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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.26 by elmex, Fri Apr 7 20:57:29 2006 UTC vs.
Revision 1.86 by root, Wed Apr 12 18:09:22 2006 UTC

9use SDL; 9use SDL;
10use SDL::App; 10use SDL::App;
11use SDL::Event; 11use SDL::Event;
12use SDL::Surface; 12use SDL::Surface;
13use SDL::OpenGL; 13use SDL::OpenGL;
14use SDL::OpenGL::Constants;
15 14
16use Crossfire; 15use Crossfire;
17use Crossfire::Client;
18use Crossfire::Protocol; 16use Crossfire::Protocol;
19 17
20use Crossfire::Client::Util; 18use CFClient;
21use Crossfire::Client::Widget; 19use CFClient::UI;
20
21our $VERSION = '0.1';
22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused
25my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
22 26
23our $FACECACHE; 27our $FACECACHE;
24
25our $VERSION = '0.1';
26 28
27our $CFG; 29our $CFG;
28our $CONN; 30our $CONN;
31our $FAST; # fast, low-quality mode, possibly useful for software-rendering
29 32
33our @SDL_MODES;
34our $WIDTH;
35our $HEIGHT;
36our $FULLSCREEN;
37
38our $NOW;
39
40our $MAPWIDGET;
30our $UIFONT; 41our $FONTSIZE;
31 42
32our $SDL_TIMER; 43our $SDL_TIMER;
44our $SDL_ACTIVE;
33our $SDL_APP; 45our $SDL_EV;
34our $SDL_EV = new SDL::Event;
35our %SDL_CB; 46our %SDL_CB;
36 47
37our @GL_INIT; # hooks called on every gl init 48our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE;
50our $DEBUG_STATUS;
51
52my $last_refresh;
53my %ANIMATE;
54my $refresh_handler;
55
56sub status {
57 $STATUS_LINE->set_text ($_[0]);
58 my ($w, $h) = $STATUS_LINE->size_request;
59 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
60}
61
62sub debug {
63 $DEBUG_STATUS->set_text ($_[0]);
64 my ($w, $h) = $DEBUG_STATUS->size_request;
65 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
66}
67
68sub start_game {
69 status "logging in...";
70
71 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
72
73 $CONN = new conn
74 host => $CFG->{host},
75 port => $CFG->{port},
76 user => $CFG->{user},
77 pass => $CFG->{password},
78 mapw => $mapsize,
79 maph => $mapsize,
80 ;
81
82 status "login successful";
83
84 CFClient::lowdelay fileno $CONN->{fh};
85}
86
87sub stop_game {
88 undef $CONN;
89}
90
91sub config_dialog {
92 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
93 child => (my $vbox = new CFClient::UI::VBox);
94 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
95 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
96
97 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
98 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
99
100 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
101 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
102
103 $mode_slider->connect (changed => sub {
104 my ($self, $value) = @_;
105
106 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
107 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
108 });
109 $mode_slider->emit (changed => $mode_slider->{range}[0]);
110
111 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
112 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
113 my ($self, $value) = @_;
114 $CFG->{fullscreen} = $value;
115 });
116
117 $table->add (1, 2, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
118 destroy_screen ();
119 init_screen ();
120 });
121
122 $vbox->add (new CFClient::UI::Label align => 0, text => "Server");
123 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
124 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
125 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
126
127 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
128 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
129
130 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
131 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
132
133 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
134 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
135
136 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
137 $table->add (1, 6, new CFClient::UI::Slider
138 req_w => 100,
139 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
140 connect_changed => sub {
141 my ($self, $value) = @_;
142
143 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
144 },
145 );
146
147 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
148 start_game;
149 });
150
151 $vbox->add (my $hbox = new CFClient::UI::HBox);
152
153 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
154 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
155 status "Configuration Saved";
156 });
157 $CFClient::UI::TOPLEVEL->add ($dialog);
158}
38 159
39sub init_screen { 160sub init_screen {
40 $SDL_APP = new SDL::App 161 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
41 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 162 $FULLSCREEN = $CFG->{fullscreen};
42 -title => "Crossfire+ Client",
43 -width => $CFG->{width},
44 -height => $CFG->{height},
45 -opengl => 1,
46 -red_size => 8,
47 -green_size => 8,
48 -blue_size => 8,
49 -double_buffer => 1,
50 -fullscreen => $CFG->{fullscreen},
51 -resizeable => 0;
52 163
53 glClearColor 0, 0, 0, 0; 164 SDL::Init SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO
165 and die "SDL::Init failed!\n";
54 166
55 glEnable GL_TEXTURE_2D; 167 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
56 glShadeModel GL_FLAT; 168 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
57 glDisable GL_DEPTH_TEST; 169 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
58 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 170 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
171
172 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
173 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
174 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
175 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
176
177 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
178 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
179 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
180
181 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
182 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
183 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
184 or die "SDL::SetVideoMode failed!\n";
185
186 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
187
188 $SDL_EV = new SDL::Event;
189 $SDL_EV->set_unicode (1);
190
191 $SDL_ACTIVE = 1;
192
193 $SDL_TIMER = add Glib::Timeout 1000 / $MAX_FPS, sub {
194 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
195 while $SDL_EV->poll;
196
197 1
198 };
199
200 $last_refresh = SDL::GetTicks;
201
202 CFClient::gl_init;
203
204 $FONTSIZE = int $HEIGHT / 40;
205
206 #############################################################################
207
208 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
209 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
210
211 $STATUS_LINE = new CFClient::UI::Label
212 padding => 0,
213 y => $HEIGHT * 49 / 50 - $FONTSIZE;
214 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
215
216 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
217 padding => 0,
218 y => $HEIGHT * 49 / 50,
219 height => $HEIGHT / 50,
220 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
221 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
222
223 $MAPWIDGET = new CFClient::UI::MapWidget;
224 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
225 $MAPWIDGET->focus_in;
226
227 config_dialog;
228}
229
230sub destroy_screen {
231 $CFClient::UI::TOPLEVEL->{children} = [];
232 remove Glib::Source $SDL_TIMER;
233 remove Glib::Source $refresh_handler if $refresh_handler;
234 undef $refresh_handler;
235 undef $SDL_ACTIVE;
236 undef $SDL_EV;
237 SDL::Quit;
238}
239
240sub force_refresh {
241 glViewport 0, 0, $WIDTH, $HEIGHT;
59 242
60 glMatrixMode GL_PROJECTION; 243 glMatrixMode GL_PROJECTION;
61 glLoadIdentity; 244 glLoadIdentity;
62 glOrtho 0, $CFG->{width}, $CFG->{height}, 0, -100 , 100; 245 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
63
64 glMatrixMode GL_MODELVIEW; 246 glMatrixMode GL_MODELVIEW;
247 glLoadIdentity;
65 248
66 $_->() for @GL_INIT; 249 glClear GL_COLOR_BUFFER_BIT;
67}
68 250
69my $label;#d# 251 $CFClient::UI::TOPLEVEL->draw;
70 252
71sub start_game { 253 SDL::GLSwapBuffers;
72 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 254}
73 while ($SDL_EV->poll) { 255
74 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 256my $FPS;
257
258sub refresh {
259 $refresh_handler ||= add Glib::Idle sub {
260 if ($SDL_ACTIVE) {
261 $NOW = SDL::GetTicks;
262
263 if ($NOW - $last_refresh < $TICKS_PER_FRAME) {
264 SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh);
265 $NOW = SDL::GetTicks;
266 }
267
268 my $interval = ($NOW - $last_refresh) * 0.001;
269 $last_refresh = $NOW;
270
271 if ($interval) {
272 $FPS ||= 1 / $interval;
273 $FPS = $FPS * 0.9 + (1 / $interval) * 0.1;
274 debug sprintf "%5.02f", $FPS;
275 }
276
277 force_refresh;
278 $_->animate ($interval) for grep $_, values %ANIMATE;
279
280 if (%ANIMATE) {
281 1
282 } else {
283 undef $refresh_handler;
284 0
285 }
286 } else {
287 undef $refresh_handler;
288 0
75 } 289 }
76
77 1
78 }; 290 };
79
80 init_screen;
81
82 $label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "Testü[]";
83 $label->activate;
84
85 $CONN = new conn
86 host => $CFG->{host},
87 port => $CFG->{port};
88} 291}
89 292
90sub stop_game { 293sub animation_start {
91 remove Glib::Source $SDL_TIMER; 294 my ($widget) = @_;
295 $ANIMATE{$widget} = $widget;
296 Scalar::Util::weaken $ANIMATE{$widget};
92 297
93 undef $SDL_APP; 298 refresh;
94 SDL::Quit;
95} 299}
96 300
97sub refresh { 301sub animation_stop {
98 glClear GL_COLOR_BUFFER_BIT; 302 my ($widget) = @_;
99 303 delete $ANIMATE{$widget};
100 $_->draw for @Crossfire::Client::Widget::ACTIVE_WIDGETS;
101
102 SDL::GLSwapBuffers;
103} 304}
104 305
105%SDL_CB = ( 306%SDL_CB = (
106 SDL_QUIT() => sub { 307 SDL_QUIT() => sub {
107 main_quit Gtk2; 308 main_quit Gtk2;
112 refresh; 313 refresh;
113 }, 314 },
114 SDL_KEYDOWN() => sub { 315 SDL_KEYDOWN() => sub {
115 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 316 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
116 # alt-enter 317 # alt-enter
117 $CFG->{fullscreen} = !$CFG->{fullscreen}; 318 $FULLSCREEN = !$FULLSCREEN;
319 destroy_screen;
118 init_screen; 320 init_screen;
119 } else { 321 } else {
120 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); 322 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
121 } 323 }
122 }, 324 },
123 SDL_KEYUP() => sub { 325 SDL_KEYUP() => sub {
124 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); 326 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
125 }, 327 },
126 SDL_MOUSEMOTION() => sub { 328 SDL_MOUSEMOTION() => sub {
127 warn "sdl motion\n";#d# 329 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
128 }, 330 },
129 SDL_MOUSEBUTTONDOWN() => sub { 331 SDL_MOUSEBUTTONDOWN() => sub {
130 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); 332 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
131 }, 333 },
132 SDL_MOUSEBUTTONUP() => sub { 334 SDL_MOUSEBUTTONUP() => sub {
133 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); 335 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
134 }, 336 },
135 SDL_ACTIVEEVENT() => sub { 337 SDL_ACTIVEEVENT() => sub {
136 warn "active\n";#d# 338# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
137 }, 339 },
138); 340);
139 341
140@conn::ISA = Crossfire::Protocol::; 342@conn::ISA = Crossfire::Protocol::;
141 343
142sub conn::map_update { 344sub conn::map_update {
143 my ($self, $dirty) = @_; 345 my ($self, $dirty) = @_;
144 346
145 refresh; 347 $MAPWIDGET->update;
146} 348}
147 349
148sub conn::map_scroll { 350sub conn::map_scroll {
149 my ($self, $dx, $dy) = @_; 351 my ($self, $dx, $dy) = @_;
150 352
151 refresh; 353# refresh;
152} 354}
153 355
154sub conn::map_clear { 356sub conn::map_clear {
155 my ($self) = @_; 357 my ($self) = @_;
156 358
157 refresh; 359# refresh;
158} 360}
159 361
160sub conn::face_find { 362sub conn::face_find {
161 my ($self, $face) = @_; 363 my ($self, $face) = @_;
162 364
166sub conn::face_update { 368sub conn::face_update {
167 my ($self, $face) = @_; 369 my ($self, $face) = @_;
168 370
169 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; 371 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
170 372
171 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; 373 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
374}
375
376sub conn::query {
377 my ($self, $flags, $prompt) = @_;
378
379 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
172} 380}
173 381
174sub gtk_add_cfg_field { 382sub gtk_add_cfg_field {
175 my ($tbl, $cfg, $klbl, $key, $value) = @_; 383 my ($tbl, $cfg, $klbl, $key, $value) = @_;
176 my $i = $cfg->{_i}++; 384 my $i = $cfg->{_i}++;
182 } 390 }
183 $ent->set_text ($value); 391 $ent->set_text ($value);
184 $ent->signal_connect (changed => sub { 392 $ent->signal_connect (changed => sub {
185 my ($ent) = @_; 393 my ($ent) = @_;
186 $cfg->{$key} = $ent->get_text; 394 $cfg->{$key} = $ent->get_text;
395 # TODO: Mapsize should be a slider in the game gui
396 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
397 $cfg->{$key} = 100;
398 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
399 $cfg->{$key} = 50;
400 }
187 }); 401 });
188} 402}
189 403
190sub run_config_dialog { 404sub run_config_dialog {
191 my (%events) = @_; 405 my (%events) = @_;
193 my $w = Gtk2::Window->new; 407 my $w = Gtk2::Window->new;
194 408
195 my @cfg = ( 409 my @cfg = (
196 [qw/Host host/], 410 [qw/Host host/],
197 [qw/Port port/], 411 [qw/Port port/],
412 [qw/Mapsize% mapsize/],
198 [qw/Username user/], 413 [qw/Username user/],
199 [qw/Password password/], 414 [qw/Password password/],
200 ); 415 );
201 416
202 my $cfg = {}; 417 my $cfg = {};
203
204 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
205 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
206 418
207 $w->add (my $vb = Gtk2::VBox->new); 419 $w->add (my $vb = Gtk2::VBox->new);
208 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); 420 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
209 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; 421 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
210 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); 422 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
211 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); 423 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
212 my $i = 0; 424 my $i = 0;
213 my $act = 0; 425 my $act = 0;
214 for (map { "$_->[0]x$_->[1]" } reverse @modes) { 426 for (map { "$_->[0]x$_->[1]" } @SDL_MODES) {
215 if ($_ eq $selmode) { $act = $i } 427 if ($_ eq $selmode) { $act = $i }
216 $cb->append_text ($_); 428 $cb->append_text ($_);
217 $i++; 429 $i++;
218 } 430 }
219 $cb->set_active ($act); 431 $cb->set_active ($act);
236 $cb->signal_connect (clicked => sub { 448 $cb->signal_connect (clicked => sub {
237 for (keys %$cfg) { 449 for (keys %$cfg) {
238 $::CFG->{$_} = $cfg->{$_} 450 $::CFG->{$_} = $cfg->{$_}
239 if $_ ne '_i'; 451 if $_ ne '_i';
240 } 452 }
241 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc"; 453 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
242 }); 454 });
243 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); 455 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
244 $cb->signal_connect (clicked => sub { 456 $cb->signal_connect (clicked => sub {
245 for (keys %$cfg) { 457 for (keys %$cfg) {
246 $::CFG->{$_} = $cfg->{$_} 458 $::CFG->{$_} = $cfg->{$_}
249 my $cb = $events{login} || sub {}; 461 my $cb = $events{login} || sub {};
250 $cb->($::CFG->{user}, $::CFG->{password}); 462 $cb->($::CFG->{user}, $::CFG->{password});
251 }); 463 });
252 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); 464 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
253 $cb->signal_connect (clicked => sub { 465 $cb->signal_connect (clicked => sub {
254 my $cb = $events{login} || sub {}; 466 my $cb = $events{logout} || sub {};
255 $cb->(); 467 $cb->();
256 }); 468 });
257 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); 469 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
258 $cb->signal_connect (clicked => sub { $w->destroy }); 470 $cb->signal_connect (clicked => sub { $w->destroy });
259 471
265 477
266############################################################################# 478#############################################################################
267 479
268SDL::Init SDL_INIT_EVERYTHING; 480SDL::Init SDL_INIT_EVERYTHING;
269 481
270my $mapwidget = Crossfire::Client::Widget::MapWidget->new; 482@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
483 @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE };
271 484
272$mapwidget->activate;
273$mapwidget->focus_in;
274
275Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; 485CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
276 486
277$CFG ||= { 487$CFG ||= {
278 width => 640, 488 width => 640,
279 height => 480, 489 height => 480,
280 fullscreen => 0, 490 fullscreen => 0,
491 sdl_mode => 0,
492 mapsize => 100,
281 host => "crossfire.schmorp.de", 493 host => "crossfire.schmorp.de",
282 port => 13327, 494 port => 13327,
283}; 495};
284 496
497{
498 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
499
500 CFClient::add_font $_ for @fonts;
501 CFClient::set_font $fonts[0];
502}
503
285$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 504$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
286 505
287SDL::TTFInit; 506init_screen;
288
289$UIFONT = SDL::TTFOpenFont Crossfire::Client::find_rcfile "uifont.ttf", 24
290 or die "TTFOpenFont: $!";
291
292run_config_dialog
293 login => sub { start_game },
294 logout => sub { stop_game };
295 507
296main Gtk2; 508main Gtk2;
297 509
298Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 510Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
511

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