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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.12 by elmex, Fri Apr 7 16:29:19 2006 UTC vs.
Revision 1.88 by root, Wed Apr 12 21:01:47 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Crossfire; 6use Time::HiRes 'time';
6use Crossfire::Client; 7use Event;
7use Crossfire::Protocol;
8
9use Client::Util;
10
11package Crossfire::Client; # uh, yeah
12
13use strict;
14
15our $CFG;
16our $VERSION = '0.1';
17 8
18use SDL; 9use SDL;
19use SDL::App; 10use SDL::App;
20use SDL::Event; 11use SDL::Event;
21use SDL::Surface; 12use SDL::Surface;
22use SDL::OpenGL; 13use SDL::OpenGL;
23use SDL::OpenGL::Constants;
24 14
25my $conn; 15use Crossfire;
26my $app; 16use Crossfire::Protocol;
27 17
28my $WIDTH = 640; 18use CFClient;
29my $HEIGHT = 480; 19use CFClient::UI;
30 20
31sub glinit { 21our $VERSION = '0.1';
32 # nuke all gl context data 22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused
25
26our $FACECACHE;
27
28our $LAST_REFRESH;
29our $NOW;
30
31our $CFG;
32our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering
34
35our @SDL_MODES;
36our $WIDTH;
37our $HEIGHT;
38our $FULLSCREEN;
39
40our $MAPWIDGET;
41our $FONTSIZE;
42
43our $SDL_ACTIVE;
44our $SDL_EV;
45our %SDL_CB;
46
47our $ALT_ENTER_MESSAGE;
48our $STATUS_LINE;
49our $DEBUG_STATUS;
50
51sub status {
52 $STATUS_LINE->set_text ($_[0]);
53 my ($w, $h) = $STATUS_LINE->size_request;
54 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
55}
56
57sub debug {
58 $DEBUG_STATUS->set_text ($_[0]);
59 my ($w, $h) = $DEBUG_STATUS->size_request;
60 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
61}
62
63sub start_game {
64 status "logging in...";
65
66 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
67
68 $CONN = new conn
69 host => $CFG->{host},
70 port => $CFG->{port},
71 user => $CFG->{user},
72 pass => $CFG->{password},
73 mapw => $mapsize,
74 maph => $mapsize,
75 ;
76
77 status "login successful";
78
79 CFClient::lowdelay fileno $CONN->{fh};
80}
81
82sub stop_game {
83 undef $CONN;
84}
85
86sub config_dialog {
87 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
88 child => (my $vbox = new CFClient::UI::VBox);
89 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
90 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
91
92 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
93 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
94
95 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
96 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
97
98 $mode_slider->connect (changed => sub {
99 my ($self, $value) = @_;
100
101 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
102 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
103 });
104 $mode_slider->emit (changed => $mode_slider->{range}[0]);
105
106 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
107 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
108 my ($self, $value) = @_;
109 $CFG->{fullscreen} = $value;
110 });
111
112 $table->add (1, 2, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
113 destroy_screen ();
114 init_screen ();
115 });
33 116
34 $app = new SDL::App 117 $vbox->add (new CFClient::UI::Label align => 0, text => "Server");
35 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 118 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
36 -title => "Crossfire+ Client", 119 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
37 -width => $WIDTH, 120 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
38 -height => $HEIGHT, 121
39 -opengl => 1, 122 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
40 -red_size => 8, 123 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
41 -green_size => 8,
42 -blue_size => 8,
43 -double_buffer => 1,
44 -resizeable => 0;
45 124
46 glEnable GL_TEXTURE_2D; 125 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
47 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 126 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
48 glShadeModel GL_FLAT; 127
49 glDisable GL_DEPTH_TEST; 128 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
50 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 129 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
51 glEnable GL_BLEND; 130
131 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
132 $table->add (1, 6, new CFClient::UI::Slider
133 req_w => 100,
134 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
135 connect_changed => sub {
136 my ($self, $value) = @_;
137
138 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
139 },
140 );
141
142 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
143 start_game;
144 });
145
146 $vbox->add (my $hbox = new CFClient::UI::HBox);
147
148 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
149 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
150 status "Configuration Saved";
151 });
152 $CFClient::UI::TOPLEVEL->add ($dialog);
153}
154
155sub init_screen {
156 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
157 $FULLSCREEN = $CFG->{fullscreen};
158
159 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
160 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
161 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
162 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
163
164 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
165 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
166 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
167 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
168
169 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
170 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
171 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
172
173 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
174 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
175 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
176 or die "SDL::SetVideoMode failed!\n";
177
178 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
179
180 $SDL_EV = new SDL::Event;
181 $SDL_EV->set_unicode (1);
182
183 $SDL_ACTIVE = 1;
184
185 $LAST_REFRESH = time - 0.01;
186
187 CFClient::gl_init;
188
189 $FONTSIZE = int $HEIGHT / 40;
190
191 #############################################################################
192
193 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
194 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
195
196 $STATUS_LINE = new CFClient::UI::Label
197 padding => 0,
198 y => $HEIGHT * 49 / 50 - $FONTSIZE;
199 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
200
201 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
202 padding => 0,
203 y => $HEIGHT * 49 / 50,
204 height => $HEIGHT / 50,
205 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
206 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
207
208 $MAPWIDGET = new CFClient::UI::MapWidget;
209 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
210 $MAPWIDGET->focus_in;
211
212 config_dialog;
213}
214
215sub destroy_screen {
216 $CFClient::UI::TOPLEVEL->{children} = [];
217 undef $SDL_ACTIVE;
218 undef $SDL_EV;
219 SDL::Quit;
220}
221
222my %animate_object;
223my $animate_timer;
224
225my $want_refresh;
226my $can_refresh;
227
228my $fps = 9;
229
230sub force_refresh {
231 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
232 debug sprintf "%3.2f", $fps;
233
234 $want_refresh = 0;
235 $can_refresh = 0;
236
237 glViewport 0, 0, $WIDTH, $HEIGHT;
52 238
53 glMatrixMode GL_PROJECTION; 239 glMatrixMode GL_PROJECTION;
54 glLoadIdentity; 240 glLoadIdentity;
55 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 241 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
242 glMatrixMode GL_MODELVIEW;
243 glLoadIdentity;
56 244
57 # re-bind all textures 245 glClear GL_COLOR_BUFFER_BIT;
246
247 $CFClient::UI::TOPLEVEL->draw;
248
249 SDL::GLSwapBuffers;
250
251 $LAST_REFRESH = $NOW;
58} 252}
253
254my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
255 $NOW = time;
256
257 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
258 while $SDL_EV->poll;
259
260 if (%animate_object) {
261 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
262 $want_refresh++;
263 }
264
265 if ($want_refresh) {
266 force_refresh;
267 } else {
268 $can_refresh = 1;
269 }
270});
59 271
60sub refresh { 272sub refresh {
61 glClearColor 0, 0, 0, 0; 273 $want_refresh++;
62 glClear GL_COLOR_BUFFER_BIT;
63
64 my $map = $conn->{map};
65
66 for my $x (0 .. $conn->{mapw} - 1) {
67 for my $y (0 .. $conn->{maph} - 1) {
68
69 my $cell = $map->[$x][$y]
70 or next;
71
72 my $darkness = $cell->[3] * (1 / 255);
73 my $darkness = 0.8 + 0.2*rand;
74 glColor $darkness, $darkness, $darkness;
75
76 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
77 my $tex = $conn->{face}[$num]{texture} || 0;
78
79 glBindTexture GL_TEXTURE_2D, $tex;
80
81 glBegin GL_QUADS;
82 glTexCoord 0, 0; glVertex $x, $y;
83 glTexCoord 0, 1; glVertex $x, $y + 1;
84 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
85 glTexCoord 1, 0; glVertex $x + 1, $y;
86 glEnd;
87 }
88 }
89 }
90
91 SDL::GLSwapBuffers;
92} 274}
93 275
94my $ev = new SDL::Event; 276sub animation_start {
95my %ev_cb; 277 my ($widget) = @_;
96 278 $animate_object{$widget} = $widget;
97sub event(&$) {
98 $ev_cb{$_[0]->()} = $_[1];
99} 279}
100 280
101sub does(&) { shift } 281sub animation_stop {
102 282 my ($widget) = @_;
103event {SDL_QUIT} does { 283 delete $animate_object{$widget};
104 exit; 284}
105};
106
107event {SDL_VIDEORESIZE} does {
108 print "resize\n";
109};
110
111event {SDL_VIDEOEXPOSE} does {
112 refresh;
113};
114
115event {SDL_KEYDOWN} does {
116 print "keypress\n";
117};
118
119event {SDL_KEYUP} does {
120 print "keyup\n";#d#
121};
122
123event {SDL_MOUSEMOTION} does {
124 print "motion\n";
125};
126
127event {SDL_MOUSEBUTTONDOWN} does {
128 print "button\n";
129};
130
131event {SDL_MOUSEBUTTONUP} does {
132 print "buttup\n";
133};
134
135event {SDL_ACTIVEEVENT} does {
136 print "active\n";
137};
138
139package Crossfire::Client;
140 285
141@conn::ISA = Crossfire::Protocol::; 286@conn::ISA = Crossfire::Protocol::;
287
288sub conn::send {
289 my ($self, $command) = @_;
290
291 $self->Crossfire::Protocol::send ($command);
292 status $command;
293}
142 294
143sub conn::map_update { 295sub conn::map_update {
144 my ($self, $dirty) = @_; 296 my ($self, $dirty) = @_;
145 297
146 refresh; 298 $MAPWIDGET->update;
147} 299}
148 300
149sub conn::map_scroll { 301sub conn::map_scroll {
150 my ($self, $dx, $dy) = @_; 302 my ($self, $dx, $dy) = @_;
151 303
152 refresh; 304# refresh;
153} 305}
154 306
155sub conn::map_clear { 307sub conn::map_clear {
156 my ($self) = @_; 308 my ($self) = @_;
157 309
158 refresh; 310# refresh;
311}
312
313sub conn::face_find {
314 my ($self, $face) = @_;
315
316 $FACECACHE->{"$face->{chksum},$face->{name}"}
159} 317}
160 318
161sub conn::face_update { 319sub conn::face_update {
162 my ($self, $num, $face) = @_; 320 my ($self, $face) = @_;
163 321
164 warn "up face $self,$num,$face\n";#d# 322 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
165 use Gtk2;
166 323
167 my $pb = new Gtk2::Gdk::PixbufLoader; 324 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
168 $pb->write ($face->{image}); 325}
169 $pb->close;
170 326
171 $pb = $pb->get_pixbuf; 327sub conn::query {
172 $pb = $pb->add_alpha (0, 0, 0, 0); 328 my ($self, $flags, $prompt) = @_;
173 329
174 glGetError(); 330 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
175 my ($tex) = @{glGenTextures 1}; 331}
176 332
177 $face->{texture} = $tex; 333%SDL_CB = (
334 SDL_QUIT() => sub {
335 Event::unloop -1;
178 336 },
179 glBindTexture GL_TEXTURE_2D, $tex; 337 SDL_VIDEORESIZE() => sub {
180 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr;
181
182 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
183 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR;
184 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP;
185 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP;
186 338 },
187 glTexImage2D GL_TEXTURE_2D, 0, 339 SDL_VIDEOEXPOSE() => sub {
188 GL_RGBA8, 340 refresh;
189 $pb->get_width, $pb->get_height, 341 },
190 0, 342 SDL_KEYDOWN() => sub {
191 GL_RGBA, 343 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
192 GL_UNSIGNED_BYTE, 344 # alt-enter
193 $pb->get_pixels; 345 $FULLSCREEN = !$FULLSCREEN;
194 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 346 destroy_screen;
195} 347 init_screen;
348 } else {
349 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
350 }
351 },
352 SDL_KEYUP() => sub {
353 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
354 },
355 SDL_MOUSEMOTION() => sub {
356 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
357 },
358 SDL_MOUSEBUTTONDOWN() => sub {
359 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
360 },
361 SDL_MOUSEBUTTONUP() => sub {
362 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
363 },
364 SDL_ACTIVEEVENT() => sub {
365# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
366 },
367);
196 368
197############################################################################# 369#############################################################################
198 370
199use Event;
200
201Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 371CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
202 372
203 373$CFG ||= {
204if ($ARGV[0] eq 'config') { 374 width => 640,
205 Client::Util::run_config_dialog; 375 height => 480,
206} 376 fullscreen => 0,
207 377 sdl_mode => 0,
208glinit; 378 mapsize => 100,
209
210$conn = new conn
211 host => "cf.schmorp.de", 379 host => "crossfire.schmorp.de",
212 port => 13327; 380 port => 13327,
213
214Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub {
215 while ($ev->poll) {
216 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->();
217 }
218}); 381};
382
383SDL::Init SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO
384 and die "SDL::Init failed!\n";
385
386@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
387 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
388
389init_screen;
390
391{
392 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
393
394 CFClient::add_font $_ for @fonts;
395 CFClient::set_font $fonts[0];
396}
397
398$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
219 399
220Event::loop; 400Event::loop;
221 401
402Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
403

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