->{audio_enable}) {
937 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
938 $SDL_MIXER = !CFClient::Mix_OpenAudio;
939 CFClient::Mix_AllocateChannels 8;
940 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
941
942 audio_music_finished;
943
944 while (<$fh>) {
945 next if /^\s*#/;
946 next if /^\s*$/;
947
948 my ($file, $volume, $event) = split /\s+/, $_, 3;
949
950 push @SOUNDS, "$volume,$file";
951
952 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
953 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
954 $chunk->volume ($volume * 128 / 100);
955 $chunk
956 };
957 }
958 } else {
959 status "unable to open sound config: $!";
960 }
961 }
962}
963
964sub audio_shutdown {
965 CFClient::Mix_CloseAudio if $SDL_MIXER;
966 undef $SDL_MIXER;
967 @SOUNDS = ();
968 %AUDIO_CHUNKS = ();
969}
970
971my %animate_object;
972my $animate_timer;
973
974my $fps = 9;
975
976sub force_refresh {
977 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
978 debug sprintf "%3.2f", $fps;
979
980 $CFClient::UI::ROOT->draw;
981 CFClient::SDL_GL_SwapBuffers;
982
983 $WANT_REFRESH = 0;
984 $CAN_REFRESH = 0;
985 $LAST_REFRESH = $NOW;
986}
987
988my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
989 $NOW = time;
990
991 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
992 for CFClient::SDL_PollEvent;
993
994 if (%animate_object) {
995 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
996 $WANT_REFRESH++;
997 }
998
999 if ($WANT_REFRESH) {
1000 force_refresh;
1001 } else {
1002 $CAN_REFRESH = 1;
1003 }
1004});
1005
1006sub animation_start {
1007 my ($widget) = @_;
1008 $animate_object{$widget} = $widget;
1009}
1010
1011sub animation_stop {
1012 my ($widget) = @_;
1013 delete $animate_object{$widget};
1014}
1015
1016@conn::ISA = Crossfire::Protocol::;
1017
1018sub conn::stats_update {
1019 my ($self, $stats) = @_;
1020
1021 update_stats_window ($stats);
1022}
1023
1024sub conn::user_send {
1025 my ($self, $command) = @_;
1026
1027 $self->send_command ($command);
1028 status $command;
1029}
1030
1031sub conn::map_scroll {
1032 my ($self, $dx, $dy) = @_;
1033
1034 $MAP->scroll ($dx, $dy);
1035}
1036
1037sub conn::feed_map1a {
1038 my ($self, $data) = @_;
1039
1040# $self->Crossfire::Protocol::feed_map1a ($data);
1041
1042 $MAP->map1a_update ($data);
1043 $MAPWIDGET->update;
1044}
1045
1046sub conn::flush_map {
1047 my ($self) = @_;
1048
1049 my $map_info = delete $self->{map_info}
1050 or return;
1051
1052 my ($hash, $x, $y, $w, $h) = @$map_info;
1053
1054 my $data = $MAP->get_rect ($x, $y, $w, $h);
1055 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1056 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1057}
1058
1059sub conn::map_clear {
1060 my ($self) = @_;
1061
1062 $self->flush_map;
1063 delete $self->{neigh_map};
1064
1065 $MAP->clear;
1066}
1067
1068
1069sub conn::load_map($$$) {
1070 my ($self, $hash, $x, $y) = @_;
1071
1072 if (defined (my $data = $MAPCACHE->get ($hash))) {
1073 $data = Compress::LZF::decompress $data;
1074 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1075 for my $id ($MAP->set_rect ($x, $y, $data)) {
1076 my $data = $TILECACHE->get ($id)
1077 or next;
1078
1079 $self->set_texture ($id => $data);
1080 }
1081 }
1082}
1083
1084# this method does a "flood fill" into every tile direction
1085# it assumes that tiles are arranged in a rectangular grid,
1086# i.e. a map is the same as the left of the right map etc.
1087# failure to comply are harmless and result in display errors
1088# at worst.
1089sub conn::flood_fill {
1090 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1091
1092 # the server does not allow map paths > 6
1093 return if 7 <= length $path;
1094
1095 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1096
1097 for (
1098 [1, 0, -1],
1099 [2, 1, 0],
1100 [3, 0, 1],
1101 [4, -1, 0],
1102 ) {
1103 my ($tile, $dx, $dy) = @$_;
1104
1105 my $gx = $gx + $dx;
1106 my $gy = $gy + $dy;
1107
1108 next unless $flags & (1 << ($tile - 1));
1109 next if $self->{neigh_grid}{$gx, $gy}++;
1110
1111 my $neigh = $self->{neigh_map}{$hash} ||= [];
1112 if (my $info = $neigh->[$tile]) {
1113 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1114
1115 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1116 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1117
1118 } else {
1119 $self->send_mapinfo ("spatial $path$tile", sub {
1120 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1121
1122 return if $mode ne "spatial";
1123
1124 $x += $MAP->ox;
1125 $y += $MAP->oy;
1126
1127 $self->load_map ($hash, $x, $y)
1128 unless $self->{neigh_map}{$hash}[5]++;#d#
1129
1130 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1131
1132 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1133 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1134 });
1135 }
1136 }
1137}
1138
1139sub conn::map_change {
1140 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1141
1142 $self->flush_map;
1143
1144 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1145
1146 my $mapmapw = $MAPMAP->{w};
1147 my $mapmaph = $MAPMAP->{h};
1148
1149 $self->{neigh_rect} = [
1150 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1151 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1152 ];
1153
1154 delete $self->{neigh_grid};
1155 $self->flood_fill (0, 0, "", $hash, $flags);
1156
1157 $x += $ox;
1158 $y += $oy;
1159
1160 $self->{map_info} = [$hash, $x, $y, $w, $h];
1161
1162 my $map = $self->{map_info}[0];
1163 $map =~ s/^.*?\/([^\/]+)$/\1/;
1164 $STATWIDS->{map}->set_text ("Map: " . $map);
1165
1166 $self->load_map ($hash, $x, $y);
1167}
1168
1169sub conn::face_find {
1170 my ($self, $facenum, $face) = @_;
1171
1172 my $hash = "$face->{chksum},$face->{name}";
1173
1174 my $id = $FACEMAP->get ($hash);
1175
1176 unless ($id) {
1177 # create new id for face
1178 # i love transactions
1179 for (1..100) {
1180 my $txn = $CFClient::DB_ENV->txn_begin;
1181 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1182 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1183 $id++;
1184 if ($FACEMAP->put (id => $id) == 0
1185 && $FACEMAP->put ($hash => $id) == 0) {
1186 $txn->txn_commit;
1187
1188 goto gotid;
1189 }
1190 }
1191 $txn->abort;
1192 }
1193
1194 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1195 }
1196
1197gotid:
1198 $face->{id} = $id;
1199 $MAP->set_face ($facenum => $id);
1200 $self->{faceid}[$facenum] = $id;#d#
1201 $TILECACHE->get ($id)
1202}
1203
1204sub conn::face_update {
1205 my ($self, $facenum, $face) = @_;
1206
1207 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1208
1209 $self->set_texture ($face->{id} => delete $face->{image});
1210}
1211
1212sub conn::set_texture {
1213 my ($self, $id, $data) = @_;
1214
1215 $self->{texture}[$id] ||= do {
1216 my $tex =
1217 new_from_image CFClient::Texture
1218 $data, minify => 1, mipmap => 1;
1219
1220 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1221 $MAPWIDGET->update;
1222
1223 $tex
1224 };
1225}
1226
1227sub conn::sound_play {
1228 my ($self, $x, $y, $soundnum, $type) = @_;
1229
1230 $SDL_MIXER
1231 or return;
1232
1233 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1234 or return;
1235
1236 $chunk->play;
1237# warn "sound $x,$y,$soundnum,$type\n";#d#
1238}
1239
1240my $LAST_QUERY; # server is stupid, stupid, stupid
1241
1242sub conn::query {
1243 my ($self, $flags, $prompt) = @_;
1244
1245 $prompt = $LAST_QUERY unless length $prompt;
1246 $LAST_QUERY = $prompt;
1247
1248 my $dialog = new CFClient::UI::FancyFrame
1249 title => "Query",
1250 child => my $vbox = new CFClient::UI::VBox;
1251
1252 $vbox->add (new CFClient::UI::Label
1253 max_w => $::WIDTH * 0.4,
1254 text => $prompt);
1255
1256 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1257 $vbox->add (my $hbox = new CFClient::HBox);
1258 $hbox->add (new CFClient::Button
1259 text => "No",
1260 connect_activate => sub {
1261 $self->send ("reply n");
1262 $dialog->destroy;
1263 $MAPWIDGET->focus_in;
1264 }
1265 );
1266 $hbox->add (new CFClient::Button
1267 text => "Yes",
1268 connect_activate => sub {
1269 $self->send ("reply y");
1270 $dialog->destroy;
1271 $MAPWIDGET->focus_in;
1272 },
1273 );
1274
1275 $dialog->focus_in;
1276
1277 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1278 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1279 $vbox->add (my $entry = new CFClient::UI::Entry
1280 connect_changed => sub {
1281 $self->send ("reply $_[1]");
1282 $dialog->destroy;
1283 $MAPWIDGET->focus_in;
1284 },
1285 );
1286
1287 $entry->focus_in;
1288
1289 } else {
1290 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1291
1292 $vbox->add (my $entry = new CFClient::UI::Entry
1293 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1294 connect_activate => sub {
1295 $self->send ("reply $_[1]");
1296 $dialog->destroy;
1297 $MAPWIDGET->focus_in;
1298 },
1299 );
1300
1301 $entry->focus_in;
1302 }
1303
1304 $dialog->show;
1305}
1306
1307sub conn::drawinfo {
1308 my ($self, $color, $text) = @_;
1309
1310 my @color = (
1311 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1312 [1.00, 1.00, 1.00],
1313 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1314 [1.00, 0.00, 0.00],
1315 [1.00, 0.54, 0.00],
1316 [0.11, 0.56, 1.00],
1317 [0.93, 0.46, 0.00],
1318 [0.18, 0.54, 0.34],
1319 [0.56, 0.73, 0.56],
1320 [0.80, 0.80, 0.80],
1321 [0.55, 0.41, 0.13],
1322 [0.99, 0.77, 0.26],
1323 [0.74, 0.65, 0.41],
1324 );
1325
1326 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1327
1328 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g;
1329 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1330 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1331
1332 $LOGVIEW->add_paragraph ($color[$color],
1333 join "\n", map "$time $_", split /\n/, $text);
1334
1335 $STATUSBOX->add ($text,
1336 group => $text,
1337 fg => $color[$color],
1338 timeout => 60,
1339 tooltip_font => $::FONT_FIXED,
1340 );
1341}
1342
1343sub conn::drawextinfo {
1344 my ($self, $color, $type, $subtype, $message) = @_;
1345
1346 $self->drawinfo ($color, $message);
1347}
1348
1349sub conn::spell_add {
1350 my ($self, $spell) = @_;
1351
1352 # TODO
1353 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1354 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1355 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1356}
1357
1358sub conn::spell_delete {
1359 my ($self, $spell) = @_;
1360}
1361
1362sub conn::addme_success {
1363 my ($self) = @_;
1364
1365 for my $skill (values %{$self->{skill_info}}) {
1366 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1367 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1368 }
1369
1370 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1371 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1372 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1373 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1374}
1375
1376sub conn::eof {
1377 stop_game;
1378}
1379
1380sub update_floorbox {
1381 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1382 return unless $CONN;
1383
1384 $FLOORBOX->clear;
1385 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1386
1387 my $count = 4;
1388 for (@{ $CONN->{container}{0} }) {
1389 if (--$count) {
1390 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1391 } else {
1392 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1393 last;
1394 }
1395 }
120 }); 1396 });
121 1397
122 $vbox->add (new CFClient::UI::Label align => 0, text => "Server"); 1398 $WANT_REFRESH++;
123 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 1399}
124 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
125 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
126
127 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
128 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
129 1400
130 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username"); 1401sub conn::container_add {
131 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user}); 1402 my ($self, $tag, $items) = @_;
132 1403
133 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password"); 1404 update_floorbox if $tag == 0;
134 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
135 1405
136 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size"); 1406 $INV->set_items ($self->{container}{$self->{player}{tag}})
137 $table->add (1, 6, new CFClient::UI::Slider 1407 if $tag == $self->{player}{tag};
138 req_w => 100, 1408
139 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 1409 # $self-<{player}{tag} => player inv
140 connect_changed => sub { 1410 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1411}
1412
1413sub conn::container_clear {
141 my ($self, $value) = @_; 1414 my ($self, $tag) = @_;
142 1415
143 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1416 update_floorbox if $tag == 0;
144 },
145 );
146 1417
147 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 1418 $INV->set_items ($self->{container}{$tag})
148 start_game; 1419 if $tag == $self->{player}{tag};
149 });
150 1420
151 $vbox->add (my $hbox = new CFClient::UI::HBox); 1421# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
152
153 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
154 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
155 status "Configuration Saved";
156 });
157 $CFClient::UI::TOPLEVEL->add ($dialog);
158} 1422}
159 1423
160sub init_screen { 1424sub conn::item_delete {
161 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 1425 my ($self, @items) = @_;
162 $FULLSCREEN = $CFG->{fullscreen};
163 1426
164 SDL::Init SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO 1427 for (@items) {
165 and die "SDL::Init failed!\n"; 1428 update_floorbox if $_->{container} == 0;
166 1429
167 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5; 1430 $INV->set_items ($self->{container}{$_->{container}})
168 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5; 1431 if $_->{container} == $self->{player}{tag};
169 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
170 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
171
172 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
173 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
174 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
175 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
176
177 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
178 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
179 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
180
181 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
182 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
183 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
184 or die "SDL::SetVideoMode failed!\n";
185
186 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
187
188 $SDL_EV = new SDL::Event;
189 $SDL_EV->set_unicode (1);
190
191 $SDL_ACTIVE = 1;
192
193 $SDL_TIMER = add Glib::Timeout 1000 / $MAX_FPS, sub {
194 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
195 while $SDL_EV->poll;
196
197 1
198 }; 1432 }
199
200 $last_refresh = SDL::GetTicks;
201
202 CFClient::gl_init;
203
204 $FONTSIZE = int $HEIGHT / 40;
205
206 #############################################################################
207
208 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
209 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
210
211 $STATUS_LINE = new CFClient::UI::Label
212 padding => 0,
213 y => $HEIGHT * 49 / 50 - $FONTSIZE;
214 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
215
216 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
217 padding => 0,
218 y => $HEIGHT * 49 / 50,
219 height => $HEIGHT / 50,
220 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
221 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
222
223 $MAPWIDGET = new CFClient::UI::MapWidget;
224 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
225 $MAPWIDGET->focus_in;
226
227 config_dialog;
228} 1433}
229 1434
230sub destroy_screen { 1435sub conn::item_update {
231 $CFClient::UI::TOPLEVEL->{children} = []; 1436 my ($self, $item) = @_;
232 remove Glib::Source $SDL_TIMER;
233 remove Glib::Source $refresh_handler if $refresh_handler;
234 undef $refresh_handler;
235 undef $SDL_ACTIVE;
236 undef $SDL_EV;
237 SDL::Quit;
238}
239 1437
240sub force_refresh { 1438 update_floorbox if $item->{container} == 0;
241 glViewport 0, 0, $WIDTH, $HEIGHT;
242 1439
243 glMatrixMode GL_PROJECTION; 1440 $INV->set_items ($self->{container}{$item->{container}})
244 glLoadIdentity; 1441 if $item->{container} == $self->{player}{tag};
245 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
246 glMatrixMode GL_MODELVIEW;
247 glLoadIdentity;
248
249 glClear GL_COLOR_BUFFER_BIT;
250
251 $CFClient::UI::TOPLEVEL->draw;
252
253 SDL::GLSwapBuffers;
254}
255
256my $FPS;
257
258sub refresh {
259 $refresh_handler ||= add Glib::Idle sub {
260 if ($SDL_ACTIVE) {
261 $NOW = SDL::GetTicks;
262
263 if ($NOW - $last_refresh < $TICKS_PER_FRAME) {
264 SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh);
265 $NOW = SDL::GetTicks;
266 }
267
268 my $interval = ($NOW - $last_refresh) * 0.001;
269 $last_refresh = $NOW;
270
271 if ($interval) {
272 $FPS ||= 1 / $interval;
273 $FPS = $FPS * 0.9 + (1 / $interval) * 0.1;
274 debug sprintf "%5.02f", $FPS;
275 }
276
277 force_refresh;
278 $_->animate ($interval) for grep $_, values %ANIMATE;
279
280 if (%ANIMATE) {
281 1
282 } else {
283 undef $refresh_handler;
284 0
285 }
286 } else {
287 undef $refresh_handler;
288 0
289 }
290 };
291}
292
293sub animation_start {
294 my ($widget) = @_;
295 $ANIMATE{$widget} = $widget;
296 Scalar::Util::weaken $ANIMATE{$widget};
297
298 refresh;
299}
300
301sub animation_stop {
302 my ($widget) = @_;
303 delete $ANIMATE{$widget};
304} 1442}
305 1443
306%SDL_CB = ( 1444%SDL_CB = (
307 SDL_QUIT() => sub { 1445 CFClient::SDL_QUIT => sub {
308 main_quit Gtk2; 1446 Event::unloop -1;
309 }, 1447 },
310 SDL_VIDEORESIZE() => sub { 1448 CFClient::SDL_VIDEORESIZE => sub {
311 }, 1449 },
312 SDL_VIDEOEXPOSE() => sub { 1450 CFClient::SDL_VIDEOEXPOSE => sub {
313 refresh; 1451 $WANT_REFRESH++;
314 }, 1452 },
315 SDL_KEYDOWN() => sub {
316 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
317 # alt-enter
318 $FULLSCREEN = !$FULLSCREEN;
319 destroy_screen;
320 init_screen;
321 } else {
322 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
323 }
324 },
325 SDL_KEYUP() => sub {
326 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
327 },
328 SDL_MOUSEMOTION() => sub {
329 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
330 },
331 SDL_MOUSEBUTTONDOWN() => sub {
332 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
333 },
334 SDL_MOUSEBUTTONUP() => sub {
335 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
336 },
337 SDL_ACTIVEEVENT() => sub { 1453 CFClient::SDL_ACTIVEEVENT => sub {
338# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1454# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
339 }, 1455 },
1456 CFClient::SDL_KEYDOWN => sub {
1457 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1458 # alt-enter
1459 video_shutdown;
1460 $CFG->{fullscreen} = !$CFG->{fullscreen};
1461 video_init;
1462 } else {
1463 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1464 }
1465 },
1466 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1467 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1468 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1469 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1470 CFClient::SDL_USEREVENT => sub {
1471 if ($_[0]{code} == 1) {
1472 audio_channel_finished $_[0]{data1};
1473 } elsif ($_[0]{code} == 0) {
1474 audio_music_finished;
1475 }
1476 },
340); 1477);
341 1478
342@conn::ISA = Crossfire::Protocol::;
343
344sub conn::map_update {
345 my ($self, $dirty) = @_;
346
347 $MAPWIDGET->update;
348}
349
350sub conn::map_scroll {
351 my ($self, $dx, $dy) = @_;
352
353# refresh;
354}
355
356sub conn::map_clear {
357 my ($self) = @_;
358
359# refresh;
360}
361
362sub conn::face_find {
363 my ($self, $face) = @_;
364
365 $FACECACHE->{"$face->{chksum},$face->{name}"}
366}
367
368sub conn::face_update {
369 my ($self, $face) = @_;
370
371 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
372
373 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
374}
375
376sub conn::query {
377 my ($self, $flags, $prompt) = @_;
378
379 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
380}
381
382sub gtk_add_cfg_field {
383 my ($tbl, $cfg, $klbl, $key, $value) = @_;
384 my $i = $cfg->{_i}++;
385 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
386 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
387 if ($key eq 'password') {
388 $ent->set_invisible_char ("*");
389 $ent->set (visibility => 0)
390 }
391 $ent->set_text ($value);
392 $ent->signal_connect (changed => sub {
393 my ($ent) = @_;
394 $cfg->{$key} = $ent->get_text;
395 # TODO: Mapsize should be a slider in the game gui
396 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
397 $cfg->{$key} = 100;
398 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
399 $cfg->{$key} = 50;
400 }
401 });
402}
403
404sub run_config_dialog {
405 my (%events) = @_;
406
407 my $w = Gtk2::Window->new;
408
409 my @cfg = (
410 [qw/Host host/],
411 [qw/Port port/],
412 [qw/Mapsize% mapsize/],
413 [qw/Username user/],
414 [qw/Password password/],
415 );
416
417 my $cfg = {};
418
419 $w->add (my $vb = Gtk2::VBox->new);
420 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
421 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
422 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
423 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
424 my $i = 0;
425 my $act = 0;
426 for (map { "$_->[0]x$_->[1]" } @SDL_MODES) {
427 if ($_ eq $selmode) { $act = $i }
428 $cb->append_text ($_);
429 $i++;
430 }
431 $cb->set_active ($act);
432 $cb->signal_connect (changed => sub {
433 my ($cb) = @_;
434 my $txt = $cb->get_active_text;
435 if ($txt =~ m/(\d+)x(\d+)/) {
436 $::CFG->{width} = $1;
437 $::CFG->{height} = $2;
438 }
439 });
440
441 $cfg->{_i} = 1;
442 for (@cfg) {
443 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
444 }
445
446 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
447 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
448 $cb->signal_connect (clicked => sub {
449 for (keys %$cfg) {
450 $::CFG->{$_} = $cfg->{$_}
451 if $_ ne '_i';
452 }
453 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
454 });
455 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
456 $cb->signal_connect (clicked => sub {
457 for (keys %$cfg) {
458 $::CFG->{$_} = $cfg->{$_}
459 if $_ ne '_i';
460 }
461 my $cb = $events{login} || sub {};
462 $cb->($::CFG->{user}, $::CFG->{password});
463 });
464 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
465 $cb->signal_connect (clicked => sub {
466 my $cb = $events{logout} || sub {};
467 $cb->();
468 });
469 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
470 $cb->signal_connect (clicked => sub { $w->destroy });
471
472 $w->show_all;
473
474 $w->signal_connect (destroy => sub { Gtk2->main_quit });
475}
476
477
478############################################################################# 1479#############################################################################
479 1480
480SDL::Init SDL_INIT_EVERYTHING; 1481$SIG{INT} = $SIG{TERM} = sub { exit };
481
482@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
483 @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE };
484
485CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
486
487$CFG ||= {
488 width => 640,
489 height => 480,
490 fullscreen => 0,
491 sdl_mode => 0,
492 mapsize => 100,
493 host => "crossfire.schmorp.de",
494 port => 13327,
495};
496 1482
497{ 1483{
498 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); 1484 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
499 1485
1486 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1487
1488 $TILECACHE = CFClient::db_table "tilecache";
1489 $FACEMAP = CFClient::db_table "facemap";
1490
1491 my %DEF_CFG = (
1492 sdl_mode => 0,
1493 width => 640,
1494 height => 480,
1495 fullscreen => 0,
1496 fast => 0,
1497 map_scale => 0.5,
1498 fow_enable => 1,
1499 fow_intensity => 0.45,
1500 fow_smooth => 0,
1501 gui_fontsize => 1,
1502 log_fontsize => 1,
1503 gauge_fontsize=> 1,
1504 gauge_size => 0.35,
1505 stat_fontsize => 1,
1506 mapsize => 100,
1507 host => "crossfire.schmorp.de",
1508 say_command => 'say',
1509 audio_enable => 1,
1510 bgm_enable => 1,
1511 bgm_volume => 0.25,
1512 );
1513
1514 while (my ($k, $v) = each %DEF_CFG) {
1515 $CFG->{$k} = $v unless exists $CFG->{$k};
1516 }
1517
1518 sdl_init;
1519
1520 @SDL_MODES = reverse
1521 grep $_->[0] >= 640 && $_->[1] >= 480,
1522 CFClient::SDL_ListModes;
1523
1524 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1525
1526 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1527
1528 {
1529 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1530 DejaVuSans.ttf
1531 DejaVuSansMono.ttf
1532 DejaVuSans-Bold.ttf
1533 DejaVuSansMono-Bold.ttf
1534 DejaVuSans-Oblique.ttf
1535 DejaVuSansMono-Oblique.ttf
1536 DejaVuSans-BoldOblique.ttf
1537 DejaVuSansMono-BoldOblique.ttf
1538 );
1539
500 CFClient::add_font $_ for @fonts; 1540 CFClient::add_font $_ for @fonts;
501 CFClient::set_font $fonts[0]; 1541
502} 1542 CFClient::pango_init;
503 1543
504$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 1544 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1545 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
505 1546
506init_screen; 1547 $FONT_PROP->make_default;
1548 }
507 1549
508main Gtk2; 1550 video_init;
1551 audio_init;
1552}
509 1553
510Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 1554Event::loop;
511 1555
1556END { CFClient::SDL_Quit }
1557
1558=head1 pclient - Crossfire+ and Crossfire game client
1559
1560Pclient is a Crossfire+ and Crossfire game client.
1561
1562=head2 Features
1563
1564=over 4
1565
1566=item Fullscreen Map
1567
1568PClient can uses a fullscreen map, which greatly enhances how much of the
1569game world you can see.
1570
1571=item Persistent Map Cache (Crossfire+ only)
1572
1573PClient can persistently cache all map data it received from the
1574server. This not only allows it to display an overview map, but also
1575ensures that once-explored areas will be available the next time you want
1576to explore more.
1577
1578=item Hardware acceleration
1579
1580Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1581acceleration. Most modern graphics cards have difficulties with 2D
1582acceleration, while 3D graphics is accelerated well.
1583
1584=item No arbitrary limits
1585
1586Unlike other Crossfire clients, pclient does not suffer from arbitrary
1587limits (like a fixed amount of face numbers). There are still limits, but
1588they are not arbitrarily low :)
1589
1590=back
1591
1592=head1 USAGE
1593
1594=head2 The Map
1595
1596The map is always displayed in the background, behind all other windows and UI elements.
1597
1598#TODO# middle-click scrolls
1599#
1600# keys:
1601#
1602# a apply
1603# keypad moves, kp_5 applies ranged attack to self
1604
1605Starting to type enters the I<completion mode>. In that mode, you can type
1606abbreviations or commands and have them executed as soon as they match a
1607valid command. This is best explained by a few examples:
1608
1609Typing B<climb> will display a list of commands with I<climb> in their
1610name, such as I<ready_skill climbing> and I<use_skill climbing>.
1611
1612You can abbreviate commands by typing only the first character of every
1613word. For example, typing I<iwor> will likely select I<invoke word of
1614recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1615will likely select I<ready_skill climbing> and I<usl> will give you
1616I<use_skill levitation>.
1617
1618=head2 The map overview
1619
1620#TODO#
1621
1622=head2 The Status area in the lower right corner
1623
1624#TODO#
1625
1626=head2 The I<Statistics>/I>Stats> window
1627
1628#TODO#
1629
1630=head1 FAQ
1631
1632=over 4
1633
1634=item The client is very sluggish and slow, what can I do about this?
1635
1636Most likely, you don't have accelerated OpenGL support. Try to find a
1637newer driver, or a driver from your hardware vendor, that features OpenGL
1638support.
1639
1640If this is not an option, the following Setup options reduce the load and
1641will likely make the client playable with sofwtare rendering (it will
1642still be slow, though):
1643
1644=over 4
1645
1646=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1647
1648=item Enable B<Fast & Ugly> mode
1649
1650=item Disable B<Fog of War>
1651
1652=item Increase B<Map Scale>
1653
1654=back
1655
1656=back
1657
1658=head1 AUTHOR
1659
1660Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1661
1662
1663

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